import { lib, game, ui, get, ai, _status } from "../../noname.js"; const cards = { //蒲元衍生 sanlve: { derivation: "ol_puyuan", cardcolor: "spade", type: "equip", subtype: "equip5", ai: { basic: { equipValue: 5, }, }, skills: ["sanlve_skill"], fullskin: true, }, zhaogujing: { derivation: "ol_puyuan", cardcolor: "diamond", type: "equip", subtype: "equip5", ai: { basic: { equipValue: 6.5, }, }, skills: ["zhaogujing_skill"], fullskin: true, }, shufazijinguan: { derivation: "ol_puyuan", cardcolor: "diamond", type: "equip", subtype: "equip5", modeimage: "boss", ai: { basic: { equipValue: 8, }, }, skills: ["shufazijinguan_skill"], fullskin: true, }, xuwangzhimian: { derivation: "ol_puyuan", cardcolor: "club", type: "equip", fullskin: true, subtype: "equip5", modeimage: "boss", skills: ["xuwangzhimian"], ai: { equipValue: 7, }, }, hongmianbaihuapao: { derivation: "ol_puyuan", cardcolor: "club", type: "equip", subtype: "equip2", modeimage: "boss", ai: { basic: { equipValue: 4, }, }, skills: ["hongmianbaihuapao_skill"], fullskin: true, }, guofengyupao: { derivation: "ol_puyuan", cardcolor: "spade", type: "equip", fullskin: true, modeimage: "boss", subtype: "equip2", skills: ["guofengyupao"], ai: { equipValue: 7, }, }, qimenbagua: { derivation: "ol_puyuan", cardcolor: "spade", type: "equip", fullskin: true, modeimage: "boss", subtype: "equip2", skills: ["qimenbagua"], ai: { equipValue: 7.5, }, }, linglongshimandai: { derivation: "ol_puyuan", cardcolor: "spade", type: "equip", subtype: "equip2", modeimage: "boss", ai: { basic: { equipValue: 5, }, }, skills: ["linglongshimandai_skill"], fullskin: true, }, chixueqingfeng: { derivation: "ol_puyuan", cardcolor: "spade", type: "equip", fullskin: true, modeimage: "boss", subtype: "equip1", distance: { attackFrom: -1 }, skills: ["chixueqingfeng"], ai: { equipValue: 6.7, }, }, guilongzhanyuedao: { derivation: "ol_puyuan", cardcolor: "spade", type: "equip", fullskin: true, modeimage: "boss", subtype: "equip1", distance: { attackFrom: -2 }, skills: ["guilongzhanyuedao"], nomod: true, nopower: true, unique: true, ai: { equipValue: 4, }, }, wushuangfangtianji: { derivation: "ol_puyuan", cardcolor: "diamond", type: "equip", modeimage: "boss", subtype: "equip1", distance: { attackFrom: -3, }, ai: { basic: { equipValue: 3, }, }, skills: ["wushuangfangtianji_skill"], fullskin: true, }, bintieshuangji: { derivation: "ol_puyuan", cardcolor: "diamond", type: "equip", subtype: "equip1", distance: { attackFrom: -2, }, ai: { basic: { equipValue: 4.5, }, }, skills: ["bintieshuangji_skill"], fullskin: true, }, //王允 wy_meirenji: { fullskin: true, vanish: true, derivation: "wangyun", type: "trick", enable: true, filterTarget: function (card, player, target) { return target.countCards("h") && target != player && target.hasSex("male"); }, content: function () { "step 0"; event.list = game .filterPlayer(function (current) { return current != player && current != target && current.hasSex("female"); }) .sortBySeat(); "step 1"; if (target.countCards("h") && event.list.length) { event.current = event.list.shift(); event.current.gainPlayerCard(target, true, "h"); target.line2([event.current, player]); } else { event.goto(4); } "step 2"; event.current.chooseCard("h", true, "将一张手牌交给" + get.translation(player)); "step 3"; if (result.bool) { event.current.give(result.cards, player); } event.goto(1); "step 4"; var n1 = target.countCards("h"); var n2 = player.countCards("h"); if (n1 > n2) { target.damage(player); player.line(target); } else if (n1 < n2) { player.damage(target); target.line(player); } }, ai: { order: 6, result: { target: function (player, target) { var num = game.countPlayer(function (current) { return current != player && current != target && current.hasSex("female"); }); var nh = target.countCards("h"); num = Math.min(num, nh); var nh1 = nh - num; var nh2 = player.countCards("h") - 1 + num; if (nh1 == nh2 && num == 0) return 0; if (nh2 <= nh1) return -3; if (player.hp == 1 || num == 1) return 0; return -1; }, }, }, }, wy_xiaolicangdao: { fullskin: true, vanish: true, derivation: "wangyun", type: "trick", enable: true, filterTarget: function (card, player, target) { return target != player; }, content: function () { "step 0"; var num = Math.min(5, target.maxHp - target.hp); if (num) target.draw(num); "step 1"; target.damage(); }, ai: { order: 6, tag: { damage: 1, }, result: { target: function (player, target) { var num = Math.min(5, target.maxHp - target.hp); if (target.hp == 1) { if (num >= 3) return 0; if (!target.hasSkillTag("maixie_hp")) { return -3; } return -1; } if (num == 2) return 0; return -2 + num + (Math.pow(target.hp, 0.2) - 1); }, }, }, }, zhuangshu_basic: { fullskin: true, vanish: true, derivation: "fengfangnv", cardcolor: "spade", type: "equip", subtype: "equip5", skills: ["zhuangshu_basic"], forceDie: true, onLose: function () { if ((!event.getParent(2) || event.getParent(2).name != "swapEquip") && (event.getParent().type != "equip" || event.getParent().swapEquip)) { card.fix(); card.remove(); card.destroyed = true; game.log(card, "被销毁了"); } }, equipDelay: false, loseDelay: false, ai: { equipValue: 5, basic: { equipValue: 5, }, }, }, zhuangshu_trick: { fullskin: true, vanish: true, derivation: "fengfangnv", cardcolor: "club", type: "equip", subtype: "equip5", forceDie: true, skills: ["zhuangshu_trick"], onLose: function () { if ((!event.getParent(2) || event.getParent(2).name != "swapEquip") && (event.getParent().type != "equip" || event.getParent().swapEquip)) { card.fix(); card.remove(); card.destroyed = true; game.log(card, "被销毁了"); } }, equipDelay: false, loseDelay: false, }, zhuangshu_equip: { fullskin: true, vanish: true, derivation: "fengfangnv", cardcolor: "heart", type: "equip", subtype: "equip5", skills: ["zhuangshu_equip"], forceDie: true, inherit: "zhuangshu_basic", onLose: function () { if ((!event.getParent(2) || event.getParent(2).name != "swapEquip") && (event.getParent().type != "equip" || event.getParent().swapEquip)) { card.fix(); card.remove(); card.destroyed = true; game.log(card, "被销毁了"); } }, equipDelay: false, loseDelay: false, }, }; export default cards;