'use strict'; game.import('card',function(lib,game,ui,get,ai,_status){ return { name:'yingbian', connect:true, card:{ suijiyingbian:{ global:'suijiyingbian_skill', fullskin:true, type:'trick', }, zhujinqiyuan:{ type:'trick', enable:true, audio:true, filterTarget:function(card,player,target){ return target!=player&&target.countCards('hej')>0; }, yingbian_tags:['all','hit','add'], yingbian_prompt:function(card){ var str=''; if(get.cardtag(card,'yingbian_all')){ str+='此牌的效果改为依次执行所有选项'; } if(get.cardtag(card,'yingbian_hit')){ if(str.length) str+=';'; str+='此牌不可被响应'; } if(!str.length||get.cardtag(card,'yingbian_add')){ if(str.length) str+=';'; str+='当你使用此牌选择目标后,你可为此牌增加一个目标'; } return str; }, yingbian:function(event){ var card=event.card,bool=false; if(get.cardtag(card,'yingbian_all')){ bool=true; card.yingbian_all=true; game.log(card,'执行所有选项'); } if(get.cardtag(card,'yingbian_hit')){ bool=true; event.directHit.addArray(game.players); game.log(card,'不可被响应'); } if(!bool||get.cardtag(card,'yingbian_add')){ event.yingbian_addTarget=true; } }, content:function(){ var dist=get.distance(player,target); if(dist>1||card.yingbian_all) player.discardPlayerCard(target,'hej',true); if(dist<=1||card.yingbian_all) player.gainPlayerCard(target,'hej',true); }, fullskin:true, postAi:function(targets){ return targets.length==1&&targets[0].countCards('j'); }, ai:{ wuxie:function(target,card,player,viewer){ if(get.attitude(viewer,player)>0&&get.attitude(viewer,target)>0){ return 0; } }, yingbian:function(card,player,targets,viewer){ if(get.attitude(viewer,player)<=0) return 0; var base=0; if(get.cardtag(card,'yingbian_all')){ if(targets.filter(function(current){ var att=get.attitude(player,current); if(att<=0) return current.countCards('he',function(card){ return get.value(card,current)>0; })>1; return current.countCards('ej',function(card){ return get.position(card)=='j'||get.value(card,current)<=0; })>1; }).length) base+=6; } if(get.cardtag(card,'yingbian_add')){ if(game.hasPlayer(function(current){ return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0; })) base+=5; } if(get.cardtag(card,'yingbian_hit')){ if(game.hasPlayer(function(current){ return get.attitude(current,player)<0&¤t.hasWuxie(); })) base+=3*targets.length; } return base; }, basic:{ order:7.5, useful:4, value:9 }, result:{ target:function(player,target){ var discard=get.distance(player,target)>1; if(get.attitude(player,target)<=0) return (target.countCards('he',function(card){ return get.value(card,target)>0&&(discard||card!=target.getEquip('jinhe')); })>0)?-1.5:1.5; var js=target.getCards('j'); if(js.length){ var jj=js[0].viewAs?{name:js[0].viewAs}:js[0]; if(js.length==1&&get.effect(target,jj,target,player)>=0){ return -1.5; } return 3; } return -1.5; }, player:function(player,target){ if(get.distance(player,target)>1) return 0; if(get.attitude(player,target)<0&&!target.countCards('he',function(card){ return get.value(card,target)>0&&card!=target.getEquip('jinhe'); })){ return 0; } if(get.attitude(player,target)>1){ var js=target.getCards('j'); if(js.length){ var jj=js[0].viewAs?