noname/mode/identity.js

1770 lines
51 KiB
JavaScript
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'use strict';
mode.identity={
start:function(){
"step 0"
if(!lib.config.new_tutorial){
ui.arena.classList.add('only_dialog');
}
_status.mode=get.config('identity_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
"step 1"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else if(!_status.connectMode){
if(_status.mode=='zhong'){
game.prepareArena(8);
}
else{
game.prepareArena();
}
if(!lib.config.new_tutorial){
game.delay();
}
}
"step 2"
if(!lib.config.new_tutorial){
_status.new_tutorial=true;
game.saveConfig('version',lib.version);
var clear=function(){
ui.dialog.close();
while(ui.controls.length) ui.controls[0].close();
};
var clear2=function(){
ui.auto.show();
ui.arena.classList.remove('only_dialog');
};
var step1=function(){
ui.create.dialog('欢迎来到无名杀,是否进入新手向导?');
game.saveConfig('new_tutorial',true);
ui.dialog.add('<div class="text center">跳过后,你可以在选项-其它中重置新手向导');
ui.auto.hide();
ui.create.control('跳过向导',function(){
clear();
clear2();
game.resume();
});
ui.create.control('继续',step2);
}
var step2=function(){
if(!lib.config.phonelayout){
clear();
ui.create.dialog('如果你在使用手机,可能会觉得按钮有点小'+
',将布局改成移动可以使按钮变大');
ui.dialog.add('<div class="text center">你可以在选项-外观-布局中更改此设置');
var lcontrol=ui.create.control('使用移动布局',function(){
if(lib.config.phonelayout){
ui.control.firstChild.firstChild.innerHTML='使用移动布局';
game.saveConfig('phonelayout',false);
lib.init.layout('mobile');
}
else{
ui.control.firstChild.firstChild.innerHTML='使用默认布局';
game.saveConfig('phonelayout',true);
lib.init.layout('mobile');
}
});
ui.create.control('继续',step3);
}
else{
step3();
}
};
var step3=function(){
if(lib.config.touchscreen){
clear();
ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
ui.create.control('继续',step4);
}
else{
step4();
}
};
var step4=function(){
clear();
ui.window.classList.add('noclick_important');
ui.click.configMenu();
ui.control.classList.add('noclick_click_important');
ui.control.style.top='calc(100% - 105px)';
ui.create.control('在菜单中,可以进行各项设置',function(){
ui.click.menuTab('选项');
ui.controls[0].replace('如果你感到游戏较卡可以开启流畅模式',function(){
ui.controls[0].replace('在技能一栏中可以设置自动发动或双将禁配的技能',function(){
ui.click.menuTab('武将');
ui.controls[0].replace('在武将或卡牌一栏中单击武将/卡牌可以将其禁用',function(){
ui.click.menuTab('战局');
ui.controls[0].replace('在战局中可以输入游戏命令或者管理录像',function(){
ui.click.menuTab('帮助');
ui.controls[0].replace('在帮助中可以检查更新和下载素材',function(){
ui.click.configMenu();
ui.window.classList.remove('noclick_important');
ui.control.classList.remove('noclick_click_important');
ui.control.style.top='';
step5();
});
});
});
});
});
})
};
var step5=function(){
clear();
ui.create.dialog('如果还有其它问题欢迎来到百度无名杀吧进行交流');
ui.create.control('完成',function(){
clear();
clear2();
game.resume();
})
};
game.pause();
step1();
}
else{
if(!_status.connectMode){
game.showChangeLog();
}
}
"step 3"
if(typeof _status.new_tutorial=='function'){
_status.new_tutorial();
}
delete _status.new_tutorial;
if(lib.storage.test){
lib.config.game_speed='vfast';
_status.auto=true;
ui.auto.classList.add('glow');
}
if(_status.connectMode){
game.waitForPlayer(function(){
if(lib.configOL.identity_mode=='zhong'){
lib.configOL.number=8;
}
});
}
"step 4"
if(_status.connectMode){
_status.mode=lib.configOL.identity_mode;
if(_status.mode=='zhong'){
lib.configOL.number=8;
}
if(lib.configOL.number<2){
lib.configOL.number=2;
}
game.randomMapOL();
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
}
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
_status.brawl.chooseCharacterBefore();
}
game.chooseCharacter();
}
"step 5"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name]);
}
if(game.players.length==2){
game.showIdentity(true);
var map={};
for(var i in lib.playerOL){
map[i]=lib.playerOL[i].identity;
}
game.broadcast(function(map){
for(var i in map){
lib.playerOL[i].identity=map[i];
lib.playerOL[i].setIdentity();
lib.playerOL[i].ai.shown=1;
}
},map);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
if(game.zhu==game.me&&game.zhu.identity!='zhu'&&_status.brawl&&_status.brawl.identityShown){
delete game.zhu;
}
else{
game.zhu.ai.shown=1;
if(game.zhu2){
game.zhong=game.zhu;
game.zhu=game.zhu2;
delete game.zhu2;
}
var enhance_zhu=false;
if(_status.connectMode){
enhance_zhu=(_status.mode!='zhong'&&lib.configOL.enhance_zhu&&get.population('fan')>=3)
