4162 lines
126 KiB
JavaScript
4162 lines
126 KiB
JavaScript
'use strict';
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mode.versus={
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start:function(){
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"step 0"
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_status.mode=get.config('versus_mode');
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if(_status.brawl&&_status.brawl.submode){
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_status.mode=_status.brawl.submode;
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}
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if(lib.storage.test){
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_status.mode='standard';
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}
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"step 1"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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return;
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}
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if(_status.connectMode){
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game.waitForPlayer(function(){
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switch(lib.configOL.versus_mode){
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case '1v1':lib.configOL.number=2;break;
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case '2v2':lib.configOL.number=4;break;
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case '3v3':lib.configOL.number=6;break;
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case '4v4':lib.configOL.number=8;break;
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}
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});
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}
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else if(_status.mode=='jiange'||_status.mode=='four'){
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game.prepareArena(8);
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}
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else if(_status.mode=='two'){
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game.prepareArena(4);
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}
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else{
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if(lib.storage.choice==undefined) game.save('choice',20);
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if(lib.storage.zhu==undefined) game.save('zhu',true);
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if(lib.storage.noreplace_end==undefined) game.save('noreplace_end',true);
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if(get.config('first_less')==undefined) game.saveConfig('first_less',true,true);
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if(lib.storage.autoreplaceinnerhtml==undefined) game.save('autoreplaceinnerhtml',true);
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if(lib.storage.single_control==undefined) game.save('single_control',true);
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if(lib.storage.number==undefined) game.save('number',3);
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if(lib.storage.versus_reward==undefined) game.save('versus_reward',3);
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if(lib.storage.versus_punish==undefined) game.save('versus_punish','弃牌');
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if(lib.storage.replace_number==undefined) game.save('replace_number',3);
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switch(lib.storage.seat_order){
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case '交叉':lib.storage.cross_seat=true;lib.storage.random_seat=false;break;
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case '随机':lib.storage.cross_seat=false;lib.storage.random_seat=true;break;
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default:lib.storage.cross_seat=false;lib.storage.random_seat=false;
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}
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game.save('only_zhu',true);
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game.save('control_all',true);
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ui.wuxie.hide();
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ui.create.cards();
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game.finishCards();
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}
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game.delay();
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"step 2"
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if(_status.connectMode){
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if(lib.configOL.versus_mode=='1v1'){
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game.randomMapOL('hidden');
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}
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else{
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game.randomMapOL();
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}
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}
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else if(_status.mode=='four'){
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var list=[
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['zhong','ezhong','ezhong','zhong','zhong','ezhong','ezhong','zhong'],
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['zhong','ezhong','zhong','ezhong','ezhong','zhong','ezhong','zhong'],
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['zhong','ezhong','ezhong','zhong','ezhong','zhong','zhong','ezhong'],
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['zhong','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhong'],
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['zhong','ezhong','ezhong','zhong','ezhong','zhong','ezhong','zhong'],
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].randomGet();
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var rand1=Math.floor(Math.random()*4);
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var rand2=Math.floor(Math.random()*4);
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for(var i=0;i<list.length;i++){
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if(list[i]=='zhong'){
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if(rand1==0){
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list[i]='zhu';
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}
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rand1--;
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}
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else{
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if(rand2==0){
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list[i]='ezhu';
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}
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rand2--;
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}
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}
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for(var i in lib.skill){
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if(lib.skill[i].changeSeat){
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lib.skill[i]={};
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if(lib.translate[i+'_info']){
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lib.translate[i+'_info']='此模式下不可用';
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}
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}
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}
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var side=Math.random()<0.5;
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var num=Math.floor(Math.random()*8);
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list=list.splice(8-num).concat(list);
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_status.firstAct=game.players[num];
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for(var i=0;i<8;i++){
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if(list[i][0]=='e'){
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game.players[i].side=side;
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game.players[i].identity=list[i].slice(1);
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}
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else{
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game.players[i].side=!side;
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game.players[i].identity=list[i];
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}
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if(game.players[i].identity=='zhu'){
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game[game.players[i].side+'Zhu']=game.players[i];
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game.players[i].isZhu=true;
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}
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game.players[i].setIdentity(game.players[i].identity);
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game.players[i].node.identity.dataset.color=get.translation(game.players[i].side+'Color');
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game.players[i].getId();
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}
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game.chooseCharacterFour();
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}
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else if(_status.mode=='two'){
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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}
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game.chooseCharacterTwo();
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}
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else if(_status.mode=='jiange'){
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var list=['shumech','shu','shuboss','shu','wei','weiboss','wei','weimech'];
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var pos=Math.floor(Math.random()*8);
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for(var i=0;i<8;i++){
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var j=pos+i;
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if(j>=8){
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j-=8;
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}
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if(list[i][0]=='w'){
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game.players[j].side=true;
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game.players[j].setIdentity('wei');
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game.players[j].identity='wei';
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}
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else{
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game.players[j].side=false;
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game.players[j].setIdentity('shu');
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game.players[j].identity='shu';
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}
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if(list[i].indexOf('mech')!=-1){
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game.players[j].type='mech';
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}
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else if(list[i].indexOf('boss')!=-1){
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game.players[j].type='boss';
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}
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else{
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game.players[j].type='human';
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}
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game.players[i].getId();
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}
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game.chooseCharacterJiange();
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}
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else{
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game.chooseCharacter();
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}
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if(!_status.connectMode&&_status.brawl&&_status.brawl.chooseCharacterBefore){
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_status.brawl.chooseCharacterBefore();
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}
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"step 3"
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name,
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name2:players[i].name2,
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identity:players[i].node.identity.firstChild.innerHTML,
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color:players[i].node.identity.dataset.color
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});
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}
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_status.videoInited=true;
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if(_status.mode=='four'||_status.mode=='jiange'||_status.connectMode||_status.mode=='two'){
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info.push(false);
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}
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else{
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info.push(lib.storage.single_control&&lib.storage.control_all&&game.players.length>=4);
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}
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game.addVideo('init',null,info);
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event.trigger('gameStart');
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if(_status.connectMode){
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if(_status.mode=='1v1'){
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_status.first_less=true;
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game.gameDraw(_status.firstChoose.next);
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game.phaseLoop(_status.firstChoose.next);
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}
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else if(_status.mode=='2v2'||_status.mode=='3v3'){
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_status.first_less=true;
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var firstChoose=game.players.randomGet();
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if(firstChoose.next.side==firstChoose.side){
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firstChoose=firstChoose.next;
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}
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game.gameDraw(firstChoose);
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if(lib.configOL.replace_handcard){
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game.replaceHandcards(firstChoose.previous);
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}
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game.phaseLoop(firstChoose);
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}
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else if(_status.mode=='4v4'){
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game.gameDraw(_status.firstAct,function(player){
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if(player==_status.firstAct.previousSeat){
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return 5;
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}
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return 4;
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});
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game.replaceHandcards(_status.firstAct.previous,_status.firstAct.previous.previous);
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game.phaseLoop(_status.firstAct);
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}
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event.finish();
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}
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else{
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if(_status.mode=='two'){
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_status.first_less=true;
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_status.first_less_forced=true;
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var firstChoose=_status.firstAct;
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game.gameDraw(firstChoose);