{name:js[0].viewAs}:js[0]; if(js.length==1&&get.effect(target,jj,target,player)>=0){ return 0; } return 1; } return 0; } return 1; } }, tag:{ loseCard:1, gain:1, } }, }, dongzhuxianji:{ audio:true, fullskin:true, type:'trick', enable:true, selectTarget:-1, toself:true, filterTarget:function(card,player,target){ return target==player; }, modTarget:true, content:function(){ target.chooseToGuanxing(2); target.draw(2); }, ai:{ basic:{ order:7.2, useful:4.5, value:9.2 }, result:{ target:2.5, }, tag:{ draw:2 } } }, chuqibuyi:{ audio:true, enable:true, type:'trick', fullskin:true, filterTarget:function(card,player,target){ return target!=player&&target.countCards('h')>0; }, yingbian_prompt:'当你使用此牌选择目标后,你可为此牌增加一个目标', yingbian_tags:['add'], yingbian:function(event){ event.yingbian_addTarget=true; }, content:function(){ 'step 0' if(player.isDead()||!target.countCards('h')){ event.finish(); return; } player.choosePlayerCard(target,'h',true); 'step 1' if(result.bool){ target.showCards(result.cards); if(get.suit(card)!=get.suit(result.cards[0])) target.damage(event.baseDamage||1); } }, ai:{ basic:{ order:5, useful:2, value:6 }, yingbian:function(card,player,targets,viewer){ if(get.attitude(viewer,player)<=0) return 0; if(game.hasPlayer(function(current){ return !targets.contains(current)&&lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0; })) return 6; return 0; }, result:{ target:function(player,target,cardx){ if(player.hasSkillTag('viewHandcard',null,target,true)) return target.countCards('h',function(card){ return get.suit(card)!=get.suit(cardx) })>0?-1.5:0; return -1.4; }, }, tag:{ damage:1, } } }, wuxinghelingshan:{ audio:true, fullskin:true, type:'equip', subtype:'equip1', distance:{attackFrom:-3}, ai:{ basic:{ equipValue:2 } }, skills:['wuxinghelingshan_skill'] }, wutiesuolian:{ audio:true, fullskin:true, type:'equip', subtype:'equip1', distance:{attackFrom:-2}, ai:{ basic:{ equipValue:2 } }, skills:['wutiesuolian_skill'] }, heiguangkai:{ audio:true, fullskin:true, type:'equip', subtype:'equip2', ai:{ basic:{ equipValue:2 } }, skills:['heiguangkai_skill'], }, tongque:{ audio:true, fullskin:true, type:'equip', subtype:'equip5', ai:{ basic:{ equipValue:6.5 } }, skills:['tongque_skill'] }, tianjitu:{ audio:true, fullskin:true, type:'equip', subtype:'equip5', loseDelay:false, onEquip:function(){ if(player.countCards('he',function(cardx){ return cardx!=card; })>0){ player.logSkill('tianjitu_skill'); player.chooseToDiscard(true,function(card){ return card!=_status.event.card; },'he').set('card',card); } }, onLose:function(){ var next=game.createEvent('tianjitu_lose'); event.next.remove(next); var evt=event.getParent(); if(evt.getlx===false) evt=evt.getParent(); evt.after.push(next); next.player=player; next.setContent(function(){ if(player.countCards('h')<5){ player.logSkill('tianjitu_skill'); player.drawTo(5); } }); }, ai:{ value:function(card,player){ if(player.countCards('h')>3||get.position(card)!='e') return 0.5; return (player.countCards('h')-5)/3; }, equipValue:function(card,player){ if(player.countCards('h')>3||get.position(card)!='e') return 0.5; return (player.countCards('h')-5)/3; }, basic:{ equipValue:0.5 } }, }, taigongyinfu:{ audio:true, fullskin:true, type:'equip', subtype:'equip5', ai:{ basic:{ equipValue:3 } }, skills:['taigongyinfu_skill','taigongyinfu_link'], }, }, skill:{ suijiyingbian_skill:{ mod:{ cardname:function(card,player){ if(card.name=='suijiyingbian'&&player.storage.suijiyingbian) return player.storage.suijiyingbian; }, cardnature:function(card,player){ if(card.name=='suijiyingbian'&&player.storage.suijiyingbian_nature) return