noname/mode/identity.js

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142 KiB
JavaScript
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'use strict';
game.import('mode',function(lib,game,ui,get,ai,_status){
return {
name:'identity',
start:function(){
"step 0"
if(!lib.config.new_tutorial){
ui.arena.classList.add('only_dialog');
}
_status.mode=get.config('identity_mode');
if(_status.brawl&&_status.brawl.submode){
_status.mode=_status.brawl.submode;
}
event.replacePile=function(){
var list=['shengdong','qijia','caomu','jinchan','zengbin','fulei','qibaodao','zhungangshuo','lanyinjia'];
var map={
shunshou:'shengdong',
jiedao:'qijia',
bingliang:'caomu',
wuxie:'jinchan',
wuzhong:'zengbin',
wugu:'zengbin',
shandian:'fulei',
qinggang:'qibaodao',
qinglong:'zhungangshuo',
bagua:'lanyinjia'
};
for(var i=0;i<lib.card.list.length;i++){
var name=lib.card.list[i][2];
if(list.contains(name)){
lib.card.list.splice(i--,1);
}
else if(map[name]){
lib.card.list[i][2]=map[name];
lib.card.list[i]._replaced=true;
}
}
}
"step 1"
var playback=localStorage.getItem(lib.configprefix+'playback');
if(playback){
ui.create.me();
ui.arena.style.display='none';
ui.system.style.display='none';
_status.playback=playback;
localStorage.removeItem(lib.configprefix+'playback');
var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
store.get(parseInt(playback)).onsuccess=function(e){
if(e.target.result){
game.playVideoContent(e.target.result.video);
}
else{
alert('播放失败:找不到录像');
game.reload();
}
}
event.finish();
}
else if(!_status.connectMode){
if(_status.mode=='zhong'){
if(get.config('zhong_card')){
event.replacePile();
}
game.prepareArena(8);
}
else if(_status.mode=='purple'){
game.prepareArena(8);
}
else{
game.prepareArena();
}
if(!lib.config.new_tutorial){
game.delay();
}
}
"step 2"
if(!lib.config.new_tutorial){
_status.new_tutorial=true;
lib.init.onfree();
game.saveConfig('version',lib.version);
var clear=function(){
ui.dialog.close();
while(ui.controls.length) ui.controls[0].close();
};
var clear2=function(){
ui.auto.show();
ui.arena.classList.remove('only_dialog');
};
var step1=function(){
ui.create.dialog('欢迎来到无名杀,是否进入新手向导?');
game.saveConfig('new_tutorial',true);
ui.dialog.add('<div class="text center">跳过后,你可以在选项-其它中重置新手向导');
ui.auto.hide();
ui.create.control('跳过向导',function(){
clear();
clear2();
game.resume();
// lib.cheat.cfg(); // owidgets
});
ui.create.control('继续',step2);
}
var step2=function(){
if(!lib.config.phonelayout){
clear();
ui.create.dialog('如果你在使用手机,可能会觉得按钮有点小'+
',将布局改成移动可以使按钮变大');
ui.dialog.add('<div class="text center">你可以在选项-外观-布局中更改此设置');
var lcontrol=ui.create.control('使用移动布局',function(){
if(lib.config.phonelayout){
ui.control.firstChild.firstChild.innerHTML='使用移动布局';
game.saveConfig('phonelayout',false);
lib.init.layout('mobile');
}
else{
ui.control.firstChild.firstChild.innerHTML='使用默认布局';
game.saveConfig('phonelayout',true);
lib.init.layout('mobile');
}
});
ui.create.control('继续',step3);
}
else{
step3();
}
};
var step3=function(){
if(lib.config.touchscreen){
clear();
ui.create.dialog('触屏模式中,下划可以显示菜单,上划可以切换托管,双指单击可以暂停');
ui.dialog.add('<div class="text center">你可以在选项-通用-中更改手势设置');
ui.create.control('继续',step4);
}
else{
step4();
}
};
var step4=lib.genAsync(function*(){
clear();
ui.window.classList.add('noclick_important');
ui.click.configMenu();
ui.control.classList.add('noclick_click_important');
ui.control.style.top='calc(100% - 105px)';
yield new Promise(resolve => ui.create.control('在菜单中,可以进行各项设置',resolve));
ui.click.menuTab('选项');
yield new Promise(resolve => ui.controls[0].replace('如果你感到游戏较卡,可以开启流畅模式',resolve));
yield new Promise(resolve => ui.controls[0].replace('在技能一栏中,可以设置自动发动或双将禁配的技能',resolve));
ui.click.menuTab('武将');
yield new Promise(resolve => ui.controls[0].replace('在武将或卡牌一栏中,单击武将/卡牌可以将其禁用',resolve));
ui.click.menuTab('战局');
yield new Promise(resolve => ui.controls[0].replace('在战局中可以输入游戏命令,或者管理录像',resolve));
ui.click.menuTab('帮助');
yield new Promise(resolve => ui.controls[0].replace('在帮助中,可以检查更新和下载素材',resolve));
ui.click.configMenu();
ui.window.classList.remove('noclick_important');
ui.control.classList.remove('noclick_click_important');
ui.control.style.top='';
step5();
});
var step5=function(){
clear();
ui.create.dialog('如果还有其它问题,欢迎来到百度无名杀吧进行交流');
ui.create.control('完成',function(){
clear();
clear2();
game.resume();
})
};
game.pause();
step1();
}
else{
if(!_status.connectMode){
game.showChangeLog();
}
}
"step 3"
if(typeof _status.new_tutorial=='function'){
_status.new_tutorial();
}
delete _status.new_tutorial;
if(_status.connectMode){
game.waitForPlayer(function(){
if(lib.configOL.identity_mode=='zhong'||lib.configOL.identity_mode=='purple'){
lib.configOL.number=8;
}
});
}
"step 4"
var yearLimitCheck=()=>{
var next=game.createEvent('year_limit_pop',false);
next.setContent(function(){
'step 0'
var str=get.cnNumber(game.shuffleNumber+1,true);
game.me.$fullscreenpop(`${str}`,'thunder');
game.log('游戏进入了',`#y第${str}`);
if(game.shuffleNumber+1<game.countPlayer2()) event.finish();
else game.delay(2);
'step 1'
game.me.$fullscreenpop('年份已到','metal');
game.log('年份已到,主忠方判定为胜利');
game.delay(2);
'step 2'
game.over(game.me.identity=='zhu'||game.me.identity=='zhong'||game.me.identity=='mingzhong'||(game.me.identity=='commoner'&&game.me.isIn()));
});
};
if(_status.connectMode){
_status.mode=lib.configOL.identity_mode;
if(_status.mode=='zhong'){
lib.configOL.number=8;
if(lib.configOL.zhong_card){
event.replacePile();
}
}
else if(_status.mode=='purple'){
lib.configOL.number=8;
}
else if(_status.mode=='normal'){
if(lib.configOL.enable_commoner||lib.configOL.double_nei){
var identity=lib.configOL.enable_commoner?'commoner':'nei';
for(var i=1;i<lib.config.mode_config.identity.identity.length;i++){
var list=lib.config.mode_config.identity.identity[i];
var toReplace;
if(list.filter(i=>i=='nei').length>=2) toReplace='nei';
else if(list.filter(i=>i=='zhong').length>list.filter(i=>i=='fan').length/2) toReplace='zhong';
else toReplace='fan';
list.remove(toReplace);
list.push(identity);
}
game.broadcast(identityList=>lib.config.mode_config.identity.identity=identityList,lib.config.mode_config.identity.identity);
}
}
if(lib.configOL.number<2){
lib.configOL.number=2;
}
if(_status.mode!='purple'&&lib.configOL.enable_year_limit){
lib.onwash.push(yearLimitCheck);
}
game.randomMapOL();
}
else{
if(_status.mode=='normal'&&(get.config('enable_commoner')||get.config('double_nei'))){
var identity=get.config('enable_commoner')?'commoner':'nei';
for(var i=1;i<lib.config.mode_config.identity.identity.length;i++){
var list=lib.config.mode_config.identity.identity[i];
var toReplace;
if(list.filter(i=>i=='nei').length>=2) toReplace='nei';
else if(list.filter(i=>i=='zhong').length>list.filter(i=>i=='fan').length/2) toReplace='zhong';
else toReplace='fan';
list.remove(toReplace);
list.push(identity);
}
}
if(_status.mode!='purple'&&get.config('enable_year_limit')){
lib.onwash.push(yearLimitCheck);
}
for(var i=0;i<game.players.length;i++){
game.players[i].getId();
}
if(_status.brawl&&_status.brawl.chooseCharacterBefore){
_status.brawl.chooseCharacterBefore();
}
game.chooseCharacter();
}
"step 5"
if(ui.coin){
_status.coinCoeff=get.coinCoeff([game.me.name]);
}
if(game.players.length==2){
game.showIdentity(true);
var map={};
for(var i in lib.playerOL){
map[i]=lib.playerOL[i].identity;
}
game.broadcast(function(map){
for(var i in map){
lib.playerOL[i].identity=map[i];
lib.playerOL[i].setIdentity();
lib.playerOL[i].ai.shown=1;
}
},map);
}
else{
for(var i=0;i<game.players.length;i++){
game.players[i].ai.shown=0;
}
}
var stratagemMode=_status.mode=='stratagem';
if(stratagemMode){
var beginner;
if(_status.cheat_seat){
var seat=_status.cheat_seat.link;
beginner=seat==0?game.me:game.players[game.players.length-seat];
if(!beginner) beginner=game.me;
delete _status.cheat_seat;
}
else{
beginner=game.players[Math.floor(Math.random()*game.players.length)];
}
event.beginner=beginner;
var stratagemBroadcast=()=>{
_status.stratagemFuryMax=3;
ui.css.stratagemCardStyle=lib.init.sheet([
'.card.stratagem-fury-glow:before{',
'opacity:0.2;',
'box-shadow:rgba(0,0,0,0.2) 0 0 0 1px,rgb(255,109,12) 0 0 5px,rgb(255,0,0) 0 0 10px;',
'background-color:yellow;',
'-webkit-filter:blur(5px);',
'filter:blur(5px);',
'}'
].join(''));
};
game.broadcastAll(stratagemBroadcast);
if(_status.connectMode&&!_status.postReconnect.stratagemReinit) _status.postReconnect.stratagemReinit=[stratagemBroadcast,{}];
for(var current of game.players){
if(current.identity=='zhu') current.addSkill('stratagem_monarchy');
if(current.identity=='fan') current.addSkill('stratagem_revitalization');
}
}
if(game.zhu==game.me&&game.zhu.identity!='zhu'&&_status.brawl&&_status.brawl.identityShown){
delete game.zhu;
}
else{
if(!stratagemMode) game.zhu.ai.shown=1;
if(game.zhu2){
game.zhong=game.zhu;
game.zhu=game.zhu2;
delete game.zhu2;
if(game.zhong.sex=='male'&&game.zhong.maxHp<=4){
game.zhong.addSkill('dongcha');
}
else{
game.zhong.addSkill('sheshen');
}
}
var enhance_zhu=false;
if(_status.connectMode){
enhance_zhu=(!['zhong','stratagem','purple'].includes(_status.mode)&&lib.configOL.enhance_zhu&&get.population('fan')>=3);
}
else{
enhance_zhu=(!['zhong','stratagem','purple'].includes(_status.mode)&&get.config('enhance_zhu')&&get.population('fan')>=3);
}
if(enhance_zhu){
var skill;
switch(game.zhu.name){
case 'key_yuri':skill='buqu';break;
case 'liubei':skill='jizhen';break;
case 'dongzhuo':skill='hengzheng';break;
case 'sunquan':skill='batu';break;
case 'sp_zhangjiao':skill='tiangong';break;
case 'liushan':skill='shengxi';break;
case 'sunce':skill='ciqiu';break;
case 're_sunben':skill='ciqiu';break;
case 'yuanshao':skill='geju';break;
case 're_caocao':skill='dangping';break;
case 'caopi':skill='junxing';break;
case 'liuxie':skill='moukui';break;
default:skill='tianming';break;
}
game.broadcastAll(function(player,skill){
player.addSkill(skill);
player.storage.enhance_zhu=skill;
},game.zhu,skill);
}
}
game.syncState();
event.trigger('gameStart');
var players=get.players(lib.sort.position);
var info=[];
for(var i=0;i<players.length;i++){
var ifo={
name:players[i].name1,
name2:players[i].name2,
identity:players[i].identity
};
if(stratagemMode){
ifo.translate=lib.translate[game.players[i].name];
ifo.isCamouflaged=players[i].ai.stratagemCamouflage;
}
info.push(ifo);
}
_status.videoInited=true;
game.addVideo('init',null,info);
if(stratagemMode){
game.addVideo('arrangeLib',null,{
skill:{
stratagem_fury:{
mark:true,
marktext:'🔥',
intro:{
name:'怒气',
content:'当前怒气值:#',
},
},
},
});
for(var i=0;i<game.players.length;i++){
//game.addVideo('markSkill',game.players[i],['stratagem_fury']);
game.players[i].ai.shown=0;
}
game.stratagemCamouflage();
}
"step 6"
if(_status.mode!='stratagem') event.beginner=_status.firstAct2||game.zhong||game.zhu||_status.firstAct||game.me;
game.gameDraw(event.beginner,function(player){
if(_status.mode=='purple'&&player.seatNum>5) return 5;
return 4;
});
if(_status.connectMode&&lib.configOL.change_card) game.replaceHandcards(game.players.slice(0));
"step 7"
game.phaseLoop(event.beginner);
},
game:{
canReplaceViewpoint:()=>true,
getState:function(){
var state={};
for(var i in lib.playerOL){
var player=lib.playerOL[i];
state[i]={identity:player.identity};
if(player==game.zhu){
state[i].zhu=true;
}
if(player==game.zhong){
state[i].zhong=true;
}
if(player.isZhu){
state[i].isZhu=true;
}
if(player.special_identity){
state[i].special_identity=player.special_identity;
}
state[i].shown=player.ai.shown;
//state[i].group=player.group;
}
return state;
},
updateState:function(state){
for(var i in state){
var player=lib.playerOL[i];
if(player){
player.identity=state[i].identity;
if(state[i].identity=='rZhu'||state[i].identity=='bZhu') game[state[i].identity]=player;
if(state[i].special_identity){
player.special_identity=state[i].special_identity;
if(player.node.dieidentity){
player.node.dieidentity.innerHTML=get.translation(state[i].special_identity);
player.node.identity.firstChild.innerHTML=get.translation(state[i].special_identity+'_bg');
}
}
if(state[i].zhu){
game.zhu=player;
}
if(state[i].isZhu){
player.isZhu=true;
}
if(state[i].zhong){
game.zhong=player;
}
player.ai.shown=state[i].shown;
//player.group=state[i].group;
//player.node.name.dataset.nature=get.groupnature(player.group);
}
}
},
getRoomInfo:function(uiintro){
uiintro.add('<div class="text chat">游戏模式:'+(lib.configOL.identity_mode=='zhong'?'明忠':'标准'));
uiintro.add('<div class="text chat">双将模式:'+(lib.configOL.double_character?'开启':'关闭'));
if(lib.configOL.identity_mode!='zhong'){
if(lib.configOL.identity_mode=='stratagem'){
uiintro.add('<div class="text chat">首轮强化:'+(lib.configOL.round_one_use_fury?'开启':'关闭'));
}
else if(lib.configOL.identity_mode!='purple'){
uiintro.add('<div class="text chat">双内奸:'+(lib.configOL.double_nei?'开启':'关闭'));
if(lib.configOL.identity_mode!='stratagem'){
uiintro.add('<div class="text chat">加强主公:'+(lib.configOL.enhance_zhu?'开启':'关闭'));
uiintro.add('<div class="text chat">平民身份:'+(lib.configOL.enable_commoner?'开启':'关闭'));
}
uiintro.add('<div class="text chat">年机制:'+(lib.configOL.enable_year_limit?'开启':'关闭'));
}
}
else{
uiintro.add('<div class="text chat">卡牌替换:'+(lib.configOL.zhong_card?'开启':'关闭'));
}
var last=uiintro.add('<div class="text chat">出牌时限:'+lib.configOL.choose_timeout+'秒');
// uiintro.add('<div class="text chat">屏蔽弱将:'+(lib.configOL.ban_weak?'开启':'关闭'));
// var last=uiintro.add('<div class="text chat">屏蔽强将:'+(lib.configOL.ban_strong?'开启':'关闭'));
if(lib.configOL.banned.length){
last=uiintro.add('<div class="text chat">禁用武将:'+get.translation(lib.configOL.banned));
}
if(lib.configOL.bannedcards.length){
last=uiintro.add('<div class="text chat">禁用卡牌:'+get.translation(lib.configOL.bannedcards));
}
last.style.paddingBottom='8px';
