584 lines
14 KiB
JavaScript
Executable File
584 lines
14 KiB
JavaScript
Executable File
card.extra={
|
||
card:{
|
||
jiu:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:"basic",
|
||
enable:true,
|
||
savable:function(card,player,dying){
|
||
return dying==player;
|
||
},
|
||
usable:1,
|
||
selectTarget:-1,
|
||
filterTarget:function(card,player,target){
|
||
return target==player;
|
||
},
|
||
content:function(){
|
||
if(target==_status.dying){
|
||
target.recover();
|
||
if(_status.currentPhase==target){
|
||
target.getStat().card.jiu--;
|
||
}
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||
}
|
||
else{
|
||
target.addSkill('jiu');
|
||
if(!player.node.jiu&&lib.config.jiu_effect){
|
||
player.node.jiu=ui.create.div('.playerjiu',player.node.avatar);
|
||
player.node.jiu2=ui.create.div('.playerjiu',player.node.avatar2);
|
||
}
|
||
if(card.clone&&card.clone.parentNode==player.parentNode){
|
||
card.clone.moveDelete(target);
|
||
game.addVideo('gain2',target,get.cardsInfo([card]));
|
||
}
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
useful:function(card,i){
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||
if(_status.event.player.hp>1){
|
||
if(i==0) return 5;
|
||
return 1;
|
||
}
|
||
if(i==0) return 7.3;
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||
return 3;
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||
},
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||
value:function(card,player){
|
||
if(player.hp>1){
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||
if(i==0) return 5;
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||
return 1;
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||
}
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||
if(i==0) return 7.3;
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||
return 3;
|
||
},
|
||
},
|
||
order:function(){
|
||
return lib.card.sha.ai.order+0.2;
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||
},
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||
result:{
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||
target:function(player,target){
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||
if(target&&target==_status.dying) return 2;
|
||
if(lib.config.mode=='stone'&&!player.isMin()){
|
||
if(player.getActCount()+1>=player.actcount) return false;
|
||
}
|
||
var shas=player.get('h','sha');
|
||
if(shas.length>1){
|
||
if(player.num('e','zhuge')) return 0;
|
||
if(player.skills.contains('paoxiao')) return 0;
|
||
if(player.skills.contains('fengnu')) return 0;
|
||
if(!player.getStat().card.sha){
|
||
if(player.skills.contains('tanlnin3')) return 0;
|
||
if(player.skills.contains('zhaxiang2')) return 0;
|
||
}
|
||
}
|
||
var card;
|
||
if(shas.length){
|
||
for(var i=0;i<shas.length;i++){
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||
if(lib.filter.filterCard(shas[i],target)){
|
||
card=shas[i];break;
|
||
}
|
||
}
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||
}
|
||
if(card){
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(target,game.players[i])<0&&
|
||
target.canUse(card,game.players[i],true,true)&&
|
||
!game.players[i].num('e','baiyin')){
|
||
if(ai.get.effect(game.players[i],card,target)>0) return 1;
|
||
}
|
||
}
|
||
}
|
||
return 0;
|
||
},
|
||
},
|
||
tag:{
|
||
save:1
|
||
}
|
||
}
|
||
},
|
||
huogong:{
|
||
audio:true,
|
||
fullskin:true,
|
||
type:'trick',
|
||
enable:true,
|
||
filterTarget:function(card,player,target){
|
||
if(player!=game.me&&player.num('h')<2) return false;
|
||
return target.num('h')>0;
|
||
},
|
||
content:function(){
|
||
"step 0"
|
||
if(target.get('h').length==0){
|
||
event.finish();
|
||
return;
|
||
}
|
||
var rand=Math.random()<0.5;
|
||
target.chooseCard(true).ai=function(card){
|
||
if(rand) return Math.random();
|
||
return ai.get.value(card);
|
||
};
|
||
"step 1"
|
||
event.dialog=ui.create.dialog(get.translation(target.name)+'展示的手牌',result.cards);
|
||
event.videoId=lib.status.videoId++;
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||
game.addVideo('cardDialog',null,[get.translation(target.name)+'展示的手牌',get.cardsInfo(result.cards),event.videoId]);
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||
event.card2=result.cards[0];
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||
game.log(target,'展示了',event.card2);
|
||
player.chooseToDiscard(function(card){
|
||
return get.suit(card)==get.suit(_status.event.parent.card2);
