noname/card/standard.js

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'use strict';
card.standard={
card:{
damage:{
ai:{
result:{
target:-1.5
},
tag:{
damage:1
}
}
},
recover:{
ai:{
result:{
target:1.5
},
tag:{
recover:1
}
}
},
firedamage:{
ai:{
result:{
target:-1.5
},
tag:{
damage:1,
fireDamage:1,
natureDamage:1,
}
}
},
thunderdamage:{
ai:{
result:{
target:-1.5
},
tag:{
damage:1,
thunderDamage:1,
natureDamage:1,
}
}
},
respondShan:{
ai:{
result:{
target:-1.5,
},
tag:{
respond:1,
respondShan:1,
damage:1
}
}
},
sha:{
audio:true,
fullskin:true,
nature:['thunder','fire'],
type:'basic',
enable:true,
usable:1,
range:{attack:1},
selectTarget:1,
filterTarget:function(card,player,target){return player!=target},
content:function(){
"step 0"
if(event.skipShan){
event._result={bool:true};
}
else if(event.directHit){
event._result={bool:false};
}
else{
var next=target.chooseToRespond({name:'shan'});
next.set('ai',function(){
var target=_status.event.player;
var evt=_status.event.getParent();
var sks=target.get('s');
if(sks.contains('leiji')||
sks.contains('diyleiji')||
sks.contains('lingbo')){
return 1;
}
if(ai.get.damageEffect(target,evt.player,target,evt.card.nature)>=0) return -1;
return 1;
});
next.autochoose=lib.filter.autoRespondShan;
}
"step 1"
if(result.bool==false){
event.trigger('shaHit');
}
else{
event.trigger('shaMiss');
event.responded=result;
}
"step 2"
if(result.bool==false&&!event.unhurt){
target.damage(get.nature(event.card));
event.result={bool:true}
event.trigger('shaDamage');
}
else{
event.result={bool:false}
event.trigger('shaUnhirt');
}
},
ai:{
basic:{
useful:[5,1],
value:[5,1],
},
order:3,
result:{
target:function(player,target){
if(player.skills.contains('jiu')&&!target.num('e','baiyin')){
if(ai.get.attitude(player,target)>0){
return -6;
}
else{
return -3;
}
}
return -1.5;
},
},
tag:{
respond:1,
respondShan:1,
damage:function(card){
if(card.nature=='poison') return;
return 1;
},
natureDamage:function(card){
if(card.nature) return 1;
},
fireDamage:function(card,nature){
if(card.nature=='fire') return 1;
},
thunderDamage:function(card,nature){
if(card.nature=='thunder') return 1;
},
poisonDamage:function(card,nature){
if(card.nature=='poison') return 1;
}
}
}
},
shacopy:{
ai:{
basic:{
useful:[5,1],
value:[5,1],
},
order:3,
result:{
target:-1.5,
},
tag:{
respond:1,
respondShan:1,
damage:function(card){
if(card.nature=='poison') return;
return 1;
},
natureDamage:function(card){
if(card.nature) return 1;
},
fireDamage:function(card,nature){
if(card.nature=='fire') return 1;
},
thunderDamage:function(card,nature){
if(card.nature=='thunder') return 1;
},
poisonDamage:function(card,nature){
if(card.nature=='poison') return 1;
}
}
}
},
shan:{
audio:true,
fullskin:true,
type:'basic',
ai:{
basic:{
useful:[7,2],
value:[7,2]
}
}
},
tao:{
fullskin:true,
type:'basic',
enable:function(card,player){
return player.hp<player.maxHp;
},
savable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player&&target.hp<target.maxHp;
},
content:function(){
target.recover();
},
ai:{
basic:{
order:function(card,player){
if(player.hasSkillTag('pretao')) return 5;
return 2;
},
useful:[8,6.5],
value:[8,6.5],
},
result:{
target:function(player,target){
// if(player==target&&player.hp<=0) return 2;
var nh=target.num('h');
var keep=false;
if(nh<=target.hp){
keep=true;
}
else if(nh==target.hp+1&&target.hp>=2&&target.num('h','tao')<=1){
keep=true;
}
var mode=get.mode();
if(target.hp>=2&&keep&&target.hasFriend()){
if(target.hp>2) return 0;
if(target.hp==2){
for(var i=0;i<game.players.length;i++){
if(target!=game.players[i]&&ai.get.attitude(target,game.players[i])>=3){
if(game.players[i].hp<=1) return 0;
if(mode=='identity'&&game.players[i].isZhu&&game.players[i].hp<=2) return 0;
}
}
}
}
if(target.hp<0&&target!=player&&target.identity!='zhu') return 0;
var att=ai.get.attitude(player,target);
if(att<3&&att>=0&&player!=target) return 0;
var tri=_status.event.getParent()._trigger;
if(mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='fan'){
num+=game.players[i].num('h','tao');
if(num>2) return 2;
}
}
if(num>1&&player==target) return 2;
return 0;
}
}
if(mode=='identity'&&player.identity=='zhu'&&target.identity=='nei'){
