1722 lines
49 KiB
JavaScript
1722 lines
49 KiB
JavaScript
'use strict';
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mode.identity={
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start:function(){
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"step 0"
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if(!lib.config.new_tutorial){
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ui.arena.classList.add('only_dialog');
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}
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_status.mode=get.config('identity_mode');
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if(_status.brawl&&_status.brawl.submode){
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_status.mode=_status.brawl.submode;
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}
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"step 1"
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var playback=localStorage.getItem(lib.configprefix+'playback');
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if(playback){
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ui.create.me();
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ui.arena.style.display='none';
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ui.system.style.display='none';
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_status.playback=playback;
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localStorage.removeItem(lib.configprefix+'playback');
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var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
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store.get(parseInt(playback)).onsuccess=function(e){
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if(e.target.result){
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game.playVideoContent(e.target.result.video);
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}
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else{
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alert('播放失败:找不到录像');
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game.reload();
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}
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}
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event.finish();
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}
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else if(!_status.connectMode){
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if(_status.mode=='zhong'){
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game.prepareArena(8);
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}
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else{
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game.prepareArena();
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}
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if(!lib.config.new_tutorial){
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game.delay();
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}
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}
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"step 2"
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if(!lib.config.new_tutorial){
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_status.new_tutorial=true;
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game.saveConfig('version',lib.version);
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var clear=function(){
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ui.dialog.close();
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while(ui.controls.length) ui.controls[0].close();
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};
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var clear2=function(){
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ui.auto.show();
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ui.arena.classList.remove('only_dialog');
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};
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var step1=function(){
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ui.create.dialog('欢迎来到无名杀,是否进入新手向导?');
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game.saveConfig('new_tutorial',true);
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ui.dialog.add('<div class="text center">跳过后,你可以在选项-其它中重置新手向导');
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ui.auto.hide();
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ui.create.control('跳过向导',function(){
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clear();
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clear2();
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game.resume();
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});
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ui.create.control('继续',step2);
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}
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var step2=function(){
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if(lib.config.layout!='phone'){
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clear();
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ui.create.dialog('如果你在使用手机,可能会觉得按钮有点小'+
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',将布局改成移动可以使按钮变大');
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ui.dialog.add('<div class="text center">你可以在选项-外观-布局中更改此设置');
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var lcontrol=ui.create.control('使用移动布局',function(){
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if(lib.config.layout=='phone'){
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ui.control.firstChild.firstChild.innerHTML='使用移动布局';
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lib.init.layout('mobile');
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}
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else{
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ui.control.firstChild.firstChild.innerHTML='使用默认布局';
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lib.init.layout('phone');
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}
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});
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ui.create.control('继续',step3);
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}
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else{
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step3();
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}
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};
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var step3=function(){
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if(lib.config.touchscreen){
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clear();
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ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
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ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
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ui.create.control('继续',step4);
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}
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else{
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step4();
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}
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};
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var step4=function(){
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clear();
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ui.window.classList.add('noclick_important');
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ui.click.configMenu();
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ui.control.classList.add('noclick_click_important');
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ui.control.style.top='calc(100% - 105px)';