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if(get.config('replace_handcard_two')){
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game.replaceHandcards(firstChoose.previous);
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}
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game.phaseLoop(firstChoose);
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}
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else if(_status.mode=='four'){
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game.gameDraw(_status.firstAct,function(player){
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if(player==_status.firstAct.previousSeat){
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return 5;
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}
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return 4;
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});
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if(game.me==_status.firstAct.previous||game.me==_status.firstAct.previous.previous){
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game.me.chooseBool('是否置换手牌?');
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event.replaceCard=true;
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}
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}
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else if(_status.mode=='jiange'){
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var firstAct;
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for(var i=0;i<game.players.length;i++){
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if(game.players[i].type=='mech'&&game.players[i].group=='wei'){
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firstAct=game.players[i];break;
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}
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}
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_status.actlist=[
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firstAct,
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firstAct.next,
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firstAct.previous,
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firstAct.next.next,
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firstAct.previous.previous,
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firstAct.next.next.next,
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firstAct.previous.previous.previous,
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firstAct.next.next.next.next
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];
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game.gameDraw(firstAct);
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game.phaseLoopJiange();
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}
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else{
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var firstAct;
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if(lib.storage.zhu){
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_status.currentSide=true;
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firstAct=(_status.currentSide==game.me.side)?game.friendZhu:game.enemyZhu;
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}
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else{
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if(!lib.storage.cross_seat&&!lib.storage.random_seat&&lib.storage.number>1){
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for(var i=0;i<game.players.length-1;i++){
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if(game.players[i].side!=game.players[i+1].side){
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var actcount;
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if(Math.random()<0.5){
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actcount=i;
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}
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else{
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if(i>=lib.storage.number){
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actcount=i-lib.storage.number;
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}
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else{
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actcount=i+lib.storage.number;
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}
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}
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if(actcount>0){
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actcount--;
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}
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else{
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actcount=game.players.length-1;
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}
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firstAct=game.players[actcount];
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break;
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}
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}
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}
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else{
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firstAct=game.players[Math.floor(Math.random()*game.players.length)];
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}
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}
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game.gameDraw(firstAct,4);
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_status.first_less=true;
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_status.round=0;
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if(lib.storage.single_control){
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game.addGlobalSkill('versus_swap');
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ui.autoreplace=ui.create.div('.caption.normal');
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ui.autoreplace.innerHTML='<div class="underline">自动换人</div>';
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ui.autoreplace.style.textAlign='center';
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if(lib.storage.autoreplaceinnerhtml){
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ui.autoreplace.classList.add('on')
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}
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ui.autoreplace.listen(game.switchAutoreplace);
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// ui.versusreplace=ui.create.system('换人',null,true);
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// lib.setPopped(ui.versusreplace,game.versusHoverReplace);
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if(game.players.length>2&&lib.config.show_handcardbutton){
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ui.versushs=ui.create.system('手牌',null,true);
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lib.setPopped(ui.versushs,game.versusHoverHandcards,220);
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}
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}
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_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
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_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
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lib.setPopped(_status.friendCount,game.versusHoverFriend);
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lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
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if(lib.storage.zhu){
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game.versusPhaseLoop(firstAct);
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}
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else{
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game.versusPhaseLoop(firstAct);
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}
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}
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if(_status.mode!='four'){
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event.finish();
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}
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}
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"step 4"
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if(event.replaceCard&&result.bool){
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var hs=game.me.get('h');
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for(var i=0;i<hs.length;i++){
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ui.discardPile.appendChild(hs[i]);
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}
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game.me.directgain(get.cards(hs.length));
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}
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if(_status.ladder){
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lib.storage.ladder.current-=40;
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_status.ladder_tmp=true;
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game.save('ladder',lib.storage.ladder);
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game.addGlobalSkill('versus_ladder');
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}
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game.phaseLoop(_status.firstAct);
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},
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game:{
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getLadderName:function(score){
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if(score<900) return '平民';
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if(score<1000) return '卫士五';
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if(score<1100) return '卫士四';
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if(score<1200) return '卫士三';
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if(score<1300) return '卫士二';
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if(score<1400) return '卫士一';
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if(score<1500) return '校尉三';
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if(score<1600) return '校尉二';
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if(score<1700) return '校尉一';
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if(score<1800) return '中郎将三';
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if(score<1900) return '中郎将二';
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if(score<2000) return '中郎将一';
|
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if(score<2100) return '大将五';
|
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if(score<2200) return '大将四';
|
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if(score<2300) return '大将三';
|
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if(score<2400) return '大将二';
|
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if(score<2500) return '大将一';
|
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return '枭雄';
|
||
},
|
||
checkOnlineResult:function(player){
|
||
return game.players[0].side==player.side;
|
||
},
|
||
getRoomInfo:function(uiintro){
|
||
if(lib.configOL.versus_mode=='1v1'){
|
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uiintro.add('<div class="text chat">侯选人数:'+lib.configOL.choice_num+'人');
|
||
uiintro.add('<div class="text chat">替补人数:'+lib.configOL.replace_number+'人');
|
||
}
|
||
else if(lib.configOL.versus_mode=='2v2'||lib.configOL.versus_mode=='3v3'){
|
||
uiintro.add('<div class="text chat">四号位换牌:'+(lib.configOL.replace_handcard?'开启':'关闭'));
|
||
}
|
||
else if(lib.configOL.versus_mode=='4v4'){
|
||
uiintro.add('<div class="text chat">交叉座位:'+(lib.configOL.four_cross?'开启':'关闭'));
|
||
}
|
||
uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
|
||
uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
|
||
uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭')).style.paddingBottom='8px';
|
||
},
|
||
getVideoName:function(){
|
||
var str=get.translation(game.me.name);
|
||
if(game.me.name2){
|
||
str+='/'+get.translation(game.me.name2);
|
||
}
|
||
var name=[
|
||
str,'对决 - '+lib.storage.number+'v'+lib.storage.number
|
||
];
|
||
return name;
|
||
},
|
||
addRecord:function(bool){
|
||
if(typeof bool=='boolean'){
|
||
var data=lib.config.gameRecord.versus.data;
|
||
var identity=get.cnNumber(lib.storage.number)+'人';
|
||
if(!data[identity]){
|
||
data[identity]=[0,0];
|
||
}
|
||
if(bool){
|
||
data[identity][0]++;
|
||
}
|
||
else{
|
||
data[identity][1]++;
|
||
}
|
||
var list=['一人','两人','三人'];
|
||
var str='';
|
||
for(var i=0;i<list.length;i++){
|
||
if(data[list[i]]){
|
||
str+=list[i]+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
||
}
|
||
}
|
||
lib.config.gameRecord.versus.str=str;
|
||
game.saveConfig('gameRecord',lib.config.gameRecord);
|
||
}
|
||
},
|
||
chooseCharacterJiange:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
'step 0'
|
||
for(var i in lib.characterPack.mode_versus){
|
||
lib.character[i]=lib.characterPack.mode_versus[i];
|
||
if(!lib.character[i][4]){
|
||
lib.character[i][4]=[];
|
||
}
|
||
}
|
||
'step 1'
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='此模式下不可用';
|
||
}
|
||
}
|
||
}
|
||
var list={
|
||
weilist:[],shulist:[],
|
||
weimech:[],shumech:[],
|
||
weiboss:[],shuboss:[],
|
||
}
|
||
event.list=list;
|
||
if(lib.characterPack.boss){
|
||
for(var i in lib.characterPack.boss){
|
||
if(!lib.character[i]&&lib.characterPack.boss[i][4]){
|
||
if(lib.characterPack.boss[i][4].contains('jiangeboss')||
|
||
lib.characterPack.boss[i][4].contains('jiangemech')){
|
||
lib.character[i]=lib.characterPack.boss[i];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
for(var i in lib.character){
|
||
if(lib.character[i][4]){
|
||
if(lib.character[i][4].contains('jiangeboss')){
|
||
list[lib.character[i][1]+'boss'].push(i);continue;
|
||
}
|
||
else if(lib.character[i][4].contains('jiangemech')){
|
||
list[lib.character[i][1]+'mech'].push(i);continue;
|
||
}
|
||
}
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
if(lib.character[i][1]=='wei'){
|
||
list.weilist.push(i);
|
||
}
|
||
else if(lib.character[i][1]=='shu'){
|
||
list.shulist.push(i);
|
||
}
|
||
}
|
||
var dialog;
|
||
switch(game.me.type){
|
||
case 'human':
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type!='human'){
|
||
game.players[i].init(list[game.players[i].identity+game.players[i].type].randomRemove());
|
||
}
|
||
}
|
||
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'list'].randomGets(8),'character']);
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list[game.me.identity+'list'].randomGets(8),'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
}
|
||
event.dialogxx=ui.create.characterDialog(function(name){
|
||
if(lib.character[name][4]){
|
||
if(lib.character[name][4].contains('jiangeboss')) return true;
|
||
if(lib.character[name][4].contains('jiangemech')) return true;
|
||
}
|
||
if(lib.character[name][1]!=game.me.identity) return true;
|
||
});
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=1;
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=0.6;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice')) ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose')) ui.create.cheat2();
|
||
}
|
||
break;
|
||
case 'mech':
|
||
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'mech'],'character']);
|
||
break;
|
||
case 'boss':
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type=='mech'){
|
||
game.players[i].init(list[game.players[i].identity+game.players[i].type].randomRemove());
|
||
}
|
||
}
|
||
dialog=ui.create.dialog('选择角色',[list[game.me.identity+'boss'],'character']);
|
||
break;
|
||
}
|
||
game.me.chooseButton(dialog,true).selectButton=function(){
|
||
if(get.config('double_character_jiange')) return [2,2];
|
||
return [1,1];
|
||
};
|
||
'step 2'
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
var double=(result.links.length==2);
|
||
game.me.init(result.links[0],result.links[1]);
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].name) continue;
|
||
if(game.players[i].type!='human'){
|
||
game.players[i].init(event.list[game.players[i].identity+game.players[i].type].randomRemove());
|
||
}
|
||
else{
|
||
if(double){
|
||
game.players[i].init(event.list[game.players[i].identity+'list'].randomRemove(),event.list[game.players[i].identity+'list'].randomRemove());
|
||
}
|
||
else{
|
||
game.players[i].init(event.list[game.players[i].identity+'list'].randomRemove());
|
||
}
|
||
}
|
||
}
|
||
game.addRecentCharacter(game.me.name,game.me.name2);