},
getIdentityList:function(player){
if(player.identityShown) return;
if(player==game.me) return;
if(_status.mode=='purple'){
if(_status.yeconfirm&&['rNei','bNei'].contains(game.me.identity)&&['rNei','bNei'].contains(player.identity)) return;
if(player.identity.slice(0,1)=='r') return {
cai2:'猜',
rZhong:'忠',
rNei:'内',
rYe:'野',
}
return {
cai:'猜',
bZhong:'忠',
bNei:'内',
bYe:'野',
}
}
else if(_status.mode=='zhong'){
if(player.fanfixed) return;
if(game.zhu&&game.zhu.isZhu){
return {
fan:'反',
zhong:'忠',
nei:'内',
cai:'猜',
}
}
else{
return {
fan:'反',
zhong:'忠',
nei:'内',
zhu:'主',
cai:'猜',
}
}
}
else if(_status.mode=='stratagem'){
if(game.zhu&&game.zhu.isZhu&&game.zhu.identityShown||game.me.identity=='zhu'){
return {
fan:'反',
zhong:'忠',
nei:'内',
enemy:'敌',
friend:'友',
cai:'猜',
}
}
else{
return {
fan:'反',
zhong:'忠',
nei:'内',
zhu:'主',
enemy:'敌',
friend:'友',
cai:'猜',
}
}
}
else{
return {
fan:'反',
zhong:'忠',
nei:'内',
commoner:'民',
cai:'猜',
}
}
},
getIdentityList2:function(list){
for(var i in list){
switch(i){
case 'fan':list[i]='反贼';break;
case 'zhong':list[i]='忠臣';break;
case 'nei':list[i]='内奸';break;
case 'commoner':list[i]='平民'; break;
case 'zhu':list[i]='主公';break;
case 'enemy':list[i]='敌方';break;
case 'friend':list[i]='友方';break;
case 'cai':case 'cai2':list[i]='未知';break;
case 'rZhong':case 'bZhong':list[i]='前锋';break;
case 'rNei':case 'bNei':list[i]='细作';break;
case 'rYe':case 'bYe':list[i]='野心家';break;
}
}
},
getVideoName:function(){
var str=get.translation(game.me.name);
if(game.me.name2){
str+='/'+get.translation(game.me.name2);
}
var str2;
if(game.identityVideoName) str2=game.identityVideoName;
else{
switch(_status.mode){
case 'purple':str2='3v3v2 - '+(game.me.identity.indexOf('r')==0?'暖色':'冷色')+lib.translate[game.me.identity+'2'];break;
case 'zhong':str2='忠胆英杰 - '+lib.translate[game.me.identity+'2'];break;
case 'stratagem':str2=get.cnNumber(get.playerNumber())+'人谋攻'+'-'+lib.translate[game.me.identity+'2'];break;
default:str2=get.cnNumber(get.playerNumber())+'人'+get.translation(lib.config.mode)+' - '+lib.translate[game.me.identity+'2']
}
}
var name=[
str,
str2,
];
return name;
},
addRecord:function(bool){
if(typeof bool=='boolean'){
var data=lib.config.gameRecord.identity.data;
var identity=game.me.identity;
if(identity=='mingzhong'){
identity='zhong';
}
if(!data[identity]){
data[identity]=[0,0];
}
if(bool){
data[identity][0]++;
}
else{
data[identity][1]++;
}
var list=['zhu','zhong','nei','fan','commoner'];
var str='';
for(var i=0;i<list.length;i++){
if(data[list[i]]){
str+=lib.translate[list[i]+'2']+''+data[list[i]][0]+'胜'+' '+data[list[i]][1]+'负<br>';
}
}
lib.config.gameRecord.identity.str=str;
game.saveConfig('gameRecord',lib.config.gameRecord);
}
},
showIdentity:function(me){
for(var i=0;i<game.players.length;i++){
// if(me===false&&game.players[i]==game.me) continue;
game.players[i].node.identity.classList.remove('guessing');
game.players[i].identityShown=true;
game.players[i].ai.shown=1;
game.players[i].setIdentity(game.players[i].identity);
if(game.players[i].special_identity){
game.players[i].node.identity.firstChild.innerHTML=get.translation(game.players[i].special_identity+'_bg');
}
if(game.players[i].identity=='zhu'){
game.players[i].isZhu=true;
}
}
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},
checkResult:function(){
var me=game.me._trueMe||game.me;
if(_status.brawl&&_status.brawl.checkResult){
_status.brawl.checkResult();
return;
}
else if(_status.mode=='purple'){
var winner=[];
var loser=[];
var ye=game.filterPlayer(function(current){
return ['rYe','bYe'].contains(current.identity);
},null,true);
var red=game.filterPlayer(function(current){
return ['rZhu','rZhong','bNei'].contains(current.identity);
},null,true);
var blue=game.filterPlayer(function(current){
return ['bZhu','bZhong','rNei'].contains(current.identity);
},null,true)
game.countPlayer2(function(current){
switch(current.identity){
case 'rZhu':
if(ye.length==0&&game.bZhu.isDead()) winner.push(current);
if(current.isDead()) loser.push(current);
break;
case 'rZhong': case 'bNei':
if(ye.length==0&&game.bZhu.isDead()) winner.push(current);
if(game.rZhu.isDead()) loser.push(current);
break;
case 'bZhu':
if(ye.length==0&&game.rZhu.isDead()) winner.push(current);
if(current.isDead()) loser.push(current);
break;
case 'bZhong': case 'rNei':
if(ye.length==0&&game.rZhu.isDead()) winner.push(current);
if(game.bZhu.isDead()) loser.push(current);
break;
default:
if(red.length+blue.length==0) winner.push(current);
else if(game.rZhu.isDead()&&game.bZhu.isDead()) loser.push(current);
break;
}
},true);
var winner2=winner.slice(0);
var loser2=loser.slice(0);
for(var i=0;i<winner.length;i++){
if(winner[i].isDead()) winner.splice(i--,1);
}
for(var i=0;i<loser.length;i++){
if(loser[i].isDead()) loser.splice(i--,1);
}
if(winner.length>0||loser.length==game.players.length){
game.broadcastAll(function(winner,loser){
_status.winner=winner;
_status.loser=loser;
},winner,loser);
if(loser.length==game.players.length){
game.showIdentity();
game.over('游戏平局');
}
else if(winner2.contains(me)){
game.showIdentity();
if(loser2.contains(me)) game.over(false);
else game.over(true);
}
else{
game.showIdentity();
game.over(false);
}
}
return;
}
if(!game.zhu){
if(get.population('fan')==0){
switch(me.identity){
case 'fan':game.over(false);break;
case 'zhong':game.over(true);break;
case 'commoner':game.over(true); break;
default:game.over();break;
}
}
else if(get.population('zhong')==0){
switch(me.identity){
case 'fan':game.over(true);break;
case 'zhong':game.over(false);break;
case 'commoner':game.over(true); break;
default:game.over();break;
}
}
return;
}
if(game.zhu.isAlive()&&get.population('fan')+get.population('nei')>0) return;
if(game.zhong){
game.zhong.identity='zhong';
}
game.showIdentity();
if(me.identity=='zhu'||me.identity=='zhong'||me.identity=='mingzhong'){
if(game.zhu.classList.contains('dead')){
game.over(false);
}
else{
game.over(true);
}
}
else if(me.identity=='nei'){
if(game.players.length==(1+game.players.filter(i=>i.identity=='commoner').length)&&me.isAlive()){
game.over(true);
}
else{
game.over(false);
}
}
else if(me.identity=='fan'){
if((get.population('fan')+get.population('zhong')>0||get.population('nei')>1)&&
game.zhu.classList.contains('dead')){
game.over(true);
}
else{
game.over(false);
}
}
else if(me.identity=='commoner'){
game.over(true);
}
},
checkOnlineResult:function(player){
if(_status.winner&&_status.loser){
if(_status.loser.length==game.players.length) return null;
if(_status.loser.contains(player)) return false;
if(_status.winner.contains(player)) return true;
}
if(game.zhu.isAlive()){
return (player.identity=='zhu'||player.identity=='zhong'||player.identity=='mingzhong'||player.identity=='commoner'&&player.isAlive());
}
else if(game.players.length==(1+game.players.filter(i=>i.identity=='commoner').length)&&game.players[0].identity=='nei'||game.players[0].identity=='commoner'){
return player.isAlive();
}
else{
return player.identity=='fan'||player.identity=='commoner'&&player.isAlive();
}
},
chooseCharacterPurpleOL:function(){
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
"step 1"
var list=['rZhu','rZhong','rNei','rYe'];
var list2=['bZhu','bZhong','bNei','bYe'];
list.randomSort();
list2.randomSort();
var identityList=list.concat(list2);
var num=get.rand(0,7);
var players=game.players.slice(0);
for(var i=0;i<num;i++){
players.push(players.shift());
}
game.broadcastAll(function(players,identityList,list){
_status.mode='purple';
if(game.online) ui.arena.classList.add('choose-character');
for(var i=0;i<players.length;i++){
players[i].node.identity.classList.add('guessing');
players[i].identity=identityList[i];
players[i].setIdentity(list.contains(identityList[i])?'cai2':'cai');
if(['rZhu','bZhu'].contains(identityList[i])){
game[identityList[i]]=players[i];
players[i].setIdentity(identityList[i]);
players[i].identityShown=true;
players[i].node.identity.classList.remove('guessing');
}
}
game.zhu=game.rZhu;
game.rZhu.isZhu=true;
game.bZhu.isZhu=true;
game.me.setIdentity();
game.me.node.identity.classList.remove('guessing');
},players,identityList,list);
players.sortBySeat(game.zhu);
for(var i=0;i<players.length;i++){
players[i].seatNum=i;
}
"step 2"
var map={};
var map_zhu={};
event.mapNum={};
var list=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
// if(j=='zuoci') continue;
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(var i in libCharacter){
if(lib.filter.characterDisabled(i,libCharacter)) continue;
if(i.indexOf('lingju')!=-1||get.is.double(i)) continue;
var group=lib.character[i][1];
if(group=='shen') continue;
if(!map[group]){
map[group]=[];
list.push(group);
}
map[group].push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
if(!map_zhu[group]){
map_zhu[group]=[];
}
map_zhu[group].push(i);
}
}
for(var i in map){
if(map[i].length<12){
delete map[i];
list.remove(i);
}
else event.mapNum[i]=map[i].length>15?5:3;
}
list.sort(function(a,b){
return lib.group.indexOf(a)-lib.group.indexOf(b);
});
event.list=list;
event.map=map;
event.map_zhu=map_zhu;
game.bZhu.chooseControl(list).set('prompt','请选择冷方武将势力').set('ai',function(){
return _status.event.choice;
}).set('choice',event.list.randomGet());
"step 3"
event.bZhu=result.control;
event.list.remove(event.bZhu);
game.rZhu.chooseControl(event.list).set('prompt','请选择暖方武将的势力').set('ai',function(){
return _status.event.choice;
}).set('choice',event.list.randomGet());
"step 4"
event.rZhu=result.control;
var players=[game.rZhu,game.bZhu];
var list=[];
for(var i=0;i<players.length;i++){
var group=event[players[i].identity];
var str='选择角色';
var list2=event.map[group].randomGets(4);
if(event.map_zhu[group]) list2.addArray(event.map_zhu[group].randomGets(2));
event.map[players[i].playerid]=list2;
list.push([players[i],[str,[list2,'character']],true]);
}
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me){
player.init(result.links[0]);
player.hp++;
player.maxHp++;
player.$update();
}
});
"step 5"
for(var i in result){
if(result[i]=='ai'||!result[i]||!result[i].links){
result[i]=event.map[i].randomGet();
}
else{
result[i]=result[i].links
}
var group=lib.character[result[i][0]][1];
event.map[group].remove(result[i][0]);
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0]);
}
}
game.broadcast(function(result){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
lib.playerOL[i].hp++;
lib.playerOL[i].maxHp++;
lib.playerOL[i].update();
}
}
},result);
var list=[];
var players=game.players.slice(0);
players.removeArray([game.rZhu,game.bZhu]);
for(var i=0;i<players.length;i++){
var group=event[players[i].identity.slice(0,1)+'Zhu'];
var str='选择角色';
var list2=event.map[group].randomRemove(event.mapNum[group]);
event.map[players[i].playerid]=list2;
list.push([players[i],[str,[list2,'character']],true]);
}
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me){
player.init(result.links[0]);
}
});
"step 6"
for(var i in result){
if(result[i]=='ai'||!result[i]||!result[i].links){
result[i]=event.map[i].randomGet();
}
else{
result[i]=result[i].links
}
var group=lib.character[result[i][0]][1];
event.map[group].remove(result[i][0]);
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0]);
}
}
game.broadcast(function(result){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result);
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterPurple:function(){
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
game.no_continue_game=true;
lib.init.onfree();
"step 1"
var list=['rZhu','rZhong','rNei','rYe'];
var list2=['bZhu','bZhong','bNei','bYe'];
list.randomSort();
list2.randomSort();
var identityList=list.concat(list2);
var num=get.rand(0,7);
var players=game.players.slice(0);
for(var i=0;i<num;i++){
players.push(players.shift());
}
for(var i=0;i<players.length;i++){
players[i].node.identity.classList.add('guessing');
players[i].identity=identityList[i];
players[i].setIdentity(list.contains(identityList[i])?'cai2':'cai');
if(['rZhu','bZhu'].contains(identityList[i])){
game[identityList[i]]=players[i];
players[i].setIdentity(identityList[i]);
players[i].identityShown=true;
players[i].node.identity.classList.remove('guessing');
}
}
game.zhu=game.rZhu;
game.rZhu.isZhu=true;
game.bZhu.isZhu=true;
game.me.setIdentity();
game.me.node.identity.classList.remove('guessing');
players.sortBySeat(game.zhu);
for(var i=0;i<players.length;i++){
players[i].seatNum=i;
}
"step 2"
var map={};
var map_zhu={};
var list=[];
for(var i in lib.character){
if(lib.filter.characterDisabled(i)) continue;
if(i.indexOf('lingju')!=-1||get.is.double(i)) continue;
var group=lib.character[i][1];
if(group=='shen') continue;
if(!map[group]){
map[group]=[];
list.push(group);
}
map[group].push(i);
if(lib.character[i][4]&&lib.character[i][4].contains('zhu')){
if(!map_zhu[group]){
map_zhu[group]=[];
}
map_zhu[group].push(i);
}
}
for(var i in map){
if(map[i].length<12){
delete map[i];
list.remove(i);
}
}
list.sort(function(a,b){
return lib.group.indexOf(a)-lib.group.indexOf(b);
});
event.list=list;
event.map=map;
event.map_zhu=map_zhu;
game.bZhu.chooseControl(list).set('prompt','请选择冷方武将势力').set('ai',function(){
return _status.event.choice;
}).set('choice',event.list.randomGet());
"step 3"
event.bZhu=result.control;
event.list.remove(event.bZhu);
game.rZhu.chooseControl(event.list).set('prompt','请选择暖方武将的势力').set('ai',function(){
return _status.event.choice;
}).set('choice',event.list.randomGet());
"step 4"
event.rZhu=result.control;
if(game.me==game.rZhu||game.me==game.bZhu){
event.isZhu=true;
var list=event.map[event[game.me.identity]].randomGets(4);
if(event.map_zhu[event[game.me.identity]]) list.addArray(event.map_zhu[event[game.me.identity]].randomGets(2));
game.me.chooseButton(true,['请选择您的武将牌',[list,'character']]);