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ui.create.control('在菜单中,可以进行各项设置',function(){
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ui.click.menuTab('选项');
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ui.controls[0].replace('如果你感到游戏较卡,可以开启流畅模式',function(){
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ui.controls[0].replace('在技能一栏中,可以设置自动发动或双将禁配的技能',function(){
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ui.click.menuTab('武将');
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ui.controls[0].replace('在武将或卡牌一栏中,单击武将/卡牌可以将其禁用',function(){
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ui.click.menuTab('战局');
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ui.controls[0].replace('在战局中可以输入游戏命令,或者管理录像',function(){
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ui.click.menuTab('帮助');
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ui.controls[0].replace('在帮助中,可以检查更新和下载素材',function(){
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ui.click.configMenu();
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ui.window.classList.remove('noclick_important');
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ui.control.classList.remove('noclick_click_important');
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ui.control.style.top='';
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step5();
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});
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});
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});
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});
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});
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})
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};
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var step5=function(){
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clear();
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ui.create.dialog('如果还有其它问题,欢迎来到百度无名杀吧进行交流');
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ui.create.control('完成',function(){
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clear();
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clear2();
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game.resume();
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})
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};
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game.pause();
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step1();
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}
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else{
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if(!_status.connectMode){
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game.showChangeLog();
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}
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}
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"step 3"
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if(typeof _status.new_tutorial=='function'){
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_status.new_tutorial();
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}
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delete _status.new_tutorial;
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if(lib.storage.test){
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lib.config.game_speed='vfast';
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_status.auto=true;
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ui.auto.classList.add('glow');
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}
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if(_status.connectMode){
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game.waitForPlayer(function(){
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if(lib.configOL.identity_mode=='zhong'){
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lib.configOL.number=8;
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}
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});
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}
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"step 4"
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if(_status.connectMode){
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_status.mode=lib.configOL.identity_mode;
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if(_status.mode=='zhong'){
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lib.configOL.number=8;
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}
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if(lib.configOL.number<2){
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lib.configOL.number=2;
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}
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game.randomMapOL();
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].getId();
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}
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if(_status.brawl&&_status.brawl.chooseCharacterBefore){
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_status.brawl.chooseCharacterBefore();
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}
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game.chooseCharacter();
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}
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"step 5"
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if(ui.coin){
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_status.coinCoeff=get.coinCoeff([game.me.name]);
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}
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if(game.players.length==2){
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game.showIdentity(true);
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var map={};
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for(var i in lib.playerOL){
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map[i]=lib.playerOL[i].identity;
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}
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game.broadcast(function(map){
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for(var i in map){
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lib.playerOL[i].identity=map[i];
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lib.playerOL[i].setIdentity();
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lib.playerOL[i].ai.shown=1;
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}
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},map);
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}
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else{
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for(var i=0;i<game.players.length;i++){
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game.players[i].ai.shown=0;
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}
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}
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if(game.zhu==game.me&&game.zhu.identity!='zhu'&&_status.brawl&&_status.brawl.identityShown){
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delete game.zhu;
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}
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else{
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game.zhu.ai.shown=1;
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if(game.zhu2){
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game.zhong=game.zhu;
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game.zhu=game.zhu2;
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delete game.zhu2;
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}
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var enhance_zhu=false;
