noname/card/yunchou.js

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card.yunchou={
card:{
suolianjia:{
fullskin:true,
type:"equip",
subtype:"equip2",
skills:['suolianjia'],
onEquip:function(){
if(player.isLinked()==false) player.link();
},
onLose:function(){
if(player.isLinked()) player.link();
},
ai:{
basic:{
equipValue:5
},
},
},
chenhuodajie:{
fullskin:true,
type:'trick',
content:function(){
if(target.num('he')){
player.gainPlayerCard('he',target,true);
}
},
ai:{
order:1,
useful:6,
value:6,
result:{
target:-1
},
tag:{
loseCard:1
}
}
},
shushangkaihua:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
multitarget:true,
multiline:true,
filterTarget:function(card,player,target){
var num=target.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('h')<num) return false;
}
return true;
},
content:function(){
var num=[];
for(var i=0;i<targets.length;i++){
if(targets[i]==player){
num.push(2);
}
else{
num.push(1);
}
}
if(!targets.contains(player)){
targets.add(player);
}
game.asyncDraw(targets,num);
},
ai:{
order:1,
value:5,
result:{
target:1,
player:0.1,
}
}
},
yihuajiemu:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
if(target.isMin()) return false;
if(ui.selected.targets.length){
return target.get('e',{subtype:'equip5'}).length==0;
}
else{
return target.get('e',{subtype:'equip5'}).length>0;
}
},
selectTarget:2,
multitarget:true,
content:function(){
if(targets[0].get('e','5')){
targets[0].$give(targets[0].get('e','5'),targets[1]);
targets[1].equip(targets[0].get('e','5'));
game.delay();
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e',{subtype:'equip5'}).length){
if(ai.get.attitude(target,player)>0){
return -0.5;
}
return -1;
}
return 1;
}
},
tag:{
loseCard:1
}
}
},
fudichouxin:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return player!=target&&target.get('h').length;
},
content:function(){
"step 0"
player.chooseToCompare(target).clear=false;
"step 1"
if(result.bool){
player.gain([result.player,result.target]);
result.player.clone.moveDelete(player);
result.target.clone.moveDelete(player);
game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
}
else if(!result.cancelled){
result.player.clone.delete();
result.target.clone.delete();
game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
}
},
ai:{
order:4,
result:{
target:function(player){
if(player.get('h').length<=1) return 0;
return -1;
},
player:function(player){
if(player.get('h').length<=1) return 0;
return 0.5;
}
},
tag:{
loseCard:1
}
}
},
shuiyanqijun:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target.num('e');
},
selectTarget:-1,
content:function(){
if(target.num('e')) target.chooseToDiscard('e',true);
},
ai:{
order:9,
result:{
target:function(player,target){
if(target.num('e')) return -1;
return 0;
}
},
tag:{
multitarget:1,
multineg:1
}
}
},
toulianghuanzhu:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target.num('h')>0;
},
selectTarget:2,
multitarget:true,
targetprompt:['被拿牌','得牌'],
content:function(){
"step 0"
targets[0].addTempSkill('toulianghuanzhu2','phaseAfter');
var hs=targets[0].get('h');
event.num=Math.min(2,hs.length);
if(event.num){
targets[1].gain(hs.randomGets(event.num));
targets[0].$give(event.num,targets[1]);
game.delay();
}
else{
event.finish();
}
"step 1"
if(targets[1].num('h')){
if(_status.auto&&targets[1]==game.me){
game.delay();
}
targets[1].chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(targets[0])).ai=ai.get.disvalue;
}
else{
event.finish();
}
"step 2"
targets[0].gain(result.cards);
targets[1].$give(event.num,targets[0]);
},
ai:{
order:6.5,
tag:{
loseCard:1,
multitarget:1,
multineg:1
},
result:{
target:function(player,target){
if(ui.selected.targets.length){
if(target==player&&target.num('h')<=1) return 0;
return 0.5;
}
if(target.skills.contains('toulianghuanzhu2')) return 0;
return -0.5;
}
},
wuxie:function(){
return 0;
},
useful:3,
value:4
}
},
hufu:{
fullskin:true,
type:'basic',
ai:{
value:[7.5,5,2],
useful:[7.5,5,2],
}
},
