card.extra={
	connect:true,
	card:{
		jiu:{
			audio:true,
			fullskin:true,
			type:"basic",
			enable:function(event,player){
				return !player.hasSkill('jiu');
			},
			lianheng:true,
			logv:false,
			savable:function(card,player,dying){
				return dying==player;
			},
			usable:1,
			selectTarget:-1,
			modTarget:true,
			filterTarget:function(card,player,target){
				return target==player;
			},
			content:function(){
				if(target==_status.event.getParent(2).dying||target==_status.dying){
					target.recover();
					if(_status.currentPhase==target){
						target.getStat().card.jiu--;
					}
				}
				else{
					if(cards&&cards.length){
						card=cards[0];
					}
					game.broadcastAll(function(target,card,gain2){
						target.addSkill('jiu');
						if(!target.node.jiu&&lib.config.jiu_effect){
							target.node.jiu=ui.create.div('.playerjiu',target.node.avatar);
							target.node.jiu2=ui.create.div('.playerjiu',target.node.avatar2);
						}
						if(gain2&&card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
							card.clone.moveDelete(target);
						}
					},target,card,target==targets[0]);
					if(target==targets[0]){
						if(card.clone&&(card.clone.parentNode==target.parentNode||card.clone.parentNode==ui.arena)){
							game.addVideo('gain2',target,get.cardsInfo([card]));
						}
					}
				}
			},
			ai:{
				basic:{
					useful:function(card,i){
						if(_status.event.player.hp>1){
							if(i==0) return 5;
							return 1;
						}
						if(i==0) return 7.3;
						return 3;
					},
					value:function(card,player){
						if(player.hp>1){
							if(i==0) return 5;
							return 1;
						}
						if(i==0) return 7.3;
						return 3;
					},
				},
				order:function(){
					return lib.card.sha.ai.order+0.2;
				},
				result:{
					target:function(player,target){
						if(target&&target.hp<=0) return 2;
						if(lib.config.mode=='stone'&&!player.isMin()){
							if(player.getActCount()+1>=player.actcount) return 0;
						}
						var shas=player.get('h','sha');
						if(shas.length>1&&player.getCardUsable('sha')>1){
							return 0;
						}
						var card;
						if(shas.length){
							for(var i=0;i<shas.length;i++){
								if(lib.filter.filterCard(shas[i],target)){
									card=shas[i];break;
								}
							}
						}
						else if(player.hasSha()&&player.needsToDiscard()){
							if(player.num('h','hufu')!=1){
								card={name:'sha'};
							}
						}
						if(card){
							if(game.hasPlayer(function(current){
								return (ai.get.attitude(target,current)<0&&
									target.canUse(card,current,true,true)&&
									!current.num('e','baiyin')&&
									ai.get.effect(current,card,target)>0);
							})){
								return 1;
							}
						}
						return 0;
					},
				},
				tag:{
					save:1
				}
			}
		},
		huogong:{
			audio:true,
			fullskin:true,
			type:'trick',
			enable:true,
			filterTarget:function(card,player,target){
				if(player!=game.me&&player.num('h')<2) return false;
				return target.num('h')>0;
			},
			content:function(){
				"step 0"
				if(target.get('h').length==0){
					event.finish();
					return;
				}
				var rand=Math.random()<0.5;
				target.chooseCard(true).ai=function(card){
					if(rand) return Math.random();
					return ai.get.value(card);
				};
				"step 1"
				event.dialog=ui.create.dialog(get.translation(target)+'展示的手牌',result.cards);
				event.videoId=lib.status.videoId++;

				game.broadcast('createDialog',event.videoId,get.translation(target)+'展示的手牌',result.cards);
				game.addVideo('cardDialog',null,[get.translation(target)+'展示的手牌',get.cardsInfo(result.cards),event.videoId]);