|
||
});
|
||
},
|
||
chooseCharacterTwo:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
'step 0'
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='此模式下不可用';
|
||
}
|
||
}
|
||
}
|
||
var bool=Math.random()<0.5;
|
||
var bool2=Math.random()<0.5;
|
||
var ref=game.players[0];
|
||
|
||
ref.side=bool;
|
||
ref.next.side=bool2;
|
||
ref.next.next.side=!bool;
|
||
ref.previous.side=!bool2;
|
||
|
||
var firstChoose=game.players.randomGet();
|
||
if(firstChoose.next.side==firstChoose.side){
|
||
firstChoose=firstChoose.next;
|
||
}
|
||
_status.firstAct=firstChoose;
|
||
for(var i=0;i<4;i++){
|
||
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
|
||
firstChoose=firstChoose.next;
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
|
||
}
|
||
var list=[];
|
||
for(i in lib.character){
|
||
if(!lib.filter.characterDisabled(i)){
|
||
list.push(i);
|
||
}
|
||
}
|
||
var choose=[];
|
||
event.list=list;
|
||
|
||
var addSetting=function(dialog){
|
||
dialog.add('选择座位');
|
||
var seats=document.createElement('table');
|
||
seats.style.margin='0 auto';
|
||
seats.style.width='200px';
|
||
var tr=document.createElement('tr');
|
||
seats.appendChild(tr);
|
||
for(var i=1;i<=game.players.length;i++){
|
||
var td=document.createElement('td');
|
||
tr.appendChild(td);
|
||
td.style.width='40px';
|
||
td.style.fontSize='25px';
|
||
td.style.fontFamily='xinwei';
|
||
td.innerHTML=get.cnNumber(i,true);
|
||
td.link=i-1;
|
||
if(get.distance(_status.firstAct,game.me,'absolute')===i-1){
|
||
td.classList.add('thundertext');
|
||
}
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
if(get.distance(_status.firstAct,game.me,'absolute')==this.link) return;
|
||
var current=this.parentNode.querySelector('.thundertext');
|
||
if(current){
|
||
current.classList.remove('thundertext');
|
||
}
|
||
this.classList.add('thundertext');
|
||
_status.firstAct=game.me;
|
||
for(var i=0;i<this.link;i++){
|
||
_status.firstAct=_status.firstAct.previous;
|
||
}
|
||
var firstChoose=_status.firstAct;
|
||
firstChoose.next.side=!firstChoose.side;
|
||
firstChoose.next.next.side=!firstChoose.side;
|
||
firstChoose.previous.side=firstChoose.side;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
|
||
}
|
||
for(var i=0;i<4;i++){
|
||
firstChoose.node.name.innerHTML=get.verticalStr(get.cnNumber(i+1,true)+'号位');
|
||
firstChoose=firstChoose.next;
|
||
}
|
||
});
|
||
}
|
||
dialog.content.appendChild(seats);
|
||
if(game.me==game.zhu){
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
|
||
dialog.add(ui.create.div('.placeholder'));
|
||
dialog.add(ui.create.div('.placeholder'));
|
||
dialog.add(ui.create.div('.placeholder'));
|
||
};
|
||
var removeSetting=function(){
|
||
var dialog=_status.event.dialog;
|
||
if(dialog.querySelector('table')&&!get.config('change_identity')){
|
||
dialog.querySelector('table').previousSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').remove();
|
||
}
|
||
};
|
||
event.addSetting=addSetting;
|
||
event.removeSetting=removeSetting;
|
||
|
||
var characterChoice;
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
characterChoice=_status.brawl.chooseCharacter(list,game.me);
|
||
}
|
||
else{
|
||
characterChoice=list.randomGets(7);
|
||
}
|
||
var dialog=ui.create.dialog('选择角色',[characterChoice,'character']);
|
||
if(get.config('replace_character_two')){
|
||
game.me.chooseButton(true,dialog,2);
|
||
_status.replacetwo=true;
|
||
game.additionaldead=[];
|
||
}
|
||
else{
|
||
game.me.chooseButton(true,dialog);
|
||
}
|
||
if(!_status.brawl||!_status.brawl.noAddSetting){
|
||
if(get.config('change_identity')){
|
||
addSetting(dialog);
|
||
}
|
||
}
|
||
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list.randomGets(7),'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
};
|
||
event.dialogxx=ui.create.characterDialog();
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=1;
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=0.6;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice')){
|
||
ui.create.cheat();
|
||
}
|
||
if(!ui.cheat2&&get.config('free_choose')){
|
||
ui.create.cheat2();
|
||
}
|
||
}
|
||
'step 1'
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
game.me.init(result.links[0]);
|
||
game.addRecentCharacter(game.me.name);
|
||
if(_status.replacetwo){
|
||
game.me.replacetwo=result.links[1];
|
||
game.addRecentCharacter(game.me.replacetwo);
|
||
}
|
||
event.list.remove(game.me.name);
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.me){
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
var list=_status.brawl.chooseCharacter(event.list,game.players[i]);
|
||
game.players[i].init(list.randomGet());
|
||
event.list.remove(game.players[i].name);
|
||
if(_status.replacetwo){
|
||
game.players[i].replacetwo=list.randomGet(game.players[i].name);
|
||
event.list.remove(game.players[i].replacetwo);
|
||
}
|
||
}
|
||
else{
|
||
game.players[i].init(event.list.randomRemove());
|
||
game.players[i].replacetwo=event.list.randomRemove();
|
||
}
|
||
}
|
||
}
|
||
});
|
||
},
|
||
chooseCharacterFour:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.ai=function(player,list,list2){
|
||
if(player.identity=='zhu'){
|
||
list2.randomSort();
|
||
var choice;
|
||
if(Math.random()-0.8<0&&list2.length){
|
||
choice=list2[0];
|
||
}
|
||
else{
|
||
choice=list[0];
|
||
}
|
||
player.init(choice);
|
||
player.hp++;
|
||
player.maxHp++;
|
||
player.update();
|
||
}
|
||
else if(Math.random()<0.5){
|
||
var choice=0;
|
||
for(var i=0;i<list.length;i++){
|
||
if(lib.character[list[i]][1]==game[player.side+'Zhu'].group){
|
||
choice=i;break;
|
||
}
|
||
}
|
||
player.init(list[choice]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
this.list.remove(player.name);
|
||
this.list2.remove(player.name);
|
||
}
|
||
next.setContent(function(){
|
||
"step 0"
|
||
var i;
|
||
var list;
|
||
var list2=[];
|
||
|
||
event.list=[];
|
||
event.filterChoice=function(name){
|
||
if(get.config('enable_all')) return false;
|
||
return !lib.choiceFour.contains(name);
|
||
}
|
||
for(i in lib.character){
|
||
if(event.filterChoice(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
|
||
list2.push(i);
|
||
}
|
||
}
|
||
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
|
||
event.list=_status.brawl.chooseCharacterFilter(event.list);
|
||
}
|
||
event.list.randomSort();
|
||
event.list2=list2;
|
||
event.current=_status.firstAct;
|
||
event.four_assign=get.config('four_assign');
|
||
event.flipassign=true;
|
||
if(get.config('ladder')){
|
||
var date=new Date();
|
||
if(!lib.storage.ladder){
|
||
lib.storage.ladder={
|
||
current:900,
|
||
top:900,
|
||
month:date.getMonth()
|
||
};
|
||
game.save('ladder',lib.storage.ladder);
|
||
}
|
||
else if(date.getMonth()!=lib.storage.ladder.month&&get.config('ladder_monthly')){
|
||
lib.storage.ladder.month=date.getMonth();
|
||
lib.storage.ladder.current=900;
|
||
game.save('ladder',lib.storage.ladder);
|
||
}
|
||
ui.ladder=ui.create.system(game.getLadderName(lib.storage.ladder.current),null,true);
|
||
lib.setPopped(ui.ladder,function(uiintro){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
uiintro.add('<div class="text center">当前分数:<div style="width:40px;text-align:left;font-family:xinwei">'+(lib.storage.ladder.current+(_status.ladder_tmp?40:0))+'</div></div>');
|
||
uiintro.add('<div class="text center">历史最高:<div style="width:40px;text-align:left;font-family:xinwei">'+lib.storage.ladder.top+'</div></div>');
|
||
uiintro.content.lastChild.style.paddingBottom='8px';
|
||
return uiintro;
|
||
},180);
|
||
_status.ladder=true;
|
||
_status.ladder_mmr=0;
|
||
}
|
||
"step 1"
|
||
if(event.current==game.me||(event.four_assign&&event.current.side==game.me.side)){
|
||
var dialog=event.xdialog;
|
||
if(!dialog){
|
||
if(get.config('expand_dialog')){
|
||
dialog=event.xdialog||ui.create.characterDialog(event.filterChoice,'expandall');
|
||
}
|
||
else{
|
||
dialog=event.xdialog||ui.create.characterDialog(event.filterChoice);
|
||
}
|
||
}
|
||
var names=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].name){
|
||
names.push(game.players[i].name);
|
||
}
|
||
}
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(names.contains(dialog.buttons[i].link)){
|
||
dialog.buttons[i].classList.add('unselectable');
|
||
dialog.buttons[i].classList.add('noclick');
|
||
}
|
||
}
|
||
game.me.chooseButton(dialog,true).closeDialog=false;
|
||
event.xdialog=dialog;
|
||
dialog.static=true;
|
||
event.current.classList.add('selectedx');
|
||
}
|
||
else{
|
||
event.ai(event.current,event.list.randomGets(3),event.list2);
|
||
if(!event.four_assign){
|
||
event.current=event.current.next;
|
||
event.redo();
|
||
}
|
||
}
|
||
"step 2"
|
||
event.current.classList.remove('selectedx');
|
||
if(event.current.side==game.me.side){
|
||
event.current.init(result.buttons[0].link);
|
||
event.list.remove(event.current.name);
|
||
event.list2.remove(event.current.name);
|
||
if(event.current.identity=='zhu'){
|
||
event.current.hp++;
|
||
event.current.maxHp++;
|
||
event.current.update();
|
||
}
|
||
}
|
||
if(event.four_assign){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.players[i].name) break;
|
||
}
|
||
if(i<game.players.length){
|
||
var side=event.current.side;
|
||
event.current=_status.firstAct;
|
||
if(event.flipassign){
|
||
for(var iwhile=0;iwhile<8;iwhile++){
|
||
event.current=event.current.next;
|
||
if(event.current.side!=side&&!event.current.name){
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
for(var iwhile=0;iwhile<8;iwhile++){
|
||
event.current=event.current.previous;
|
||
if(event.current.side==side&&!event.current.name){
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
event.flipassign=!event.flipassign;
|
||
event.goto(1);
|
||
}
|
||
}
|
||
else{
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.players[i].name){
|
||
event.ai(game.players[i],event.list.splice(0,3),event.list2);
|
||
}
|
||
}
|
||
}
|
||
"step 3"
|
||
if(event.xdialog){
|
||
event.xdialog.close();
|
||
}
|
||
game.addRecentCharacter(game.me.name,game.me.name2);
|
||
});
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
if(lib.config.continue_name_versus){
|
||
_status.friend=lib.config.continue_name_versus.friend;
|
||
_status.enemy=lib.config.continue_name_versus.enemy;
|
||
_status.color=lib.config.continue_name_versus.color;
|
||
game.additionaldead=[];
|
||
event.goto(1);
|
||
game.saveConfig('continue_name_versus');
|
||
return;
|
||
}
|
||
event.check=function(){
|
||
this.dialog.classList.add('fullwidth');
|
||
this.dialog.classList.add('fullheight');
|
||
this.dialog.classList.add('noslide');
|
||
for(var i=0;i<this.dialog.buttons.length;i++) this.dialog.buttons[i].style.opacity=1;
|
||
this.dialog.add('选项');
|
||
this.dialog.versus_zhu=this.dialog.add(ui.create.switcher('versus_zhu',lib.storage.zhu)).querySelector('.toggle');
|
||
// this.dialog.versus_only_zhu=this.dialog.add(ui.create.switcher('versus_only_zhu',lib.storage.only_zhu)).querySelector('.toggle');
|
||
this.dialog.versus_main_zhu=this.dialog.add(ui.create.switcher('versus_main_zhu',lib.storage.main_zhu)).querySelector('.toggle');
|
||
if(lib.storage.zhu){
|
||
// this.dialog.versus_only_zhu.parentNode.classList.remove('disabled');
|
||
this.dialog.versus_main_zhu.parentNode.classList.remove('disabled');
|
||
}
|
||
else{
|
||
// this.dialog.versus_only_zhu.parentNode.classList.add('disabled');
|
||
this.dialog.versus_main_zhu.parentNode.classList.add('disabled');
|
||
}
|
||
// this.dialog.versus_cross_seat=this.dialog.add(ui.create.switcher('versus_cross_seat',lib.storage.cross_seat)).querySelector('.toggle');
|
||
// this.dialog.versus_random_seat=this.dialog.add(ui.create.switcher('versus_random_seat',lib.storage.random_seat)).querySelector('.toggle');
|
||
this.dialog.versus_noreplace_end=this.dialog.add(ui.create.switcher('versus_noreplace_end',lib.storage.noreplace_end)).querySelector('.toggle');
|
||
this.dialog.versus_assign_enemy=this.dialog.add(ui.create.switcher('versus_assign_enemy',lib.storage.assign_enemy)).querySelector('.toggle');
|
||
this.dialog.versus_single_control=this.dialog.add(ui.create.switcher('versus_single_control',lib.storage.single_control)).querySelector('.toggle');
|
||
// this.dialog.versus_control_all=this.dialog.add(ui.create.switcher('versus_control_all',lib.storage.control_all)).querySelector('.toggle');
|
||
this.dialog.versus_first_less=this.dialog.add(ui.create.switcher('versus_first_less',get.config('first_less'))).querySelector('.toggle');
|
||
this.dialog.versus_reward=this.dialog.add(ui.create.switcher('versus_reward',[0,1,2,3,4],lib.storage.versus_reward)).querySelector('.toggle');
|
||
this.dialog.versus_punish=this.dialog.add(ui.create.switcher('versus_punish',['弃牌','无','摸牌'],lib.storage.versus_punish)).querySelector('.toggle');
|
||
this.dialog.versus_seat_order=this.dialog.add(ui.create.switcher('seat_order',['对阵','交叉','随机'],lib.storage.seat_order)).querySelector('.toggle');
|
||
this.dialog.versus_number=this.dialog.add(ui.create.switcher('versus_number',[1,2,3],lib.storage.number)).querySelector('.toggle');
|
||
this.dialog.replace_number=this.dialog.add(ui.create.switcher('replace_number',[0,1,2,3,5,7,9,17],lib.storage.replace_number)).querySelector('.toggle');
|
||
this.dialog.choice=this.dialog.add(ui.create.switcher('choice',[12,16,20,24,40,'∞'],lib.storage.choice)).querySelector('.toggle');
|
||
|
||
// if(lib.storage.cross_seat){
|
||
// this.dialog.versus_random_seat.parentNode.classList.add('disabled');
|
||
// }
|
||
// else{
|
||
// this.dialog.versus_random_seat.parentNode.classList.remove('disabled');
|
||
// if(lib.storage.random_seat){
|
||
// this.dialog.versus_cross_seat.parentNode.classList.add('disabled');
|
||
// }
|
||
// else{
|
||
// this.dialog.versus_cross_seat.parentNode.classList.remove('disabled');
|
||
// }
|
||
// }
|
||
// if(lib.storage.single_control){
|
||
// this.dialog.versus_control_all.parentNode.classList.remove('disabled');
|
||
// }
|
||
// else{
|
||
// this.dialog.versus_control_all.parentNode.classList.add('disabled');
|
||
// }
|
||
};
|
||
event.confirm=function(){
|
||
var dialog=event.dialog;
|
||
var num=lib.storage.number+lib.storage.replace_number;
|
||
_status.friend.splice(num);
|
||
_status.enemy.splice(num);
|
||
dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
game.resume();
|
||
};
|
||
ui.control.style.transition='all 0s';
|
||
if(lib.isPhoneLayout()){
|
||
ui.control.style.top='calc(100% - 80px)';
|
||
}
|
||
else if(lib.config.layout=='newlayout'){
|
||
ui.control.style.top='calc(100% - 30px)';
|
||
}
|
||
else{
|
||
ui.control.style.top='calc(100% - 70px)';
|
||
}
|
||
_status.friend=[];
|
||
_status.enemy=[];
|
||
game.additionaldead=[];
|
||
_status.color=Math.random()<0.5;
|
||
var i,list=[];
|
||
for(i in lib.character){
|
||
if(lib.config.forbidversus.contains(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
list.push(i);
|
||
}
|
||
var groupSort=function(name){
|
||
if(lib.character[name][1]=='wei') return 0;
|
||
if(lib.character[name][1]=='shu') return 1;
|
||
if(lib.character[name][1]=='wu') return 2;
|
||
if(lib.character[name][1]=='qun') return 3;
|
||
}
|
||
var sortByGroup=function(a,b){
|
||
var del=groupSort(a)-groupSort(b);
|
||
if(del!=0) return del;
|
||
if(a.indexOf('_')!=-1){
|
||
a=a.slice(a.indexOf('_')+1);
|
||
}
|
||
if(b.indexOf('_')!=-1){
|
||
b=b.slice(b.indexOf('_')+1);
|
||
}
|
||
return a>b?1:-1;
|
||
}
|
||
if(lib.storage.choice=='∞'){
|
||
list.sort(sortByGroup);
|
||
}
|
||
else{
|
||
list.randomSort();
|
||
}
|
||
_status.list=list;
|
||
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
|
||
event.dialog=ui.create.dialog('选择角色',[list.slice(0,choice),'character']);
|
||
event.dialog.classList.add('fixed');
|
||
// for(var i=0;i<event.dialog.buttons.length;i++){
|
||
// event.dialog.buttons[i].style.transform='scale(0.95)';
|
||
// }
|
||
event.check();
|
||
ui.create.cheat=function(){
|
||
_status.createControl=event.fill;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(_status.choosefinished){
|
||
return;
|
||
}
|
||
if(lib.storage.choice=='∞'){
|
||
list.sort(sortByGroup);
|
||
}
|
||
else{
|
||
list.randomSort();
|
||
}
|
||
_status.friend.length=0;
|
||
_status.enemy.length=0;
|
||
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
|
||
|
||
ui.dialog.content.firstChild.innerHTML='选择角色';
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list.slice(0,choice),'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
|
||
// event.check();
|
||
});
|
||
delete _status.createControl;
|
||
}
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(lib.storage.test){
|
||
lib.config.game_speed='vfast';
|
||
_status.auto=true;
|
||
ui.auto.classList.add('glow');
|
||
setTimeout(function(){
|