|
||
},function(card){
|
||
if(ai.get.damageEffect(target,player,player,'fire')>0){
|
||
return 7-ai.get.value(card,_status.event.player);
|
||
}
|
||
return -1;
|
||
}).prompt=false;
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||
game.delay(2);
|
||
"step 2"
|
||
if(result.bool){
|
||
target.damage('fire');
|
||
}
|
||
else{
|
||
target.addTempSkill('huogong2','phaseBegin');
|
||
}
|
||
game.addVideo('cardDialog',null,event.videoId);
|
||
event.dialog.close();
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:4,
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||
value:[3,1],
|
||
useful:1,
|
||
},
|
||
wuxie:function(target,card,player,current,state){
|
||
if(ai.get.attitude(current,player)>=0&&state>0) return false;
|
||
},
|
||
result:{
|
||
player:function(player){
|
||
var nh=player.num('h');
|
||
if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
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||
if(typeof _status.event.filterCard=='function'&&
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||
_status.event.filterCard({name:'huogong'})){
|
||
return -10;
|
||
}
|
||
if(_status.event.skill){
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||
var viewAs=get.info(_status.event.skill).viewAs;
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||
if(viewAs=='huogong') return -10;
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||
if(viewAs&&viewAs.name=='huogong') return -10;
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||
}
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||
}
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||
return 0;
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||
},
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||
target:function(player,target){
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||
if(target.skills.contains('huogong2')||target.num('h')==0) return 0;
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||
if(player.num('h')<=1) return 0;
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||
if(target==player){
|
||
if(typeof _status.event.filterCard=='function'&&
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||
_status.event.filterCard({name:'huogong'})){
|
||
return -1.5;
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||
}
|
||
if(_status.event.skill){
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||
var viewAs=get.info(_status.event.skill).viewAs;
|
||
if(viewAs=='huogong') return -1.5;
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||
if(viewAs&&viewAs.name=='huogong') return -1.5;
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||
}
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||
return 0;
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||
}
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||
return -1.5;
|
||
}
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||
},
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||
tag:{
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||
damage:1,
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||
fireDamage:1,
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||
natureDamage:1,
|
||
}
|
||
}
|
||
},
|
||
tiesuo:{
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||
audio:true,
|
||
fullskin:true,
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||
type:'trick',
|
||
enable:true,
|
||
filterTarget:true,
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||
selectTarget:[1,2],
|
||
content:function(){
|
||
target.link();
|
||
},
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||
chongzhu:true,
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||
ai:{
|
||
wuxie:function(){
|
||
if(Math.random()<0.5) return 0;
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||
},
|
||
basic:{
|
||
useful:4,
|
||
value:4,
|
||
order:7
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
if(target.classList.contains('linked')) return 1;
|
||
if(ai.get.attitude(player,target)>=0) return -1;
|
||
if(player.isMin()) return -1;
|
||
if(ui.selected.targets.length) return -1;
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for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(player,game.players[i])<=-1&&
|
||
game.players[i]!=target&&!game.players[i].isLinked()){
|
||
return -1;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
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},