				event.card2=result.cards[0];
				game.log(target,'展示了',event.card2);
				player.chooseToDiscard({suit:get.suit(event.card2)},function(card){
					var evt=_status.event.getParent();
					if(ai.get.damageEffect(evt.target,evt.player,evt.player,'fire')>0){
						return 7-ai.get.value(card,evt.player);
					}
					return -1;
				}).prompt=false;
				game.delay(2);
				"step 2"
				if(result.bool){
					target.damage('fire');
				}
				else{
					target.addTempSkill('huogong2','phaseBegin');
				}
				event.dialog.close();
				game.addVideo('cardDialog',null,event.videoId);
				game.broadcast('closeDialog',event.videoId);
			},
			ai:{
				basic:{
					order:4,
					value:[3,1],
					useful:1,
				},
				wuxie:function(target,card,player,current,state){
					if(ai.get.attitude(current,player)>=0&&state>0) return false;
				},
				result:{
					player:function(player){
						var nh=player.num('h');
						if(nh<=player.hp&&nh<=4&&_status.event.name=='chooseToUse'){
							if(typeof _status.event.filterCard=='function'&&
								_status.event.filterCard({name:'huogong'})){
								return -10;
							}
							if(_status.event.skill){
								var viewAs=get.info(_status.event.skill).viewAs;
								if(viewAs=='huogong') return -10;
								if(viewAs&&viewAs.name=='huogong') return -10;
							}
						}
						return 0;
					},
					target:function(player,target){
						if(target.hasSkill('huogong2')||target.num('h')==0) return 0;
						if(player.num('h')<=1) return 0;
						if(target==player){
							if(typeof _status.event.filterCard=='function'&&
								_status.event.filterCard({name:'huogong'})){
								return -1.5;
							}
							if(_status.event.skill){
								var viewAs=get.info(_status.event.skill).viewAs;
								if(viewAs=='huogong') return -1.5;
								if(viewAs&&viewAs.name=='huogong') return -1.5;
							}
							return 0;
						}
						return -1.5;
					}
				},
				tag:{
					damage:1,
					fireDamage:1,
					natureDamage:1,
					norepeat:1
				}
			}
		},
		tiesuo:{
			audio:true,
			fullskin:true,
			type:'trick',
			enable:true,
			filterTarget:true,
			selectTarget:[1,2],
			content:function(){
				target.link();
			},
			chongzhu:true,
			ai:{
				wuxie:function(){
					if(Math.random()<0.5) return 0;
				},
				basic:{
					useful:4,
					value:4,
					order:7
				},
				result:{
					target:function(player,target){
						if(target.isLinked()) return 1;
						if(ai.get.attitude(player,target)>=0) return -1;
						if(ui.selected.targets.length) return -1;
						if(game.hasPlayer(function(current){
							return ai.get.attitude(player,current)<=-1&&current!=target&&!current.isLinked();
						})){
							return -1;
						}
						return 0;
					}
				},
				tag:{
					multitarget:1,
					multineg:1,
					norepeat:1
				}
			}
		},
		bingliang:{
			audio:true,
			fullskin:true,
			type:'delay',
			range:{global:1},
			filterTarget:function(card,player,target){
				return (lib.filter.judge(card,player,target)&&player!=target);
			},
			judge:function(card){
				if(get.suit(card)=='club') return 0;
				return -3;
			},
			effect:function(){
				if(result.bool==false){
					player.skip('phaseDraw');
				}
			},
			ai:{
				basic:{
					order:1,
					useful:1,
					value:4,
				},
				result:{
					target:function(player,target){
						return -1-target.get('h').length;
					}
				},
				tag:{
					skip:'phaseDraw'
				}
			}
		},
		hualiu:{
			fullskin:true,
			type:'equip',
			subtype:'equip3',
			distance:{globalTo:1},
		},
		zhuque:{
			fullskin:true,
			type:'equip',
			subtype:'equip1',
			distance:{attackFrom:-3},
			ai:{
				basic:{
					equipValue:2
