260 lines
6.5 KiB
JavaScript
Executable File
260 lines
6.5 KiB
JavaScript
Executable File
'use strict';
|
||
card.guozhan={
|
||
card:{
|
||
yuanjiao:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
if(lib.config.mode!='guozhan') return player!=target;
|
||
if(target.identity=='unknown'||player.identity=='unknown') return false;
|
||
if(player==target) return false;
|
||
if(player.identity=='ye') return true;
|
||
return player.identity!=target.identity;
|
||
},
|
||
content:function(){
|
||
game.asyncDraw([target,player],[1,lib.config.mode=='guozhan'?3:1]);
|
||
},
|
||
ai:{
|
||
basic:{
|
||
useful:4,
|
||
value:8,
|
||
order:9
|
||
},
|
||
result:{
|
||
target:1,
|
||
player:3,
|
||
},
|
||
},
|
||
// mode:['guozhan'],
|
||
},
|
||
zhibi:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
chongzhu:true,
|
||
filterTarget:function(card,player,target){
|
||
if(player==target) return false;
|
||
return (target.get('h').length||
|
||
target.classList.contains('unseen')||
|
||
target.classList.contains('unseen2'))
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(!player.storage.zhibi){
|
||
player.storage.zhibi=[];
|
||
}
|
||
player.storage.zhibi.push(target);
|
||
if(!event.isMine()){
|
||
event.finish();
|
||
return;
|
||
}
|
||
var controls=[];
|
||
if(target.get('h').length) controls.push('手牌');
|
||
if(target.classList.contains('unseen')) controls.push('主将');
|
||
if(target.classList.contains('unseen2')) controls.push('副将');
|
||
if(controls.length>1){
|
||
player.chooseControl(controls);
|
||
}
|
||
if(controls.length==0) event.finish();
|
||
"step 1"
|
||
game.pause();
|
||
ui.create.confirm('o');
|
||
var content;
|
||
if(result.control){
|
||
if(result.control=='手牌') content=target.get('h');
|
||
else if(result.control=='主将') content=[[target.name1],'character'];
|
||
else content=[[target.name2],'character'];
|
||
}
|
||
else if(target.get('h').length){
|
||
content=target.get('h');
|
||
}
|
||
else if(target.classList.contains('unseen')){
|
||
content=[[target.name1],'character'];
|
||
}
|
||
else{
|
||
content=[[target.name2],'character'];
|
||
}
|
||
event.dialog=ui.create.dialog(content);
|
||
"step 2"
|
||
event.dialog.close();
|
||
},
|
||
mode:['guozhan'],
|
||
ai:{
|
||
order:9.5,
|
||
result:{
|
||
player:function(player,target){
|
||
if(player.num('h')<=player.hp) return 0;
|
||
if(player.storage.zhibi&&player.storage.zhibi.contains(target)) return 0;
|
||
return target.isUnseen()?1:0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
yiyi:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
if(player.identity=='unknown'||player.identity=='ye'||lib.config.mode!='guozhan') return player==target;
|
||
return player.identity==target.identity;
|
||
},
|
||
selectTarget:-1,
|
||
content:function(){
|
||
target.draw(lib.config.mode=='guozhan'?2:3);
|
||
target.chooseToDiscard(2,'he',true).ai=ai.get.disvalue;
|
||
},
|
||
ai:{
|
||
wuxie:function(){
|
||
if(lib.config.mode=='guozhan'){
|
||
return 0;
|
||
}
|
||
},
|
||
basic:{
|
||
useful:4,
|
||
value:4,
|
||
order:7
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(lib.config.mode!='guozhan') return 1;
|
||
