import { lib, game, ui, get, ai, _status } from "../../noname.js"; game.import("play", function () { return { name: "cardpile", arenaReady: function () { var data = { total: 160, sha: { diamond: 6, club: 14, heart: 3, spade: 7, }, huosha: { diamond: 2, heart: 3, }, leisha: { spade: 5, club: 4, }, shan: { heart: 6, diamond: 18, }, jiu: { diamond: 1, spade: 2, club: 2, }, tao: { heart: 9, diamond: 3, }, wanjian: { heart: 1, }, nanman: { spade: 2, club: 1, }, guohe: { spade: 3, club: 2, heart: 1, }, shunshou: { spade: 3, diamond: 2, }, wuxie: { heart: 2, diamond: 1, spade: 2, club: 2, }, tiesuo: { spade: 2, club: 4, }, }; var rand = function () { return Math.ceil(Math.random() * 13); }; var getn = function (i, j) { return Math.round( data[i][j] * parseFloat( lib.config["cardpile_" + i + "_playpackconfig"] ) ); }; var num = 0; for (var i in data) { for (var j in data[i]) { num += getn(i, j); } } var dn = (num * (lib.card.list.length - data.total)) / (data.total - num); if (dn > 1000) dn = 1000; if (dn > 0) { var p = 0; for (var i in data) { for (var j in data[i]) { var n = Math.round((dn * getn(i, j)) / num); while (n--) { if (i == "huosha") { lib.card.list.push([j, rand(), "sha", "fire"]); } else if (i == "leisha") { lib.card.list.push([ j, rand(), "sha", "thunder", ]); } else { lib.card.list.push([j, rand(), i]); } } } } } }, }; });