}
"step 5"
if(event.isZhu){
event.map[event[game.me.identity]].remove(result.links[0]);
game.me.init(result.links[0]);
}
if(!game.rZhu.name){
var list=event.map[event.rZhu].randomGets(3);
if(event.map_zhu[event.rZhu]) list.addArray(event.map_zhu[event.rZhu]);
var character=list.randomGet();
event.map[event.rZhu].remove(character);
game.rZhu.init(character);
}
if(!game.bZhu.name){
var list=event.map[event.bZhu].randomGets(4);
if(event.map_zhu[event.bZhu]) list.addArray(event.map_zhu[event.bZhu].randomGets(2));
var character=list.randomGet();
event.map[event.bZhu].remove(character);
game.bZhu.init(character);
}
game.rZhu.maxHp++;
game.rZhu.hp++;
game.rZhu.update();
game.bZhu.maxHp++;
game.bZhu.hp++;
game.bZhu.update();
if(!event.isZhu){
var group=game.me.identity.indexOf('r')==0?event.rZhu:event.bZhu;
game.me.chooseButton(true,['请选择您的武将牌',[event.map[group].randomRemove(5),'character']]);
}
"step 6"
if(!event.isZhu){
game.me.init(result.links[0]);
}
game.countPlayer(function(current){
if(!current.name){
var group=current.identity.indexOf('r')==0?event.rZhu:event.bZhu;
current.init(event.map[group].randomRemove(1)[0]);
}
});
"step 7"
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacterStratagemOL:function(){
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
var i;
var identityList=get.identityList(game.players.length);
if(lib.configOL.double_nei){
switch(lib.configOL.number){
case 8:
identityList.remove('fan');
identityList.push('nei');
break;
case 7:
identityList.remove('zhong');
identityList.push('nei');
break;
case 6:
identityList.remove('fan');
identityList.push('nei');
break;
case 5:
identityList.remove('fan');
identityList.push('nei');
break;
case 4:
identityList.remove('zhong');
identityList.push('nei');
break;
case 3:
identityList.remove('fan');
identityList.push('nei');
break;
}
}
identityList.randomSort();
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
game.players[i].node.identity.classList.add('guessing');
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
game.players[i].identityShown=false;
}
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.me.setIdentity();
game.me.node.identity.classList.remove('guessing');
for(var i=0;i<game.players.length;i++){
game.players[i].send(function(zhu,zhuid,me,identity){
for(var i in lib.playerOL){
lib.playerOL[i].setIdentity('cai');
lib.playerOL[i].node.identity.classList.add('guessing');
}
zhu.identity=zhuid;
if(zhuid=='zhu') zhu.isZhu=true;
me.setIdentity(identity);
me.node.identity.classList.remove('guessing');
ui.arena.classList.add('choose-character');
},game.zhu,game.zhu.identity,game.players[i],game.players[i].identity);
}
var list;
var list3=[];
var list4=[];
event.list=[];
event.list2=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(!libCharacter[ix[j]]||lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
}
if(ix.length){
event.list.push(i);
event.list2.push(i);
list4.addArray(ix);
list3.push(i);
}
}
game.broadcast(function(list){
for(var i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(!list.contains(ix[j])) ix.splice(j--,1);
}
}
},list4);
for(i in libCharacter){
if(list4.contains(i)) continue;
if(lib.filter.characterDisabled(i,libCharacter)) continue;
event.list.push(i);
event.list2.push(i);
list4.push(i);
list3.push(i);
}
_status.characterlist=list4.slice(0);
list=list3.randomGets(5);
"step 1"
var list=[];
var selectButton=(lib.configOL.double_character?2:1);
var num,num2=0;
num=Math.floor(event.list.length/(game.players.length-1));
if(num>5){
num=5;
}
num2=event.list.length-num*(game.players.length-1);
if(lib.configOL.double_nei){
num2=Math.floor(num2/2);
}
if(num2>2){
num2=2;
}
for(var i=0;i<game.players.length;i++){
var num3=0;
if(game.players[i].identity=='nei'){
num3=num2;
}
var str='选择角色';
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'characterx']],selectButton,true]);
}
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
});
'step 2'
var shen=[];
for(var i in result){
if(result[i]&&result[i].links){
for(var j=0;j<result[i].links.length;j++){
event.list2.remove(get.sourceCharacter(result[i].links[j]));
}
}
}
for(var i in result){
if(result[i]=='ai'){
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
for(var j=0;j<result[i].length;j++){
var listx=lib.characterReplace[result[i][j]];
if(listx&&listx.length) result[i][j]=listx.randomGet();
}
}
else{
result[i]=result[i].links;
}
if(get.is.double(result[i][0])||lib.character[result[i][0]]&&lib.character[result[i][0]][1]=='shen'&&!lib.character[result[i][0]][4].contains('hiddenSkill')) shen.push(lib.playerOL[i]);
}
event.result2=result;
if(shen.length){
var list=['wei','shu','wu','qun','jin','key'];
for(var i=0;i<list.length;i++){
if(!lib.group.contains(list[i])) list.splice(i--,1);
else list[i]=['','','group_'+list[i]];
}
for(var i=0;i<shen.length;i++){
if(get.is.double(result[shen[i].playerid][0])){
shen[i]._groupChosen=true;
shen[i]=[shen[i],['请选择你的势力',[get.is.double(result[shen[i].playerid][0],true).map(function(i){
return ['','','group_'+i];
}),'vcard']],1,true];
}
else shen[i]=[shen[i],['请选择神武将的势力',[list,'vcard']],1,true];
}
game.me.chooseButtonOL(shen,function(player,result){
if(player==game.me) player.changeGroup(result.links[0][2].slice(6),false,false);
}).set('switchToAuto',function(){
_status.event.result='ai';
}).set('processAI',function(){
return {
bool:true,
links:[_status.event.dialog.buttons.randomGet().link],
}
});
}
else event._result={};
'step 3'
if(!result) result={};
for(var i in result){
if(result[i]&&result[i].links) result[i]=result[i].links[0][2].slice(6);
else if(result[i]=='ai') result[i]=function(){
return ['wei','shu','wu','qun','jin','key'].randomGet();
}();
}
var result2=event.result2;
game.broadcast(function(result,result2){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
if(result2[i]&&result2[i].length) lib.playerOL[i].changeGroup(result2[i],false,false);
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result2,result);
for(var i in result2){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result2[i][0],result2[i][1]);
}
if(result[i]&&result[i].length) lib.playerOL[i].changeGroup(result[i],false,false);
}
for(var i=0;i<game.players.length;i++){
_status.characterlist.remove(game.players[i].name);
_status.characterlist.remove(game.players[i].name1);
_status.characterlist.remove(game.players[i].name2);
}
['stratagem_gain','stratagem_insight','stratagem_expose'].forEach(globalSkill=>game.addGlobalSkill(globalSkill));
game.players.forEach(current=>{
current.storage.zhibi=[];
current.storage.stratagem_expose=[];
current.markSkill('stratagem_fury');
});
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
chooseCharacter:function(){
if(_status.mode=='purple'){
game.chooseCharacterPurple();
return;
}
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.addPlayer=function(player){
var list=get.identityList(game.players.length-1);
var list2=get.identityList(game.players.length);
for(var i=0;i<list.length;i++) list2.remove(list[i]);
player.identity=list2[0];
player.setIdentity('cai');
};
next.removePlayer=function(){
return game.players.randomGet(game.me,game.zhu);
};
next.ai=function(player,list,list2,back){
if(_status.brawl&&_status.brawl.chooseCharacterAi){
if(_status.brawl.chooseCharacterAi(player,list,list2,back)!==false){
return;
}
}
var stratagemMode=_status.event.stratagemMode;
if(_status.event.zhongmode){
var listc=list.slice(0,2);
for(var i=0;i<listc.length;i++){
var listx=lib.characterReplace[listc[i]];
if(listx&&listx.length) listc[i]=listx.randomGet();
}
if(get.config('double_character')){
player.init(listc[0],listc[1]);
}
else{
player.init(listc[0]);
}
if(player.identity=='mingzhong'){
player.hp++;
player.maxHp++;
player.update();
}
}
else if(player.identity=='zhu'&&!stratagemMode){
list2.randomSort();
var choice,choice2;
if(!_status.event.zhongmode&&Math.random()-0.8<0&&list2.length){
choice=list2[0];
choice2=list[0];
if(choice2==choice){
choice2=list[1];
}
}
else{
choice=list[0];
choice2=list[1];
}
if(lib.characterReplace[choice]&&lib.characterReplace[choice].length) choice=lib.characterReplace[choice].randomGet();
if(lib.characterReplace[choice2]&&lib.characterReplace[choice2].length) choice2=lib.characterReplace[choice2].randomGet();
if(get.config('double_character')){
player.init(choice,choice2);
}
else{
player.init(choice);
}
if(game.players.length>4){
player.hp++;
player.maxHp++;
player.update();
}
}
else if(player.identity=='zhong'&&(Math.random()<0.5||['sunliang','key_akane'].contains(game.zhu.name))&&!stratagemMode){
var listc=list.slice(0);
for(var i=0;i<listc.length;i++){
var listx=lib.characterReplace[listc[i]];
if(listx&&listx.length) listc[i]=listx.randomGet();
}
var choice=0;
for(var i=0;i<listc.length;i++){
if(lib.character[listc[i]][1]==game.zhu.group){
choice=i;break;
}
}
if(get.config('double_character')){
player.init(listc[choice],listc[choice==0?choice+1:choice-1]);
}
else{
player.init(listc[choice]);
}
}
else{
var listc=list.slice(0,2);
for(var i=0;i<listc.length;i++){
var listx=lib.characterReplace[listc[i]];
if(listx&&listx.length) listc[i]=listx.randomGet();
}
if(get.config('double_character')){
player.init(listc[0],listc[1]);
}
else{
player.init(listc[0]);
}
}
if(back){
list.remove(get.sourceCharacter(player.name1));
list.remove(get.sourceCharacter(player.name2));
for(var i=0;i<list.length;i++){
back.push(list[i]);
}
}
if(typeof lib.config.test_game=='string'&&player==game.me.next){
player.init(lib.config.test_game);
}
if(get.is.double(player.name1)){
player._groupChosen=true;
player.group=get.is.double(player.name1,true).randomGet();
player.node.name.dataset.nature=get.groupnature(player.group);
}
else if(get.config('choose_group')&&player.group=='shen'&&!player.isUnseen(0)){
var list=lib.group.slice(0);
list.remove('shen');
if(list.length) player.group=function(){
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi','caomao'].contains(game.zhu.name)) return game.zhu.group;
if(game.zhu.name=='yl_yuanshu'){
if(player.identity=='zhong') list.remove('qun');
else return 'qun';
}
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu','jin_simazhao','liubian'].contains(game.zhu.name)){
if(player.identity!='zhong') list.remove(game.zhu.group);
else return game.zhu.group;
}
}
return list.randomGet();
}();
}
player.node.name.dataset.nature=get.groupnature(player.group);
}
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var list;
var list2=[];
var list3=[];
var list4=[];
var identityList;
var chosen=lib.config.continue_name||[];
game.saveConfig('continue_name');
event.chosen=chosen;
if(_status.mode=='zhong'){
event.zhongmode=true;
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
}
else{
if(_status.mode=='stratagem') event.stratagemMode=true;
identityList=get.identityList(game.players.length);
}
var stratagemMode=event.stratagemMode;
var addSetting=function(dialog){
dialog.add('选择身份').classList.add('add-setting');
var table=document.createElement('div');
table.classList.add('add-setting');
table.style.margin='0';
table.style.width='100%';
table.style.position='relative';
var listi;
if(event.zhongmode){
listi=['random','zhu','mingzhong','zhong','fan','nei'];
}
else{
listi=['random','zhu','zhong','fan','nei'];
if(get.config('enable_commoner')) listi.push('commoner');
}
for(var i=0;i<listi.length;i++){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
td.link=listi[i];
if(td.link===game.me.identity){
td.classList.add('bluebg');
}
table.appendChild(td);
td.innerHTML='<span>'+get.translation(listi[i]+'2')+'</span>';
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
_status.tempNoButton=true;
setTimeout(function(){
_status.tempNoButton=false;
},500);
var link=this.link;
if(game.zhu){
if(link!='random'){
_status.event.parent.fixedseat=get.distance(game.me,game.zhu,'absolute');
}
if(game.zhu.name) game.zhu.uninit();
delete game.zhu.isZhu;
delete game.zhu.identityShown;
}
var current=this.parentNode.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
current=_status.cheat_seat||seats.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
if(link=='random'){
if(event.zhongmode){
link=['zhu','zhong','nei','fan','mingzhong'].randomGet();
}
else{
var listi=['zhu','zhong','nei','fan'];
if(get.config('enable_commoner')) listi.push('commoner');
link=listi.randomGet();
}
for(var i=0;i<this.parentNode.childElementCount;i++){
if(this.parentNode.childNodes[i].link==link){
this.parentNode.childNodes[i].classList.add('bluebg');
}
}
}
else{
this.classList.add('bluebg');
}
num=get.config('choice_'+link);
if(event.zhongmode){
num=6;
if(link=='zhu'||link=='nei'||link=='mingzhong'){
num=8;
}
}
_status.event.parent.swapnodialog=function(dialog,list){
var buttons=ui.create.div('.buttons');
var node=dialog.buttons[0].parentNode;
dialog.buttons=ui.create.buttons(list,'characterx',buttons);
dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
if(event.stratagemMode) return;
for(var i=0;i<seats.childElementCount;i++){
if(get.distance(game.zhu,game.me,'absolute')===seats.childNodes[i].link){
seats.childNodes[i].classList.add('bluebg');
}
}
}
_status.event=_status.event.parent;
_status.event.step=0;
_status.event.identity=link;
if(!event.stratagemMode){
if(link!=(event.zhongmode?'mingzhong':'zhu')){
seats.previousSibling.style.display='';
seats.style.display='';
}
else{
seats.previousSibling.style.display='none';
seats.style.display='none';
}
}
game.resume();
});
}
dialog.content.appendChild(table);
dialog.add('选择座位').classList.add('add-setting');
var seats=document.createElement('div');
seats.classList.add('add-setting');
seats.style.margin='0';
seats.style.width='100%';
seats.style.position='relative';
for(var i=stratagemMode?1:2;i<=game.players.length;i++){