huoshan:{
fullskin:true,
type:'delay',
enable:function(card,player){
return (lib.filter.judge(card,player,player));
},
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player==target);
},
selectTarget:[-1,-1],
judge:function(card){
if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
return 0;
},
effect:function(){
if(result.judge){
player.damage(2,'fire','nosource');
var players=get.players();
for(var i=0;i<game.players.length;i++){
if(get.distance(player,game.players[i])<=1&&player!=game.players[i]){
game.players[i].damage(1,'fire','nosource');
}
}
}
else{
if(!card.expired){
var target=player.next;
for(var iwhile=0;iwhile<10;iwhile++){
if(target.num('j','huoshan')){
target=target.next;
}
else{
break;
}
}
if(target.num('j','huoshan')||target==player){
ui.discardPile.appendChild(card);
}
else{
if(card.name!='huoshan'){
target.addJudge('huoshan',card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
}
},
cancel:function(){
if(!card.expired){
var target=player.next;
for(var iwhile=0;iwhile<10;iwhile++){
if(target.num('j','huoshan')){
target=target.next;
}
else{
break;
}
}
if(target.num('j','huoshan')||target==player){
ui.discardPile.appendChild(card);
}
else{
if(card.name!='huoshan'){
target.addJudge('huoshan',card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
},
ai:{
basic:{
useful:0,
value:0,
},
order:1,
result:{
target:function(player,target){
var rejudge,num=0;
for(var i=0;i<game.players.length;i++){
for(var j=0;j<game.players[i].skills.length;j++){
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
if(rejudge!=undefined){
if(ai.get.attitude(target,game.players[i])>0&&
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
else num-=rejudge;
}
}
}
if(num>0) return num;
if(num==0){
if(lib.config.mode=='identity'){
if(target.identity=='nei') return 1;
var situ=ai.get.situation();
if(target.identity=='fan'){
if(situ>1) return 1;
}
else{
if(situ<-1) return 1;
}
}
else if(lib.config.mode=='guozhan'){
if(target.identity=='ye') return 1;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='unknown') return -1;
}
if(get.population(target.identity)==1){
if(target.maxHp>2&&target.hp<2) return 1;
if(game.players.length<3) return -1;
if(target.hp<=2&&target.num('he')<=3) return 1;
}
}
}
return -1;
}
},
tag:{
// damage:1,
// natureDamage:1,
// fireDamage:1,
}
}
},
hongshui:{
type:'delay',
enable:function(card,player){
return (lib.filter.judge(card,player,player));
},
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player==target);
},
selectTarget:[-1,-1],
judge:function(card){
if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
return 0;
},
fullskin:true,
effect:function(){
if(result.judge){
if(player.num('he')==0) player.loseHp();
else{
player.discard(player.get('he').randomGets(3));
}
var players=get.players();
for(var i=0;i<players.length;i++){
var dist=get.distance(player,players[i]);
if(dist<=2&&player!=players[i]){
var cs=players[i].get('he');
if(cs.length==0) players[i].loseHp();
else{
players[i].discard(cs.randomGets(3-Math.max(1,dist)));
}
}
}
}
else{
if(!card.expired){
var target=player.next;
for(var iwhile=0;iwhile<10;iwhile++){
if(target.num('j','hongshui')){
target=target.next;
}
else{
break;
}
}
if(target.num('j','hongshui')||target==player){
ui.discardPile.appendChild(card);
}
else{
if(card.name!='hongshui'){
target.addJudge('hongshui',card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
}
},
cancel:function(){
if(!card.expired){
var target=player.next;
for(var iwhile=0;iwhile<10;iwhile++){
if(target.num('j','hongshui')){
target=target.next;
}
else{
break;
}
}
if(target.num('j','hongshui')||target==player){
ui.discardPile.appendChild(card);
}
else{
if(card.name!='hongshui'){
target.addJudge('hongshui',card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
},
ai:{
basic:{
useful:0,
value:0,
},
order:1,
result:{
target:function(player,target){
var rejudge,num=0;
for(var i=0;i<game.players.length;i++){
for(var j=0;j<game.players[i].skills.length;j++){
