noname/card/zhenfa.js

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import { lib, game, ui, get, ai, _status } from '../noname.js';
game.import('card', function () {
return {
name:'zhenfa',
card:{
pozhenjue:{
type:'zhenfa',
recastable:true,
enable:true,
notarget:true,
content:function(){
var targets=game.filterPlayer();
var n=targets.length;
while(n--){
game.swapSeat(targets.randomGet(),targets.randomGet());
}
},
mode:['guozhan'],
ai:{
order:8,
result:{
player:1,
},
}
},
changshezhen:{
type:'zhenfa',
recastable:true,
enable:function(card,player){
if(player.inline()) return true;
if(player.identity=='unknown'||player.identity=='ye') return false;
return game.hasPlayer(function(current){
return current!=player&&current.isFriendOf(player);
});
},
notarget:true,
content:function(){
if(player.inline()){
var targets=game.filterPlayer(function(current){
return player.inline(current);
});
player.line(targets);
game.asyncDraw(targets);
}
else if(player.getNext()){
var list=game.filterPlayer(function(current){
return current!=player&&current.isFriendOf(player);
});
if(list.length){
list.sort(function(a,b){
return get.distance(player,a,'absolute')-get.distance(player,b,'absolute');
});
player.line(list[0]);
game.swapSeat(list[0],player.getNext(),true,true);
}
}
},
mode:['guozhan'],
ai:{
order:6.5,
result:{
player:1,
},
tag:{
draw:1
}
}
},
tianfuzhen:{
type:'zhenfa',
recastable:true,
enable:function(){
return game.hasPlayer(function(current){
return current.isMajor();
});
},
filterTarget:function(card,player,target){
return target.isMajor()&&target.countCards('he')>0;
},
selectTarget:-1,
content:function(){
target.chooseToDiscard('he',true).delay=false;
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:-1,
},
tag:{
discard:1
}
}
},
dizaizhen:{
type:'zhenfa',
recastable:true,
enable:function(){
return game.hasPlayer(function(current){
return current.isNotMajor();
});
},
filterTarget:function(card,player,target){
return target.isNotMajor();
},
selectTarget:-1,
content:function(){
target.draw(false);
target.$draw();
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:1,
},
tag:{
draw:1
}
}
},
fengyangzhen:{
type:'zhenfa',
recastable:true,
enable:true,
filterTarget:function(card,player,target){
return target.sieged();
},
selectTarget:-1,
content:function(){
target.addTempSkill('feiying',{player:'damageAfter'});
target.popup('feiying');
game.log(target,'获得了技能','【飞影】');
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:2,
},
}
},
yunchuizhen:{
type:'zhenfa',
recastable:true,
enable:true,
filterTarget:function(card,player,target){
return target.siege();
},
selectTarget:-1,
content:function(){
target.addTempSkill('wushuang',{source:'damageAfter'});
target.popup('wushuang');
game.log(target,'获得了技能','【无双】');
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:2,
},
}
},
qixingzhen:{
type:'zhenfa',
recastable:true,
enable:function(card,player){
return player.siege()||player.sieged();
},
filterTarget:function(card,player,target){
return target==player;
},
selectTarget:-1,
content:function(){
'step 0'
event.targets=game.filterPlayer(function(current){
return current.siege(player);
});
'step 1'
if(event.targets.length){
var current=event.targets.shift();
player.line(current,'green');
player.discardPlayerCard(current,true);
event.redo();
}
'step 2'
var card={name:'sha',isCard:true};
var list=game.filterPlayer(function(current){
return current.siege(player)&&player.canUse(card,current);
});
if(list.length){
player.useCard(card,list,false);
}
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:1,
},
}
},
shepanzhen:{
type:'zhenfa',
recastable:true,
enable:function(card,player){
if(player.identity=='unknown'||player.identity=='ye') return false;
if(get.population(player.identity)<=1) return false;
return game.hasPlayer(function(current){
return current!=player&&current.identity==player.identity&&!player.inline(current);
});
},
notarget:true,
content:function(){
var targets=game.filterPlayer(function(current){
return current.identity==player.identity;
});
targets.sortBySeat();
for(var i=1;i<targets.length;i++){
game.swapSeat(targets[i],targets[i-1].next,false);
}
game.log(get.translation(player.identity)+'势力角色摆成了蛇蟠阵')
},
mode:['guozhan'],
ai:{
order:7,
result:{
player:1,
},
}
},
longfeizhen:{
type:'zhenfa',
recastable:true,
enable:function(card,player){
return player.next.siege(player);
},
filterTarget:function(card,player,target){
