'use strict';
game.import('card',function(lib,game,ui,get,ai,_status){
	return {
		name:'yunchou',
		card:{
			diaobingqianjiang:{
				fullskin:true,
				type:'trick',
				enable:true,
				selectTarget:-1,
				filterTarget:function(card,player,target){
					return player==target||target.countCards('h');
				},
				contentBefore:function(){
					"step 0"
					game.delay();
					player.draw();
					"step 1"
					if(get.is.versus()){
						player.chooseControl('顺时针','逆时针',function(event,player){
							if(player.next.side==player.side) return '逆时针';
							return '顺时针';
						}).set('prompt','选择'+get.translation(card)+'的结算方向');
					}
					else{
						event.goto(3);
					}
					"step 2"
					if(result&&result.control=='顺时针'){
						var evt=event.getParent();
						evt.fixedSeat=true;
						evt.targets.sortBySeat();
						evt.targets.reverse();
						if(evt.targets[evt.targets.length-1]==player){
							evt.targets.unshift(evt.targets.pop());
						}
					}
					"step 3"
					ui.clear();
					var cards=get.cards(Math.ceil(game.countPlayer()/2));
					var dialog=ui.create.dialog('调兵遣将',cards,true);
					_status.dieClose.push(dialog);
					dialog.videoId=lib.status.videoId++;
					game.addVideo('cardDialog',null,['调兵遣将',get.cardsInfo(cards),dialog.videoId]);
					event.getParent().preResult=dialog.videoId;
				},
				content:function(){
					"step 0"
					for(var i=0;i<ui.dialogs.length;i++){
						if(ui.dialogs[i].videoId==event.preResult){
							event.dialog=ui.dialogs[i];break;
						}
					}
					if(!event.dialog||!target.countCards('h')){
						event.finish();
						return;
					}
					var minValue=20;
					var hs=target.getCards('h');
					for(var i=0;i<hs.length;i++){
						minValue=Math.min(minValue,get.value(hs[i],target));
					}
					if(target.isUnderControl(true)){
						event.dialog.setCaption('选择一张牌并用一张手牌替换之');
					}
					var next=target.chooseButton(function(button){
						return get.value(button.link,_status.event.player)-minValue;
					});
					next.set('dialog',event.preResult);
					next.set('closeDialog',false);
					next.set('dialogdisplay',true);
					"step 1"
					event.dialog.setCaption('调兵遣将');
					if(result.bool){
						event.button=result.buttons[0];
						target.chooseCard('用一张牌牌替换'+get.translation(result.links),true).ai=function(card){
							return -get.value(card);
						}
					}
					else{
						target.popup('不换');
						event.finish();
					}
					"step 2"
					if(result.bool){
						target.lose(result.cards,ui.special);
						target.$throw(result.cards);

						game.log(target,'用',result.cards,'替换了',event.button.link);
						target.gain(event.button.link);
						target.$gain2(event.button.link);
						event.dialog.buttons.remove(event.button);
						event.dialog.buttons.push(ui.create.button(result.cards[0],'card',event.button.parentNode));
						event.button.remove();
					}
					"step 3"
					game.delay(2);
				},
				contentAfter:function(){
					'step 0'
					event.dialog=get.idDialog(event.preResult);
					if(!event.dialog){
						event.finish();
						return;
					}
					var nextSeat=_status.currentPhase.next;
					var att=get.attitude(player,nextSeat);
					if(player.isUnderControl(true)&&!_status.auto){
						event.dialog.setCaption('将任意张牌以任意顺序置于牌堆顶(先选择的在上)');
					}
					var next=player.chooseButton([1,event.dialog.buttons.length],event.dialog);
					next.ai=function(button){
						if(att>0){
							return get.value(button.link,nextSeat)-5;
						}
						else{
							return 5-get.value(button.link,nextSeat);
						}
					}
					next.set('closeDialog',false);
					next.set('dialogdisplay',true);
					'step 1'
					if(result&&result.bool&&result.links&&result.links.length){