}
else{
enhance_zhu=(_status.mode!='zhong'&&get.config('enhance_zhu')&&get.population('fan')>=3);
}
if(enhance_zhu){
var skill;
switch(game.zhu.name){
case 'liubei':skill='jizhen';break;
case 'dongzhuo':skill='hengzheng';break;
case 'sunquan':skill='batu';break;
case 'sp_zhangjiao':skill='tiangong';break;
case 'liushan':skill='shengxi';break;
case 'sunce':skill='ciqiu';break;
case 'yuanshao':skill='geju';break;
case 're_caocao':skill='dangping';break;
case 'caopi':skill='junxing';break;
case 'liuxie':skill='moukui';break;
default:skill='tianming';break;
}
game.broadcastAll(function(player,skill){
player.addSkill(skill);
player.storage.enhance_zhu=skill;
},game.zhu,skill);
}
}
if(lib.storage.test){
if(typeof lib.storage.test=='string'){
if(Math.random()<0.5) game.me.next.init(lib.storage.test);
else game.me.init(lib.storage.test);
}
game.showIdentity();
}
game.syncState();
event.trigger('gameStart');
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
info.push({
name:players[i].name,
name2:players[i].name2,
identity:players[i].identity
});
}
_status.videoInited=true,
game.addVideo('init',null,info);
game.gameDraw(game.zhong||game.zhu||_status.firstAct||game.me);
game.phaseLoop(game.zhong||game.zhu||_status.firstAct||game.me);
},
game:{
getState:function(){
var state={};
for(var i in lib.playerOL){
var player=lib.playerOL[i];
state[i]={identity:player.identity};
if(player==game.zhu){
state[i].zhu=player.isZhu?true:false;
}
if(player==game.zhong){
state[i].zhong=true;
}
state[i].shown=player.ai.shown;
}
return state;
},
updateState:function(state){
for(var i in state){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
if(typeof state[i].zhu=='boolean'){
game.zhu=player;
player.isZhu=state[i].zhu;
}
if(state[i].zhong){
game.zhong=player;
}
player.ai.shown=state[i].shown;
}
}
},
getRoomInfo:function(uiintro){
uiintro.add('<div class="text chat">游戏模式'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
uiintro.add('<div class="text chat">双将模式'+(lib.configOL.double_character?'开启':'关闭'));
if(lib.configOL.identity_mode!='zhong'){
uiintro.add('<div class="text chat">双内奸'+(lib.configOL.double_nei?'开启':'关闭'));
uiintro.add('<div class="text chat">加强主公'+(lib.configOL.enhance_zhu?'开启':'关闭'));
}
uiintro.add('<div class="text chat">出牌时限'+lib.configOL.choose_timeout+'');
uiintro.add('<div class="text chat">屏蔽弱将'+(lib.configOL.ban_weak?'开启':'关闭'));
var last=uiintro.add('<div class="text chat">屏蔽强将'+(lib.configOL.ban_strong?'开启':'关闭'));
if(lib.configOL.banned.length){
last=uiintro.add('<div class="text chat">禁用武将'+get.translation(lib.configOL.banned));
}
if(lib.configOL.bannedcards.length){
last=uiintro.add('<div class="text chat">禁用卡牌'+get.translation(lib.configOL.bannedcards));
}
last.style.paddingBottom='8px';
},
getIdentityList:function(player){
if(player.identityShown) return;
if(player==game.me) return;
if(_status.mode=='zhong'){
if(game.zhu&&game.zhu.isZhu){
return {
fan:'',
zhong:'',
nei:'',
cai:'',
}
}
else{
return {
fan:'',
zhong:'',
nei:'',
zhu:'',
cai:'',
}
}
}
else{
return {
fan:'',
zhong:'',
nei:'',
cai:'',
}
}
},
getVideoName:function(){
var str=get.translation(game.me.name);
if(game.me.name2){
str+='/'+get.translation(game.me.name2);
}
var name=[
str,
get.cnNumber(get.playerNumber())+''+
get.translation(lib.config.mode)+' - '+lib.translate[game.me.identity+'2']
];
return name;
},
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.identity.data;
var identity=game.me.identity;
if(identity=='mingzhong'){
identity='zhong';
}
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['zhu','zhong','nei','fan'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=lib.translate[list[i]+'2']+''+data[list[i]][0]+''+' '+data[list[i]][1]+'<br>';
}
}
lib.config.gameRecord.identity.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
showIdentity:function(me){
for(var i=0;i<game.players.length;i++){
// if(me===false&&game.players[i]==game.me) continue;
game.players[i].identityShown=true;
game.players[i].ai.shown=1;
game.players[i].setIdentity(game.players[i].identity);
if(game.players[i].identity=='zhu'){
game.players[i].isZhu=true;
}
}
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},
checkResult:function(){
if(_status.brawl&&_status.brawl.checkResult){
_status.brawl.checkResult();
return;
}
if(!game.zhu){
if(get.population('fan')==0){
switch(game.me.identity){