if(target.getCards('he').length==0) return false;
return target==player.next||target==player.previous;
},
selectTarget:-1,
content:function(){
"step 0"
player.choosePlayerCard(target,'he',true);
"step 1"
target.discard(result.buttons[0].link);
"step 2"
if(target==targets[targets.length-1]){
player.draw();
}
},
mode:['guozhan'],
ai:{
order:10,
result:{
target:-1,
player:1
},
}
},
huyizhen:{
type:'zhenfa',
recastable:true,
enable:function(card,player){
return player.siege(player.next)||player.siege(player.previous);
},
filterTarget:function(card,player,target){
return player.siege(target);
},
selectTarget:-1,
content:function(){
"step 0"
player.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){
return get.type(card)!='basic';
}).ai=function(card){
if(get.effect(target,{name:'sha'},player,player)>0){
return 6-get.value(card);
}
return 0;
};
"step 1"
if(result.bool){
player.useCard({name:'sha'},result.cards,target,false);
}
"step 2"
if(target==player.next) event.player2=player.next.next;
else event.player2=player.previous.previous;
event.player2.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){
return get.type(card)!='basic';
}).ai=function(card){
if(get.effect(target,{name:'sha'},event.player2,event.player2)>0){
return 6-get.value(card);
}
return 0;
};
"step 3"
if(result.bool){
event.player2.useCard({name:'sha'},result.cards,target,false);
}
},
mode:['guozhan'],
ai:{
order:7,
result:{
target:-2,
},
}
},
niaoxiangzhen:{
type:'zhenfa',
recastable:true,
enable:true,
filterTarget:function(card,player,target){
if(player.identity==target.identity) return false;
if(target.identity=='unknown'||target.identity=='ye') return false;
return target.identity==target.next.identity||target.identity==target.previous.identity
},
selectTarget:-1,
content:function(){
"step 0"
var next=target.chooseToRespond({name:'shan'});
next.ai=function(card){
if(get.damageEffect(target,player,target)>=0) return 0;
return 1;
};
next.autochoose=lib.filter.autoRespondShan;
"step 1"
if(result.bool==false){
target.damage();
}
},
ai:{
basic:{
order:9,
useful:1
},
result:{
target:-1.5,
},
tag:{
respond:1,
respondShan:1,
damage:1,
}
},
mode:['guozhan'],
},
},
skill:{
},
translate:{
zhenfa:'阵法',
changshezhen:'长蛇阵',
pozhenjue:'破阵决',
tianfuzhen:'天覆阵',
dizaizhen:'地载阵',
fengyangzhen:'风扬阵',
yunchuizhen:'云垂阵',
qixingzhen:'七星阵',
shepanzhen:'蛇蟠阵',
shepanzhen_bg:'列',
yunchuizhen_bg:'垂',
longfeizhen:'龙飞阵',
huyizhen:'虎翼阵',
niaoxiangzhen:'鸟翔阵',
niaoxiangzhen_info:'令所有非你阵营的队列的角色今次打出一张闪或者受到1点伤害。',
qixingzhen_info:'弃置所有围攻你的角色各一张牌,然后视为对所有你围攻的角色使用一张不计入出杀次数的杀。',
// longfeizhen_info:'弃置围攻你的角色各一张牌,然后摸一张牌。',
// qixingzhen_info:'令我方所有角色进入围攻状态。',
// shepanzhen_info:'令我方所有角色进入队列状态。',
// yunchuizhen_info:'令所有围攻角色获得技能〖无双〗,直到其首次造成伤害。',
// fengyangzhen_info:'令所有被围攻角色获得技能〖飞影〗,直到其首次受到伤害。',
dizaizhen_info:'所有小势力角色摸一张牌。',
changshezhen_info:'若你处于队列中,与你同一队列的所有角色摸一张牌,否则将与你逆时针距离最近的同势力角色移至你下家。',
// pozhenjue_info:'将所有角色的顺序随机重排。',
tianfuzhen_info:'所有大势力角色弃置一张牌。'
},
list:[
["diamond",1,'changshezhen'],
["club",1,'changshezhen'],
// ["spade",1,'changshezhen'],
// ["heart",1,'changshezhen'],
["diamond",2,'tianfuzhen'],
// ["club",2,'tianfuzhen'],
["spade",2,'tianfuzhen'],
["heart",2,'tianfuzhen'],
["diamond",3,'dizaizhen'],
// ["club",3,'dizaizhen'],
["spade",3,'dizaizhen'],
["heart",3,'dizaizhen'],
// ["diamond",4,'fengyangzhen'],
// ["club",4,'fengyangzhen'],
// ["spade",4,'fengyangzhen'],
// ["heart",4,'fengyangzhen'],
// ["diamond",5,'zhonghuangzhen'],
// ["club",5,'zhonghuangzhen'],
// ["spade",5,'zhonghuangzhen'],
// ["heart",5,'zhonghuangzhen'],
// ["diamond",6,'huyizhen'],
// ["club",6,'huyizhen'],
// ["spade",6,'huyizhen'],
// ["heart",6,'huyizhen'],
["diamond",7,'qixingzhen'],
["club",7,'qixingzhen'],
["spade",7,'qixingzhen'],
// ["heart",7,'qixingzhen'],
// ["diamond",8,'shepanzhen'],
// ["club",8,'shepanzhen'],
// ["spade",8,'shepanzhen'],
// ["heart",8,'shepanzhen'],
// ["diamond",9,'longfeizhen'],
// ["club",9,'longfeizhen'],
// ["spade",9,'longfeizhen'],
// ["heart",9,'longfeizhen'],
["diamond",11,'niaoxiangzhen'],
// ["club",11,'niaoxiangzhen'],
["spade",11,'niaoxiangzhen'],
["heart",11,'niaoxiangzhen'],
// ["diamond",12,'yunchuizhen'],
// ["club",12,'yunchuizhen'],
// ["spade",12,'yunchuizhen'],
// ["heart",12,'yunchuizhen'],
// ["diamond",13,'pozhenjue'],
// ["club",13,'pozhenjue'],
// ["spade",13,'pozhenjue'],
//["heart",13,'pozhenjue'],
],
};
});