				}
			},
			skills:['zhuque_skill']
		},
		guding:{
			fullskin:true,
			type:'equip',
			subtype:'equip1',
			distance:{attackFrom:-1},
			ai:{
				basic:{
					equipValue:2
				}
			},
			skills:['guding_skill']
		},
		tengjia:{
			fullskin:true,
			type:'equip',
			subtype:'equip2',
			ai:{
				basic:{
					equipValue:function(card,player){
						if(player.hasSkillTag('maixie')&&player.hp>1) return 0;
						if(player.hasSkillTag('noDirectDamage')) return 10;
						if(ai.get.damageEffect(player,player,player,'fire')>=0) return 10;
						var num=3-game.countPlayer(function(current){
							return ai.get.attitude(current,player)<0;
						});
						if(player.hp==1) num+=4;
						if(player.hp==2) num+=1;
						if(player.hp==3) num--;
						if(player.hp>3) num-=4;
						return num;
					}
				},
			},
			skills:['tengjia1','tengjia2']
		},
		baiyin:{
			fullskin:true,
			type:'equip',
			subtype:'equip2',
			onLose:function(){
				player.recover();
			},
			filterLose:function(card,player){
				return player.hp<player.maxHp;
			},
			skills:['baiyin_skill'],
			tag:{
				recover:1,
			},
			ai:{
				order:9.5,
				basic:{
					equipValue:function(card,player){
						if(player.hp==player.maxHp) return 5;
						if(player.num('h','baiyin')) return 6;
						return 0;
					}
				}
			}
		},
	},
	skill:{
		huogong2:{},
		jiu:{
			trigger:{source:'damageBegin'},
			filter:function(event){
				return event.card&&event.card.name=='sha'&&event.notLink();
			},
			forced:true,
			content:function(){
				trigger.num++;
			},
			temp:true,
			group:'jiu2'
		},
		jiu2:{
			trigger:{player:'useCardAfter',global:'phaseAfter'},
			priority:2,
			filter:function(event){
				if(event.name=='useCard') return (event.card&&(event.card.name=='sha'));
				return true;
			},
			forced:true,
			popup:false,
			audio:false,
			content:function(){
				game.broadcastAll(function(player){
					player.removeSkill('jiu');
					if(player.node.jiu){
						player.node.jiu.delete();
						player.node.jiu2.delete();
						delete player.node.jiu;
						delete player.node.jiu2;
					}
				},player);
			},
		},
		guding_skill:{
			audio:true,
			trigger:{source:'damageBegin'},
			filter:function(event){
				if(event.parent.name=='_lianhuan'||event.parent.name=='_lianhuan2') return false;
				if(event.card&&event.card.name=='sha'){
					if(event.player.get('h').length==0) return true;
				}
				return false;
			},
			forced:true,
			content:function(){
				trigger.num++;
			},
			ai:{
				effect:{
					target:function(card,player,target,current){
						if(card.name=='sha'&&target.get('h').length==0) return [1,-2];
					}
				}
			}
		},
		tengjia1:{
			trigger:{target:'useCardToBefore'},
			forced:true,
			priority:6,
			audio:true,
			filter:function(event,player){
				if(event.player.num('s','unequip')) return false;
				if(event.card.name=='nanman') return true;
				if(event.card.name=='wanjian') return true;
				if(event.card.name=='sha'&&!event.card.nature) return true;
			},
			content:function(){
				trigger.untrigger();
				trigger.finish();
			},
			ai:{
				effect:{
					target:function(card,player,target,current){
						if(player.num('s','unequip')) return;
						if(card.name=='nanman'||card.name=='wanjian') return 'zerotarget';
						if(card.name=='sha'){
    						var equip1=player.get('e','1');
    						if(equip1&&equip1.name=='zhuque') return 2;
    						if(equip1&&equip1.name=='qinggang') return 1;
							if(!card.nature) return 'zerotarget';
						}
					}
				}
			}
		},
		tengjia2:{
			trigger:{player:'damageBegin'},
			filter:function(event){
				if(event.nature=='fire') return true;
