'use strict'; game.import('card',function(lib,game,ui,get,ai,_status){ return { name:'yingbian', connect:true, card:{ suijiyingbian:{ global:'suijiyingbian_skill', fullskin:true, type:'trick', }, zhujinqiyuan:{ type:'trick', enable:true, audio:true, filterTarget:function(card,player,target){ return target!=player&&target.countCards('hej')>0; }, defaultYingbianEffect:'add', content:function(){ var dist=get.distance(player,target); if(dist>1||card.yingbian_all) player.discardPlayerCard(target,'hej',true); if(dist<=1||card.yingbian_all) player.gainPlayerCard(target,'hej',true); }, fullskin:true, postAi:function(targets){ return targets.length==1&&targets[0].countCards('j'); }, ai:{ wuxie:function(target,card,player,viewer){ if(get.attitude(viewer,player)>0&&get.attitude(viewer,target)>0){ return 0; } }, yingbian:function(card,player,targets,viewer){ if(get.attitude(viewer,player)<=0) return 0; var base=0; if(get.cardtag(card,'yingbian_all')){ if(targets.filter(function(current){ var att=get.attitude(player,current); if(att<=0) return current.countCards('he',function(card){ return get.value(card,current)>0; })>1; return current.countCards('ej',function(card){ return get.position(card)=='j'||get.value(card,current)<=0; })>1; }).length) base+=6; } if(get.cardtag(card,'yingbian_add')){ if(game.hasPlayer(function(current){ return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0; })) base+=5; } if(get.cardtag(card,'yingbian_hit')){ if(game.hasPlayer(function(current){ return get.attitude(current,player)<0&¤t.hasWuxie(); })) base+=3*targets.length; } return base; }, basic:{ order:7.5, useful:4, value:9 }, result:{ target:function(player,target){ var discard=get.distance(player,target)>1; if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){ return get.value(card,target)>0&&(discard||card!=target.getEquip('jinhe')); })>0)?-1.5:1.5; var js=target.getCards('j'); if(js.length){ var jj=js[0].viewAs?{name:js[0].viewAs}:js[0]; if(js.length==1&&get.effect(target,jj,target,player)>=0){ return -1.5; } return 3; } return -1.5; }, player:function(player,target){ if(get.distance(player,target)>1) return 0; if(get.attitude(player,target)<0&&!target.countCards('he',function(card){ return get.value(card,target)>0&&card!=target.getEquip('jinhe'); })){ return 0; } if(get.attitude(player,target)>1){ var js=target.getCards('j'); if(js.length){ var jj=js[0].viewAs?{name:js[0].viewAs}:js[0]; if(js.length==1&&get.effect(target,jj,target,player)>=0){ return 0; } return 1; } return 0; } return 1; } }, tag:{ loseCard:1, gain:1, } }, }, dongzhuxianji:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:-1, toself:true, filterTarget:function(card,player,target){ return target==player; }, modTarget:true, content:function(){ target.chooseToGuanxing(2); target.draw(2); }, ai:{ basic:{ order:7.2, useful:4.5, value:9.2 }, result:{ target:2.5, }, tag:{ draw:2 } } }, chuqibuyi:{ audio:true, enable:true, type:'trick', fullskin:true, filterTarget:function(card,player,target){ return target!=player&&target.countCards('h')>0; }, defaultYingbianEffect:'add', content:function(){ 'step 0' if(player.isDead()||!target.countCards('h')){ event.finish(); return; } player.choosePlayerCard(target,'h',true); 'step 1' if(result.bool){ target.showCards(result.cards); if(get.suit(card)!