538 lines
13 KiB
JavaScript
538 lines
13 KiB
JavaScript
mode.mowang={
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game:{
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start:function(){
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var next=game.createEvent('game',false);
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next.content=function(){
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"step 0"
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game.import('boss');
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"step 1"
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game.load();
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}
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},
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},
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character:{
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boss_zuiqiangshenhua:['male','qun',8,['mashu','wushuang','baonu'],['boss']],
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boss_baonuzhanshen:['male','qun',4,['mashu','wushuang','xiuluo','shenwei','shenji'],['boss']],
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boss_gaodayihao:['male','shu',1,['gd_juejing','gd_longhun'],['boss']],
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boss_nianshou:['male','qun',10,['nianrui','qixiang1','qixiang2','jixing'],['boss']],
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boss_hanxu:['male','qun',8,['chonglian','jiankong'],['boss']],
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boss_taiyangshen:['male','wei',8,['youqing','riguang','ty_wuxie','kaikeng'],['boss']],
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boss_paracel:['female','wei',6,['zhiji','liuli','feiying','ganglie','kongcheng','zaiqi'],['boss']],
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boss_ailue:['female','qun',6,['shuihu','guiyin'],['boss']],
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boss_nvwang:['female','wei',6,['wangshou','luanji','wanggong'],['boss']],
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boss_qiongmei:['female','qun',3,['qiongmei','xiyu'],['boss']],
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},
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skill:{
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taoyuan:{
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inherit:'biyue'
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},
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baonu:{
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trigger:{player:'damageEnd'},
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forced:true,
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filter:function(event,player){
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return player.hp<=4
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},
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content:function(){
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var hp=player.hp;
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player.init('boss_baonuzhanshen');
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player.hp=hp;
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player.update();
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while(_status.event.name!='phaseLoop'){
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_status.event=_status.event.parent;
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}
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_status.event.player=player;
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_status.event.step=0;
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_status.loopType=0;
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}
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},
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xiuluo:{
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trigger:{player:'phaseBegin'},
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frequent:true,
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filter:function(event,player){
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return player.num('j')>0;
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},
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content:function(){
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player.chooseToDiscard(2,'hj',function(card){
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if(ui.selected.cards.length==0) return true;
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if(get.position(ui.selected.cards[0])=='h'){
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if(get.position(card)!='j') return false;
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}
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if(get.position(ui.selected.cards[0])=='j'){
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if(get.position(card)!='h') return false;
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}
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return get.suit(card)==get.suit(ui.selected.cards[0])
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},'是否一张手牌来弃置一张花色相同的判定牌?').ai=function(card){
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return 11-ai.get.value(card);
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}
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}
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},
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shenwei:{
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group:['shenwei1','shenwei2']
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},
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shenwei1:{
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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content:function(){
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trigger.num+=2;
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}
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},
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shenwei2:{
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mod:{
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maxHandcard:function(player,current){
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return current+2;
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}
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}
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},
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shenji:{
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mod:{
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selectTarget:function(card,player,range){
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if(!player.get('e','1')&&card.name=='sha') range[1]=3;
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},
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}
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},
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nianrui:{
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trigger:{player:'phaseDrawBegin'},
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forced:true,
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content:function(){
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trigger.num+=2;
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}
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},
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jixing:{
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trigger:{player:'phaseBegin'},
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forced:true,
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content:function(){
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player.recover(2);
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}
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},
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qixiang1:{
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trigger:{player:'judge'},
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forced:true,
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filter:function(event,player){
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if(event.card){
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return (event.card.name=='lebu'||event.card.viewAs=='lebu');
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}
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},
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content:function(){
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player.addTempSkill('qixiang3','phaseJudgeAfter');
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}
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},
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qixiang2:{