case 'fan':game.over(false);break;
case 'zhong':game.over(true);break;
default:game.over();break;
}
}
else if(get.population('zhong')==0){
switch(game.me.identity){
case 'fan':game.over(true);break;
case 'zhong':game.over(false);break;
default:game.over();break;
}
}
return;
}
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
if(game.zhong){
game.zhong.identity='zhong';
}
game.showIdentity();
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
if(game.zhu.classList.contains('dead')){
game.over(false);
}
else{
game.over(true);
}
}
else if(game.me.identity=='nei'){
if(game.players.length==1&&game.me.isAlive()){
game.over(true);
}
else{
game.over(false);
}
}
else{
if((get.population('fan')+get.population('zhong')>0||get.population('nei')>1)&&
game.zhu.classList.contains('dead')){
game.over(true);
}
else{
game.over(false);
}
}
},
checkOnlineResult:function(player){
if(game.zhu.isAlive()){
return (player.identity=='zhu'||player.identity=='zhong');
}
else if(game.players.length==1&&game.players[0].identity=='nei'){
return player.isAlive();
}
else{
return player.identity=='fan';
}
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
next.showConfig=true;
next.addPlayer=function(player){
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
for(var i=0;i<list.length;i++) list2.remove(list[i]);
player.identity=list2[0];
player.setIdentity('cai');
};
next.removePlayer=function(){
return game.players.randomGet(game.me,game.zhu);
};
next.ai=function(player,list,list2,back){
if(_status.brawl&&_status.brawl.chooseCharacterAi){
if(_status.brawl.chooseCharacterAi(player,list,list2,back)!==false){
return;
}
}
if(_status.event.zhongmode){
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
if(player.identity=='mingzhong'){
player.hp++;
player.maxHp++;
player.update();
}
}
else if(player.identity=='zhu'){
list2.randomSort();
var choice,choice2;
if(!_status.event.zhongmode&&Math.random()-0.8<0&&list2.length){
choice=list2[0];
choice2=list[0];
if(choice2==choice){
choice2=list[1];
}
}
else{
choice=list[0];
choice2=list[1];
}
if(get.config('double_character')){
player.init(choice,choice2);
}
else{
player.init(choice);
}
if(game.players.length>4){
player.hp++;
player.maxHp++;
player.update();
}
}
else if(player.identity=='zhong'&&Math.random()<0.5){
var choice=0;
for(var i=0;i<list.length;i++){
if(lib.character[list[i]][1]==game.zhu.group){
choice=i;break;
}
}
if(get.config('double_character')){
player.init(list[choice],list[choice==0?choice+1:choice-1]);
}
else{
player.init(list[choice]);
}
}
else{
if(get.config('double_character')){
player.init(list[0],list[1]);
}
else{
player.init(list[0]);
}
}
if(back){
list.remove(player.name);
list.remove(player.name2);
for(var i=0;i<list.length;i++){
back.push(list[i]);
}
}
}
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var list;
var list2=[];
var list3=[];
var identityList;
var chosen=lib.config.continue_name||[];
game.saveConfig('continue_name');
event.chosen=chosen;
if(_status.mode=='zhong'){
event.zhongmode=true;
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
}
else{
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
if(get.config('double_nei')){
switch(get.playerNumber()){
case 8:
identityList.remove('fan');
identityList.push('nei');
break;
case 7:
identityList.remove('zhong');
identityList.push('nei');
break;
case 6:
identityList.remove('fan');
identityList.push('nei');
break;
case 5:
identityList.remove('fan');
identityList.push('nei');
break;
case 4:
identityList.remove('zhong');
identityList.push('nei');
break;
case 3:
identityList.remove('fan');
identityList.push('nei');
break;
}
}
}
var addSetting=function(dialog){
dialog.add('选择身份');
var table=document.createElement('table');
table.style.margin='0 auto';
table.style.maxWidth='400px';
var tr=document.createElement('tr');
table.appendChild(tr);
var listi;
if(event.zhongmode){
listi=['random','zhu','mingzhong','zhong','nei','fan'];
}
else{
listi=['random','zhu','zhong','nei','fan'];
}
for(var i=0;i<listi.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.link=listi[i];
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
if(td.link===game.me.identity){
td.classList.add('thundertext');
}
td.innerHTML=get.translation(listi[i]+'2');
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
_status.tempNoButton=true;
setTimeout(function(){
_status.tempNoButton=false;