=get.suit(result.cards[0])) target.damage(); } }, ai:{ basic:{ order:5, useful:2, value:6 }, yingbian:function(card,player,targets,viewer){ if(get.attitude(viewer,player)<=0) return 0; if(game.hasPlayer(function(current){ return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0; })) return 6; return 0; }, result:{ target:function(player,target,cardx){ if(player.hasSkillTag('viewHandcard',null,target,true)) return target.countCards('h',function(card){ return get.suit(card)!=get.suit(cardx) })>0?-1.5:0; return -1.4; }, }, tag:{ damage:1, } } }, wuxinghelingshan:{ audio:true, fullskin:true, type:'equip', subtype:'equip1', distance:{attackFrom:-3}, ai:{ basic:{ equipValue:2 } }, skills:['wuxinghelingshan_skill'] }, wutiesuolian:{ audio:true, fullskin:true, type:'equip', subtype:'equip1', distance:{attackFrom:-2}, ai:{ basic:{ equipValue:2 } }, skills:['wutiesuolian_skill'] }, heiguangkai:{ audio:true, fullskin:true, type:'equip', subtype:'equip2', ai:{ basic:{ equipValue:2 } }, skills:['heiguangkai_skill'], }, tongque:{ audio:true, fullskin:true, type:'equip', subtype:'equip5', ai:{ basic:{ equipValue:6.5 } }, skills:['tongque_skill'] }, tianjitu:{ audio:true, fullskin:true, type:'equip', subtype:'equip5', loseDelay:false, skills:['tianjitu_skill'], onLose:function(){ player.addTempSkill('tianjitu_skill_lose') }, loseDelay:false, ai:{ value:function(card,player){ if(player.countCards('h')>3||get.position(card)!='e') return 0.5; return (player.countCards('h')-5)/3; }, equipValue:function(card,player){ if(player.countCards('h')>3||get.position(card)!='e') return 0.5; return (player.countCards('h')-5)/3; }, basic:{ equipValue:0.5 } }, }, taigongyinfu:{ audio:true, fullskin:true, type:'equip', subtype:'equip5', ai:{ basic:{ equipValue:3 } }, skills:['taigongyinfu_skill','taigongyinfu_link'], }, }, skill:{ suijiyingbian_skill:{ mod:{ cardname:function(card,player){ if(card.name=='suijiyingbian'&&player.storage.suijiyingbian) return player.storage.suijiyingbian; }, cardnature:function(card,player){ if(card.name=='suijiyingbian'&&player.storage.suijiyingbian_nature) return player.storage.suijiyingbian_nature; }, }, trigger:{ player:['useCard1','respond'], global:'phaseBeginStart', }, silent:true, firstDo:true, filter:function(event,player,name){ if(name=='phaseBeginStart') return true; var type=get.type(event.card); return type=='basic'||type=='trick'; }, content:function(){ if(event.triggername=='phaseBeginStart'){ delete player.storage.suijiyingbian; delete player.storage.suijiyingbian_nature; } else{ player.storage.suijiyingbian=trigger.card.name; player.storage.suijiyingbian_nature=trigger.card.nature; } }, }, wuxinghelingshan_skill:{ equipSkill:true, trigger:{player:'useCard1'}, filter:function(event,player){ return (event.card.name=='sha'&&event.card.nature&&event.card.nature!='kami'); }, audio:true, direct:true, content:function(){ 'step 0' var list=lib.linked.slice(0); list.remove('kami'); list.remove(trigger.card.nature); list.push('cancel2'); player.chooseControl(list).set('prompt',get.prompt('wuxinghelingshan_skill')).set('prompt2','将'+get.translation(trigger.card)+'转换为以下属性之一'); 'step 1' if(result.control!