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trigger:{player:'judge'},
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forced:true,
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filter:function(event,player){
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if(event.card){
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return (event.card.name=='bingliang'||event.card.viewAs=='bingliang');
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}
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},
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content:function(){
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player.addTempSkill('qixiang3','phaseJudgeAfter');
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}
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},
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qixiang3:{
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mod:{
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suit:function(card,suit){
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if(suit=='diamond') return 'heart';
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if(suit=='spade') return 'club';
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}
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}
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},
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hlg_dieDraw:{
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trigger:{global:'dieAfter'},
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filter:function(event,player){
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return player!=game.zhu;
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},
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prompt:'是否摸一张牌?',
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content:function(){
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player.draw();
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}
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},
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hlg_chongzhu:{
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enable:'phaseUse',
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filter:function(event,player){
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var cards=player.get('h');
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for(var i=0;i<cards.length;i++){
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if(get.info(cards[i]).chongzhu||get.subtype(cards[i])=='equip1') return true;
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}
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return false;
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},
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filterCard:function(card){
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return get.info(card).chongzhu||get.subtype(card)=='equip1';
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},
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content:function(){
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player.draw();
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},
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ai:{
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result:{
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player:function(player){
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if(player==game.zhu) return 2;
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return ai.get.value(get.card(),player)-5;
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}
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},
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order:11
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}
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},
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chonglian:{
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trigger:{player:'damageEnd'},
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forced:true,
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filter:function(event,player){
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return (event.source!=undefined);
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},
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content:function(){
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trigger.source.clearSkills();
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trigger.source.maxHp=3;
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if(trigger.source.hp>3) trigger.source.hp=3;
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trigger.source.update();
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}
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},
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jiankong:{
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trigger:{global:'drawEnd'},
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frequent:true,
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filter:function(event,player){
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return event.player!=player;
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},
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content:function(){
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player.draw();
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}
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},
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ns_damage:{
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trigger:{player:'damageEnd'},
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forced:true,
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popup:false,
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filter:function(event,player){
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return player==game.zhu
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},
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content:function(){
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player.hp=player.maxHp;
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player.update();
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}
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},
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youqing:{
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trigger:{player:'loseHpBefore'},
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forced:true,
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content:function(){
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trigger.finish();
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trigger.untrigger();
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}
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},
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riguang:{
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enable:'phaseUse',
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selectTarget:-1,
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usable:1,
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filterTarget:function(card,player,target){
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return target!=player;
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},
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content:function(){
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"step 0"
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target.chooseToRespond({name:'shan'});
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"step 1"
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if(result.bool==false){
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target.damage('fire');
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}
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},
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ai:{
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result:{
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target:-1.5,
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},
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order:9,
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}
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},
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ty_wuxie:{
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trigger:{player:'phaseBegin'},
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forced:true,
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content:function(){
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player.gain(player.judges.slice(0));
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}
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},
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kaikeng:{