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if(_status.connectMode){
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enhance_zhu=(_status.mode!='zhong'&&lib.configOL.enhance_zhu&&get.population('fan')>=3)
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}
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else{
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enhance_zhu=(_status.mode!='zhong'&&get.config('enhance_zhu')&&get.population('fan')>=3);
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}
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if(enhance_zhu){
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var skill;
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switch(game.zhu.name){
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case 'liubei':skill='jizhen';break;
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case 'dongzhuo':skill='hengzheng';break;
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case 'sunquan':skill='batu';break;
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case 'sp_zhangjiao':skill='tiangong';break;
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case 'liushan':skill='shengxi';break;
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case 'sunce':skill='ciqiu';break;
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case 'yuanshao':skill='geju';break;
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case 're_caocao':skill='dangping';break;
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case 'caopi':skill='junxing';break;
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case 'liuxie':skill='moukui';break;
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default:skill='tianming';break;
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}
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game.broadcastAll(function(player,skill){
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player.addSkill(skill);
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player.storage.enhance_zhu=skill;
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},game.zhu,skill);
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}
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}
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if(lib.storage.test){
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if(typeof lib.storage.test=='string'){
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if(Math.random()<0.5) game.me.next.init(lib.storage.test);
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else game.me.init(lib.storage.test);
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}
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game.showIdentity();
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}
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game.syncState();
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event.trigger('gameStart');
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var players=get.players(lib.sort.position);
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var info=[];
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for(var i=0;i<players.length;i++){
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info.push({
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name:players[i].name,
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name2:players[i].name2,
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identity:players[i].identity
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});
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}
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_status.videoInited=true,
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game.addVideo('init',null,info);
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game.gameDraw(game.zhong||game.zhu||_status.firstAct||game.me);
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game.phaseLoop(game.zhong||game.zhu||_status.firstAct||game.me);
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},
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game:{
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getState:function(){
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var state={};
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for(var i in lib.playerOL){
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var player=lib.playerOL[i];
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state[i]={identity:player.identity};
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if(player==game.zhu){
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state[i].zhu=player.isZhu?true:false;
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}
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if(player==game.zhong){
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state[i].zhong=true;
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}
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state[i].shown=player.ai.shown;
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}
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return state;
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},
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updateState:function(state){
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for(var i in state){
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var player=lib.playerOL[i];
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if(player){
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player.identity=state[i].identity;
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if(typeof state[i].zhu=='boolean'){
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game.zhu=player;
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player.isZhu=state[i].zhu;
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}
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if(state[i].zhong){
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game.zhong=player;
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}
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player.ai.shown=state[i].shown;
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}
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}
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},
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getRoomInfo:function(uiintro){
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uiintro.add('<div class="text chat">游戏模式:'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
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uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
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if(lib.configOL.identity_mode!='zhong'){
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uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
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uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
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}
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uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
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uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
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uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭')).style.paddingBottom='8px';
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},
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getIdentityList:function(player){
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if(player.identityShown) return;
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if(player==game.me) return;
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if(_status.mode=='zhong'){
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if(game.zhu&&game.zhu.isZhu){
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return {
