424 lines
10 KiB
JavaScript
424 lines
10 KiB
JavaScript
card.zhenfa={
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card:{
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pozhenjue:{
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type:'zhenfa',
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chongzhu:true,
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enable:true,
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filterTarget:true,
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selectTarget:-1,
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multitarget:true,
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content:function(){
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var n=game.players.length;
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while(n--){
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game.swapSeat(game.players.randomGet(),game.players.randomGet());
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}
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},
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mode:['guozhan'],
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ai:{
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order:8,
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result:{
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player:1,
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},
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}
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},
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changshezhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:function(card,player){
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if(player.identity=='unknown') return false;
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return player.next.identity==player.identity||player.previous.identity==player.identity;
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},
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filterTarget:function(card,player,target){
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if(player==target) return player.inline();
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return player.inline(target);
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},
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selectTarget:-1,
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multitarget:true,
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multiline:true,
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content:function(){
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game.asyncDraw(targets);
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:1,
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},
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tag:{
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draw:1
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}
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}
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},
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tianfuzhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:true,
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filterTarget:function(card,player,target){
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if(target.get('he').length==0) return false;
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if(target.identity=='unknown'||target.identity=='ye') return false;
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var wei=get.population('wei'),shu=get.population('shu'),wu=get.population('wu'),qun=get.population('qun');
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if(wei<=1&&shu<=1&&wu<=1&&qun<=1) return false;
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var max=Math.max(wei,shu,wu,qun);
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return get.population(target.identity)==max;
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},
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selectTarget:-1,
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content:function(){
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target.chooseToDiscard('he',true);
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:-1,
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},
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tag:{
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discard:1
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}
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}
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},
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dizaizhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:true,
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multitarget:true,
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multiline:true,
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filterTarget:function(card,player,target){
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if(target.identity=='unknown') return false;
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var wei=get.population('wei'),shu=get.population('shu'),wu=get.population('wu'),qun=get.population('qun');
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if(wei<=1&&shu<=1&&wu<=1&&qun<=1) return false;
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if(target.identity=='ye') return true;
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var max=Math.max(wei,shu,wu,qun);
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return get.population(target.identity)!=max;
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},
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selectTarget:-1,
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content:function(){
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game.asyncDraw(targets);
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:1,
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},
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tag:{
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draw:1
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}
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}
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},
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fengyangzhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target.sieged();
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},
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selectTarget:-1,
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content:function(){
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target.addTempSkill('feiying',{player:'damageAfter'});
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target.popup('feiying');
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game.log(get.translation(target)+'获得了技能飞影');
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:2,
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},
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}
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},
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yunchuizhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:true,
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filterTarget:function(card,player,target){
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return target.sieging();
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},
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selectTarget:-1,
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content:function(){
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target.addTempSkill('wushuang',{source:'damageAfter'});
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target.popup('wushuang');
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game.log(get.translation(target)+'获得了技能无双');
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:2,
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},
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}
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},
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qixingzhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:function(card,player){
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if(player.identity=='unknown'||player.identity=='ye') return false;
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return (get.population(player.identity)>1)
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},
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filterTarget:function(card,player,target){
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return target.identity==player.identity;
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},
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multitarget:true,
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selectTarget:-1,
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content:function(){
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lib.temp=targets[0];
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targets.sort(lib.sort.seat);
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var rest=game.players.slice(0);
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rest.remove(targets);
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rest.sort(function(a,b){
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if(a.identity=='unknown') return 1;
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else return -1;
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})
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lib.temp={};
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if(targets.length>rest.length+1) targets.length=rest.length+1;
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for(var i=1;i<targets.length;i++){
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game.swapSeat(targets[i],targets[i-1].next.next,false);
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game.swapSeat(rest[i-1],targets[i-1].next,false);
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}
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if(rest[targets.length-1]){
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game.swapSeat(rest[targets.length-1],targets[targets.length-1].next,false);
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}
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game.log(get.translation(player.identity)+'势力角色摆成了七星阵')
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:1,
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},
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}
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},
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shepanzhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:function(card,player){
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if(player.identity=='unknown'||player.identity=='ye') return false;
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return (get.population(player.identity)>1)
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},
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filterTarget:function(card,player,target){
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return target.identity==player.identity;
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},
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multitarget:true,
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selectTarget:-1,
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content:function(){
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lib.temp=targets[0];
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targets.sort(lib.sort.seat);
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lib.temp={};
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for(var i=1;i<targets.length;i++){
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game.swapSeat(targets[i],targets[i-1].next,false);
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}
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game.log(get.translation(player.identity)+'势力角色摆成了蛇蟠阵')
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:1,
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},
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}
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},
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longfeizhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:function(card,player){
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return player.next.siege(player);
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},
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filterTarget:function(card,player,target){
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if(target.get('he').length==0) return false;
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return target==player.next||target==player.previous;
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},
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selectTarget:-1,
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content:function(){
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"step 0"
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player.choosePlayerCard(target,'he',true);