var td=ui.create.div('.shadowed.reduce_radius.pointerdiv.tdnode');
td.innerHTML=get.cnNumber(i,true);
td.link=i-1;
seats.appendChild(td);
if(!stratagemMode&&get.distance(game.zhu,game.me,'absolute')===i-1){
td.classList.add('bluebg');
}
td.addEventListener(lib.config.touchscreen?'touchend':'click',function(){
if(_status.dragged) return;
if(_status.justdragged) return;
if(_status.cheat_seat){
_status.cheat_seat.classList.remove('bluebg');
if(_status.cheat_seat==this){
delete _status.cheat_seat;
return;
}
}
if(stratagemMode){
this.classList.add('bluebg');
_status.cheat_seat=this;
}
else{
if(get.distance(game.zhu,game.me,'absolute')==this.link) return;
var current=this.parentNode.querySelector('.bluebg');
if(current){
current.classList.remove('bluebg');
}
this.classList.add('bluebg');
for(var i=0;i<game.players.length;i++){
if(get.distance(game.players[i],game.me,'absolute')==this.link){
game.swapSeat(game.zhu,game.players[i],false);return;
}
}
}
});
}
dialog.content.appendChild(seats);
if(!stratagemMode&&game.me==game.zhu){
seats.previousSibling.style.display='none';
seats.style.display='none';
}
dialog.add(ui.create.div('.placeholder.add-setting'));
dialog.add(ui.create.div('.placeholder.add-setting'));
if(get.is.phoneLayout()) dialog.add(ui.create.div('.placeholder.add-setting'));
};
var removeSetting=function(){
var dialog=_status.event.dialog;
if(dialog){
dialog.style.height='';
delete dialog._scrollset;
var list=Array.from(dialog.querySelectorAll('.add-setting'));
while(list.length){
list.shift().remove();
}
ui.update();
}
};
event.addSetting=addSetting;
event.removeSetting=removeSetting;
event.list=[];
identityList.randomSort();
if(event.identity){
identityList.remove(event.identity);
identityList.unshift(event.identity);
if(event.fixedseat){
var zhuIdentity=(_status.mode=='zhong')?'mingzhong':'zhu';
if(zhuIdentity!=event.identity){
identityList.remove(zhuIdentity);
identityList.splice(event.fixedseat,0,zhuIdentity);
}
delete event.fixedseat;
}
delete event.identity;
}
else if(_status.mode!='zhong'&&(!_status.brawl||!_status.brawl.identityShown)){
var ban_identity=[];
ban_identity.push(get.config('ban_identity')||'off');
if(ban_identity[0]!='off'){
ban_identity.push(get.config('ban_identity2')||'off');
if(ban_identity[1]!='off'){
ban_identity.push(get.config('ban_identity3')||'off');
}
}
ban_identity.remove('off');
if(ban_identity.length){
var identityList2=identityList.slice(0);
for(var i=0;i<ban_identity.length;i++){
while(identityList2.includes(ban_identity[i])){
identityList2.remove(ban_identity[i]);
}
}
ban_identity=identityList2.randomGet();
identityList.remove(ban_identity);
identityList.splice(game.players.indexOf(game.me),0,ban_identity);
}
}
for(i=0;i<game.players.length;i++){
if(_status.brawl&&_status.brawl.identityShown){
if(game.players[i].identity=='zhu') game.zhu=game.players[i];
if(!stratagemMode) game.players[i].identityShown=true;
}
else{
game.players[i].node.identity.classList.add('guessing');
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
if(event.zhongmode){
if(identityList[i]=='mingzhong'){
game.zhu=game.players[i];
}
else if(identityList[i]=='zhu'){
game.zhu2=game.players[i];
}
}
else{
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
}
game.players[i].identityShown=false;
}
}
if(get.config('special_identity')&&!event.zhongmode&&!event.stratagemMode&&game.players.length==8){
for(var i=0;i<game.players.length;i++){
delete game.players[i].special_identity;
}
event.special_identity=[];
var zhongs=game.filterPlayer(function(current){
return current.identity=='zhong';
});
var fans=game.filterPlayer(function(current){
return current.identity=='fan';
});
if(fans.length>=1){
fans.randomRemove().special_identity='identity_zeishou';
event.special_identity.push('identity_zeishou');
}
if(zhongs.length>1){
zhongs.randomRemove().special_identity='identity_dajiang';
zhongs.randomRemove().special_identity='identity_junshi';
event.special_identity.push('identity_dajiang');
event.special_identity.push('identity_junshi');
}
else if(zhongs.length==1){
if(Math.random()<0.5){
zhongs.randomRemove().special_identity='identity_dajiang';
event.special_identity.push('identity_dajiang');
}
else{
zhongs.randomRemove().special_identity='identity_junshi';
event.special_identity.push('identity_junshi');
}
}
}
if(!game.zhu) game.zhu=game.me;
else{
if(!stratagemMode){
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.zhu.node.identity.classList.remove('guessing');
}
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.me.setIdentity();
game.me.node.identity.classList.remove('guessing');
}
//选将框分配
for(i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(chosen.contains(ix[j])||lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
}
if(ix.length){
event.list.push(i);
list4.addArray(ix);
if(stratagemMode){
list3.push(i);
}
else{
var bool=false;
for(var j of ix){
if(lib.character[j][4]&&lib.character[j][4].contains('zhu')){
bool=true;break;
}
}
(bool?list2:list3).push(i);
}
}
}
for(i in lib.character){
if(list4.contains(i)) continue;
if(chosen.contains(i)) continue;
if(lib.filter.characterDisabled(i)) continue;
event.list.push(i);
list4.push(i);
if(!stratagemMode&&lib.character[i][4]&&lib.character[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
var getZhuList=function(){
if(stratagemMode){
list2.sort(lib.sort.character);
return list2;
}
var limit_zhu=get.config('limit_zhu');
if(!limit_zhu||limit_zhu=='off') return list2.slice(0).sort(lib.sort.character);
if(limit_zhu!='group'){
var num=(parseInt(limit_zhu)||6);
return list2.randomGets(num).sort(lib.sort.character);
}
var getGroup=function(name){
var characterReplace = lib.characterReplace[name];
if(characterReplace && characterReplace[0] && lib.character[characterReplace[0]]) return lib.character[characterReplace[0]][1];
return lib.character[name][1];
}
var list2x=list2.slice(0);
list2x.randomSort();
for(var i=0;i<list2x.length;i++){
for(var j=i+1;j<list2x.length;j++){
if(getGroup(list2x[i])==getGroup(list2x[j])){
list2x.splice(j--,1);
}
}
}
list2x.sort(lib.sort.character);
return list2x;
}
event.list.randomSort();
_status.characterlist=list4.slice(0).randomSort();
list3.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacterFilter){
_status.brawl.chooseCharacterFilter(event.list,getZhuList(),list3);
}
var num=get.config('choice_'+game.me.identity);
if(event.zhongmode){
num=6;
if(game.me.identity=='zhu'||game.me.identity=='nei'||game.me.identity=='mingzhong'){
num=8;
}
}
if(stratagemMode){
list=event.list.slice(0,num);
}
else if(game.zhu!=game.me){
event.ai(game.zhu,event.list,getZhuList())
event.list.remove(get.sourceCharacter(game.zhu.name1));
event.list.remove(get.sourceCharacter(game.zhu.name2));
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,num);
if(list===false||list==='nozhu'){
list=event.list.slice(0,num);
}
}
else{
list=event.list.slice(0,num);
}
}
else{
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(getZhuList(),list3,num);
if(list===false){
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=getZhuList().concat(list3.slice(0,num));
}
}
else if(list==='nozhu'){
list=event.list.slice(0,num);
}
}
else{
if(event.zhongmode){
list=list3.slice(0,8);
}
else{
list=getZhuList().concat(list3.slice(0,num));
}
}
}
delete event.swapnochoose;
var dialog;
if(event.swapnodialog){
dialog=ui.dialog;
event.swapnodialog(dialog,list);
delete event.swapnodialog;
}
else{
var str='选择角色';
if(_status.brawl&&_status.brawl.chooseCharacterStr){
str=_status.brawl.chooseCharacterStr;
}
dialog=ui.create.dialog(str,'hidden',[list,'characterx']);
if(!_status.brawl||!_status.brawl.noAddSetting){
if(get.config('change_identity')){
addSetting(dialog);
}
}
}
if(game.me.special_identity){
dialog.setCaption('选择角色('+get.translation(game.me.special_identity)+'');
game.me.node.identity.firstChild.innerHTML=get.translation(game.me.special_identity+'_bg');
}
else{
dialog.setCaption('选择角色');
game.me.setIdentity();
}
if(!event.chosen.length){
game.me.chooseButton(dialog,true).set('onfree',true).selectButton=function(){
if(_status.brawl&&_status.brawl.doubleCharacter) return 2;
return get.config('double_character')?2:1
};
}
else{
lib.init.onfree();
}
ui.create.cheat=function(){
_status.createControl=ui.cheat2;
ui.cheat=ui.create.control('更换',function(){
if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
return;
}
if(game.changeCoin){
game.changeCoin(-3);
}
if(game.zhu!=game.me){
event.list.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(event.list,num);
if(list===false||list==='nozhu'){
list=event.list.slice(0,num);
}
}
else{
list=event.list.slice(0,num);
}
}
else{
getZhuList().sort(lib.sort.character);
list3.randomSort();
if(_status.brawl&&_status.brawl.chooseCharacter){
list=_status.brawl.chooseCharacter(getZhuList(),list3,num);
if(list===false){
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=getZhuList().concat(list3.slice(0,num));
}
}
else if(list==='nozhu'){
event.list.randomSort();
list=event.list.slice(0,num);
}
}
else{
if(event.zhongmode){
list=list3.slice(0,6);
}
else{
list=getZhuList().concat(list3.slice(0,num));
}
}
}
var buttons=ui.create.div('.buttons');
var node=_status.event.dialog.buttons[0].parentNode;
_status.event.dialog.buttons=ui.create.buttons(list,'characterx',buttons);
_status.event.dialog.content.insertBefore(buttons,node);
buttons.animate('start');
node.remove();
game.uncheck();
game.check();
});
delete _status.createControl;
};
if(lib.onfree){
lib.onfree.push(function(){
event.dialogxx=ui.create.characterDialog('heightset');
if(ui.cheat2){
ui.cheat2.animate('controlpressdownx',500);
ui.cheat2.classList.remove('disabled');
}
});
}
else{
event.dialogxx=ui.create.characterDialog('heightset');
}
ui.create.cheat2=function(){
ui.cheat2=ui.create.control('自由选将',function(){
if(this.dialog==_status.event.dialog){
if(game.changeCoin){
game.changeCoin(50);
}
this.dialog.close();
_status.event.dialog=this.backup;
this.backup.open();
delete this.backup;
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.animate('controlpressdownx',500);
ui.cheat.classList.remove('disabled');
}
}
else{
if(game.changeCoin){
game.changeCoin(-10);
}
this.backup=_status.event.dialog;
_status.event.dialog.close();
_status.event.dialog=_status.event.parent.dialogxx;
this.dialog=_status.event.dialog;
this.dialog.open();
game.uncheck();
game.check();
if(ui.cheat){
ui.cheat.classList.add('disabled');
}
}
});
if(lib.onfree){
ui.cheat2.classList.add('disabled');
}
}
if(!_status.brawl||!_status.brawl.chooseCharacterFixed){
if(!ui.cheat&&get.config('change_choice'))
ui.create.cheat();
if(!ui.cheat2&&get.config('free_choose'))
ui.create.cheat2();
}
"step 1"
if(ui.cheat){
ui.cheat.close();
delete ui.cheat;
}
if(ui.cheat2){
ui.cheat2.close();
delete ui.cheat2;
}
if(event.chosen.length){
event.choosed=event.chosen;
}
else if(event.modchosen){
if(event.modchosen[0]=='random') event.modchosen[0]=result.buttons[0].link;
else event.modchosen[1]=result.buttons[0].link;
event.choosed=event.modchosen;
}
else if(result.buttons.length==2){
event.choosed=[result.buttons[0].link,result.buttons[1].link];
game.addRecentCharacter(result.buttons[0].link,result.buttons[1].link);
}
else{
event.choosed=[result.buttons[0].link];
game.addRecentCharacter(result.buttons[0].link);
}
var name=event.choosed[0];
if(get.is.double(name)){
game.me._groupChosen=true;
game.me.chooseControl(get.is.double(name,true)).set('prompt','请选择你的势力');
}
else if(lib.character[name][1]=='shen'&&!lib.character[name][4].contains('hiddenSkill')&&get.config('choose_group')){
var list=lib.group.slice(0);
list.remove('shen');
game.me.chooseControl(list).set('prompt','请选择神武将的势力');
}
"step 2"
event.group=result.control||false;
if(event.choosed.length==2){
game.me.init(event.choosed[0],event.choosed[1]);
}
else{
game.me.init(event.choosed[0]);
}
event.list.remove(get.sourceCharacter(game.me.name1));
event.list.remove(get.sourceCharacter(game.me.name2));
if(!event.stratagemMode&&game.me==game.zhu&&game.players.length>4){
game.me.hp++;
game.me.maxHp++;
game.me.update();
}
for(var i=0;i<game.players.length;i++){
if((event.stratagemMode||game.players[i]!=game.zhu)&&game.players[i]!=game.me){
event.list.randomSort();
event.ai(game.players[i],event.list.splice(0,get.config('choice_'+game.players[i].identity)),null,event.list)
}
}
"step 3"
if(event.group){
game.me.group=event.group;
game.me.node.name.dataset.nature=get.groupnature(game.me.group);
game.me.update();
}
for(var i=0;i<game.players.length;i++){
_status.characterlist.remove(game.players[i].name);
_status.characterlist.remove(game.players[i].name1);
_status.characterlist.remove(game.players[i].name2);
}
"step 4"
if(event.stratagemMode){
['stratagem_gain','stratagem_insight','stratagem_expose'].forEach(globalSkill=>game.addGlobalSkill(globalSkill));
game.players.forEach(i=>{
i.storage.zhibi=[];
i.storage.stratagem_expose=[];
i.markSkill('stratagem_fury');
});
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
if(event.special_identity){
for(var i=0;i<event.special_identity.length;i++){
game.zhu.addSkill(event.special_identity[i]);
}
}
});
},
chooseCharacterOL:function(){
if(_status.mode=='purple'){
game.chooseCharacterPurpleOL();
return;
}
else if(_status.mode=='stratagem'){
game.chooseCharacterStratagemOL();
return;
}
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
var i;
var identityList;
if(_status.mode=='zhong'){
event.zhongmode=true;
identityList=['zhu','zhong','mingzhong','nei','fan','fan','fan','fan'];
}
else{
identityList=get.identityList(game.players.length);
}
identityList.randomSort();
for(i=0;i<game.players.length;i++){
game.players[i].identity=identityList[i];
game.players[i].setIdentity('cai');
game.players[i].node.identity.classList.add('guessing');
if(event.zhongmode){