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fan:'反',
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zhong:'忠',
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nei:'内',
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cai:'猜',
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}
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}
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else{
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return {
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fan:'反',
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zhong:'忠',
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nei:'内',
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zhu:'主',
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cai:'猜',
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}
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}
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}
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else{
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return {
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fan:'反',
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zhong:'忠',
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nei:'内',
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cai:'猜',
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}
|
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}
|
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},
|
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getVideoName:function(){
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var str=get.translation(game.me.name);
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if(game.me.name2){
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str+='/'+get.translation(game.me.name2);
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}
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var name=[
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str,
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get.cnNumber(get.playerNumber())+'人'+
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get.translation(lib.config.mode)+' - '+lib.translate[game.me.identity+'2']
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];
|
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return name;
|
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},
|
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addRecord:function(bool){
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if(typeof bool=='boolean'){
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var data=lib.config.gameRecord.identity.data;
|
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var identity=game.me.identity;
|
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if(identity=='mingzhong'){
|
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identity='zhong';
|
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}
|
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if(!data[identity]){
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data[identity]=[0,0];
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}
|
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if(bool){
|
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data[identity][0]++;
|
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}
|
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else{
|
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data[identity][1]++;
|
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}
|
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var list=['zhu','zhong','nei','fan'];
|
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var str='';
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for(var i=0;i<list.length;i++){
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if(data[list[i]]){
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str+=lib.translate[list[i]+'2']+':'+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
|
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}
|
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}
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lib.config.gameRecord.identity.str=str;
|
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game.saveConfig('gameRecord',lib.config.gameRecord);
|
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}
|
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},
|
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showIdentity:function(me){
|
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for(var i=0;i<game.players.length;i++){
|
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// if(me===false&&game.players[i]==game.me) continue;
|
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game.players[i].identityShown=true;
|
||
game.players[i].ai.shown=1;
|
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game.players[i].setIdentity(game.players[i].identity);
|
||
if(game.players[i].identity=='zhu'){
|
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game.players[i].isZhu=true;
|
||
}
|
||
}
|
||
if(_status.clickingidentity){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},
|
||
checkResult:function(){
|
||
if(_status.brawl&&_status.brawl.checkResult){
|
||
_status.brawl.checkResult();
|
||
return;
|
||
}
|
||
if(!game.zhu){
|
||
if(get.population('fan')==0){
|
||
switch(game.me.identity){
|
||
case 'fan':game.over(false);break;
|
||
case 'zhong':game.over(true);break;
|
||
default:game.over();break;
|
||
}
|
||
}
|
||
else if(get.population('zhong')==0){
|
||
switch(game.me.identity){
|
||
case 'fan':game.over(true);break;
|
||
case 'zhong':game.over(false);break;
|
||
default:game.over();break;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
|
||
if(game.zhong){
|
||
game.zhong.identity='zhong';
|
||
}
|
||
game.showIdentity();
|
||
if(game.me.identity=='zhu'||game.me.identity=='zhong'){
|
||
if(game.zhu.classList.contains('dead')){
|
||
game.over(false);
|
||
}
|
||
else{
|
||
game.over(true);
|
||
}
|
||
}
|
||
else if(game.me.identity=='nei'){
|
||
if(game.players.length==1&&game.me.isAlive()){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
game.over(false);
|
||
}
|
||
}
|
||
else{
|
||
if((get.population('fan')+get.population('zhong')>0||get.population('nei')>1)&&
|
||
game.zhu.classList.contains('dead')){
|
||
game.over(true);
|
||
}
|
||
else{
|
||
game.over(false);
|
||
}
|
||
}
|
||
},
|
||
checkOnlineResult:function(player){
|
||
if(game.zhu.isAlive()){
|
||
return (player.identity=='zhu'||player.identity=='zhong');
|
||
}
|
||
else if(game.players.length==1&&game.players[0].identity=='nei'){
|
||
return player.isAlive();
|
||
}
|
||
else{
|
||
return player.identity=='fan';
|
||
}
|
||
},
|
||
chooseCharacter:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.showConfig=true;
|
||
next.addPlayer=function(player){
|
||
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
|
||
var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
for(var i=0;i<list.length;i++) list2.remove(list[i]);
|
||
player.identity=list2[0];
|
||
player.setIdentity('cai');
|
||
};
|
||
next.removePlayer=function(){
|
||
return game.players.randomGet(game.me,game.zhu);
|
||
};
|
||
next.ai=function(player,list,list2,back){
|
||
if(_status.brawl&&_status.brawl.chooseCharacterAi){
|
||
if(_status.brawl.chooseCharacterAi(player,list,list2,back)!==false){
|
||
return;
|
||
}
|
||
}
|
||
if(_status.event.zhongmode){
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
if(player.identity=='mingzhong'){
|
||
player.hp++;
|
||
player.maxHp++;
|
||
player.update();
|
||
}
|
||
}
|
||
else if(player.identity=='zhu'){
|
||
list2.randomSort();
|
||
var choice,choice2;
|
||
if(!_status.event.zhongmode&&Math.random()-0.8<0&&list2.length){
|
||
choice=list2[0];
|
||
choice2=list[0];
|
||
if(choice2==choice){
|
||
choice2=list[1];
|
||
}
|
||
}