||
event.switchToAuto();
|
||
},500);
|
||
}
|
||
event.switchToAuto=function(){
|
||
delete _status.choosefinished;
|
||
event.fill.close();
|
||
var buttons=_status.event.dialog.buttons.slice(0);
|
||
buttons.randomSort();
|
||
for(var i=0;i<buttons.length;i++){
|
||
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selectedx')){
|
||
buttons.splice(i,1);i--;
|
||
}
|
||
}
|
||
var dialog=_status.event.dialog;
|
||
var max=dialog.versus_number.link+dialog.replace_number.link;
|
||
for(var i=0;i<buttons.length;i++){
|
||
if(_status.friend.length<max){
|
||
_status.friend.push(buttons[i].link);
|
||
}
|
||
else if(_status.enemy.length<max){
|
||
_status.enemy.push(buttons[i].link);
|
||
}
|
||
else{
|
||
break;
|
||
}
|
||
}
|
||
_status.friend.splice(max);
|
||
_status.enemy.splice(max);
|
||
dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
game.resume();
|
||
};
|
||
event.fill=ui.create.control('补全',event.switchToAuto);
|
||
event.custom.replace.button=function(button){
|
||
if(_status.choose_enemy){
|
||
if(button.classList.contains('glow')||button.classList.contains('selectedx')||_status.choosefinished) return;
|
||
_status.choose_enemy=false;
|
||
if(!_status.color){
|
||
button.classList.add('selectedx');
|
||
// button.style.transform='rotate(-3deg)';
|
||
}
|
||
else{
|
||
button.classList.add('glow');
|
||
// button.style.transform='rotate(-3deg)';
|
||
}
|
||
_status.enemy.push(button.link);
|
||
var buttons=_status.event.dialog.buttons.slice(0);
|
||
for(var i=0;i<buttons.length;i++){
|
||
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selectedx')){
|
||
buttons.splice(i,1);i--;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
if(button.classList.contains('glow')||button.classList.contains('selectedx')||_status.choosefinished) return;
|
||
if(_status.color){
|
||
button.classList.add('selectedx');
|
||
// button.style.transform='rotate(-3deg)';
|
||
}
|
||
else{
|
||
button.classList.add('glow');
|
||
// button.style.transform='rotate(-3deg)';
|
||
}
|
||
_status.friend.push(button.link);
|
||
var buttons=_status.event.dialog.buttons.slice(0);
|
||
for(var i=0;i<buttons.length;i++){
|
||
if(buttons[i].classList.contains('glow')||buttons[i].classList.contains('selectedx')){
|
||
buttons.splice(i,1);i--;
|
||
}
|
||
}
|
||
if(lib.storage.assign_enemy){
|
||
_status.choose_enemy=true;
|
||
}
|
||
else{
|
||
var button2=buttons[Math.floor(Math.random()*buttons.length)];
|
||
if(_status.color){
|
||
button2.classList.add('glow');
|
||
// button2.style.transform='rotate(-3deg)';
|
||
}
|
||
else{
|
||
button2.classList.add('selectedx');
|
||
// button2.style.transform='rotate(-3deg)';
|
||
}
|
||
_status.enemy.push(button2.link);
|
||
_status.event.dialog.content.firstChild.innerHTML='对方选择了'+get.translation(button2.link);
|
||
}
|
||
}
|
||
};
|
||
event.custom.add.window=function(){
|
||
var dialog=_status.event.dialog;
|
||
if(_status.friend.length==_status.enemy.length&&_status.friend.length>=dialog.versus_number.link+dialog.replace_number.link){
|
||
event.fill.firstChild.innerHTML='开始';
|
||
_status.choosefinished=true;
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
}
|
||
game.save('zhu',dialog.versus_zhu.link);
|
||
if(lib.storage.zhu){
|
||
// dialog.versus_only_zhu.parentNode.classList.remove('disabled');
|
||
dialog.versus_main_zhu.parentNode.classList.remove('disabled');
|
||
}
|
||
else{
|
||
// dialog.versus_only_zhu.parentNode.classList.add('disabled');
|
||
dialog.versus_main_zhu.parentNode.classList.add('disabled');
|
||
}
|
||
// game.save('only_zhu',dialog.versus_only_zhu.link);
|
||
game.save('main_zhu',dialog.versus_main_zhu.link);
|
||
game.save('assign_enemy',dialog.versus_assign_enemy.link);
|
||
game.save('seat_order',dialog.versus_seat_order.link);
|
||
// game.save('cross_seat',dialog.versus_cross_seat.link);
|
||
game.save('noreplace_end',dialog.versus_noreplace_end.link);
|
||
game.save('single_control',dialog.versus_single_control.link);
|
||
// if(lib.storage.cross_seat){
|
||
// dialog.versus_random_seat.parentNode.classList.add('disabled');
|
||
// }
|
||
// else{
|
||
// dialog.versus_random_seat.parentNode.classList.remove('disabled');
|
||
// if(lib.storage.random_seat){
|
||
// dialog.versus_cross_seat.parentNode.classList.add('disabled');
|
||
// }
|
||
// else{
|
||
// dialog.versus_cross_seat.parentNode.classList.remove('disabled');
|
||
// }
|
||
// }
|
||
switch(lib.storage.seat_order){
|
||
case '交叉':lib.storage.cross_seat=true;lib.storage.random_seat=false;break;
|
||
case '随机':lib.storage.cross_seat=false;lib.storage.random_seat=true;break;
|
||
default:lib.storage.cross_seat=false;lib.storage.random_seat=false;
|
||
}
|
||
// if(lib.storage.single_control){
|
||
// dialog.versus_control_all.parentNode.classList.remove('disabled');
|
||
// }
|
||
// else{
|
||
// dialog.versus_control_all.parentNode.classList.add('disabled');
|
||
// }
|
||
// game.save('control_all',dialog.versus_control_all.link);
|
||
game.saveConfig('first_less',dialog.versus_first_less.link,true);
|
||
game.save('number',dialog.versus_number.link);
|
||
game.save('versus_reward',dialog.versus_reward.link);
|
||
game.save('versus_punish',dialog.versus_punish.link);
|
||
game.save('replace_number',dialog.replace_number.link);
|
||
game.save('choice',dialog.choice.link);
|
||
var count,i;
|
||
if(dialog.buttons.length>lib.storage.choice){
|
||
count=dialog.buttons.length-lib.storage.choice;
|
||
var removed=[];
|
||
for(i=dialog.buttons.length-1;i>=0&&count>0;i--){
|
||
if(dialog.buttons[i].classList.contains('target')==false&&
|
||
dialog.buttons[i].classList.contains('glow')==false){
|
||
dialog.buttons[i].remove();
|
||
_status.list.remove(dialog.buttons[i].link);
|
||
removed.push(dialog.buttons[i].link)
|
||
dialog.buttons.splice(i,1);
|
||
count--;
|
||
}
|
||
}
|
||
for(i=0;i<removed.length;i++) _status.list.splice(lib.storage.choice,0,removed[i]);
|
||
}
|
||
else if(dialog.buttons.length<lib.storage.choice||lib.storage.choice=='∞'){
|
||
var list=_status.list;
|
||
var choice=(lib.storage.choice=='∞')?list.length:lib.storage.choice;
|
||
var buttons=dialog.querySelector('.buttons');
|
||
var button;
|
||
for(i=dialog.buttons.length;i<choice;i++){
|
||
button=ui.create.button(list[i],'character',buttons).animate('zoom')
|
||
dialog.buttons.push(button);
|
||
button.style.opacity=1;
|
||
}
|
||
}
|
||
};
|
||
game.pause();
|
||
"step 1"
|
||
_status.friendBackup=_status.friend.slice(0);
|
||
_status.enemyBackup=_status.enemy.slice(0);
|
||
|
||
_status.friendDied=[];
|
||
_status.enemyDied=[];
|
||
_status.totalCount=_status.friend.length;
|
||
_status.coinCoeff=get.coinCoeff(_status.friend);
|
||
|
||
// ui.auto.show();
|
||
ui.wuxie.show();
|
||
ui.control.style.display='none';
|
||
setTimeout(function(){
|
||
ui.control.style.top='';
|
||
ui.control.style.display='';
|
||
ui.control.style.transition='';
|
||
},500);
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
delete _status.list;
|
||
var num=lib.storage.number;
|
||
ui.create.players(num*2);
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].getId();
|
||
game.players[i].node.action.innerHTML='行动';
|
||
}
|
||
if(lib.storage.single_control&&lib.storage.control_all&&game.players.length>=4){
|
||
ui.arena.setNumber(parseInt(ui.arena.dataset.number)+1);
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].dataset.position=parseInt(game.players[i].dataset.position)+1;
|
||
}
|
||
game.singleHandcard=true;
|
||
ui.arena.classList.add('single-handcard');
|
||
ui.fakeme=ui.create.div('.fakeme.avatar');
|
||
// ui.fakeme.line=lib.element.player.line;
|
||
// ui.fakemebg=ui.create.div('.avatar',ui.fakeme).hide();
|
||
}
|
||
ui.create.me();
|
||
if(ui.fakeme){
|
||
ui.me.appendChild(ui.fakeme);
|
||
}
|
||
var position,i;
|
||
if(lib.storage.zhu&&lib.storage.only_zhu) position=Math.ceil(num/2)-1;
|
||
else position=Math.floor(Math.random()*num)
|
||
game.friend=[];
|
||
game.enemy=[];
|
||
if(lib.storage.random_seat){
|
||
var players=game.players.slice(0);
|
||
game.friend.push(game.me);
|
||
players.remove(game.me);
|
||
for(i=0;i<num-1;i++){
|
||
game.friend.push(players.randomRemove());
|
||
}
|
||
for(i=0;i<num;i++){
|
||
game.enemy.push(players.randomRemove());
|
||
}
|
||
}
|
||
else{
|
||
for(var i in lib.skill){
|
||
if(lib.skill[i].changeSeat){
|
||
lib.skill[i]={};
|
||
if(lib.translate[i+'_info']){
|
||
lib.translate[i+'_info']='固定位置时不可用';
|
||
}
|
||
}
|
||
}
|
||
if(lib.storage.cross_seat){
|
||
for(i=0;i<game.players.length;i++){
|
||
if(i%2==0){
|
||
game.friend.push(game.players[i]);
|
||
}
|
||
else{
|
||
game.enemy.push(game.players[i]);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
for(i=0;i<position;i++){
|
||
game.friend.push(game.players[i-position+num*2]);
|
||
}
|
||
for(i=position;i<num;i++){
|
||
game.friend.push(game.players[i-position]);
|
||
}
|
||
for(i=0;i<num;i++){
|
||
game.enemy.push(game.players[num-position+i]);
|
||
}
|
||
}
|
||
}
|
||
if(((position==Math.ceil(num/2)-1&&lib.storage.zhu)||(lib.storage.zhu&&lib.storage.single_control))){
|
||
var dialog=ui.create.dialog('按顺序选择出场角色',[_status.friend,'character']);
|
||
game.me.chooseButton(dialog,num,true);
|
||
}
|
||
if(lib.storage.random_seat&&lib.storage.zhu){
|
||
if(lib.storage.only_zhu){
|
||
game.friendZhu=game.me;
|
||
}
|
||
else{
|
||
game.friendZhu=game.friend.randomGet();
|
||
}
|
||
game.enemyZhu=game.enemy.randomGet();
|
||
}
|
||
for(i=0;i<num;i++){
|
||
game.friend[i].side=_status.color;
|
||
game.enemy[i].side=!_status.color;
|
||
if(lib.storage.random_seat&&lib.storage.zhu){
|
||
if(game.friendZhu==game.friend[i]){
|
||
game.friend[i].identity='zhu';
|
||
game.friend[i].setIdentity(_status.color+'Zhu');
|
||
}
|
||
else{
|
||
game.friend[i].identity='zhong';
|
||
game.friend[i].setIdentity(_status.color+'Zhong');
|
||
}
|
||
if(game.enemyZhu==game.enemy[i]){
|
||
game.enemy[i].identity='zhu';
|
||
game.enemy[i].setIdentity(!_status.color+'Zhu');
|
||
}
|
||
else{
|
||
game.enemy[i].identity='zhong';
|
||
game.enemy[i].setIdentity(!_status.color+'Zhong');
|
||
}
|
||
}
|
||
else{
|
||
if(game.me==game.friend[i]&&lib.storage.zhu){
|
||
game.friend[i].identity='zhu';
|
||
game.friend[i].setIdentity(_status.color+'Zhu');
|
||
game.friendZhu=game.friend[i];
|
||
}
|
||
else{
|
||
game.friend[i].identity='zhong';
|
||
game.friend[i].setIdentity(_status.color+'Zhong');
|
||
|
||
}
|
||
if(lib.storage.zhu&&get.distance(game.enemy[i],game.me,'pure')==num){
|
||
game.enemy[i].identity='zhu';
|
||
game.enemy[i].setIdentity(!_status.color+'Zhu');
|
||
game.enemyZhu=game.enemy[i];
|
||
}
|
||
else{
|
||
game.enemy[i].identity='zhong';
|
||
game.enemy[i].setIdentity(!_status.color+'Zhong');
|
||
}
|
||
}
|
||
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
|
||
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
|
||
// game.friend[i].node.identity.style.backgroundColor=get.translation(_status.color+'Color');
|
||
// game.enemy[i].node.identity.style.backgroundColor=get.translation(!_status.color+'Color');
|
||
}
|
||
if(lib.storage.zhu&&!game.enemyZhu){
|
||
game.enemy[0].identity='zhu';
|
||
game.enemy[0].setIdentity(!_status.color+'Zhu');
|
||
game.enemyZhu=game.enemy[0];
|
||
}
|
||
"step 2"
|
||
var num=lib.storage.number;
|
||
if(result&&result.buttons){
|
||
var list=[];
|
||
for(i=0;i<result.buttons.length;i++){
|
||
list.push(result.buttons[i].link);
|
||
_status.friend.remove(result.buttons[i].link);
|
||
}
|
||
_status.friend=list.concat(_status.friend);
|
||
}
|
||
for(i=0;i<num;i++){
|
||
game.friend[i].init(_status.friend[i]);
|
||
game.enemy[i].init(_status.enemy[i]);
|
||
|
||
game.friend[i].node.identity.dataset.color=get.translation(_status.color+'Color');
|
||
game.enemy[i].node.identity.dataset.color=get.translation(!_status.color+'Color');
|
||
}
|
||
if(lib.storage.zhu&&lib.storage.main_zhu){
|
||
game.friendZhu.maxHp++;
|
||
game.friendZhu.hp++;
|
||
game.friendZhu.update();
|
||
|
||
game.enemyZhu.maxHp++;
|
||
game.enemyZhu.hp++;
|
||
game.enemyZhu.update();
|
||
}
|
||
_status.friend.splice(0,num);
|
||
_status.enemy.splice(0,num);
|
||
if(lib.storage.single_control&&lib.storage.control_all&&game.players.length>=4){
|
||
// ui.fakemebg.show();
|
||
game.onSwapControl();
|
||
}
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
switch(lib.configOL.versus_mode){
|
||
case '1v1':game.chooseCharacterOL1();break;
|
||
case '2v2':game.chooseCharacterOL2();break;
|
||
case '3v3':game.chooseCharacterOL3();break;
|
||
case '4v4':game.chooseCharacterOL4();break;
|
||
}
|
||
},
|
||
chooseCharacterOL4:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
var list=['zhong','ezhong','zhong','ezhong','zhong','ezhong','zhong','ezhong'];
|
||
list[2*Math.floor(Math.random()*4)]='zhu';
|
||
list[2*Math.floor(Math.random()*4)+1]='ezhu';
|
||
if(!lib.configOL.four_cross) list.randomSort();
|
||
|
||
var side=Math.random()<0.5;
|
||
var map={};
|
||
for(var i=0;i<8;i++){
|
||
if(list[i][0]=='e'){
|
||
game.players[i].side=side;
|
||
game.players[i].identity=list[i].slice(1);
|
||
}
|
||
else{
|
||
game.players[i].side=!side;
|
||
game.players[i].identity=list[i];
|
||
}
|
||
map[game.players[i].playerid]=[game.players[i].side,game.players[i].identity];
|
||
}
|
||
var filterChoice=function(name){
|
||
if(name=='zuoci') return true;
|
||
if(!lib.choiceFour.contains(name)){
|
||
return true;
|
||
}
|
||
if(lib.characterPack.refresh&&lib.characterPack.refresh[name]){
|
||
if(!lib.configOL.characterPack.contains('refresh')) return true;
|
||
return false;
|
||
}
|
||
if(lib.characterPack.standard&&lib.characterPack.standard[name]){
|
||
if(!lib.configOL.characterPack.contains('standard')) return true;
|
||
if(lib.configOL.characterPack.contains('refresh')&&lib.characterPack.refresh['re_'+name]) return true;
|
||
return false;
|
||
}
|
||
if(lib.characterPack.shenhua&&lib.characterPack.shenhua[name]){
|
||
if(!lib.configOL.characterPack.contains('shenhua')) return true;
|
||
return false;
|
||
}
|
||
if(lib.characterPack.sp&&lib.characterPack.sp[name]){
|
||
if(!lib.configOL.characterPack.contains('sp')) return true;
|
||
return false;
|
||
}
|
||
if(lib.characterPack.yijiang&&lib.characterPack.yijiang[name]){
|
||
if(!lib.configOL.characterPack.contains('yijiang')) return true;
|
||
return false;
|
||
}
|
||
return true;
|
||
}
|
||
event.current=game.players.randomGet();
|
||
_status.firstAct=event.current;
|
||
event.flipassign=true;
|
||
event.videoId=lib.status.videoId++;
|
||
var func=function(filter,id,selected,map){
|
||
var dialog=ui.create.characterDialog(filter,'expandall').open();
|
||
dialog.videoId=id;
|
||
for(var i in map){
|
||
var player=lib.playerOL[i];
|
||
if(player){
|
||
player.side=map[i][0];
|
||
player.identity=map[i][1];
|
||
player.setIdentity();
|
||
player.node.identity.dataset.color=get.translation(player.side+'Color');
|
||
if(player.identity=='zhu'){
|
||
game[player.side+'Zhu']=player;
|
||
player.isZhu=true;
|
||
}
|
||
}
|
||
}
|
||
};
|
||
event.map=map;
|
||
event.selected=[];
|
||
game.broadcastAll(func,filterChoice,event.videoId,event.selected,map);
|
||
_status.onreconnect=[func,filterChoice,event.videoId,event.selected,map];
|
||
"step 1"
|
||
game.broadcastAll(function(player){
|
||
player.classList.add('selectedx');
|
||
},event.current);
|
||
event.current.chooseButton(true).set('filterButton',function(button){
|
||
return !_status.event.selected.contains(button.link);
|
||
}).set('ai',function(button){
|
||
if(_status.event.player.identity=='zhu'){
|
||
if(Math.random()<0.8){
|
||
var info=lib.character[button.link];
|
||
if(!info[4]||!info[4].contains('zhu')){
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
var seed=_status.event.seed;
|
||
var rank=get.rank(button.link,true);
|
||
if(seed>0.4){
|
||
return (rank>=6)?Math.random():-Math.random();
|
||
}
|
||
else if(seed>0.1){
|
||
return (rank>=4&&rank<6)?Math.random():-Math.random();
|
||
}
|
||
else{
|
||
return (rank<4)?Math.random():-Math.random();
|
||
}
|
||
}).set('selected',_status.event.selected).set('dialog',event.videoId).set('seed',Math.random());
|
||
"step 2"
|
||
event.selected.push(result.links[0]);
|
||
game.broadcastAll(function(player,name,zhu){
|
||
player.classList.remove('selectedx');
|
||
player.init(name);
|
||
},event.current,result.links[0]);
|
||
if(event.current.identity=='zhu'){
|
||
event.current.hp++;
|
||
event.current.maxHp++;
|
||
event.current.update();
|
||
}
|
||
event.current.classList.remove('selectedx');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.players[i].name) break;
|
||
}
|
||
if(i<game.players.length){
|
||
var side=event.current.side;
|
||
event.current=_status.firstAct;
|
||
if(event.flipassign){
|
||
for(var iwhile=0;iwhile<8;iwhile++){
