'use strict'; game.import('character',function(lib,game,ui,get,ai,_status){ return { name:'old', characterSort:{ old:{ old_standard:['ol_yuanshu'], old_shenhua:["yuji","zhangjiao","old_zhugezhan","old_guanqiujian","xiahouyuan","weiyan","xiaoqiao","pangde"], old_refresh:["old_zhangfei","old_huatuo","old_zhaoyun","ol_huaxiong"], old_yijiang1:["masu","xushu","yujin","xin_yujin","old_xusheng","old_lingtong"], old_yijiang2:["old_zhonghui"], old_yijiang3:["liru","old_zhuran","old_fuhuanghou","old_caochong"], old_yijiang4:["old_caozhen","old_chenqun","old_zhuhuan"], old_yijiang5:["old_caoxiu","old_quancong","old_zhuzhi"], old_yijiang67:["ol_zhangrang","ol_liuyu"], old_sp:["old_lingju","old_maliang","old_machao","zhangliang","jsp_caoren","ol_guansuo","old_zhangxingcai","old_huangfusong","ol_maliang","old_wangyun"], old_mobile:["old_caochun","old_majun"], }, }, character:{ ol_yuanshu:['male','qun',4,['wangzun','tongji']], pangde:['male','qun',4,['mashu','mengjin']], ol_huaxiong:["male","qun",6,["new_reyaowu"]], old_wangyun:['male','qun',4,['wylianji','moucheng']], xiaoqiao:['female','wu',3,['tianxiang','hongyan']], weiyan:['male','shu',4,['kuanggu']], xiahouyuan:['male','wei',4,['shensu']], ol_maliang:['male','shu',3,['zishu','yingyuan']], old_huangfusong:['male','qun',4,['fenyue']], old_majun:["male","wei",3,["xinfu_jingxie1","xinfu_qiaosi"],[]], old_zhangxingcai:['female','shu',3,['oldshenxian','qiangwu']], old_fuhuanghou:['female','qun',3,['oldzhuikong','oldqiuyuan']], old_caochong:['male','wei',3,['oldrenxin','oldchengxiang']], yuji:['male','qun',3,['old_guhuo'],['forbidai']], zhangjiao:['male','qun',3,['leiji','guidao','huangtian'],['zhu']], old_zhangfei:['male','shu',4,['paoxiao','new_tishen']], old_zhaoyun:['male','shu',4,['longdan','new_yajiao']], old_huatuo:['male','qun',3,['jijiu','chulao']], jsp_caoren:['male','wei',4,['kuiwei','yanzheng']], old_caochun:['male','wei',4,['shanjia']], masu:['male','shu',3,['xinzhan','huilei']], xushu:['male','shu',3,['wuyan','jujian']], liru:['male','qun',3,['juece','mieji','fencheng']], yujin:['male','wei',4,['yizhong']], xin_yujin:['male','wei',4,['jieyue']], //lusu:['male','wu',3,['haoshi','dimeng']], //yuanshao:['male','qun',4,['luanji','xueyi'],['zhu']], old_zhonghui:['male','wei',3,['zzhenggong','zquanji','zbaijiang']], old_xusheng:['male','wu',4,['pojun']], old_zhuran:['male','wu',4,['olddanshou']], old_lingtong:['male','wu',4,['oldxuanfeng']], old_caoxiu:['male','wei',4,['taoxi']], old_caozhen:['male','wei',4,['sidi']], old_quancong:['male','wu',4,['zhenshan']], old_lingju:['female','qun',3,['jieyuan','fenxin_old']], old_maliang:['male','shu',3,['xiemu','naman']], old_chenqun:['male','wei',3,['dingpin','oldfaen']], old_zhuhuan:['male','wu',4,['youdi']], old_zhuzhi:['male','wu',4,['anguo']], old_machao:['male','qun',4,['zhuiji','oldcihuai']], old_zhugezhan:["male","shu",3,["old_zuilun","old_fuyin"]], zhangliang:["male","qun",4,["old_jijun","old_fangtong"]], ol_zhangrang:['male','qun',3,['xintaoluan']], ol_guansuo:['male','shu',4,['zhengnan','xiefang']], //ol_manchong:['male','wei',3,['yuce','junxing']], ol_liuyu:['male','qun',2,['zongzuo','zhige']], old_guanqiujian:["male","wei",4,["drlt_zhenrong","drlt_hongju"],[]], }, characterFilter:{ old_lingju:function(mode){ return