|
||
else{
|
||
choice=list[0];
|
||
choice2=list[1];
|
||
}
|
||
if(get.config('double_character')){
|
||
player.init(choice,choice2);
|
||
}
|
||
else{
|
||
player.init(choice);
|
||
}
|
||
if(game.players.length>4){
|
||
player.hp++;
|
||
player.maxHp++;
|
||
player.update();
|
||
}
|
||
}
|
||
else if(player.identity=='zhong'&&Math.random()<0.5){
|
||
var choice=0;
|
||
for(var i=0;i<list.length;i++){
|
||
if(lib.character[list[i]][1]==game.zhu.group){
|
||
choice=i;break;
|
||
}
|
||
}
|
||
if(get.config('double_character')){
|
||
player.init(list[choice],list[choice==0?choice+1:choice-1]);
|
||
}
|
||
else{
|
||
player.init(list[choice]);
|
||
}
|
||
}
|
||
else{
|
||
if(get.config('double_character')){
|
||
player.init(list[0],list[1]);
|
||
}
|
||
else{
|
||
player.init(list[0]);
|
||
}
|
||
}
|
||
if(back){
|
||
list.remove(player.name);
|
||
list.remove(player.name2);
|
||
for(var i=0;i<list.length;i++){
|
||
back.push(list[i]);
|
||
}
|
||
}
|
||
}
|
||
next.setContent(function(){
|
||
"step 0"
|
||
var i;
|
||
var list;
|
||
var list2=[];
|
||
var list3=[];
|
||
var identityList;
|
||
var chosen=lib.config.continue_name||[];
|
||
game.saveConfig('continue_name');
|
||
event.chosen=chosen;
|
||
if(_status.mode=='zhong'){
|
||
event.zhongmode=true;
|
||
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
|
||
}
|
||
else{
|
||
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
if(get.config('double_nei')){
|
||
switch(get.playerNumber()){
|
||
case 8:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 7:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 6:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 5:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 4:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 3:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
var addSetting=function(dialog){
|
||
dialog.add('选择身份');
|
||
var table=document.createElement('table');
|
||
table.style.margin='0 auto';
|
||
table.style.maxWidth='400px';
|
||
var tr=document.createElement('tr');
|
||
table.appendChild(tr);
|
||
var listi;
|
||
if(event.zhongmode){
|
||
listi=['random','zhu','mingzhong','zhong','nei','fan'];
|
||
}
|
||
else{
|
||
listi=['random','zhu','zhong','nei','fan'];
|
||
}
|
||
|
||
for(var i=0;i<listi.length;i++){
|
||
var td=document.createElement('td');
|
||
tr.appendChild(td);
|
||
td.link=listi[i];
|
||
td.style.fontSize='25px';
|
||
td.style.fontFamily='xinwei';
|
||
if(td.link===game.me.identity){
|
||
td.classList.add('thundertext');
|
||
}
|
||
td.innerHTML=get.translation(listi[i]+'2');
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
_status.tempNoButton=true;
|
||
setTimeout(function(){
|
||
_status.tempNoButton=false;
|
||
},500);
|
||
if(game.zhu.name){
|
||
game.zhu.uninit();
|
||
delete game.zhu.isZhu;
|
||
delete game.zhu.identityShown;
|
||
}
|
||
var current=this.parentNode.querySelector('.thundertext');
|
||
if(current){
|
||
current.classList.remove('thundertext');
|
||
}
|
||
current=seats.querySelector('.thundertext');
|
||
if(current){
|
||
current.classList.remove('thundertext');
|
||
}
|
||
var link=this.link;
|
||
if(link=='random'){
|
||
link=['zhu','zhong','nei','fan'].randomGet();
|
||
for(var i=0;i<this.parentNode.childElementCount;i++){
|
||
if(this.parentNode.childNodes[i].link==link){
|
||
this.parentNode.childNodes[i].classList.add('thundertext');
|
||
}
|
||
}
|
||
}
|
||
else{
|
||
this.classList.add('thundertext');
|
||
}
|
||
num=get.config('choice_'+link);
|
||
if(event.zhongmode) num=3;
|
||
_status.event.parent.swapnodialog=function(dialog,list){
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=dialog.buttons[0].parentNode;
|
||
dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
for(var i=0;i<seats.firstChild.childElementCount;i++){
|
||
if(get.distance(game.zhu,game.me,'absolute')===seats.firstChild.childNodes[i].link){
|
||
seats.firstChild.childNodes[i].classList.add('thundertext');
|
||
}
|
||
}
|
||
}
|
||
_status.event=_status.event.parent;
|
||
_status.event.step=0;
|
||
_status.event.identity=link;
|
||
if(link!='zhu'){
|
||
seats.previousSibling.style.display='';
|
||
seats.style.display='';
|
||
}
|
||
else{
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
game.resume();
|
||
});
|
||
}
|
||
dialog.content.appendChild(table);
|
||
|
||
dialog.add('选择座位');
|
||
var seats=document.createElement('table');
|
||
seats.style.margin='0 auto';
|
||
seats.style.maxWidth=(60*get.playerNumber()-1)+'px';
|
||
var tr=document.createElement('tr');
|
||
seats.appendChild(tr);
|
||
for(var i=2;i<=game.players.length;i++){
|
||
var td=document.createElement('td');
|
||
tr.appendChild(td);
|
||
td.style.width='40px';
|
||
td.style.fontSize='25px';
|
||
td.style.fontFamily='xinwei';
|
||
td.innerHTML=get.cnNumber(i,true);
|
||
td.link=i-1;
|
||
if(get.distance(game.zhu,game.me,'absolute')===i-1){
|
||
td.classList.add('thundertext');
|
||
}
|
||
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
|
||
if(_status.dragged) return;
|
||
if(_status.justdragged) return;
|
||
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
|
||
var current=this.parentNode.querySelector('.thundertext');
|
||
if(current){
|
||
current.classList.remove('thundertext');
|
||
}
|
||
this.classList.add('thundertext');
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(get.distance(game.players[i],game.me,'absolute')==this.link){
|
||
game.swapSeat(game.zhu,game.players[i],false);return;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
dialog.content.appendChild(seats);
|
||
if(game.me==game.zhu){
|
||
seats.previousSibling.style.display='none';
|
||
seats.style.display='none';
|
||
}
|
||
|
||
dialog.add(ui.create.div('.placeholder'));
|
||
dialog.add(ui.create.div('.placeholder'));
|
||
dialog.add(ui.create.div('.placeholder'));
|
||
};
|
||
var removeSetting=function(){
|
||
var dialog=_status.event.dialog;
|
||
if(dialog.querySelector('table')&&!get.config('change_identity')){
|
||
dialog.querySelector('table').previousSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').nextSibling.remove();
|
||
dialog.querySelector('table').remove();
|
||
}
|
||
};
|
||
event.addSetting=addSetting;
|
||
event.removeSetting=removeSetting;
|
||
event.list=[];
|
||
identityList.randomSort();
|
||
if(event.identity){
|
||
identityList.remove(event.identity);
|
||
identityList.unshift(event.identity);
|
||
delete event.identity;
|
||
}
|
||
for(i=0;i<game.players.length;i++){
|
||
if(_status.brawl&&_status.brawl.identityShown){
|
||
if(game.players[i].identity=='zhu') game.zhu=game.players[i];
|
||
game.players[i].identityShown=true;
|
||
}
|
||
else{
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].setIdentity('cai');
|
||
if(event.zhongmode){
|
||
if(identityList[i]=='mingzhong'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
else if(identityList[i]=='zhu'){
|
||
game.zhu2=game.players[i];
|
||
}
|
||
}
|
||
else{
|
||
if(identityList[i]=='zhu'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
}
|
||
game.players[i].identityShown=false;
|
||
}
|
||
}
|
||
if(!game.zhu) game.zhu=game.me;
|
||
else{
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
||
game.me.setIdentity();
|
||
}
|
||
for(i in lib.character){
|
||
if(chosen.contains(i)) continue;
|
||
if(lib.filter.characterDisabled(i)) continue;
|
||
event.list.push(i);
|
||
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
|
||
list2.push(i);
|
||
}
|
||
else{
|
||
list3.push(i);
|
||
}
|
||
}
|
||
event.list.randomSort();
|
||
list3.randomSort();
|
||
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
|
||
_status.brawl.chooseCharacterFilter(event.list,list2,list3);
|
||
}
|
||
var num=get.config('choice_'+game.me.identity);
|
||
if(event.zhongmode){
|
||
num=3;
|
||
}
|
||
if(game.zhu!=game.me){
|
||
event.ai(game.zhu,event.list,list2)
|
||
event.list.remove(game.zhu.name);
|
||
event.list.remove(game.zhu.name2);