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tag:{
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multitarget:1,
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multineg:1,
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}
|
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}
|
||
},
|
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bingliang:{
|
||
audio:true,
|
||
fullskin:true,
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type:'delay',
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range:{global:1},
|
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filterTarget:function(card,player,target){
|
||
return (lib.filter.judge(card,player,target)&&player!=target);
|
||
},
|
||
judge:function(card){
|
||
if(get.suit(card)=='club') return 0;
|
||
return -3;
|
||
},
|
||
effect:function(){
|
||
if(result.bool==false){
|
||
player.skip('phaseDraw');
|
||
}
|
||
},
|
||
ai:{
|
||
basic:{
|
||
order:1,
|
||
useful:1,
|
||
value:4,
|
||
},
|
||
result:{
|
||
target:function(player,target){
|
||
return -1-target.get('h').length;
|
||
}
|
||
},
|
||
tag:{
|
||
skip:'phaseDraw'
|
||
}
|
||
}
|
||
},
|
||
hualiu:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip3',
|
||
distance:{globalTo:1},
|
||
},
|
||
zhuque:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-3},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
skills:['zhuque_skill']
|
||
},
|
||
guding:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip1',
|
||
distance:{attackFrom:-1},
|
||
ai:{
|
||
basic:{
|
||
equipValue:2
|
||
}
|
||
},
|
||
skills:['guding_skill']
|
||
},
|
||
tengjia:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
ai:{
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
if(player.hasSkillTag('maixie')&&player.hp>1) return 0;
|
||
if(ai.get.damageEffect(player,player,player,'fire')>=0) return 10;
|
||
var num=3;
|
||
for(var i=0;i<game.players.length;i++){
|
||
if(ai.get.attitude(game.players[i],player)<0) num--;
|
||
}
|
||
if(player.hp==1) num+=4;
|
||
if(player.hp==2) num+=1;
|
||
if(player.hp==3) num--;
|
||
if(player.hp>3) num-=4;
|
||
return num;
|
||
}
|
||
},
|
||
},
|
||
skills:['tengjia1','tengjia2']
|
||
},
|
||
baiyin:{
|
||
fullskin:true,
|
||
type:'equip',
|
||
subtype:'equip2',
|
||
onLose:function(){
|
||
player.recover();
|
||
},
|
||
filterLose:function(card,player){
|
||
return player.hp<player.maxHp;
|
||
},
|
||
skills:['baiyin_skill'],
|
||
tag:{
|
||
recover:1,
|
||
},
|
||
ai:{
|
||
order:9.5,
|
||
basic:{
|
||
equipValue:function(card,player){
|
||
if(player.hp==player.maxHp) return 5;
|
||
if(player.num('h','baiyin')) return 6;
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
},
|
||
skill:{
|
||
huogong2:{},
|
||
jiu:{
|
||
trigger:{source:'damageBegin'},
|
||
filter:function(event){
|
||
return (event.card&&(event.card.name=='sha')&&event.parent.name!='_lianhuan'&&event.parent.name!='_lianhuan2');
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
group:'jiu2'
|
||
},
|
||
jiu2:{
|
||
trigger:{player:'useCardAfter',global:'phaseAfter'},
|
||
priority:2,
|
||
filter:function(event){
|
||
if(event.name=='useCard') return (event.card&&(event.card.name=='sha'));
|
||
return true;
|
||
},
|
||
forced:true,
|
||
popup:false,
|
||
audio:false,
|
||
content:function(){
|
||
player.removeSkill('jiu');
|
||
if(player.node.jiu){
|
||
player.node.jiu.delete();
|
||
player.node.jiu2.delete();
|
||
delete player.node.jiu;
|
||
delete player.node.jiu2;
|
||
}
|
||
},
|
||
},
|
||
guding_skill:{
|
||
audio:true,
|
||
trigger:{source:'damageBegin'},
|
||
filter:function(event){
|
||
if(event.parent.name=='_lianhuan'||event.parent.name=='_lianhuan2') return false;
|
||
if(event.card&&event.card.name=='sha'){
|
||
if(event.player.get('h').length==0) return true;
|
||
}
|
||
return false;
|
||
},
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(card.name=='sha'&&target.get('h').length==0) return [1,-2];
|
||
}
|
||
}
|
||
}
|
||
},
|
||
tengjia1:{
|
||
trigger:{target:'useCardToBefore'},
|
||
forced:true,
|
||
priority:6,
|
||
audio:true,
|
||
filter:function(event,player){
|
||
if(event.player.num('s','unequip')) return false;
|
||
if(event.card.name=='nanman') return true;
|
||
if(event.card.name=='wanjian') return true;
|
||
if(event.card.name=='sha'&&!event.card.nature) return true;
|
||
},
|
||
content:function(){
|
||
trigger.untrigger();
|
||
trigger.finish();
