808 lines
26 KiB
JavaScript
Executable File
808 lines
26 KiB
JavaScript
Executable File
'use strict';
|
||
game.import('character',function(lib,game,ui,get,ai,_status){
|
||
return {
|
||
name:'old',
|
||
characterSort:{
|
||
old:{
|
||
old_standard:['ol_yuanshu'],
|
||
old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"],
|
||
old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"],
|
||
old_yijiang1:["masu","xushu","yujin","xin_yujin","old_xusheng","old_lingtong"],
|
||
old_yijiang2:["old_zhonghui"],
|
||
old_yijiang3:["liru","old_zhuran","old_fuhuanghou","old_caochong"],
|
||
old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"],
|
||
old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"],
|
||
old_yijiang67:["ol_zhangrang","ol_liuyu","ol_xinxianying"],
|
||
old_sp:["old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","ol_maliang","old_wangyun"],
|
||
old_mobile:["old_caochun","old_majun"],
|
||
},
|
||
},
|
||
character:{
|
||
ol_xinxianying:['female','wei',3,['caishi','zhongjian']],
|
||
ol_yuanshu:['male','qun',4,['wangzun','tongji']],
|
||
pangde:['male','qun',4,['mashu','mengjin']],
|
||
ol_huaxiong:["male","qun",6,["new_reyaowu"]],
|
||
old_wangyun:['male','qun',4,['wylianji','moucheng']],
|
||
xiaoqiao:['female','wu',3,['tianxiang','hongyan']],
|
||
weiyan:['male','shu',4,['kuanggu']],
|
||
xiahouyuan:['male','wei',4,['shensu']],
|
||
ol_maliang:['male','shu',3,['zishu','yingyuan']],
|
||
old_huangfusong:['male','qun',4,['fenyue']],
|
||
old_majun:["male","wei",3,["xinfu_jingxie1","xinfu_qiaosi"],[]],
|
||
old_zhangxingcai:['female','shu',3,['oldshenxian','qiangwu']],
|
||
old_fuhuanghou:['female','qun',3,['oldzhuikong','oldqiuyuan']],
|
||
old_caochong:['male','wei',3,['oldrenxin','oldchengxiang']],
|
||
yuji:['male','qun',3,['old_guhuo'],['forbidai']],
|
||
zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']],
|
||
old_zhangfei:['male','shu',4,['paoxiao','new_tishen']],
|
||
old_zhaoyun:['male','shu',4,['longdan','new_yajiao']],
|
||
old_huatuo:['male','qun',3,['jijiu','chulao']],
|
||
jsp_caoren:['male','wei',4,['kuiwei','yanzheng']],
|
||
old_caochun:['male','wei',4,['shanjia']],
|
||
masu:['male','shu',3,['xinzhan','huilei']],
|
||
xushu:['male','shu',3,['wuyan','jujian']],
|
||
liru:['male','qun',3,['juece','mieji','fencheng']],
|
||
yujin:['male','wei',4,['yizhong']],
|
||
xin_yujin:['male','wei',4,['jieyue']],
|
||
//lusu:['male','wu',3,['haoshi','dimeng']],
|
||
//yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']],
|
||
old_zhonghui:['male','wei',3,['zzhenggong','zquanji','zbaijiang']],
|
||
old_xusheng:['male','wu',4,['pojun']],
|
||
old_zhuran:['male','wu',4,['olddanshou']],
|
||
old_lingtong:['male','wu',4,['oldxuanfeng']],
|
||
old_caoxiu:['male','wei',4,['taoxi']],
|
||
old_caozhen:['male','wei',4,['sidi']],
|
||
old_quancong:['male','wu',4,['zhenshan']],
|
||
old_lingju:['female','qun',3,['jieyuan','fenxin_old']],
|
||
old_maliang:['male','shu',3,['xiemu','naman']],
|
||
old_chenqun:['male','wei',3,['dingpin','oldfaen']],
|
||
