noname/card/qimou.js

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'use strict';
card.qimou={
card:{
chenhuodajie:{
fullskin:true,
type:'trick',
content:function(){
if(target.num('he')){
player.gainPlayerCard('he',target,true);
}
},
ai:{
order:1,
useful:6,
value:6,
result:{
target:-1
},
tag:{
loseCard:1
}
}
},
shushangkaihua:{
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
multitarget:true,
multiline:true,
filterTarget:function(card,player,target){
if(player==target) return true;
var num=target.num('h');
for(var i=0;i<game.players.length;i++){
if(game.players[i].num('h')<num) return false;
}
return true;
},
content:function(){
// target.draw();
game.asyncDraw(targets);
},
ai:{
order:1,
value:5,
result:{
target:1
}
}
},
huoshaolianying:{
fullskin:true,
type:'trick',
filterTarget:function(card,player,target){
if(player==target) return false;
var link=false;
for(var i=0;i<game.players.length;i++){
if(game.players[i].isLinked()&&game.players[i]!=player){
link=true;break;
}
}
if(link){
if(!target.isLinked()) return false;
var distance=get.distance(player,target,'absolute');
for(var i=0;i<game.players.length;i++){
if(target!=game.players[i]&&
game.players[i]!=player&&
game.players[i].isLinked()&&
get.distance(player,game.players[i],'absolute')<distance){
return false;
}
}
return true;
}
else{
return target==player.next;
}
},
enable:true,
selectTarget:-1,
content:function(){
target.damage('fire');
},
ai:{
order:5,
value:6,
tag:{
damage:1,
natureDamage:1,
fireDamage:1,
},
result:{
target:function(player,target){
if(target.hasSkillTag('nofire')||target.hasSkillTag('nodamage')) return 0;
if(target.skills.contains('xuying')&&target.num('h')==0) return 0;
if(!target.isLinked()){
return ai.get.damageEffect(target,player,target,'fire');
}
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].isLinked()){
var eff=ai.get.damageEffect(game.players[i],player,target,'fire');
if(eff>0){
num++;
}
else if(eff<0){
num--;
}
}
}
return num;
}
}
}
},
yihuajiemu:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
if(target.isMin()) return false;
if(ui.selected.targets.length){
return target.get('e',{subtype:'equip5'}).length==0;
}
else{
return target.get('e',{subtype:'equip5'}).length>0;
}
},
selectTarget:2,
multitarget:true,
content:function(){
if(targets[0].get('e','5')){
targets[0].$give(targets[0].get('e','5'),targets[1]);
targets[1].equip(targets[0].get('e','5'));
game.delay();
}
},
ai:{
order:1,
result:{
target:function(player,target){
if(target.get('e',{subtype:'equip5'}).length){
if(ai.get.attitude(target,player)>0){
return -0.5;
}
return -1;
}
return 1;
}
},
tag:{
loseCard:1
}
}
},
fudichouxin:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return player!=target&&target.get('h').length;
},
content:function(){
"step 0"
player.chooseToCompare(target).clear=false;
"step 1"
if(result.bool){
player.gain([result.player,result.target]);
result.player.clone.moveTo(player).delete();
result.target.clone.moveTo(player).delete();
}
else if(!result.cancelled){
result.player.clone.delete();
result.target.clone.delete();
}
},
ai:{
order:4,
result:{
target:function(player){
if(player.get('h').length<=1) return 0;
return -1;
},
player:function(player){
if(player.get('h').length<=1) return 0;
return 0.5;
}
},
tag:{
loseCard:1
}
}
},
shuiyanqijun:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target.num('e');