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
if(rejudge!=undefined){
if(ai.get.attitude(target,game.players[i])>0&&
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
else num-=rejudge;
}
}
}
if(num>0) return num;
if(num==0){
if(lib.config.mode=='identity'){
if(target.identity=='nei') return 1;
var situ=ai.get.situation();
if(target.identity=='fan'){
if(situ>0) return 1;
}
else{
if(situ<0) return 1;
}
}
else if(lib.config.mode=='guozhan'){
if(game.players.length<=2) return -1;
if(target.identity=='ye') return 1;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='unknown') return -1;
}
if(get.population(target.identity)==1){
return 1;
}
}
}
return -1;
}
},
}
},
liuxinghuoyu:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:true,
content:function(){
"step 0"
target.chooseToDiscard('he',2).ai=function(card){
if(target.hasSkillTag('nofire')) return 0;
if(ai.get.damageEffect(target,player,target,'fire')>=0&&
!target.hasSkillTag('maixie')) return 0;
if(player.get('s').contains('xinwuyan')) return 0;
if(target.get('s').contains('xinwuyan')) return 0;
if(card.name=='tao') return 0;
if(target.hp==1&&card.name=='jiu') return 0;
if(target.hp==1&&get.type(card)!='basic'){
return 10-ai.get.value(card);
}
return 8-ai.get.value(card);
};
"step 1"
if(!result.bool){
target.damage('fire');
}
},
ai:{
basic:{
order:4,
value:7,
useful:2,
},
result:{
target:function(player,target){
if(target.hasSkillTag('nofire')) return 0;
var nh=target.num('he');
if(target==player) nh--;
switch(nh){
case 0:case 1:return -2;
case 2:return -1.5;
case 3:return -1;
default:return -0.7;
}
}
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
discard:1,
loseCard:1,
position:'he',
}
}
},
dujian:{
fullskin:true,
type:'basic',
enable:true,
filterTarget:function(card,player,target){
return target.num('h')>0;
},
content:function(){
"step 0"
if(target.num('h')==0||player.num('h')==0){
event.finish();
return;
}
player.chooseCard(true);
"step 1"
event.card1=result.cards[0];
var rand=Math.random()<0.5;
target.chooseCard(true).ai=function(card){
if(rand) return Math.random();
return ai.get.value(card);
};
"step 2"
event.card2=result.cards[0];
ui.arena.classList.add('thrownhighlight');
game.addVideo('thrownhighlight1');
player.$compare(event.card1,target,event.card2);
game.delay(4);
"step 3"
game.log(player,'展示了',event.card1);
game.log(target,'展示了',event.card2);
if(get.color(event.card2)==get.color(event.card1)){
player.discard(event.card1).animate=false;
target.$gain2(event.card2);
var clone=event.card1.clone;
if(clone){
clone.style.transition='all 0.5s';
clone.style.transform='scale(1.2)';
clone.delete();
game.addVideo('deletenode',player,get.cardsInfo([clone]));
}
target.loseHp();
}
else{
player.$gain2(event.card1);
target.$gain2(event.card2);
target.addTempSkill('dujian2','phaseBegin');
}
ui.arena.classList.remove('thrownhighlight');
game.addVideo('thrownhighlight2');
},
ai:{
basic:{
order:2,
value:3,
useful:1,
},
result:{
player:function(player,target){
if(player.num('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){
if(typeof _status.event.filterCard=='function'&&
_status.event.filterCard({name:'dujian'})){
return -10;
}
if(_status.event.skill){
var viewAs=get.info(_status.event.skill).viewAs;
if(viewAs=='dujian') return -10;
if(viewAs&&viewAs.name=='dujian') return -10;
}
}
return 0;
},
target:function(player,target){
if(target.skills.contains('dujian2')||target.num('h')==0) return 0;
if(player.num('h')<=1) return 0;
return -1.5;
}
},
tag:{
loseHp:1
}
}
},
qiankundai:{
fullskin:true,
type:'equip',
subtype:'equip5',
onLose:function(){
player.draw();
},
skills:['qiankundai'],
ai:{
order:9.5,
basic:{
equipValue:function(card,player){
if(player.num('h','qiankundai')) return 6;
return 1;
}
}
}
},
},
skill:{
suolianjia:{
trigger:{player:'damageBefore'},
filter:function(event){
if(event.source&&event.source.num('s','unequip')) return;
if(event.nature) return true;
},
forced:true,