old_zhuhuan:['male','wu',4,['youdi']],
|
||
old_zhuzhi:['male','wu',4,['anguo']],
|
||
|
||
old_machao:['male','qun',4,['zhuiji','oldcihuai']],
|
||
old_zhugezhan:["male","shu",3,["old_zuilun","old_fuyin"]],
|
||
zhangliang:["male","qun",4,["old_jijun","old_fangtong"]],
|
||
ol_zhangrang:['male','qun',3,['xintaoluan']],
|
||
ol_guansuo:['male','shu',4,['zhengnan','xiefang']],
|
||
//ol_manchong:['male','wei',3,['yuce','junxing']],
|
||
ol_liuyu:['male','qun',2,['zongzuo','zhige']],
|
||
old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]],
|
||
},
|
||
characterFilter:{
|
||
old_lingju:function(mode){
|
||
return mode=='identity';
|
||
}
|
||
},
|
||
skill:{
|
||
oldshenxian:{
|
||
audio:'shenxian',
|
||
inherit:'shenxian',
|
||
},
|
||
"old_guhuo":{
|
||
group:["old_guhuo_guess","old_guhuo_respond","old_guhuo_wuxie"],
|
||
enable:"chooseToUse",
|
||
filter:function (event,player){
|
||
if(!player.countCards('h')) return false;
|
||
var list=['sha','tao','shan','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman'];
|
||
if(get.mode()=='guozhan'){
|
||
list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']);
|
||
}
|
||
for(var i=0;i<list.length;i++){
|
||
if(event.filterCard({name:list[i]},player)) return true;
|
||
}
|
||
return false;
|
||
},
|
||
chooseButton:{
|
||
dialog:function (){
|
||
var list=[];
|
||
for(var i=0;i<lib.inpile.length;i++){
|
||
var name=lib.inpile[i];
|
||
if(name=='wuxie') continue;
|
||
if(name=='sha'){
|
||
list.push(['基本','','sha']);
|
||
list.push(['基本','','sha','fire']);
|
||
list.push(['基本','','sha','thunder']);
|
||
list.push(['基本','','sha','ice']);
|
||
}
|
||
else if(get.type(name)=='trick') list.push(['锦囊','',name]);
|
||
else if(get.type(name)=='basic') list.push(['基本','',name]);
|
||
}
|
||
return ui.create.dialog('蛊惑',[list,'vcard']);
|
||
},
|
||
filter:function (button,player){
|
||
var evt=_status.event.getParent();
|
||
if(evt&&evt.filterCard){
|
||
return evt.filterCard({name:button.link[2]},player,evt);
|
||
}
|
||
return true;
|
||
},
|
||
backup:function (links,player){
|
||
return {
|
||
filterCard:true,
|
||
selectCard:1,
|
||
viewAs:{name:links[0][2],nature:links[0][3]},
|
||
}
|
||
},
|
||
prompt:function (links,player){
|
||
return '将一张手牌当'+get.translation(links[0][2])+'使用';
|
||
},
|
||
},
|
||
ai:{save:true,respondShan:true,respondSha:true},
|
||
},
|
||
"old_guhuo_guess":{
|
||
audio:'guhuo_guess',
|
||
trigger:{
|
||
player:"useCardBefore",
|
||
},
|
||
filter:function (event,player){
|
||
return event.skill=="old_guhuo_backup"||event.skill=="old_guhuo_wuxie";
|
||
},
|
||
forced:true,
|
||
direct:true,
|
||
priority:15,
|
||
content:function (){
|
||
'step 0'
|
||
player.logSkill('old_guhuo_guess');
|
||
player.popup(trigger.card.name,'metal');
|
||
player.lose(trigger.cards,ui.special);
|
||
player.line(trigger.targets,trigger.card.nature);
|
||
trigger.line=false;
|
||
event.prompt=get.translation(player)+'声明了'+get.translation(trigger.card.name)+',是否质疑?';
|
||
event.guessers=game.filterPlayer(function(current){
|