			},
			audio:true,
			forced:true,
			content:function(){
				trigger.num++;
			},
			ai:{
				effect:{
					target:function(card,player,target,current){
						if(card.name=='sha'){
							if(card.nature=='fire'||player.hasSkill('zhuque_skill')) return 2;
						}
						if(get.tag(card,'fireDamage')&&current<0) return 2;
					}
				}
			}
		},
		baiyin_skill:{
			trigger:{player:'damageBegin'},
			forced:true,
			audio:true,
			filter:function(event,player){
				if(event.num<=1) return false;
				if(event.parent.player.num('s','unequip')) return false;
				return true;
			},
			priority:-10,
			content:function(){
				trigger.num=1;
			}
		},
		zhuque_skill:{
			trigger:{player:'useCardToBefore'},
			priority:7,
			filter:function(event,player){
				if(event.card.name=='sha'&&!event.card.nature) return true;
			},
			audio:true,
			check:function(event,player){
				var att=ai.get.attitude(player,event.target);
				if(event.target.hasSkillTag('nofire')){
					return att>0;
				}
				return att<=0;
			},
			content:function(){
				trigger.card.nature='fire';
				player.addSkill('zhuque_skill2');
				player.storage.zhuque_skill=trigger.card;
			}
		},
		zhuque_skill2:{
			trigger:{player:'useCardAfter'},
			forced:true,
			popup:false,
			content:function(){
				delete player.storage.zhuque_skill.nature;
			}
		},
		huogon2:{},
	},
	translate:{
		jiu:'酒',
		jiu_info:'出牌阶段,对自己使用,令自己的下一张使用的【杀】造成的伤害+1(每回合限使用1次);濒死阶段,对自己使用,回复1点体力',
		huogong:'火攻',
		tiesuo:'铁锁连环',
		tiesuo_info:'出牌阶段使用,选择1至2个角色,分别横置或重置这些角色',
		huogong_bg:'攻',
		huogong_info:'目标角色展示一张手牌,然后若你能弃掉一张与所展示牌相同花色的手牌,则火攻对该角色造成1点火焰伤害。',
		tiesuo_bg:'锁',
		bingliang:'兵粮寸断',
		hualiu:'骅骝',
		zhuque:'朱雀羽扇',
		bingliang_bg:'粮',
		bingliang_info:'目标角色判定阶段进行判定:若判定结果不为梅花,则跳过该角色的摸牌阶段。',
		hualiu_bg:'+马',
		hualiu_info:'你的防御距离+1',
		zhuque_bg:'扇',
		zhuque_skill:'朱雀羽扇',
		zhuque_info:'你可以将一张普通【杀】当具火焰伤害的【杀】使用。',
		guding:'古锭刀',
		guding_info:'锁定技,当你使用【杀】对目标角色造成伤害时,若其没有手牌,此伤害+1。',
		guding_skill:'古锭刀',
		tengjia:'藤甲',
		tengjia_info:'锁定技,【南蛮入侵】、【万箭齐发】和普通【杀】对你无效。你每次受到火焰伤害时,该伤害+1。',
		tengjia1:'藤甲',
		tengjia2:'藤甲',
		baiyin:'白银狮子',
		baiyin_info:'锁定技,你每次受到伤害时,最多承受1点伤害(防止多余的伤害);当你失去装备区里的【白银狮子】时,你回复1点体力。',
		baiyin_skill:'白银狮子',
		_baiyin:'白银狮子',
	},
	list:[
		["heart",4,"sha","fire"],
		["heart",7,"sha","fire"],
		["heart",10,"sha","fire"],
		["diamond",4,"sha","fire"],
		["diamond",5,"sha","fire"],
		["spade",4,"sha","thunder"],
		["spade",5,"sha","thunder"],
		["spade",6,"sha","thunder"],
		["spade",7,"sha","thunder"],
		["spade",8,"sha","thunder"],
		["club",5,"sha","thunder"],
		["club",6,"sha","thunder"],
		["club",7,"sha","thunder"],
		["club",8,"sha","thunder"],
		["heart",8,"shan"],
		["heart",9,"shan"],
		["heart",11,"shan"],
		["heart",12,"shan"],
		["diamond",6,"shan"],
		["diamond",7,"shan"],
		["diamond",8,"shan"],
		["diamond",10,"shan"],
		["diamond",11,"shan"],
		["heart",5,"tao"],
		["heart",6,"tao"],
		["diamond",2,"tao"],
		["diamond",3,"tao"],
		["diamond",9,"jiu"],
		["spade",3,"jiu"],
		["spade",9,"jiu"],
		["club",3,"jiu"],
		["club",9,"jiu"],

		["diamond",13,"hualiu"],
		["club",1,"baiyin"],
		["spade",2,"tengjia",'fire'],
		["club",2,"tengjia",'fire'],
		["spade",1,"guding"],
		["diamond",1,"zhuque",'fire'],

		["heart",2,"huogong","fire"],
		["heart",3,"huogong","fire"],
		["diamond",12,"huogong","fire"],
		["spade",11,"tiesuo"],
		["spade",12,"tiesuo"],
		["club",10,"tiesuo"],
		["club",11,"tiesuo"],
		["club",12,"tiesuo"],
		["club",13,"tiesuo"],
		["heart",13,"wuxie"],
		["heart",13,"wuxie"],
		["spade",13,"wuxie"],
		["spade",10,"bingliang"],
		["club",4,"bingliang"],
	],
}