						for(var i=0;i<result.buttons.length;i++){
							event.dialog.buttons.remove(result.buttons[i]);
						}
						var cards=result.links.slice(0);
						while(cards.length){
							ui.cardPile.insertBefore(cards.pop(),ui.cardPile.firstChild);
						}
						game.log(player,'将'+get.cnNumber(result.links.length)+'张牌置于牌堆顶');
					}
					for(var i=0;i<event.dialog.buttons.length;i++){
						event.dialog.buttons[i].link.discard();
					}
					'step 2'
					var dialog=event.dialog;
					dialog.close();
					_status.dieClose.remove(dialog);
					game.addVideo('cardDialog',null,event.preResult);
				},
				ai:{
					wuxie:function(){
						return 0;
					},
					basic:{
						order:2,
						useful:[3,1],
						value:[5,1]
					},
					result:{
						player:1,
						target:function(player,target){
							if(target.countCards('h')==0) return 0;
							return (Math.sqrt(target.countCards('h'))-get.distance(player,target,'absolute')/game.countPlayer()/3)/2;
						}
					},
					tag:{
						loseCard:1,
						multitarget:1
					}
				}
			},
			caochuanjiejian:{
				fullskin:true,
				type:'trick',
				enable:true,
				filterTarget:function(card,player,target){
					return target.countCards('h')>0&&target!=player;
				},
				content:function(){
					'step 0'
					if(target.countCards('h','sha')){
						var name=get.translation(player.name);
						target.chooseControl().set('prompt',get.translation('caochuanjiejian')).set('choiceList',[
							'将手牌中的所有杀交给'+name+',并视为对'+name+'使用一张杀','展示手牌并令'+name+'弃置任意一张'
						],function(){
							if(get.effect(player,{name:'sha'},target,target)<0) return 1;
							if(target.countCards('h','sha')>=3) return 1;
							return 0;
						});
					}
					else{
						event.directfalse=true;
					}
					'step 1'
					if(event.directfalse||result.control=='选项二'){
						if(target.countCards('h')){
							if(!player.isUnderControl(true)){
								target.showHandcards();
							}
							else{
								game.log(target,'展示了',target.getCards('h'));
							}
							player.discardPlayerCard(target,'h',true,'visible');
						}
						event.finish();
					}
					else{
						var hs=target.getCards('h','sha');
						player.gain(hs,target);
						target.$give(hs,player);
					}
					'step 2'
					target.useCard({name:'sha'},player);
				},
				ai:{
					order:4,
					value:[5,1],
					result:{
						target:function(player,target){
							if(player.hasShan()) return -1;
							return 0;
						}
					}
				}
			},
			// xiaolicangdao:{
			// 	fullskin:true,
			// 	type:'trick',
			// 	enable:true,
			// 	filterTarget:function(card,player,target){
			// 		return target!=player;
			// 	},
			// 	multitarget:true,
			// 	content:function(){
			// 		'step 0'
			// 		if(cards&&cards.length){
			// 			target.gain(cards,player);
			// 			target.$gain2(cards);
			// 			if(cards.length==1){
			// 				event.card1=cards[0];
			// 			}
			// 		}
			// 		'step 1'
			// 		event.card2=target.getCards('h').randomGet();
			// 		if(event.card2){
			// 			target.discard(event.card2);
			// 		}
			// 		else{
			// 			event.finish();
			// 		}
			// 		'step 2'
			// 		if(event.card1&&event.card1.name==event.card2.name){
			// 			target.damage();
			// 		}
			// 	},
			// 	ai:{
			// 		order:6,
			// 		value:[3,1],
			// 		result:{
			// 			target:function(player,target){
			// 				return -2/Math.sqrt(1+target.countCards('h'));
			// 			},
			// 		},
			// 		tag:{
			// 			damage:1,
			// 			discard:1,
			// 			loseCard:1,
			// 		}
			// 	}
			// },
			geanguanhuo:{
				fullskin:true,
				type:'trick',
				filterTarget:function(card,player,target){
					if(target==player) return false;