||
return current!=player&¤t.hp>0;
|
||
});
|
||
event.guessers.sort(lib.sort.seat);
|
||
event.ally=[];
|
||
event.betray=[];
|
||
'step 1'
|
||
if(event.guessers.length==0) event.goto(3);
|
||
else{
|
||
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
|
||
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
|
||
return Math.random()<0.5?'不质疑':'质疑';
|
||
});
|
||
}
|
||
'step 2'
|
||
if(!result.control) result.control='不质疑';
|
||
event.guessers[0].chat(result.control);
|
||
game.delay();
|
||
if(result.control=='不质疑'){
|
||
game.log(event.guessers[0],'#g不质疑');
|
||
event.ally.push(event.guessers[0]);
|
||
}else{
|
||
game.log(event.guessers[0],'#y质疑');
|
||
event.betray.push(event.guessers[0]);
|
||
}
|
||
event.guessers.remove(event.guessers[0]);
|
||
if(event.guessers.length) event.goto(1);
|
||
'step 3'
|
||
player.showCards(trigger.cards);
|
||
if(event.betray.length){
|
||
if(trigger.card.name==trigger.cards[0].name){
|
||
if(get.suit(trigger.cards[0])!='heart'){
|
||
game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
|
||
game.cardsDiscard(trigger.cards);
|
||
trigger.cancel();
|
||
}
|
||
for(var i=0;i<event.betray.length;i++){
|
||
event.betray[i].loseHp();
|
||
}
|
||
}
|
||
else{
|
||
game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了');
|
||
game.cardsDiscard(trigger.cards);
|
||
trigger.cancel();
|
||
game.asyncDraw(event.betray);
|
||
if(trigger.name=='useCard'&&trigger.parent) trigger.parent.goto(0);
|
||
}
|
||
}
|
||
'step 4'
|
||
game.delay();
|
||
},
|
||
},
|
||
"old_guhuo_respond":{
|
||
trigger:{
|
||
player:"chooseToRespondBegin",
|
||
},
|
||
filter:function (event,player){
|
||
if(event.responded) return false;
|
||
if(!event.filterCard({name:'shan'})&&!event.filterCard({name:'sha'})) return false;
|
||
if(!player.countCards('h')) return false;
|
||
return true;
|
||
},
|
||
direct:true,
|
||
content:function (){
|
||
'step 0'
|
||
if(trigger.filterCard({name:'shan'})&&lib.filter.cardRespondable({name:'shan'},player,trigger)) event.name='shan';
|
||
else event.name='sha';
|
||
player.chooseCard('是否发动【蛊惑】,将一张手牌当做'+get.translation(event.name)+'打出?');
|
||
'step 1'
|
||
if(result.bool){
|
||
player.logSkill('old_guhuo_guess');
|
||
player.popup(event.name,'metal');
|
||
player.lose(result.cards,ui.special);
|
||
event.card=result.cards[0];
|
||
event.prompt=get.translation(player)+'声明了'+get.translation(event.name)+',是否质疑?';
|
||
event.guessers=game.filterPlayer(function(current){
|
||
return current!=player&¤t.hp>0;
|
||
});
|
||
event.guessers.sort(lib.sort.seat);
|
||
event.ally=[];
|
||
event.betray=[];
|
||
}
|
||
else event.finish();
|
||
'step 2'
|
||
if(event.guessers.length==0) event.goto(4);
|
||
else{
|
||
event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){
|
||
if(get.attitude(event.guessers[0],player)>0) return '不质疑';
|
||
return Math.random()<0.5?'不质疑':'质疑';
|
||
});
|
||
}
|
||
'step 3'
|
||
if(!result.control) result.control='不质疑';
|
||
event.guessers[0].chat(result.control);
|
||
game.delay();
|
||
if(result.control=='不质疑'){