},500);
if(game.zhu.name){
game.zhu.uninit();
delete game.zhu.isZhu;
delete game.zhu.identityShown;
}
var current=this.parentNode.querySelector('.thundertext');
if(current){
current.classList.remove('thundertext');
}
current=seats.querySelector('.thundertext');
if(current){
current.classList.remove('thundertext');
}
var link=this.link;
if(link=='random'){
link=['zhu','zhong','nei','fan'].randomGet();
for(var i=0;i<this.parentNode.childElementCount;i++){
if(this.parentNode.childNodes[i].link==link){
this.parentNode.childNodes[i].classList.add('thundertext');
}
}
}
else{
this.classList.add('thundertext');
}
num=get.config('choice_'+link);
if(event.zhongmode) num=3;
_status.event.parent.swapnodialog=function(dialog,list){
var buttons=ui.create.div('.buttons');
var node=dialog.buttons[0].parentNode;
dialog.buttons=ui.create.buttons(list,'character',buttons);
dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
for(var i=0;i<seats.firstChild.childElementCount;i++){
if(get.distance(game.zhu,game.me,'absolute')===seats.firstChild.childNodes[i].link){
seats.firstChild.childNodes[i].classList.add('thundertext');
}
}
}
_status.event=_status.event.parent;
_status.event.step=0;
_status.event.identity=link;
if(link!='zhu'){
seats.previousSibling.style.display='';
seats.style.display='';
}
else{
seats.previousSibling.style.display='none';
seats.style.display='none';
}
game.resume();
});
}
dialog.content.appendChild(table);
dialog.add('选择座位');
var seats=document.createElement('table');
seats.style.margin='0 auto';
seats.style.maxWidth=(60*get.playerNumber()-1)+'px';
var tr=document.createElement('tr');
seats.appendChild(tr);
for(var i=2;i<=game.players.length;i++){
var td=document.createElement('td');
tr.appendChild(td);
td.style.width='40px';
td.style.fontSize='25px';
td.style.fontFamily='xinwei';
td.innerHTML=get.cnNumber(i,true);
td.link=i-1;
if(get.distance(game.zhu,game.me,'absolute')===i-1){
td.classList.add('thundertext');
}
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
var current=this.parentNode.querySelector('.thundertext');
if(current){
current.classList.remove('thundertext');
}
this.classList.add('thundertext');
for(var i=0;i<game.players.length;i++){
if(get.distance(game.players[i],game.me,'absolute')==this.link){
game.swapSeat(game.zhu,game.players[i],false);return;
}
}
});
}
dialog.content.appendChild(seats);
if(game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
dialog.add(ui.create.div('.placeholder'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog.querySelector('table')&&!get.config('change_identity')){
dialog.querySelector('table').previousSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').nextSibling.remove();
dialog.querySelector('table').remove();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
event.list=[];
identityList.randomSort();
if(event.identity){
identityList.remove(event.identity);
identityList.unshift(event.identity);
delete event.identity;
}
else if(_status.mode!='zhong'&&(!_status.brawl||!_status.brawl.identityShown)){
var ban_identity=[];
ban_identity.push(get.config('ban_identity')||'off');
if(ban_identity[0]!='off'){
ban_identity.push(get.config('ban_identity2')||'off');
if(ban_identity[1]!='off'){
ban_identity.push(get.config('ban_identity3')||'off');
}
}
ban_identity.remove('off');
if(ban_identity.length){
var identityList2=identityList.slice(0);
for(var i=0;i<ban_identity.length;i++){
while(identityList2.remove(ban_identity[i]));
}
ban_identity=identityList2.randomGet();
identityList.remove(ban_identity);
identityList.splice(game.players.indexOf(game.me),0,ban_identity);
}
}
for(i=0;i<game.players.length;i++){
if(_status.brawl&&_status.brawl.identityShown){
if(game.players[i].identity=='zhu') game.zhu=game.players[i];
game.players[i].identityShown=true;
}
else{
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
if(event.zhongmode){
if(identityList[i]=='mingzhong'){
game.zhu=game.players[i];
}
else if(identityList[i]=='zhu'){
game.zhu2=game.players[i];
}
}
else{
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
}
game.players[i].identityShown=false;
}
}
if(!game.zhu) game.zhu=game.me;
else{
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.me.setIdentity();
}
for(i in lib.character){
if(chosen.contains(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
event.list.push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