mode=='identity'; } }, skill:{ oldshenxian:{ audio:'shenxian', inherit:'shenxian', }, "old_guhuo":{ group:["old_guhuo_guess","old_guhuo_respond","old_guhuo_wuxie"], enable:"chooseToUse", filter:function (event,player){ if(!player.countCards('h')) return false; var list=['sha','tao','shan','jiu','taoyuan','wugu','juedou','huogong','jiedao','tiesuo','guohe','shunshou','wuzhong','wanjian','nanman']; if(get.mode()=='guozhan'){ list=list.concat(['xietianzi','shuiyanqijunx','lulitongxin','lianjunshengyan','chiling','diaohulishan','yuanjiao','huoshaolianying']); } for(var i=0;i0; }); event.guessers.sort(lib.sort.seat); event.ally=[]; event.betray=[]; 'step 1' if(event.guessers.length==0) event.goto(3); else{ event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){ if(get.attitude(event.guessers[0],player)>0) return '不质疑'; return Math.random()<0.5?'不质疑':'质疑'; }); } 'step 2' if(!result.control) result.control='不质疑'; event.guessers[0].chat(result.control); game.delay(); if(result.control=='不质疑'){ game.log(event.guessers[0],'#g不质疑'); event.ally.push(event.guessers[0]); }else{ game.log(event.guessers[0],'#y质疑'); event.betray.push(event.guessers[0]); } event.guessers.remove(event.guessers[0]); if(event.guessers.length) event.goto(1); 'step 3' player.showCards(trigger.cards); if(event.betray.length){ if(trigger.card.name==trigger.cards[0].name){ if(get.suit(trigger.cards[0])!='heart'){ game.log(player,'使用的','#y'+get.translation(trigger.card.name),'作废了'); game.cardsDiscard(trigger.cards); trigger.cancel(); } for(var i=0;i0; }); event.guessers.sort(lib.sort.seat); event.ally=[]; event.betray=[]; } else event.finish(); 'step 2' if(event.guessers.length==0) event.goto(4); else{ event.guessers[0].chooseControl('质疑','不质疑').set('prompt',event.prompt).set('ai',function(){ if(get.attitude(event.guessers[0],player)>0) return '不质疑'; return Math.random()<0.5?'不质疑':'质疑'; }); } 'step 3' if(!result.control) result.control='不质疑'; event.guessers[0].chat(result.control); game.delay(); if(result.control=='不质疑'){ game.log(event.guessers[0],'#g不质疑'); event.ally.push(event.guessers[0]); }else{ game.log(event.guessers[0],'#y质疑'); event.betray.push(event.guessers[0]); } event.guessers.remove(event.guessers[0]); if(event.guessers.length) event.goto(2); 'step 4' var bool=true; player.showCards(event.card); if(event.betray.length){ if(event.name==event.card.name){ if(get.suit(event.card)!='heart'){ game.log(player,'使用的','#y'+get.translation(event.name),'作废了'); game.cardsDiscard(event.card); bool=false; } for(var i=0;i0; }, viewAs:{ name:"wuxie", }, check:function(card){ if(card.name=='wuxie') return 1000; return 0; }, prompt:"将一张手牌当无懈可击使用", threaten:1.2, }, old_zuilun:{ audio:'xinfu_zuilun', subSkill:{ e:{}, h:{}, }, enable:"phaseUse", usable:2, filterTarget:function (card,player,target){ if(player==target) return false; var pos='he'; if(player.hasSkill('old_zuilun_h')) pos='e'; if(player.hasSkill('old_zuilun_e')) pos='h'; return target.countGainableCards(player,pos)>0; }, content:function (){ 'step 0' var pos='he'; if(player.hasSkill('old_zuilun_h')) pos='e'; if(player.hasSkill('old_zuilun_e')) pos='h'; player.gainPlayerCard(target,pos,true); 'step 1' if(result.bool&&result.cards&&result.cards.length){ target.draw(); var pos=result.cards[0].original; if(pos=='h'||pos=='e') player.addTempSkill('old_zuilun_'+pos,'phaseUseAfter'); } }, ai:{ order:7, result:{ target:-1, }, }, }, old_fuyin:{ mod:{ targetEnabled:function(card,player,target){ if((card.name=='juedou'||card.name=='sha'||card.name=='huogong')&&player!