player.storage.suijiyingbian_nature; }, }, trigger:{ player:['useCard1','respond'], global:'phaseBeginStart', }, silent:true, firstDo:true, filter:function(event,player,name){ if(name=='phaseBeginStart') return true; var type=get.type(event.card); return type=='basic'||type=='trick'; }, content:function(){ if(event.triggername=='phaseBeginStart'){ delete player.storage.suijiyingbian; delete player.storage.suijiyingbian_nature; } else{ player.storage.suijiyingbian=trigger.card.name; player.storage.suijiyingbian_nature=trigger.card.nature; } }, }, wuxinghelingshan_skill:{ equipSkill:true, trigger:{player:'useCard1'}, filter:function(event,player){ return (event.card.name=='sha'&&event.card.nature&&event.card.nature!='kami'); }, audio:true, direct:true, content:function(){ 'step 0' var list=lib.linked.slice(0); list.remove('kami'); list.remove(trigger.card.nature); list.push('cancel2'); player.chooseControl(list).set('prompt',get.prompt('wuxinghelingshan_skill')).set('prompt2','将'+get.translation(trigger.card)+'转换为以下属性之一'); 'step 1' if(result.control!='cancel2'){ player.logSkill('wuxinghelingshan_skill'); trigger.card.nature=result.control; player.popup(get.translation(result.control)+'杀',result.control); game.log(trigger.card,'被转为了','#y'+get.translation(result.control),'属性') } } }, wutiesuolian_skill:{ trigger:{player:'useCardToPlayered'}, forced:true, equipSkill:true, audio:true, filter:function(event,player){ return event.card.name=='sha'&&!event.target.isLinked();//||event.target.countCards('h')); }, logTarget:'target', content:function(){ var target=trigger.target; if(!target.isLinked()) target.link(); //else player.viewHandcards(target); }, }, heiguangkai_skill:{ equipSkill:true, trigger:{target:'useCardToTargeted'}, forced:true, audio:true, filter:function(event,player){ if(event.targets.length<2) return false; if(event.card.name!='sha'){ var type=get.type(event.card); if(type!='trick') return false; if(get.color(event.card)!='black'&&!get.tag(event.card,'damage')) return false; } if(player.hasSkillTag('unequip2')) return false; if(event.player.hasSkillTag('unequip',false,{ name:event.card?event.card.name:null, target:player, card:event.card })) return false; return true; }, content:function(){ trigger.excluded.add(player); }, global:'heiguangkai_ai', }, tongque_skill:{ trigger:{player:'useCard1'}, equipSkill:true, forced:true, filter:function(event,player){ return !event.card.yingbian&&get.is.yingbian(event.card)&&player.getHistory('useCard',function(evt){ return get.is.yingbian(evt.card) }).indexOf(event)==0; }, content:function(){ trigger.card.yingbian=true; var info=get.info(trigger.card); if(info&&info.yingbian) info.yingbian(trigger); player.addTempSkill('yingbian_changeTarget'); }, }, tianjitu_skill:{ audio:true, }, taigongyinfu_skill:{ equipSkill:true, audio:true, trigger:{player:'phaseUseEnd'}, direct:true, filter:function(event,player){ return player.countCards('h')>0; }, content:function(){ 'step 0' player.chooseCard('h','是否发动【太公阴符】重铸一张手牌?').set('ai',function(card){ return 5-get.value(card); }); 'step 1' if(result.bool){ player.logSkill('taigongyinfu_skill'); player.lose(result.cards,ui.discardPile,'visible'); player.