					return target.countCards('h')>0&&game.hasPlayer(function(current){
						return target.canCompare(current);
					});
					//return ui.selected.targets[0].canCompare(target);
				},
				filterAddedTarget:function(card,player,target,preTarget){
					return target!=player&&preTarget.canCompare(target);
				},
				enable:function(){
					return game.countPlayer()>2;
				},
				recastable:function(){
					return game.countPlayer()<=2;
				},
				multicheck:function(card,player){
					return game.countPlayer(function(current){
						return current!=player&&current.countCards('h');
					})>1;
				},
				multitarget:true,
				multiline:true,
				singleCard:true,
				complexSelect:true,
				content:function(){
					'step 0'
					if(!event.addedTarget||!target.canCompare(event.addedTarget)){
						event.finish();
						return;
					}
					target.chooseToCompare(event.addedTarget);
					'step 1'
					if(!result.tie){
						if(result.bool){
							if(event.addedTarget.countCards('he')){
								target.line(event.addedTarget);
								target.gainPlayerCard(event.addedTarget,true);
							}
						}
						else{
							if(target.countCards('he')){
								event.addedTarget.line(target);
								event.addedTarget.gainPlayerCard(target,true);
							}
						}
						event.finish();
					}
					'step 2'
					target.discardPlayerCard(player);
					target.line(player);
				},
				ai:{
					order:5,
					value:[7,1],
					useful:[4,1],
					result:{
						target:-1,
					}
				}
			},
			shezhanqunru:{
				fullskin:true,
				type:'trick',
				enable:true,
				toself:true,
				filterTarget:function(card,player,target){
					return target==player;
				},
				selectTarget:-1,
				modTarget:true,
				content:function(){
					'step 0'
					var list=game.filterPlayer(function(current){
						return current!=target&&target.canCompare(current);
					});
					if(!list.length){
						target.draw(3);
						event.finish();
					}
					else{
						list.sortBySeat(target);
						event.list=list;
						event.torespond=[];
					}
					'step 1'
					if(event.list.length){
						event.current=event.list.shift();
						event.current.chooseBool('是否响应'+get.translation(target)+'的舌战群儒?',function(event,player){
							if(get.attitude(player,_status.event.source)>=0) return false;
							var hs=player.getCards('h');
							var dutag=player.hasSkillTag('nodu');
							for(var i=0;i<hs.length;i++){
								var value=get.value(hs[i],player);
								if(hs[i].name=='du'&&dutag) continue;
								if(value<0) return true;
								if(!_status.event.hasTarget){
									if(hs[i].number>=8&&value<=7) return true;
									if(value<=3) return true;
								}
								else if(_status.event.hasTarget%2==1){
									if(hs[i].number>=11&&value<=6) return true;
								}
							}
							return false;
						}).set('source',target).set('hasTarget',event.torespond.length);
					}
					else{
						event.goto(3);
					}
					'step 2'
					if(result.bool){
						event.torespond.push(event.current);
						event.current.line(target,'green');
						event.current.popup('响应');
						game.log(event.current,'响应了舌战群儒');
						game.delayx(0.5);
					}
					event.goto(1);
					'step 3'
					if(event.torespond.length==0){
						event.num=1;
					}
					else{
						event.num=0;
						target.chooseToCompare(event.torespond).callback=lib.card.shezhanqunru.callback;
					}
					'step 4'
					if(event.num>0){
						target.draw(3);
					}
				},
				callback:function(){
					if(event.card1.number>event.card2.number){
						event.parent.parent.num++;
					}
					else{
						event.parent.parent.num--;
					}
				},
				ai:{
					order:8.5,
