'use strict'; character.xiake={ character:{ // xk_dongfangweiming:['male','shu',4,[]], xk_guyuexuan:['male','qun',4,['rouquan','gzhenji']], xk_jinji:['male','shu',4,['zhongzhan','lianpo']], // xk_shenxiangyun:['female','wei',3,['zhenjiu']], xk_fujianhan:['male','qun',4,['zuijian','zitong']], }, skill:{ zhongzhan:{ trigger:{source:'damageBegin'}, logTarget:'player', check:function(event,player){ if(get.damageEffect(event.player,player,player)>0&& get.attitude(player,event.player)<0){ return player.hp>event.player.hp&&player.hp>=2; } return false; }, content:function(){ player.loseHp(); trigger.num++; } }, rouquan:{ mod:{ selectTarget:function(card,player,range){ if(card.name=='sha'&&!player.getEquip(1)&&range[1]!=-1) range[1]=Infinity; } }, enable:'phaseUse', position:'e', filter:function(event,player){ return player.countCards('e')>0; }, filterCard:true, prompt:'将要重铸的牌置入弃牌堆并摸一张牌', discard:false, delay:0.5, check:function(card,player){ var val=get.equipValue(card); var player=_status.event.player; var cards=player.getCards('h',{subtype:get.subtype(card)}); for(var i=0;i=val){ return 1; } } return 0; }, prepare:function(cards,player){ player.$throw(cards,1000); }, content:function(){ "step 0" player.draw(); "step 1" for(var i=0;i