card.standard={ card:{ damage:{ ai:{ result:{ target:-1.5 }, tag:{ damage:1 } } }, recover:{ ai:{ result:{ target:1.5 }, tag:{ recover:1 } } }, firedamage:{ ai:{ result:{ target:-1.5 }, tag:{ damage:1, fireDamage:1, natureDamage:1, } } }, thunderdamage:{ ai:{ result:{ target:-1.5 }, tag:{ damage:1, thunderDamage:1, natureDamage:1, } } }, respondShan:{ ai:{ result:{ target:-1.5, }, tag:{ respond:1, respondShan:1, damage:1 } } }, sha:{ audio:true, fullskin:true, nature:['thunder','fire'], type:'basic', enable:true, usable:1, range:{attack:1}, selectTarget:1, filterTarget:function(card,player,target){return player!=target}, content:function(){ "step 0" if(event.skipShan){ event._result={bool:true}; } else if(event.directHit){ event._result={bool:false}; } else{ var next=target.chooseToRespond({name:'shan'}); next.ai=function(){ if(ai.get.damageEffect(target,player,target,card.nature)>=0) return -1; return 1; }; next.autochoose=lib.filter.autoRespondShan; } "step 1" if(result.bool==false){ event.trigger('shaHit'); } else{ event.trigger('shaMiss'); } "step 2" if(result.bool==false&&!event.unhurt){ target.damage(get.nature(event.card)); event.result={bool:true} event.trigger('shaDamage'); } else{ event.result={bool:false} event.trigger('shaUnhirt'); } }, ai:{ basic:{ useful:[5,1], value:[5,1], }, order:3, result:{ target:-1.5, }, tag:{ respond:1, respondShan:1, damage:function(card){ if(card.nature=='poison') return; return 1; }, natureDamage:function(card){ if(card.nature) return 1; }, fireDamage:function(card,nature){ if(card.nature=='fire') return 1; }, thunderDamage:function(card,nature){ if(card.nature=='thunder') return 1; }, poisonDamage:function(card,nature){ if(card.nature=='poison') return 1; } } } }, shacopy:{ ai:{ basic:{ useful:[5,1], value:[5,1], }, order:3, result:{ target:-1.5, }, tag:{ respond:1, respondShan:1, damage:function(card){ if(card.nature=='poison') return; return 1; }, natureDamage:function(card){ if(card.nature) return 1; }, fireDamage:function(card,nature){ if(card.nature=='fire') return 1; }, thunderDamage:function(card,nature){ if(card.nature=='thunder') return 1; }, poisonDamage:function(card,nature){ if(card.nature=='poison') return 1; } } } }, shan:{ audio:true, fullskin:true, type:'basic', ai:{ basic:{ useful:[7,2], value:[7,2] } } }, tao:{ fullskin:true, type:'basic', enable:function(card,player){ return player.hp2) return 0; if(target.hp<0&&target!=player&&target.identity!='zhu') return 0; if(ai.get.attitude(player,target)<3) return 0; var tri=_status.event.parent._trigger; if(lib.config.mode=='identity'&&player.identity=='fan'&&target.identity=='fan'){ if(tri&&tri.name=='dying'&&tri.source&&tri.source.identity=='fan'&&tri.source!=target){ var num=target.num('h','jiu')?1:0; for(var i=0;i1) return 2; } } return 0; } } if(lib.config.mode=='stone'&&target.isMin()&& player!=target&&tri&&tri.name=='dying'&&player.side==target.side&& tri.source!=target.getEnemy()){ return 0; } return 2; }, }, tag:{ recover:1, save:1, } } }, bagua:{ fullskin:true, type:'equip', subtype:'equip2', ai:{ basic:{ equipValue:8 } }, skills:['bagua_skill'] }, jueying:{ fullskin:true, type:'equip', subtype:'equip3', distance:{globalTo:1}, }, dilu:{ fullskin:true, type:'equip', subtype:'equip3', distance:{globalTo:1}, }, zhuahuang:{ fullskin:true, type:'equip', subtype:'equip3', distance:{globalTo:1}, }, chitu:{ fullskin:true, type:'equip', subtype:'equip4', distance:{globalFrom:-1}, }, dawan:{ fullskin:true, type:'equip', subtype:'equip4', distance:{globalFrom:-1}, }, zixin:{ fullskin:true, type:'equip', subtype:'equip4', distance:{globalFrom:-1}, }, zhuge:{ fullskin:true, type:'equip', subtype:'equip1', ai:{ basic:{ equipValue:function(card,player){ var num=1,i,no_target=true; for(i=0;i1) return 0; return 2-2*get.distance(player,target,'absolute')/game.players.length; } }, tag:{ draw:1, multitarget:1 } } }, taoyuan:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target.hp=0) return 0; return 1; }; next.autochoose=lib.filter.autoRespondSha; "step 1" if(result.bool==false){ target.damage(); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){ if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0; } }, basic:{ order:9, useful:[5,1] }, result:{ target:function(player,target){ var num=0; for(var i=0;i1) return 0; return -1.5; }, }, tag:{ respond:1, respondSha:1, damage:1, multitarget:1, multineg:1, } } }, wanjian:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" var next=target.chooseToRespond({name:'shan'}); next.ai=function(card){ if(ai.get.damageEffect(target,player,target)>=0) return 0; return 1; }; next.autochoose=lib.filter.autoRespondShan; "step 1" if(result.bool==false){ target.damage(); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){ if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0; } }, basic:{ order:9, useful:1 }, result:{ target:function(player,target){ var num=0; for(var i=0;i1) return 0; return -1.5; }, }, tag:{ respond:1, respondShan:1, damage:1, multitarget:1, multineg:1, } } }, wuzhong:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target==player; }, content:function(){ target.draw(2); }, ai:{ basic:{ order:7.2, useful:4, value:10 }, result:{ target:2, }, tag:{ draw:2 } } }, juedou:{ audio:true, fullskin:true, type:'trick', enable:true, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" if(event.turn==undefined) event.turn=target; "step 1" event.trigger('juedou'); "step 2" if(event.directHit){ event._result={bool:false}; } else{ var next=event.turn.chooseToRespond({name:'sha'}); next.ai=function(card){ if(event.turn==target){ if(ai.get.attitude(target,player)<0){ return ai.get.unuseful2(card) } return -1; } else{ if(ai.get.attitude(player,target)<0){ return ai.get.unuseful2(card) } return -1; } }; next.autochoose=lib.filter.autoRespondSha; if(event.turn==target){ next.source=player; } else{ next.source=target; } } "step 3" if(result.bool){ if(event.turn==target) event.turn=player; else event.turn=target; event.goto(1); } else{ if(event.turn==target){ target.damage(); } else{ player.damage(target); } } }, ai:{ basic:{ order:5, useful:1, value:4 }, result:{ target:-1.5, player:function(player,target){ if(ai.get.damageEffect(target,player,target)>0&&ai.get.attitude(player,target)>0&&ai.get.attitude(target,player)>0){ return 0; } if(target.num('h','sha')>player.num('h','sha')){ return -2; } return -0.5; } }, tag:{ respond:2, respondSha:2, damage:1, } } }, shunshou:{ audio:true, fullskin:true, type:'trick', enable:true, range:{global:1}, selectTarget:1, filterTarget:function(card,player,target){ if(player==target) return false; return (target.num('hej')>0); }, content:function(){ if(target.num('hej')){ player.gainPlayerCard('hej',target,true); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,player)>0&&ai.get.attitude(viewer,target)>0){ return 0; } }, basic:{ order:7.5, useful:4, value:9 }, result:{ target:function(player,target){ if(ai.get.attitude(player,target)<=0) return (target.num('he')>0)?-1.5:1.5; var js=target.get('j'); if(js.length){ var jj=js[0].viewAs?