224 lines
7.2 KiB
HTML
Executable File
224 lines
7.2 KiB
HTML
Executable File
<!DOCTYPE HTML>
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<head>
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<meta charset="UTF-8">
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<meta name="format-detection" content="telephone=no">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="viewport" content="user-scalable=no, viewport-fit=cover">
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<title>无名杀</title>
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<script>
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(() => {
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window.onerror = function (msg, src, line, column, err) {
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let str = `错误文件: ${typeof src == 'string' && src.length > 0 ? decodeURI(src) : '未知文件'}`;
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str += `\n错误信息: ${msg}`;
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str += `\n行号: ${line}`;
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str += `\n列号: ${column}`;
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if (err && err.stack) str += '\n' + decodeURI(err.stack);
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console.error(str);
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alert(str);
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};
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const STACK_REGEXP = /^\s*at .*(\S+:\d+|\(native\))/m;
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const errorList = [];
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window.onunhandledrejection = async event => {
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event.promise.catch(error => {
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console.log(error);
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// 如果`error`是个错误,则继续处理
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if (error instanceof Error) {
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// 如果已经处理过该错误,则不再处理
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if (errorList.includes(error)) return;
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errorList.push(error);
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// 如果`error`拥有字符串形式的报错栈堆,且报错栈堆确实符合v8的stack
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if (typeof error.stack === 'string' && STACK_REGEXP.test(error.stack)) {
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// 获取符合栈堆信息的字符串,一般来说就是从第二行开始的所有行
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// 为了处理eval的情况,故必须获取完行数
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let lines = error.stack.split('\n').filter((line) =>
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STACK_REGEXP.test(line));
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// 提供类型信息防止vscode报错
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/**
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* @type {string | undefined}
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*/
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let fileName = void 0;
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/**
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* @type {number | undefined}
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*/
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let line = void 0;
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/**
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* @type {number | undefined}
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*/
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let column = void 0;
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// 从第一条开始遍历,一直遍历到不存在eval的位置
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for (let currentLine = 0; currentLine < lines.length; ++currentLine) {
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if (/\(eval /.test(lines[currentLine])) continue;
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let formatedLine = lines[currentLine].replace(/^\s+/, '').replace(/\(eval code/g, '(').replace(/^.*?\s+/, '');
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const location = formatedLine.match(/ (\(.+\)$)/);
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if (location) formatedLine = formatedLine.replace(location[0], '');
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const locationParts = extractLocation(location ? location[1] : formatedLine);
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fileName = ['eval', '<anonymous>'].includes(locationParts[0]) ? void 0 : locationParts[0];
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line = Number(locationParts[1]);
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column = Number(locationParts[2]);
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break;
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}
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// @ts-ignore
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window.onerror(error.message, fileName, line, column, error);
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}
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// 反之我们只能不考虑报错文件信息,直接调用onerror
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else {
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try {
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// @ts-ignore
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let [_, src = void 0, line = void 0, column = void 0] = /at\s+.*\s+\((.*):(\d*):(\d*)\)/i.exec(error.stack.split('\n')[1])
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if (typeof line == 'string') line = Number(line);
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if (typeof column == 'string') column = Number(column);
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// @ts-ignore
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window.onerror(error.message, src, line, column, error);
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} catch (e) {
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window.onerror(error.message, '', 0, 0, error);
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}
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}
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}
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});
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};
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})();
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</script>
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<script>
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if (location.href.startsWith('http') && typeof window.initReadWriteFunction != 'function' && !window.require && !window.__dirname) {
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window.initReadWriteFunction = async function (game) {
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return new Promise((resolve, reject) => {
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fetch(`./readFile?fileName=noname.js`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) callback();
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else reject(result.errorMsg)
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})
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.catch(reject);
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function callback() {
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game.createDir = function (dir, success = () => { }, error = () => { }) {
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fetch(`./createDir?dir=${dir}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) success();
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else error();
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})
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.catch(error);
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};
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game.readFile = function (fileName, callback = () => { }, error = () => { }) {
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fetch(`./readFile?fileName=${fileName}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) callback(new Uint8Array(result.data).buffer);
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else error(result && result.errorMsg);
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})
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.catch(error);
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};
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game.readFileAsText = function (fileName, callback = () => { }, error = () => { }) {
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fetch(`./readFileAsText?fileName=${fileName}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) callback(result.data);
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else error(result && result.errorMsg);
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})
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.catch(error);
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};
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game.writeFile = function (data, path, name, callback = () => { }) {
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game.ensureDirectory(path, function () {
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if (Object.prototype.toString.call(data) == '[object File]') {
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const fileReader = new FileReader();
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fileReader.onload = function (e) {
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game.writeFile(e.target.result, path, name, callback);
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};
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fileReader.readAsArrayBuffer(data, "UTF-8");
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}
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else {
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let filePath = path;
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if (path.endsWith('/')) {
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filePath += name;
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} else if (path == "") {
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filePath += name;
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} else {
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filePath += '/' + name;
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}
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fetch(`./writeFile`, {
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method: 'post',
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({
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data: typeof data == 'string' ? data : Array.prototype.slice.call(new Uint8Array(data)),
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path: filePath
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})
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})
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) {
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callback();
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} else {
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callback(result.errorMsg);
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}
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});
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}
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});
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};
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game.removeFile = function (fileName, callback = () => { }) {
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fetch(`./removeFile?fileName=${fileName}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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callback(result.errorMsg);
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})
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.catch(error);
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};
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game.getFileList = function (dir, callback = () => { }) {
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fetch(`./getFileList?dir=${dir}`)
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.then(response => {
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return response.json();
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})
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.then(result => {
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if (result && result.success) {
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callback(result.data.dirs, result.data.files);
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}
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});
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};
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game.ensureDirectory = function (list, callback = () => { }, file = false) {
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let pathArray = typeof list == "string" ? list.split("/") : list;
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if (file) {
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pathArray = pathArray.slice(0, -1);
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}
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game.createDir(pathArray.join("/"), callback, console.error);
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};
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resolve();
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}
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});
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};
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}
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</script>
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<script src="game/update.js"></script>
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<script src="game/config.js"></script>
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<script src="game/package.js"></script>
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<script src="game/game.js"></script>
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</head> |