if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='zhong'){
return 0;
}
}
if(mode=='stone'&&target.isMin()&&
player!=target&&tri&&tri.name=='dying'&&player.side==target.side&&
tri.source!=target.getEnemy()){
return 0;
}
return 2;
},
},
tag:{
recover:1,
save:1,
}
}
},
bagua:{
fullskin:true,
type:'equip',
subtype:'equip2',
ai:{
basic:{
equipValue:8
}
},
skills:['bagua_skill']
},
jueying:{
fullskin:true,
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
},
dilu:{
fullskin:true,
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
},
zhuahuang:{
fullskin:true,
type:'equip',
subtype:'equip3',
distance:{globalTo:1},
},
chitu:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
dawan:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
zixin:{
fullskin:true,
type:'equip',
subtype:'equip4',
distance:{globalFrom:-1},
},
zhuge:{
fullskin:true,
type:'equip',
subtype:'equip1',
ai:{
basic:{
equipValue:function(card,player){
var num=1,i,no_target=true;
for(i=0;i<game.players.length;i++){
if(player.canUse({name:'sha'},game.players[i])) {
if(ai.get.attitude(player,game.players[i])<0){
no_target=false;break;
}
}
}
if(no_target) return 1;
num+=player.get('h','sha').length;
return num+1;
}
}
},
skills:['zhuge_skill']
},
cixiong:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:2
}
},
skills:['cixiong_skill']
},
qinggang:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-1},
ai:{
basic:{
equipValue:2
}
},
skills:['qinggang_skill']
},
qinglong:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:function(card,player){
return Math.min(2.5+player.num('h','sha'),4);
}
}
},
skills:['qinglong_skill']
},
zhangba:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:function(card,player){
var num=2.5+player.num('h')/3;
return Math.min(num,4);
}
}
},
skills:['zhangba_skill']
},
guanshi:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-2},
ai:{
basic:{
equipValue:function(card,player){
var num=2.5+(player.num('h')+player.num('e'))/2.5;
return Math.min(num,5);
}
}
},
skills:['guanshi_skill']
},
fangtian:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-3},
ai:{
basic:{
equipValue:2.5
}
},
skills:['fangtian_skill']
},
qilin:{
fullskin:true,
type:'equip',
subtype:'equip1',
distance:{attackFrom:-4},
ai:{
basic:{
equipValue:3
}
},
skills:['qilin_skill']
},
wugu:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:true,
contentBefore:function(){
"step 0"
game.delay();
"step 1"
ui.clear();
var cards=get.cards(game.players.length);
var dialog=ui.create.dialog('五谷丰登',cards,true);
_status.dieClose.push(dialog);
dialog.videoId=lib.status.videoId++;
game.addVideo('cardDialog',null,['五谷丰登',get.cardsInfo(cards),dialog.videoId]);
event.getParent().preResult=dialog.videoId;
game.broadcast(function(cards,id){
var dialog=ui.create.dialog('五谷丰登',cards,true);
_status.dieClose.push(dialog);
dialog.videoId=id;
},cards,dialog.videoId);
},
content:function(){
"step 0"
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==event.preResult){
event.dialog=ui.dialogs[i];break;
}
}
if(!event.dialog){
event.finish();
return;
}
if(event.dialog.buttons.length>1){
var next=target.chooseButton(true,function(button){
return ai.get.value(button.link,_status.event.player);
});
next.set('dialog',event.preResult);
next.set('closeDialog',false);
next.set('dialogdisplay',true);
}
else{
event.directButton=event.dialog.buttons[0];
}
"step 1"
var dialog=event.dialog;
var card;
if(event.directButton){
card=event.directButton.link;
}
else{
card=result.links[0];
}
var button;
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].link==card){
button=dialog.buttons[i];
button.querySelector('.info').innerHTML=get.translation(target.name);
dialog.buttons.remove(button);
break;
}
}
var capt=get.translation(target)+'选择了'+get.translation(button.link);
if(card){
target.gain(card);
target.$gain2(card);
game.broadcast(function(card,id,name,capt){
var dialog=get.idDialog(id);
if(dialog){
dialog.content.firstChild.innerHTML=capt;
for(var i=0;i<dialog.buttons.length;i++){
if(dialog.buttons[i].link==card){
dialog.buttons[i].querySelector('.info').innerHTML=name;
dialog.buttons.splice(i--,1);
break;
}
}
}
},card,dialog.videoId,get.translation(target.name),capt);
}
dialog.content.firstChild.innerHTML=capt;
