'use strict'; game.import('mode',function(lib,game,ui,get,ai,_status){ return { name:'single', singlePile:[ ['spade',5,'sha'], ['spade',7,'sha'], ['spade',8,'sha'], ['spade',10,'sha'], ['heart',10,'sha'], ['heart',11,'sha'], ['club',4,'sha'], ['club',5,'sha'], ['club',6,'sha'], ['club',8,'sha'], ['club',9,'sha'], ['club',10,'sha'], ['club',11,'sha'], ['diamond',6,'sha'], ['diamond',9,'sha'], ['diamond',11,'sha'], ['heart',2,'shan'], ['heart',5,'shan'], ['diamond',2,'shan'], ['diamond',3,'shan'], ['diamond',7,'shan'], ['diamond',8,'shan'], ['diamond',10,'shan'], ['diamond',11,'shan'], ['heart',3,'tao'], ['heart',4,'tao'], ['heart',9,'tao'], ['diamond',12,'tao'], ['club',12,'bingliang'], ['spade',3,'guohe'], ['diamond',12,'guohe'], ['club',3,'guohe'], ['club',1,'juedou'], ['spade',1,'juedou'], ['heart',6,'lebu'], ['spade',1,'nanman'], ['club',7,'shuiyanqijunx'], ['spade',4,'shunshou'], ['spade',11,'shunshou'], ['diamond',4,'shunshou'], ['heart',1,'wanjian'], ['heart',5,'wuxie'], ['club',5,'wuxie'], ['heart',7,'wuzhong'], ['heart',8,'wuzhong'], ['diamond',5,'guanshi'], ['spade',9,'hanbing'], ['spade',6,'qinggang'], ['spade',12,'zhangba'], ['diamond',1,'zhuge'], ['spade',2,'bagua'], ['club',2,'renwang'], ], characterSingle:{ caocao:['male','wei',4,['jianxiong'],['zhu']], simayi:['male','wei',3,['fankui','guicai']], xiahoudun:['male','wei',4,['ganglie']], zhangliao:['male','wei',4,['retuxi']], xuzhu:['male','wei',4,['luoyi','xiechan']], guojia:['male','wei',3,['tiandu','yiji']], zhenji:['female','wei',3,['luoshen','sgqingguo']], liubei:['male','shu',4,['sgrenwang'],['zhu']], guanyu:['male','shu',4,['wusheng','huwei']], zhangfei:['male','shu',4,['paoxiao']], zhugeliang:['male','shu',3,['guanxing','kongcheng']], zhaoyun:['male','shu',4,['longdan']], machao:['male','shu',4,['xiaoxi','tieji']], huangyueying:['female','shu',3,['jizhi','cangji']], sunquan:['male','wu',4,['sgzhiheng'],['zhu']], ganning:['male','wu',4,['qixi']], lvmeng:['male','wu',4,['shenju','botu']], huanggai:['male','wu',4,['kurou']], zhouyu:['male','wu',3,['yingzi','fanjian']], daqiao:['female','wu',3,['guose','wanrong']], luxun:['male','wu',3,['qianxun','lianying']], sunshangxiang:['female','wu',3,['xiaoji','yinli']], //huatuo:['male','qun',3,['qingnang','jijiu']], lvbu:['male','qun',4,['wushuang']], diaochan:['female','qun',3,['pianyi','biyue']], xiahouyuan:['male','wei',4,['shensu','suzi']], old_caoren:['male','wei',4,['jushou']], huangzhong:['male','shu',4,['liegong']], weiyan:['male','shu',4,['sgkuanggu']], xiaoqiao:['female','wu',3,['tianxiang','hongyan']], old_zhoutai:['male','wu',4,['gzbuqu']], zhangjiao:['male','qun',3,['leiji','guidao'],['zhu']], dianwei:['male','wei',4,['qiangxi']], yanwen:['male','qun',4,['shuangxiong']], pangde:['male','qun',4,['xiaoxi','mengjin']], menghuo:['male','shu',4,['manyi','zaiqi']], zhurong:['female','shu',4,['manyi','lieren']], xuhuang:['male','wei',4,['sgduanliang']], sunjian:['male','wu',4,['gzyinghun']], jiangwei:['male','shu',4,['tiaoxin']], hejin:['male','qun',4,['mouzhu','yanhuo']], hansui:['male','qun',4,['xiaoxi','niluan']], niujin:['male','wei',4,['cuorui','liewei']], }, startBefore:function(){ }, onreinit:function(){ _status.characterList=[]; for(var i in lib.characterSingle){ lib.character[i]=lib.characterSingle[i]; if(!lib.character[i][4]){ lib.character[i][4]=[]; } _status.characterList.push(i); } }, start:function(){ "step 0" var playback=localStorage.getItem(lib.configprefix+'playback'); if(playback){ ui.create.me(); ui.arena.style.display='none'; ui.system.style.display='none'; _status.playback=playback; localStorage.removeItem(lib.configprefix+'playback'); var store=lib.db.transaction(['video'],'readwrite').objectStore('video'); store.get(parseInt(playback)).onsuccess=function(e){ if(e.target.result){ game.playVideoContent(e.target.result.video); } else{ alert('播放失败:找不到录像'); game.reload(); } } event.finish(); } else if(!_status.connectMode){ game.prepareArena(2); } "step 1" if(_status.connectMode){ game.waitForPlayer(function(){ lib.configOL.number=2; }); } "step 2" _status.mode=_status.connectMode?lib.configOL.single_mode:get.config('single_mode'); if(_status.mode=='normal'){ lib.card.list=lib.singlePile.slice(0); game.fixedPile=true; game.broadcastAll(function(){ for(var j in lib.singleTranslate) lib.translate[j]=lib.singleTranslate[j]; _status.characterList=[]; for(var i in lib.characterSingle){ lib.character[i]=lib.characterSingle[i]; if(!lib.character[i][4]){ lib.character[i][4]=[]; } _status.characterList.push(i); } }); } if(_status.connectMode){ lib.configOL.number=2; game.randomMapOL(); } else{ for(var i=0;i'; for(var i=0;i'; } } } lib.config.gameRecord.single.str=str; game.saveConfig('gameRecord',lib.config.gameRecord); } }, getState:function(){ var state={}; for(var i in lib.playerOL){ var player=lib.playerOL[i]; state[i]={identity:player.identity}; } return state; }, updateState:function(state){ for(var i in state){ var player=lib.playerOL[i]; if(player){ player.identity=state[i].identity; } } }, getRoomInfo:function(uiintro){ if(lib.configOL.bannedcards.length){ uiintro.add('
禁用卡牌:'+get.translation(lib.configOL.bannedcards)); } uiintro.style.paddingBottom='8px'; }, getVideoName:function(){ var str=get.translation(game.me.name); if(game.me.name2){ str+='/'+get.translation(game.me.name2); } var name=[ str, get.translation(_status.mode+2)+' - '+lib.translate[game.me.identity+'2'] ]; return name; }, showIdentity:function(){}, checkResult:function(){ game.over(game.me.isAlive()); }, checkOnlineResult:function(player){ return player.isAlive(); }, chooseCharacter:function(){ var next=game.createEvent('chooseCharacter',false); next.showConfig=true; next.addPlayer=function(player){ var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0); var list2=lib.config.mode_config.identity.identity[game.players.length-2].slice(0); for(var