|
||
game.log(event.guessers[0],'#g不质疑');
|
||
event.ally.push(event.guessers[0]);
|
||
}else{
|
||
game.log(event.guessers[0],'#y质疑');
|
||
event.betray.push(event.guessers[0]);
|
||
}
|
||
event.guessers.remove(event.guessers[0]);
|
||
if(event.guessers.length) event.goto(2);
|
||
'step 4'
|
||
var bool=true;
|
||
player.showCards(event.card);
|
||
if(event.betray.length){
|
||
if(event.name==event.card.name){
|
||
if(get.suit(event.card)!='heart'){
|
||
game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
|
||
game.cardsDiscard(event.card);
|
||
bool=false;
|
||
}
|
||
for(var i=0;i<event.betray.length;i++){
|
||
event.betray[i].loseHp();
|
||
}
|
||
}
|
||
else{
|
||
game.log(player,'使用的','#y'+get.translation(event.name),'作废了');
|
||
game.cardsDiscard(event.card);
|
||
bool=false;
|
||
game.asyncDraw(event.betray);
|
||
game.delay();
|
||
}
|
||
}
|
||
if(!bool) event.finish();
|
||
'step 5'
|
||
trigger.untrigger();
|
||
trigger.responded=true;
|
||
trigger.result={bool:true,card:{name:event.name},cards:[event.card]};
|
||
},
|
||
ai:{
|
||
order:4,
|
||
useful:-1,
|
||
value:-1,
|
||
},
|
||
},
|
||
"old_guhuo_wuxie":{
|
||
log:false,
|
||
silent:true,
|
||
popup:false,
|
||
enable:"chooseToUse",
|
||
filterCard:true,
|
||
viewAsFilter:function (player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
viewAs:{
|
||
name:"wuxie",
|
||
},
|
||
check:function(card){
|
||
if(card.name=='wuxie') return 1000;
|
||
return 0;
|
||
},
|
||
prompt:"将一张手牌当无懈可击使用",
|
||
threaten:1.2,
|
||
},
|
||
old_zuilun:{
|
||
audio:'xinfu_zuilun',
|
||
subSkill:{
|
||
e:{},
|
||
h:{},
|
||
},
|
||
enable:"phaseUse",
|
||
usable:2,
|
||
filterTarget:function (card,player,target){
|
||
if(player==target) return false;
|
||
var pos='he';
|
||
if(player.hasSkill('old_zuilun_h')) pos='e';
|
||
if(player.hasSkill('old_zuilun_e')) pos='h';
|
||
return target.countGainableCards(player,pos)>0;
|
||
},
|
||
content:function (){
|
||
'step 0'
|
||
var pos='he';
|
||
if(player.hasSkill('old_zuilun_h')) pos='e';
|
||
if(player.hasSkill('old_zuilun_e')) pos='h';
|
||
player.gainPlayerCard(target,pos,true);
|
||
'step 1'
|
||
if(result.bool&&result.cards&&result.cards.length){
|
||
target.draw();
|
||
var pos=result.cards[0].original;
|
||
if(pos=='h'||pos=='e') player.addTempSkill('old_zuilun_'+pos,'phaseUseAfter');
|
||
}
|
||
},
|
||
ai:{
|
||
order:7,
|
||
result:{
|
||
target:-1,
|
||
},
|
||
},
|
||
},
|
||
old_fuyin:{
|
||
mod:{
|
||
targetEnabled:function(card,player,target){
|
||
if((card.name=='juedou'||card.name=='sha'||card.name=='huogong')&&player!=target&&player.countCards('h')>=target.countCards('h')&&target.isEmpty(2)) return false;
|
||
},
|
||
},
|
||
},
|
||
"old_jijun":{
|
||
marktext:"方",
|
||
audio:"xinfu_jijun",
|
||
intro:{
|
||
content:"cards",
|
||
},
|
||
enable:"phaseUse",
|
||
filterCard:true,
|
||
selectCard:[1,Infinity],
|
||
filter:function (event,player){
|
||
return player.countCards('h')>0;
|
||
},
|
||
check:function (card){
|
||
var player=_status.event.player;
|
||