=target&&player.countCards('h')>=target.countCards('h')&&target.isEmpty(2)) return false; }, }, }, "old_jijun":{ marktext:"方", audio:"xinfu_jijun", intro:{ content:"cards", }, enable:"phaseUse", filterCard:true, selectCard:[1,Infinity], filter:function (event,player){ return player.countCards('h')>0; }, check:function (card){ var player=_status.event.player; if(player.storage.old_jijun&&(36-player.storage.old_jijun.length)<=player.countCards('h')) return 1; return 5-get.value(card); }, discard:false, lose:false, content:function (){ player.lose(cards,ui.special,'toStorage'); player.$give(cards,player); if(!player.storage.old_jijun) player.storage.old_jijun=[]; player.storage.old_jijun.addArray(cards); player.markSkill('old_jijun'); }, ai:{order:1,result:{player:1}}, }, "old_fangtong":{ trigger:{ player:"phaseJieshuBegin", }, audio:"xinfu_fangtong", forced:true, skillAnimation:true, animationColor:'metal', filter:function (event,player){ return (player.storage.old_jijun&&player.storage.old_jijun.length>35); }, content:function (){ var bool=false; if(player==game.me) bool=true; else switch(get.mode()){ case 'identity':{ game.showIdentity(); var id1=player.identity; var id2=game.me.identity; if(['zhu','zhong','mingzhong'].contains(id1)){ if(['zhu','zhong','mingzhong'].contains(id2)) bool=true; break; } else if(id1=='fan'){ if(id2=='fan') bool=true; break; } break; } case 'guozhan':{ if(game.me.isFriendOf(player)) bool=true; break; } case 'versus':{ if(player.side==game.me.side) bool=true; break; } case 'boss':{ if(player.side==game.me.side) bool=true; break; } default:{} } game.over(bool); }, }, oldanxu:{ enable:'phaseUse', usable:1, multitarget:true, audio:2, filterTarget:function(card,player,target){ if(player==target) return false; var num=target.countCards('h'); if(ui.selected.targets.length){ return numplayers[i].countCards('h')) return true; } return false; }, selectTarget:2, content:function(){ 'step 0' var gainner,giver; if(targets[0].countCards('h')0) return -1; var players=game.filterPlayer(); for(var i=0;i=0&&num20; }, logTarget:'player', content:function(){ trigger.player.draw(); }, ai:{ expose:0.2 } }, zhenshan:{ trigger:{player:'chooseToRespondBegin'}, filter:function(event,player){ if(event.responded) return false; if(!event.filterCard({name:'shan'},player,event)&&!event.filterCard({name:'sha'},player,event)) return false; if(player.hasSkill('zhenshan2')) return false; var nh=player.countCards('h'); return game.hasPlayer(function(current){ return current!