event.list.randomSort();
list3.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
_status.brawl.chooseCharacterFilter(event.list,list2,list3);
}
var num=get.config('choice_'+game.me.identity);
if(event.zhongmode){
num=3;
}
if(game.zhu!=game.me){
event.ai(game.zhu,event.list,list2)
event.list.remove(game.zhu.name);
event.list.remove(game.zhu.name2);
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,num);
if(list===false||list==='nozhu'){
list=event.list.slice(0,num);
}
}
else{
list=event.list.slice(0,num);
}
}
else{
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(list2,list3,num);
if(list===false){
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=list2.concat(list3.slice(0,num));
}
}
else if(list==='nozhu'){
list=event.list.slice(0,num);
}
}
else{
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=list2.concat(list3.slice(0,num));
}
}
}
delete event.swapnochoose;
var dialog;
if(event.swapnodialog){
dialog=ui.dialog;
event.swapnodialog(dialog,list);
delete event.swapnodialog;
}
else{
var str='选择角色';
if(_status.brawl&&_status.brawl.chooseCharacterStr){
str=_status.brawl.chooseCharacterStr;
}
dialog=ui.create.dialog(str,'hidden',[list,'character']);
if(!_status.brawl||!_status.brawl.noAddSetting){
if(get.config('change_identity')){
addSetting(dialog);
}
}
}
if(!event.chosen.length){
game.me.chooseButton(dialog,true).selectButton=function(){
if(_status.brawl&&_status.brawl.doubleCharacter) return 2;
return get.config('double_character')?2:1
};
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
if(game.zhu!=game.me){
event.list.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,num);
if(list===false||list==='nozhu'){
list=event.list.slice(0,num);
}
}
else{
list=event.list.slice(0,num);
}
}
else{
list3.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(list2,list3,num);
if(list===false){
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=list2.concat(list3.slice(0,num));
}
}
else if(list==='nozhu'){
event.list.randomSort();
list=event.list.slice(0,num);
}
}
else{
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=list2.concat(list3.slice(0,num));
}
}
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
};
event.dialogxx=ui.create.characterDialog();
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.style.opacity=1;
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.style.opacity=0.6;
}
}
});
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(event.chosen.length){
game.me.init(event.chosen[0],event.chosen[1]);
}
else if(event.modchosen){
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
else event.modchosen[1]=result.buttons[0].link;
game.me.init(event.modchosen[0],event.modchosen[1]);
}
else if(result.buttons.length==2){
game.me.init(result.buttons[0].link,result.buttons[1].link)
}
else{
game.me.init(result.buttons[0].link)
}
game.addRecentCharacter(game.me.name,game.me.name2);
event.list.remove(game.me.name);
event.list.remove(game.me.name2);
if(game.me==game.zhu&&game.players.length>4){
game.me.hp++;
game.me.maxHp++;
game.me.update();
}
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterOL:function(){
var next=game.createEvent('chooseCharacter',false);
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var identityList;
if(_status.mode=='zhong'){
event.zhongmode=true;
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
}
else{
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
if(lib.configOL.double_nei){
switch(lib.configOL.number){
case 8:
identityList.remove('fan');
identityList.push('nei');
break;
case 7:
identityList.remove('zhong');
identityList.push('nei');
break;
case 6:
identityList.remove('fan');
identityList.push('nei');
break;
case 5:
identityList.remove('fan');
identityList.push('nei');
break;
case 4:
identityList.remove('zhong');
identityList.push('nei');
break;
case 3:
identityList.remove('fan');
identityList.push('nei');
break;
}
}
}
identityList.randomSort();
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
if(event.zhongmode){
if(identityList[i]=='mingzhong'){
game.zhu=game.players[i];
}
else if(identityList[i]=='zhu'){
game.zhu2=game.players[i];
}
}
else{
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
}
game.players[i].identityShown=false;
}
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.me.setIdentity();
for(var i=0;i<game.players.length;i++){