if(player.storage.old_jijun&&(36-player.storage.old_jijun.length)<=player.countCards('h')) return 1;
|
||
return 5-get.value(card);
|
||
},
|
||
discard:false,
|
||
lose:false,
|
||
content:function (){
|
||
player.lose(cards,ui.special,'toStorage');
|
||
player.$give(cards,player);
|
||
if(!player.storage.old_jijun) player.storage.old_jijun=[];
|
||
player.storage.old_jijun.addArray(cards);
|
||
player.markSkill('old_jijun');
|
||
},
|
||
ai:{order:1,result:{player:1}},
|
||
},
|
||
"old_fangtong":{
|
||
trigger:{
|
||
player:"phaseJieshuBegin",
|
||
},
|
||
audio:"xinfu_fangtong",
|
||
forced:true,
|
||
skillAnimation:true,
|
||
animationColor:'metal',
|
||
filter:function (event,player){
|
||
return (player.storage.old_jijun&&player.storage.old_jijun.length>35);
|
||
},
|
||
content:function (){
|
||
var bool=false;
|
||
if(player==game.me) bool=true;
|
||
else switch(get.mode()){
|
||
case 'identity':{
|
||
game.showIdentity();
|
||
var id1=player.identity;
|
||
var id2=game.me.identity;
|
||
if(['zhu','zhong','mingzhong'].contains(id1)){
|
||
if(['zhu','zhong','mingzhong'].contains(id2)) bool=true;
|
||
break;
|
||
}
|
||
else if(id1=='fan'){
|
||
if(id2=='fan') bool=true;
|
||
break;
|
||
}
|
||
break;
|
||
}
|
||
case 'guozhan':{
|
||
if(game.me.isFriendOf(player)) bool=true;
|
||
break;
|
||
}
|
||
case 'versus':{
|
||
if(player.side==game.me.side) bool=true;
|
||
break;
|
||
}
|
||
case 'boss':{
|
||
if(player.side==game.me.side) bool=true;
|
||
break;
|
||
}
|
||
default:{}
|
||
}
|
||
game.over(bool);
|
||
},
|
||
},
|
||
|
||
oldanxu:{
|
||
enable:'phaseUse',
|
||
usable:1,
|
||
multitarget:true,
|
||
audio:2,
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
var num=target.countCards('h');
|
||
if(ui.selected.targets.length){
|
||
return num<ui.selected.targets[0].countCards('h');
|
||
}
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
if(num>players[i].countCards('h')) return true;
|
||
}
|
||
return false;
|
||
},
|
||
selectTarget:2,
|
||
content:function(){
|
||
'step 0'
|
||
var gainner,giver;
|
||
if(targets[0].countCards('h')<targets[1].countCards('h')){
|
||
gainner=targets[0];
|
||
giver=targets[1];
|
||
}
|
||
else{
|
||
gainner=targets[1];
|
||
giver=targets[0];
|
||
}
|
||
gainner.gainPlayerCard(giver,'h',true).set('visible',true);
|
||
'step 1'
|
||
if(result.bool&&result.links.length&&get.suit(result.links[0])!='spade'){
|
||
player.draw();
|
||
}
|
||
},
|
||
ai:{
|
||
order:10.5,
|
||
threaten:2,
|
||
result:{
|
||
target:function(player,target){
|
||
var num=target.countCards('h');
|
||
var att=get.attitude(player,target);
|
||
if(ui.selected.targets.length==0){
|
||
if(att>0) return -1;
|
||
var players=game.filterPlayer();
|
||
for(var i=0;i<players.length;i++){
|
||
var num2=players[i].countCards('h');
|
||
var att2=get.attitude(player,players[i]);
|
||
if(att2>=0&&num2<num) return -1;
|
||
}
|
||
return 0;
|
||
}
|
||
else{
|
||
return 1;
|
||
}
|
||
},
|
||
player:0.1
|
||
}
|
||
}
|
||
},
|
||
oldfaen:{
|
||
audio:'faen',
|
||