if(identityList[i]=='mingzhong'){
game.zhu=game.players[i];
}
else if(identityList[i]=='zhu'){
game.zhu2=game.players[i];
}
}
else{
if(identityList[i]=='zhu'){
game.zhu=game.players[i];
}
}
game.players[i].identityShown=false;
}
if(lib.configOL.special_identity&&!event.zhongmode&&game.players.length==8){
var map={};
var zhongs=game.filterPlayer(function(current){
return current.identity=='zhong';
});
var fans=game.filterPlayer(function(current){
return current.identity=='fan';
});
if(fans.length>=1){
map.identity_zeishou=fans.randomRemove();
}
if(zhongs.length>1){
map.identity_dajiang=zhongs.randomRemove();
map.identity_junshi=zhongs.randomRemove();
}
else if(zhongs.length==1){
if(Math.random()<0.5){
map.identity_dajiang=zhongs.randomRemove();
}
else{
map.identity_junshi=zhongs.randomRemove();
}
}
game.broadcastAll(function(zhu,map){
for(var i in map){
map[i].special_identity=i;
}
},game.zhu,map);
event.special_identity=map;
}
game.zhu.setIdentity();
game.zhu.identityShown=true;
game.zhu.isZhu=(game.zhu.identity=='zhu');
game.zhu.node.identity.classList.remove('guessing');
game.me.setIdentity();
game.me.node.identity.classList.remove('guessing');
if(game.me.special_identity){
game.me.node.identity.firstChild.innerHTML=get.translation(game.me.special_identity+'_bg');
}
for(var i=0;i<game.players.length;i++){
game.players[i].send(function(zhu,zhuid,me,identity){
for(var i in lib.playerOL){
lib.playerOL[i].setIdentity('cai');
lib.playerOL[i].node.identity.classList.add('guessing');
}
zhu.identityShown=true;
zhu.identity=zhuid;
if(zhuid=='zhu') zhu.isZhu=true;
zhu.setIdentity();
zhu.node.identity.classList.remove('guessing');
me.setIdentity(identity);
me.node.identity.classList.remove('guessing');
if(me.special_identity){
me.node.identity.firstChild.innerHTML=get.translation(me.special_identity+'_bg');
}
ui.arena.classList.add('choose-character');
},game.zhu,game.zhu.identity,game.players[i],game.players[i].identity);
}
var list;
var list2=[];
var list3=[];
var list4=[];
event.list=[];
event.list2=[];
var libCharacter={};
for(var i=0;i<lib.configOL.characterPack.length;i++){
var pack=lib.characterPack[lib.configOL.characterPack[i]];
for(var j in pack){
// if(j=='zuoci') continue;
if(lib.character[j]) libCharacter[j]=pack[j];
}
}
for(i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(!libCharacter[ix[j]]||lib.filter.characterDisabled(ix[j])) ix.splice(j--,1);
}
if(ix.length){
event.list.push(i);
event.list2.push(i);
list4.addArray(ix);
var bool=false;
for(var j of ix){
if(libCharacter[j][4]&&libCharacter[j][4].contains('zhu')){
bool=true;break;
}
}
(bool?list2:list3).push(i);
}
}
game.broadcast(function(list){
for(var i in lib.characterReplace){
var ix=lib.characterReplace[i];
for(var j=0;j<ix.length;j++){
if(!list.contains(ix[j])) ix.splice(j--,1);
}
}
},list4);
for(i in libCharacter){
if(list4.contains(i)) continue;
if(lib.filter.characterDisabled(i,libCharacter)) continue;
event.list.push(i);
event.list2.push(i);
list4.push(i);
if(libCharacter[i][4]&&libCharacter[i][4].contains('zhu')){
list2.push(i);
}
else{
list3.push(i);
}
}
_status.characterlist=list4.slice(0);
if(event.zhongmode){
list=event.list.randomGets(8);
}
else{
var getZhuList=function(list2){
var limit_zhu=lib.configOL.limit_zhu;
if(!limit_zhu||limit_zhu=='off') return list2.slice(0).sort(lib.sort.character);
if(limit_zhu!='group'){
var num=(parseInt(limit_zhu)||6);
return list2.randomGets(num).sort(lib.sort.character);
}
var getGroup=function(name){
if(lib.characterReplace[name]) return lib.character[lib.characterReplace[name][0]][1];
return lib.character[name][1];
}
var list2x=list2.slice(0);
list2x.randomSort();
for(var i=0;i<list2x.length;i++){
for(var j=i+1;j<list2x.length;j++){
if(getGroup(list2x[i])==getGroup(list2x[j])){
list2x.splice(j--,1);
}
}
}
list2x.sort(lib.sort.character);
return list2x;
}
list=getZhuList(list2).concat(list3.randomGets(5));
}
var next=game.zhu.chooseButton(true);
next.set('selectButton',(lib.configOL.double_character?2:1));
next.set('createDialog',['选择角色',[list,'characterx']]);
next.set('ai',function(button){
return Math.random();
});
"step 1"
if(!game.zhu.name){
game.zhu.init(result.links[0],result.links[1])
}
event.list.remove(get.sourceCharacter(game.zhu.name1));
event.list.remove(get.sourceCharacter(game.zhu.name2));
event.list2.remove(get.sourceCharacter(game.zhu.name1));
event.list2.remove(get.sourceCharacter(game.zhu.name2));
if(game.players.length>4){
game.zhu.maxHp++;
game.zhu.hp++;
game.zhu.update();
}
game.broadcast(function(zhu,name,name2,addMaxHp){
if(!zhu.name){
zhu.init(name,name2);
}
if(addMaxHp){
zhu.maxHp++;
zhu.hp++;
zhu.update();
}
},game.zhu,result.links[0],result.links[1],game.players.length>4);
if(game.zhu.group=='shen'&&!game.zhu.isUnseen(0)){
var list=['wei','shu','wu','qun','jin','key'];
for(var i=0;i<list.length;i++){
if(!lib.group.contains(list[i])) list.splice(i--,1);
else list[i]=['','','group_'+list[i]];
}
game.zhu.chooseButton(['请选择神武将的势力',[list,'vcard']],true).set('ai',function(){
return Math.random();
});
}
else if(get.is.double(game.zhu.name1)){
game.zhu._groupChosen=true;
var list=get.is.double(game.zhu.name1,true);
for(var i=0;i<list.length;i++){
if(!lib.group.contains(list[i])) list.splice(i--,1);
else list[i]=['','','group_'+list[i]];
}
game.zhu.chooseButton(['请选择你的势力',[list,'vcard']],true).set('ai',function(){
return Math.random();
});
}
else event.goto(3);
"step 2"
var name=result.links[0][2].slice(6);
game.zhu.changeGroup(name);
"step 3"
var list=[];
var selectButton=(lib.configOL.double_character?2:1);
var num,num2=0;
if(event.zhongmode){
num=6;
}
else{
num=Math.floor(event.list.length/(game.players.length-1));
if(num>5){
num=5;
}
num2=event.list.length-num*(game.players.length-1);
if(lib.configOL.double_nei){
num2=Math.floor(num2/2);
}
if(num2>2){
num2=2;
}
}
for(var i=0;i<game.players.length;i++){
if(game.players[i]!=game.zhu){
var num3=0;
if(event.zhongmode){
if(game.players[i].identity=='nei'||game.players[i].identity=='zhu'){
num3=2;
}
}
else{
if(game.players[i].identity=='nei'){
num3=num2;
}
}
var str='选择角色';
if(game.players[i].special_identity){
str+=''+get.translation(game.players[i].special_identity)+'';
}
list.push([game.players[i],[str,[event.list.randomRemove(num+num3),'characterx']],selectButton,true]);
}
}
game.me.chooseButtonOL(list,function(player,result){
if(game.online||player==game.me) player.init(result.links[0],result.links[1]);
});
"step 4"
var shen=[];
for(var i in result){
if(result[i]&&result[i].links){
for(var j=0;j<result[i].links.length;j++){
event.list2.remove(get.sourceCharacter(result[i].links[j]));
}
}
}
for(var i in result){
if(result[i]=='ai'){
result[i]=event.list2.randomRemove(lib.configOL.double_character?2:1);
for(var j=0;j<result[i].length;j++){
var listx=lib.characterReplace[result[i][j]];
if(listx&&listx.length) result[i][j]=listx.randomGet();
}
}
else{
result[i]=result[i].links;
}
if(get.is.double(result[i][0])||
lib.character[result[i][0]]&&lib.character[result[i][0]][1]=='shen'&&!lib.character[result[i][0]][4].contains('hiddenSkill')) shen.push(lib.playerOL[i]);
}
event.result2=result;
if(shen.length){
var list=['wei','shu','wu','qun','jin','key'];
for(var i=0;i<list.length;i++){
if(!lib.group.contains(list[i])) list.splice(i--,1);
else list[i]=['','','group_'+list[i]];
}
for(var i=0;i<shen.length;i++){
if(get.is.double(result[shen[i].playerid][0])){
shen[i]._groupChosen=true;
shen[i]=[shen[i],['请选择你的势力',[get.is.double(result[shen[i].playerid][0],true).map(function(i){
return ['','','group_'+i];
}),'vcard']],1,true];
}
else shen[i]=[shen[i],['请选择神武将的势力',[list,'vcard']],1,true];
}
game.me.chooseButtonOL(shen,function(player,result){
if(player==game.me) player.changeGroup(result.links[0][2].slice(6),false,false);
}).set('switchToAuto',function(){
_status.event.result='ai';
}).set('processAI',function(){
return {
bool:true,
links:[_status.event.dialog.buttons.randomGet().link],
}
});
}
else event._result={};
"step 5"
if(!result) result={};
for(var i in result){
if(result[i]&&result[i].links) result[i]=result[i].links[0][2].slice(6);
else if(result[i]=='ai') result[i]=function(){
var player=lib.playerOL[i];
var list=['wei','shu','wu','qun','jin','key'];
for(var ix=0;ix<list.length;ix++){
if(!lib.group.contains(list[ix])) list.splice(ix--,1);
}
if(_status.mode!='zhong'&&game.zhu&&game.zhu.group){
if(['re_zhangjiao','liubei','re_liubei','caocao','re_caocao','sunquan','re_sunquan','zhangjiao','sp_zhangjiao','caopi','re_caopi','liuchen','caorui','sunliang','sunxiu','sunce','re_sunben','ol_liushan','re_liushan','key_akane','dongzhuo','re_dongzhuo','ol_dongzhuo','jin_simashi','caomao'].contains(game.zhu.name)) return game.zhu.group;
if(game.zhu.name=='yl_yuanshu'){
if(player.identity=='zhong') list.remove('qun');
else return 'qun';
}
if(['sunhao','xin_yuanshao','re_yuanshao','re_sunce','ol_yuanshao','yuanshu','jin_simazhao','liubian'].contains(game.zhu.name)){
if(player.identity!='zhong') list.remove(game.zhu.group);
else return game.zhu.group;
}
}
return list.randomGet();
}();
}
var result2=event.result2;
game.broadcast(function(result,result2){
for(var i in result){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result[i][0],result[i][1]);
}
if(result2[i]&&result2[i].length) lib.playerOL[i].changeGroup(result2[i],false,false);
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
},result2,result);
for(var i in result2){
if(!lib.playerOL[i].name){
lib.playerOL[i].init(result2[i][0],result2[i][1]);
}
if(result[i]&&result[i].length) lib.playerOL[i].changeGroup(result[i],false,false);
}
if(event.special_identity){
for(var i in event.special_identity){
game.zhu.addSkill(i);
}
}
for(var i=0;i<game.players.length;i++){
_status.characterlist.remove(game.players[i].name);
_status.characterlist.remove(game.players[i].name1);
_status.characterlist.remove(game.players[i].name2);
}
setTimeout(function(){
ui.arena.classList.remove('choose-character');
},500);
});
},
stratagemCamouflage:function(){
var next=game.createEvent('stratagemCamouflage');
next.players=game.players.slice();
if(_status.connectMode){
next.setContent('stratagemCamouflageOL');
}
else{
next.setContent('stratagemCamouflage');
}
},
},
translate:{
zhu:"主",
zhong:"忠",
mingzhong:"忠",
nei:"内",
fan:"反",
commoner:'民',
cai:"猜",
cai2:"猜",
rZhu:"主",
rZhong:"忠",
rNei:"内",
rYe:"野",
rZhu2:"主帅",
rZhong2:"前锋",
rNei2:"细作",
rYe2:"野心家",
bZhu:"主",
bZhong:"忠",
bNei:"内",
bYe:"野",
bZhu2:"主帅",
bZhong2:"前锋",
bNei2:"细作",
bYe2:"野心家",
zhu2:"主公",
zhong2:"忠臣",
mingzhong2:"明忠",
nei2:"内奸",
fan2:"反贼",
commoner2:'平民',
random2:"随机",
enemy:'敌',
friend:'友',
enemy2:'敌方',
friend2:'友方',
identity_junshi_bg:'师',
identity_dajiang_bg:'将',
identity_zeishou_bg:'首',
identity_junshi:'军师',
identity_dajiang:'大将',
identity_zeishou:'贼首',
ai_strategy_1:'均衡',
ai_strategy_2:'偏反',
ai_strategy_3:'偏主',
ai_strategy_4:'酱油',
ai_strategy_5:'天使',
ai_strategy_6:'仇主',
dongcha:'洞察',
dongcha_info:'游戏开始时,随机一名反贼的身份对你可见;准备阶段,你可以弃置场上的一张牌。',
sheshen:'舍身',
sheshen_info:'锁定技,主公处于濒死状态即将死亡时,令主公+1体力上限回复体力至X点X为你的体力值数获得你的所有牌然后你死亡。',
yexinbilu:'野心毕露',
stratagem_insight:'洞察'
},
element:{
player:{
insightInto:function(target){
var next=game.createEvent('stratagemInsight');
next.player=this;
next.target=target;
next.setContent('stratagemInsight');
return next;
},
addExpose:function(num){
if(!game.zhu||!game.zhu.isZhu||!game.zhu.identityShown) return;
if(typeof this.ai.shown=='number'&&!this.identityShown&&this.ai.shown<1){
this.ai.shown+=num;
if(this.ai.shown>0.95){
this.ai.shown=0.95;
}
}
return this;
},
yexinbilu:function(){
game.broadcastAll(function(player){
player.showIdentity();
},this);
this.gainMaxHp();
this.recover();
},
$dieAfter:function(){
if(_status.video) return;
if(!this.node.dieidentity){
var str;
if(this.special_identity){
str=get.translation(this.special_identity);
}
else{
str=get.translation(this.identity+'2');
}
var node=ui.create.div('.damage.dieidentity',str,this);
if(str=='野心家'){
node.style.fontSize='40px';
}
ui.refresh(node);
node.style.opacity=1;
this.node.dieidentity=node;
}
var trans=this.style.transform;
if(trans){
if(trans.indexOf('rotateY')!=-1){
this.node.dieidentity.style.transform='rotateY(180deg)';
}
else if(trans.indexOf('rotateX')!=-1){
this.node.dieidentity.style.transform='rotateX(180deg)';
}
else{
this.node.dieidentity.style.transform='';
}
}
else{
this.node.dieidentity.style.transform='';
}
},
dieAfter2:function(source){
if(_status.mode=='stratagem') return;
if(_status.mode=='purple'){
if(source){
if(this.identity=='rZhu'||this.identity=='bZhu'){
if(this.identity.slice(0,1)!=source.identity.slice(0,1)) source.recover();
}
else if(this.identity=='rZhong'||this.identity=='bZhong'){
if(this.identity.slice(0,1)!=source.identity.slice(0,1)) source.draw(2);
else if(source.identity.indexOf('Zhu')==1) source.discard(source.getCards('h'));
}
else if(this.identity=='rNei'||this.identity=='bNei'){
if(this.identity.slice(0,1)==source.identity.slice(0,1)) source.draw(3);
}
}
if(!_status.yeconfirm){
_status.yeconfirm=true;
game.addGlobalSkill('yexinbilu');
game.broadcastAll(function(){
if(game.me.identity=='rYe'||game.me.identity=='bYe'){
var player=game.findPlayer(function(current){
return current!=game.me&&(current.identity=='bYe'||current.identity=='rYe');
});
if(player){
player.showIdentity();
}
}
});
}
}
if(this.identity=='fan'&&source) source.draw(3);
else if(this.identity=='commoner'&&source) source.draw(2);
else if(this.identity=='mingzhong'&&source){
if(source.identity=='zhu'){
source.discard(source.getCards('he'));
}
else{
source.draw(3);
}
}
else if(this.identity=='zhong'&&source&&source.identity=='zhu'&&source.isZhu){
source.discard(source.getCards('he'));
}
},
dieAfter:function(source){
if(!this.identityShown){