game.addVideo('dialogCapt',null,[dialog.videoId,dialog.content.firstChild.innerHTML]);
game.log(target,'选择了',button.link);
game.delay();
},
contentAfter:function(){
for(var i=0;i<ui.dialogs.length;i++){
if(ui.dialogs[i].videoId==event.preResult){
ui.dialogs[i].close();
_status.dieClose.remove(ui.dialogs[i]);
break;
}
}
game.broadcast(function(id){
var dialog=get.idDialog(id);
if(dialog){
dialog.close();
_status.dieClose.remove(dialog);
}
},event.preResult);
game.addVideo('cardDialog',null,event.preResult);
},
ai:{
wuxie:function(){
if(Math.random()<0.5) return 0;
},
basic:{
order:3,
useful:1,
},
result:{
target:function(player,target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
return 2-2*get.distance(player,target,'absolute')/game.players.length;
}
},
tag:{
draw:1,
multitarget:1
}
}
},
taoyuan:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target.hp<target.maxHp;
},
content:function(){
target.recover();
},
ai:{
basic:{
order:9,
useful:[3,1],
value:0
},
result:{
target:function(player,target){
return (target.hp<target.maxHp)?2:0;
}
},
tag:{
recover:0.5,
multitarget:1
}
}
},
nanman:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'sha'});
next.set('ai',function(card){
var evt=_status.event.getParent();
if(ai.get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
if(evt.player.get('s').contains('xinwuyan')) return 0;
if(evt.target.get('s').contains('xinwuyan')) return 0;
return 1;
});
next.autochoose=lib.filter.autoRespondSha;
"step 1"
if(result.bool==false){
target.damage();
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
}
},
basic:{
order:9,
useful:[5,1]
},
result:{
target:function(player,target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
},
tag:{
respond:1,
respondSha:1,
damage:1,
multitarget:1,
multineg:1,
}
}
},
wanjian:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
var next=target.chooseToRespond({name:'shan'});
next.set('ai',function(card){
var evt=_status.event.getParent();
if(ai.get.damageEffect(evt.target,evt.player,evt.target)>=0) return 0;
if(evt.player.get('s').contains('xinwuyan')) return 0;
if(evt.target.get('s').contains('xinwuyan')) return 0;
return 1;
});
next.autochoose=lib.filter.autoRespondShan;
"step 1"
if(result.bool==false){
target.damage();
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){
if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0;
}
},
basic:{
order:9,
useful:1
},
result:{
target:function(player,target){
var num=0;
for(var i=0;i<game.players.length;i++){
if(game.players[i].ai.shown==0) num++;
}
if(num>1) return 0;
var nh=target.num('h');
if(get.mode()=='identity'){
if(target.isZhu&&nh<=2&&target.hp<=1) return -100;
}
if(nh==0) return -2;
if(nh==1) return -1.7
return -1.5;
},
},
tag:{
respond:1,
respondShan:1,
damage:1,
multitarget:1,
multineg:1,
}
}
},
wuzhong:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:-1,
filterTarget:function(card,player,target){
return target==player;
},
content:function(){
target.draw(2);
},
ai:{
basic:{
order:7.2,
useful:4,
value:10
},
result:{
target:2,
},
tag:{
draw:2
}
}
},
juedou:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
filterTarget:function(card,player,target){
return target!=player;
},
content:function(){
"step 0"
if(event.turn==undefined) event.turn=target;
"step 1"
event.trigger('juedou');
"step 2"
if(event.directHit){
event._result={bool:false};
}
else{
var next=event.turn.chooseToRespond({name:'sha'});
next.ai=function(card){
if(player.get('s').contains('xinwuyan')) return 0;
if(target.get('s').contains('xinwuyan')) return 0;
if(event.turn==target){
if(ai.get.attitude(target,player)<0){
return ai.get.unuseful2(card)
}
return -1;
}
else{
if(ai.get.attitude(player,target)<0){
return ai.get.unuseful2(card)
}
return -1;
}
};
next.autochoose=lib.filter.autoRespondSha;
if(event.turn==target){
next.source=player;
}
else{
next.source=target;
}
}
"step 3"
if(event.target.isDead()||event.player.isDead()){
event.finish();
}
else{
if(result.bool){
if(event.turn==target) event.turn=player;
else event.turn=target;
event.goto(1);
}
else{
if(event.turn==target){
target.damage();
}
else{
player.damage(target);
}
}
}
},
ai:{
basic:{
order:5,
useful:1,
value:4.5
},
result:{
target:-1.5,
player:function(player,target){