trigger:{global:['turnOverAfter','linkAfter']},
|
||
filter:function(event,player){
|
||
if(event.name=='link') return event.player.isLinked();
|
||
return true;
|
||
},
|
||
check:function(event,player){
|
||
return get.attitude(player,event.player)>0;
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
trigger.player.draw();
|
||
},
|
||
ai:{
|
||
expose:0.2
|
||
}
|
||
},
|
||
zhenshan:{
|
||
trigger:{player:'chooseToRespondBegin'},
|
||
filter:function(event,player){
|
||
if(event.responded) return false;
|
||
if(!event.filterCard({name:'shan'},player,event)&&!event.filterCard({name:'sha'},player,event)) return false;
|
||
if(player.hasSkill('zhenshan2')) return false;
|
||
var nh=player.countCards('h');
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('h')<nh;
|
||
});
|
||
},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('zhenshan'),function(card,player,target){
|
||
return target.countCards('h')<player.countCards('h');
|
||
}).set('ai',function(target){
|
||
return get.attitude(player,target)
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
trigger.untrigger();
|
||
trigger.responded=true;
|
||
if(trigger.filterCard({name:'shan',isCard:true})){
|
||
trigger.result={bool:true,card:{name:'shan',isCard:true}}
|
||
}
|
||
else{
|
||
trigger.result={bool:true,card:{name:'sha',isCard:true}}
|
||
}
|
||
player.logSkill('zhenshan',result.targets);
|
||
player.addTempSkill('zhenshan2');
|
||
player.swapHandcards(result.targets[0]);
|
||
}
|
||
},
|
||
group:'zhenshan_use'
|
||
},
|
||
zhenshan2:{},
|
||
zhenshan_use:{
|
||
enable:'chooseToUse',
|
||
filter:function(event,player){
|
||
if(player.hasSkill('zhenshan2')) return false;
|
||
var nh=player.countCards('h');
|
||
if(!game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('h')<nh;
|
||
})){
|
||
return false;
|
||
}
|
||
return event.filterCard({name:'sha'},player,event)||
|
||
event.filterCard({name:'jiu'},player,event)||
|
||
event.filterCard({name:'tao'},player,event)||
|
||
event.filterCard({name:'shan'},player,event);
|
||
},
|
||
chooseButton:{
|
||
dialog:function(event,player){
|
||
var list=[];
|
||
if(event.filterCard({name:'sha'},player,event)){
|
||
list.push(['基本','','sha']);
|
||
list.push(['基本','','sha','fire']);
|
||
list.push(['基本','','sha','thunder']);
|
||
list.push(['基本','','sha','ice']);
|
||
}
|
||
if(event.filterCard({name:'tao'},player,event)){
|
||
list.push(['基本','','tao']);
|
||
}
|
||
if(event.filterCard({name:'jiu'},player,event)){
|
||
list.push(['基本','','jiu']);
|
||
}
|
||
if(event.filterCard({name:'shan'},player,event)){
|
||
list.push(['基本','','shan']);
|
||
}
|
||
return ui.create.dialog('振赡',[list,'vcard'],'hidden');
|
||
},
|
||
check:function(button){
|
||
var player=_status.event.player;
|
||
var card={name:button.link[2],nature:button.link[3]};
|
||
if(card.name=='jiu') return 0;
|
||
if(game.hasPlayer(function(current){
|
||
return player.canUse(card,current)&&get.effect(current,card,player,player)>0;
|
||
})){
|
||
if(card.name=='sha'){
|
||
if(card.nature=='fire') return 2.95;
|
||