game.broadcastAll(function(player,identity,identity2){
player.setIdentity(player.identity);
player.identityShown=true;
player.node.identity.classList.remove('guessing');
if(identity){
player.node.identity.firstChild.innerHTML=get.translation(identity+'_bg');
game.log(player,'的身份是','#g'+get.translation(identity));
}
else{
game.log(player,'的身份是','#g'+get.translation(identity2+'2'));
}
},this,this.special_identity,this.identity);
}
if(this.special_identity){
game.broadcastAll(function(zhu,identity){
zhu.removeSkill(identity);
},game.zhu,this.special_identity);
}
game.checkResult();
if(_status.mode=='purple'){
var red=[];
var blue=[];
game.countPlayer(function(current){
var identity=current.identity.slice(1);
if(identity!='Zhu'){
if(current.identity.indexOf('r')==0) red.push(current);
else blue.push(current);
}
});
if(red.length<=1&&blue.length<=1) game.broadcastAll(game.showIdentity);
return;
}
if(game.zhu&&game.zhu.isZhu){
if((get.population('zhong')+get.population('nei')==0||
get.population('zhong')+get.population('fan')==0)&&get.population('commoner')==0){
game.broadcastAll(function(){
if(game.showIdentity) game.showIdentity();
if(game.zhu&&game.zhu.isAlive()&&get.population('nei')==1&&get.config('nei_fullscreenpop')) game.me.$fullscreenpop('<span style="font-family:xinwei"><span data-nature="fire">主公</span><span data-nature="soil"> vs </span><span data-nature="thunder">内奸</span></span>',null,null,false);
});
}
}
if(game.zhu&&game.zhu.storage.enhance_zhu&&get.population('fan')<3){
game.zhu.removeSkill(game.zhu.storage.enhance_zhu);
delete game.zhu.storage.enhance_zhu;
}
if(this==game.zhong){
game.broadcastAll(function(player){
game.zhu=player;
game.zhu.identityShown=true;
game.zhu.ai.shown=1;
game.zhu.setIdentity();
game.zhu.isZhu=true;
var skills=player.getStockSkills(true,true).filter(skill=>{
if(player.hasSkill(skill)) return false;
var info=get.info(skill);
return info&&info.zhuSkill;
});
if(skills.length){
for(var i of skills) player.addSkillLog(i);
}
game.zhu.node.identity.classList.remove('guessing');
if(lib.config.animation&&!lib.config.low_performance) game.zhu.$legend();
delete game.zhong;
if(_status.clickingidentity&&_status.clickingidentity[0]==game.zhu){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
},game.zhu);
game.delay(2);
game.zhu.playerfocus(1000);
_status.event.trigger('zhuUpdate');
}
if(!_status.over){
var giveup;
if(get.population('fan')+get.population('nei')==1){
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'||game.players[i].identity=='nei'){
giveup=game.players[i];break;
}
}
}
else if(get.population('zhong')+get.population('mingzhong')+get.population('nei')==0){
giveup=game.zhu;
}
if(giveup){
giveup.showGiveup();
}
}
},
logAi:function(targets,card){
if(this.ai.shown==1||this.isMad()) return;
var stratagemMode=get.mode()=='identity'&&_status.mode=='stratagem';
if(stratagemMode&&(!game.zhu||!game.zhu.isZhu||!game.zhu.identityShown)) return;
if(typeof targets=='number'){
this.ai.shown+=targets;
}
else{
var effect=0,c,shown;
var info=get.info(card);
if(info.ai&&info.ai.expose){
if(_status.event.name=='_wuxie'&&card.name=='wuxie'){
const infomap=_status.event._info_map;
if(infomap){
if(this!=infomap.target&&infomap.player&&infomap.player.ai.shown){
this.ai.shown+=0.2;
}
}
}
else{
this.ai.shown+=info.ai.expose;
}
}
if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
var eff=get.effect(targets[i],card,this);
effect+=eff*c;
if(eff==0&&shown==0&&['zhong','rZhong','bZhong'].contains(this.identity)&&targets[i]!=this){
effect+=0.1;
}
}
}
if(effect>0){
if(effect<1) c=0.5;
else c=1;
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown+=0.2*c;
else this.ai.shown+=0.1*c;
}
else if(effect<0&&this==game.me&&['nei','commoner','rYe','bYe'].contains(game.me.identity)){
if(targets.length==1&&targets[0]==this);
else if(targets.length==1) this.ai.shown-=0.2;
else this.ai.shown-=0.1;
}
}
if(!stratagemMode&&this!=game.me) this.ai.shown*=2;
if(this.ai.shown>0.95) this.ai.shown=0.95;
if(this.ai.shown<-0.5) this.ai.shown=-0.5;
if(_status.mode=='purple') return;
if(stratagemMode) return;
var marknow=(!_status.connectMode&&this!=game.me&&get.config('auto_mark_identity')&&this.ai.identity_mark!='finished');
// if(true){
if(marknow&&_status.clickingidentity&&_status.clickingidentity[0]==this){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
if(!Array.isArray(targets)){
targets=[];
}
var effect=0,c,shown;
var zhu=game.zhu;
if(_status.mode=='zhong'&&!game.zhu.isZhu){
zhu=game.zhong;
}
if(targets.length==1&&targets[0]==this){
effect=0;
}
else if(this.identity!='nei'&&this.identity!='commoner'){
if(this.ai.shown>0){
if(this.identity=='fan'){
effect=-1;
}
else{
effect=1;
}
}
}
else if(targets.length>0){
for(var i=0;i<targets.length;i++){
shown=Math.abs(targets[i].ai.shown);
if(shown<0.2||targets[i].identity=='nei') c=0;
else if(shown<0.4) c=0.5;
else if(shown<0.6) c=0.8;
else c=1;
effect+=get.effect(targets[i],card,this,zhu)*c;
}
}
if(this.identity=='nei'||this.identity=='commoner'){
if(effect>0){
if(this.ai.identity_mark=='fan'){
if(marknow) this.setIdentity();
this.ai.identity_mark='finished';
}
else{
if(marknow) this.setIdentity('zhong');
this.ai.identity_mark='zhong';
}
}
else if(effect<0&&get.population('fan')>0){
if(this.ai.identity_mark=='zhong'){
if(marknow) this.setIdentity();
this.ai.identity_mark='finished';
}
else{
if(marknow) this.setIdentity('fan');
this.ai.identity_mark='fan';
}
}
}
else if(marknow){
if(effect>0&&this.identity!='fan'){
this.setIdentity('zhong');
this.ai.identity_mark='finished';
}
else if(effect<0&&this.identity=='fan'){
this.setIdentity('fan');
this.ai.identity_mark='finished';
}
}
// }
},
showIdentity:function(){
this.node.identity.classList.remove('guessing');
this.identityShown=true;
this.ai.shown=1;
this.setIdentity();
if(this.special_identity){
this.node.identity.firstChild.innerHTML=get.translation(this.special_identity+'_bg');
}
if(this.identity=='zhu'){
this.isZhu=true;
}
else{
delete this.isZhu;
}
if(_status.clickingidentity){
for(var i=0;i<_status.clickingidentity[1].length;i++){
_status.clickingidentity[1][i].delete();
_status.clickingidentity[1][i].style.transform='';
}
delete _status.clickingidentity;
}
}
},
content:{
stratagemInsight:event=>{
'step 0'
game.log(player,'洞察了',target,'与其的阵营关系');
'step 1'
var storage=player.storage;
if(!storage.zhibi) storage.zhibi=[];
var zhibi=storage.zhibi;
if(!zhibi.includes(target)) zhibi.push(target);
var insightResult=event.insightResult=get.insightResult(player,target);
event.videoId=lib.status.videoId++;
var send=(clientTarget,clientInsightResult,id)=>{
var classList=clientTarget.classList,nonStratagemInsightFlashing=classList.contains('flash-animation-iteration-count-infinite');
if(nonStratagemInsightFlashing) clientTarget.nonStratagemInsightFlashing=true;
else classList.add('flash-animation-iteration-count-infinite');
var identity=get.translation(`${clientInsightResult}2`);
clientTarget.prompt(identity,clientInsightResult);
var dialog=ui.create.dialog(`${get.translation(clientTarget)}${identity}<br>`,'forcebutton');
ui.create.spinningIdentityCard(clientInsightResult,dialog);
var control=ui.create.control('ok',()=>{
dialog.close();
control.close();
_status.imchoosing=false;
_status.event._result={
bool:true
};
game.resume();
});
dialog.videoId=id;
game.pause();
game.countChoose();
};
game.broadcastAll((clientPlayer,clientTarget,id)=>{
if(clientPlayer!=game.me) ui.create.dialog(`${get.translation(clientPlayer)}正在洞察${get.translation(clientTarget)}的阵营...<br>`).videoId=id;
},player,target,event.videoId);
if(event.isMine()) send(target,insightResult,event.videoId);
else if(event.isOnline()){
player.send(send,target,insightResult,event.videoId);
player.wait();
game.pause();
}
'step 2'
game.broadcastAll('closeDialog',event.videoId);
if(!_status.connectMode&&get.config('auto_mark_identity')&&!target.node.identity.firstChild.innerHTML.length) game.broadcastAll((clientPlayer,clientTarget,insightResult)=>{
if(clientPlayer.isUnderControl(true)) clientTarget.setIdentity(insightResult);
},player,target,event.insightResult);
var afterInsight=clientTarget=>{
clientTarget.unprompt();
if(clientTarget.nonStratagemInsightFlashing){
delete clientTarget.nonStratagemInsightFlashing;
return;
}
var classList=clientTarget.classList;
if(classList.contains('flash-animation-iteration-count-infinite')) classList.remove('flash-animation-iteration-count-infinite');
};
if(event.isMine()) afterInsight(target);
else if(event.isOnline()) player.send(afterInsight,target);
},
stratagemCamouflage:()=>{
'step 0'
var camouflaged=event.targets=game.players.filter(current=>current.identity=='fan'&&!current.ai.stratagemCamouflage).randomGets(Math.max(Math.round(get.population()/6),1));
camouflaged.forEach(current=>current.ai.stratagemCamouflage=true);
var me=game.me;
if(event.players.includes(me)&&me.identity=='nei'){
event.videoId=lib.status.videoId++;
var rebel=get.translation('fan2'),dialog=ui.create.dialog(`${get.translation(camouflaged)}${rebel}<br>`,'forcebutton');
ui.create.spinningIdentityCard('fan',dialog);
dialog.videoId=event.videoId;
camouflaged.forEach(victim=>{
var classList=victim.classList,nonCamouflageFlashing=classList.contains('flash-animation-iteration-count-infinite');
if(nonCamouflageFlashing) victim.nonCamouflageFlashing=true;
else classList.add('flash-animation-iteration-count-infinite');
victim.prompt(rebel,'fan');
});
me.chooseControl('ok').set('dialog',dialog);
}
game.filterPlayer(current=>{
if(current.identity!='nei') return;
var storage=current.storage;
if(!storage.zhibi) storage.zhibi=[];
storage.zhibi.addArray(camouflaged);
});
'step 1'
targets.forEach(current=>{
if(game.me.identity=='nei'&&get.config('nei_auto_mark_camouflage')) current.setIdentity();
current.unprompt();
if(current.nonCamouflageFlashing){
delete current.nonCamouflageFlashing;
return;
}
var classList=current.classList;
if(classList.contains('flash-animation-iteration-count-infinite')) classList.remove('flash-animation-iteration-count-infinite');
});
},
stratagemCamouflageOL:()=>{
'step 0'
var send=(clientCamouflaged,id,online)=>{
var me=game.me;
if(me.identity=='nei'){
var storage=me.storage;
if(!storage.zhibi) storage.zhibi=[];
storage.zhibi.addArray(clientCamouflaged);
var rebel=get.translation('fan2'),dialog=ui.create.dialog(`${get.translation(clientCamouflaged)}${rebel}<br>`,'forcebutton');
ui.create.spinningIdentityCard('fan',dialog);
dialog.videoId=id;
clientCamouflaged.forEach(victim=>{
var classList=victim.classList,nonCamouflageFlashing=classList.contains('flash-animation-iteration-count-infinite');
if(nonCamouflageFlashing) victim.nonCamouflageFlashing=true;
else classList.add('flash-animation-iteration-count-infinite');
victim.prompt(rebel,'fan');
});
me.chooseControl('ok').set('dialog',dialog);
}
else ui.create.dialog('请等待内奸身份确认...').videoId=id;
if(online) game.resume();
};
var camouflaged=event.targets=game.players.filter(current=>current.identity=='fan'&&!current.ai.stratagemCamouflage).randomGets(Math.max(Math.round(get.population()/6),1));
camouflaged.forEach(current=>current.ai.stratagemCamouflage=true);
event.videoId=lib.status.videoId++;
var time=10000;
if(lib.configOL&&lib.configOL.choose_timeout) time=parseInt(lib.configOL.choose_timeout)*1000;
var aiTargets=event.aiTargets=[];
event.players.forEach(current=>{
current.showTimer(time);
if(current.isOnline()){
current.send(send,camouflaged,event.videoId,true);
current.wait();
if(current.identity=='nei') event.withOL=true;
return;
}
var me=game.me;
if(current==me){
event.withMe=true;
send(camouflaged,event.videoId);
if(me.identity=='nei') me.wait();
else event._result={
bool:true
};
return;
}
if(current.identity=='nei') aiTargets.push(current);
});
if(!aiTargets.length) return;
aiTargets.randomSort();
new Promise(resolve=>setTimeout(resolve,Math.ceil(5000+5000*Math.random()))).then(()=>{
var interval=setInterval(()=>{
aiTargets.shift();
if(aiTargets.length) return;
clearInterval(interval);
if(event.withAI) game.resume();
},Math.ceil(500+500*Math.random()))
});
'step 1'
if(event.withMe) game.me.unwait(result);
'step 2'
if(event.withOL&&!event.resultOL) game.pause();
'step 3'
if(!event.aiTargets.length) return;
event.withAI=true;
game.pause();
'step 4'
game.broadcastAll('closeDialog',event.videoId);
event.players.forEach(current=>current.hideTimer());
var afterCamouflage=clientCamouflaged=>clientCamouflaged.forEach(victim=>{
victim.unprompt();
if(victim.nonCamouflageFlashing){
delete victim.nonCamouflageFlashing;
return;
}
var classList=victim.classList;
if(classList.contains('flash-animation-iteration-count-infinite')) classList.remove('flash-animation-iteration-count-infinite');
});
event.players.forEach(current=>{
if(current.isOnline()){
current.send(afterCamouflage,targets);
return;
}
var me=game.me;
if(current==me&&me.identity=='nei') afterCamouflage(targets);
});
}
}
},
get:{
rawAttitude:function(from,to){
var x=0,num=0,temp,i;
if(_status.ai.customAttitude){
for(i=0;i<_status.ai.customAttitude.length;i++){
temp=_status.ai.customAttitude[i](from,to);
if(temp!=undefined){
x+=temp;
num++;
}
}
}
if(num){
return x/num;
}
if(_status.mode=='purple'){
var real=get.realAttitude(from,to);
if(from==to||to.identityShown||from.storage.zhibi&&from.storage.zhibi.contains(to)||(_status.yeconfirm&&['rYe','bYe'].contains(to.identity)&&['rYe','bYe'].contains(to.identity))) return real*1.1;
return ((to.ai.shown+0.1)*real+(from.identity.slice(0,1)==to.identity.slice(0,1)?3:-3)*(1-to.ai.shown))
}
else if(_status.mode=='stratagem'){
var x=0,num=0,temp,i;
if(_status.ai.customAttitude){
for(i=0;i<_status.ai.customAttitude.length;i++){
temp=_status.ai.customAttitude[i](from,to);
if(temp!=undefined){
x+=temp;
num++;