					value:[6,1],
					useful:[3,1],
					tag:{
						draw:1
					},
					result:{
						target:function(player,target){
							var hs=target.getCards('h');
							for(var i=0;i<hs.length;i++){
								var value=get.value(hs[i]);
								if(hs[i].number>=7&&value<=6) return 1;
								if(value<=3) return 1;
							}
							return 0;
						}
					}
				}
			},
			youdishenru:{
				fullskin:true,
				type:'trick',
				notarget:true,
				wuxieable:true,
				global:'g_youdishenru',
				content:function(){
					'step 0'
					var info=event.getParent(2).youdiinfo||event.getParent(3).youdiinfo;
					if(!info){
						event.finish();
						return;
					}
					info.evt.cancel();
					event.source=info.source;
					event.source.storage.youdishenru=player;
					event.source.addSkill('youdishenru');
					'step 1'
					var next=event.source.chooseToUse({name:'sha'},player,-1,'对'+get.translation(player)+'使用一张杀,或受到1点伤害').set('addCount',false);
					next.ai2=function(){
						return 1;
					};
					'step 2'
					if(result.bool){
						if(event.source.storage.youdishenru){
							event.goto(1);
						}
						else{
							event.source.removeSkill('youdishenru');
						}
					}
					else{
						event.source.damage(player);
						event.source.removeSkill('youdishenru');
					}
				},
				ai:{
					value:[5,1],
					useful:[5,1],
					order:1,
					wuxie:function(target,card,player,current,state){
						return -state*get.attitude(player,current);
					},
					result:{
						player:function(player){
							if(_status.event.parent.youdiinfo&&
								get.attitude(player,_status.event.parent.youdiinfo.source)<=0){
								return 1;
							}
							return 0;
						}
					}
				}
			},
			wangmeizhike:{
				fullskin:true,
				type:'trick',
				enable:true,
				filterTarget:function(card,player,target){
					return (target.isMinHp()&&target.isDamaged())||target.isMinHandcard();
				},
				content:function(){
					'step 0'
					if(target.isMinHp()&&target.isDamaged()){
						target.recover();
						event.rec=true;
					}
					'step 1'
					if(target.isMinHandcard()){
						target.draw(event.rec?1:2);
					}
				},
				ai:{
					order:2.5,
					value:7,
					result:{
						target:function(player,target){
							var num=0;
							if(target.isMinHp()&&get.recoverEffect(target)>0){
								if(target.hp==1){
									num+=3;
								}
								else{
									num+=2;
								}
							}
							if(target.isMinHandcard()){
								num+=2;
							}
							return num;
						}
					}
				}
			},
			suolianjia:{
				fullskin:true,
				type:"equip",
				subtype:"equip2",
				skills:['suolianjia'],
				onEquip:function(){
					if(player.isLinked()==false) player.link();
				},
				onLose:function(){
					if(player.isLinked()) player.link();
				},
				ai:{
					basic:{
						equipValue:5
					},
				},
			},
			chenhuodajie:{
				fullskin:true,
				type:'trick',
				filterTarget:true,
				global:'g_chenhuodajie',
				content:function(){
					if(target.countCards('he')){
						player.gainPlayerCard('he',target,true);
					}
				},
				ai:{
					order:1,
					useful:6,
					value:6,
					result:{
						target:-1
					},
					tag:{
						loseCard:1
					}
				}
			},
			fudichouxin:{
				fullskin:true,
				type:'trick',
				enable:true,
				filterTarget:function(card,player,target){
					return player.canCompare(target);
				},
				content:function(){
					"step 0"
					player.chooseToCompare(target).set('preserve','win').clear=false;
					"step 1"
					if(result.bool){
						player.gain([result.player,result.target]);
						result.player.clone.moveDelete(player);
						result.target.clone.moveDelete(player);