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trigger:{global:['respondEnd','discardEnd']},
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frequent:true,
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filter:function(event,player){
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return event.player!=player;
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},
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content:function(){
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player.draw();
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}
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},
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shuihu:{
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trigger:{player:'phaseDrawBefore'},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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for(var i=0;i<game.players.length;i++){
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if(game.players[i]!=player&&game.players[i].num('h')){
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player.gain(game.players[i].get('h').randomGet());
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game.players[i].$give(1,player);
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}
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}
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}
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},
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guiyin:{
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trigger:{player:'phaseUseBefore'},
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check:function(event,player){
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return player.num('h')<player.hp;
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},
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content:function(){
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player.skip('phaseDiscard');
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trigger.untrigger();
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trigger.finish();
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player.draw(3);
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}
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},
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wangshou:{
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trigger:{player:'damageEnd'},
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forced:true,
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content:function(){
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player.draw(3);
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}
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},
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wanggong:{
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trigger:{source:'dieAfter'},
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forced:true,
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content:function(){
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player.draw(3)
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}
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},
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qiongmei:{
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trigger:{player:'phaseEnd'},
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frequent:true,
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content:function(){
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"step 0"
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if(event.cards==undefined) event.cards=[];
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player.judge(function(card){
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if(get.suit(card)!='spade') return 1.5;
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return -1.5;
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});
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"step 1"
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if(result.judge>0){
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event.cards.push(result.card);
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if(lib.config.auto_skill==false){
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player.chooseBool('是否再次发动?');
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}
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else{
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event._result={bool:true};
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}
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}
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else{
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player.gain(event.cards);
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event.finish();
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}
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"step 2"
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if(result.bool){
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event.goto(0);
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}
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else{
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player.gain(event.cards);
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}
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}
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},
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xiyu:{
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trigger:{player:'damageBefore'},
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filter:function(event,player){
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if(!event.source) return false;
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return player.num('h')<=event.source.num('h')||
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player.num('h')<=event.source.hp;
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},
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content:function(){
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trigger.untrigger();
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trigger.finish();
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trigger.source.draw();
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}
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},
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gd_juejing:{
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group:['gd_juejing1','gd_juejing2']
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},
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gd_juejing1:{
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trigger:{player:'phaseDrawBegin'},
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priority:-10,
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forced:true,
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content:function(){
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trigger.num=0;
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}
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},
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gd_juejing2:{
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trigger:{player:'loseEnd'},
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forced:true,
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filter:function(event,player){
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return (player.num('h')<4);
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},
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content:function(){
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player.draw(4-player.num('h'));
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}
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},
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gd_longhun:{
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group:['gd_longhun1','gd_longhun2','gd_longhun3','gd_longhun4']
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},
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gd_longhun1:{
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张红桃牌当桃使用',
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viewAs:{name:'tao'},
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filterCard:function(card){
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return get.suit(card)=='heart';
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}
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},
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gd_longhun2:{
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张方片牌当火杀使用或打出',
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viewAs:{name:'sha',nature:'fire'},
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filterCard:function(card){