if(ai.get.damageEffect(target,player,target)>0&&ai.get.attitude(player,target)>0&&ai.get.attitude(target,player)>0){
return 0;
}
var hs1=target.get('h','sha');
var hs2=player.get('h','sha');
if(hs1.length>hs2.length+1){
return -2;
}
if(hs1.length>hs2.length&&(!hs2.length||hs1[0].number>hs2[0].number)){
return -2;
}
return -0.5;
}
},
tag:{
respond:2,
respondSha:2,
damage:1,
}
}
},
shunshou:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
range:{global:1},
selectTarget:1,
filterTarget:function(card,player,target){
if(player==target) return false;
return (target.num('hej')>0);
},
content:function(){
if(target.num('hej')){
player.gainPlayerCard('hej',target,true);
}
},
ai:{
wuxie:function(target,card,player,viewer){
if(ai.get.attitude(viewer,player)>0&&ai.get.attitude(viewer,target)>0){
return 0;
}
},
basic:{
order:7.5,
useful:4,
value:9
},
result:{
target:function(player,target){
if(ai.get.attitude(player,target)<=0) return (target.num('he')>0)?-1.5:1.5;
var js=target.get('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='shunshou') return 3;
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
return -1.5;
}
return 3;
}
return -1.5;
},
player:function(player,target){
if(ai.get.attitude(player,target)<0&&!target.num('he')){
return 0;
}
if(ai.get.attitude(player,target)>1){
var js=target.get('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='shunshou') return 1;
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
return 0;
}
return 1;
}
return 0;
}
return 1;
}
},
tag:{
loseCard:1,
gain:1,
}
}
},
guohe:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:1,
filterTarget:function(card,player,target){
if(player==target) return false;
return (target.num('hej')>0);
},
content:function(){
if(target.num('hej')){
player.discardPlayerCard('hej',target,true);
}
},
ai:{
basic:{
order:9,
useful:1,
value:5,
},
result:{
target:function(player,target){
var es=target.get('e');
var nh=target.num('h');
var noe=(es.length==0);
var noe2=(es.length==1&&es[0].name=='baiyin'&&target.hp<target.maxHp);
var noh=(nh==0||target.hasSkillTag('noh'));
if(noh&&noe) return 0;
if(noh&&noe2) return 0.01;
if(ai.get.attitude(player,target)<=0) return (target.num('he'))?-1.5:1.5;
var js=target.get('j');
if(js.length){
var jj=js[0].viewAs?{name:js[0].viewAs}:js[0];
if(jj.name=='guohe') return 3;
if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){
return -1.5;
}
return 2;
}
return -1.5;
},
},
tag:{
loseCard:1,
}
}
},
jiedao:{
audio:true,
fullskin:true,
type:'trick',
enable:true,
selectTarget:2,
multitarget:true,
targetprompt:['被借刀','出杀目标'],
filterTarget:function(card,player,target){
if(ui.selected.targets.length==0){
return (player!=target&&target.get('e',{subtype:'equip1'}).length);
}
else{
return lib.filter.filterTarget({name:'sha'},ui.selected.targets[0],target);
}
},
content:function(){
"step 0"
targets[0].chooseToUse('对'+get.translation(targets[1])+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌',
{name:'sha'},targets[1],-1).set('targetRequired',true);
"step 1"
if(result.bool==false){
player.gain(targets[0].get('e',{subtype:'equip1'}));
targets[0].$give(targets[0].get('e',{subtype:'equip1'}),player);
}
},
ai:{
basic:{
order:8,
value:2,
useful:1,
},
result:{
target:-1.5,
player:function(player){
if(player.get('he',{subtype:'equip1'}).length) return 0;
return 1.5;
},
},
tag:{
gain:1,
use:1,
useSha:1,
multitarget:1,
multineg:1,
loseCard:1,
}
}
},
wuxie:{
audio:true,
fullskin:true,
type:'trick',
ai:{
basic:{
useful:[6,4],
value:[6,4],
},
result:{player:1},
expose:0.2
},
notarget:true,
content:function(){
event.result='wuxied';
},
},
lebu:{
audio:true,
fullskin:true,
type:'delay',
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player!=target);
},
judge:function(card){
if(get.suit(card)=='heart') return 0;
return -3;
},
effect:function(){
if(result.bool==false){
player.skip('phaseUse');
}
},
ai:{
basic:{
order:1,
useful:1,
value:8,
},
result:{
target:function(player,target){
var num=target.hp-target.num('h')-2;
if(num>-1) return -0.01;
if(target.hp<3) num--;
if(target.isTurnedOver()) num/=2;
var dist=get.distance(player,target,'absolute');
if(dist<1) dist=1;
return num/Math.sqrt(dist);
}
},
tag:{
skip:'phaseUse'
}
}
},
shandian:{