						game.addVideo('gain2',player,get.cardsInfo([result.player,result.target]));
					}
					else if(!result.cancelled){
						result.player.clone.delete();
						result.target.clone.delete();
						game.addVideo('deletenode',player,get.cardsInfo([result.player,result.target]));
					}
				},
				ai:{
					order:4,
					value:[4,1],
					result:{
						target:function(player){
							if(player.countCards('h')<=1) return 0;
							return -1;
						},
						player:function(player){
							if(player.countCards('h')<=1) return 0;
							return 0.5;
						}
					},
					tag:{
						loseCard:1
					}
				}
			},
			shuiyanqijun:{
				fullskin:true,
				type:'trick',
				enable:true,
				filterTarget:function(card,player,target){
					return target.countCards('e');
				},
				selectTarget:-1,
				content:function(){
					if(target.countCards('e')) target.chooseToDiscard('e',true);
				},
				reverseOrder:true,
				ai:{
					order:9,
					result:{
						target:function(player,target){
							if(target.countCards('e')) return -1;
							return 0;
						}
					},
					tag:{
						multitarget:1,
						multineg:1
					}
				}
			},
			toulianghuanzhu:{
				fullskin:true,
				type:'trick',
				enable:true,
				filterTarget:function(card,player,target){
					return target.countCards('h')>0;
				},
				content:function(){
					'step 0'
					if(!target.countCards('h')){
						event.finish();
						return;
					}
					var hs=player.getCards('h');
					if(hs.length){
						var minval=get.value(hs[0]);
						var colors=[get.color(hs[0])];
						for(var i=1;i<hs.length;i++){
							var val=get.value(hs[i],player,'raw');
							if(val<minval){
								minval=val;
								colors=[get.color(hs[i])];
							}
							else if(val==minval){
								colors.add(get.color(hs[i]));
							}
						}
						player.chooseCardButton('偷梁换柱',target.getCards('h')).ai=function(button){
							var val=get.value(button.link,player,'raw')-minval;
							if(val>=0){
								if(colors.contains(get.color(button.link))){
									val+=3;
								}
							}
							return val;
						}
					}
					else{
						player.viewHandcards(target);
						event.finish();
					}
					'step 1'
					if(result.bool){
						event.card=result.links[[0]];
						player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card)).ai=function(card){
							return -get.value(card);
						};
					}
					else{
						event.finish();
					}
					'step 2'
					if(result.bool){
						player.gain(event.card,target);
						target.gain(result.cards,player);
						player.$giveAuto(result.cards,target);
						target.$giveAuto(event.card,player);
						game.log(player,'与',target,'交换了一张手牌');
						if(get.color(event.card)==get.color(result.cards[0])){
							player.draw();
						}
						target.addTempSkill('toulianghuanzhu_ai1');
					}
					else{
						target.addTempSkill('toulianghuanzhu_ai2');
					}
				},
				ai:{
					order:8,
					tag:{
						loseCard:1,
						norepeat:1,
					},
					result:{
						target:function(player,target){
							if(player.countCards('h')<=1) return 0;
							if(target.hasSkill('toulianghuanzhu_ai2')) return 0;
							if(target.hasSkill('toulianghuanzhu_ai1')) return 0.5;
							return -1;
						}
					},
					useful:[4,1],
					value:[6,1]
				}
			},
			huoshan:{
				fullskin:true,
				type:'delay',
				cardcolor:'red',
				cardnature:'fire',
				modTarget:function(card,player,target){
					return lib.filter.judge(card,player,target);
				},
				enable:function(card,player){
					return player.canAddJudge(card);
				},
				filterTarget:function(card,player,target){
					return (lib.filter.judge(card,player,target)&&player==target);
				},
				selectTarget:[-1,-1],