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return get.suit(card)=='diamond';
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}
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},
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gd_longhun3:{
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张黑桃牌当无懈可击使用',
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viewAs:{name:'wuxie'},
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filterCard:function(card){
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return get.suit(card)=='spade';
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}
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},
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gd_longhun4:{
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enable:['chooseToUse','chooseToRespond'],
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prompt:'将一张梅花牌当闪打出',
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viewAs:{name:'shan'},
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filterCard:function(card){
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return get.suit(card)=='club';
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}
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}
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},
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translate:{
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boss_zuiqiangshenhua:'神吕布·最强神话',
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boss_baonuzhanshen:'神吕布·暴怒战神',
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baonu:'暴怒',
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baonu2:'暴怒',
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baonu3:'暴怒',
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hlg_dieDraw:'重整',
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hlg_chongzhu:'重铸',
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xiuluo:'修罗',
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shenwei:'神威',
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shenwei1:'神威',
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shenwei2:'神威',
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chonglian:'重练',
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jiankong:'监控',
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jiankong_info:'每当有其他角色摸牌,你可以立即摸一张牌',
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chonglian_info:'锁定技,对你造成伤害的角色立即失去所有技能,若体力上限高于3则降至3',
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xiuluo_info:'回合开始阶段,你可以弃一张手牌来弃置你判断区里的一张延时类锦囊(必须花色相同)',
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shenwei_info:'锁定技,摸牌阶段,你额外摸两张牌,你的手牌上限+2',
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shenji:'没装备武器时,你使用的杀可指定至多3名角色为目标',
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boss_nianshou:'年兽',
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nianrui:'年瑞',
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qixiang1:'祺祥',
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qixiang2:'祺祥',
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jixing:'吉兴',
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nianrui_info:'摸牌阶段,你额外摸两张牌',
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jixing_info:'回合开始阶段,你回复两点体力',
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qixiang1_info:'乐不思蜀判定时,你的方块判定牌视为红桃;兵粮寸断判定时,你的黑桃判定牌视为草花',
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boss_hanxu:'韩旭',
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boss_taiyangshen:'太阳神',
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youqing:'有情',
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youqing_info:'锁定技,你不能流失体力',
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riguang:'日光',
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riguang_info:'出牌阶段,你可令所有角色今次打出一张闪,否则受到一点火焰伤害,每阶段限一次',
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ty_wuxie:'无懈',
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ty_wuxie_info:'锁定技,回合开始阶段,你将所有判定区内的牌收入手牌',
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kaikeng:'开坑',
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kaikeng_info:'每当有其他角色打出或弃置卡牌,你可以立即摸一张牌',
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boss_paracel:'Paracel',
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boss_ailue:'宇文天启',
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shuihu:'水浒',
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guiyin:'鬼隐',
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shuihu_info:'你可以放弃摸牌,并从每名其他角色中抽取一张手牌',
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guiyin_info:'你可以跳过出牌阶段和弃牌阶段,并摸X张牌,X为场上现存角色数的一半,向下取整',
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boss_nvwang:'女王受·虫',
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wangshou:'王受',
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wangshou_info:'锁定技,每当你受到一次伤害,你立即摸3张牌',
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wanggong:'王攻',
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wanggong_info:'锁定技,每当你受杀死一名角色,你立即摸3张牌',
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boss_qiongmei:'爱上穹妹的某',
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qiongmei:'穹妹',
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qiongmei_info:'回合结束阶段,你可以进行判定,若不为黑桃则可以继续判定,判定结束后将判定成功的牌收入手牌',
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xiyu:'惜玉',
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xiyu_info:'每当你即将受到伤害时,若你的手牌数不大于伤害来源的手牌数或体力值,你可以防止此伤害,并令伤害来源摸一张牌',
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boss_gaodayihao:'高达一号',
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gd_juejing:'绝境',
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gd_juejing1:'绝境',
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gd_juejing2:'绝境',
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gd_longhun:'龙魂',
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gd_longhun1:'龙魂 ♥︎',
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gd_longhun2:'龙魂 ♦︎',
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gd_longhun3:'龙魂 ♠︎',
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gd_longhun4:'龙魂 ♣︎',
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gd_juejing_info:'锁定技,摸牌阶段,你不摸牌,你的手牌数永远为4。',
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gd_longhun_info:'你的牌可以按以下规则使用或打出:红桃当桃,方块当火杀,梅花当闪,黑桃当无懈可击',
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},
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scene:[
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{
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title:'虎牢关',
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versus:3,
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boss:'boss_zuiqiangshenhua',
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global:['hlg_chongzhu','hlg_dieDraw'],
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disable:['_chongzhu'],
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forbid:['caiwenji'],
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maxShuffle:1,
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loopType:1,
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chongzheng:6
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},
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{
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title:'高达一号',
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versus:7,
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boss:'boss_gaodayihao',
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},
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{
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title:'年兽(计时)',
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boss:'boss_nianshou',
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versus:3,
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prepare:function(){
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_status.damage=0;
|
||
var node=ui.create.div(ui.system);
|
||
node.innerHTML=300;
|
||
var count=300;
|
||
var timer=setInterval(function(){
|
||
if(count){
|
||
count--;node.innerHTML=count;
|
||
}
|
||
else{
|
||
clearInterval(timer);
|
||
if(!_status.over) game.over();
|
||
}
|
||
},1000);
|
||
},
|
||
global:['ns_damage']
|
||
},
|
||
{
|
||
title:'年兽',
|
||
boss:'boss_nianshou',
|
||
versus:3,
|
||
},
|
||
{
|
||
title:'韩旭',
|
||
boss:'boss_hanxu',
|
||
versus:7,
|
||
remove:['zhuge']
|
||
},
|
||
{
|
||
title:'太阳神',
|
||
boss:'boss_taiyangshen',
|
||
versus:7,
|
||
},
|
||
{
|
||
title:'Paracel',
|
||
boss:'boss_paracel',
|
||
versus:3,
|
||
},
|
||
{
|
||
title:'宇文天启',
|
||
boss:'boss_ailue',
|
||
versus:6,
|
||
},
|
||
{
|
||
title:'女王受·虫',
|
||
boss:'boss_nvwang',
|
||
versus:3,
|
||
},
|
||
{
|
||
title:'爱上穹妹的某',
|
||
boss:'boss_qiongmei',
|
||
versus:6,
|
||
},
|
||
],
|
||
} |