='cancel2'){ player.logSkill('wuxinghelingshan_skill'); trigger.card.nature=result.control; player.popup(get.translation(result.control)+'杀',result.control); game.log(trigger.card,'被转为了','#y'+get.translation(result.control),'属性') } } }, wutiesuolian_skill:{ trigger:{player:'useCardToPlayered'}, forced:true, equipSkill:true, audio:true, filter:function(event,player){ return event.card.name=='sha'&&!event.target.isLinked();//||event.target.countCards('h')); }, logTarget:'target', content:function(){ var target=trigger.target; if(!target.isLinked()) target.link(); //else player.viewHandcards(target); }, }, heiguangkai_skill:{ equipSkill:true, trigger:{target:'useCardToTargeted'}, forced:true, audio:true, filter:function(event,player){ if(event.targets.length<2) return false; if(event.card.name!='sha'){ var type=get.type(event.card); if(type!='trick') return false; if(get.color(event.card)!='black'&&!get.tag(event.card,'damage')) return false; } if(player.hasSkillTag('unequip2')) return false; if(event.player.hasSkillTag('unequip',false,{ name:event.card?event.card.name:null, target:player, card:event.card })) return false; return true; }, content:function(){ trigger.excluded.add(player); }, global:'heiguangkai_ai', }, tongque_skill:{ trigger:{player:'yingbian'}, equipSkill:true, forced:true, filter:(event,player)=>get.is.yingbianConditional(event.card)&&player.getHistory('useCard',evt=>get.is.yingbianConditional(evt.card)).length<2, content:()=>{ trigger.forceYingbian=true; } }, tianjitu_skill:{ audio:true, trigger:{player:'equipAfter'}, forced:true, equipSkill:true, filter:(event,player)=>event.card.name=='tianjitu'&&player.hasCard(card=>card!=event.card), content:()=>{ player.chooseToDiscard(true,card=>card!=_status.event.getTrigger().card,'he'); }, subSkill:{ lose:{ audio:'tianjitu_skill', forced:true, charlotte:true, equipSkill:true, trigger:{ player:'loseAfter', global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'], }, filter:(event,player)=>{ if(player.countCards('h')>=5) return false; var evt=event.getl(player); return evt&&evt.es.some(card=>card.name=='tianjitu') }, content:function(){ player.drawTo(5); }, }, }, }, taigongyinfu_skill:{ equipSkill:true, audio:true, trigger:{player:'phaseUseEnd'}, direct:true, filter:function(event,player){ return player.countCards('h')>0; }, content:function(){ 'step 0' player.chooseCard('h','是否发动【太公阴符】重铸一张手牌?',lib.filter.cardRecastable).set('ai',function(card){ return 5-get.value(card); }); 'step 1' if(result.bool){ player.logSkill('taigongyinfu_skill'); player.recast(result.cards); } }, }, taigongyinfu_link:{ audio:'taigongyinfu_skill', trigger:{player:'phaseUseBegin'}, equipSkill:true, //filter:function(event,player){ // return game.hasPlayer(function(current){ // return !current.isLinked(); // }); //}, direct:true, content:function(){ 'step 0' player.chooseTarget( //function(card,player,target){ // return !target.isLinked(); //}, '是否发动【太公阴符】横置或重置一名角色?').set('ai',function(target){ return get.effect(target,{name:'tiesuo'},_status.event.player,_status.event.player); }); 'step 1' if(result.bool){ var target=result.targets[0]; player.logSkill('taigongyinfu_link',target); target.link(); } }, ai:{ expose:0.2, }, }, _yingbian:{ trigger:{player:'yingbian'}, forced:true, popup:false, ruleSkill:true, forceLoad:true, filter:(event,player)=>{ if(event.card.yingbian) return false; const temporaryYingbian=event.temporaryYingbian||[],card=event.card; if(temporaryYingbian.includes('force')||get.cardtag(card,'yingbian_force')) return true; const forceYingbian=event.forceYingbian||player.hasSkillTag('forceYingbian'); for(const entry of lib.yingbian.condition.simple){ const