				judge:function(card){
					if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6;
					return 0;
				},
				effect:function(){
					if(result.bool==false){
						player.damage(2,'fire','nosource');
						var players=game.filterPlayer(function(current){
							return get.distance(player,current)<=1&&player!=current;
						});
						players.sort(lib.sort.seat);
						for(var i=0;i<players.length;i++){
							players[i].damage(1,'fire','nosource');
						}
					}
					else{
						player.addJudgeNext(card);
					}
				},
				cancel:function(){
					player.addJudgeNext(card);
				},
				ai:{
					basic:{
						useful:0,
						value:0,
					},
					order:1,
					result:{
						target:function(player,target){
							return lib.card.shandian.ai.result.target(player,target);
						}
					},
					tag:{
						// damage:1,
						// natureDamage:1,
						// fireDamage:1,
					}
				}
			},
			hongshui:{
				type:'delay',
				enable:function(card,player){
					return player.canAddJudge(card);
				},
				modTarget:function(card,player,target){
					return lib.filter.judge(card,player,target);
				},
				filterTarget:function(card,player,target){
					return (lib.filter.judge(card,player,target)&&player==target);
				},
				selectTarget:[-1,-1],
				judge:function(card){
					if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3;
					return 0;
				},
				fullskin:true,
				effect:function(){
					if(result.bool==false){
						if(player.countCards('he')==0) player.loseHp();
						else{
							player.discard(player.getCards('he').randomGets(3));
						}
						var players=get.players();
						for(var i=0;i<players.length;i++){
							var dist=get.distance(player,players[i]);
							if(dist<=2&&player!=players[i]){
								var cs=players[i].getCards('he');
								if(cs.length==0) players[i].loseHp();
								else{
									players[i].discard(cs.randomGets(3-Math.max(1,dist)));
								}
							}
						}
					}
					else{
						player.addJudgeNext(card);
					}
				},
				cancel:function(){
					player.addJudgeNext(card);
				},
				ai:{
					basic:{
						useful:0,
						value:0,
					},
					order:1,
					result:{
						target:function(player,target){
							return lib.card.shandian.ai.result.target(player,target);
						}
					},
				}
			},
		},
		skill:{
			toulianghuanzhu_ai1:{},
			toulianghuanzhu_ai2:{},
			suolianjia:{
				trigger:{player:'damageBefore'},
				filter:function(event,player){
					if(event.source&&event.source.hasSkillTag('unequip',false,{
						name:event.card?event.card.name:null,
						target:player,
						card:event.card
					})) return;
					if(event.nature) return true;
				},
				forced:true,
				content:function(){
					trigger.cancel();
				},
				ai:{
					nofire:true,
					nothunder:true,
					effect:{
						target:function(card,player,target,current){
							if(player.hasSkillTag('unequip',false,{
								name:card?card.name:null,
								target:player,
								card:card
							})) return;
							if(get.tag(card,'natureDamage')) return 'zerotarget';
							if(card.name=='tiesuo'){
								return [0,0];
							}
						}
					}
				}
			},
			toulianghuanzhu2:{},
			youdishenru:{
				trigger:{source:'damageEnd'},
				silent:true,
				onremove:true,
				filter:function(event,player){
					return event.card&&event.card.name=='sha'&&event.player==player.storage.youdishenru;
				},
				content:function(){
					delete player.storage.youdishenru;
				}
			},
			g_youdishenru:{
				trigger:{target:'shaBefore'},
				direct:true,
				filter:function(event,player){
					return !event.getParent().directHit.contains(player)&&player.hasUsableCard('youdishenru');
