'use strict'; card.gujian={ card:{ chunbing:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, gudonggeng:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, yougeng:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, liyutang:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, mizhilianou:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, xiajiao:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, tanhuadong:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, qingtuan:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, yuanbaorou:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, molicha:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, mapodoufu:{ fullskin:true, type:'food', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, }, heilonglinpian:{ fullskin:true, type:'trick', enable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, content:function(){ target.changeHujia(); target.addTempSkill('heilonglinpian',{player:'phaseBegin'}); }, ai:{ value:[5.5,1], useful:1, order:2, result:{ target:1 } } }, mutoumianju:{ fullskin:true, type:'equip', subtype:'equip2', skills:['mutoumianju_skill'], ai:{ equipValue:4 } }, yuheng:{ fullskin:true, type:'equip', subtype:'equip5', nopower:true, nomod:true, skills:['yuheng_skill'], ai:{ equipValue:function(card,player){ if(player.hp>=4) return 5; if(player.hp>=3) return 4; if(player.hp>=2) return 2; return 1; } } }, yuheng_plus:{ fullskin:true, type:'equip', subtype:'equip5', nopower:true, nomod:true, epic:true, cardimage:'yuheng', skills:['yuheng_plus_skill'], ai:{ equipValue:function(card,player){ if(player.hp>=4) return 7; if(player.hp>=3) return 6; if(player.hp>=2) return 2.5; return 1; } } }, yuheng_pro:{ fullskin:true, type:'equip', subtype:'equip5', nopower:true, nomod:true, legend:true, cardimage:'yuheng', skills:['yuheng_pro_skill'], ai:{ equipValue:function(card,player){ if(player.hp>=4) return 7.5; if(player.hp>=3) return 6; if(player.hp>=2) return 2.5; return 1; } } }, shujinsan:{ fullskin:true, type:'basic', enable:true, filterTarget:function(card,player,target){ return target.num('he')>0; }, content:function(){ 'step 0' target.chooseToDiscard('he',[1,target.num('he')],'弃置任意张牌并摸等量的牌').ai=function(card){ return 6-ai.get.value(card); } 'step 1' if(result.bool){ target.draw(result.cards.length); } }, ai:{ order:1.5, value:[4,1], result:{ target:function(player,target){ if(target==player){ var cards=player.get('he'); var num=-1; for(var i=0;i0; }, content:function(){ "step 0" if(target.num('h')==0||player.num('h')==0){ event.finish(); return; } player.chooseCard(true); "step 1" event.card1=result.cards[0]; var rand=Math.random()<0.5; target.chooseCard(true).ai=function(card){ var num=0; if(get.color(card)=='red'){ if(rand) num-=6; } else{ if(!rand) num-=6; } var value=ai.get.value(card); if(value>=8) return -100; return num-value; }; "step 2" event.card2=result.cards[0]; ui.arena.classList.add('thrownhighlight'); game.addVideo('thrownhighlight1'); player.$compare(event.card1,target,event.card2); game.delay(4); "step 3" game.log(player,'展示了',event.card1); game.log(target,'展示了',event.card2); if(get.color(event.card2)==get.color(event.card1)){ player.discard(event.card1).animate=false; target.