},
selectTarget:-1,
content:function(){
if(target.num('e')) target.chooseToDiscard('e',true);
},
ai:{
order:9,
result:{
target:function(player,target){
if(target.num('e')) return -1;
return 0;
}
},
tag:{
multitarget:1,
multineg:1
}
}
},
toulianghuanzhu:{
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target.num('h')>0;
},
selectTarget:2,
multitarget:true,
targetprompt:['被拿牌','得牌'],
content:function(){
"step 0"
targets[0].addTempSkill('toulianghuanzhu2','phaseAfter');
var hs=targets[0].get('h');
event.num=Math.min(2,hs.length);
if(event.num){
targets[1].gain(hs.randomGets(event.num));
targets[0].$give(event.num,targets[1]);
game.delay();
}
else{
event.finish();
}
"step 1"
if(targets[1].num('h')){
if(_status.auto&&targets[1]==game.me){
game.delay();
}
targets[1].chooseCard(true,event.num,'选择'+get.cnNumber(event.num)+'张手牌还给'+get.translation(targets[0])).ai=ai.get.disvalue;
}
else{
event.finish();
}
"step 2"
targets[0].gain(result.cards);
targets[1].$give(event.num,targets[0]);
},
ai:{
order:6.5,
tag:{
loseCard:1,
multitarget:1,
multineg:1
},
result:{
target:function(player,target){
if(ui.selected.targets.length){
if(target==player&&target.num('h')<=1) return 0;
return 0.5;
}
if(target.skills.contains('toulianghuanzhu2')) return 0;
return -0.5;
}
},
useful:3,
value:7
}
},
},
skill:{
toulianghuanzhu2:{},
_chenhuodajie:{
trigger:{global:'damageEnd'},
direct:true,
filter:function(event,player){
if(event.player==player) return false;
if(!event.player.num('he')) return false;
if(player.num('h','chenhuodajie')) return true;
var mn=player.get('e','5');
if(mn&&mn.name=='muniu'&&mn.cards&&mn.cards.length){
for(var i=0;i<mn.cards.length;i++){
if(mn.cards[i].name=='chenhuodajie') return true;
}
}
return false;
},
content:function(){
player.chooseToUse('是否对'+get.translation(trigger.player)+'使用趁火打劫?',function(card,player){
if(card.name!='chenhuodajie') return false;
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
if(mod!='unchanged') return mod;
return true;
},trigger.player,-1).targetRequired=true;
}
},
},
translate:{
geanguanhuo:'隔岸观火',
geanguanhuo_info:'指定任意两名角色进行拚点拚点输的一方掉1点血若点数一样则使用该锦囊的角色掉1点血。拚点的牌不用丢弃。',
toulianghuanzhu:'偷梁换柱',
toulianghuanzhu_info:'令一名角色获得另一名角色的两张手牌,然后还回两张手牌',
toulianghuanzhu_bg:'柱',
yihuajiemu:'移花接木',
yihuajiemu_info:'将一名角色的宝物牌转移至另一名角色',
fudichouxin:'釜底抽薪',
fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌',
shuiyanqijun:'水淹七军',
shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌',
shushangkaihua:'树上开花',
shushangkaihua_info:'使用者与手牌数最少的所有角色各摸一张牌',
huoshaolianying:'火烧连营',
huoshaolianying_bg:'烧',
huoshaolianying_info:'对逆时针方向离你最近的一名横置角色使用(若无横置角色则对你的下家使用),对其造成一点火焰伤害',
chenhuodajie:'趁火打劫',
chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌',
},
list:[
['heart',3,'yihuajiemu'],
["diamond",3,'guohe'],
['diamond',4,'fudichouxin'],
['diamond',1,'yihuajiemu'],
['club',6,'fudichouxin'],
['spade',1,'fudichouxin'],
['club',7,'shuiyanqijun'],
['diamond',7,'yihuajiemu'],
['club',8,'shuiyanqijun'],
['club',8,'guohe'],
['spade',9,'shuiyanqijun'],
['heart',9,'toulianghuanzhu'],
['club',10,'toulianghuanzhu'],
['spade',11,'toulianghuanzhu'],
['spade',13,'guohe'],
['heart',7,'huoshaolianying','fire'],
['diamond',12,'huoshaolianying','fire'],
['heart',6,'shushangkaihua'],
['club',1,'shushangkaihua'],
['diamond',6,'chenhuodajie'],
['diamond',9,'chenhuodajie'],
['club',3,'chenhuodajie'],
],
}