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(event.list,num);
|
||
if(list===false||list==='nozhu'){
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(list2,list3,num);
|
||
if(list===false){
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
else if(list==='nozhu'){
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
}
|
||
delete event.swapnochoose;
|
||
var dialog;
|
||
if(event.swapnodialog){
|
||
dialog=ui.dialog;
|
||
event.swapnodialog(dialog,list);
|
||
delete event.swapnodialog;
|
||
}
|
||
else{
|
||
var str='选择角色';
|
||
if(_status.brawl&&_status.brawl.chooseCharacterStr){
|
||
str=_status.brawl.chooseCharacterStr;
|
||
}
|
||
dialog=ui.create.dialog(str,'hidden',[list,'character']);
|
||
if(!_status.brawl||!_status.brawl.noAddSetting){
|
||
if(get.config('change_identity')){
|
||
addSetting(dialog);
|
||
}
|
||
}
|
||
}
|
||
if(!event.chosen.length){
|
||
game.me.chooseButton(dialog,true).selectButton=function(){
|
||
if(_status.brawl&&_status.brawl.doubleCharacter) return 2;
|
||
return get.config('double_character')?2:1
|
||
};
|
||
}
|
||
ui.create.cheat=function(){
|
||
_status.createControl=ui.cheat2;
|
||
ui.cheat=ui.create.control('更换',function(){
|
||
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
|
||
return;
|
||
}
|
||
if(game.changeCoin){
|
||
game.changeCoin(-3);
|
||
}
|
||
if(game.zhu!=game.me){
|
||
event.list.randomSort();
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(event.list,num);
|
||
if(list===false||list==='nozhu'){
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
list3.randomSort();
|
||
if(_status.brawl&&_status.brawl.chooseCharacter){
|
||
list=_status.brawl.chooseCharacter(list2,list3,num);
|
||
if(list===false){
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
else if(list==='nozhu'){
|
||
event.list.randomSort();
|
||
list=event.list.slice(0,num);
|
||
}
|
||
}
|
||
else{
|
||
if(event.zhongmode){
|
||
list=list3.slice(0,6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.slice(0,num));
|
||
}
|
||
}
|
||
}
|
||
var buttons=ui.create.div('.buttons');
|
||
var node=_status.event.dialog.buttons[0].parentNode;
|
||
_status.event.dialog.buttons=ui.create.buttons(list,'character',buttons);
|
||
_status.event.dialog.content.insertBefore(buttons,node);
|
||
buttons.animate('start');
|
||
node.remove();
|
||
game.uncheck();
|
||
game.check();
|
||
});
|
||
delete _status.createControl;
|
||
};
|
||
event.dialogxx=ui.create.characterDialog();
|
||
ui.create.cheat2=function(){
|
||
ui.cheat2=ui.create.control('自由选将',function(){
|
||
if(this.dialog==_status.event.dialog){
|
||
if(game.changeCoin){
|
||
game.changeCoin(50);
|
||
}
|
||
this.dialog.close();
|
||
_status.event.dialog=this.backup;
|
||
this.backup.open();
|
||
delete this.backup;
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=1;
|
||
}
|
||
}
|
||
else{
|
||
if(game.changeCoin){
|
||
game.changeCoin(-10);
|
||
}
|
||
this.backup=_status.event.dialog;
|
||
_status.event.dialog.close();
|
||
_status.event.dialog=_status.event.parent.dialogxx;
|
||
this.dialog=_status.event.dialog;
|
||
this.dialog.open();
|
||
game.uncheck();
|
||
game.check();
|
||
if(ui.cheat){
|
||
ui.cheat.style.opacity=0.6;
|
||
}
|
||
}
|
||
});
|
||
}
|
||
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
|
||
if(!ui.cheat&&get.config('change_choice'))
|
||
ui.create.cheat();
|
||
if(!ui.cheat2&&get.config('free_choose'))
|
||
ui.create.cheat2();
|
||
}
|
||
"step 1"
|
||
if(ui.cheat){
|
||
ui.cheat.close();
|
||
delete ui.cheat;
|
||
}
|
||
if(ui.cheat2){
|
||
ui.cheat2.close();
|
||
delete ui.cheat2;
|
||
}
|
||
if(event.chosen.length){
|
||
game.me.init(event.chosen[0],event.chosen[1]);
|
||
}
|
||
else if(event.modchosen){
|
||
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
|
||
else event.modchosen[1]=result.buttons[0].link;
|
||
game.me.init(event.modchosen[0],event.modchosen[1]);
|
||
}
|
||
else if(result.buttons.length==2){
|
||
game.me.init(result.buttons[0].link,result.buttons[1].link)
|
||
}
|
||
else{
|
||
game.me.init(result.buttons[0].link)
|
||
}
|
||
game.addRecentCharacter(game.me.name,game.me.name2);
|
||
event.list.remove(game.me.name);
|
||
event.list.remove(game.me.name2);
|
||
if(game.me==game.zhu&&game.players.length>4){
|
||
game.me.hp++;
|
||
game.me.maxHp++;
|
||
game.me.update();
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.zhu&&game.players[i]!=game.me){
|
||
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
|
||
}
|
||
}
|
||
});
|
||
},
|
||
chooseCharacterOL:function(){
|
||
var next=game.createEvent('chooseCharacter',false);
|
||
next.setContent(function(){
|
||
"step 0"
|
||
var i;
|
||
var identityList;
|
||
if(_status.mode=='zhong'){
|
||
event.zhongmode=true;
|
||
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
|
||
}
|
||
else{
|
||
identityList=lib.config.mode_config.identity.identity[game.players.length-2].slice(0);
|
||
if(lib.configOL.double_nei){
|
||
switch(lib.configOL.number){
|
||
case 8:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 7:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 6:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 5:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
case 4:
|
||
identityList.remove('zhong');
|
||
identityList.push('nei');
|
||
break;
|
||
case 3:
|
||
identityList.remove('fan');
|
||
identityList.push('nei');
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
identityList.randomSort();
|
||
for(i=0;i<game.players.length;i++){
|
||
game.players[i].identity=identityList[i];
|
||
game.players[i].setIdentity('cai');
|
||
if(event.zhongmode){
|
||
if(identityList[i]=='mingzhong'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
else if(identityList[i]=='zhu'){
|
||
game.zhu2=game.players[i];
|
||
}
|
||
}
|
||
else{
|
||
if(identityList[i]=='zhu'){
|
||
game.zhu=game.players[i];
|
||
}
|
||
}
|
||
game.players[i].identityShown=false;
|
||
}
|
||
game.zhu.setIdentity();
|
||
game.zhu.identityShown=true;
|
||
game.zhu.isZhu=(game.zhu.identity=='zhu');
|
||
game.me.setIdentity();
|
||
|
||
for(var i=0;i<game.players.length;i++){
|
||
game.players[i].send(function(zhu,zhuid,me,identity){
|
||
for(var i in lib.playerOL){
|
||
lib.playerOL[i].setIdentity('cai');
|
||
}
|
||
zhu.identityShown=true;
|
||
zhu.identity=zhuid;
|
||
zhu.setIdentity();
|
||
me.setIdentity(identity);
|
||
},game.zhu,game.zhu.identity,game.players[i],game.players[i].identity);
|
||
}
|
||
|
||
var list;
|
||
var list2=[];
|
||
var list3=[];
|
||
event.list=[];
|
||
event.list2=[];
|
||
|
||
var libCharacter={};
|
||
for(var i=0;i<lib.configOL.characterPack.length;i++){
|
||
var pack=lib.characterPack[lib.configOL.characterPack[i]];
|
||
for(var j in pack){
|
||
if(j=='zuoci') continue;
|
||
if(lib.character[j]) libCharacter[j]=pack[j];
|
||
}
|
||
}
|
||
for(i in libCharacter){
|
||
if(lib.filter.characterDisabled(i,libCharacter)) continue;
|
||
event.list.push(i);
|
||
event.list2.push(i);
|
||
if(libCharacter[i][4]&&libCharacter[i][4].contains('zhu')){
|
||
list2.push(i);
|
||
}
|
||
else{
|
||
list3.push(i);
|
||
}
|
||
}
|
||
if(event.zhongmode){
|
||
list=event.list.randomGets(6);
|
||
}
|
||
else{
|
||
list=list2.concat(list3.randomGets(3));
|
||
}
|
||
var next=game.zhu.chooseButton(true);
|
||
next.set('selectButton',(lib.configOL.double_character?2:1));
|
||
next.set('createDialog',['选择角色',[list,'character']]);
|
||
next.set('callback',function(player,result){
|
||
player.init(result.links[0],result.links[1]);
|
||
});
|
||
next.set('ai',function(button){
|
||
return Math.random();
|
||
});
|
||
"step 1"
|
||
if(game.me!=game.zhu){
|
||
game.zhu.init(result.links[0],result.links[1])
|
||
}
|
||
event.list.remove(game.zhu.name);
|
||
event.list.remove(game.zhu.name2);
|
||
event.list2.remove(game.zhu.name);
|
||
event.list2.remove(game.zhu.name2);
|
||
|
||
if(game.players.length>4){
|
||
game.zhu.maxHp++;
|
||
game.zhu.hp++;
|
||
game.zhu.update();
|
||
}