$gain2(event.card2); var clone=event.card1.clone; if(clone){ clone.style.transition='all 0.5s'; clone.style.transform='scale(1.2)'; clone.delete(); game.addVideo('deletenode',player,get.cardsInfo([clone])); } target.loseHp(); } else{ player.$gain2(event.card1); target.discard(event.card2).animate=false; var clone=event.card2.clone; if(clone){ clone.style.transition='all 0.5s'; clone.style.transform='scale(1.2)'; clone.delete(); game.addVideo('deletenode',target,get.cardsInfo([clone])); } } ui.arena.classList.remove('thrownhighlight'); game.addVideo('thrownhighlight2'); }, ai:{ basic:{ order:2, value:5, useful:1, }, result:{ player:function(player,target){ if(player.num('h')<=Math.min(5,Math.max(2,player.hp))&&_status.event.name=='chooseToUse'){ if(typeof _status.event.filterCard=='function'&& _status.event.filterCard({name:'dujian'})){ return -10; } if(_status.event.skill){ var viewAs=get.info(_status.event.skill).viewAs; if(viewAs=='dujian') return -10; if(viewAs&&viewAs.name=='dujian') return -10; } } return 0; }, target:function(player,target){ if(player.num('h')<=1) return 0; return -1.5; } }, tag:{ loseHp:1 } } }, feibiao:{ type:'jiguan', enable:true, fullskin:true, filterTarget:function(card,player,target){ return get.distance(player,target)>1; }, content:function(){ "step 0" if(!target.num('h',{color:'black'})){ target.loseHp(); event.finish(); } else{ target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){ return 8-ai.get.value(card); }; } "step 1" if(!result.bool){ target.loseHp(); } }, ai:{ basic:{ order:9, value:3, useful:1, }, result:{ target:-2 }, tag:{ discard:1, loseHp:1 } } }, qiankunbiao:{ type:'jiguan', enable:true, fullskin:true, }, wenhuangsan:{ type:'jiguan', enable:true, fullskin:true, }, tuhunsha:{ type:'jiguan', enable:true, fullskin:true, }, shenhuofeiya:{ type:'jiguan', enable:true, fullskin:true, }, mianlijinzhen:{ type:'jiguan', enable:true, fullskin:true, }, longxugou:{ type:'jiguan', enable:true, fullskin:true, }, liutouge:{ type:'jiguan', enable:true, fullskin:true, }, liufengsan:{ type:'jiguan', enable:true, fullskin:true, }, shihuifen:{ type:'trick', fullskin:true, filterTarget:true, content:function(){ 'step 0' _status.currentPhase.chooseToRespond({name:'shan'}); 'step 1' if(!result.bool){ _status.currentPhase.addTempSkill('shihuifen','phaseUseAfter'); } }, ai:{ order:1, value:[5,1], useful:[5,1], tag:{ respond:1, respondShan:1, }, result:{ target:function(player,target){ if(target.num('h')>=3||target.needsToDiscard()) return -1.5; return 0; } } } }, jinlianzhu:{ type:'jiguan', enable:true, fullskin:true, }, }, skill:{ heilonglinpian:{ mark:true, marktext:'鳞', intro:{ content:'计算其他角色与你的距离时始终+1' }, mod:{ globalTo:function(from,to,distance){ return distance+1 } } }, mutoumianju_skill:{ enable:'chooseToUse', filterCard:true, viewAs:{name:'sha'}, viewAsFilter:function(player){ if(!player.num('h')) return false; }, prompt:'将一张手牌当杀使用', check:function(card){return 5-ai.get.value(card)}, ai:{ order:3.1, skillTagFilter:function(player,tag,arg){ if(arg!