}
}
}
if(num){
return x/num;
}
var real=get.realAttitude(from,to),zhibi=from.storage.zhibi,stratagem_expose=from.storage.stratagem_expose,followCamouflage=true;
if(to.ai.shown) return to.ai.shown*(real+(from.identity==to.identity||from.identity=='zhu'&&to.identity=='zhong'||from.identity=='zhong'&&to.identity=='zhu'||from.identity=='nei'&&to.identity=='zhu'&&get.situation()<=1||(to.identity=='nei'&&get.situation()<=0&&['zhu','zhong'].contains(from.identity)||get.situation()>=3&&from.identity=='fan')?2.9:-2.9))
if(from==to||to.identityShown||((stratagem_expose&&stratagem_expose.contains(to))||(zhibi&&zhibi.contains(to)))&&!to.ai.stratagemCamouflage) return real*1.1;
if(from.identity=='nei'&&to.ai.stratagemCamouflage) return real*1.1;
if(to.identity=='nei'){
if(from.identity=='fan'){
if(get.population('zhong')==0){
if(zhibi){
var dead=game.dead.slice();
for(var current of dead){
if(from.storage.zhibi.contains(current)&&current.ai.stratagemCamouflage){
if(from.storage.stratagem_expose&&from.storage.stratagem_expose.contains(to)) return -7;
}
}
if(zhibi.contains(to)) return 3;
}
}
}
}
if(to.identity=='fan'&&from.identity=='nei'&&zhibi.contains(game.zhu)&&game.players.filter(i=>i!=from&&!zhibi.contains(i)).map(i=>i.identity).reduce((p,c)=>(!p.contains(c)?(p.push(c)&&p):p),[]).length==1) return real;
for(var fan of game.dead){
if(fan.identity!='fan'||!fan.storage.stratagem_revitalization) continue;
for(var current of fan.storage.stratagem_expose){
if(to==current){
return real;
}
}
}
if(from.identity=='fan'&&to.identity=='fan'){
if(from.ai.stratagemCamouflage){
var zhu=game.zhu&&game.zhu.isZhu&&game.zhu.identityShown?game.zhu:undefined;
if(zhu){
if(zhu.storage.stratagem_expose&&zhu.storage.stratagem_expose.contains(to)) return 0;
}
if(zhibi&&zhibi.contains(to)) return -7;
}
if(to.ai.stratagemCamouflage){
var zhu=game.zhu&&game.zhu.isZhu&&game.zhu.identityShown?game.zhu:undefined;
if(zhu){
if(zhu.storage.stratagem_expose&&zhu.storage.stratagem_expose.contains(to)) return 0;
}
if(zhibi&&zhibi.contains(to)) return -7;
}
}
if(from.identity!='nei'&&zhibi&&zhibi.contains(to)&&!to.identityShown&&(followCamouflage&&to.ai.stratagemCamouflage)) return -5;
if(from.identity!='nei'&&stratagem_expose&&stratagem_expose.contains(to)&&!to.identityShown) return -5;
if(zhibi){
for(var to2 of zhibi){
if(to2.storage.stratagem_expose){
if(to2.ai.stratagemCamouflage){
for(var to3 of to2.storage.stratagem_expose){
if(zhibi.slice().addArray(stratagem_expose).contains(to3)){
if(to==to2){
return real;
}
} else if(to==to3){
return Math.abs(real+10)/10;
}
}
}else{
for(var to3 of to2.storage.stratagem_expose){
if(!zhibi.slice().addArray(stratagem_expose).contains(to3)&&to==to3){
return get.rawAttitude(to3,to)*Math.sign(real);
}
}
}
}
}
}
return Math.max(-1,Math.min(-0.1,(-Math.min(5,to.countCards('hes')/2+1)/5-Math.max(0,5-to.hp)/4)/2));
}
//正常身份模式态度
var difficulty=0;
if(to==game.me) difficulty=2-get.difficulty();
if(from==to||to.identityShown||(from.storage.dongcha==to)||to.identityShown||from.storage.zhibi&&from.storage.zhibi.contains(to)){
return get.realAttitude(from,to)+difficulty*1.5;
}
else{
if(from.identity=='zhong'&&to.ai.shown==0&&from.ai.tempIgnore&&
!from.ai.tempIgnore.contains(to)){
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0&&game.players[i].identity=='fan'){
return -0.1+difficulty*1.5;
}
}
}
var aishown=to.ai.shown;
if((to.identity=='nei'||to.identity=='commoner')&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
aishown=0.5;
}
else if(aishown==0&&to.identity!='fan'&&to.identity!='zhu'){
var fanshown=true;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'&&game.players[i].ai.shown==0&&game.players[i]!=from){
fanshown=false;break;
}
}
if(fanshown) aishown=0.3;
}
return get.realAttitude(from,to)*aishown+difficulty*1.5;
}
},
realAttitude:function(from,to){
if(_status.mode=='purple'){
if(['rZhu','rZhong','bNei'].contains(from.identity)){
if(to.identity=='rZhu') return 8;
if(['rZhong','bNei'].contains(to.identity)) return 7;
return -7;
}
else if(['bZhu','bZhong','rNei'].contains(from.identity)){
if(to.identity=='bZhu') return 8;
if(['bZhong','rNei'].contains(to.identity)) return 7;
return -7;
}
else{
if(['rYe','bYe'].contains(to.identity)) return 7;
if(['rZhu','bZhu'].contains(to.identity)&&game.hasPlayer(function(current){
return ['rZhong','bZhong','rNei','bNei'].contains(current.identity);
})) return 6.5;
return -7;
}
}
else if(_status.mode=='stratagem'){
if(!game.zhu){
if(from.identity=='nei'||to.identity=='nei') return -1;
if(from.identity==to.identity) return 6;
return -6;
}
var situation=get.situation();
var identity=from.identity;
var identity2=to.identity;
if(identity2=='zhu'&&!to.isZhu){
identity2='zhong';
if(from==to) return 10;
}
if(from!=to&&to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
identity2=to.ai.identity_mark;
}
if(from.identity!='nei'&&from!=to&&get.population('fan')==0&&identity2=='zhong'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='nei' &&
game.players[i].ai.identity_mark=='zhong' &&
game.players[i].ai.shown<1){
identity2='nei';break;
}
}
}
switch (identity){
case 'zhu':
switch (identity2){
case 'zhu':return 10;
case 'zhong':return 6;
case 'nei':
if(game.players.length==2) return -10;
if(to.identity=='zhong') return 0;
if(get.population('fan')==0){
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
return -1;
}
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
return -3;
}
}
return 0;
}
if(situation>1) return Math.max((situation-8)/3,-2);
return Math.min(3,get.population('fan'));
case 'fan':
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
var nei;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='nei'){
nei=game.players[i];break;
}
}
if(nei){
if(nei.hp>1&&nei.hp>to.hp&&nei.countCards('he')>to.countCards('he')){
return 0;
}
}
return -3;
}
return -4;
}
break;
case 'zhong':
switch (identity2){
case 'zhu':return 10;
case 'zhong':
if(from==to) return 5;
if(get.population('zhong')>1) return 3;
return 4;
case 'nei':
if(get.population('fan')==0&&get.population('zhong')==1) return -2;
if(get.population('zhong')>=1) return Math.min(3,-situation);
return 3;
case 'fan':return -8;
}
break;
case 'nei':
if(identity2=='zhu'&&game.players.length==2) return -10;
if(from!=to&&identity2!='zhu'&&game.players.length==3) return -8;
var strategy=get.aiStrategy();
if(strategy==4){
if(from==to) return 10;
return 0;
}
var num;
switch (identity2){
case 'zhu':
if(strategy==6) return -1;
if(strategy==5) return 10;
if(to.hp<=0) return 10;
if(get.population('fan')==1){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
return -3;
}
}
return 0;
}
else{
if(situation>1||get.population('fan')==0) num=0;
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'zhong':
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else if(game.zhu&&game.zhu.hp<2) num=0;
else if(game.zhu&&game.zhu.hp==2) num=-1;
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
else num=-2;
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'nei':
if(from==to) return 10;
if(from.ai.friend.contains(to)) return 5;
if(get.population('fan')+get.population('zhong')>0) return 0;
return -5;
case 'fan':
if(strategy==5) return Math.max(-1,situation);
if(strategy==6) return Math.min(0,situation);
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
else if(situation<0||get.population('zhong')==0) num=-2;
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
else num=0;
if(strategy==2) num++;
if(strategy==3) num--;
return num;
}
break;
case 'fan':
switch (identity2){
case 'zhu':
if(get.population('nei')>0){
if(situation==1) return -6;
if(situation>1) return -5;
}
return -8;
case 'zhong':
if(game.zhu.hp>=3&&to.hp==1){
return -10;
}
return -7;
case 'nei':
if(get.population('fan')==1) return 0;
if(get.population('zhong')==0) return -2;
if(game.zhu&&game.zhu.hp<=2&&game.zhu.identityShown) return -1;
return 3;
case 'fan':
return 5;
}
}
}
//正常身份模式态度
if(!game.zhu){
if(from.identity=='nei'||to.identity=='nei'||from.identity=='commoner'||to.identity=='commoner') return -1;
if(from.identity==to.identity) return 6;
return -6;
}
var situation=get.situation();
var identity=from.identity;
var identity2=to.identity;
if(identity2=='zhu'&&!to.isZhu){
identity2='zhong';
if(from==to) return 10;
}
if(from!=to&&to.identity=='nei'&&to.ai.shown<1&&(to.ai.identity_mark=='fan'||to.ai.identity_mark=='zhong')){
identity2=to.ai.identity_mark;
}
if(from.identity!='nei'&&from.identity!='commoner'&&from!=to&&get.population('fan')==0&&identity2=='zhong'){
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='nei'&&
game.players[i].ai.identity_mark=='zhong'&&
game.players[i].ai.shown<1){
identity2='nei';break;
}
else if(game.players[i].identity=='commoner'&&
game.players[i].ai.identity_mark=='zhong'&&
game.players[i].ai.shown<1){
identity2='commoner'; break;
}
}
}
var zhongmode=false;
if(!game.zhu.isZhu){
zhongmode=true;
}
switch(identity){
case 'zhu':
switch(identity2){
case 'zhu': return 10;
case 'zhong':case 'mingzhong': return 6;
case 'nei':
if(game.players.length==2) return -10;
if(to.identity=='zhong') return 0;
if(get.population('fan')==0){
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
return -0.5;
}
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
return -3;
}
}
return 0;
}
if(situation>1) return 0;
return Math.min(3,get.population('fan'));
case 'fan':
if(get.population('fan')==1&&get.population('nei')==1&&game.players.length==3){
var nei;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='nei'){
nei=game.players[i];break;
}
}
if(nei){
if(nei.hp>1&&nei.hp>to.hp&&nei.countCards('he')>to.countCards('he')){
return 0;
}
}
return -3;
}
return -4;
case 'commoner':
if(to.identity=='zhong') return 0;
if(get.population('fan')==0){
if(to.ai.identity_mark=='zhong'&&to.ai.shown<1) return 0;
return -0.5;
}
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
if(game.players.length==3){
var fan;
for(var i=0; i<game.players.length; i++){
if(game.players[i].identity=='fan'){
fan=game.players[i]; break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
return -3;
}
}
return 3;
}
if(situation<0&&game.zhu&&game.zhu.hp<=2) return -3.8;
return 2-get.population('fan');
}
break;
case 'zhong':case 'mingzhong':
switch(identity2){
case 'zhu': return 10;
case 'zhong':case 'mingzhong': return 4;
case 'nei':
if(get.population('fan')==0) return -2;
if(zhongmode&&to.ai.sizhong&&to.ai.shown<1) return 6;
return Math.min(3,-situation);
case 'fan': return -8;
case 'commoner':
return Math.min(3,Math.max(-3,situation));
}
break;
case 'nei':
if(identity2=='zhu'&&game.players.length==2) return -10;
if(from!=to&&identity2!='zhu'&&identity2!='commoner'&&game.players.length==3) return -8;
var strategy=get.aiStrategy();
if(strategy==4){
if(from==to) return 10;
return 0;
}
var num;
switch(identity2){
case 'zhu':
if(strategy==6) return -1;
if(strategy==5) return 10;
if(to.hp<=0) return 10;
if(get.population('fan')==1){
var fan;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
fan=game.players[i];break;
}
}
if(fan){
if(to.hp>1&&to.hp>fan.hp&&to.countCards('he')>fan.countCards('he')){
return -3;
}
}
return 0;
}
else{
if(situation>1||get.population('fan')==0) num=0;
else num=get.population('fan')+Math.max(0,3-game.zhu.hp);
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'zhong':
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else if(game.zhu&&game.zhu.hp<2) num=0;
else if(game.zhu&&game.zhu.hp==2) num=-1;
else if(game.zhu&&game.zhu.hp<=2&&situation>1) num=-1;
else num=-2;
if(zhongmode&&situation<2){
num=4;
}
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'mingzhong':
if(zhongmode){
if(from.ai.sizhong==undefined){
from.ai.sizhong=(Math.random()<0.5);
}
if(from.ai.sizhong) return 6;
}
if(strategy==5) return Math.min(0,-situation);
if(strategy==6) return Math.max(-1,-situation);
if(get.population('fan')==0) num=-5;
else if(situation<=0) num=0;
else num=-3;
if(strategy==2) num--;
if(strategy==3) num++;
return num;
case 'nei':
if(from==to) return 10;
if(from.ai.friend.contains(to)) return 5;
if(get.population('fan')+get.population('zhong')>0) return 0;
return -5;
case 'fan':
if(strategy==5) return Math.max(-1,situation);
if(strategy==6) return Math.min(0,situation);
if((game.zhu&&game.zhu.hp<=2&&situation<0)||situation<-1) num=-3;
else if(situation<0||get.population('zhong')+get.population('mingzhong')==0) num=-2;
else if((game.zhu&&game.zhu.hp>=4&&situation>0)||situation>1) num=1;
else num=0;
if(strategy==2) num++;
if(strategy==3) num--;
return num;
case 'commoner':
if(game.players.length<=4) return 5;
return Math.min(Math.max(-situation,-2),2);
}
break;
case 'fan':
switch(identity2){
case 'zhu':
if(get.population('nei')>0){
if(situation==1) return -6;
if(situation>1) return -5;
}
return -8;
case 'zhong':
if(!zhongmode&&game.zhu.hp>=3&&to.hp==1){
return -10;
}
return -7;
case 'mingzhong':return -5;
case 'nei':
if(zhongmode&&to.ai.sizhong) return -7;
if(get.population('fan')==1) return 0;
if(get.population('zhong')+get.population('mingzhong')==0) return -7;
if(game.zhu&&game.zhu.hp<=2) return -1;
return Math.min(3,situation);
case 'fan': return 5;
case 'commoner':
return 2*get.population('fan')-2;
}
break;
case 'commoner':
switch(identity2){
case 'zhu':
if(situation>0) return 2*Math.min(4,(to.hp+to.countCards('h')/4-2));
if(situation>=-3&&game.zhu) return (to.hp-2)+to.countCards('h')/4; //return Math.min(-0.1,5-game.zhu.hp);
return to.hp+to.countCards('h')/3-4;
case 'zhong':
if(situation>0){
if(to.hp>=2) return Math.min(3,Math.max(1,to.hp+to.countCards('h')/4-4));
else return 0;
}
return -2;
case 'nei':
if(game.players.length==3&&get.population('nei')==1) return Math.min(3.5,(to.hp-1.5)+to.countCards('h')/3)-(to.hp<(game.zhu?game.zhu.hp:0)?4:0);