$throw(result.cards,1000); game.log(player,'将',result.cards,'置入了弃牌堆'); player.draw(); } }, }, taigongyinfu_link:{ audio:'taigongyinfu_skill', trigger:{player:'phaseUseBegin'}, equipSkill:true, //filter:function(event,player){ // return game.hasPlayer(function(current){ // return !current.isLinked(); // }); //}, direct:true, content:function(){ 'step 0' player.chooseTarget( //function(card,player,target){ // return !target.isLinked(); //}, '是否发动【太公阴符】横置或重置一名角色?').set('ai',function(target){ return get.effect(target,{name:'tiesuo'},_status.event.player,_status.event.player); }); 'step 1' if(result.bool){ var target=result.targets[0]; player.logSkill('taigongyinfu_link',target); target.link(); } }, ai:{ expose:0.2, }, }, _yingbian:{ trigger:{player:'useCard1'}, forced:true, popup:false, firstDo:true, ruleSkill:true, forceLoad:true, filter:function(event,player){ if(event.card.yingbian) return false; var bool=player.hasSkillTag('forceYingbian'); var card=event.card; if(get.cardtag(card,'yingbian_kongchao')&&(!player.countCards('h')||bool)) return true; if(get.cardtag(card,'yingbian_canqu')&&(player.hp==1||bool)) return true; if(get.cardtag(card,'yingbian_fujia')&&(player.isMaxHandcard()||bool)) return true; if(get.cardtag(card,'yingbian_zhuzhan')) return true; return false; }, content:function(){ 'step 0' var card=trigger.card; event.card=card; var bool=false; if(get.cardtag(card,'yingbian_kongchao')&&!player.countCards('h')){ player.popup('空巢','soil'); bool=true; } else if(get.cardtag(card,'yingbian_canqu')&&player.hp==1){ player.popup('残躯','fire'); bool=true; } else if(get.cardtag(card,'yingbian_fujia')&&player.isMaxHandcard()){ player.popup('富甲','orange'); bool=true; } else if(player.hasSkillTag('forceYingbian')){ player.popup('应变','metal'); bool=true; } if(bool){ game.log(player,'触发了',card,'的应变条件'); event.goto(10); } 'step 1' event._global_waiting=true; event.send=function(player,card,source,targets,id,id2,skillState){ if(skillState){ player.applySkills(skillState); } var type=get.type2(card); var str=get.translation(source); if(targets&&targets.length){ str+='对'; str+=get.translation(targets); } str+='使用了'; var next=player.chooseCard({ filterCard:function(card){ return get.type2(card)==type&&lib.filter.cardDiscardable.apply(this,arguments); }, prompt:str+=(get.translation(card)+',是否弃置一张'+get.translation(type)+'为其助战?'), position:'h', _global_waiting:true, id:id, id2:id2, ai:function(cardx){ var info=get.info(card); if(info&&info.ai&&info.ai.yingbian){ var ai=info.ai.yingbian(card,source,targets,player); if(!ai) return 0; return ai-get.value(cardx); } else if(get.attitude(player,source)<=0) return 0; return 5-get.value(cardx); }, }); if(game.online){ _status.event._resultid=id; game.resume(); } }; 'step 2' var type=get.type2(card); var list=game.filterPlayer(function(current){ if(current==player) return false; if(!current.countCards('h')) return false; return _status.connectMode||current.countCards('h',function(cardx){ return get.type2(cardx)==type; }) }); event.list=list; event.id=get.id(); list.sort(function(a,b){ return get.distance(event.source,a,'absolute')-get.distance(event.source,b,'absolute'); }); 'step 3' if(event.list.length==0){ event.finish(); return; } else if(_status.connectMode&&(event.list[0].isOnline()||event.list[0]==game.me)){ event.goto(5); } else{ event.current=event.list.shift(); event.send(event.current,event.card,player,trigger.targets,event.id,trigger.parent.id); } 'step 4' if(result.bool){ event.zhuzhanresult=event.current; event.zhuzhanresult2=result; if(event.current!