i=0;i=12; })&&get.effect(target,{name:'juedou'},player,player)>0) return -1; return 0; }, }, }, }, huwei:{ trigger:{ player:'enterGame', global:'gameDrawAfter', }, direct:true, content:function(){ player.chooseUseTarget('shuiyanqijunx',get.prompt('huwei'),'视为使用一张【水淹七军】').logSkill='huwei'; }, }, sgkuanggu:{ audio:'kuanggu', trigger:{source:'damageSource'}, frequent:true, filter:function(event,player){ return player.isDamaged(); }, content:function(){ 'step 0' player.judge(function(result){ return get.color(result)=='black'?2:-2; }); 'step 1' if(result.bool==true) player.recover(); }, }, suzi:{ trigger:{global:'loseAfter'}, filter:function(event,player){ if(event.getParent().name!='die') return false; for(var i=0;i0; }, forceDie:true, skillAnimation:true, animationColor:'orange', content:function(){ var cards=player.getCards('e'); player.storage.cangji_yozuru=cards; player.lose(cards,ui.special); player.addSkill('cangji_yozuru'); }, subSkill:{ yozuru:{ sub:true, charlotte:true, trigger:{player:'enterGame'}, forced:true, popup:false, onremove:true, content:function(){ var cards=player.storage.cangji2.slice(0); for(var i=0;i=4; }, content:function(){ player.insertPhase(); }, subSkill:{ kanade:{ trigger:{player:['useCard','phaseBefore']}, silent:true, content:function(){ if(trigger.name=='phase') player.storage.botu=[]; else{ var suit=get.suit(trigger.card); if(suit) player.storage.botu.add(suit); } }, }, }, }, }, singleTranslate:{ xiahouyuan:'夏侯渊', huangzhong:'黄忠', weiyan:'魏延', xiaoqiao:'小乔', xuhuang:'徐晃', pangde:'庞德', zhangjiao:'张角', old_caoren:'曹仁', old_zhoutai:'周泰', shuiyanqijunx_info:'出牌阶段,对一名其他角色使用。目标角色选择一项:1、弃置装备区里的所有牌;2、受到你造成的1点伤害。', guohe_info:'出牌阶段,对有牌的一名其他角色使用。你选择一项:①弃置其装备区里的一张牌。②观看其手牌并弃置其中的一张。', shunshou_info:'出牌阶段,对距离为1且有牌的一名其他角色使用。你获得其的一张牌。', }, translate:{ zhu:"先", fan:"后", zhu2:"先手", fan2:"后手", normal2:'新1v1', changban2:'血战长坂坡', dianjiang2:'点将单挑', xiaoxi:'骁袭', xiaoxi_info:'当你登场时,你可以视为使用一张【杀】。', manyi:'蛮裔', manyi_info:'锁定技,【南蛮入侵】对你无效。当你登场时,你可以视为使用一张【南蛮入侵】。', wanrong:'婉容', wanrong_info:'当你成为【杀】的目标后,你可以摸一张牌。', sgzhiheng:'制衡', sgzhiheng_info:'出牌阶段限一次,你可以弃置至多两张牌,然后摸等量的牌。', xiechan:'挟缠', xiechan_info:'限定技,出牌阶段,你可以和对手拼点。若你赢/没赢,你/其视为对其/你使用一张【决斗】。', huwei:'虎威', huwei_info:'当你登场时,你可以视为使用一张【水淹七军】。', sgkuanggu:'狂骨', sgkuanggu_info:'当你造成伤害后,若你已受伤,你可以进行判定:若结果为黑色,你回复1点体力。', suzi:'肃资', suzi_info:'当其他角色区域内的牌因死亡而进入弃牌堆后,你可以获得之。', cangji:'藏机', cangji_info:'当你死亡时,你可以将装备区内的所有牌移动到游戏外。若如此做,你的下一名角色登场时,你将这些牌置入你的装备区。', sgrenwang:'仁望', sgrenwang_info:'当你于一名其他角色的出牌阶段内成为该角色使用的【杀】或普通锦囊牌的目标后,若此牌不是其本阶段内对你使用的第一张【杀】或普通锦囊牌,则你可以弃置该角色的一张牌。', sgduanliang:'断粮', sgduanliang_info:'出牌阶段,若你本回合内使用牌指定过其他角色为目标,则你可以将一张黑色基本牌或装备牌当做【兵粮寸断】使用。', sgqingguo:'倾国', sgqingguo_info:'你可以将一张装备区内的牌当做【闪】使用或打出。', pianyi:'翩仪', pianyi_info:'锁定技,当你于对手的回合内登场时,你结束此回合。', yinli:'姻礼', yinli_info:'其他角色的装备牌于其回合内进入弃牌堆后,你可以获得之。', shenju:'慎拒', shenju_info:'锁定技,你的手牌上限+X(X为你对手的体力值)。', botu:'博图', botu_info:'回合结束时,若你本回合使用的牌包含四种花色,则你可以进行一个额外回合。', }, help:{ } }; });