audio:true,
fullskin:true,
type:'delay',
enable:function(card,player){
return (lib.filter.judge(card,player,player));
},
filterTarget:function(card,player,target){
return (lib.filter.judge(card,player,target)&&player==target);
},
selectTarget:[-1,-1],
judge:function(card){
if(get.suit(card)=='spade'&&get.number(card)>1&&get.number(card)<10) return -6;
return 0;
},
effect:function(){
if(result.judge){
player.damage(3,'thunder','nosource');
}
else{
if(!card.expired){
var target=player.next;
for(var iwhile=0;iwhile<10;iwhile++){
if(target.num('j','shandian')){
target=target.next;
}
else{
break;
}
}
if(target.num('j','shandian')||target==player){
ui.discardPile.appendChild(card);
}
else{
if(card.name!='shandian'){
target.addJudge('shandian',card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
}
},
cancel:function(){
if(!card.expired){
var target=player.next;
for(var iwhile=0;iwhile<10;iwhile++){
if(target.num('j','shandian')){
target=target.next;
}
else{
break;
}
}
if(target.num('j','shandian')||target==player){
ui.discardPile.appendChild(card);
}
else{
if(card.name!='shandian'){
target.addJudge('shandian',card);
}
else{
target.addJudge(card);
}
}
}
else{
card.expired=false;
}
},
ai:{
basic:{
order:1,
useful:0,
value:0,
},
result:{
target:function(player,target){
var rejudge,num=0;
for(var i=0;i<game.players.length;i++){
for(var j=0;j<game.players[i].skills.length;j++){
rejudge=get.tag(game.players[i].skills[j],'rejudge',game.players[i]);
if(rejudge!=undefined){
if(ai.get.attitude(target,game.players[i])>0&&
ai.get.attitude(game.players[i],target)>0) num+=rejudge;
else num-=rejudge;
}
}
}
if(num>0) return num;
if(num==0){
var mode=get.mode();
if(mode=='identity'){
if(target.identity=='nei') return 1;
var situ=ai.get.situation();
if(target.identity=='fan'){
if(situ>1) return 1;
}
else{
if(situ<-1) return 1;
}
}
else if(mode=='guozhan'){
if(target.identity=='ye') return 1;
for(var i=0;i<game.players.length;i++){
if(game.players[i].identity=='unknown') return -1;
}
if(get.population(target.identity)==1){
if(target.maxHp>2&&target.hp<2) return 1;
if(game.players.length<3) return -1;
if(target.hp<=2&&target.num('he')<=3) return 1;
}
}
}
return -1;
}
},
tag:{
// damage:1,
// natureDamage:1,
// thunderDamage:1,
}
}
},
},
skill:{
zhuge_skill:{
mod:{
cardUsable:function(card,player,num){
if(card.name=='sha') return Infinity;
}
},
},
cixiong_skill:{
trigger:{player:'shaBegin'},
priority:5,
audio:true,
filter:function(event,player){
if(player.sex=='male'&&event.target.sex=='female') return true;
if(player.sex=='female'&&event.target.sex=='male') return true;
return false;
},
content:function(){
"step 0"
trigger.target.chooseToDiscard().set('ai',function(card){
var trigger=_status.event.getParent()._trigger;
return -ai.get.attitude(trigger.target,trigger.player)-ai.get.value(card);
});
"step 1"
if(result.bool==false) player.draw();
}
},
qinggang_skill:{
trigger:{player:'useCard'},
forced:true,
priority:10,
filter:function(event){
return event.card.name=='sha';
},
content:function(){
player.addTempSkill('unequip','useCardAfter');
}
},
qinglong_skill:{
trigger:{player:'shaMiss'},
direct:true,
filter:function(event,player){
return player.canUse('sha',event.target);
},
content:function(){
"step 0"
if(player.skills.contains('jiu')){
game.broadcastAll(function(player){
player.removeSkill('jiu');
if(player.node.jiu){
player.node.jiu.delete();
player.node.jiu2.delete();
delete player.node.jiu;
delete player.node.jiu2;
}
},player);
event.jiu=true;
}
player.chooseToUse('是否发动青龙偃月刀?',{name:'sha'},trigger.target,-1).logSkill='qinglong';
"step 1"
if(result.bool);
else if(event.jiu){
player.addSkill('jiu');
}
}
},
zhangba_skill:{
enable:['chooseToUse','chooseToRespond'],
filterCard:true,
selectCard:2,
position:'h',
viewAs:{name:'sha'},
audio:true,
prompt:'将两张手牌当杀使用或打出',
check:function(card){
if(card.name=='sha') return 0;
return 6-ai.get.useful(card)
},
ai:{
respondSha:true,
}
},
guanshi_skill:{
trigger:{player:'shaMiss'},
direct:true,
audio:true,
filter:function(event,player){
return player.num('he')>2;
},
content:function(){
"step 0"
var next=player.chooseToDiscard('是否发动贯石斧?',2,'he',function(card){
return _status.event.player.get('e',{subtype:'equip1'}).contains(card)==false;