=game.me) game.delayx(); event.goto(9); } else{ event.goto(3); } 'step 5' var id=event.id; var sendback=function(result,player){ if(result&&result.id==id&&!event.zhuzhanresult&&result.bool){ event.zhuzhanresult=player; event.zhuzhanresult2=result; game.broadcast('cancel',id); if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused){ return (function(){ event.resultOL=_status.event.resultOL; ui.click.cancel(); if(ui.confirm) ui.confirm.close(); }); } } else{ if(_status.event.id==id&&_status.event.name=='chooseCard'&&_status.paused){ return (function(){ event.resultOL=_status.event.resultOL; }); } } }; var withme=false; var withol=false; var list=event.list; for(var i=0;i1) return true; if(!event.yingbian_addTarget) return false; var info=get.info(event.card); if(info.allowMultiple==false) return false; if(event.targets&&!info.multitarget){ if(game.hasPlayer(function(current){ return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current)&&lib.filter.targetInRange(event.card,player,current); })){ return true; } } return false; }, content:function(){ 'step 0' if(trigger.yingbian_addTarget) player.chooseTarget('应变:是否为'+get.translation(trigger.card)+'增加一个目标?',function(card,player,target){ var trigger=_status.event.getTrigger(); var card=trigger.card; return !trigger.targets.contains(target)&&lib.filter.targetEnabled2(card,player,target)&&lib.filter.targetInRange(card,player,target); }).set('ai',function(target){ var player=_status.event.player; var card=_status.event.getTrigger().card; return get.effect(target,card,player,player); }); else event.goto(2); 'step 1' if(result.bool){ var target=result.targets[0]; player.line(target,'green'); game.log(player,'发动应变效果,令',target,'也成为了',trigger.card,'的目标'); trigger.targets.add(target); } 'step 2' if(trigger.yingbian_removeTarget&&trigger.targets.length>1) player.chooseTarget('应变:是否为'+get.translation(trigger.card)+'减少一个目标?',function(card,player,target){ var trigger=_status.event.getTrigger(); return trigger.targets.contains(target); }).set('ai',function(target){ var player=_status.event.player; var card=_status.event.getTrigger().card; return -get.effect(target,card,player,player); }); else event.finish(); 'step 3' if(result.bool){ var target=result.targets[0]; player.line(target,'green'); game.log(player,'发动应变效果,将',target,'从',trigger.card,'的目标中移除了'); trigger.targets.remove(target); } }, }, heiguangkai_ai:{ ai:{ effect:{ player:function(card,player,target){ if(typeof card!='object'||!target||get.name(card)!='sha'&&(get.type(card)!='trick'||(get.color(card)!='black'&&!get.tag(card,'damage')))) return; var info=get.info(card); var targets=[]; targets.addArray(ui.selected.targets); var evt=_status.event.getParent('useCard'); if(evt&&evt.card==card) targets.addArray(evt.targets); if(targets.length){ if(!targets.contains(target)){ if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{ name:card?card.name:null, target:target, card:card, })&&!player.hasSkillTag('unequip_ai',false,{ name:card?card.name:null, target:target, card:card, })) return 'zerotarget'; } else{ if(targets.length>1) return; if(info.selectTarget!