				},
				content:function(){
					event.youdiinfo={
						source:trigger.player,
						evt:trigger
					};
					player.chooseToUse(function(card,player){
						if(get.name(card)!='youdishenru') return false;
						return lib.filter.cardEnabled(card,player,'forceEnable');
					},'是否使用诱敌深入?').set('source',trigger.player);
				}
			},
			g_chenhuodajie:{
				trigger:{global:'damageEnd'},
				direct:true,
				filter:function(event,player){
					if(event.player==player) return false;
					if(!event.player.countCards('he')) return false;
					if(!lib.filter.targetEnabled({name:'chenhuodajie'},player,event.player)) return false;
					if(event._notrigger.contains(event.player)) return false;
					return player.hasUsableCard('chenhuodajie');
				},
				content:function(){
					player.chooseToUse(get.prompt('chenhuodajie',trigger.player).replace(/发动/,'使用'),function(card,player){
						if(card.name!='chenhuodajie') return false;
						return lib.filter.cardEnabled(card,player,'forceEnable');
					},trigger.player,-1).targetRequired=true;
				}
			},
		},
		translate:{
			diaobingqianjiang:'调兵遣将',
			diaobingqianjiang_info:'出牌阶段,对你及其他有手牌的角色使用。你摸一张牌,然后亮出牌堆顶的X张牌(X为存活角色数的一半,向上取整),目标可以用一张手牌替换其中的一张牌。结算后,你可以将剩余的牌中的任意张以任意顺序置于牌堆顶。',
			caochuanjiejian:'草船借箭',
			caochuanjiejian_info:'出牌阶段对一名有手牌的其他角色使用,目标选择一项:将手牌中的所有杀(至少1张)交给你,并视为对你使用一张杀;或展示手牌并令你弃置任意张。',
			// xiaolicangdao:'笑里藏刀',
			// xiaolicangdao_info:'出牌阶段,对一名其他角色使用。你将此【笑里藏刀】交给目标,然后弃置其一张手牌,若这两张牌牌名相同,你对其造成1点伤害。',
			shezhanqunru:'舌战群儒',
			shezhanqunru_info:'出牌阶段,对你使用。你请求所有有手牌的其他角色响应,然后同时与响应的角色拼点。若有角色响应且结果中你赢的次数更多,或若没有角色响应,你摸三张牌。',
			youdishenru:'诱敌深入',
			youdishenru_info:'当以你为目标的【杀】生效前,对此【杀】使用。抵消此【杀】,然后此【杀】的使用者需对你使用【杀】(在此【杀】结算结束之后,若此【杀】未对你造成伤害,其重复此流程),否则受到你造成的1点伤害。',
			suolianjia:'锁链甲',
			suolianjia_info:'锁定技,你防止即将受到的属性伤害,当装备时进入连环状态,当卸下时解除连环状态。',
			suolianjia_bg:'链',
			geanguanhuo:'隔岸观火',
			geanguanhuo_info:'出牌阶段对一名其他角色使用,令目标与一名你指定的另一名角色拼点,赢的角色获得对方的一张牌;若点数相同,目标可弃置你一张牌(存活角色不超过2时可重铸)。',
			toulianghuanzhu:'偷梁换柱',
			toulianghuanzhu_info:'出牌阶段对一名其他角色使用,你观看其手牌,然后可以用一张手牌替牌其中的一张;若两张牌颜色相同,你摸一张牌。',
			toulianghuanzhu_bg:'柱',
			fudichouxin:'釜底抽薪',
			fudichouxin_info:'与一名角色进行拼点,若成功则获得双方拼点牌。',
			shuiyanqijun:'水攻',
			shuiyanqijun_info:'令所有有装备的角色各弃置一张装备牌。',
			wangmeizhike:'望梅止渴',
			wangmeizhike_info:'出牌阶段对一名角色使用,若没有角色体力比目标少,目标回复1点体力;若没有角色手牌比目标少,目标摸两张牌(若因此牌回复了体力则改为摸一张)。',
			chenhuodajie:'趁火打劫',
			chenhuodajie_info:'任意一名其他角色受到伤害时对其使用,获得其一张牌。',
			huoshan:'火山',
			huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。',
			hongshui:'洪水',
			hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色随机弃置三张牌,距离该角色为X的角色随机弃置3-X张牌,若没有牌则失去1点体力。',
		},
		list:[
			['heart',6,'huoshan','fire'],
			['club',7,'hongshui'],
			["diamond",3,'guohe'],

			['diamond',4,'fudichouxin'],
			['club',6,'fudichouxin'],
			['spade',1,'fudichouxin'],
			['club',7,'shuiyanqijun'],
			['club',8,'shuiyanqijun'],
			['club',8,'guohe'],
			['spade',9,'shuiyanqijun'],
			['heart',9,'toulianghuanzhu'],
			['club',10,'toulianghuanzhu'],
			['spade',13,'guohe'],
			['heart',6,'wangmeizhike'],
			['club',1,'wangmeizhike'],
			['diamond',6,'chenhuodajie'],
			['diamond',9,'chenhuodajie'],
			['club',3,'chenhuodajie'],

			['club',13,'suolianjia'],

			['club',3,'caochuanjiejian'],
			['spade',7,'caochuanjiejian'],
			// ['spade',5,'xiaolicangdao'],
			// ['diamond',11,'xiaolicangdao'],
			['heart',1,'geanguanhuo'],
			['spade',6,'geanguanhuo'],
			['heart',4,'shezhanqunru'],
			['club',8,'shezhanqunru'],
			['diamond',1,'diaobingqianjiang'],
			['spade',2,'diaobingqianjiang'],
			['heart',12,'youdishenru'],
			['club',2,'youdishenru'],
			['spade',9,'youdishenru'],
		],
	};
});