='use') return false; if(!player.num('h')) return false; }, }, }, yuheng_skill:{ enable:'phaseUse', usable:1, filterTarget:function(card,player,target){ return target!=player&&target.num('h')>0; }, content:function(){ 'step 0' player.loseHp(); 'step 1' var hs=target.get('h'); if(hs.length){ var card=hs.randomGet(); player.gain(card,target); target.$give(card,player); if(get.suit(card)=='spade'){ event.bool=true; } } 'step 2' if(event.bool){ target.loseHp(); } var card=player.getEquip('yuheng'); if(card){ if(typeof card.storage.yuheng!='number'){ card.storage.yuheng=1; } else{ card.storage.yuheng++; } if(card.storage.yuheng>=3){ card.init([card.suit,card.number,'yuheng_plus',card.nature]); player.addTempSkill('yuheng_plus_temp','phaseAfter'); } } }, ai:{ order:6, result:{ target:function(player,target){ if(ai.get.attitude(player,target)>=0) return 0; var nh=target.num('h'); var num=-1/Math.sqrt(1+nh); if(player.hp>=4) return num; if(player.hp>=3&&nh<=2) return num; if(player.hp>=2&&target.hp==1&&nh<=2) return num; return 0; } } } }, yuheng_plus_temp:{}, yuheng_plus_skill:{ enable:'phaseUse', usable:1, filter:function(event,player){ return !player.hasSkill('yuheng_plus_temp'); }, filterTarget:function(card,player,target){ return target!=player&&target.num('h')>0; }, content:function(){ 'step 0' player.loseHp(); 'step 1' var hs=target.get('h'); if(hs.length){ var card=hs.randomGet(); player.gain(card,target); target.$give(card,player); if(get.color(card)=='black'){ event.bool=true; } } 'step 2' if(event.bool){ target.loseHp(); } var card=player.getEquip('yuheng_plus'); if(card){ if(typeof card.storage.yuheng!='number'){ card.storage.yuheng=1; } else{ card.storage.yuheng++; } if(card.storage.yuheng>=7){ card.init([card.suit,card.number,'yuheng_pro',card.nature]); } } }, ai:{ order:6, result:{ target:function(player,target){ if(ai.get.attitude(player,target)>=0) return 0; var nh=target.num('h'); var num=-1/Math.sqrt(1+nh); if(player.hp>=4) return num; if(player.hp>=3&&nh<=2) return num; if(player.hp>=2&&target.hp==1&&nh<=2) return num; return 0; } } } }, yuheng_pro_skill:{ enable:'phaseUse', filterTarget:function(card,player,target){ return target!=player&&target.num('h')>0; }, content:function(){ 'step 0' player.loseHp(); 'step 1' var hs=target.get('h'); if(hs.length){ var card=hs.randomGet(); player.gain(card,target); target.$give(card,player); if(get.color(card)=='black'){ event.bool=true; } } 'step 2' if(event.bool){ target.loseHp(); } }, ai:{ order:6, result:{ target:function(player,target){ if(ai.get.attitude(player,target)>=0) return 0; var nh=target.num('h'); var num=-1/Math.sqrt(1+nh); if(player.hp>=4) return num; if(player.hp>=3&&nh<=2) return num; if(player.hp>=2&&target.hp==1&&nh<=2) return num; return 0; } } } }, shihuifen:{ mark:true, intro:{ content:'使用卡牌无法指定其他角色为目标' }, mod:{ playerEnabled:function(card,player,target){ if(player!