{name:js[0].viewAs}:js[0]; if(jj.name=='shunshou') return 3; if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){ return -1.5; } return 3; } return -1.5; }, player:1 }, tag:{ loseCard:1, gain:1, } } }, guohe:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:1, filterTarget:function(card,player,target){ if(player==target) return false; return (target.num('hej')>0); }, content:function(){ if(target.num('hej')){ player.discardPlayerCard('hej',target,true); } }, ai:{ basic:{ order:9, useful:1, value:5, }, result:{ target:function(player,target){ if(ai.get.attitude(player,target)<=0) return (target.num('he'))?-1.5:1.5; var js=target.get('j'); if(js.length){ var jj=js[0].viewAs?{name:js[0].viewAs}:js[0]; if(jj.name=='guohe') return 3; if(js.length==1&&ai.get.effect(target,jj,target,player)>=0){ return -1.5; } return 2; } return -1.5; }, }, tag:{ loseCard:1, } } }, jiedao:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:2, multitarget:true, targetprompt:['被借刀','出杀目标'], filterTarget:function(card,player,target){ if(ui.selected.targets.length==0){ return (player!=target&&target.get('e',{subtype:'equip1'}).length); } else{ return lib.filter.filterTarget({name:'sha'},ui.selected.targets[0],target); } }, content:function(){ "step 0" targets[0].chooseToUse( '对'+get.translation(targets[1])+'使用一张杀,或令'+get.translation(player)+'获得你的武器牌', {name:'sha'},targets[1],-1).targetRequired=true; "step 1" if(result.bool==false){ player.gain(targets[0].get('e',{subtype:'equip1'})); targets[0].$give(targets[0].get('e',{subtype:'equip1'}),player); } }, ai:{ basic:{ order:8, value:2, useful:1, }, result:{ target:-1.5, player:function(player){ if(player.get('he',{subtype:'equip1'}).length) return 0; return 1.5; }, }, tag:{ gain:1, use:1, useSha:1, multitarget:1, multineg:1, loseCard:1, } } }, wuxie:{ audio:true, fullskin:true, type:'trick', ai:{ basic:{ useful:[6,4], value:[6,4], }, result:{player:1}, expose:0.2 }, notarget:true, content:function(){}, }, lebu:{ audio:true, fullskin:true, type:'delay', filterTarget:function(card,player,target){ return (lib.filter.judge(card,player,target)&&player!=target); }, judge:function(card){ if(get.suit(card)=='heart') return 0; return -3; }, effect:function(){ if(result.bool==false){ player.skip('phaseUse'); } }, ai:{ basic:{ order:1, useful:1, value:8, }, result:{ target:function(player,target){ var num=target.hp-target.num('h')-2; if(num>-1) return -1; if(target.hp<3) num--; if(target.hp<2) num--; if(target.hp<1) num--; return num; } }, tag:{ skip:'phaseUse' } } }, shandian:{ audio:true, fullskin:true, type:'delay', enable:function(card,player){ return (lib.filter.judge(card,player,player)); }, filterTarget:function(card,player,target){ return (lib.filter.judge(card,player,target)&&player==target); }, selectTarget:[-1,-1], judge:function(card){ if(get.suit(card)=='spade'&&get.number(card)>1&&get.number(card)<10) return -6; return 0; }, effect:function(){ if(result.judge){ player.damage(3,'thunder','nosource'); } else{ if(!card.expired){ if(card.name!='shandian'){ player.next.addJudge('shandian',card); } else{ player.next.addJudge(card); } } else{ card.expired=false; } } }, cancel:function(){ if(!card.expired){ player.next.addJudge(card); } else{ card.expired=false; } }, ai:{ basic:{ order:1, useful:0, value:0, }, result:{ target:function(player,target){ var rejudge,num=0; for(var i=0;i0&& ai.get.attitude(game.players[i],target)>0) num+=rejudge; else num-=rejudge; } } } if(num>0) return num; if(num==0){ if(lib.config.mode=='identity'){ if(target.identity=='nei') return 1; var situ=ai.get.situation(); if(target.identity=='fan'){ if(situ>1) return 1; } else{ if(situ<-1) return 1; } } else if(lib.config.mode=='guozhan'){ if(target.identity=='ye') return 1; for(var i=0;i2&&target.hp<2) return 1; if(game.players.length<3) return -1; if(target.hp<=2&&target.num('he')<=3) return 1; } } } return -1; } }, tag:{ // damage:1, // natureDamage:1, // thunderDamage:1, } } }, }, skill:{ zhuge_skill:{ mod:{ cardUsable:function(card,player,num){ if(card.name=='sha') return Infinity; } }, }, cixiong_skill:{ trigger:{player:'shaBegin'}, priority:5, filter:function(event,player){ if(player.sex=='male'&&event.target.sex=='female') return true; if(player.sex=='female'&&event.target.sex=='male') return true; return false; }, content:function(){ "step 0" trigger.target.chooseToDiscard().ai=function(card){ return -ai.get.attitude(trigger.target,player)-ai.get.value(card); }; "step 1" if(result.bool==false) player.draw(); } }, qinggang_skill:{ trigger:{player:'useCard'}, forced:true, priority:10, filter:function(event){ return event.card.name=='sha'; }, content:function(){ player.addTempSkill('unequip','useCardAfter'); } }, qinglong_skill:{ trigger:{player:'shaMiss'}, direct:true, content:function(){ "step 0" player.chooseToUse('是否发动青龙偃月刀?',{name:'sha'},trigger.target,-1); "step 1" if(result.bool) player.logSkill('qinglong'); } }, zhangba_skill:{ enable:['chooseToUse','chooseToRespond'], filterCard:true, selectCard:2, position:'h', viewAs:{name:'sha'}, prompt:'将两张手牌当杀使用或打出', check:function(card){return 6-ai.get.useful(card)}, ai:{ respondSha:true, } }, guanshi_skill:{ trigger:{player:'shaMiss'}, direct:true, filter:function(event,player){ return player.num('he')>2; }, content:function(){ "step 0" player.chooseToDiscard('是否发动贯石斧?',2,'he',function(card){ return player.get('e',{subtype:'equip1'}).contains(card)==false; }).ai= function(card){ if(ai.get.attitude(player,trigger.target)<0){ if(player.skills.contains('jiu')|| player.skills.contains('tianxianjiu')|| trigger.target.hp==1){ return 7-ai.get.value(card) } return 5-ai.get.value(card) } return -1; }; "step 1" if(result.bool){ player.logSkill('guanshi'); trigger.untrigger(); trigger.trigger('shaHit'); trigger._result.bool=false; } } }, fangtian_skill:{ mod:{ selectTarget:function(card,player,range){ if(card.name!='sha') return; if(range[1]==-1) return; var cards=player.get('h'); for(var i=0;i0 }, content:function(){ "step 0" player.chooseButton(ui.create.dialog('选择要弃置的马',trigger.target.get('e',{subtype:['equip3','equip4']}))); "step 1" if(result.bool){ trigger.target.discard(result.buttons[0].link); } } }, bagua_skill:{ trigger:{player:'chooseToRespondBegin'}, filter:function(event,player){ if(!event.filterCard({name:'shan'})) return false; if(event.parent.player.num('s','unequip')) return false; return true; }, content:function(){ "step 0" player.judge('bagua',function(card){return (get.color(card)=='red')?1.5:-0.5}); "step 1" if(result.judge>0){ trigger.untrigger(); trigger.responded=true; trigger.result={bool:true,card:{name:'shan'}} } }, ai:{ effect:{ target:function(card,player,target,effect){ if(player.num('s','unequip')) return; if(get.tag(card,'respondShan')) return 0.5; } } } }, _wuxie1:{ trigger:{player:'useCardToBefore'}, priority:5, filter:function(event,player){ if(!event.target) return false; if(get.type(event.card)!='trick') return false; return true; }, popup:false, forced:true, content:function(){ "step 0" if(trigger.multitarget){ event.source2=trigger.targets; } event.source=trigger.target; event.current=trigger.player; event.end=trigger.player; event.state=true; event.card=trigger.card; "step 1" if(ui.wuxie.classList.contains('glow')&&!_status.auto){ if(event.current==game.me||event.current.isUnderControl()){ event._result={bool:false}; return; } } if(event.current.num('h','wuxie')==0){ var noask=true; var skills=event.current.get('s',true).concat(lib.skill.global); game.expandSkills(skills); for(var i=0;i