if(game.players.length<=4&&get.population('nei')==1) return Math.min(5,(to.hp-1.5)+to.countCards('h')/3);
if(situation>0) return -3;
return 0;
case 'fan':
if(situation<0) return to.hp+to.countCards('h')/4-1.7*get.population('fan')+2;
else if(situation==0) return 0;
return 0.55*get.population('fan')-2.1;
case 'commoner':
return from==to?10:(to.hp<=2?-2:0);
}
break;
}
},
situation:function(absolute){
var i,j,player;
var zhuzhong=0,total=0,zhu,fan=0;
for(i=0;i<game.players.length;i++){
player=game.players[i];
var php=player.hp;
if(player.hasSkill('benghuai')&&php>4){
php=4;
}
else if(php>6){
php=6;
}
j=player.countCards('h')+player.countCards('e')*1.5+php*2;
if(player.identity=='zhu'){
zhuzhong+=j*1.2+5;
total+=j*1.2+5;
zhu=j;
}
else if(player.identity=='zhong'||player.identity=='mingzhong'){
zhuzhong+=j*0.8+3;
total+=j*0.8+3;
}
else if(player.identity=='fan'){
zhuzhong-=j+4;
total+=j+4;
fan+=j+4;
}
}
if(absolute) return zhuzhong;
var result=parseInt(10*Math.abs(zhuzhong/total));
if(zhuzhong<0) result=-result;
if(!game.zhong){
if(zhu<12&&fan>30) result--;
if(zhu<6&&fan>15) result--;
if(zhu<4) result--;
}
return result;
},
insightResult:function(from,to){
var friend='friend',enemy='enemy';
if(from.identity=='nei') return to.identity;
if(to.identity=='nei') return friend;
if(from.ai.stratagemCamouflage||to.ai.stratagemCamouflage) return enemy;
if(from.identity==to.identity||from.identity=='zhu'&&to.identity=='zhong'||from.identity=='zhong'&&to.identity=='zhu') return friend;
return enemy;
}
},
skill:{
stratagem_gain:{
silent:true,
charlotte:true,
ruleSkill:true,
trigger:{
player:['phaseBegin','damageEnd']
},
content:()=>{
player.changeFury(trigger.name=='damage'?trigger.num:1,true);
}
},
stratagem_insight:{
trigger:{
source:'damageSource',
global:'loseHpEnd'
},
filter:(event,player)=>{
if(!player.storage.stratagem_fury) return false;
const target=event.player;
if(target==player||!target.isIn()||target.identityShown) return false;
let source=event.source;
if(event.name=='loseHp'){
const trigger=event.getParent()._trigger;
if(trigger) source=trigger.source;
}
return player==source;
},
logTarget:'player',
prompt2:event=>`消耗1点怒气洞察${get.translation(event.player)}的身份`,
check:(event,player)=>{
const storage=player.storage,zhibi=storage.zhibi;
if(zhibi&&zhibi.includes(event.player)) return false;
const stratagemExpose=storage.stratagem_expose;
if(stratagemExpose&&stratagemExpose.includes(event.player)) return false;
if(get.population('zhong')==0&&player.identity=='fan') return false;
return Math.abs(get.attitude(player,event.player))<=1;
},
content:()=>{
player.changeFury(-1,true);
player.insightInto(trigger.player);
}
},
stratagem_monarchy:{
trigger:{
player:['dying','phaseZhunbeiBegin'],
global:'dieAfter',
},
forced:true,
priority:100,
popup:false,
unique:true,
firstDo:true,
silent:true,
charlotte:true,
ruleSkill:true,
filter:(event,player,name)=>{
if(player.storage.stratagem_monarchy||player.identity!='zhu') return false;
if(name=='dieAfter') return game.dead.length>=Math.max(Math.round(get.population()/3),2);
return name=='dying'||game.roundNumber>=Math.max(Math.round(get.population()/2),3);
},
content:()=>{
'step 0'
if(event.triggername=='dying') game.delayx();
'step 1'
player.storage.stratagem_monarchy=true;
game.broadcastAll(clientPlayer=>{
if(!game.zhu) game.zhu=clientPlayer;
clientPlayer.identityShown=true;
clientPlayer.ai.shown=1;
clientPlayer.setIdentity();
clientPlayer.isZhu=true;
clientPlayer.node.identity.classList.remove('guessing');
var config=lib.config;
if(config.animation&&!config.low_performance) clientPlayer.$legend();
var clickingIdentity=_status.clickingidentity;
if(!clickingIdentity||clickingIdentity[0]!=clientPlayer) return;
clickingIdentity[1].forEach(element=>{
element.delete();
element.style.transform='';
});
delete _status.clickingidentity;
},player);
game.addVideo('showIdentity',player,'zhu');
game.delay(2);
player.playerfocus(1000);
event.trigger('zhuUpdate');
'step 2'
player.recover();
player.draw();
player.getStockSkills(true,true).forEach(stockSkill=>{
if(player.hasSkill(stockSkill)) return;
var info=get.info(stockSkill);
if(!info||!info.zhuSkill) return;
player.addSkillLog(stockSkill);
});
}
},
stratagem_revitalization:{
trigger:{
player:'dying',
},
forced:true,
unique:true,
silent:true,
charlotte:true,
ruleSkill:true,
filter:(event,player)=>{
const storage=player.storage;
return !storage.stratagem_revitalization&&player.ai.stratagemCamouflage&&game.dead.length<Math.max(Math.round(get.population()/6),1)&&storage.stratagem_fury>=2;
},
content:()=>{
'step 0'
game.delayx();
'step 1'
player.storage.stratagem_revitalization=true;
game.broadcastAll(clientPlayer=>{
clientPlayer.identityShown=true;
clientPlayer.ai.shown=1;
clientPlayer.setIdentity();
clientPlayer.node.identity.classList.remove('guessing');
if(lib.config.animation&&!lib.config.low_performance) clientPlayer.$thunder();
},player);
game.addVideo('showIdentity',player,'fan');
game.delay(2);
player.playerfocus(800);
'step 2'
player.changeFury(-player.storage.stratagem_fury,true);
player.discard(player.getCards('hej'));
player.link(false);
player.turnOver(false);
player.recover(2-player.hp);
player.draw(3);
}
},
stratagem_expose:{
trigger:{player:'useCard'},
forced:true,
silent:true,
popup:false,
filter:(event,player)=>{
const targets=event.targets;
if(targets.length!=1) return false;
const target=targets[0];
return target==player&&(target.identityShown||player.storage.zhibi.includes(target)||game.hasPlayer2(current=>{
if(!current.identityShown) return false;
const storage=current.storage;
return (storage.stratagem_revitalization||storage.stratagem_monarchy)&&storage.stratagem_expose.includes(target);
}));
},
content:()=>{
var storage=trigger.targets[0].storage;
if(!storage.stratagem_expose) storage.stratagem_expose=[];
storage.stratagem_expose.add(player);
}
},
yexinbilu:{
enable:'phaseUse',
filter:function(event,player){
return player.identity=='rYe'||player.identity=='bYe';
},
skillAnimation:'legend',
animationColor:'thunder',
content:function(){
game.removeGlobalSkill('yexinbilu');
player.yexinbilu();
},
ai:{
order:10,
result:{
player:function(player){
return 1-game.countPlayer(function(current){
return current!=player&&(current.identity=='rYe'||current.identity=='bYe')&&(current==game.me||current.isOnline());
})
},
},
},
},
identity_junshi:{
name:'军师',
mark:true,
intro:{
content:'准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底'
},
trigger:{player:'phaseZhunbeiBegin'},
silent:true,
content:function(){
"step 0"
var cards=get.cards(3);
game.cardsGotoOrdering(cards);
var next=player.chooseToMove();
next.set('list',[
['牌堆顶',cards],
['牌堆底'],
]);
next.set('prompt','观星:点击将牌移动到牌堆顶或牌堆底');
next.processAI=function(list){
var cards=list[0][1],player=_status.event.player;
var top=[];
var judges=player.getCards('j');
var stopped=false;
if(!player.hasWuxie()){
for(var i=0;i<judges.length;i++){
var judge=get.judge(judges[i]);
cards.sort(function(a,b){
return judge(b)-judge(a);
});
if(judge(cards[0])<0){
stopped=true;break;
}
else{
top.unshift(cards.shift());
}
}
}
var bottom;
if(!stopped){
cards.sort(function(a,b){
return get.value(b,player)-get.value(a,player);
});
while(cards.length){
if(get.value(cards[0],player)<=5) break;
top.unshift(cards.shift());
}
}
bottom=cards;
return [top,bottom];
}
"step 1"
var top=result.moved[0];
var bottom=result.moved[1];
top.reverse();
for(var i=0;i<top.length;i++){
ui.cardPile.insertBefore(top[i],ui.cardPile.firstChild);
}
for(i=0;i<bottom.length;i++){
ui.cardPile.appendChild(bottom[i]);
}
player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
game.updateRoundNumber();
game.delayx();
}
},
identity_dajiang:{
name:'大将',
mark:true,
intro:{
content:'手牌上限+1'
},
mod:{
maxHandcard:function(player,num){
return num+1;
}
}
},
identity_zeishou:{
name:'贼首',
mark:true,
intro:{
content:'手牌上限-1'
},
mod:{
maxHandcard:function(player,num){
return num-1;
}
}
},
dongcha:{
trigger:{player:'phaseBegin'},
direct:true,
unique:true,
filter:function(event,player){
return game.hasPlayer(function(current){
return current.countCards('ej');
});
},
forceunique:true,
content:function(){
'step 0'
player.chooseTarget(get.prompt('dongcha'),function(card,player,target){
return target.countCards('ej')>0;
}).set('ai',function(target){
var player=_status.event.player;
var att=get.attitude(player,target);
if(att>0){
var js=target.getCards('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='guohe'||js.length>1||get.effect(target,jj,target,player)<0){
return 2*att;
}
}
if(target.getEquip('baiyin')&&target.isDamaged()&&
get.recoverEffect(target,player,player)>0){
if(target.hp==1&&!target.hujia) return 1.6*att;
if(target.hp==2) return 0.01*att;
return 0;
}
}
var es=target.getCards('e');
var noe=target.hasSkillTag('noe');
var noe2=(es.length==1&&es[0].name=='baiyin'&&target.isDamaged());
if(noe||noe2) return 0;
if(att<=0&&!es.length) return 1.5*att;
return -1.5*att;
});
'step 1'
if(result.bool){
event.target=result.targets[0];
event.target.addExpose(0.1);
player.logSkill('dongcha',event.target);
game.delayx();
}
else{
event.finish();
}
'step 2'
if(event.target){
player.discardPlayerCard('ej',true,event.target);
}
},
group:['dongcha_begin','dongcha_log'],
subSkill:{
begin:{
trigger:{global:'gameStart'},
forced:true,
popup:false,
content:function(){
var list=[];
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
list.push(game.players[i]);
}
}
var target=list.randomGet();
player.storage.dongcha=target;
if(!_status.connectMode){
if(player==game.me){
target.setIdentity('fan');
target.node.identity.classList.remove('guessing');
target.fanfixed=true;
player.line(target,'green');
player.popup('dongcha');
}
}
else{
player.chooseControl('ok').set('dialog',[get.translation(target)+'是反贼',[[target.name],'character']]);
}
}
},
log:{
trigger:{player:'useCard'},
forced:true,
popup:false,
filter:function(event,player){
return event.targets.length==1&&event.targets[0]==player.storage.dongcha&&event.targets[0].ai.shown<0.95;
},
content:function(){
trigger.targets[0].addExpose(0.2);
}
}
}
},
sheshen:{
trigger:{global:'dieBefore'},
forced:true,
unique:true,
forceunique:true,
filter:function(event,player){
return event.player==game.zhu&&player.hp>0;
},
logTarget:'player',
content:function(){
'step 0'
trigger.player.gainMaxHp();
'step 1'
var dh=player.hp-trigger.player.hp;
if(dh>0){
trigger.player.recover(dh);
}
'step 2'
var cards=player.getCards('he');
if(cards.length){
trigger.player.gain(cards,player);
player.$giveAuto(cards,trigger.player);
}
'step 3'
trigger.cancel();
player.die();
}
}
},
help:{
'身份模式':'<div style="margin:10px">选项</div><ul style="margin-top:0"><li>加强主公<br>反贼人数多于2时主公会额外增加一个技能每个主公的额外技能固定非常备主公增加天命'+
'<li>特殊身份<br><ul style="padding-left:20px;padding-top:5px"><li>军师:忠臣身份。只要军师存活,主公在准备阶段开始时,可以观看牌堆顶的三张牌,然后将这些牌以任意顺序置于牌堆顶或牌堆底<li>大将:忠臣身份。只要大将存活,主公手牌上限+1<li>贼首:反贼身份,只要贼首存活,主公手牌上限-1</ul></ul>'+
'<li>平民身份<br>英盗版三国杀于2017标准版中提出的新概念。平民的获胜条件为当其他身份的角色达成了其获胜条件且你存活你也获胜同时内奸的获胜条件改为主公死亡时场上所有忠臣和反贼均已死亡。即内奸可以和与平民共同胜利。杀死平民的角色的奖惩为摸两张牌。'+
'<li>年机制<br>英盗版三国杀于2019标准版中提出的新概念。“年”是一个全局概念游戏开始时为第一年当牌堆洗牌时年数+1。一局游戏的限定年数为本局游戏开始时玩家总数。当年数增加后若当前年数已超过限定年数则主忠方直接获胜若平民存活则平民也获胜。',
'明忠模式':'<div style="margin:10px">明忠模式(忠胆英杰)</div><ul style="margin-top:0"><li>本模式需要8名玩家进行游戏使用的身份牌为1主公、2忠臣、4反贼和1内奸。游戏开始时每名玩家随机获得一个身份由系统随机选择一名忠臣身份的玩家亮出身份将忠臣牌正面朝上放在面前其他身份包括主公的玩家不亮出身份。<li>'+
'首先由亮出身份的忠臣玩家随机获得六张武将牌,挑选一名角色,并将选好的武将牌展示给其他玩家。之后其余每名玩家随机获得三张武将牌,各自从其中挑选一张同时亮出<li>'+
'亮出身份牌的忠臣增加1点体力上限。角色濒死和死亡的结算及胜利条件与普通身份局相同。',
'谋攻模式':'<div style="margin:10px">模式命名由来</div><ul style="margin-top:0"><li>《谋攻篇》一词出自《孙子兵法·谋攻篇》,是春秋时期兵法家孙武创作的一篇散文。《谋攻篇》故知胜有五:知可以战与不可以战者胜,识众寡之用者胜,上下同欲者胜,以虞待不虞者胜,将能而君不御者胜。</ul>'+
'<div style="margin:10px">游戏规则</div><ul style="margin-top:0"><li>谋攻篇模式为六名玩家参与的全暗身份模式,引入新机制“怒气”,玩家可以消耗怒气探查其他角色的身份是敌人或者队友,或使用怒气强化手牌,以达到识别出队友并击杀敌人的目标。'+
'<li>各身份玩家的胜利条件与身份局中对应身份的胜利条件一致,且该模式下没有奖惩。'+
'<li>当主公进入濒死、场上有两名角色阵亡、第三轮的主公准备阶段主公将会翻开身份牌回复1点体力并摸一张牌并获得武将牌上的主公技。'+
'<li>内奸在游戏开始时将会得知一名反贼的身份并令该反贼被“伪装”。本局游戏内被“伪装”的反贼在被任何人探查身份时结果都提示为“敌人”。作为补偿其第一次进入濒死时若场上没有角色死亡且其怒气值不小于2其弃置区域内所有牌重置武将牌将体力回复至2点并摸三张牌。'+
'<li>特殊地,内奸在被所有角色探查时,都提示为“队友”;内奸在进行探查时,直接得知目标的身份。</ul>'+
'<div style="margin:10px">新机制“怒气”</div><ul style="margin-top:0"><li>一名角色在回合开始时或受到1点伤害后将获得1点怒气怒气上限为3。<li>一名角色令其他角色扣减体力后该角色可以消耗1点怒气查探扣减体力的角色是敌或友。</ul>'+
'<div style="margin:10px">强化卡牌规则</div><ul style="margin-top:0"><li>在第二轮游戏开始后,当你需要使用一张“强化表”内的牌时,你可以通过消耗怒气将此牌强化。'+
'<li>可强化卡牌<br><ul style="padding-left:20px;padding-top:5px">'+
'<li>【杀】消耗1点怒气进行强化你令响应此杀所需使用的【闪】数+1'+
'<li>【闪】消耗1点怒气进行强化使用时视为两张【闪】的效果'+
'<li>【决斗】消耗2点怒气进行强化对此牌的目标造成伤害时伤害+1'+
'<li>【火攻】消耗2点怒气进行强化造成的伤害+1'+
'<li>【桃】消耗3点怒气进行强化回复的体力+1</ul></ul>',
'3v3v2':'<div style="margin:10px">3v3v2模式</div><ul style="margin-top:0"><li>游戏准备<br>本模式需要8名玩家进行游戏。游戏开始前所有玩家随机分成两组每组四人分别称为「冷色阵营」和「暖色阵营」然后分发身份牌抽取到「主帅」身份的玩家亮出身份牌。'+
'<li>身份牌<br>每组的身份分为四种。<br>主帅(主)和前锋(忠):联合对方阵营的细作,击杀己方细作,对方阵营的主帅和前锋以及所有的野心家。<br>细作(内):帮助对方阵营的主帅和前锋,击杀对方细作,己方阵营的主帅和前锋以及所有的野心家。<br>野心家(野):联合对方阵营中的野心家,击杀所有其他角色,成为最后的生还者。<br>'+
'<li>胜负判定<br>冷色主帅,先锋和暖色细作在所有野心家和对方主帅全部阵亡后视为胜利,在冷色主帅阵亡后视为游戏失败。<br>暖色主帅,先锋和冷色细作在所有野心家和对方主帅阵亡后视为胜利,在暖色主帅阵亡后视为失败。<br>野心家在所有不为野心家的角色阵亡后视为胜利,在双方主帅全部阵亡而有非野心家角色存活时失败。<br>当有角色阵亡后,若有角色满足胜利条件,游戏结束。若所有角色均满足失败条件,则游戏平局。若一名角色满足失败条件,即使其满足胜利条件,也视为游戏失败。<br>'+
'<li>游戏流程<br>在「游戏准备」中的工作完成后,冷色主帅选择一个势力,然后暖色主帅选择一个其他势力,作为双方各自的势力将池。<br>双方主帅从各自的势力将池中获得两张常备主公武将牌和四张非常备主公武将牌,然后选择一张作为武将牌,将其他的武将牌放回势力将池并洗混。然后双方的其他玩家从各自的势力将池中随机获得五张武将牌,选择一张作为自己的武将牌。<br>暖色主帅成为游戏的一号位双方主帅各加1点体力和体力上限。七号位和八号位的起始手牌+1。<br>当场上第一次有玩家死亡时野心家确认彼此的身份牌然后获得技能〖野心毕露〗出牌阶段你可以明置身份牌加1点体力上限和体力值。若如此做所有的野心家失去技能〖野心毕露〗<br>'+'<li>击杀奖惩<br>杀死颜色不同的主帅的角色回复1点体力杀死颜色不同的先锋的角色摸两张牌杀死颜色相同的细作的角色摸三张牌杀死颜色相同的先锋的主帅弃置所有手牌。<br>'+
'<li>制作团队<br>游戏出品:紫星居<br>游戏设计:食茸貳拾肆<br>游戏开发食茸貳拾肆、紫髯的小乔、聆星Mine、空城琴音依旧弥漫、丽景原同志、雪之彩翼、拉普拉斯、明月照沟渠<br>程序化:无名杀<br>鸣谢:荆哲、魔风、萨巴鲁酱、这就是秋夜</ul></ul>',
}
};
});