|
||
event.current=event.current.next;
|
||
if(event.current.side!=side&&!event.current.name){
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
for(var iwhile=0;iwhile<8;iwhile++){
|
||
event.current=event.current.previous;
|
||
if(event.current.side==side&&!event.current.name){
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
event.flipassign=!event.flipassign;
|
||
event.goto(1);
|
||
}
|
||
"step 3"
|
||
_status.onreconnect=[function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
var player=game.players[i];
|
||
if(player.identity=='zhu'){
|
||
game[player.side+'Zhu']=player;
|
||
player.isZhu=true;
|
||
}
|
||
}
|
||
}]
|
||
game.broadcastAll(function(id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
dialog.close();
|
||
}
|
||
},event.videoId);
|
||
});
|
||
},
|
||
chooseCharacterOL3:function(){
|
||
var next=game.createEvent('chooseCharacterOL',false);
|
||
next.setContent(function(){
|
||
'step 0'
|
||
game.additionaldead=[];
|
||
game.broadcastAll(function(ref,bool){
|
||
for(var i=0;i<6;i++){
|
||
ref.side=bool;
|
||
ref=ref.next;
|
||
bool=!bool;
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
|
||
}
|
||
},game.players[0],Math.random()<0.5);
|
||
if(game.me.side==undefined){
|
||
game.me.side=game.players[0].side;
|
||
}
|
||
_status.onreconnect=[function(){
|
||
var players=game.players.concat(game.dead);
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].side==game.me.side){
|
||
players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
}
|
||
}];
|
||
var list=get.charactersOL();
|
||
var choose=[];
|
||
event.list=list;
|
||
for(var i=0;i<game.players.length;i++){
|
||
choose.push([game.players[i],['选择出场和备用武将',[list.randomRemove(5),'character']],2,true]);
|
||
}
|
||
game.me.chooseButtonOL(choose,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0]);
|
||
});
|
||
'step 1'
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.list.randomRemove(2);
|
||
}
|
||
else{
|
||
result[i]=result[i].links;
|
||
}
|
||
}
|
||
game.broadcastAll(function(result,func1,func2){
|
||
_status.friendDied=[];
|
||
_status.enemyDied=[];
|
||
|
||
_status.friend=[];
|
||
_status.enemy=[];
|
||
|
||
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
|
||
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
|
||
|
||
lib.setPopped(_status.friendCount,func1);
|
||
lib.setPopped(_status.enemyCount,func2);
|
||
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0]);
|
||
}
|
||
if(lib.playerOL[i].side==game.me.side){
|
||
_status.friend.push(result[i][1]);
|
||
}
|
||
else{
|
||
_status.enemy.push(result[i][1]);
|
||
}
|
||
}
|
||
},result,game.versusHoverFriend,game.versusHoverEnemy);
|
||
_status.onreconnect=[function(list1,list2,list3,list4,side,func1,func2){
|
||
if(side!=game.me.side){
|
||
var tmp;
|
||
tmp=list1;
|
||
list1=list2;
|
||
list2=tmp;
|
||
tmp=list3;
|
||
list3=list4;
|
||
list4=tmp;
|
||
}
|
||
_status.friendDied=list1;
|
||
_status.enemyDied=list2;
|
||
|
||
_status.friend=list3;
|
||
_status.enemy=list4;
|
||
|
||
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(_status.enemyDied.length,true),null,true);
|
||
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(_status.friendDied.length,true),null,true);
|
||
|
||
lib.setPopped(_status.friendCount,func1);
|
||
lib.setPopped(_status.enemyCount,func2);
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
}
|
||
},_status.friendDied,_status.enemyDied,
|
||
_status.friend,_status.enemy,game.me.side,
|
||
game.versusHoverFriend,game.versusHoverEnemy];
|
||
});
|
||
},
|
||
chooseCharacterOL2:function(){
|
||
var next=game.createEvent('chooseCharacterOL',false);
|
||
next.setContent(function(){
|
||
'step 0'
|
||
game.broadcastAll(function(ref,bool,bool2){
|
||
ref.side=bool;
|
||
ref.next.side=bool2;
|
||
ref.next.next.side=!bool;
|
||
ref.previous.side=!bool2;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
game.players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
game.players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
game.players[i].node.identity.dataset.color=game.players[i].side+'zhu';
|
||
}
|
||
},game.players[0],Math.random()<0.5,Math.random()<0.5);
|
||
_status.onreconnect=[function(){
|
||
var players=game.players.concat(game.dead);
|
||
for(var i=0;i<players.length;i++){
|
||
if(players[i].side==game.me.side){
|
||
players[i].node.identity.firstChild.innerHTML='友';
|
||
}
|
||
else{
|
||
players[i].node.identity.firstChild.innerHTML='敌';
|
||
}
|
||
}
|
||
}];
|
||
var list=get.charactersOL();
|
||
var choose=[];
|
||
event.list=list;
|
||
for(var i=0;i<game.players.length;i++){
|
||
choose.push([game.players[i],['选择角色',[list.randomRemove(7),'character']],true]);
|
||
}
|
||
game.me.chooseButtonOL(choose,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0]);
|
||
});
|
||
'step 1'
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.list.randomRemove();
|
||
}
|
||
else{
|
||
result[i]=result[i].links[0];
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i]);
|
||
}
|
||
}
|
||
game.broadcast(function(result){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i]);
|
||
}
|
||
}
|
||
},result);
|
||
});
|
||
},
|
||
chooseCharacterOL1:function(){
|
||
var next=game.createEvent('chooseCharacterOL',false);
|
||
next.setContent(function(){
|
||
'step 0'
|
||
game.removeCard('shengdong');
|
||
game.additionaldead=[];
|
||
var list=get.charactersOL();
|
||
list=list.randomGets(parseInt(lib.configOL.choice_num));
|
||
list.remove('huatuo');
|
||
list.remove('sunquan');
|
||
event.videoId=lib.status.videoId++;
|
||
if(Math.random()<0.5){
|
||
event.choosing=game.players[0];
|
||
}
|
||
else{
|
||
event.choosing=game.players[1];
|
||
}
|
||
var createDialog=function(list,id,list1,list2){
|
||
var dialog=ui.create.dialog('选择角色',[list,'character']);
|
||
dialog.classList.add('fullwidth');
|
||
dialog.classList.add('fullheight');
|
||
dialog.classList.add('noslide');
|
||
dialog.classList.add('fixed');
|
||
dialog.videoId=id;
|
||
if(list2&&list2){
|
||
ui.arena.classList.add('playerhidden');
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
var button=dialog.buttons[i];
|
||
if(list1.contains(button.link)){
|
||
button.classList.add('selectedx');
|
||
}
|
||
else if(list2.contains(button.link)){
|
||
button.classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
if(list1!=game.me){
|
||
dialog.content.firstChild.innerHTML='等待对手选择';
|
||
}
|
||
}
|
||
};
|
||
game.broadcastAll(createDialog,list,event.videoId,event.choosing);
|
||
game.players[0].storage.versuslist=[];
|
||
game.players[1].storage.versuslist=[];
|
||
event.selected=[];
|
||
_status.firstChoose=event.choosing;
|
||
event.num=(parseInt(lib.configOL.replace_number)+1)*2;
|
||
_status.onreconnect=[createDialog,list,event.videoId,
|
||
_status.firstChoose.storage.versuslist,
|
||
_status.firstChoose.next.storage.versuslist];
|
||
game.broadcastAll(function(player){
|
||
player.setIdentity('truezhu');
|
||
player.next.setIdentity('falsezhu');
|
||
},_status.firstChoose);
|
||
'step 1'
|
||
var next=event.choosing.chooseButton(event.videoId,1,true);
|
||
next.set('filterButton',function(button){
|
||
if(_status.event.selected.contains(button.link)) return false;
|
||
return true;
|
||
});
|
||
next.set('selected',event.selected);
|
||
next.set('ai',function(){
|
||
return Math.random();
|
||
});
|
||
'step 2'
|
||
event.choosing.storage.versuslist.push(result.links[0]);
|
||
game.broadcastAll(function(link,choosing,first,id){
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
if(choosing==game.me){
|
||
choosing='你';
|
||
}
|
||
else{
|
||
choosing='对手';
|
||
}
|
||
dialog.content.firstChild.innerHTML=choosing+'选择了'+get.translation(link);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(dialog.buttons[i].link==link){
|
||
if(first){
|
||
dialog.buttons[i].classList.add('selectedx');
|
||
}
|
||
else{
|
||
dialog.buttons[i].classList.add('glow');
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},result.links[0],event.choosing,event.choosing==_status.firstChoose,event.videoId);
|
||
event.selected.push(result.links[0]);
|
||
event.choosing=event.choosing.next;
|
||
event.num--;
|
||
if(event.num){
|
||
event.goto(1);
|
||
}
|
||
'step 3'
|
||
game.delay(2)
|
||
'step 4'
|
||
game.broadcastAll(function(id){
|
||
ui.arena.classList.remove('playerhidden');
|
||
var dialog=get.idDialog(id);
|
||
if(dialog){
|
||
dialog.close();
|
||
}
|
||
},event.videoId);
|
||
|
||
_status.friendDied=[];
|
||
_status.enemyDied=[];
|
||
|
||
_status.friend=game.players[0].storage.versuslist;
|
||
_status.enemy=game.players[1].storage.versuslist;
|
||
|
||
delete game.players[0].storage.versuslist;
|
||
delete game.players[1].versuslist;
|
||
|
||
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(0,true),null,true);
|
||
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(0,true),null,true);
|
||
|
||
lib.setPopped(_status.friendCount,game.versusHoverFriend);
|
||
lib.setPopped(_status.enemyCount,game.versusHoverEnemy);
|
||
|
||
game.me.side=true;
|
||
game.players[0].side=true;
|
||
game.players[1].side=false;
|
||
|
||
var func=function(list1,list2,list3,list4,func1,func2,playerid){
|
||
if(game.me.playerid==playerid){
|
||
game.me.side=true;
|
||
game.me.next.side=false;
|
||
}
|
||
else{
|
||
game.me.side=false;
|
||
game.me.next.side=true;
|
||
}
|
||
|
||
if(game.me.side){
|
||
_status.enemyDied=list1;
|
||
_status.friendDied=list2;
|
||
|
||
_status.enemy=list3;
|
||
_status.friend=list4;
|
||
}
|
||
else{
|
||
_status.friendDied=list1;
|
||
_status.enemyDied=list2;
|
||
|
||
_status.friend=list3;
|
||
_status.enemy=list4;
|
||
}
|
||
|
||
_status.enemyCount=ui.create.system('杀敌: '+get.cnNumber(_status.enemyDied.length,true),null,true);
|
||
_status.friendCount=ui.create.system('阵亡: '+get.cnNumber(_status.friendDied.length,true),null,true);
|
||
|
||
lib.setPopped(_status.friendCount,func1);
|
||
lib.setPopped(_status.enemyCount,func2);
|
||
};
|
||
_status.onreconnect=[func,_status.enemyDied,_status.friendDied,
|
||
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy,game.players[0].playerid];
|
||
game.broadcast(func,_status.enemyDied,_status.friendDied,
|
||
_status.enemy,_status.friend,game.versusHoverFriend,game.versusHoverEnemy,game.players[0].playerid);
|
||
|
||
var list=[[game.players[0],['选择出场角色',[_status.friend,'character']]],[game.players[1],['选择出场角色',[_status.enemy,'character']]]];
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0]);
|
||
});
|
||
'step 5'
|
||
var result1;
|
||
var friend=result[game.players[0].playerid];
|
||
if(friend&&friend.links&&friend.links.length){
|
||
result1=friend.links[0];
|
||
}
|
||
else{
|
||
result1=_status.friend.randomGet();
|
||
}
|
||
var result2;
|
||
var enemy=result[game.players[1].playerid];
|
||
if(enemy&&enemy.links&&enemy.links.length){
|
||
result2=enemy.links[0];
|
||
}
|
||
else{
|
||
result2=_status.enemy.randomGet();
|
||
}
|
||
if(!game.players[0].name) game.players[0].init(result1);
|
||
if(!game.players[1].name) game.players[1].init(result2);
|
||
_status.friend.remove(result1);
|
||
_status.enemy.remove(result2);
|
||
game.broadcast(function(result1,result2){
|
||
if(game.me.side){
|
||
if(!game.me.name) game.me.init(result1);
|
||
if(!game.me.next.name) game.me.next.init(result2);
|
||
_status.friend.remove(result1);
|
||
_status.enemy.remove(result2);
|
||
}
|
||
else{
|
||
if(!game.me.name) game.me.init(result2);
|
||
if(!game.me.next.name) game.me.next.init(result1);
|
||
_status.friend.remove(result2);
|
||
_status.enemy.remove(result1);
|
||
}
|
||
},result1,result2);
|
||
});
|
||
},
|
||
versusPhaseLoop:function(player){
|
||
var next=game.createEvent('phaseLoop');
|
||
next.player=player;
|
||
next.setContent(function(){
|
||
"step 0"
|
||
if(lib.storage.zhu){
|
||
player.classList.add('acted');
|
||
}
|
||
player.phase();
|
||
"step 1"
|
||
if(lib.storage.zhu){
|
||
_status.currentSide=!_status.currentSide;
|
||
_status.round++;
|
||
if(_status.round>=2*Math.max(game.friend.length,game.enemy.length)){
|
||
_status.round=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].classList.remove('acted');
|
||
}
|
||
}
|
||
var list=(_status.currentSide==game.me.side)?game.friend.slice(0):game.enemy.slice(0);
|
||
for(var i=0;i<list.length;i++){
|
||
if(list[i].classList.contains('acted')){
|
||
list.splice(i,1);i--;
|
||
}
|
||
}
|
||
if(list.length==0) event.redo();
|
||
else if(list.length==1||(game.me!=game.friendZhu&&!lib.storage.single_control)||_status.currentSide!=game.me.side){
|
||
list.sort(function(a,b){
|
||
if(a.num('j')>b.num('j')) return 1;
|
||
return a.hp-b.hp;
|
||
})
|
||
event.player=list[0];
|
||
event.goto(0);
|
||
}
|
||
else{
|
||
game.me.chooseTarget('选择要行动的角色',true,function(card,player,target){
|
||
return (target.classList.contains('acted')==false&&target.side==game.me.side);
|
||
})
|
||
}
|
||
}
|
||
else{
|
||
event.player=event.player.next;
|
||
event.goto(0);
|
||
}
|
||
"step 2"
|
||
event.player=result.targets[0];
|
||
event.goto(0);
|
||
});
|
||
},
|
||
phaseLoopJiange:function(){
|
||
var next=game.createEvent('phaseLoop');
|
||
next.num=0;
|
||
next.setContent(function(){
|
||
if(event.num>=8){
|
||
event.num-=8;
|
||
}
|
||
var player=_status.actlist[event.num];
|
||
if(player.isAlive()){
|
||
player.phase();
|
||
}
|
||
event.num++;
|
||
event.redo();
|
||
});
|
||
},
|
||
replacePlayerOL:function(player){
|
||
var next=game.createEvent('replacePlayer');
|
||
next.source=player;
|
||
next.setContent('replacePlayerOL');
|
||
},
|
||
replacePlayer:function(player){
|
||
var next=game.createEvent('replacePlayer');
|
||
next.source=player;
|
||
next.setContent('replacePlayer');
|
||
},
|
||
replacePlayerTwo:function(player,character){
|
||
var next=game.createEvent('replacePlayerTwo');
|
||
next.source=player;
|
||
next.character=character;
|
||
next.setContent('replacePlayerTwo');
|
||
},
|
||
versusClickToSwap:function(e){
|
||
if(_status.dragged) return;
|
||
if(this.link==game.me){
|
||
if(!this.classList.contains('buttonclick')){
|
||
this.animate('buttonclick');
|
||
}
|
||
}
|
||
else if(_status.event.player==game.me&&!_status.auto){
|
||
game.me.popup('请稍后再换人');
|
||
e.stopPropagation();
|
||
}
|
||
else{
|
||
game.modeSwapPlayer(this.link);
|
||
}
|
||
},
|
||
versusCheckHandcards:function(){
|
||
_status.clicked=true;
|
||
if(ui.intro){
|
||
ui.intro.close();
|
||
if(ui.intro.source=='versusCheckHandcards'){
|
||
delete ui.intro;
|
||
ui.control.show();
|
||
game.resume2();
|
||
return;
|
||
}
|
||
}
|
||
game.pause2();
|
||
ui.control.hide();
|
||
ui.intro=ui.create.dialog();
|
||
ui.intro.source='versusCheckHandcards';
|
||
|
||
ui.intro.add(ui.autoreplace);
|
||
var players=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
players.push(game.players[i]);
|
||
}
|
||
}
|
||
ui.intro.add(players,true);
|
||
var buttons=ui.intro.querySelectorAll('.button');
|
||
for(var i=0;i<buttons.length;i++){
|
||
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
|
||
}
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
|
||
ui.intro.add(get.translation(game.players[i]));
|
||
var cards=game.players[i].get('h');
|
||
if(cards.length){
|
||
ui.intro.add(cards,true);
|
||
}
|
||
else{
|
||
ui.intro.add('(无)');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
versusHoverEnemy:function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
|
||
if(_status.enemyDied.length){
|
||
uiintro.add('已阵亡');
|
||
uiintro.add([_status.enemyDied,'character']);
|
||
}
|
||
|
||
uiintro.add('未上场');
|
||
if(_status.enemy.length){
|
||
uiintro.add([_status.enemy,'character']);
|
||
}
|
||
else{
|
||
uiintro.add('(无)')
|
||
}
|
||
|
||
return uiintro;
|
||
},
|
||
versusHoverFriend:function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
|
||
if(_status.friendDied.length){
|
||
uiintro.add('已阵亡');
|
||
uiintro.add([_status.friendDied,'character']);
|
||
}
|
||
|
||
uiintro.add('未上场');
|
||
if(_status.friend.length){
|
||
uiintro.add([_status.friend,'character']);
|
||
}
|
||
else{
|
||
uiintro.add('(无)')
|
||
}
|
||
|
||
return uiintro;
|
||
},
|
||
versusHoverReplace:function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
|
||
uiintro.add(ui.autoreplace);
|
||
var players=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side){
|
||
players.push(game.players[i]);
|
||
}
|
||
}
|
||
uiintro.add(players,true);
|
||
var buttons=uiintro.querySelectorAll('.button');
|
||
for(var i=0;i<buttons.length;i++){
|
||
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
|
||
}
|
||
|
||
return uiintro;
|
||
},
|
||
versusHoverHandcards:function(){
|
||
var uiintro=ui.create.dialog('hidden');
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
|
||
uiintro.add(get.translation(game.players[i]));