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(player.num('s','unequip')) return;
|
||
if(card.name=='nanman'||card.name=='wanjian') return 'zerotarget';
|
||
if(card.name=='sha'){
|
||
var equip1=player.get('e','1');
|
||
if(equip1&&equip1.name=='zhuque') return 2;
|
||
if(equip1&&equip1.name=='qinggang') return 1;
|
||
if(!card.nature) return 'zerotarget';
|
||
}
|
||
}
|
||
}
|
||
}
|
||
},
|
||
tengjia2:{
|
||
trigger:{player:'damageBegin'},
|
||
filter:function(event){
|
||
if(event.nature=='fire') return true;
|
||
},
|
||
audio:true,
|
||
forced:true,
|
||
content:function(){
|
||
trigger.num++;
|
||
},
|
||
ai:{
|
||
effect:{
|
||
target:function(card,player,target,current){
|
||
if(card.name=='sha'){
|
||
if(card.nature=='fire'||player.skills.contains('zhuque_skill')) return 2;
|
||
}
|
||
if(get.tag(card,'fireDamage')&¤t<0) return 2;
|
||
}
|
||
}
|
||
}
|
||
},
|
||
baiyin_skill:{
|
||
trigger:{player:'damageBegin'},
|
||
forced:true,
|
||
audio:true,
|
||
filter:function(event,player){
|
||
if(event.num<=1) return false;
|
||
if(event.parent.player.num('s','unequip')) return false;
|
||
return true;
|
||
},
|
||
priority:-10,
|
||
content:function(){
|
||
trigger.num=1;
|
||
}
|
||
},
|
||
zhuque_skill:{
|
||
trigger:{player:'useCardToBefore'},
|
||
priority:7,
|
||
filter:function(event,player){
|
||
if(event.card.name=='sha'&&!event.card.nature) return true;
|
||
},
|
||
audio:true,
|
||
check:function(event,player){
|
||
var att=ai.get.attitude(player,event.target);
|
||
if(event.target.hasSkillTag('nofire')){
|
||
return att>0;
|
||
}
|
||
return att<=0;
|
||
},
|
||
content:function(){
|
||
trigger.card.nature='fire';
|
||
player.addSkill('zhuque_skill2');
|
||
player.storage.zhuque_skill=trigger.card;
|
||
}
|
||
},
|
||
zhuque_skill2:{
|
||
trigger:{player:'useCardAfter'},
|
||
forced:true,
|
||
popup:false,
|
||
content:function(){
|
||
delete player.storage.zhuque_skill.nature;
|
||
}
|
||
},
|
||
huogon2:{},
|
||
},
|
||
translate:{
|
||
jiu:'酒',
|
||
huogong:'火攻',
|
||
tiesuo:'铁锁连环',
|
||
huogong_bg:'攻',
|
||
huogong_info:'目标角色展示一张手牌,然后若你能弃掉一张与所展示牌相同花色的手牌,则火攻对该角色造成1点火焰伤害。',
|
||
tiesuo_bg:'锁',
|
||
_chongzhu:'重铸',
|
||
_lianhuan:'连环',
|
||
_lianhuan2:'连环',
|
||
bingliang:'兵粮寸断',
|
||
hualiu:'骅骝',
|
||
zhuque:'朱雀羽扇',
|
||
bingliang_bg:'粮',
|
||
bingliang_info:'目标角色判定阶段进行判定:若判定结果不为梅花,则跳过该角色的摸牌阶段。',
|
||
hualiu_bg:'+马',
|
||
zhuque_bg:'扇',
|
||
zhuque_skill:'朱雀羽扇',
|
||
zhuque_info:'你可以将一张普通【杀】当具火焰伤害的【杀】使用。',
|
||
guding:'古锭刀',
|
||
guding_info:'锁定技,当你使用【杀】对目标角色造成伤害时,若其没有手牌,此伤害+1。',
|
||
guding_skill:'古锭刀',
|
||
tengjia:'藤甲',
|
||
tengjia_info:'锁定技,【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。你每次受到火焰伤害时,该伤害+1。',
|
||
tengjia1:'藤甲',
|
||
tengjia2:'藤甲',
|
||
baiyin:'白银狮子',
|
||
baiyin_info:'锁定技,你每次受到伤害时,最多承受1点伤害(防止多余的伤害);当你失去装备区里的【白银狮子】时,你回复1点体力。',
|
||
baiyin_skill:'白银狮子',
|
||
_baiyin:'白银狮子',
|
||
},
|
||
list:[
|
||
["heart",4,"sha","fire"],
|
||
["heart",7,"sha","fire"],
|
||
["heart",10,"sha","fire"],
|
||
["diamond",4,"sha","fire"],
|
||
["diamond",5,"sha","fire"],
|
||
["spade",4,"sha","thunder"],
|
||
["spade",5,"sha","thunder"],
|
||
["spade",6,"sha","thunder"],
|
||
["spade",7,"sha","thunder"],
|
||
["spade",8,"sha","thunder"],
|
||
["club",5,"sha","thunder"],
|
||
["club",6,"sha","thunder"],
|
||
["club",7,"sha","thunder"],
|
||
["club",8,"sha","thunder"],
|
||
["heart",8,"shan"],
|
||
["heart",9,"shan"],
|
||
["heart",11,"shan"],
|
||
["heart",12,"shan"],
|
||
["diamond",6,"shan"],
|
||
["diamond",7,"shan"],
|
||
["diamond",8,"shan"],
|
||
["diamond",10,"shan"],
|
||
["diamond",11,"shan"],
|
||
["heart",5,"tao"],
|
||
["heart",6,"tao"],
|
||
["diamond",2,"tao"],
|
||
["diamond",3,"tao"],
|
||
["diamond",9,"jiu"],
|
||
["spade",3,"jiu"],
|
||
["spade",9,"jiu"],
|
||
["club",3,"jiu"],
|
||
["club",9,"jiu"],
|
||
|
||
["diamond",13,"hualiu"],
|
||
["club",1,"baiyin"],
|
||
["spade",2,"tengjia",'fire'],
|
||
["club",2,"tengjia",'fire'],
|
||
["spade",1,"guding"],
|
||
["diamond",1,"zhuque",'fire'],
|
||
|
||
["heart",2,"huogong","fire"],
|
||
["heart",3,"huogong","fire"],
|
||
["diamond",12,"huogong","fire"],
|
||
["spade",11,"tiesuo"],
|
||
["spade",12,"tiesuo"],
|
||
["club",10,"tiesuo"],
|
||
["club",11,"tiesuo"],
|
||
["club",12,"tiesuo"],
|
||
["club",13,"tiesuo"],
|
||
["heart",13,"wuxie"],
|
||
["heart",13,"wuxie"],
|
||
["spade",13,"wuxie"],
|
||
["spade",10,"bingliang"],
|
||
["club",4,"bingliang"],
|
||
],
|
||
}
|