key=entry[0]; if((temporaryYingbian.includes(key)||get.cardtag(card,`yingbian_${key}`))&&(forceYingbian||entry[1](event))) return true; } const complexYingbianConditions=get.complexYingbianConditions(); return temporaryYingbian.some(value=>complexYingbianConditions.includes(value))||get.is.complexlyYingbianConditional(card); }, content:()=>{ 'step 0' event.card=trigger.card; event.temporaryYingbian=trigger.temporaryYingbian||[]; var yingbianConditionSatisfied=false; lib.yingbian.condition.simple.forEach((value,key)=>{ if(!event.temporaryYingbian.includes(key)&&!get.cardtag(event.card,`yingbian_${key}`)||!value(trigger)) return; player.popup(`yingbian_${key}_tag`,lib.yingbian.condition.color.get(key)); if(!yingbianConditionSatisfied) yingbianConditionSatisfied=true; }); if(event.temporaryYingbian.includes('force')||get.cardtag(event.card,'yingbian_force')||trigger.forceYingbian||player.hasSkillTag('forceYingbian')){ player.popup('yingbian_force_tag',lib.yingbian.condition.color.get('force')); if(!yingbianConditionSatisfied) yingbianConditionSatisfied=true; } if(yingbianConditionSatisfied){ game.log(player,'触发了',event.card,'的应变条件'); event.goto(4); } else if((event.num=0)>=(event.yingbianConditions=get.complexYingbianConditions()).length) event.finish(); 'step 1' var yingbianCondition=event.yingbianConditions[num]; if(event.temporaryYingbian.includes(yingbianCondition)||get.cardtag(card,`yingbian_${yingbianCondition}`)) lib.yingbian.condition.complex.get(yingbianCondition)(trigger); else event.goto(3); 'step 2' if(result.bool) event.goto(4); 'step 3' event.num++; if(event.num{ if(!event.temporaryYingbian.includes(key)&&!get.cardtag(card,`yingbian_${key}`)) return; game.yingbianEffect(trigger,value); if(!yingbianEffectExecuted) yingbianEffectExecuted=true; }); if(!yingbianEffectExecuted){ var defaultYingbianEffect=get.defaultYingbianEffect(card); if(lib.yingbian.effect.has(defaultYingbianEffect)){ game.yingbianEffect(trigger,lib.yingbian.effect.get(defaultYingbianEffect)); if(!yingbianEffectExecuted) yingbianEffectExecuted=true; } } if(yingbianEffectExecuted) player.addTempSkill('yingbian_changeTarget'); } }, yingbian_changeTarget:{ trigger:{player:'useCard2'}, forced:true, popup:false, charlotte:true, filter:function(event,player){ if(event.yingbian_removeTarget&&event.targets&&event.targets.length>1) return true; if(!event.yingbian_addTarget) return false; var info=get.info(event.card); if(info.allowMultiple==false) return false; if(event.targets&&!info.multitarget){ if(game.hasPlayer(function(current){ return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current); })){ return true; } } return false; }, content:function(){ 'step 0' if(trigger.yingbian_addTarget) player.chooseTarget('应变:是否为'+get.translation(trigger.card)+'增加一个目标?',function(card,player,target){ var trigger=_status.event.getTrigger(); var card=trigger.card; return !trigger.targets.contains(target)&&lib.filter.targetEnabled2(card,player,target)&&lib.filter.targetInRange(card,player,target); }).set('ai',function(target){ var player=_status.event.player; var card=_status.event.getTrigger().card; return get.effect(target,card,player,player); }); else event.goto(2); 'step 1' if(result.bool){ var target=result.targets[0]; player.line(target,'green'); game.log(player,'发动应变效果,令',target,'也成为了',trigger.card,'的目标'); trigger.targets.add(target); } 'step 