|
||
var cards=game.players[i].get('h');
|
||
if(cards.length){
|
||
uiintro.addSmall(cards,true);
|
||
}
|
||
else{
|
||
uiintro.add('(无)');
|
||
}
|
||
}
|
||
}
|
||
|
||
return uiintro;
|
||
},
|
||
versusCheckEnemy:function(){
|
||
_status.clicked=true;
|
||
if(ui.intro){
|
||
ui.intro.close();
|
||
if(ui.intro.source=='versusCheckEnemy'){
|
||
delete ui.intro;
|
||
ui.control.show();
|
||
game.resume2();
|
||
return;
|
||
}
|
||
}
|
||
game.pause2();
|
||
ui.control.hide();
|
||
ui.intro=ui.create.dialog();
|
||
ui.intro.source='versusCheckEnemy';
|
||
|
||
if(_status.enemyDied.length){
|
||
ui.intro.add('已阵亡');
|
||
ui.intro.add([_status.enemyDied,'character']);
|
||
}
|
||
|
||
ui.intro.add('未上场');
|
||
if(_status.enemy.length){
|
||
ui.intro.add([_status.enemy,'character']);
|
||
}
|
||
else{
|
||
ui.intro.add('(无)')
|
||
}
|
||
},
|
||
versusCheckFriend:function(){
|
||
_status.clicked=true;
|
||
if(ui.intro){
|
||
ui.intro.close();
|
||
if(ui.intro.source=='versusCheckFriend'){
|
||
delete ui.intro;
|
||
ui.control.show();
|
||
game.resume2();
|
||
return;
|
||
}
|
||
}
|
||
game.pause2();
|
||
ui.control.hide();
|
||
ui.intro=ui.create.dialog();
|
||
ui.intro.source='versusCheckFriend';
|
||
|
||
|
||
|
||
|
||
if(_status.friendDied.length){
|
||
ui.intro.add('已阵亡');
|
||
ui.intro.add([_status.friendDied,'character']);
|
||
}
|
||
|
||
ui.intro.add('未上场');
|
||
if(_status.friend.length){
|
||
ui.intro.add([_status.friend,'character']);
|
||
}
|
||
else{
|
||
ui.intro.add('(无)')
|
||
}
|
||
},
|
||
versusSwapPlayer:function(){
|
||
if(ui.intro){
|
||
ui.intro.close();
|
||
if(ui.intro.source=='versusSwapPlayer'){
|
||
delete ui.intro;
|
||
ui.control.show();
|
||
game.resume2();
|
||
return;
|
||
}
|
||
}
|
||
if((_status.event.player==game.me&&_status.paused)||_status.paused2){
|
||
game.me.popup('请稍后再换人');
|
||
}
|
||
else{
|
||
_status.clicked=true;
|
||
if(ui.intro){
|
||
ui.intro.close();
|
||
if(ui.intro.source==this.parentNode){
|
||
delete ui.intro;
|
||
ui.control.show();
|
||
game.resume2();
|
||
return;
|
||
}
|
||
}
|
||
game.pause2();
|
||
ui.control.hide();
|
||
ui.intro=ui.create.dialog();
|
||
ui.intro.source='versusSwapPlayer';
|
||
var players=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
|
||
players.push(game.players[i]);
|
||
}
|
||
}
|
||
ui.intro.add(players,true);
|
||
var buttons=ui.intro.querySelectorAll('.button');
|
||
for(var i=0;i<buttons.length;i++){
|
||
buttons[i].addEventListener(lib.config.touchscreen?'touchend':'click',game.versusClickToSwap);
|
||
}
|
||
}
|
||
},
|
||
switchAutoreplace:function(e){
|
||
e.stopPropagation();
|
||
this.classList.toggle('on');
|
||
game.save('autoreplaceinnerhtml',this.classList.contains('on'));
|
||
},
|
||
onSwapControl:function(){
|
||
game.addVideo('onSwapControl');
|
||
var name=game.me.name;
|
||
if(ui.fakeme&&ui.fakeme.current!=name){
|
||
ui.fakeme.current=name;
|
||
if(ui.versushighlight&&ui.versushighlight!=game.me){
|
||
ui.versushighlight.classList.remove('current_action');
|
||
}
|
||
ui.versushighlight=game.me;
|
||
game.me.classList.add('current_action');
|
||
|
||
ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
|
||
}
|
||
},
|
||
modeSwapPlayer:function(player){
|
||
if(lib.storage.control_all){
|
||
game.swapControl(player);
|
||
game.onSwapControl();
|
||
}
|
||
else{
|
||
game.swapPlayer(player);
|
||
}
|
||
},
|
||
updateLineMe:function(opacity,player){
|
||
if(!player){
|
||
player=game.me;
|
||
}
|
||
ui.lineme.width=ui.window.offsetWidth;
|
||
ui.lineme.height=ui.window.offsetHeight;
|
||
|
||
var ctx=ui.linemectx;
|
||
ctx.shadowBlur=5;
|
||
ctx.shadowColor='rgba(0,0,0,0.3)';
|
||
ctx.fillStyle='white';
|
||
if(typeof opacity!='number'){
|
||
opacity=0.5;
|
||
}
|
||
ctx.strokeStyle='rgba(255,255,255,'+opacity+')';
|
||
ctx.lineWidth=3;
|
||
ctx.setLineDash([8,2]);
|
||
|
||
ctx.beginPath();
|
||
|
||
var startx,endx,pos;
|
||
var endy=game.me.offsetHeight/2+game.me.offsetTop+ui.arena.offsetTop;
|
||
var starty=ui.me.offsetTop+ui.arena.offsetTop+ui.me.offsetHeight/2;
|
||
if(game.me.offsetLeft+game.me.offsetWidth/2<=ui.arena.offsetWidth/2){
|
||
startx=ui.me.offsetLeft+ui.arena.offsetLeft;
|
||
endx=game.me.offsetLeft+ui.arena.offsetLeft;
|
||
pos=-1;
|
||
}
|
||
else{
|
||
startx=ui.me.offsetLeft+ui.arena.offsetLeft+ui.me.offsetWidth;
|
||
endx=game.me.offsetWidth+game.me.offsetLeft+ui.arena.offsetLeft;
|
||
pos=1;
|
||
}
|
||
ctx.moveTo(startx,starty);
|
||
startx+=pos*ui.arena.offsetLeft/2;
|
||
ctx.quadraticCurveTo(startx,starty,startx,starty-(starty-endy)/2);
|
||
ctx.quadraticCurveTo(startx,endy,endx,endy);
|
||
ctx.stroke();
|
||
},
|
||
},
|
||
characterPack:{
|
||
mode_versus:{
|
||
boss_liedixuande:['male','shu',5,['boss_lingfeng','boss_jizhen'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
|
||
boss_gongshenyueying:['male','shu',4,['boss_gongshenjg','boss_jingmiao','boss_zhinang'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
|
||
boss_tianhoukongming:['male','shu',4,['boss_biantian','bazhen'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
|
||
boss_yuhuoshiyuan:['male','shu',4,['boss_yuhuojg','boss_qiwu','boss_tianyujg'],['jiangeboss','hiddenboss','bossallowed'],'shu'],
|
||
boss_qiaokuijunyi:['male','wei',4,['boss_huodi','boss_jueji'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
|
||
boss_jiarenzidan:['male','wei',5,['boss_chiying','boss_jingfan'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
|
||
boss_duanyuzhongda:['male','wei',5,['boss_fanshi','boss_xuanlei','boss_skonghun'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
|
||
boss_juechenmiaocai:['male','wei',4,['boss_chuanyun','boss_leili','boss_fengxing'],['jiangeboss','hiddenboss','bossallowed'],'wei'],
|
||
|
||
boss_jileibaihu:['male','shu',4,['boss_jiguan','boss_zhenwei','boss_benlei'],['jiangemech','hiddenboss','bossallowed'],'shu'],
|
||
boss_yunpingqinglong:['male','shu',4,['boss_jiguan','boss_mojianjg'],['jiangemech','hiddenboss','bossallowed'],'shu'],
|
||
boss_lingjiaxuanwu:['male','shu',5,['boss_jiguan','yizhong','boss_lingyu'],['jiangemech','hiddenboss','bossallowed'],'shu'],
|
||
boss_chiyuzhuque:['male','shu',5,['boss_jiguan','boss_yuhuojg','boss_tianyun'],['jiangemech','hiddenboss','bossallowed'],'shu'],
|
||
boss_fudibian:['male','wei',4,['boss_jiguan','boss_didongjg'],['jiangemech','hiddenboss','bossallowed'],'wei'],
|
||
boss_tuntianchiwen:['male','wei',5,['boss_jiguan','boss_tanshi','boss_tunshi'],['jiangemech','hiddenboss','bossallowed'],'wei'],
|
||
boss_shihuosuanni:['male','wei',3,['boss_jiguan','boss_lianyujg'],['jiangemech','hiddenboss','bossallowed'],'wei'],
|
||
boss_lieshiyazi:['male','wei',4,['boss_jiguan','boss_nailuo'],['jiangemech','hiddenboss','bossallowed'],'wei'],
|
||
}
|
||
},
|
||
choiceFour:[
|
||
'sunquan','re_ganning','re_lvmeng','re_zhouyu','re_luxun','sunshangxiang',
|
||
're_liubei','re_guanyu','re_zhangfei','zhugeliang','re_zhaoyun','re_machao','huangyueying','re_xushu',
|
||
're_caocao','re_simayi','re_zhangliao','re_xuzhu','re_guojia','zhenji','re_lidian',
|
||
're_lvbu','diaochan','re_huatuo',
|
||
'xiahouyuan','huangzhong','xiaoqiao',
|
||
'dianwei','pangtong','sp_zhugeliang','taishici','pangde','yanwen',
|
||
'xuhuang','sunjian','jiaxu','dongzhuo',
|
||
'zhanghe','dengai','jiangwei','liushan','sunce',
|
||
'caozhi','zhangchunhua','masu','fazheng','xushu','lingtong','wuguotai','xusheng','chengong','gaoshun',
|
||
'xunyou','wangyi','zhonghui','madai','liaohua','chengpu','handang','bulianshi',
|
||
'jianyong','panzhangmazhong','yufan','liru','fuhuanghou',
|
||
'caozhen','chenqun','hanhaoshihuan','wuyi','zhoucang','guyong','sunluban','jushou','caifuren',
|
||
'caoxiu','liuchen','gongsunyuan',
|
||
'guohuanghou','liyan','cenhun','liuyu'
|
||
],
|
||
translate:{
|
||
zhu:'主',
|
||
zhong:'忠',
|
||
truezhu:"帅",
|
||
falsezhu:"将",
|
||
trueZhu:"帅",
|
||
falseZhu:"将",
|
||
trueZhong:"兵",
|
||
falseZhong:"卒",
|
||
trueColor:"zhu",
|
||
falseColor:"wei",
|
||
versus_zhu_config:'启用主将',
|
||
versus_only_zhu_config:'只当主将',
|
||
versus_main_zhu_config:'主将死亡后结束',
|
||
versus_assign_enemy_config:'指定对手',
|
||
versus_cross_seat_config:'交叉座位',
|
||
versus_random_seat_config:'随机座位',
|
||
versus_noreplace_end_config:'无替补时结束',
|
||
versus_single_control_config:'单人控制',
|
||
seat_order_config:'座位排列',
|
||
versus_control_all_config:'固定控制位置',
|
||
versus_first_less_config:'先手少摸牌',
|
||
versus_reward_config:'杀敌摸牌',
|
||
versus_punish_config:'杀死队友',
|
||
versus_number_config:'对阵人数',
|
||
replace_number_config:'替补人数',
|
||
choice_config:'候选人数',
|
||
mode_versus_character_config:'剑阁武将',
|
||
|
||
boss_liedixuande:'烈帝玄德',
|
||
boss_gongshenyueying:'工神月英',
|
||
boss_tianhoukongming:'天侯孔明',
|
||
boss_yuhuoshiyuan:'浴火士元',
|
||
boss_qiaokuijunyi:'巧魁儁乂',
|
||
boss_jiarenzidan:'佳人子丹',
|
||
boss_duanyuzhongda:'断狱仲达',
|
||
boss_juechenmiaocai:'绝尘妙才',
|
||
|
||
boss_jileibaihu:'机雷白虎',
|
||
boss_yunpingqinglong:'云屏青龙',
|
||
boss_lingjiaxuanwu:'灵甲玄武',
|
||
boss_chiyuzhuque:'炽羽朱雀',
|
||
boss_fudibian:'缚地狴犴',
|
||
boss_tuntianchiwen:'吞天螭吻',
|
||
boss_shihuosuanni:'食火狻猊',
|
||
boss_lieshiyazi:'裂石睚眦',
|
||
|
||
boss_lianyujg:'炼狱',
|
||
boss_lianyujg_info:'结束阶段,你可以对所有敌方角色造成1点火焰伤害',
|
||
boss_didongjg:'地动',
|
||
boss_didongjg_info:'结束阶段,你可以选择一名敌方角色将其武将牌翻面',
|
||
boss_mojianjg:'魔箭',
|
||
boss_mojianjg_info:'出牌阶段开始时,你可以对所有敌方角色使用一张万箭齐发',
|
||
boss_jiguan:'机关',
|
||
boss_jiguan_info:'锁定技,你不能成为【乐不思蜀】的目标',
|
||
boss_lingyu:'灵愈',
|
||
boss_lingyu_info:'结束阶段,你可以将自己的武将牌翻面,然后令所有已受伤的己方其他角色回复1点体力',
|
||
boss_tianyun:'天陨',
|
||
boss_tianyun_info:'结束阶段,你可以失去1点体力,然后令一名敌方角色受到2点火焰伤害并弃置其装备区里的所有牌',
|
||
boss_zhenwei:'镇卫',
|
||
boss_zhenwei_info:'锁定技,对方角色计算与其他己方角色的距离时,始终+1',
|
||
boss_benlei:'奔雷',
|
||
boss_benlei_info:'锁定技,准备阶段,对敌方攻城器械造成2点雷电伤害',
|
||
boss_nailuo:'奈落',
|
||
boss_nailuo_info:'结束阶段,你可以将你的武将牌翻面,令所有敌方角色弃置装备区内的所有牌',
|
||
boss_tanshi:'贪食',
|
||
boss_tanshi_info:'锁定技,结束阶段开始时,你须弃置一张手牌',
|
||
boss_tunshi:'吞噬',
|
||
boss_tunshi_info:'锁定技,准备阶段,你对所有手牌数量大于你的敌方角色造成1点伤害',
|
||
boss_yuhuojg:'浴火',
|
||
boss_yuhuojg_info:'锁定技,每当你受到火焰伤害时,防止此伤害',
|
||
boss_qiwu:'栖梧',
|
||
boss_qiwu_info:'每当你使用一张梅花牌,你可以令一名友方角色回复一点体力',
|
||
boss_tianyujg:'天狱',
|
||
boss_tianyujg_info:'锁定技,回合结束阶段,你令所有未横置的敌方角色横置',
|
||
boss_gongshenjg:'工神',
|
||
boss_gongshenjg_info:'结束阶段,若已方器械已受伤,你可以为其回复一点体力;否则你可以对敌方器械造成一点火焰伤害',
|
||
boss_zhinang:'智囊',
|
||
boss_zhinang_info:'准备阶段,你可以亮出牌堆顶的三张牌,你可以将其中锦囊或装备牌交给一名己方角色,然后将其余牌置入弃牌堆',
|
||
boss_jingmiao:'精妙',
|
||
boss_jingmiao_info:'锁定技,每当敌方角色使用的无懈可击生效后,你令其失去1点体力',
|
||
boss_biantian:'变天',
|
||
boss_biantian_info:'锁定技,准备阶段,你进行一次判定,若为红色,直到下个回合开始前,令敌方所有角色处于“狂风”状态,若为黑桃,直到下个回合开始前,令己方所有角色处于“大雾”状态',
|
||
boss_biantian2:'大雾',
|
||
boss_biantian3:'狂风',
|
||
boss_lingfeng:'灵锋',
|
||
boss_lingfeng_info:'摸牌阶段,你可以放弃摸牌,亮出牌堆顶的两张牌,然后获得之,若这些牌的颜色不同,你令一名敌方角色失去1点体力',
|
||
boss_jizhen:'激阵',
|
||
boss_jizhen_info:'锁定技,结束阶段,你令所有已受伤的己方角色摸一张牌',
|
||
boss_huodi:'惑敌',
|
||
boss_huodi_info:'结束阶段,若有武将牌背面朝上的己方角色,你可以令一名敌方角色将其身份牌翻面',
|
||
boss_jueji:'绝汲',
|
||
boss_jueji_info:'敌方角色摸牌阶段,若其已受伤,你可以令其少摸一张牌',
|
||
boss_chuanyun:'穿云',
|
||
boss_chuanyun_info:'结束阶段,你可以对体力比你多的一名其他角色造成1点伤害',
|
||
boss_leili:'雷厉',
|
||
boss_leili_info:'每当你的[杀]造成伤害后,你可以对另一名敌方角色造成1点雷电伤害',
|
||
boss_fengxing:'风行',
|
||
boss_fengxing_info:'准备阶段,你可以选择一名敌方角色,若如此做,视为对其使用了一张[杀]',
|
||
boss_skonghun:'控魂',
|
||
boss_skonghun_info:'出牌阶段开始时,若你已损失体力值不小于敌方角色数,你可以对所有敌方角色各造成1点雷电伤害,然后你恢复X点体力(X为受到伤害的角色数)',
|
||
boss_fanshi:'反噬',
|
||
boss_fanshi_info:'锁定技,结束阶段,你失去1点体力',
|
||
boss_xuanlei:'玄雷',
|
||
boss_xuanlei_info:'锁定技,准备阶段,令所有判定区内有牌的敌方角色受到1点雷电伤害',
|
||
boss_chiying:'持盈',
|
||
boss_chiying_info:'锁定技,每当己方角色受到多于1伤害时,你防止其余伤害',
|
||
boss_jingfan:'惊帆',
|
||
boss_jingfan_info:'锁定技,己方其他角色计算与敌方角色距离时,始终-1',
|
||
},
|
||
skill:{
|
||
boss_didongjg:{
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_didongjg'),function(card,player,target){
|
||
return target.isEnemyOf(player);
|
||
}).ai=function(target){
|
||
var att=ai.get.attitude(player,target);
|
||
if(target.isTurnedOver()){
|
||
if(att>0){
|
||
return att+5;
|
||
}
|
||
return -1;
|
||
}
|
||
if(player.isTurnedOver()){
|
||
return 5-att;
|
||
}
|
||
return -att;
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_didongjg',result.targets);
|
||
result.targets[0].turnOver();
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.7
|
||
}
|
||
},
|
||
boss_lianyujg:{
|
||
trigger:{player:'phaseEnd'},
|
||
unique:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.players=get.players(player);
|
||
"step 1"
|
||
if(event.players.length){
|
||
var current=event.players.shift();
|
||
if(current.isEnemyOf(player)){
|
||
player.line(current,'fire');
|
||
current.damage('fire');
|
||
}
|
||
event.redo();
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:2
|
||
}
|
||
},
|
||
boss_mojianjg:{
|
||
trigger:{player:'phaseUseBegin'},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(player.canUse('wanjian',game.players[i])&&game.players[i].isEnemyOf(player)){
|
||
list.push(game.players[i]);
|
||
}
|
||
}
|
||
list.sort(lib.sort.seat);
|
||
player.useCard({name:'wanjian'},list);
|
||
},
|
||
ai:{
|
||
threaten:1.8
|
||
}
|
||
},
|
||
boss_qiwu:{
|
||
audio:true,
|
||
trigger:{player:'useCard'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(get.suit(event.card)=='club'){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isFriendOf(player)&&game.players[i].hp<game.players[i].maxHp){
|
||
return true;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var noneed=(trigger.card.name=='tao'&&trigger.targets[0]==player&&player.hp==player.maxHp-1);
|
||
player.chooseTarget(get.prompt('boss_qiwu'),function(card,player,target){
|
||
return target.hp<target.maxHp&&target.isFriendOf(player);
|
||
}).ai=function(target){
|
||
var num=ai.get.attitude(player,target);
|
||
if(num>0){
|
||
if(noneed&&player==target){
|
||
num=0.5;
|
||
}
|
||
else if(target.hp==1){
|
||
num+=3;
|
||
}
|
||
else if(target.hp==2){
|
||
num+=1;
|
||
}
|
||
}
|
||
return num;
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('qiwu',result.targets);
|
||
result.targets[0].recover();
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.3,
|
||
threaten:1.5
|
||
}
|
||
},
|
||
boss_tianyujg:{
|
||
audio:true,
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)&&!game.players[i].isLinked()){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.targets=game.players.slice(0);
|
||
event.targets.sort(lib.sort.seat);
|
||
"step 1"
|
||
if(event.targets.length){
|
||
var target=event.targets.shift();
|
||
if(!target.isLinked()&&target.isEnemyOf(player)){
|
||
player.line(target,'green');
|
||
target.link();
|
||
}
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_jueji:{
|
||
audio:2,
|
||
trigger:{global:'phaseDrawBegin'},
|
||
filter:function(event,player){
|
||
if(event.player.isFriendOf(player)){
|
||
return false;
|
||
}
|
||
return event.num>0&&event.player!=player&&event.player.hp<event.player.maxHp;
|
||
},
|
||
logTarget:'player',
|
||
content:function(){
|
||
player.line(trigger.player,'green');
|
||
trigger.num--;
|
||
},
|
||
ai:{
|
||
expose:0.2,
|
||
threaten:1.4
|
||
}
|
||
},
|
||
boss_huodi:{
|
||
audio:2,
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isFriendOf(player)&&game.players[i].isTurnedOver()){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_huodi'),function(card,player,target){
|
||
return !target.isFriendOf(player);
|
||
}).ai=function(target){
|
||
return -ai.get.attitude(player,target);
|
||
};
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_huodi',result.targets);
|
||
result.targets[0].turnOver();
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.2
|
||
}
|
||
},
|
||
boss_chuanyun:{
|
||
audio:true,
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_chuanyun'),function(card,player,target){
|
||
return player.hp<target.hp;
|
||
}).ai=function(target){
|
||
return ai.get.damageEffect(target,player,player);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_chuanyun',result.targets);
|
||
result.targets[0].damage();
|
||
}
|
||
},
|
||
},
|
||
boss_leili:{
|
||
audio:2,
|
||
trigger:{source:'damageEnd'},
|
||
direct:true,
|
||
filter:function(event){
|
||
return event.card&&event.card.name=='sha';
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_leili'),function(card,player,target){
|
||
if(target==trigger.player) return false;
|
||
return target.isEnemyOf(player);
|
||
}).ai=function(target){
|
||
return ai.get.damageEffect(target,player,player,'thunder');
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_leili',result.targets);
|
||
result.targets[0].damage('thunder');
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.2,
|
||
threaten:1.3
|
||
}
|
||
},
|
||
boss_fengxing:{
|
||
audio:true,
|
||
trigger:{player:'phaseBegin'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_fengxing'),function(card,player,target){