|
||
game.broadcast(function(zhu,name,name2,addMaxHp){
|
||
if(game.zhu!=game.me){
|
||
zhu.init(name,name2);
|
||
}
|
||
if(addMaxHp){
|
||
zhu.maxHp++;
|
||
zhu.hp++;
|
||
zhu.update();
|
||
}
|
||
},game.zhu,game.zhu.name,game.zhu.name2,game.players.length>4);
|
||
|
||
var list=[];
|
||
var selectButton=(lib.configOL.double_character?2:1);
|
||
|
||
var num,num2=0;
|
||
if(event.zhongmode){
|
||
num=3;
|
||
}
|
||
else{
|
||
num=Math.floor(event.list.length/(game.players.length-1));
|
||
num2=event.list.length-num*(game.players.length-1);
|
||
if(lib.configOL.double_nei){
|
||
num2=Math.floor(num2/2);
|
||
}
|
||
if(num>5){
|
||
num=5;
|
||
}
|
||
if(num2>2){
|
||
num2=2;
|
||
}
|
||
}
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i]!=game.zhu){
|
||
var num3;
|
||
if(game.players[i].identity=='nei'){
|
||
num3=num2;
|
||
}
|
||
else{
|
||
num3=0;
|
||
}
|
||
list.push([game.players[i],['选择角色',[event.list.randomRemove(num+num3),'character']],selectButton,true]);
|
||
}
|
||
}
|
||
game.me.chooseButtonOL(list,function(player,result){
|
||
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
|
||
});
|
||
"step 2"
|
||
for(var i in result){
|
||
if(result[i]&&result[i].links){
|
||
for(var j=0;j<result[i].links.length;j++){
|
||
event.list2.remove(result[i].links[j]);
|
||
}
|
||
}
|
||
}
|
||
for(var i in result){
|
||
if(result[i]=='ai'){
|
||
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
|
||
}
|
||
else{
|
||
result[i]=result[i].links
|
||
}
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
game.broadcast(function(result){
|
||
for(var i in result){
|
||
if(!lib.playerOL[i].name){
|
||
lib.playerOL[i].init(result[i][0],result[i][1]);
|
||
}
|
||
}
|
||
},result);
|
||
});
|
||
},
|
||
},
|
||
translate:{
|
||
zhu:"主",
|
||
zhong:"忠",
|
||
mingzhong:"忠",
|
||
nei:"内",
|
||
fan:"反",
|
||
cai:"猜",
|
||
zhu2:"主公",
|
||
zhong2:"忠臣",
|
||
mingzhong2:"明忠",
|
||
nei2:"内奸",
|
||
fan2:"反贼",
|
||
random2:"随机",
|
||
ai_strategy_1:'均衡',
|
||
ai_strategy_2:'偏反',
|
||
ai_strategy_3:'偏主',
|
||
ai_strategy_4:'酱油',
|
||
ai_strategy_5:'天使',
|
||
ai_strategy_6:'仇主',
|
||
},
|
||
element:{
|
||
player:{
|
||
$dieAfter:function(){
|
||
if(_status.video) return;
|
||
if(!this.node.dieidentity){
|
||
var node=ui.create.div('.damage.dieidentity',get.translation(this.identity+'2'),this);
|
||
ui.refresh(node);
|
||
node.style.opacity=1;
|
||
this.node.dieidentity=node;
|
||
}
|
||
var trans=this.style.transform;
|
||
if(trans){
|
||
if(trans.indexOf('rotateY')!=-1){
|
||
this.node.dieidentity.style.transform='rotateY(180deg)';
|
||
}
|
||
else if(trans.indexOf('rotateX')!=-1){
|
||
this.node.dieidentity.style.transform='rotateX(180deg)';
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
}
|
||
else{
|
||
this.node.dieidentity.style.transform='';
|
||
}
|
||
},
|
||
dieAfter:function(source){
|
||
if(!this.identityShown){
|
||
game.broadcastAll(function(player){
|
||
player.setIdentity(player.identity);
|
||
player.identityShown=true;
|
||
},this);
|
||
}
|
||
game.checkResult();
|
||
if(game.zhu&&game.zhu.isZhu){
|
||
if(get.population('zhong')+get.population('nei')==0||
|
||
get.population('zhong')+get.population('fan')==0){
|
||
game.broadcastAll(game.showIdentity);
|
||
}
|
||
}
|
||
if(this.identity=='fan'&&source) source.draw(3);
|
||
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
|
||
source.discard(source.get('he'));
|
||
}
|
||
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
|
||
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
|
||
delete game.zhu.storage.enhance_zhu;
|
||
}
|
||
if(this==game.zhong){
|
||
game.broadcastAll(function(player){
|
||
game.zhu=player;
|
||
game.zhu.identityShown=true;
|
||
game.zhu.ai.shown=1;
|
||
game.zhu.setIdentity();
|
||
game.zhu.isZhu=true;
|
||
if(lib.config.animation&&!lib.config.low_performance) game.zhu.$legend();
|
||
delete game.zhong;
|
||
if(_status.clickingidentity&&_status.clickingidentity[0]==game.zhu){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
},game.zhu);
|
||
game.delay(2);
|
||
game.zhu.playerfocus(1000);
|
||
_status.event.trigger('zhuUpdate');
|
||
}
|
||
|
||
if(!_status.over){
|
||
var giveup;
|
||
if(get.population('fan')+get.population('nei')==1){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'||game.players[i].identity=='nei'){
|
||
giveup=game.players[i];break;
|
||
}
|
||
}
|
||
}
|
||
else if(get.population('zhong')+get.population('mingzhong')+get.population('nei')==0){
|
||
giveup=game.zhu;
|
||
}
|
||
if(giveup){
|
||
giveup.showGiveup();
|
||
}
|
||
}
|
||
|
||
},
|
||
logAi:function(targets,card){
|
||
if(this.ai.shown==1||this.isMad()) return;
|
||
if(typeof targets=='number'){
|
||
this.ai.shown+=targets;
|
||
}
|
||
else{
|
||
var effect=0,c,shown;
|
||
var info=get.info(card);
|
||
if(info.ai&&info.ai.expose){
|
||
this.ai.shown+=info.ai.expose;
|
||
}
|
||
if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
var eff=ai.get.effect(targets[i],card,this);
|
||
effect+=eff*c;
|
||
if(eff==0&&shown==0&&this.identity=='zhong'&&targets[i]!=this){
|
||
effect+=0.1;
|
||
}
|
||
}
|
||
}
|
||
if(effect>0){
|
||
if(effect<1) c=0.5;
|
||
else c=1;
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown+=0.2*c;
|
||
else this.ai.shown+=0.1*c;
|
||
}
|
||
else if(effect<0&&this==game.me&&game.me.identity!='nei'){
|
||
if(targets.length==1&&targets[0]==this);
|
||
else if(targets.length==1) this.ai.shown-=0.2;
|
||
else this.ai.shown-=0.1;
|
||
}
|
||
}
|
||
if(this!=game.me) this.ai.shown*=2;
|
||
if(this.ai.shown>0.95) this.ai.shown=0.95;
|
||
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
|
||
|
||
var marknow=(!_status.connectMode&&this!=game.me&&get.config('auto_mark_identity')&&this.ai.identity_mark!='finished');
|
||
if(true){
|
||
if(marknow&&_status.clickingidentity&&_status.clickingidentity[0]==this){
|
||
for(var i=0;i<_status.clickingidentity[1].length;i++){
|
||
_status.clickingidentity[1][i].delete();
|
||
_status.clickingidentity[1][i].style.transform='';
|
||
}
|
||
delete _status.clickingidentity;
|
||
}
|
||
if(!Array.isArray(targets)){
|
||
targets=[];
|
||
}
|
||
var effect=0,c,shown;
|
||
var zhu=game.zhu;
|
||
if(_status.mode=='zhong'&&!game.zhu.isZhu){
|
||
zhu=game.zhong;
|
||
}
|
||
if(targets.length==1&&targets[0]==this){
|
||
effect=0;
|
||
}
|
||
else if(this.identity!='nei'){
|
||
if(this.ai.shown>0){
|
||
if(this.identity=='fan'){
|
||
effect=-1;
|
||
}
|
||
else{
|
||
effect=1;
|
||
}
|
||
}
|
||
}
|
||
else if(targets.length>0){
|
||
for(var i=0;i<targets.length;i++){
|
||
shown=Math.abs(targets[i].ai.shown);
|
||
if(shown<0.2||targets[i].identity=='nei') c=0;
|
||
else if(shown<0.4) c=0.5;
|
||
else if(shown<0.6) c=0.8;
|
||
else c=1;
|
||
effect+=ai.get.effect(targets[i],card,this,zhu)*c;
|
||
}
|
||
}
|
||
if(this.identity=='nei'){
|
||
if(effect>0){
|
||
if(this.ai.identity_mark=='fan'){
|
||
if(marknow) this.setIdentity();
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
else{
|
||
if(marknow) this.setIdentity('zhong');
|
||
this.ai.identity_mark='zhong';
|
||
}
|
||
}
|
||
else if(effect<0&&get.population('fan')>0){
|
||
if(this.ai.identity_mark=='zhong'){
|
||
if(marknow) this.setIdentity();
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
else{
|
||
if(marknow) this.setIdentity('fan');
|
||
this.ai.identity_mark='fan';
|
||
}
|
||
}
|
||
}
|
||
else if(marknow){
|
||
if(effect>0&&this.identity!='fan'){
|
||
this.setIdentity('zhong');
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
else if(effect<0&&this.identity=='fan'){
|
||
this.setIdentity('fan');
|
||
this.ai.identity_mark='finished';
|
||
}
|
||
}
|
||
}
|
||
|
||
},
|
||
}
|
||
},
|
||
ai:{
|
||
get:{
|
||
rawAttitude:function(from,to){
|
||
var x=0,num=0,temp,i;
|
||
if(_status.ai.customAttitude){
|
||
for(i=0;i<_status.ai.customAttitude.length;i++){
|
||
temp=_status.ai.customAttitude[i](from,to);
|
||
if(temp!=undefined){
|
||
x+=temp;
|
||