=-1&&targets[0].hasSkill('heiguangkai_skill')&&!targets[0].hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{ name:card?card.name:null, target:targets[0], card:card, })&&!player.hasSkillTag('unequip_ai',false,{ name:card?card.name:null, target:targets[0], card:card, })) return 'zerotarget'; } } if(target.hasSkill('heiguangkai_skill')&&!target.hasSkillTag('unequip2')&&!player.hasSkillTag('unequip',false,{ name:card?card.name:null, target:target, card:card, })&&!player.hasSkillTag('unequip_ai',false,{ name:card?card.name:null, target:target, card:card, })) return [1,0,0.7,0]; }, }, }, }, }, translate:{ suijiyingbian:'随机应变', suijiyingbian_info:'此牌的牌名视为你本回合内使用或打出的上一张基本牌或普通锦囊牌的牌名。', zhujinqiyuan:'逐近弃远', zhujinqiyuan_info:'出牌阶段,对一名有牌的其他角色使用。若你至其距离的大于1,你弃置其区域内的一张牌。若你至其的距离等于1,你获得其区域内的一张牌。', dongzhuxianji:'洞烛先机', dongzhuxianji_info:'出牌阶段,对包含你在内的一名角色使用。目标角色卜算2,然后摸两张牌。', chuqibuyi:'出其不意', chuqibuyi_info:'出牌阶段,对一名有手牌的其他角色使用。你展示其一张手牌,若此牌与【出其不意】的花色不同,则你对其造成1点伤害。', wuxinghelingshan:'五行鹤翎扇', wuxinghelingshan_skill:'五行鹤翎扇', wuxinghelingshan_info:'当你声明使用不为神属性的属性【杀】时,你可将此【杀】的属性改为不为神属性的其他属性。', wutiesuolian:'乌铁锁链', wutiesuolian_skill:'乌铁锁链', wutiesuolian_info:'锁定技,当你使用【杀】指定目标后,若其未横置,则其横置。', heiguangkai:'黑光铠', heiguangkai_skill:'黑光铠', heiguangkai_info:'锁定技,当你成为【杀】或伤害类锦囊牌或黑色普通锦囊牌的目标后,若此牌的目标数大于1,则你令此牌对你无效。', tongque:'铜雀', tongque_skill:'铜雀', tongque_info:'锁定技,你于一回合内使用的第一张带有“应变”效果的牌无视条件直接生效。', tianjitu:'天机图', tianjitu_skill:'天机图', tianjitu_info:'锁定技,当此牌进入你的装备区时,你弃置一张不为此【天机图】的牌。当此牌离开你的装备区后,你将手牌摸至五张。', taigongyinfu:'太公阴符', taigongyinfu_info:'出牌阶段开始时,你可以横置或重置一名角色。出牌阶段结束时,你可以重铸一张手牌。', taigongyinfu_skill:'太公阴符', taigongyinfu_link:'太公阴符', yingbian_zhuzhan_tag:'助战', yingbian_kongchao_tag:'空巢', yingbian_fujia_tag:'富甲', yingbian_canqu_tag:'残躯', _yingbian:'应变', yingbian_changeTarget:'应变', yingbian_add_tag:'(目标+)', yingbian_remove_tag:'(目标-)', yingbian_draw_tag:'(摸牌)', yingbian_all_tag:'(双项)', yingbian_hit_tag:'(强命)', yingbian_gain_tag:'(反甲)', yingbian_damage_tag:'(伤害+)', }, list:[ ['spade',1,'juedou'], ['spade',1,'taigongyinfu'], ['spade',1,'guding'], ['spade',2,'cixiong'], ['spade',2,'bagua'], ['spade',2,'tengjia'], ['spade',2,'suijiyingbian'], ['spade',3,'jiu'], ['spade',3,'zhujinqiyuan'], ['spade',3,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']], ['spade',4,'sha','thunder'], ['spade',4,'guohe'], ['spade',4,'shuiyanqijunx',null,['yingbian_zhuzhan','yingbian_add']], ['spade',5,'sha','thunder'], ['spade',5,'qinglong'], ['spade',5,'jueying'], ['spade',6,'sha','thunder'], ['spade',6,'lebu'], ['spade',6,'qinggang'], ['spade',7,'sha','ice'], ['spade',7,'sha','ice'], ['spade',7,'nanman',null,['yingbian_fujia','yingbian_remove']], ['spade',8,'sha','ice'], ['spade',8,'sha','ice'], ['spade',8,'sha','ice'], ['spade',9,'sha',null,['yingbian_canqu','yingbian_add']], ['spade',9,'sha',null,['yingbian_canqu','yingbian_add']], ['spade',9,'jiu'], ['spade',10,'sha'], ['spade',10,'sha',null,['yingbian_zhuzhan','yingbian_add']], ['spade',10,'bingliang'], ['spade',11,'wuxie'], ['spade',11,'shunshou'], ['spade',11,'tiesuo'], ['spade',12,'zhujinqiyuan',null,['yingbian_fujia','yingbian_hit']], ['spade',12,'tiesuo'], ['spade',12,'zhangba'], ['spade',13,'wuxie',null,['yingbian_kongchao','yingbian_draw']], ['spade',13,'nanman',null,['yingbian_fujia','yingbian_remove']], ['spade',13,'dawan'], ['heart',1,'taoyuan',null,['yingbian_fujia','yingbian_remove']], ['heart',1,'wanjian',null,['yingbian_fujia','yingbian_remove']], ['heart',1,'wuxie'], ['heart',2,'shan',null,['yingbian_kongchao','yingbian_draw']], ['heart',2,'shan',null,['yingbian_kongchao','yingbian_draw']], ['heart',2,'guohe',null,['yingbian_zhuzhan','yingbian_add']], ['heart',3,'wugu'], ['heart',3,'tao'], ['heart',3,'chuqibuyi'], ['heart',4,'sha','fire'], ['heart',4,'tao'], ['heart',4,'wugu'], ['heart',5,'chitu'], ['heart',5,'tao'], ['heart',5,'qilin'], ['heart',6,'tao'], ['heart',6,'tao'], ['heart',6,'lebu'], ['heart',7,'sha','fire'], ['heart',7,'tao'], ['heart',7,'dongzhuxianji'], ['heart',8,'tao'], ['heart',8,'shan'], ['heart',8,'dongzhuxianji'], ['heart',9,'tao'], ['heart',9,'shan'], ['heart',9,'dongzhuxianji'], ['heart',10,'sha','fire',['yingbian_kongchao','yingbian_damage']], ['heart',10,'sha'], ['heart',10,'sha'], ['heart',11,'sha'], ['heart',11,'shan'], ['heart',11,'dongzhuxianji'], ['heart',12,'tao'], ['heart',12,'shan'], ['heart',12,'guohe'], ['heart',12,'shandian'], ['heart',13,'wuxie',null,['yingbian_kongchao','yingbian_gain']], ['heart',13,'shan'], ['heart',13,'zhuahuang'], ['club',1,'juedou'], ['club',1,'zhuge'], ['club',1,'huxinjing'], ['club',2,'sha',null,['yingbian_kongchao','yingbian_add']], ['club',2,'heiguangkai'], ['club',2,'tengjia'], ['club',2,'renwang'], ['club',3,'sha',null,['yingbian_kongchao','yingbian_add']], ['club',3,'jiu'], ['club',3,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']], ['club',4,'sha',null,['yingbian_kongchao','yingbian_add']], ['club',4,'bingliang'], ['club',4,'zhujinqiyuan',null,['yingbian_zhuzhan','yingbian_add']], ['club',5,'sha'], ['club',5,'sha','thunder'], ['club',5,'dilu'], ['club',6,'sha'], ['club',6,'sha','thunder'], ['club',6,'lebu'], ['club',7,'sha'], ['club',7,'sha','thunder'], ['club',7,'nanman',null,['yingbian_fujia','yingbian_remove']], ['club',8,'sha'], ['club',8,'sha','thunder'], ['club',8,'sha'], ['club',9,'sha','thunder'], ['club',9,'sha','thunder'], ['club',9,'jiu'], ['club',10,'sha','thunder'], ['club',10,'sha','thunder'], ['club',10,'tiesuo'], ['club',11,'sha'], ['club',11,'sha',null,['yingbian_canqu','yingbian_add']], ['club',11,'tiesuo'], ['club',12,'wuxie'], ['club',12,'tianjitu'], ['club',12,'tiesuo'], ['club',13,'wuxie',null,['yingbian_canqu','yingbian_draw']], ['club',13,'tongque'], ['club',13,'tiesuo'], ['diamond',1,'juedou'], ['diamond',1,'zhuge'], ['diamond',1,'wuxinghelingshan'], ['diamond',2,'tao'], ['diamond',2,'shan',null,['yingbian_kongchao','yingbian_draw']], ['diamond',2,'shan',null,['yingbian_kongchao','yingbian_draw']], ['diamond',3,'tao'], ['diamond',3,'shan'], ['diamond',3,'shunshou'], ['diamond',4,'sha','fire',['yingbian_kongchao','yingbian_damage']], ['diamond',4,'shan',null,['yingbian_canqu','yingbian_gain']], ['diamond',4,'shunshou'], ['diamond',5,'sha','fire'], ['diamond',5,'shan'], ['diamond',5,'guanshi'], ['diamond',6,'sha'], ['diamond',6,'shan'], ['diamond',6,'shan'], ['diamond',7,'sha'], ['diamond',7,'shan'], ['diamond',7,'shan'], ['diamond',8,'sha',null,['yingbian_canqu','yingbian_hit']], ['diamond',8,'shan'], ['diamond',8,'shan'], ['diamond',9,'sha'], ['diamond',9,'shan'], ['diamond',9,'jiu'], ['diamond',10,'sha','fire'], ['diamond',10,'shan'], ['diamond',10,'shan'], ['diamond',11,'shan'], ['diamond',11,'shan'], ['diamond',11,'shan'], ['diamond',12,'tao'], ['diamond',12,'chuqibuyi'], ['diamond',12,'wutiesuolian'], ['diamond',12,'wuxie'], ['diamond',13,'sha'], ['diamond',13,'zixin'], ['diamond',13,'hualiu'], ['diamond',5,'muniu'], ], help:{ '应变篇':('
应变机制
'), }, } });