content:function(){
trigger.untrigger();
trigger.finish();
},
ai:{
nofire:true,
nothunder:true,
effect:{
target:function(card,player,target,current){
if(get.tag(card,'natureDamage')) return 'zerotarget';
if(card.name=='tiesuo'){
return [0,0];
}
}
}
}
},
toulianghuanzhu2:{},
_chenhuodajie:{
trigger:{global:'damageEnd'},
direct:true,
filter:function(event,player){
if(event.player==player) return false;
if(!event.player.num('he')) return false;
if(player.num('h','chenhuodajie')) return true;
var mn=player.get('e','5');
if(mn&&mn.name=='muniu'&&mn.cards&&mn.cards.length){
for(var i=0;i<mn.cards.length;i++){
if(mn.cards[i].name=='chenhuodajie') return true;
}
}
return false;
},
content:function(){
player.chooseToUse('是否对'+get.translation(trigger.player)+'使用趁火打劫?',function(card,player){
if(card.name!='chenhuodajie') return false;
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
if(mod!='unchanged') return mod;
return true;
},trigger.player,-1).targetRequired=true;
}
},
dujian2:{},
qiankundai:{
mod:{
maxHandcard:function(player,num){
return num+1;
}
},
},
_hufu_sha:{
enable:['chooseToRespond','chooseToUse'],
filter:function(event,player){
return player.num('h','hufu')>0;
},
filterCard:{name:'hufu'},
viewAs:{name:'sha'},
prompt:'将一张虎符当杀使用或打出',
check:function(card){return 1},
ai:{
order:1,
useful:7.5,
value:7.5
}
},
_hufu_shan:{
enable:['chooseToRespond','chooseToUse'],
filter:function(event,player){
return player.num('h','hufu')>0;
},
filterCard:{name:'hufu'},
viewAs:{name:'shan'},
prompt:'将一张虎符当闪使用或打出',
check:function(){return 1},
ai:{
order:1,
useful:7.5,
value:7.5
}
},
_hufu_jiu:{
enable:['chooseToRespond','chooseToUse'],
filter:function(event,player){
return player.num('h','hufu')>0;
},
filterCard:{name:'hufu'},
viewAs:{name:'jiu'},
prompt:'将一张虎符当酒使用',
check:function(){return 1},
},
},
translate:{
suolianjia:'锁链甲',
suolianjia_info:'锁定技,你防止即将受到的属性伤害,当装备时进入连环状态,当卸下时解除连环状态',
suolianjia_bg:'链',
geanguanhuo:'隔岸观火',
geanguanhuo_info:'指定任意两名角色进行拚点拚点输的一方掉1点血若点数一样则使用该锦囊的角色掉1点血。拚点的牌不用丢弃。',
toulianghuanzhu:'偷梁换柱',
toulianghuanzhu_info:'令一名角色获得另一名角色的两张手牌,然后还回两张手牌',
toulianghuanzhu_bg:'柱',
yihuajiemu:'移花接木',
yihuajiemu_info:'将一名角色的宝物牌转移至另一名角色',
fudichouxin:'釜底抽薪',
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
shuiyanqijun:'水攻',
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
shushangkaihua:'树上开花',
shushangkaihua_info:'使用者与手牌数最少的所有角色各摸一张牌',
chenhuodajie:'趁火打劫',
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
huoshan:'火山',
huoshan_info:'出牌阶段对自己使用。若判定结果为红桃2~9则目标角色受到2点火焰伤害距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9将之移动到下家的判定区里。',
hongshui:'洪水',
hongshui_info:'出牌阶段对自己使用。若判定结果为梅花2~9该角色随机弃置3张牌距离该角色为X的角色随机弃置3-X张牌若没有牌则失去一点体力X至少为1',
liuxinghuoyu:'流星火羽',
liuxinghuoyu_info:'出牌阶段对一名角色使用令目标弃置2张牌或受到一点火焰伤害',
dujian:'毒箭',
dujian_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其展示一张手牌,若与你选择的手牌颜色相同,其流失一点体力',
qiankundai:'乾坤袋',
qiankundai_info:'你的手牌上限+1。当你失去该装备时你摸取一张牌。',
hufu:'虎符',
hufu_bg:'符',
_hufu_sha:'符杀',
_hufu_shan:'符闪',
_hufu_jiu:'符酒',
hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出',
},
list:[
['heart',1,'hufu'],
['spade',1,'hufu'],
['club',1,'qiankundai'],
['heart',6,'huoshan','fire'],
['club',7,'hongshui'],
['diamond',3,'liuxinghuoyu','fire'],
['heart',6,'liuxinghuoyu','fire'],
['heart',9,'liuxinghuoyu','fire'],
['spade',3,'dujian'],
['club',11,'dujian'],
['club',12,'dujian'],
['heart',3,'yihuajiemu'],
["diamond",3,'guohe'],
['diamond',4,'fudichouxin'],
['diamond',1,'yihuajiemu'],
['club',6,'fudichouxin'],
['spade',1,'fudichouxin'],
['club',7,'shuiyanqijun'],
['diamond',7,'yihuajiemu'],
['club',8,'shuiyanqijun'],
['club',8,'guohe'],
['spade',9,'shuiyanqijun'],
['heart',9,'toulianghuanzhu'],
['club',10,'toulianghuanzhu'],
['spade',11,'toulianghuanzhu'],
['spade',13,'guohe'],
['heart',6,'shushangkaihua'],
['club',1,'shushangkaihua'],
['diamond',6,'chenhuodajie'],
['diamond',9,'chenhuodajie'],
['club',3,'chenhuodajie'],
['club',13,'suolianjia'],
],
}