|
||
if(target.isFriendOf(player)) return false;
|
||
return lib.filter.targetEnabled({name:'sha'},player,target);
|
||
}).ai=function(target){
|
||
return ai.get.effect(target,{name:'sha'},player);
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_fengxing');
|
||
player.useCard({name:'sha'},result.targets,false);
|
||
}
|
||
},
|
||
ai:{
|
||
expose:0.2,
|
||
threaten:1.3
|
||
}
|
||
},
|
||
boss_xuanlei:{
|
||
audio:true,
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)&&game.players[i].num('j')) return true;
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
event.targets=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)&&game.players[i].num('j')){
|
||
event.targets.push(game.players[i]);
|
||
}
|
||
}
|
||
event.targets.sort(lib.sort.seat);
|
||
player.line(event.targets,'thunder');
|
||
"step 1"
|
||
if(event.targets.length){
|
||
event.targets.shift().damage('thunder');
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_fanshi:{
|
||
audio:true,
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
check:function(){
|
||
return false;
|
||
},
|
||
content:function(){
|
||
player.loseHp();
|
||
}
|
||
},
|
||
boss_skonghun:{
|
||
audio:true,
|
||
trigger:{player:'phaseUseBegin'},
|
||
filter:function(event,player){
|
||
var num=player.maxHp-player.hp;
|
||
if(num==0) return false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side!=player.side){
|
||
num--;
|
||
}
|
||
}
|
||
return num>=0;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
'step 0'
|
||
var targets=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side!=player.side){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
targets.sort(lib.sort.seat);
|
||
event.targets=targets;
|
||
player.line(targets,'thunder');
|
||
event.num=targets.length;
|
||
'step 1'
|
||
if(event.targets.length){
|
||
event.targets.shift().damage('thunder');
|
||
event.redo();
|
||
}
|
||
'step 2'
|
||
player.recover(event.num);
|
||
},
|
||
ai:{
|
||
threaten:function(player,target){
|
||
if(target.hp==1) return 2;
|
||
if(target.hp==2&&game.players.length<8) return 1.5;
|
||
return 0.5;
|
||
},
|
||
}
|
||
},
|
||
boss_chiying:{
|
||
audio:2,
|
||
trigger:{global:'damageBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(event.num<=1) return false;
|
||
return event.player.isFriendOf(player);
|
||
},
|
||
priority:-11,
|
||
content:function(){
|
||
trigger.num=1;
|
||
}
|
||
},
|
||
boss_jingfan:{
|
||
global:'boss_jingfan2',
|
||
},
|
||
boss_jingfan2:{
|
||
mod:{
|
||
globalFrom:function(from,to,distance){
|
||
if(to.isEnemyOf(from)) return;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hasSkill('boss_jingfan')&&
|
||
game.players[i].isFriendOf(from)&&game.players[i]!=from){
|
||
return distance-1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_lingyu:{
|
||
trigger:{player:'phaseEnd'},
|
||
check:function(event,player){
|
||
if(player.isTurnedOver()) return true;
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hp<game.players[i].maxHp&&
|
||
game.players[i].isFriendOf(player)&&ai.get.recoverEffect(game.players[i])>0){
|
||
if(game.players[i].hp==1){
|
||
return true;
|
||
}
|
||
num++;
|
||
if(num>=2) return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.turnOver();
|
||
'step 1'
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hp<game.players[i].maxHp&&game.players[i].isFriendOf(player)){
|
||
list.push(game.players[i]);
|
||
}
|
||
}
|
||
player.line(list,'green');
|
||
event.targets=list;
|
||
'step 2'
|
||
if(event.targets.length){
|
||
event.targets.shift().recover();
|
||
event.redo();
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.5,
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(card.name=='guiyoujie') return [0,1];
|
||
}
|
||
}
|
||
},
|
||
},
|
||
boss_zhenwei:{
|
||
global:'boss_zhenwei2',
|
||
ai:{
|
||
threaten:1.5
|
||
}
|
||
},
|
||
boss_zhenwei2:{
|
||
mod:{
|
||
globalTo:function(from,to,distance){
|
||
if(to.isFriendOf(from)) return;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hasSkill('boss_zhenwei')&&
|
||
game.players[i].isFriendOf(to)&&game.players[i]!=to){
|
||
return distance+1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_benlei:{
|
||
mode:['versus'],
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
if(_status.mode!='jiange') return false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type=='mech'&&game.players[i].isEnemyOf(player)){
|
||
return true;
|
||
}
|
||
}
|
||
},
|
||
content:function(){
|
||
var target;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type=='mech'&&game.players[i].isEnemyOf(player)){
|
||
target=game.players[i];break;
|
||
}
|
||
}
|
||
if(target){
|
||
player.line(target,'thunder');
|
||
target.damage(2,'thunder');
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:function(player,target){
|
||
if(_status.mode=='jiange'){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type=='mech'&&game.players[i].isEnemyOf(target)){
|
||
return 2;
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
}
|
||
},
|
||
boss_nailuo:{
|
||
trigger:{player:'phaseEnd'},
|
||
check:function(event,player){
|
||
if(player.isTurnedOver()) return true;
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)){
|
||
var es=game.players[i].get('e');
|
||
for(var j=0;j<es.length;j++){
|
||
switch(get.subtype(es[j])){
|
||
case 'equip1':num+=1;break;
|
||
case 'equip2':num+=2;break;
|
||
case 'equip3':num+=2;break;
|
||
case 'equip4':num+=1;break;
|
||
case 'equip5':num+=1.5;break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if(_status.mode=='jiange'){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isFriendOf(player)&&game.players[i].hasSkill('huodi')){
|
||
return num>0;
|
||
}
|
||
}
|
||
}
|
||
return num>=4;
|
||
},
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)&&game.players[i].num('e')){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
player.turnOver();
|
||
'step 1'
|
||
event.targets=get.players();
|
||
'step 2'
|
||
if(event.targets.length){
|
||
var current=event.targets.shift();
|
||
if(current.isEnemyOf(player)){
|
||
var es=current.get('e');
|
||
if(es.length){
|
||
current.discard(es);
|
||
player.line(current,'green');
|
||
}
|
||
}
|
||
event.redo();
|
||
}
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target){
|
||
if(card.name=='guiyoujie') return [0,1];
|
||
}
|
||
}
|
||
},
|
||
},
|
||
boss_tanshi:{
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
check:function(){
|
||
return false;
|
||
},
|
||
filter:function(event,player){
|
||
return player.num('h')>0;
|
||
},
|
||
content:function(){
|
||
player.chooseToDiscard('h',true);
|
||
}
|
||
},
|
||
boss_tunshi:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
var nh=player.num('h');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)&&game.players[i].num('h')>nh){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
'step 0'
|
||
var targets=[];
|
||
var nh=player.num('h');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isEnemyOf(player)&&game.players[i].num('h')>nh){
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
targets.sort(lib.sort.seat);
|
||
event.targets=targets;
|
||
'step 1'
|
||
if(event.targets.length){
|
||
var current=event.targets.shift();
|
||
current.damage('thunder');
|
||
player.line(current,'thunder');
|
||
event.redo();
|
||
}
|
||
}
|
||
},
|
||
boss_jiguan:{
|
||
mod:{
|
||
targetEnabled:function(card,player,target){
|
||
if(card.name=='lebu'){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_gongshenjg:{
|
||
audio:2,
|
||
trigger:{player:'phaseEnd'},
|
||
mode:['versus'],
|
||
filter:function(event,player){
|
||
if(_status.mode!='jiange') return false;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type=='mech'){
|
||
if(game.players[i].isEnemyOf(player)) return true;
|
||
if(game.players[i].hp<game.players[i].maxHp) return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
var enemy;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].type=='mech'){
|
||
if(game.players[i].isFriendOf(player)){
|
||
if(game.players[i].hp<game.players[i].maxHp){
|
||
player.line(game.players[i],'green');
|
||
game.players[i].recover();
|
||
return;
|
||
}
|
||
}
|
||
else{
|
||
enemy=game.players[i];
|
||
}
|
||
}
|
||
}
|
||
if(enemy){
|
||
player.line(enemy,'fire');
|
||
enemy.damage('fire');
|
||
}
|
||
},
|
||
},
|
||
boss_jingmiao:{
|
||
trigger:{global:'useCardAfter'},
|
||
filter:function(event,player){
|
||
return event.player.isEnemyOf(player)&&event.card.name=='wuxie';
|
||
},
|
||
logTarget:'player',
|
||
check:function(event,player){
|
||
return ai.get.attitude(player,event.player)<0;
|
||
},
|
||
content:function(){
|
||
player.line(trigger.player,'green');
|
||
trigger.player.loseHp();
|
||
},
|
||
ai:{
|
||
expose:0.2,
|
||
threaten:1.3
|
||
}
|
||
},
|
||
boss_zhinang:{
|
||
trigger:{player:'phaseBegin'},
|
||
frequent:true,
|
||
content:function(){
|
||
"step 0"
|
||
event.cards=get.cards(3);
|
||
event.cards2=[];
|
||
for(var i=0;i<event.cards.length;i++){
|
||
var type=get.type(event.cards[i]);
|
||
if(type=='trick'||type=='equip'){
|
||
event.cards2.push(event.cards[i]);
|
||
}
|
||
}
|
||
if(!event.isMine()||event.cards2.length==0){
|
||
player.showCards(event.cards);
|
||
}
|
||
"step 1"
|
||
if(event.cards2.length==0){
|
||
event.finish();
|
||
}
|
||
else{
|
||
var dialog=ui.create.dialog('将三张牌中的锦囊牌或装备牌交给一己方名角色','hidden');
|
||
dialog.add(event.cards);
|
||
for(var i=0;i<dialog.buttons.length;i++){
|
||
if(event.cards2.contains(dialog.buttons[i].link)){
|
||
dialog.buttons[i].style.opacity=1;
|
||
}
|
||
else{
|
||
dialog.buttons[i].style.opacity=0.5;
|
||
}
|
||
}
|
||
var next=player.chooseTarget(true,dialog,function(card,player,target){
|
||
return target.isFriendOf(player);
|
||
});
|
||
next.ai=function(target){
|
||
var att=ai.get.attitude(player,target);
|
||
if(att>0&&target.num('j','lebu')){
|
||
return 0.1;
|
||
}
|
||
if(player.num('h')>player.hp){
|
||
if(target==player) return Math.max(1,att-2);
|
||
}
|
||
if(target==player) return att+5;
|
||
return att;
|
||
}
|
||
}
|
||
"step 2"
|
||
if(result&&result.targets&&result.targets.length){
|
||
event.target=result.targets[0];
|
||
}
|
||
if(event.cards2.length){
|
||
player.line(event.target,'green');
|
||
game.log(event.target,'获得了',event.cards2);
|
||
event.target.gain(event.cards2,'gain2');
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.3
|
||
}
|
||
},
|
||
boss_biantian4:{
|
||
trigger:{player:'dieBegin'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hasSkill('boss_biantian3')){
|
||
game.players[i].removeSkill('boss_biantian3');
|
||
game.players[i].popup('boss_biantian3');
|
||
}
|
||
if(game.players[i].hasSkill('boss_biantian2')){
|
||
game.players[i].removeSkill('boss_biantian2');
|
||
game.players[i].popup('boss_biantian2');
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_biantian:{
|
||
trigger:{player:'phaseBegin'},
|
||
forced:true,
|
||
unique:true,
|
||
audio:false,
|
||
group:'boss_biantian4',
|
||
content:function(){
|
||
"step 0"
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].hasSkill('boss_biantian3')){
|
||
game.players[i].removeSkill('boss_biantian3');
|
||
game.players[i].popup('boss_biantian3');
|
||
}
|
||
if(game.players[i].hasSkill('boss_biantian2')){
|
||
game.players[i].removeSkill('boss_biantian2');
|
||
game.players[i].popup('boss_biantian2');
|
||
}
|
||
}
|
||
player.judge(function(card){
|
||
if(get.suit(card)=='spade') return 1;
|
||
if(get.color(card)=='red') return 0;
|
||
return -1;
|
||
});
|
||
"step 1"
|
||
var targets=[];
|
||
if(result.color=='red'){
|
||
game.trySkillAudio('boss_biantianx2');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(!game.players[i].isFriendOf(player)){
|
||
game.players[i].addSkill('boss_biantian3');
|
||
game.players[i].popup('kuangfeng');
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
player.logSkill('kuangfeng',targets,'fire');
|
||
}
|
||
else if(result.suit=='spade'){
|
||
game.trySkillAudio('boss_biantianx1');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isFriendOf(player)){
|
||
game.players[i].addSkill('boss_biantian2');
|
||
game.players[i].popup('dawu');
|
||
targets.push(game.players[i]);
|
||
}
|
||
}
|
||
player.logSkill('dawu',targets,'thunder');
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.6
|
||
}
|
||
},
|
||
boss_biantian2:{
|
||
audio:false,
|
||
trigger:{player:'damageBefore'},
|
||
filter:function(event){
|
||
if(event.nature!='thunder') return true;
|
||
return false;
|
||
},
|
||
forced:true,
|
||
mark:true,
|
||
marktext:'雾',
|
||
intro:{
|
||
content:'已获得大雾标记'
|
||
},
|
||
content:function(){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
},
|
||
ai:{
|
||
nofire:true,
|
||
nodamage:true,
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'damage')&&!get.tag(card,'thunderDamage')) return [0,0];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_biantian3:{
|
||
trigger:{player:'damageBegin'},
|
||
filter:function(event){
|
||
if(event.nature=='fire') return true;
|
||
return false;
|
||
},
|
||
mark:true,
|
||
marktext:'风',
|
||
intro:{
|
||
content:'已获得狂风标记'
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'fireDamage')) return 1.5;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_jizhen:{
|
||
audio:2,
|
||
trigger:{player:'phaseEnd'},
|
||
forced:true,
|
||
filter:function(event,player){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isFriendOf(player)&&game.players[i].hp<game.players[i].maxHp){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
},
|
||
content:function(){
|
||
var list=[];
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].isFriendOf(player)&&game.players[i].hp<game.players[i].maxHp){
|
||
list.push(game.players[i]);
|
||
}
|
||
}
|
||
if(list.length){
|
||
player.line(list,'green');
|
||
game.asyncDraw(list);
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:1.4
|
||
}
|
||
},
|
||
boss_lingfeng:{
|
||
audio:2,
|
||
trigger:{player:'phaseDrawBefore'},
|
||
content:function(){
|
||
"step 0"
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
event.cards=get.cards(2);
|
||
player.showCards(event.cards);
|
||
"step 1"
|
||
if(get.color(event.cards[0])!=get.color(event.cards[1])){
|
||
player.chooseTarget('是否令一名敌方角色失去1点体力?',function(card,player,target){
|
||
return !target.isFriendOf(player);
|
||
}).ai=function(target){
|
||
return -ai.get.attitude(player,target);
|
||
}
|
||
}
|
||
"step 2"
|
||
if(result.bool&&result.targets&&result.targets.length){
|
||
player.line(result.targets,'green');
|
||
result.targets[0].loseHp();
|
||
}
|
||
"step 3"
|
||
player.gain(event.cards);
|
||
player.$draw(event.cards);
|
||
game.delay();
|
||
},
|
||
ai:{
|
||
threaten:1.4
|
||
}
|
||
},
|
||
boss_yuhuojg:{
|
||
audio:true,
|
||
trigger:{player:'damageBefore'},
|
||
filter:function(event){
|
||
return event.nature=='fire';
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
},
|
||
ai:{
|
||
nofire:true,
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(get.tag(card,'fireDamage')) return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
boss_tianyun:{
|
||
trigger:{player:'phaseEnd'},
|
||
direct:true,
|
||
content:function(){
|
||
"step 0"
|
||
player.chooseTarget(get.prompt('boss_tianyun'),function(card,player,target){
|
||
return target.isEnemyOf(player);
|
||
}).ai=function(target){
|
||
if(player.hp<=1) return 0;
|
||
if(ai.get.attitude(player,target)>-3) return 0;
|
||
var eff=ai.get.damageEffect(target,player,player,'fire');
|
||
if(eff>0){
|
||
return eff+target.num('e')/2;
|
||
}
|
||
return 0;
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('boss_tianyun',result.targets,'fire');
|
||
player.loseHp();
|
||
event.target=result.targets[0];
|
||
}
|
||
else{
|
||
event.finish();
|
||
}
|
||
"step 2"
|
||
if(event.target){
|
||
event.target.damage(2,'fire');
|
||
}
|
||
"step 3"
|
||
if(event.target){
|
||
var es=event.target.get('e');
|
||
if(es.length){
|
||
event.target.discard(es);
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
threaten:2
|
||
}
|
||
},
|
||
versus_swap:{
|
||
trigger:{player:['phaseBegin','chooseToUseBegin','chooseToRespondBegin','chooseToDiscardBegin','chooseToCompareBegin',
|
||
'chooseButtonBegin','chooseCardBegin','chooseTargetBegin','chooseCardTargetBegin','chooseControlBegin',
|
||
'chooseBoolBegin','choosePlayerCardBegin','discardPlayerCardBegin','gainPlayerCardBegin']},
|
||
forced:true,
|
||
priority:100,
|
||
popup:false,
|
||
filter:function(event,player){
|
||
if(event.autochoose&&event.autochoose()) return false;
|
||
return !_status.auto&&player!=game.me&&player.side==game.me.side;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(ui.autoreplace.innerHTML=='询问切换'){
|
||
game.me.chooseBool('是否切换到'+get.translation(player)+'?')