2' if(trigger.yingbian_removeTarget&&trigger.targets.length>1) player.chooseTarget('应变:是否为'+get.translation(trigger.card)+'减少一个目标?',function(card,player,target){ var trigger=_status.event.getTrigger(); return trigger.targets.contains(target); }).set('ai',function(target){ var player=_status.event.player; var card=_status.event.getTrigger().card; return -get.effect(target,card,player,player); }); else event.finish(); 'step 3' if(result.bool){ var target=result.targets[0]; player.line(target,'green'); game.log(player,'发动应变效果,将',target,'从',trigger.card,'的目标中移除了'); trigger.targets.remove(target); } }, }, heiguangkai_ai:{ ai:{ effect:{ player:function(card,player,target){ if(typeof card!='object'||!target||get.name(card)!='sha'&&(get.type(card)!='trick'||(get.color(card)!='black'&&!get.tag(card,'damage')))) return; var info=get.info(card); var targets=[]; targets.addArray(ui.selected.targets); var evt=_status.event.getParent('useCard'); if(evt&&evt.card==card) targets.addArray(evt.targets); if(targets.length){ if(!targets.contains(target)){ if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{ name:card?card.name:null, target:target, card:card, })&&!player.hasSkillTag('unequip_ai',false,{ name:card?card.name:null, target:target, card:card, })) return 'zerotarget'; } else{ if(targets.length>1) return; if(info.selectTarget!=-1&&targets[0].hasSkill('heiguangkai_skill')&&!targets[0].hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{ name:card?card.name:null, target:targets[0], card:card, })&&!player.hasSkillTag('unequip_ai',false,{ name:card?card.name:null, target:targets[0], card:card, })) return 'zerotarget'; } } if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{ name:card?card.name:null, target:target, card:card, })&&!player.hasSkillTag('unequip_ai',false,{ name:card?card.name:null, target:target, card:card, })) return [1,0,0.7,0]; }, }, }, }, }, translate:{ suijiyingbian:'随机应变', suijiyingbian_info:'此牌的牌名视为你本回合内使用或打出的上一张基本牌或普通锦囊牌的牌名。', zhujinqiyuan:'逐近弃远', zhujinqiyuan_info:'出牌阶段,对一名有牌的其他角色使用。若你至其距离的大于1,你弃置其区域内的一张牌。若你至其的距离等于1,你获得其区域内的一张牌。', dongzhuxianji:'洞烛先机', dongzhuxianji_info:'出牌阶段,对包含你在内的一名角色使用。目标角色卜算2,然后摸两张牌。', chuqibuyi:'出其不意', chuqibuyi_info:'出牌阶段,对一名有手牌的其他角色使用。你展示其一张手牌,若此牌与【出其不意】的花色不同,则你对其造成1点伤害。', wuxinghelingshan:'五行鹤翎扇', wuxinghelingshan_skill:'五行鹤翎扇', wuxinghelingshan_info:'当你声明使用不为神属性的属性【杀】后,你可将此【杀】的属性改为不为神属性的其他属性。', wutiesuolian:'乌铁锁链', wutiesuolian_skill:'乌铁锁链', wutiesuolian_info:'锁定技,当你使用【杀】指定目标后,若其未横置,则其横置。', heiguangkai:'黑光铠', heiguangkai_skill:'黑光铠', heiguangkai_info:'锁定技,当你成为【杀】或伤害类锦囊牌或黑色普通锦囊牌的目标后,若此牌的目标数大于1,则你令此牌对你无效。', tongque:'铜雀', tongque_skill:'铜雀', tongque_info:'锁定技,你于一回合内使用的第一张带有“应变”效果的牌无视条件直接生效。', tianjitu:'天机图', tianjitu_skill:'天机图', tianjitu_info:'锁定技,当此牌进入你的装备区时,你弃置一张不为此【天机图】的牌。当此牌离开你的装备区时,你将手牌摸至五张。', taigongyinfu:'太公阴符', taigongyinfu_info:'出牌阶段开始时,你可以横置或重置一名角色。出牌阶段结束时,你可以重铸一张手牌。', taigongyinfu_skill:'太公阴符', taigongyinfu_link:'太公阴符', yingbian_zhuzhan_tag:'助战', yingbian_kongchao_tag:'空巢', yingbian_fujia_tag:'富甲', yingbian_canqu_tag:'残躯', yingbian_force_tag:'应变', _yingbian:'应变', yingbian_changeTarget:'应变', yingbian_add_tag:'(目标+)', yingbian_remove_tag:'(目标-)', yingbian_damage_tag:'(伤害+)', yingbian_draw_tag:'(摸牌)', yingbian_gain_tag:'(反甲)', yingbian_hit_tag:'(强命)', yingbian_all_tag:'(双项)' }, list:[ ['spade',1,'juedou'], ['spade',1,'taigongyinfu'], ['spade',1,'guding'], ['spade',2,'cixiong'], ['spade',2,'bagua'], ['spade',2,'tengjia'], ['spade',2,'suijiyingbian'], ['spade',3,'jiu'], ['spade',3,'zhujinqiyuan'], ['spade',3,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']], ['spade',4,'sha','thunder'], ['spade',4,'guohe'], ['spade',4,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']], ['spade',5,'sha','thunder'], ['spade',5,'qinglong'], ['spade',5,'jueying'], ['spade',6,'sha','thunder'], ['spade',6,'lebu'], ['spade',6,'qinggang'], ['spade',7,'sha','ice'], ['spade',7,'sha','ice'], ['spade',7,'nanman',null,['yingbian_fujia','yingbian_remove']], ['spade',8,'sha','ice'], ['spade',8,'sha','ice'], ['spade',8,'sha','ice'], ['spade',9,'sha',null,['yingbian_canqu','yingbian_add']], ['spade',9,'sha',null,['yingbian_canqu','yingbian_add']], ['spade',9,'jiu'], ['spade',10,'sha'], ['spade',10,'sha',null,['yingbian_zhuzhan','yingbian_add']], ['spade',10,'bingliang'], ['spade',11,'wuxie'], ['spade',11,'shunshou'], ['spade',11,'tiesuo'], ['spade',12,'zhujinqiyuan',null,['yingbian_fujia','yingbian_hit']], ['spade',12,'tiesuo'], ['spade',12,'zhangba'], ['spade',13,'wuxie',null,['yingbian_kongchao','yingbian_draw']], ['spade',13,'nanman',null,['yingbian_fujia','yingbian_remove']], ['spade',13,'dawan'], ['heart',1,'taoyuan',null,['yingbian_fujia','yingbian_remove']], ['heart',1,'wanjian',null,['yingbian_fujia','yingbian_remove']], ['heart',1,'wuxie'], ['heart',2,'shan',null,['yingbian_kongchao','yingbian_draw']], ['heart',2,'shan',null,['yingbian_kongchao','yingbian_draw']], ['heart',2,'guohe',null,['yingbian_zhuzhan','yingbian_add']], ['heart',3,'wugu'], ['heart',3,'tao'], ['heart',3,'chuqibuyi'], ['heart',4,'sha','fire'], ['heart',4,'tao'], ['heart',4,'wugu'], ['heart',5,'chitu'], ['heart',5,'tao'], ['heart',5,'qilin'], ['heart',6,'tao'], ['heart',6,'tao'], ['heart',6,'lebu'], ['heart',7,'sha','fire'], ['heart',7,'tao'], ['heart',7,'dongzhuxianji'], ['heart',8,'tao'], ['heart',8,'shan'], ['heart',8,'dongzhuxianji'], ['heart',9,'tao'], ['heart',9,'shan'], ['heart',9,'dongzhuxianji'], ['heart',10,'sha','fire',['yingbian_kongchao','yingbian_damage']], ['heart',10,'sha'], ['heart',10,'sha'], ['heart',11,'sha'], ['heart',11,'shan'], ['heart',11,'dongzhuxianji'], ['heart',12,'tao'], ['heart',12,'shan'], ['heart',12,'guohe'], ['heart',12,'shandian'], ['heart',13,'wuxie',null,['yingbian_kongchao','yingbian_gain']], ['heart',13,'shan'], ['heart',13,'zhuahuang'], ['club',1,'juedou'], ['club',1,'zhuge'], ['club',1,'huxinjing'], ['club',2,'sha',null,['yingbian_kongchao','yingbian_add']], ['club',2,'heiguangkai'], ['club',2,'tengjia'], ['club',2,'renwang'], ['club',3,'sha',null,['yingbian_kongchao','yingbian_add']], ['club',3,'jiu'], ['club',3,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']], ['club',4,'sha',null,['yingbian_kongchao','yingbian_add']], ['club',4,'bingliang'], ['club',4,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']], ['club',5,'sha'], ['club',5,'sha','thunder'], ['club',5,'dilu'], ['club',6,'sha'], ['club',6,'sha','thunder'], ['club',6,'lebu'], ['club',7,'sha'], ['club',7,'sha','thunder'], ['club',7,'nanman',null,['yingbian_fujia','yingbian_remove']], ['club',8,'sha'], ['club',8,'sha','thunder'], ['club',8,'sha'], ['club',9,'sha','thunder'], ['club',9,'sha','thunder'], ['club',9,'jiu'], ['club',10,'sha','thunder'], ['club',10,'sha','thunder'], ['club',10,'tiesuo'], ['club',11,'sha'], 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应变机制
'), }, } });