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"step 1"
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target.discard(result.buttons[0].link);
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},
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mode:['guozhan'],
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ai:{
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order:10,
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result:{
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target:-1,
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},
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}
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},
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huyizhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:function(card,player){
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return player.siege(player.next)||player.siege(player.previous);
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},
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filterTarget:function(card,player,target){
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return player.siege(target);
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},
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selectTarget:-1,
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content:function(){
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"step 0"
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player.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){
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return get.type(card)!='basic';
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}).ai=function(card){
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if(ai.get.effect(target,{name:'sha'},player,player)>0){
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return 6-ai.get.value(card);
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}
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return 0;
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};
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"step 1"
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if(result.bool){
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player.useCard({name:'sha'},result.cards,target,false);
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}
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"step 2"
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if(target==player.next) event.player2=player.next.next;
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else event.player2=player.previous.previous;
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event.player2.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){
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return get.type(card)!='basic';
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}).ai=function(card){
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if(ai.get.effect(target,{name:'sha'},event.player2,event.player2)>0){
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return 6-ai.get.value(card);
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}
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return 0;
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};
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"step 3"
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if(result.bool){
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event.player2.useCard({name:'sha'},result.cards,target,false);
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}
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},
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mode:['guozhan'],
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ai:{
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order:7,
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result:{
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target:-2,
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},
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}
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},
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niaoxiangzhen:{
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type:'zhenfa',
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chongzhu:true,
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enable:true,
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filterTarget:function(card,player,target){
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if(player.identity==target.identity) return false;
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if(target.identity=='unknown'||target.identity=='ye') return false;
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return target.identity==target.next.identity||target.identity==target.previous.identity
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},
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selectTarget:-1,
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content:function(){
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"step 0"
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var next=target.chooseToRespond({name:'shan'});
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next.ai=function(card){
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if(ai.get.damageEffect(target,player,target)>=0) return 0;
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return 1;
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};
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next.autochoose=lib.filter.autoRespondShan;
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"step 1"
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if(result.bool==false){
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target.damage();
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}
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},
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ai:{
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basic:{
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order:9,
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useful:1
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},
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result:{
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target:-1.5,
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},
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tag:{
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respond:1,
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respondShan:1,
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damage:1,
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}
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},
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mode:['guozhan'],
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},
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},
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skill:{
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},
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translate:{
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zhenfa:'阵法',
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changshezhen:'长蛇阵',
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pozhenjue:'破阵决',
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tianfuzhen:'天覆阵',
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dizaizhen:'地载阵',
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fengyangzhen:'风扬阵',
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yunchuizhen:'云垂阵',
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qixingzhen:'七星阵',
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shepanzhen:'蛇蟠阵',
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shepanzhen_bg:'列',
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yunchuizhen_bg:'垂',
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longfeizhen:'龙飞阵',
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huyizhen:'虎翼阵',
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niaoxiangzhen:'鸟翔阵',
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niaoxiangzhen_info:'令所有非你阵营的队列的角色今次打出一张闪,或者受到一点伤害',
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huyizhen_info:'将一张非基本牌当作杀对你围攻的角色使用',
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longfeizhen_info:'弃置围攻你的角色各一张牌',
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qixingzhen_info:'令我方所有角色进入围攻状态',
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shepanzhen_info:'令我方所有角色进入队列状态',
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yunchuizhen_info:'令所有围攻角色获得技能【无双】,直到其首次造成伤害',
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fengyangzhen_info:'令所有被围攻角色获得技能【飞影】,直到其首次受到伤害',
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dizaizhen_info:'令势力数不是最多的所有角色摸一张牌',
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changshezhen_info:'与你同一队列的所有角色摸一张牌',
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pozhenjue_info:'将所有角色的顺序随机重排',
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tianfuzhen_info:'令势力数最多的所有角色弃置一张牌'
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},
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list:[
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["diamond",1,'changshezhen'],
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["club",1,'changshezhen'],
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// ["spade",1,'changshezhen'],
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// ["heart",1,'changshezhen'],
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["diamond",2,'tianfuzhen'],
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// ["club",2,'tianfuzhen'],
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["spade",2,'tianfuzhen'],
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["heart",2,'tianfuzhen'],
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["diamond",3,'dizaizhen'],
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// ["club",3,'dizaizhen'],
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["spade",3,'dizaizhen'],
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["heart",3,'dizaizhen'],
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["diamond",4,'fengyangzhen'],
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["club",4,'fengyangzhen'],
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// ["spade",4,'fengyangzhen'],
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// ["heart",4,'fengyangzhen'],
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// ["diamond",5,'zhonghuangzhen'],
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// ["club",5,'zhonghuangzhen'],
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// ["spade",5,'zhonghuangzhen'],
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// ["heart",5,'zhonghuangzhen'],
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["diamond",6,'huyizhen'],
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["club",6,'huyizhen'],
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// ["spade",6,'huyizhen'],
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// ["heart",6,'huyizhen'],
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["diamond",7,'qixingzhen'],
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// ["club",7,'qixingzhen'],
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// ["spade",7,'qixingzhen'],
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["heart",7,'qixingzhen'],
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["diamond",8,'shepanzhen'],
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// ["club",8,'shepanzhen'],
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// ["spade",8,'shepanzhen'],
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["heart",8,'shepanzhen'],
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// ["diamond",9,'longfeizhen'],
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// ["club",9,'longfeizhen'],
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["spade",9,'longfeizhen'],
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["heart",9,'longfeizhen'],
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["diamond",11,'niaoxiangzhen'],
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// ["club",11,'niaoxiangzhen'],
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["spade",11,'niaoxiangzhen'],
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["heart",11,'niaoxiangzhen'],
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["diamond",12,'yunchuizhen'],
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// ["club",12,'yunchuizhen'],
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// ["spade",12,'yunchuizhen'],
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["heart",12,'yunchuizhen'],
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["diamond",13,'pozhenjue'],
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// ["club",13,'pozhenjue'],
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// ["spade",13,'pozhenjue'],
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//["heart",13,'pozhenjue'],
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],
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}
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