else if(card.nature=='fire') return 2.92;
|
||
else return 2.9;
|
||
}
|
||
else if(card.name=='tao'||card.name=='shan'){
|
||
return 4;
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
backup:function(links,player){
|
||
return {
|
||
filterCard:function(){return false},
|
||
viewAs:{name:links[0][2],nature:links[0][3],isCard:true},
|
||
selectCard:-1,
|
||
popname:true,
|
||
log:false,
|
||
precontent:function(){
|
||
'step 0'
|
||
player.chooseTarget('选择交换手牌的目标',function(card,player,target){
|
||
return target.countCards('h')<player.countCards('h')
|
||
},true).ai=function(target){
|
||
return get.attitude(player,target);
|
||
}
|
||
player.addTempSkill('zhenshan2');
|
||
'step 1'
|
||
if(result.bool){
|
||
player.logSkill('zhenshan',result.targets);
|
||
player.swapHandcards(result.targets[0]);
|
||
}
|
||
},
|
||
}
|
||
},
|
||
prompt:function(links,player){
|
||
return '选择'+get.translation(links[0][3]||'')+get.translation(links[0][2])+'的目标';
|
||
}
|
||
},
|
||
ai:{
|
||
order:function(){
|
||
var player=_status.event.player;
|
||
var event=_status.event;
|
||
var nh=player.countCards('h');
|
||
if(game.hasPlayer(function(current){
|
||
return get.attitude(player,current)>0&¤t.countCards('h')<nh;
|
||
})){
|
||
if(event.type=='dying'){
|
||
if(event.filterCard({name:'tao'},player,event)){
|
||
return 0.5;
|
||
}
|
||
}
|
||
else{
|
||
if(event.filterCard({name:'tao'},player,event)||event.filterCard({name:'shan'},player,event)){
|
||
return 4;
|
||
}
|
||
if(event.filterCard({name:'sha'},player,event)){
|
||
return 2.9;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
save:true,
|
||
respondSha:true,
|
||
respondShan:true,
|
||
skillTagFilter:function(player,tag,arg){
|
||
if(player.hasSkill('zhenshan2')) return false;
|
||
var nh=player.countCards('h');
|
||
return game.hasPlayer(function(current){
|
||
return current!=player&¤t.countCards('h')<nh;
|
||
});
|
||
},
|
||
result:{
|
||
player:function(player){
|
||
if(_status.event.type=='dying'){
|
||
return get.attitude(player,_status.event.dying);
|
||
}
|
||
else{
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
oldxuanfeng:{
|
||
audio:'xuanfeng',
|
||
trigger:{player:'loseAfter'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
return event.es&&event.es.length>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('oldxuanfeng'),function(card,player,target){
|
||
if(target==player) return false;
|
||
return get.distance(player,target)<=1||player.canUse('sha',target,false);
|
||
}).set('ai',function(target){
|
||
if(get.distance(player,target)<=1){
|
||
return get.damageEffect(target,player,player)*2;
|
||
}
|
||
else{
|
||
return get.effect(target,{name:'sha'},player,player);
|
||
}
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('oldxuanfeng',result.targets);
|
||
var target=result.targets[0];
|
||
var distance=get.distance(player,target);
|
||
if(distance<=1&&player.canUse('sha',target,false)){
|
||
player.chooseControl('出杀','造成伤害').ai=function(){
|
||
return '造成伤害';
|
||
}
|
||
event.target=target;
|
||
}
|
||
