'use strict'; card.guozhan={ card:{ yuanjiao:{ fullskin:true, type:'trick', enable:true, filterTarget:function(card,player,target){ if(lib.config.mode!='guozhan') return player!=target; if(target.identity=='unknown'||player.identity=='unknown') return false; if(player==target) return false; if(player.identity=='ye') return true; return player.identity!=target.identity; }, content:function(){ game.asyncDraw([target,player],[1,lib.config.mode=='guozhan'?3:1]); }, ai:{ basic:{ useful:4, value:8, order:9 }, result:{ target:1, player:3, }, }, // mode:['guozhan'], }, zhibi:{ fullskin:true, type:'trick', enable:true, chongzhu:true, filterTarget:function(card,player,target){ if(player==target) return false; return (target.get('h').length|| target.classList.contains('unseen')|| target.classList.contains('unseen2')) }, content:function(){ "step 0" if(!player.storage.zhibi){ player.storage.zhibi=[]; } player.storage.zhibi.push(target); if(!event.isMine()){ event.finish(); return; } var controls=[]; if(target.get('h').length) controls.push('手牌'); if(target.classList.contains('unseen')) controls.push('主将'); if(target.classList.contains('unseen2')) controls.push('副将'); if(controls.length>1){ player.chooseControl(controls); } if(controls.length==0) event.finish(); "step 1" game.pause(); ui.create.confirm('o'); var content; if(result.control){ if(result.control=='手牌') content=target.get('h'); else if(result.control=='主将') content=[[target.name1],'character']; else content=[[target.name2],'character']; } else if(target.get('h').length){ content=target.get('h'); } else if(target.classList.contains('unseen')){ content=[[target.name1],'character']; } else{ content=[[target.name2],'character']; } event.dialog=ui.create.dialog(content); "step 2" event.dialog.close(); }, mode:['guozhan'], ai:{ order:9.5, result:{ player:function(player,target){ if(player.num('h')<=player.hp) return 0; if(player.storage.zhibi&&player.storage.zhibi.contains(target)) return 0; return target.isUnseen()?1:0; } } } }, yiyi:{ fullskin:true, type:'trick', enable:true, filterTarget:function(card,player,target){ if(player.identity=='unknown'||player.identity=='ye'||lib.config.mode!='guozhan') return player==target; return player.identity==target.identity; }, selectTarget:-1, content:function(){ target.draw(lib.config.mode=='guozhan'?2:3); target.chooseToDiscard(2,'he',true).ai=ai.get.disvalue; }, ai:{ wuxie:function(){ if(lib.config.mode=='guozhan'){ return 0; } }, basic:{ useful:4, value:4, order:7 }, result:{ target:function(player,target){ if(lib.config.mode!='guozhan') return 1; if(target.num('h')<=1){ return 0; } return 1; }, }, }, // mode:['guozhan'], }, wuliu:{ fullskin:true, type:'equip', subtype:'equip1', distance:{attackFrom:-1}, ai:{ basic:{ equipValue:function(card,player){ if(player.identity=='unknown'||player.identity=='ye') return 2.5; var num=2; for(var i=0;i1; }, content:function(){ "step 0" var damaged=trigger.player; player.chooseCardTarget({ filterTarget:function(card,player,target){ return get.distance(damaged,target)<=1&&target!=damaged; }, ai1:function(card){ return 9-ai.get.value(card); }, ai2:function(target){ return ai.get.damageEffect(target,player,player); }, prompt:'是否发动三尖两刃刀?' }); "step 1" if(result.bool){ player.logSkill('sanjian_skill'); player.discard(result.cards); result.targets[0].damage(); } } }, }, translate:{ yuanjiao:'远交近攻', yuanjiao_info:'对一名不同势力的角色使用,对方摸一张牌,然后你摸3张牌(非国战模式中改为摸1张)', yuanjiao_bg:'交', zhibi:'知己知彼', zhibi_info:'出牌阶段对一名其他角色使用,观看其手牌或装备牌', yiyi:'以逸待劳', yiyi_info:'对与自己势力相同的所有角色使用,摸两张牌然后弃置两张牌(非国战模式改为对自己使用,摸3张弃两张)', yiyi_bg:'逸', wuliu:'吴六剑', wuliu_info:'与装备者势力相同的角色攻击范围+1', sanjian:'三尖两刃刀', sanjian_info:'当你使用杀造成伤害后,可以弃置1张手牌对一名距离受伤害角色1以内的其他角色造成1点伤害', wuliu_skill:'吴六剑', sanjian_skill:'三尖两刃刀', jingfanma_bg:'-马', jingfanma:'惊帆', }, list:[ ['heart',9,'yuanjiao'], ['club',3,'zhibi'], ['club',4,'zhibi'], ['diamond',4,'yiyi'], ['heart',11,'yiyi'], ['diamond',6,'wuliu'], ['diamond',12,'sanjian'], ['heart',3,'jingfanma'], ], }