});
next.logSkill='guanshi_skill';
next.set('ai',function(card){
var evt=_status.event.getParent();
if(ai.get.attitude(evt.player,evt._trigger.target)<0){
if(evt.player.skills.contains('jiu')||
evt.player.skills.contains('tianxianjiu')||
evt._trigger.target.hp==1){
return 8-ai.get.value(card)
}
return 5-ai.get.value(card)
}
return -1;
});
"step 1"
if(result.bool){
trigger.untrigger();
trigger.trigger('shaHit');
trigger._result.bool=false;
}
}
},
fangtian_skill:{
mod:{
selectTarget:function(card,player,range){
if(card.name!='sha') return;
if(range[1]==-1) return;
var cards=player.get('h');
for(var i=0;i<cards.length;i++){
if(cards[i].classList.contains('selected')==false)
return;
}
range[1]+=2;
}
}
},
qilin_skill:{
trigger:{player:'shaHit'},
filter:function(event,player){
return event.target.get('e',{subtype:['equip3','equip4']}).length>0
},
direct:true,
audio:true,
content:function(){
"step 0"
var att=(ai.get.attitude(player,trigger.target)<=0);
var next=player.chooseButton();
next.set('att',att);
next.set('createDialog',['选择要弃置的马',trigger.target.get('e',{subtype:['equip3','equip4']})]);
next.set('ai',function(button){
if(_status.event.att) return ai.get.buttonValue(button);
return 0;
});
"step 1"
if(result.bool){
player.logSkill('qilin_skill');
trigger.target.discard(result.links[0]);
}
}
},
bagua_skill:{
trigger:{player:'chooseToRespondBegin'},
filter:function(event,player){
if(event.responded) return false;
if(!event.filterCard({name:'shan'})) return false;
if(event.getParent().player.num('s','unequip')) return false;
return true;
},
audio:true,
content:function(){
"step 0"
player.judge('bagua',function(card){return (get.color(card)=='red')?1.5:-0.5});
"step 1"
if(result.judge>0){
trigger.untrigger();
trigger.responded=true;
trigger.result={bool:true,card:{name:'shan'}}
}
},
ai:{
effect:{
target:function(card,player,target,effect){
if(player.num('s','unequip')) return;
if(get.tag(card,'respondShan')) return 0.5;
}
}
}
},
_wuxie:{
trigger:{player:['useCardToBefore','phaseJudge']},
priority:5,
popup:false,
forced:true,
filter:function(event,player){
if(event.name!='phaseJudge'){
if(!event.target) return false;
if(get.type(event.card)!='trick') return false;
}
return true;
},
content:function(){
'step 0'
if(trigger.multitarget){
event.targets=trigger.targets;
}
event.target=trigger.target;
event.source=trigger.player;
event.state=true;
event.card=trigger.card;
event._global_waiting=true;
event.filterCard=function(card,player){
if(card.name!='wuxie') return false;
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
if(mod!='unchanged') return mod;
return true;
};
event.send=function(player,state,isJudge,card,source,target,targets,id,id2,tempnowuxie){
state=state?1:-1;
var str='';
if(isJudge){
str+=get.translation(source)+'的';
}
str+=get.translation(card);
if(targets||target){
str+='对'+get.translation(targets||target);
}
str+='将'+(state>0?'生效':'失效')+',是否无懈?';
if(player.isUnderControl(true)&&!_status.auto&&!ui.tempnowuxie&&tempnowuxie){
ui.tempnowuxie=ui.create.control('不无懈'+get.translation(card.name),ui.click.tempnowuxie);
ui.tempnowuxie._origin=id2;
}
var next=player.chooseToUse({
filterCard:function(card,player){
if(card.name!='wuxie') return false;
var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s'));
if(mod!='unchanged') return mod;
return true;
},
prompt:str,
type:'wuxie',
state:state,
ai1:function(){
if(isJudge){
var info=lib.card[card.viewAs||card.name];
if(info&&info.ai&&info.ai.wuxie){
var aiii=info.ai.wuxie(source,card,source,_status.event.player,state);
if(typeof aiii=='number') return aiii;
}
if(Math.abs(ai.get.attitude(_status.event.player,source))<3) return 0;
if(source.skills.contains('guanxing')) return 0;
if(card.name!='lebu'&&card.name!='bingliang'){
if(source!=_status.event.player){
return 0;
}
}
var eff=ai.get.effect(source,card,source,source);
if(eff>=0) return 0;
return state*ai.get.attitude(_status.event.player,source);
}
else{
var info=get.info(card);
if(info.ai&&info.ai.wuxie){
var aiii=info.ai.wuxie(target,card,source,_status.event.player,state);
if(typeof aiii=='number') return aiii;
}
if(info.multitarget&&targets){
var eff=0;
for(var i=0;i<targets.length;i++){