num++;
|
||
}
|
||
}
|
||
}
|
||
if(num){
|
||
return x/num;
|
||
}
|
||
var difficulty=0;
|
||
if(to==game.me) difficulty=2-get.difficulty();
|
||
if(from==to||to.identityShown){
|
||
return ai.get.realAttitude(from,to)+difficulty*1.5;
|
||
}
|
||
else{
|
||
if(from.identity=='zhong'&&to.ai.shown==0&&from.ai.tempIgnore&&
|
||
!from.ai.tempIgnore.contains(to)){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].ai.shown==0&&game.players[i].identity=='fan'){
|
||
return -0.1+difficulty*1.5;
|
||
}
|
||
}
|
||
}
|
||
var aishown=to.ai.shown;
|
||
if(to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
|
||
aishown=0.5;
|
||
}
|
||
else if(aishown==0&&to.identity!='fan'&&to.identity!='zhu'){
|
||
var fanshown=true;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'&&game.players[i].ai.shown==0&&game.players[i]!=from){
|
||
fanshown=false;break;
|
||
}
|
||
}
|
||
if(fanshown) aishown=0.3;
|
||
}
|
||
return ai.get.realAttitude(from,to)*aishown+difficulty*1.5;
|
||
}
|
||
},
|
||
realAttitude:function(from,to){
|
||
if(!game.zhu){
|
||
if(from.identity=='nei'||to.identity=='nei') return -1;
|
||
if(from.identity==to.identity) return 6;
|
||
return -6;
|
||
}
|
||
var situation=ai.get.situation();
|
||
var identity=from.identity;
|
||
var identity2=to.identity;
|
||
if(identity2=='zhu'&&!to.isZhu){
|
||
identity2='zhong';
|
||
if(from==to) return 10;
|
||
}
|
||
if(from!=to&&to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
|
||
identity2=to.ai.identity_mark;
|
||
}
|
||
if(from.identity!='nei'&&from!=to&&get.population('fan')==0&&identity2=='zhong'){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='nei'&&
|
||
game.players[i].ai.identity_mark=='zhong'&&
|
||
game.players[i].ai.shown<1){
|
||
identity2='nei';break;
|
||
}
|
||
}
|
||
}
|
||
var zhongmode=false;
|
||
if(!game.zhu.isZhu){
|
||
zhongmode=true;
|
||
}
|
||
switch(identity){
|
||
case 'zhu':
|
||
switch(identity2){
|
||
case 'zhu': return 10;
|
||
case 'zhong':case 'mingzhong': return 6;
|
||
case 'nei':
|
||
if(game.players.length==2) return -10;
|
||
if(to.identity=='zhong') return 0;
|
||
if(get.population('fan')==0){
|
||
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
|
||
return -0.5;
|
||
}
|
||
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
|
||
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
|
||
var fan;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'){
|
||
fan=game.players[i];break;
|
||
}
|
||
}
|
||
if(fan){
|
||
if(to.hp>1&&to.hp>fan.hp&&to.num('he')>fan.num('he')){
|
||
return -3;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
if(situation>1) return 0;
|
||
return Math.min(3,get.population('fan'));
|
||
case 'fan':
|
||
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
|
||
var nei;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='nei'){
|
||
nei=game.players[i];break;
|
||
}
|
||
}
|
||
if(nei){
|
||
if(nei.hp>1&&nei.hp>to.hp&&nei.num('he')>to.num('he')){
|
||
return 0;
|
||
}
|
||
}
|
||
return -3;
|
||
}
|
||
return -4;
|
||
}
|
||
break;
|
||
case 'zhong':case 'mingzhong':
|
||
switch(identity2){
|
||
case 'zhu': return 10;
|
||
case 'zhong':case 'mingzhong': return 4;
|
||
case 'nei':
|
||
if(get.population('fan')==0) return -2;
|
||
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
|
||
return Math.min(3,-situation);
|
||
case 'fan': return -8;
|
||
}
|
||
break;
|
||
case 'nei':
|
||
if(identity2=='zhu'&&game.players.length==2) return -10;
|
||
var strategy=get.aiStrategy();
|
||
if(strategy==4){
|
||
if(from==to) return 10;
|
||
return 0;
|
||
}
|
||
var num;
|
||
switch(identity2){
|
||
case 'zhu':
|
||
if(strategy==6) return -1;
|
||
if(strategy==5) return 10;
|
||
if(to.hp<=0) return 10;
|
||
if(get.population('fan')==1){
|
||
var fan;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(game.players[i].identity=='fan'){
|
||
fan=game.players[i];break;
|
||
}
|
||
}
|
||
if(fan){
|
||
if(to.hp>1&&to.hp>fan.hp&&to.num('he')>fan.num('he')){
|
||
return -3;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
else{
|
||
if(situation>1||get.population('fan')==0) num=0;
|
||
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
|
||
}
|
||
if(strategy==2) num--;
|
||
if(strategy==3) num++;
|
||
return num;
|
||
case 'zhong':
|
||
if(strategy==5) return Math.min(0,-situation);
|
||
if(strategy==6) return Math.max(-1,-situation);
|
||
if(get.population('fan')==0) num=-5;
|
||
else if(situation<=0) num=0;
|
||
else if(game.zhu&&game.zhu.hp<2) num=0;
|
||
else if(game.zhu&&game.zhu.hp==2) num=-1;
|
||
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
|
||
else num=-2;
|
||
if(zhongmode&&situation<2){
|
||
num=4;
|
||
}
|
||
if(strategy==2) num--;
|
||
if(strategy==3) num++;
|
||
return num;
|
||
case 'mingzhong':
|
||
if(zhongmode){
|
||
if(from.ai.sizhong==undefined){
|
||
from.ai.sizhong=(Math.random()<0.5);
|
||
}
|
||
if(from.ai.sizhong) return 6;
|
||
}
|
||
if(strategy==5) return Math.min(0,-situation);
|
||
if(strategy==6) return Math.max(-1,-situation);
|
||
if(get.population('fan')==0) num=-5;
|
||
else if(situation<=0) num=0;
|
||
else num=-3;
|
||
if(strategy==2) num--;
|
||
if(strategy==3) num++;
|
||
return num;
|
||
case 'nei':
|
||
if(from==to) return 10;
|
||
if(from.ai.friend.contains(to)) return 5;
|
||
if(get.population('fan')+get.population('zhong')>0) return 0;
|
||
return -5;
|
||
case 'fan':
|
||
if(strategy==5) return Math.max(-1,situation);
|
||
if(strategy==6) return Math.min(0,situation);
|
||
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
|
||
else if(situation<0||get.population('zhong')+get.population('mingzhong')==0) num=-2;
|
||
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
|
||
else num=0;
|
||
if(strategy==2) num++;
|
||
if(strategy==3) num--;
|
||
return num;
|
||
}
|
||
break;
|
||
case 'fan':
|
||
switch(identity2){
|
||
case 'zhu':
|
||
if(get.population('nei')>0){
|
||
if(situation==1) return -6;
|
||
if(situation>1) return -5;
|
||
}
|
||
return -8;
|
||
case 'zhong':
|
||
if(!zhongmode&&game.zhu.hp>=3&&to.hp==1){
|
||
return -10;
|
||
}
|
||
return -7;
|
||
case 'mingzhong':return -5;
|
||
case 'nei':
|
||
if(zhongmode&&to.ai.sizhong) return -7;
|
||
if(get.population('fan')==1) return 0;
|
||
if(get.population('zhong')+get.population('mingzhong')==0) return -7;
|
||
if(game.zhu&&game.zhu.hp<=2) return -1;
|
||
return Math.min(3,situation);
|
||
case 'fan': return 5;
|
||
}
|
||
}
|
||
},
|
||
situation:function(absolute){
|
||
var i,j,player;
|
||
var zhuzhong=0,total=0,zhu,fan=0;
|
||
for(i=0;i<game.players.length;i++){
|
||
player=game.players[i];
|
||
var php=player.hp;
|
||
if(player.hasSkill('benghuai')&&php>4){
|
||
php=4;
|
||
}
|
||
else if(php>6){
|
||
php=6;
|
||
}
|
||
j=player.get('h').length+player.get('e').length*1.5+php*2;
|
||
if(player.identity=='zhu'){
|
||
zhuzhong+=j*1.2+5;
|
||
total+=j*1.2+5;
|
||
zhu=j;
|
||
}
|
||
else if(player.identity=='zhong'||player.identity=='mingzhong'){
|
||
zhuzhong+=j*0.8+3;
|
||
total+=j*0.8+3;
|
||
}
|
||
else if(player.identity=='fan'){
|
||
zhuzhong-=j+4;
|
||
total+=j+4;
|
||
fan+=j+4;
|
||
}
|
||
}
|
||
if(absolute) return zhuzhong;
|
||
var result=parseInt(10*Math.abs(zhuzhong/total));
|
||
if(zhuzhong<0) result=-result;
|
||
if(!game.zhong){
|
||
if(zhu<12&&fan>30) result--;
|
||
if(zhu<6&&fan>15) result--;
|
||
if(zhu<4) result--;
|
||
}
|
||
return result;
|
||
},
|
||
population:function(identity){
|
||
return get.population(identity);
|
||
}
|
||
}
|
||
},
|
||
help:{
|
||
'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li>加强主公<br>反贼人数多于2时主公会额外增加一个技能(每个主公的额外技能固定,非常备主公增加天命)</ul>'+
|
||
'<div style="margin:10px">明忠</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏,使用的身份牌为:1主公、2忠臣、4反贼和1内奸。游戏开始时,每名玩家随机获得一个身份,由系统随机选择一名忠臣身份的玩家亮出身份(将忠臣牌正面朝上放在面前),其他身份(包括主公)的玩家不亮出身份。<li>'+
|
||
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
|
||
'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
|
||
}
|
||
}
|