if(target.num('h')<=1){
|
||
return 0;
|
||
}
|
||
return 1;
|
||
},
|
||
},
|
||
},
|
||
// mode:['guozhan'],
|
||
},
|
||
wuliu:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
if(player.identity=='unknown'||player.identity=='ye') return 2.5;
|
||
var num=2;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity==player.identity) num+=0.5;
|
||
}
|
||
return num;
|
||
}
|
||
}
|
||
},
|
||
skills:['wuliu_skill'],
|
||
mode:['guozhan'],
|
||
},
|
||
sanjian:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-2},
|
||
ai:{
|
||
basic:{
|
||
equipValue:4
|
||
}
|
||
},
|
||
skills:['sanjian_skill']
|
||
},
|
||
jingfanma:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip4',
|
||
distance:{globalFrom:-1},
|
||
},
|
||
},
|
||
skill:{
|
||
wuliu_skill:{
|
||
global:'wuliu_skill2'
|
||
},
|
||
wuliu_skill2:{
|
||
mod:{
|
||
attackFrom:function(from,to,distance){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]==from) continue;
|
||
if(game.players[i].identity=='unknown'||game.players[i].identity=='ye') continue;
|
||
if(game.players[i].identity!=from.identity) continue;
|
||
if(game.players[i].skills.contains('wuliu')) distance--;
|
||
}
|
||
if(from.skills.contains('wuliu')) distance--;
|
||
return distance;
|
||
}
|
||
}
|
||
},
|
||
sanjian_skill:{
|
||
audio:true,
|
||
trigger:{source:'damageAfter'},
|
||
direct:true,
|
||
filter:function(event,player){
|
||
if(player.num('h')==0) return false;
|
||
if(!event.card) return false;
|
||
if(event.card.name!='sha') return false;
|
||
var num=0;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(get.distance(event.player,game.players[i])<=1) num++;
|
||
}
|
||
return num>1;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
var damaged=trigger.player;
|
||
player.chooseCardTarget({
|
||
filterTarget:function(card,player,target){
|
||
return get.distance(damaged,target)<=1&&target!=damaged;
|
||
},
|
||
ai1:function(card){
|
||
return 9-ai.get.value(card);
|
||
},
|
||
ai2:function(target){
|
||
return ai.get.damageEffect(target,player,player);
|
||
},
|
||
prompt:'是否发动三尖两刃刀?'
|
||
});
|
||
"step 1"
|
||
if(result.bool){
|
||
player.logSkill('sanjian_skill',result.targets);
|
||
player.discard(result.cards);
|
||
result.targets[0].damage();
|
||
}
|
||
}
|
||
},
|
||
},
|
||
translate:{
|
||
yuanjiao:'远交近攻',
|
||
yuanjiao_info:'对一名不同势力的角色使用,对方摸一张牌,然后你摸3张牌(非国战模式中改为摸1张)',
|
||
yuanjiao_bg:'交',
|
||
zhibi:'知己知彼',
|
||
zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或装备牌',
|
||
yiyi:'以逸待劳',
|
||
yiyi_info:'对与自己势力相同的所有角色使用,摸两张牌然后弃置两张牌(非国战模式改为对自己使用,摸3张弃两张)',
|
||
yiyi_bg:'逸',
|
||
wuliu:'吴六剑',
|
||
wuliu_info:'与装备者势力相同的角色攻击范围+1',
|
||
sanjian:'三尖两刃刀',
|
||
sanjian_info:'当你使用杀造成伤害后,可以弃置1张手牌对一名距离受伤害角色1以内的其他角色造成1点伤害',
|
||
wuliu_skill:'吴六剑',
|
||
sanjian_skill:'三尖两刃刀',
|
||
jingfanma_bg:'-马',
|
||
jingfanma:'惊帆',
|
||
},
|
||
list:[
|
||
['heart',9,'yuanjiao'],
|
||
['club',3,'zhibi'],
|
||
['club',4,'zhibi'],
|
||
['diamond',4,'yiyi'],
|
||
['heart',11,'yiyi'],
|
||
['diamond',6,'wuliu'],
|
||
['diamond',12,'sanjian'],
|
||
['heart',3,'jingfanma'],
|
||
["spade",4,'shunshou'],
|
||
["spade",12,'guohe'],
|
||
["spade",11,'wuxie'],
|
||
],
|
||
}
|