eff+=ai.get.effect(targets[i],card,source,_status.event.player)
}
return -eff*state;
}
if(Math.abs(ai.get.attitude(_status.event.player,target))<3) return 0;
return -ai.get.effect(target,card,source,_status.event.player)*state;
}
},
source:target,
source2:targets,
id:id
});
if(game.online){
_status.event._resultid=id;
game.resume();
}
else{
next.nouse=true;
}
};
'step 1'
var list=[];
event.list=list;
event.id=get.id();
for(var i=0;i<game.players.length;i++){
if(game.players[i].hasWuxie()){
list.push(game.players[i]);
}
}
list.sort(function(a,b){
return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute');
});
'step 2'
if(event.list.length==0){
event.finish();
if(!event.state){
trigger.untrigger();
if(event.triggername=='phaseJudge'){
trigger.cancelled=true;
}
else{
trigger.finish();
}
}
}
else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){
event.goto(4);
}
else{
event.current=event.list.shift();
event.send(event.current,event.state,event.triggername=='phaseJudge',event.card,event.source,event.target,event.targets,event.id);
}
'step 3'
if(result.bool){
event.wuxieresult=event.current;
event.wuxieresult2=result;
event.goto(8);
}
else{
event.goto(2);
}
'step 4'
var id=event.id;
var sendback=function(result,player){
if(result&&result.id==id&&!event.wuxieresult&&result.bool){
event.wuxieresult=player;
event.wuxieresult2=result;
game.broadcast('cancel',id);
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
ui.click.cancel();
if(ui.confirm) ui.confirm.close();
});
}
}
else{
if(_status.event.id==id&&_status.event.name=='chooseToUse'&&_status.paused){
return (function(){
event.resultOL=_status.event.resultOL;
});
}
}
};
var tempnowuxie=(trigger.targets&&trigger.targets.length>1&&!trigger.multitarget);
var withme=false;
var withol=false;
var list=event.list;
for(var i=0;i<list.length;i++){
if(list[i].isOnline()){
withol=true;
list[i].wait(sendback);
list[i].send(event.send,list[i],event.state,event.triggername=='phaseJudge',
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,tempnowuxie);
list.splice(i--,1);
}
else if(list[i]==game.me){
withme=true;
event.send(list[i],event.state,event.triggername=='phaseJudge',
event.card,event.source,event.target,event.targets,event.id,trigger.parent.id,tempnowuxie);
list.splice(i--,1);
}
}
if(!withme){
event.goto(6);
}
if(_status.connectMode){
if(withme||withol){
for(var i=0;i<game.players.length;i++){
game.players[i].showTimer();
}
}
}
event.withol=withol;
'step 5'
if(result&&result.bool&&!event.wuxieresult){
game.broadcast('cancel',event.id);
event.wuxieresult=game.me;
event.wuxieresult2=result;
}
'step 6'
if(event.withol&&!event.resultOL){
game.pause();
}
'step 7'
for(var i=0;i<game.players.length;i++){
game.players[i].hideTimer();
}
'step 8'
if(event.wuxieresult){
event.wuxieresult.useResult(event.wuxieresult2);
}
'step 9'
if(event.wuxieresult){
if(result=='wuxied'){
event.state=!event.state;
}
event.goto(1);
}
else if(event.list.length){
event.goto(2);
}
else{
if(!event.state){
trigger.untrigger();
if(event.triggername=='phaseJudge'){
trigger.cancelled=true;
}
else{
trigger.finish();
}
}
}
delete event.resultOL;
delete event.wuxieresult;
delete event.wuxieresult2;
}
},
},
translate:{
sha:'杀',
huosha:'火杀',
leisha:'雷杀',
shan:'闪',
tao:'桃',
bagua:'八卦阵',
bagua_bg:'卦',
bagua_skill:'八卦阵',
jueying:'绝影',
dilu:'的卢',
zhuahuang:'爪黄飞电',
jueying_bg:'+马',
dilu_bg:'+马',
zhuahuang_bg:'+马',
chitu:'赤兔',
chitu_bg:'-马',
dawan:'大宛',
dawan_bg:'-马',
zixin:'紫骍',
zixin_bg:'-马',
zhuge:'诸葛连弩',
cixiong:'雌雄双股剑',
zhuge_bg:'弩',
cixiong_bg:'双',
qinggang:'青釭剑',
qinglong:'青龙偃月刀',
zhangba:'丈八蛇矛',
qinglong_bg:'偃',
zhangba_bg:'蛇',
guanshi:'贯石斧',
fangtian:'方天画戟',
qilin:'麒麟弓',
qilin_bg:'弓',
zhuge_skill:'诸葛连弩',
cixiong_skill:'雌雄双股剑',
qinggang_skill:'青釭剑',
qinglong_skill:'青龙偃月刀',
zhangba_skill:'丈八蛇矛',
guanshi_skill:'贯石斧',
fangtian_skill:'方天画戟',
qilin_skill:'麒麟弓',
wugu:'五谷丰登',
taoyuan:'桃园结义',
nanman:'南蛮入侵',
wanjian:'万箭齐发',
wuzhong:'无中生有',
juedou:'决斗',
wugu_bg:'谷',
taoyuan_bg:'园',
nanman_bg:'蛮',
wanjian_bg:'箭',
wuzhong_bg:'生',
juedou_bg:'斗',
shunshou:'顺手牵羊',
guohe:'过河拆桥',
guohe_bg:'拆',
jiedao:'借刀杀人',
wuxie:'无懈可击',
wuxie_bg:'懈',
lebu:'乐不思蜀',
shandian:'闪电',
shandian_bg:'电',
sha_info:'出牌阶段,对攻击范围内的一名角色使用,令其打出一张【闪】或受到一点伤害。',