game.players[i].send(function(zhu,zhuid,me,identity){
for(var i in lib.playerOL){
lib.playerOL[i].setIdentity('cai');
}
zhu.identityShown=true;
zhu.identity=zhuid;
zhu.setIdentity();
me.setIdentity(identity);
ui.arena.classList.add('choose-character');
},game.zhu,game.zhu.identity,game.players[i],game.players[i].identity);
}
var list;
var list2=[];
var list3=[];
event.list=[];
event.list2=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
if(j=='zuoci') continue;
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in libCharacter){
if(lib.filter.characterDisabled(i,libCharacter)) continue;
event.list.push(i);
event.list2.push(i);
if(libCharacter[i][4]&&libCharacter[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
if(event.zhongmode){
list=event.list.randomGets(6);
}
else{
list=list2.concat(list3.randomGets(3));
}
var next=game.zhu.chooseButton(true);
next.set('selectButton',(lib.configOL.double_character?2:1));
next.set('createDialog',['选择角色',[list,'character']]);
next.set('callback',function(player,result){
player.init(result.links[0],result.links[1]);
});
next.set('ai',function(button){
return Math.random();
});
"step 1"
if(game.me!=game.zhu){
game.zhu.init(result.links[0],result.links[1])
}
event.list.remove(game.zhu.name);
event.list.remove(game.zhu.name2);
event.list2.remove(game.zhu.name);
event.list2.remove(game.zhu.name2);
if(game.players.length>4){
game.zhu.maxHp++;
game.zhu.hp++;
game.zhu.update();
}
game.broadcast(function(zhu,name,name2,addMaxHp){
if(game.zhu!=game.me){
zhu.init(name,name2);
}
if(addMaxHp){
zhu.maxHp++;
zhu.hp++;
zhu.update();
}
},game.zhu,game.zhu.name,game.zhu.name2,game.players.length>4);
var list=[];
var selectButton=(lib.configOL.double_character?2:1);
var num,num2=0;
if(event.zhongmode){
num=3;
}
else{
num=Math.floor(event.list.length/(game.players.length-1));
num2=event.list.length-num*(game.players.length-1);
if(lib.configOL.double_nei){
num2=Math.floor(num2/2);
}
if(num>5){
num=5;
}
if(num2>2){
num2=2;
}
}
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.zhu){
var num3;
if(game.players[i].identity=='nei'){
num3=num2;
}
else{
num3=0;
}
list.push([game.players[i],['选择角色',[event.list.randomRemove(num+num3),'character']],selectButton,true]);
}
}
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
});
"step 2"
for(var i in result){
if(result[i]&&result[i].links){
for(var j=0;j<result[i].links.length;j++){
event.list2.remove(result[i].links[j]);
}
}
}
for(var i in result){
if(result[i]=='ai'){
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
}
else{
result[i]=result[i].links
}
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
}
game.broadcast(function(result){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
},
translate:{
zhu:"主",
zhong:"忠",
mingzhong:"忠",
nei:"内",
fan:"反",
cai:"猜",
zhu2:"主公",
zhong2:"忠臣",
mingzhong2:"明忠",
nei2:"内奸",
fan2:"反贼",
random2:"随机",
ai_strategy_1:'均衡',
ai_strategy_2:'偏反',
ai_strategy_3:'偏主',
ai_strategy_4:'酱油',
ai_strategy_5:'天使',
ai_strategy_6:'仇主',
},
element:{
player:{
$dieAfter:function(){
if(_status.video) return;
if(!this.node.dieidentity){
var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
ui.refresh(node);
node.style.opacity=1;
this.node.dieidentity=node;
}
var trans=this.style.transform;
if(trans){
if(trans.indexOf('rotateY')!=-1){
this.node.dieidentity.style.transform='rotateY(180deg)';
}
else if(trans.indexOf('rotateX')!=-1){
this.node.dieidentity.style.transform='rotateX(180deg)';
}
else{
this.node.dieidentity.style.transform='';
}
}
else{
this.node.dieidentity.style.transform='';
}
},
dieAfter:function(source){
if(!this.identityShown){
game.broadcastAll(function(player){
player.setIdentity(player.identity);
player.identityShown=true;
},this);
}
game.checkResult();
if(game.zhu&&game.zhu.isZhu){
if(get.population('zhong')+get.population('nei')==0||
get.population('zhong')+get.population('fan')==0){
game.broadcastAll(game.showIdentity);
}
}
if(this.identity=='fan'&&source) source.draw(3);
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
source.discard(source.get('he'));
}
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
delete game.zhu.storage.enhance_zhu;
}
if(this==game.zhong){
game.broadcastAll(function(player){
game.zhu=player;
game.zhu.identityShown=true;
game.zhu.ai.shown=1;
game.zhu.setIdentity();
game.zhu.isZhu=true;
if(lib.config.animation&&!lib.config.low_performance) game.zhu.$legend();