else if(distance<=1){
|
||
target.damage();
|
||
event.finish();
|
||
}
|
||
else{
|
||
player.useCard({name:'sha',isCard:true},target,false).animate=false;
|
||
game.delay();
|
||
event.finish();
|
||
}
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
var target=event.target;
|
||
if(result.control=='出杀'){
|
||
player.useCard({name:'sha',isCard:true},target,false).animate=false;
|
||
game.delay();
|
||
}
|
||
else{
|
||
target.damage();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.type(card)=='equip') return [1,3];
|
||
}
|
||
},
|
||
reverseEquip:true,
|
||
noe:true
|
||
}
|
||
},
|
||
},
|
||
translate:{
|
||
old_zhangxingcai:'旧张星彩',
|
||
old_majun:'骰子马钧',
|
||
old_yuanshu:'手杀袁术',
|
||
old_xusheng:'旧徐盛',
|
||
old_lingtong:'旧凌统',
|
||
old_zhuran:'旧朱然',
|
||
old_caoxiu:'旧曹休',
|
||
old_caozhen:'旧曹真',
|
||
old_quancong:'旧全琮',
|
||
old_lingju:'旧灵雎',
|
||
old_maliang:'旧马良',
|
||
old_chenqun:'旧陈群',
|
||
old_zhuhuan:'旧朱桓',
|
||
old_zhuzhi:'旧朱治',
|
||
old_machao:'☆SP马超',
|
||
old_zhugezhan:"旧诸葛瞻",
|
||
zhangliang:'SP张梁',
|
||
yuji:'旧于吉',
|
||
old_zhangfei:'OL张飞',
|
||
old_huatuo:'OL华佗',
|
||
jsp_caoren:'☆SP曹仁',
|
||
ol_zhangrang:'旧张让',
|
||
ol_liaohua:'OL廖化',
|
||
ol_zhuran:'OL朱然',
|
||
ol_guansuo:'OL关索',
|
||
ol_manchong:'OL满宠',
|
||
old_fuhuanghou:'旧伏皇后',
|
||
old_caochong:'旧曹冲',
|
||
old_guanqiujian:'旧毌丘俭',
|
||
old_huangfusong:'旧皇甫嵩',
|
||
ol_maliang:'旧马良',
|
||
ol_liuyu:'OL刘虞',
|
||
old_wangyun:'旧王允',
|
||
old_zhaoyun:'旧赵云',
|
||
ol_huaxiong:'旧华雄',
|
||
|
||
"old_guhuo":"蛊惑",
|
||
"old_guhuo_info":"你可以说出任何一种基本牌或普通锦囊牌,并正面朝下使用或打出一张手牌。体力值不为0的其他角色依次选择是否质疑。若无角色质疑,则该牌按你所述之牌结算。若有角色质疑则亮出验明:若为真,质疑者各失去1点体力;若为假,质疑者各摸一张牌。无论真假,弃置被质疑的牌。仅当被质疑的牌为红桃花色且为真时,该牌仍然可以进行结算。",
|
||
"old_guhuo_guess":"蛊惑",
|
||
"old_guhuo_wuxie":"蛊惑",
|
||
"old_jijun":"集军",
|
||
"old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)",
|
||
"old_fangtong":"方统",
|
||
"old_fangtong_info":"锁定技,结束阶段,若你的“方”的数目大于等于36,则你所在的游戏阵营直接取得游戏胜利。",
|
||
old_zuilun:"罪论",
|
||
old_zuilun_info:"出牌阶段,你可以获得一名其他角色的一张牌(手牌、装备区各一次),然后该角色摸一张牌。",
|
||
old_fuyin:"父荫",
|
||
old_fuyin_info:"锁定技,若你的装备区内没有防具牌,手牌数大于或等于你的其他角色不能使用【杀】、【决斗】或【火攻】指定你为目标",
|
||
oldanxu:'安恤',
|
||
oldanxu_info:'出牌阶段限一次,你可以选择手牌数不相等的两名其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之,然后若此牌不为黑桃,你摸一张牌。',
|
||
oldfaen:'法恩',
|
||
oldfaen_info:'当一名角色翻面或横置后,你可以令其摸一张牌。',
|
||
zhenshan:'振赡',
|
||
zhenshan_use:'振赡',
|
||
zhenshan_use_backup:'振赡',
|
||
zhenshan_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
|
||
zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌',
|
||
oldxuanfeng:'旋风',
|
||
oldxuanfeng_info:'每当你失去一次装备区里的牌时,你可以执行下列两项中的一项:1.视为对任意一名其他角色使用一张【杀】(此【杀】不计入每回合的使用限制);2.对与你距离1以内的一名其他角色造成一点伤害',
|
||
ol_yuanshu:'旧袁术',
|
||
ol_xinxianying:'旧辛宪英',
|
||
|
||
old_standard:'标准包',
|
||
old_shenhua:'神话再临',
|
||
old_refresh:'界限突破',
|
||
old_yijiang1:'一将成名2011',
|
||
old_yijiang2:'一将成名2012',
|
||
old_yijiang3:'一将成名2013',
|
||
old_yijiang4:'一将成名2014',
|
||
old_yijiang5:'一将成名2015',
|
||
old_yijiang67:'原创设计',
|
||
old_sp:'SP',
|
||
old_mobile:'移动版',
|
||
}
|
||
};
|
||
});
|