'use strict'; card.mingzhong={ connect:true, card:{ shengdong:{ fullskin:true, enable:function(card,player){ var hs=player.get('h'); if(hs.length>1) return true; if(hs.length==1&&hs[0]!=card) return true; return false; }, type:'trick', selectTarget:2, multitarget:true, targetprompt:['交给其一张牌','得两张牌'], filterTarget:function(card,player,target){ return target!=player; }, content:function(){ 'step 0' if(!player.num('h')){ event.finish(); } else{ event.target1=targets[0]; event.target2=targets[1]; player.chooseCard('h','将一张手牌交给'+get.translation(event.target1),true); } 'step 1' player.$give(1,event.target1); event.target1.gain(result.cards); 'step 2' if(!event.target1.num('h')){ event.finish(); } else{ var he=event.target1.get('he'); if(he.length<=2){ event.directresult=he; } else{ event.target1.chooseCard('he','将两张牌交给'+get.translation(event.target2),2,true); } } 'step 3' if(!event.directresult){ event.directresult=result.cards; } event.target1.$give(event.directresult.length,event.target2); event.target2.gain(event.directresult); }, ai:{ order:2.5, value:[4,1], useful:1, wuxie:function(){ return 0; }, result:{ target:function(player,target){ var ok=false; var hs=player.get('h'); for(var i=0;i3){ num+=1.1; } else if(att>0){ num++; } else if(att<-3){ num-=1.1; } else if(att<0){ num--; } } } return num; }, target:-1 }, } } }, skill:{ caomu_skill:{ unique:true, trigger:{player:'phaseDrawBegin'}, forced:true, popup:false, silent:true, content:function(){ trigger.num--; }, group:'caomu_skill2' }, caomu_skill2:{ trigger:{player:'phaseDrawAfter'}, forced:true, popup:false, silent:true, content:function(){ var targets=game.filterPlayer(function(current){ return get.distance(player,current)<=1&&player!=current; }); if(targets.length){ game.asyncDraw(targets); } } } }, translate:{ shengdong:'声东击西', shengdong_info:'出牌阶段,对距离为1的一名角色使用。你交给目标角色一张手牌,若如此做,其将两张牌交给另一名由你选择的其他角色', zengbin:'增兵减灶', zengbin_info:'出牌阶段,对一名角色使用。目标角色摸三张牌,然后选择一项:1.弃置一张非基本牌;2.弃置两张牌', caomu:'草木皆兵', caomu_info:'出牌阶段,对一名其他角色使用。将【草木皆兵】放置于该角色的判定区里,若判定结果不为梅花:摸牌阶段,目标角色少摸一张牌;摸牌阶段结束时,与其距离为1的角色各摸一张牌', }, list:[ ["spade",1,'caomu'], ["club",3,'caomu'], ["heart",12,'shengdong',], ["club",9,'shengdong'], ["spade",9,'shengdong'], ["diamond",4,'zengbin'], ["heart",6,'zengbin'], ["spade",7,'zengbin'], ], }