delete game.zhong;
if(_status.clickingidentity&&_status.clickingidentity[0]==game.zhu){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},game.zhu);
game.delay(2);
game.zhu.playerfocus(1000);
_status.event.trigger('zhuUpdate');
}
if(!_status.over){
var giveup;
if(get.population('fan')+get.population('nei')==1){
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'||game.players[i].identity=='nei'){
giveup=game.players[i];break;
}
}
}
else if(get.population('zhong')+get.population('mingzhong')+get.population('nei')==0){
giveup=game.zhu;
}
if(giveup){
giveup.showGiveup();
}
}
},
logAi:function(targets,card){
if(this.ai.shown==1||this.isMad()) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
if(_status.event.name=='_wuxie'){
if(_status.event.source&&_status.event.source.ai.shown){
this.ai.shown+=0.2;
}
}
else{
this.ai.shown+=info.ai.expose;
}
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
var eff=ai.get.effect(targets[i],card,this);
effect+=eff*c;
if(eff==0&&shown==0&&this.identity=='zhong'&&targets[i]!=this){
effect+=0.1;
}
}
}
if(effect>0){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown-=0.2;
else this.ai.shown-=0.1;
}
}
if(this!=game.me) this.ai.shown*=2;
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
var marknow=(!_status.connectMode&&this!=game.me&&get.config('auto_mark_identity')&&this.ai.identity_mark!='finished');
if(true){
if(marknow&&_status.clickingidentity&&_status.clickingidentity[0]==this){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
if(!Array.isArray(targets)){
targets=[];
}
var effect=0,c,shown;
var zhu=game.zhu;
if(_status.mode=='zhong'&&!game.zhu.isZhu){
zhu=game.zhong;
}
if(targets.length==1&&targets[0]==this){
effect=0;
}
else if(this.identity!='nei'){
if(this.ai.shown>0){
if(this.identity=='fan'){
effect=-1;
}
else{
effect=1;
}
}
}
else if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=ai.get.effect(targets[i],card,this,zhu)*c;
}
}
if(this.identity=='nei'){
if(effect>0){
if(this.ai.identity_mark=='fan'){
if(marknow) this.setIdentity();
this.ai.identity_mark='finished';
}
else{
if(marknow) this.setIdentity('zhong');
this.ai.identity_mark='zhong';
}
}
else if(effect<0&&get.population('fan')>0){
if(this.ai.identity_mark=='zhong'){
if(marknow) this.setIdentity();
this.ai.identity_mark='finished';
}
else{
if(marknow) this.setIdentity('fan');
this.ai.identity_mark='fan';
}
}
}
else if(marknow){
if(effect>0&&this.identity!='fan'){
this.setIdentity('zhong');
this.ai.identity_mark='finished';
}
else if(effect<0&&this.identity=='fan'){
this.setIdentity('fan');
this.ai.identity_mark='finished';
}
}
}
},
}
},
ai:{
get:{
rawAttitude:function(from,to){
var x=0,num=0,temp,i;
if(_status.ai.customAttitude){
for(i=0;i<_status.ai.customAttitude.length;i++){
temp=_status.ai.customAttitude[i](from,to);
if(temp!=undefined){
x+=temp;
num++;
}
}
}
if(num){
return x/num;
}
var difficulty=0;
if(to==game.me) difficulty=2-get.difficulty();
if(from==to||to.identityShown){
return ai.get.realAttitude(from,to)+difficulty*1.5;
}
else{
if(from.identity=='zhong'&&to.ai.shown==0&&from.ai.tempIgnore&&
!from.ai.tempIgnore.contains(to)){
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0&&game.players[i].identity=='fan'){
return -0.1+difficulty*1.5;
}
}
}
var aishown=to.ai.shown;
if(to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
aishown=0.5;
}
else if(aishown==0&&to.identity!='fan'&&to.identity!='zhu'){
var fanshown=true;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'&&game.players[i].ai.shown==0&&game.players[i]!=from){
fanshown=false;break;
}
}
if(fanshown) aishown=0.3;
}
return ai.get.realAttitude(from,to)*aishown+difficulty*1.5;
}
},
realAttitude:function(from,to){
if(!game.zhu){
if(from.identity=='nei'||to.identity=='nei') return -1;
if(from.identity==to.identity) return 6;
return -6;
}
var situation=ai.get.situation();
var identity=from.identity;
var identity2=to.identity;
if(identity2=='zhu'&&!to.isZhu){
identity2='zhong';
if(from==to) return 10;
}
if(from!=to&&to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
identity2=to.ai.identity_mark;
}
if(from.identity!='nei'&&from!=to&&get.population('fan')==0&&identity2=='zhong'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='nei'&&
game.players[i].ai.identity_mark=='zhong'&&
game.players[i].ai.shown<1){
identity2='nei';break;