|
||
}
|
||
else{
|
||
if(ui.autoreplace.classList.contains('on')){
|
||
if(trigger.name!='phase'){
|
||
game.modeSwapPlayer(player);
|
||
if(ui.dialog){
|
||
ui.dialog.style.display='';
|
||
}
|
||
}
|
||
}
|
||
else if(trigger.name=='phase'){
|
||
game.modeSwapPlayer(player);
|
||
}
|
||
event.finish();
|
||
}
|
||
"step 1"
|
||
if(result.bool){
|
||
game.modeSwapPlayer(player);
|
||
if(ui.dialog){
|
||
ui.dialog.style.display='';
|
||
}
|
||
}
|
||
},
|
||
},
|
||
versus_ladder:{
|
||
trigger:{global:['damageEnd','recoverEnd','dieEnd','gainEnd','phaseDiscardEnd']},
|
||
forced:true,
|
||
popup:false,
|
||
silent:true,
|
||
filter:function(event,player){
|
||
if(!_status.ladder) return false;
|
||
if(event._ladder_mmr_counted) return false;
|
||
return event.source==game.me||event.player==game.me;
|
||
},
|
||
content:function(){
|
||
switch(event.triggername){
|
||
case 'damageEnd':{
|
||
if(trigger.source.side!=trigger.player.side){
|
||
if(trigger.source==game.me){
|
||
_status.ladder_mmr+=0.5*Math.max(1,trigger.num);
|
||
}
|
||
else{
|
||
_status.ladder_mmr+=0.2*Math.max(1,trigger.num);
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case 'recoverEnd':{
|
||
if(trigger.source!=trigger.player){
|
||
if(trigger.source==game.me){
|
||
if(trigger.player.side==game.me.side){
|
||
_status.ladder_mmr+=0.5*trigger.num;
|
||
}
|
||
else{
|
||
_status.ladder_mmr-=0.3*trigger.num;
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
_status.ladder_mmr+=0.3*trigger.num;
|
||
}
|
||
break;
|
||
}
|
||
case 'dieEnd':{
|
||
if(trigger.source==game.me&&trigger.player.side!=game.me.side){
|
||
_status.ladder_mmr+=2;
|
||
}
|
||
break;
|
||
}
|
||
case 'gainEnd':{
|
||
if(trigger.cards&&trigger.cards.length){
|
||
if(trigger.source==game.me&&trigger.player!=game.me){
|
||
if(trigger.player.side==game.me.side){
|
||
_status.ladder_mmr+=0.3*trigger.cards.length;
|
||
}
|
||
else{
|
||
_status.ladder_mmr-=0.1*trigger.cards.length;
|
||
}
|
||
}
|
||
else{
|
||
if(trigger.source){
|
||
if(trigger.source.side!=game.me.side){
|
||
_status.ladder_mmr+=0.3*trigger.cards.length;
|
||
}
|
||
}
|
||
else{
|
||
_status.ladder_mmr+=0.1*trigger.cards.length;
|
||
}
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
case 'phaseDiscardEnd':{
|
||
if(trigger.player==player){
|
||
if(trigger.cards&&trigger.cards.length){
|
||
_status.ladder_mmr-=0.2*trigger.cards.length;
|
||
}
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
trigger._ladder_mmr_counted=true;
|
||
}
|
||
}
|
||
},
|
||
element:{
|
||
content:{
|
||
replacePlayer:function(){
|
||
"step 0"
|
||
var list=(source.side==game.me.side)?_status.friend:_status.enemy;
|
||
if(list.length==0){
|
||
// if(game.friend.contains(source)){
|
||
// game.over(false);
|
||
// }
|
||
// else{
|
||
// game.over(true);
|
||
// }
|
||
game.friend.remove(source);
|
||
game.enemy.remove(source);
|
||
if(game.friend.length==0) game.over(false);
|
||
else if(game.enemy.length==0) game.over(true);
|
||
if(game.friendZhu&&game.friendZhu.classList.contains('dead')&&game.friend.length){
|
||
game.friendZhu=game.friend[0];
|
||
game.friendZhu.setIdentity(_status.color+'Zhu');
|
||
}
|
||
if(game.enemyZhu&&game.enemyZhu.classList.contains('dead')&&game.enemy.length){
|
||
game.enemyZhu=game.enemy[0];
|
||
game.enemyZhu.setIdentity(!_status.color+'Zhu');
|
||
}
|
||
event.finish();
|
||
return;
|
||
}
|
||
if(source.side==game.me.side&&list.length>1&&(game.me==game.friendZhu||(lib.storage.zhu&&lib.storage.single_control))&&
|
||
!_status.auto){
|
||
event.dialog=ui.create.dialog('选择替补角色',[list,'character']);
|
||
event.filterButton=function(){return true;};
|
||
event.player=game.me;
|
||
event.forced=true;
|
||
event.custom.replace.confirm=function(){
|
||
event.character=ui.selected.buttons[0].link;
|
||
event.dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
delete event.player;
|
||
game.resume();
|
||
}
|
||
game.check();
|
||
game.pause();
|
||
}
|
||
else{
|
||
event.character=list[Math.floor(Math.random()*list.length)];
|
||
}
|
||
"step 1"
|
||
game.uncheck();
|
||
_status.friend.remove(event.character);
|
||
_status.enemy.remove(event.character);
|
||
source.revive(null,false);
|
||
game.additionaldead.push({
|
||
name:source.name,
|
||
stat:source.stat
|
||
});
|
||
game.addVideo('reinit',source,[event.character,get.translation(source.side+'Color')]);
|
||
source.uninit();
|
||
source.init(event.character);
|
||
game.log(source,'出场');
|
||
source.node.identity.dataset.color=get.translation(source.side+'Color');
|
||
source.draw(4);
|
||
_status.event.parent.parent.parent.untrigger(false,source);
|
||
var evt=_status.event.parent.parent.parent;
|
||
for(var i=0;i<100;i++){
|
||
evt=evt.parent;
|
||
if(evt.player==source){
|
||
evt.finish();
|
||
}
|
||
if(evt.name=='phase'){
|
||
break;
|
||
}
|
||
}
|
||
if(lib.storage.single_control&&lib.storage.control_all){
|
||
game.onSwapControl();
|
||
}
|
||
"step 2"
|
||
// if(_status.currentPhase==source){
|
||
// source.skip('phase');
|
||
// }
|
||
},
|
||
replacePlayerTwo:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
source.revive(null,false);
|
||
game.additionaldead.push({
|
||
name:source.name,
|
||
stat:source.stat
|
||
});
|
||
game.addVideo('reinit',source,[event.character,get.translation(source.side+'Color')]);
|
||
source.uninit();
|
||
source.init(event.character);
|
||
game.log(source,'出场');
|
||
// source.node.identity.dataset.color=source.side+'zhu';
|
||
source.draw(4);
|
||
_status.event.parent.parent.parent.untrigger(false,source);
|
||
var evt=_status.event.parent.parent.parent;
|
||
for(var i=0;i<100;i++){
|
||
evt=evt.parent;
|
||
if(evt.player==source){
|
||
evt.finish();
|
||
}
|
||
if(evt.name=='phase'){
|
||
break;
|
||
}
|
||
}
|
||
},
|
||
replacePlayerOL:function(){
|
||
'step 0'
|
||
game.delay();
|
||
'step 1'
|
||
if(event.source.side==game.me.side){
|
||
if(_status.friend.length==1){
|
||
event.directresult=_status.friend[0];
|
||
}
|
||
else if(event.source==game.me){
|
||
if(_status.auto){
|
||
event.directresult=_status.friend.randomGet();
|
||
}
|
||
}
|
||
else{
|
||
if(!event.source.isOnline()){
|
||
event.directresult=_status.friend.randomGet();
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
if(_status.enemy.length==1){
|
||
event.directresult=_status.enemy[0];
|
||
}
|
||
else{
|
||
if(!event.source.isOnline()){
|
||
event.directresult=_status.enemy.randomGet();
|
||
}
|
||
}
|
||
}
|
||
if(!event.directresult){
|
||
if(event.source==game.me){
|
||
event.dialog=ui.create.dialog('选择替补角色',[_status.friend,'character']);
|
||
event.filterButton=function(){return true};
|
||
event.player=game.me;
|
||
event.forced=true;
|
||
event.custom.replace.confirm=function(){
|
||
event.directresult=ui.selected.buttons[0].link;
|
||
event.dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
delete event.player;
|
||
game.resume();
|
||
}
|
||
event.switchToAuto=function(){
|
||
event.directresult=_status.friend.randomGet();
|
||
event.dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
delete event.player;
|
||
};
|
||
game.check();
|
||
game.pause();
|
||
}
|
||
else{
|
||
event.source.send(function(player){
|
||
if(_status.auto){
|
||
_status.event._result=_status.friend.randomGet();
|
||
}
|
||
else{
|
||
var next=game.createEvent('replacePlayer');
|
||
next.source=player;
|
||
next.setContent(function(){
|
||
event.dialog=ui.create.dialog('选择替补角色',[_status.friend,'character']);
|
||
event.filterButton=function(){return true};
|
||
event.player=event.source;
|
||
event.forced=true;
|
||
event.custom.replace.confirm=function(){
|
||
event.result=ui.selected.buttons[0].link;
|
||
event.dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
delete event.player;
|
||
game.resume();
|
||
game.uncheck();
|
||
}
|
||
event.switchToAuto=function(){
|
||
event.result=_status.friend.randomGet();
|
||
event.dialog.close();
|
||
if(ui.confirm) ui.confirm.close();
|
||
delete event.player;
|
||
game.uncheck();
|
||
};
|
||
game.check();
|
||
game.pause();
|
||
});
|
||
}
|
||
game.resume();
|
||
},event.source);
|
||
event.source.wait();
|
||
game.pause();
|
||
}
|
||
}
|
||
'step 2'
|
||
game.uncheck();
|
||
if(!event.directresult){
|
||
if(event.resultOL){
|
||
event.directresult=event.resultOL[source.playerid];
|
||
}
|
||
if(!event.directresult||event.directresult=='ai'){
|
||
if(source.side==game.me.side){
|
||
event.directresult=_status.friend.randomGet();
|
||
}
|
||
else{
|
||
event.directresult=_status.enemy.randomGet();
|
||
}
|
||
}
|
||
}
|
||
var name=event.directresult;
|
||
var color=source.node.identity.dataset.color;
|
||
game.additionaldead.push({
|
||
name:source.name,
|
||
stat:source.stat
|
||
});
|
||
|
||
game.broadcastAll(function(source,name,color){
|
||
_status.friend.remove(name);
|
||
_status.enemy.remove(name);
|
||
source.revive(null,false);
|
||
source.uninit();
|
||
source.init(name);
|
||
source.node.identity.dataset.color=color;
|
||
if(source==game.me){
|
||
ui.arena.classList.remove('selecting');
|
||
}
|
||
},source,name,color);
|
||
game.log(source,'出场');
|
||
|
||
source.draw(4);
|
||
_status.event.parent.parent.parent.untrigger(false,source);
|
||
game.addVideo('reinit',source,[name,color]);
|
||
},
|
||
},
|
||
player:{
|
||
dieAfter:function(source){
|
||
if(_status.connectMode){
|
||
if(_status.mode=='1v1'||_status.mode=='3v3'){
|
||
game.broadcastAll(function(dead){
|
||
if(dead.side==game.me.side){
|
||
_status.friendDied.push(dead.name);
|
||
_status.friendCount.innerHTML='阵亡: '+get.cnNumber(_status.friendDied.length,true);
|
||
}
|
||
else{
|
||
_status.enemyDied.push(dead.name);
|
||
_status.enemyCount.innerHTML='杀敌: '+get.cnNumber(_status.enemyDied.length,true);
|
||
}
|
||
},this);
|
||
if(this.side==game.me.side){
|
||
if(_status.friend.length==0){
|
||
game.over(false);
|
||
return;
|
||
}
|
||
}
|
||
else{
|
||
if(_status.enemy.length==0){
|
||
game.over(true);
|
||
return;
|
||
}
|
||
}
|
||
game.replacePlayerOL(this);
|
||
}
|
||
else if(_status.mode=='2v2'){
|
||
if(_status.replacetwo){
|
||
|
||
}
|
||
var friend;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==this.side){
|
||
friend=game.players[i];break;
|
||
}
|
||
}
|
||
if(friend){
|
||
var next=game.createEvent('versusDraw');
|
||
next.setContent(function(){
|
||
'step 0'
|
||
player.chooseBool('是否摸一张牌?');
|
||
'step 1'
|
||
if(result.bool){
|
||
player.draw();
|
||
}
|
||
});
|
||
next.player=friend;
|
||
}
|
||
else{
|
||
game.over(this.side!=game.me.side);
|
||
}
|
||
}
|
||
else if(_status.mode=='4v4'){
|
||
if(this.identity=='zhu'){
|
||
game.over(this.side!=game.me.side);
|
||
}
|
||
else if(source){
|
||
if(source.side==this.side){
|
||
if(source.identity=='zhu'){
|
||
source.discard(source.get('he'));
|
||
}
|
||
}
|
||
else{
|
||
var num1=0,num2=1;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==source.side){
|
||
num1++;
|
||
}
|
||
else{
|
||
num2++;
|
||
}
|
||
}
|
||
source.draw(2+Math.max(0,num2-num1));
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
else{
|
||
if(_status.mode=='four'){
|
||
if(this.identity=='zhu'){
|
||
game.over(this.side!=game.me.side);
|
||
}
|
||
else if(source){
|
||
if(source.side==this.side){
|
||
if(source.identity=='zhu'){
|
||
source.discard(source.get('he'));
|
||
}
|
||
}
|
||
else{
|
||
var num1=0,num2=1;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==source.side){
|
||
num1++;
|
||
}
|
||
else{
|
||
num2++;
|
||
}
|
||
}
|
||
source.draw(2+Math.max(0,num2-num1));
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
else if(_status.mode=='two'){
|
||
var friend;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].side==this.side){
|
||
friend=game.players[i];break;
|
||
}
|
||
}
|
||
if(_status.replacetwo){
|
||
if(this.replacetwo){
|
||
if(source){
|
||
if(source.side==this.side){
|
||
var he=source.get('he');
|
||
if(he.length){
|
||
source.discard(he);
|
||
}
|
||
}
|
||
else{
|
||
source.draw(3);
|
||
}
|
||
}
|
||
game.replacePlayerTwo(this,this.replacetwo);
|
||
delete this.replacetwo;
|
||
}
|
||
else if(friend&&friend.replacetwo){
|
||
if(source){
|
||
if(source.side==this.side){
|
||
var he=source.get('he');
|
||
if(he.length){
|
||
source.discard(he);
|
||
}
|
||
}
|
||
else{
|
||
source.draw(3);
|
||
}
|
||
}
|
||
game.replacePlayerTwo(this,friend.replacetwo);
|
||
delete friend.replacetwo;
|
||
}
|
||
else{
|
||
game.over(this.side!=game.me.side);
|
||
}
|
||
}
|
||
else{
|
||
if(friend){
|
||
var next=game.createEvent('versusDraw');
|
||
next.setContent(function(){
|
||
'step 0'
|
||
player.chooseBool('是否摸一张牌?');
|
||
'step 1'
|
||
if(result.bool){
|
||
player.draw();
|
||
}
|
||
});
|
||
next.player=friend;
|
||
}
|
||
else{
|
||
game.over(this.side!=game.me.side);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
else if(_status.mode=='jiange'){
|
||
if(get.population('wei')==0){
|
||
game.over(game.me.identity=='shu');
|
||
}
|
||
else if(get.population('shu')==0){
|
||
game.over(game.me.identity=='wei');
|
||
}
|
||
return;
|
||
}
|
||
if(this.side==game.me.side){
|
||
_status.friendDied.push(this.name);
|
||
_status.friendCount.innerHTML='阵亡: '+get.cnNumber(_status.friendDied.length,true);
|
||
}
|
||
else{
|
||
_status.enemyDied.push(this.name);
|
||
_status.enemyCount.innerHTML='杀敌: '+get.cnNumber(_status.enemyDied.length,true);
|
||
}
|
||
|
||
var list=(this.side==game.me.side)?_status.friend:_status.enemy;
|
||
if((list.length==0&&lib.storage.noreplace_end)||
|
||
(lib.storage.zhu&&lib.storage.main_zhu&&this.identity=='zhu'&&game.players.length>2)){
|
||
if(game.friend.contains(this)){
|
||
game.over(false);
|
||
}
|
||
else{
|
||
game.over(true);
|
||
}
|
||
}
|
||
else if(game.friend.length==1&&this==game.friend[0]&&_status.friend.length==0){
|
||
game.over(false);
|
||
}
|
||
else if(game.enemy.length==1&&this==game.enemy[0]&&_status.enemy.length==0){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
if(source){
|
||
if(source.side!=this.side){
|
||
if(lib.storage.versus_reward){
|
||
source.draw(lib.storage.versus_reward);
|
||
}
|
||
}
|
||
else{
|
||
if(lib.storage.versus_punish=='弃牌'){
|
||
source.discard(source.get('he'));
|
||
}
|
||
else if(lib.storage.versus_punish=='摸牌'&&lib.storage.versus_reward){
|
||
source.draw(lib.storage.versus_reward);
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
game.delay();
|
||
}
|
||
game.replacePlayer(this);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
get:{
|
||
rawAttitude:function(from,to){
|
||
if(from.side==to.side){
|
||
if(to.identity=='zhu'){
|
||
if(_status.connectMode){
|
||
if(_status.mode=='4v4') return 10;
|
||
}
|
||
else{
|
||
if(lib.storage.main_zhu||_status.mode=='four') return 10;
|
||
}
|
||
}
|
||
return 6;
|
||
}
|
||
else{
|
||
if(to.identity=='zhu'){
|
||
if(_status.connectMode){
|
||
if(_status.mode=='4v4') return -10;
|
||
}
|
||
else{
|
||
if(lib.storage.main_zhu||_status.mode=='four') return -10;
|
||
}
|
||
}
|
||
return -6;
|
||
}
|
||
},
|
||
}
|
||
},
|
||
help:{
|
||
'对决模式':
|
||
'<div style="margin:10px">2v2 替补模式</div><ul style="margin-top:0"><li>选将时额外选择一名替补武将,阵亡时使用自己的替补武将上场,无替补时改为用队友的替补武将,两人均无替补时游戏结束'+
|
||
'<li>杀死敌方武将摸3张牌,杀死友方武将弃置所有牌</ul>'+
|
||
'<div style="margin:10px">4v4</div><ul style="margin-top:0"><li>双方各有一名主公和三名忠臣,杀死对方主公获胜<li>'+
|
||
'8号位游戏开始时额外摸一张牌,7、8号位可在游戏开始时置换一次手牌<li>'+
|
||
'杀死对方忠臣摸2+x张牌,x为对方(含刚被杀的忠臣)与己方的存活人数之差;主公杀死己方忠臣须弃置所有牌',
|
||
}
|
||
}
|