shan_info:'闪避一张杀',
tao_info:'出牌阶段,对自己使用,回复一点体力。',
bagua_info:'每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
bagua_skill_info:'每当你需要使用或打出一张【闪】时,你可以进行一次判定,若判定结果为红色,视为你使用或打出了一张【闪】。',
jueying_info:'其他角色与你的距离+1',
dilu_info:'其他角色与你的距离+1',
zhuahuang_info:'其他角色与你的距离+1',
chitu_info:'你与其他角色的距离-1',
dawan_info:'你与其他角色的距离-1',
zixin_info:'你与其他角色的距离-1',
zhuge_skill_info:'你于出牌阶段内使用【杀】无次数限制。',
zhuge_info:'你于出牌阶段内使用【杀】无次数限制。',
cixiong_skill_info:'每当你使用【杀】指定一名异性的目标角色后你可以令其选择一项1.弃置一张手牌2.令你摸一张牌。',
cixiong_info:'每当你使用【杀】指定一名异性的目标角色后你可以令其选择一项1.弃置一张手牌2.令你摸一张牌。',
qinggang_skill_info:'每当你使用【杀】指定一名目标角色后,你无视其防具。',
qinggang_info:'每当你使用【杀】指定一名目标角色后,你无视其防具。',
qinglong_skill_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
qinglong_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以对其使用一张【杀】(无距离限制)。',
zhangba_skill_info:'你可以将两张手牌当【杀】使用或打出。',
zhangba_info:'你可以将两张手牌当【杀】使用或打出。',
guanshi_skill_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
guanshi_info:'每当你使用的【杀】被目标角色使用的【闪】抵消时,你可以弃置两张牌,令此【杀】依然对其造成伤害。',
fangtian_skill_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
fangtian_info:'你使用的【杀】若是你最后的手牌,你可以额外选择至多两个目标。',
qilin_skill_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
qilin_info:'每当你使用【杀】对目标角色造成伤害时,你可以弃置其装备区里的一张坐骑牌。',
wugu_info:'出牌阶段,对所有角色使用。(选择目标后)你从牌堆顶亮出等同于角色数量的牌,每名目标角色获得这些牌中(剩余的)的任意一张。',
taoyuan_info:'出牌阶段对所有角色使用。每名目标角色回复1点体力。',
nanman_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【杀】否则受到1点伤害。',
wanjian_info:'出牌阶段对所有其他角色使用。每名目标角色需打出一张【闪】否则受到1点伤害。',
wuzhong_info:'出牌阶段,对你使用。你摸两张牌。',
juedou_info:'出牌阶段对一名其他角色使用。由其开始其与你轮流打出一张【杀】直到其中一方未打出【杀】为止。未打出【杀】的一方受到另一方对其造成的1点伤害。',
shunshou_info:'出牌阶段对距离为1且区域里有牌的一名其他角色使用。你获得其区域里的一张牌。',
guohe_info:'出牌阶段,对区域里有牌的一名其他角色使用。你弃置其区域里的一张牌。',
jiedao_info:'出牌阶段,对装备区里有武器牌且有使用【杀】的目标的一名其他角色使用。令其对你指定的一名角色使用一张【杀】,否则将其装备区里的武器牌交给你。',
wuxie_info:'一张锦囊牌生效前,对此牌使用。抵消此牌对一名角色产生的效果,或抵消另一张【无懈可击】产生的效果。',
lebu_info:'出牌阶段,对一名其他角色使用。若判定结果不为红桃,跳过其出牌阶段。',
shandian_info:'出牌阶段对自己使用。若判定结果为黑桃2~9则目标角色受到3点雷电伤害。若判定不为黑桃2~9将之移动到下家的判定区里。',
},
list:[
["spade",7,"sha"],
["spade",8,"sha"],
["spade",8,"sha"],
["spade",9,"sha"],
["spade",9,"sha"],
["spade",10,"sha"],
["spade",10,"sha"],
["club",2,"sha"],
["club",3,"sha"],
["club",4,"sha"],
["club",5,"sha"],
["club",6,"sha"],
["club",7,"sha"],
["club",8,"sha"],
["club",8,"sha"],
["club",9,"sha"],
["club",9,"sha"],
["club",10,"sha"],
["club",10,"sha"],
["club",11,"sha"],
["club",11,"sha"],
["heart",10,"sha"],
["heart",10,"sha"],
["heart",11,"sha"],
["diamond",6,"sha"],
["diamond",7,"sha"],
["diamond",8,"sha"],
["diamond",9,"sha"],
["diamond",10,"sha"],
["diamond",13,"sha"],
["heart",2,"shan"],
["heart",2,"shan"],
["heart",13,"shan"],
["diamond",2,"shan"],
["diamond",2,"shan"],
["diamond",3,"shan"],
["diamond",4,"shan"],
["diamond",5,"shan"],
["diamond",6,"shan"],
["diamond",7,"shan"],
["diamond",8,"shan"],
["diamond",9,"shan"],
["diamond",10,"shan"],
["diamond",11,"shan"],
["diamond",11,"shan"],
["heart",3,"tao"],
["heart",4,"tao"],
["heart",6,"tao"],
["heart",7,"tao"],
["heart",8,"tao"],
["heart",9,"tao"],
["heart",12,"tao"],
["diamond",12,"tao"],
["spade",2,"bagua"],
["club",2,"bagua"],
["spade",5,"jueying"],
["club",5,"dilu"],
["heart",13,"zhuahuang"],
["heart",5,"chitu"],
["spade",13,"dawan"],
["diamond",13,"zixin"],
["club",1,"zhuge"],
["diamond",1,"zhuge"],
["spade",2,"cixiong"],
["spade",6,"qinggang"],
["spade",5,"qinglong"],
["spade",12,"zhangba"],
["diamond",5,"guanshi"],
["diamond",12,"fangtian"],
["heart",5,"qilin"],
["heart",3,"wugu"],
["heart",4,"wugu"],
["heart",1,"taoyuan"],
["spade",7,"nanman"],
["spade",13,"nanman"],
["club",7,"nanman"],
["heart",1,"wanjian"],
["spade",1,"juedou"],
["club",1,"juedou"],
["diamond",1,"juedou"],
["heart",7,"wuzhong"],
["heart",8,"wuzhong"],
["heart",9,"wuzhong"],
["heart",11,"wuzhong"],
["spade",3,'shunshou'],
["spade",4,'shunshou'],
["spade",11,'shunshou'],
["diamond",3,'shunshou'],
["diamond",4,'shunshou'],
["spade",3,'guohe'],
["spade",4,'guohe'],
["spade",12,'guohe'],
["club",3,'guohe'],
["club",4,'guohe'],
["heart",12,'guohe'],
["club",12,'jiedao'],
["club",13,'jiedao'],
["spade",11,'wuxie'],
["club",12,'wuxie'],
["club",13,'wuxie'],
["spade",6,'lebu'],
["club",6,'lebu'],
["heart",6,'lebu'],
["spade",1,'shandian','thunder'],
],
}