}
}
}
var zhongmode=false;
if(!game.zhu.isZhu){
zhongmode=true;
}
switch(identity){
case 'zhu':
switch(identity2){
case 'zhu': return 10;
case 'zhong':case 'mingzhong': return 6;
case 'nei':
if(game.players.length==2) return -10;
if(to.identity=='zhong') return 0;
if(get.population('fan')==0){
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
return -0.5;
}
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.num('he')>fan.num('he')){
return -3;
}
}
return 0;
}
if(situation>1) return 0;
return Math.min(3,get.population('fan'));
case 'fan':
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
var nei;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='nei'){
nei=game.players[i];break;
}
}
if(nei){
if(nei.hp>1&&nei.hp>to.hp&&nei.num('he')>to.num('he')){
return 0;
}
}
return -3;
}
return -4;
}
break;
case 'zhong':case 'mingzhong':
switch(identity2){
case 'zhu': return 10;
case 'zhong':case 'mingzhong': return 4;
case 'nei':
if(get.population('fan')==0) return -2;
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
return Math.min(3,-situation);
case 'fan': return -8;
}
break;
case 'nei':
if(identity2=='zhu'&&game.players.length==2) return -10;
var strategy=get.aiStrategy();
if(strategy==4){
if(from==to) return 10;
return 0;
}
var num;
switch(identity2){
case 'zhu':
if(strategy==6) return -1;
if(strategy==5) return 10;
if(to.hp<=0) return 10;
if(get.population('fan')==1){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.num('he')>fan.num('he')){
return -3;
}
}
return 0;
}
else{
if(situation>1||get.population('fan')==0) num=0;
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'zhong':
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else if(game.zhu&&game.zhu.hp<2) num=0;
else if(game.zhu&&game.zhu.hp==2) num=-1;
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
else num=-2;
if(zhongmode&&situation<2){
num=4;
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'mingzhong':
if(zhongmode){
if(from.ai.sizhong==undefined){
from.ai.sizhong=(Math.random()<0.5);
}
if(from.ai.sizhong) return 6;
}
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else num=-3;
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'nei':
if(from==to) return 10;
if(from.ai.friend.contains(to)) return 5;
if(get.population('fan')+get.population('zhong')>0) return 0;
return -5;
case 'fan':
if(strategy==5) return Math.max(-1,situation);
if(strategy==6) return Math.min(0,situation);
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
else if(situation<0||get.population('zhong')+get.population('mingzhong')==0) num=-2;
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
else num=0;
if(strategy==2) num++;
if(strategy==3) num--;
return num;
}
break;
case 'fan':
switch(identity2){
case 'zhu':
if(get.population('nei')>0){
if(situation==1) return -6;
if(situation>1) return -5;
}
return -8;
case 'zhong':
if(!zhongmode&&game.zhu.hp>=3&&to.hp==1){
return -10;
}
return -7;
case 'mingzhong':return -5;
case 'nei':
if(zhongmode&&to.ai.sizhong) return -7;
if(get.population('fan')==1) return 0;
if(get.population('zhong')+get.population('mingzhong')==0) return -7;
if(game.zhu&&game.zhu.hp<=2) return -1;
return Math.min(3,situation);
case 'fan': return 5;
}
}
},
situation:function(absolute){
var i,j,player;
var zhuzhong=0,total=0,zhu,fan=0;
for(i=0;i<game.players.length;i++){
player=game.players[i];
var php=player.hp;
if(player.hasSkill('benghuai')&&php>4){
php=4;
}
else if(php>6){
php=6;
}
j=player.get('h').length+player.get('e').length*1.5+php*2;
if(player.identity=='zhu'){
zhuzhong+=j*1.2+5;
total+=j*1.2+5;
zhu=j;
}
else if(player.identity=='zhong'||player.identity=='mingzhong'){
zhuzhong+=j*0.8+3;
total+=j*0.8+3;
}
else if(player.identity=='fan'){
zhuzhong-=j+4;
total+=j+4;
fan+=j+4;
}
}
if(absolute) return zhuzhong;
var result=parseInt(10*Math.abs(zhuzhong/total));
if(zhuzhong<0) result=-result;
if(!game.zhong){
if(zhu<12&&fan>30) result--;
if(zhu<6&&fan>15) result--;
if(zhu<4) result--;
}
return result;
},
population:function(identity){
return get.population(identity);
}
}
},
help:{
'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li><br>2</ul>'+
'<div style="margin:10px">明忠</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏使用的身份牌为1主公、2忠臣、4反贼和1内奸。游戏开始时每名玩家随机获得一个身份由系统随机选择一名忠臣身份的玩家亮出身份将忠臣牌正面朝上放在面前其他身份包括主公的玩家不亮出身份。<li>'+
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
}
}