=target) return false; } } }, _shihuifen:{ trigger:{global:'phaseUseBegin'}, direct:true, filter:function(event,player){ if(event.player==player) return false; if(!lib.filter.targetEnabled({name:'shihuifen'},player,event.player)) return false; return player.hasCard('shihuifen'); }, content:function(){ player.chooseToUse(get.prompt('shihuifen',trigger.player).replace(/发动/,'使用'),function(card,player){ if(card.name!='shihuifen') return false; var mod=game.checkMod(card,player,'unchanged','cardEnabled',player.get('s')); if(mod!='unchanged') return mod; return true; },trigger.player,-1).targetRequired=true; } }, }, cardType:{ food:0.3 }, translate:{ // jinlianzhu:'金莲珠', // jinlianzhu_info:'金莲珠', shihuifen:'石灰粉', shihuifen_info:'在一名其他角色的出牌阶段开始时对其使用,目标需打出一张闪,否则此阶段使用卡牌无法指定其他角色为目标', // liufengsan:'流风散', // liufengsan_info:'流风散', // liutouge:'六骰格', // liutouge_info:'六骰格', // longxugou:'龙须钩', // longxugou_info:'龙须钩', // mianlijinzhen:'棉里针', // mianlijinzhen_info:'棉里针', // shenhuofeiya:'神火飞鸦', // shenhuofeiya_info:'神火飞鸦', // tuhunsha:'土魂砂', // tuhunsha_info:'土魂砂', // wenhuangsan:'瘟癀伞', // wenhuangsan_info:'瘟癀伞', // qiankunbiao:'乾坤镖', // qiankunbiao_info:'乾坤镖', bingpotong:'冰魄筒', bingpotong_info:'出牌阶段,对一名有手牌的角色使用,你与其同时展示一张手牌,若颜色相同,你弃置展示的牌,目标流失一点体力;若颜色不同,目标弃置展示的牌', feibiao:'飞镖', feibiao_info:'出牌阶段,对一名距离1以外的角色使用,令其弃置一张黑色手牌或流失一点体力', // liuxiaxianniang:'流霞仙酿', // liuxiaxianniang_info:'流霞仙酿', // yunvyuanshen:'玉女元参', // yunvyuanshen_info:'玉女元参', // ziyangdan:'紫阳丹', // ziyangdan_info:'紫阳丹', yuheng:'玉衡', yuheng_plus:'玉衡', yuheng_pro:'玉衡', yuheng_skill:'玉衡', yuheng_plus_skill:'玉衡', yuheng_pro_skill:'玉衡', yuheng_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的一张手牌并展示,若为黑桃牌,该角色也失去一点体力(此牌不可被其它牌强化;此牌在本局游戏中第三次和第七次发动效果后,分别获得一次强化)', yuheng_plus_info:'由普通玉衡强化得到,将玉衡技能描述中的“黑桃牌”改为”黑色牌', yuheng_pro_info:'由普通玉衡二次强化得到,将玉横技能描述中的“黑桃牌”改为”黑色牌,并去掉使用次数限制', yuheng_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑桃牌,该角色也失去一点体力', yuheng_plus_skill_info:'出牌阶段限一次,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力', yuheng_pro_skill_info:'出牌阶段,你可以失去一点体力,然后获得一名其他角色的手牌并展示,若为黑色牌,该角色也失去一点体力', shujinsan:'舒筋散', shujinsan_info:'对任意角色使用,目标可弃置任意张牌,并摸等量的牌', mutoumianju:'木头面具', mutoumianju_info:'你可以将一张手牌当作杀使用', mutoumianju_skill:'木杀', mutoumianju_skill_info:'你可以将一张手牌当作杀使用', heilonglinpian:'黑龙鳞片', heilonglinpian_info:'对自己使用,获得一点护甲,直到下一回合开始,计算其他角色与你的距离时始终+1', // food:'食物', // chunbing:'春饼', // chunbing_info:'春饼', // gudonggeng:'骨董羹', // gudonggeng_info:'骨董羹', // yougeng:'酉羹', // yougeng_info:'酉羹', // liyutang:'鲤鱼汤', // liyutang_info:'鲤鱼汤', // mizhilianou:'蜜汁藕', // mizhilianou_info:'蜜汁藕', // xiajiao:'虾饺', // xiajiao_info:'虾饺', // tanhuadong:'昙花冻', // tanhuadong_info:'昙花冻', // qingtuan:'青团', // qingtuan_info:'青团', // luyugeng:'鲈鱼羹', // luyugeng_info:'鲈鱼羹', // yuanbaorou:'元宝肉', // yuanbaorou_info:'元宝肉', // molicha:'茉莉茶', // molicha_info:'茉莉茶', // mapodoufu:'麻婆豆腐', // mapodoufu_info:'麻婆豆腐', }, list:[ ['club',8,'feibiao','poison'], ['diamond',9,'feibiao','poison'], ['spade',11,'feibiao','poison'], ['spade',3,'bingpotong','poison'], ['club',11,'bingpotong','poison'], ['club',12,'bingpotong','poison'], ['club',5,'shihuifen'], ['club',1,'shihuifen'], ['spade',13,'shihuifen'], ['spade',7,'yuheng'], ['club',4,'mutoumianju'], ['spade',2,'heilonglinpian'], ['diamond',6,'shujinsan'], ['spade',2,'shujinsan'], ] };