=player&¤t.countCards('h')0; })){ if(card.name=='sha'){ if(card.nature=='fire') return 2.95; else if(card.nature=='fire') return 2.92; else return 2.9; } else if(card.name=='tao'||card.name=='shan'){ return 4; } } return 0; }, backup:function(links,player){ return { filterCard:function(){return false}, viewAs:{name:links[0][2],nature:links[0][3],isCard:true}, selectCard:-1, popname:true, log:false, precontent:function(){ 'step 0' player.chooseTarget('选择交换手牌的目标',function(card,player,target){ return target.countCards('h')0&¤t.countCards('h')0; }, content:function(){ "step 0" player.chooseTarget(get.prompt('oldxuanfeng'),function(card,player,target){ if(target==player) return false; return get.distance(player,target)<=1||player.canUse('sha',target,false); }).set('ai',function(target){ if(get.distance(player,target)<=1){ return get.damageEffect(target,player,player)*2; } else{ return get.effect(target,{name:'sha'},player,player); } }); "step 1" if(result.bool){ player.logSkill('oldxuanfeng',result.targets); var target=result.targets[0]; var distance=get.distance(player,target); if(distance<=1&&player.canUse('sha',target,false)){ player.chooseControl('出杀','造成伤害').ai=function(){ return '造成伤害'; } event.target=target; } else if(distance<=1){ target.damage(); event.finish(); } else{ player.useCard({name:'sha',isCard:true},target,false).animate=false; game.delay(); event.finish(); } } else{ event.finish(); } "step 2" var target=event.target; if(result.control=='出杀'){ player.useCard({name:'sha',isCard:true},target,false).animate=false; game.delay(); } else{ target.damage(); } }, ai:{ effect:{ target:function(card,player,target,current){ if(get.type(card)=='equip') return [1,3]; } }, reverseEquip:true, noe:true } }, }, translate:{ old_zhangxingcai:'旧张星彩', old_majun:'骰子马钧', old_yuanshu:'手杀袁术', old_xusheng:'旧徐盛', old_lingtong:'旧凌统', old_zhuran:'旧朱然', old_caoxiu:'旧曹休', old_caozhen:'旧曹真', old_quancong:'旧全琮', old_lingju:'旧灵雎', old_maliang:'旧马良', old_chenqun:'旧陈群', old_zhuhuan:'旧朱桓', old_zhuzhi:'旧朱治', old_machao:'☆SP马超', old_zhugezhan:"旧诸葛瞻", zhangliang:'SP张梁', yuji:'旧于吉', old_zhangfei:'OL张飞', old_huatuo:'OL华佗', jsp_caoren:'☆SP曹仁', ol_zhangrang:'旧张让', ol_liaohua:'OL廖化', ol_zhuran:'OL朱然', ol_guansuo:'OL关索', ol_manchong:'OL满宠', old_fuhuanghou:'旧伏皇后', old_caochong:'旧曹冲', old_guanqiujian:'旧毌丘俭', old_huangfusong:'旧皇甫嵩', ol_maliang:'旧马良', ol_liuyu:'OL刘虞', old_wangyun:'旧王允', old_zhaoyun:'旧赵云', ol_huaxiong:'旧华雄', "old_guhuo":"蛊惑", "old_guhuo_info":"你可以说出任何一种基本牌或普通锦囊牌,并正面朝下使用或打出一张手牌。体力值不为0的其他角色依次选择是否质疑。若无角色质疑,则该牌按你所述之牌结算。若有角色质疑则亮出验明:若为真,质疑者各失去1点体力;若为假,质疑者各摸一张牌。无论真假,弃置被质疑的牌。仅当被质疑的牌为红桃花色且为真时,该牌仍然可以进行结算。", "old_guhuo_guess":"蛊惑", "old_guhuo_wuxie":"蛊惑", "old_jijun":"集军", "old_jijun_info":"出牌阶段,你可以将任意张手牌置于你的武将牌上。(均称为“方”)", "old_fangtong":"方统", "old_fangtong_info":"锁定技,结束阶段,若你的“方”的数目大于等于36,则你所在的游戏阵营直接取得游戏胜利。", old_zuilun:"罪论", old_zuilun_info:"出牌阶段,你可以获得一名其他角色的一张牌(手牌、装备区各一次),然后该角色摸一张牌。", old_fuyin:"父荫", old_fuyin_info:"锁定技,若你的装备区内没有防具牌,手牌数大于或等于你的其他角色不能使用【杀】、【决斗】或【火攻】指定你为目标", oldanxu:'安恤', oldanxu_info:'出牌阶段限一次,你可以选择手牌数不相等的两名其他角色,令其中手牌少的角色获得手牌多的角色的一张手牌并展示之,然后若此牌不为黑桃,你摸一张牌。', oldfaen:'法恩', oldfaen_info:'当一名角色翻面或横置后,你可以令其摸一张牌。', zhenshan:'振赡', zhenshan_use:'振赡', zhenshan_use_backup:'振赡', zhenshan_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌', zhenshan_use_info:'每名角色的回合限一次,每当你需要使用或打出一张基本牌时,你可以与一名手牌数少于你的角色交换手牌。若如此做,视为你使用或打出了此牌', oldxuanfeng:'旋风', oldxuanfeng_info:'每当你失去一次装备区里的牌时,你可以执行下列两项中的一项:1.视为对任意一名其他角色使用一张【杀】(此【杀】不计入每回合的使用限制);2.对与你距离1以内的一名其他角色造成一点伤害', ol_yuanshu:'旧袁术', old_standard:'标准包', old_shenhua:'神话再临', old_refresh:'界限突破', old_yijiang1:'一将成名2011', old_yijiang2:'一将成名2012', old_yijiang3:'一将成名2013', old_yijiang4:'一将成名2014', old_yijiang5:'一将成名2015', old_yijiang67:'原创设计', old_sp:'SP', old_mobile:'移动版', } }; });