'use strict'; game.import('card',function(lib,game,ui,get,ai,_status){ return { name:'yongjian', connect:true, card:{ du:{ type:'basic', fullskin:true, global:['g_du','g_du_give'], content:function(){}, ai:{ value:-5, useful:6, result:{ player:function(player,target){ if(player.hasSkillTag('usedu')) return 5; return -1; } }, order:7.5 }, }, guaguliaodu:{ type:'trick', fullskin:true, enable:true, filterTarget:function(card,player,target){ return target.isDamaged(); }, content:function(){ 'step 0' target.recover(); 'step 1' if(target.hasCard(function(card){ return _status.connectMode||get.name(card,target)=='du'; },'h')) target.chooseToDiscard('h',{name:'du'},'是否弃置一张【毒】?(不失去体力)').set('ai',()=>1); }, ai:{ order:2, tag:{ recover:1, }, result:{ target:1.5, } }, }, chenghuodajie:{ type:'trick', fullskin:true, enable:true, filterTarget:function(card,player,target){ return target!=player&&target.countCards('h')>0; }, content:function(){ 'step 0' if(typeof event.baseDamage!='number') event.baseDamage=1; if(!target.countCards('h')||!player.isIn()) event.finish(); else player.choosePlayerCard(target,'h',true); 'step 1' if(result.bool){ event.show_card=result.cards[0],str=get.translation(player); player.showCards(event.show_card); target.chooseControl().set('choiceList',[ '令'+str+'获得'+get.translation(event.show_card), '受到'+str+'造成的'+event.baseDamage+'点伤害', ]).set('ai',function(){ var evt=_status.event.getParent(),player=evt.target,source=evt.player,card=evt.show_card; if(get.damageEffect(player,source,player)>0) return 1; if(get.attitude(player,source)*get.value(card,source)>=0) return 0; if(card.name=='tao') return 1; return get.value(card,player)>(6+(Math.max(player.maxHp,3)-player.hp)*1.5)?1:0; }); } else event.finish(); 'step 2' if(result.index==0) player.gain(event.show_card,target,'give'); else target.damage(); }, ai:{ order:6, tag:{ damage:1, loseCard:1, gain:1, }, result:{ player:0.1, target:-1.2, }, }, }, tuixinzhifu:{ type:'trick', fullskin:true, enable:true, filterTarget:function(card,player,target){ return target!=player&&target.countGainableCards(player,'hej')>0; }, range:{global:1}, content:function(){ 'step 0' player.gainPlayerCard(target,'hej',true,[1,2]); 'step 1' if(result.bool&&target.isIn()){ var num=result.cards.length,hs=player.getCards('h'); if(!hs.length) event.finish(); else if(hs.length0&&card!=target.getEquip('jinhe'); })>0)?-0.3:0.3)*Math.sqrt(player.countCards('h')); return ((target.countCards('ej',function(card){ if(get.position(card)=='e') return get.value(card,target)<=0; var cardj=card.viewAs?{name:card.viewAs}:card; return get.effect(target,cardj,target,player)<0; })>0)?1.5:-0.3)*Math.sqrt(player.countCards('h')); }, }, }, }, yitianjian:{ type:'equip', subtype:'equip1', fullskin:true, distance:{attackFrom:-1}, skills:['yitianjian'], ai:{ equipValue:1.5, basic:{ equipValue:1.5, }, } }, qixingbaodao:{ type:'equip', subtype:'equip1', distance:{attackFrom:-1}, fullskin:true, skills:['qixingbaodao'], selectTarget:[-1,-2], ai:{ order:9, value:function(card,player){ if(player.getEquip(1)==card) return 0; return 4; }, equipValue:function(card,player){ if(player.getCards('e').contains(card)) return 0; return -get.value(player.getCards('e')); }, basic:{ equipValue:5, }, result:{ keepAI:true, target:function(player,target){ var cards=target.getCards('e'),js=target.getCards('j'); var val=get.value(cards,target); for(var card of js) val-=get.effect(target,card.viewAs?{name:card.viewAs}:card,target,target) return -val; }, }, }, }, duanjian:{ type:'equip', subtype:'equip1', fullskin:true, distance:{attackFrom:1}, selectTarget:[-1,-2], ai:{ order:9, equipValue:function(card,player){ if(get.position(card)=='e') return -2; return 2; }, value:function(card,player){ if(player.getEquip(1)==card) return -3; return 3; }, basic:{ equipValue:5, }, result:{ keepAI:true, target:function(player,target){ var val=2.5; var val2=0; var card=target.getEquip(1); if(card){ val2=get.value(card,target); if(val2<0) return 0; } return -val-val2; }, }, }, }, serafuku:{ type:'equip', subtype:'equip2', fullskin:true, skills:['serafuku'], selectTarget:[-1,-2], ai:{ order:9, equipValue:function(card,player){ if(get.position(card)=='e') return -2; return 2; }, value:function(card,player){ if(player.getEquip(2)==card) return -3; return 3; }, basic:{ equipValue:5, }, result:{ keepAI:true, target:function(player,target){ var val=(target.hasSex('male')?2.5:0); var val2=0; var card=target.getEquip(1); if(card){ val2=get.value(card,target); if(val2<0) return 0; } return -val-val2; }, }, }, }, yinfengyi:{ type:'equip', subtype:'equip2', fullskin:true, skills:['yinfengyi'], selectTarget:[-1,-2], ai:{ order:9, equipValue:function(card,player){ if(get.position(card)=='e') return -1; return 1; }, value:function(card,player){ if(player.getEquip(2)==card) return -2.5; return 2.5; }, basic:{ equipValue:5, }, result:{ keepAI:true, target:function(player,target){ var val=2; var val2=0; var card=target.getEquip(2); if(card){ val2=get.value(card,target); if(val2<0) return 0; } return -val-val2; }, }, }, }, yonglv:{ type:'equip', subtype:'equip4', fullskin:true, selectTarget:[-1,-2], distance:{ globalFrom:-1, globalTo:-Infinity, }, ai:{ order:9, equipValue:0, value:function(card,player){ if(player.getEquip(2)==card) return 0; return 0.5; }, basic:{ equipValue:0, }, }, }, zhanxiang:{ type:'equip', subtype:'equip3', fullskin:true, distance:{globalTo:1}, skills:['zhanxiang'], ai:{ equipValue:3.5, basic:{ equipValue:3.5, }, } }, xinge:{ type:'equip', subtype:'equip5', fullskin:true, skills:['xinge'], ai:{ equipValue:2, basic:{ equipValue:2, }, } }, }, skill:{ yitianjian:{ audio:true, trigger:{source:'damageSource'}, direct:true, equipSkill:true, filter:function(event,player){ return event.card&&event.card.name=='sha'&&event.getParent().name=='sha'&&player.isDamaged()&&player.countCards('h')>0; }, content:function(){ 'step 0' player.chooseToDiscard('h',get.prompt('yitianjian'),'弃置一张手牌并回复1点体力').set('ai',(card)=>7-get.value(card)).logSkill='yitianjian'; 'step 1' if(result.bool) player.recover(); }, }, serafuku:{ audio:true, trigger:{target:'useCardToTargeted'}, forced:true, equipSkill:true, filter:function(event,player){ if(player.hasSkillTag('unequip2')) return false; if(event.player.hasSkillTag('unequip',false,{ name:event.card?event.card.name:null, target:player, card:event.card })) return false; return event.card.name=='sha'&&player.hasSex('male'); }, content:function(){ 'step 0' player.judge(function(card){ return get.color(card)=='black'?-2:0; }).judge2=function(result){ return result.bool==false?true:false; }; 'step 1' if(result.bool===false){ var map=trigger.customArgs,id=player.playerid; if(!map[id]) map[id]={}; if(!map[id].extraDamage) map[id].extraDamage=0; map[id].extraDamage++; game.log(trigger.card,'对',player,'的伤害+1'); } }, }, yinfengyi:{ audio:true, equipSkill:true, forced:true, trigger:{player:['damageBegin3','loseHpBegin']}, filter:function(event,player){ if(player.hasSkillTag('unequip2')) return false; if(event.name=='damage'){ if(event.source&&event.source.hasSkillTag('unequip',false,{ name:event.card?event.card.name:null, target:player, card:event.card })) return false; return event.card&&get.type2(event.card)=='trick'; } return event.type=='du'; }, content:function(){ trigger.num++; }, }, zhanxiang:{ audio:true, equipSkill:true, forced:true, trigger:{target:'_yongjian_zengyuBegin'}, content:function(){ trigger._zengyu_denied=true; game.log(player,'拒绝了',trigger.player,'发起的赠予'); }, ai:{ refuseGifts:true, }, }, xinge:{ audio:true, enable:'phaseUse', usable:1, filter:function(event,player){ return player.countCards('h')>0; }, filterCard:true, position:'h', filterTarget:lib.filter.notMe, discard:false, lose:false, delay:false, content:function(){ target.gain(cards,player,'giveAuto'); }, }, qixingbaodao:{ trigger:{player:'equipAfter'}, forced:true, equipSkill:true, filter:function(event,player){ return event.card.name=='qixingbaodao'&&player.hasCard(function(card){ return card!=event.card; },'ej'); }, content:function(){ var cards=player.getCards('ej',function(card){ return card!=trigger.card&&lib.filter.cardDiscardable(card,player,'qixingbaodao'); }); if(cards.length) player.discard(cards); }, }, g_du:{ trigger:{ player:['loseAfter','compare'], global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'], target:'compare', }, cardSkill:true, filter:function(event,player,name){ if(name=='compare'){ if(player==event.player){ if(event.iwhile>0) return false; return event.card1.name=='du'; } return event.card2.name=='du'; } if(event.name!='equip'&&event.name!='addJudge'&&!event.visible) return false; var evt=event.getl(player); if(!evt||!evt.hs||!evt.hs.filter(function(i){ return get.name(i,player)=='du'; }).length) return false; for(var i of lib.skill.g_du.whiteListFilter){ if(i(event,player)) return false; } return true; }, whiteListFilter:[ (event)=>event.getParent().name=='g_du_give', (event)=>event.getParent(3).name=='guaguliaodu', ], forced:true, popup:false, content:function(){ 'step 0' if(trigger.delay===false) game.delayx(); 'step 1' game.log(player,'触发了','#g【毒】','的效果'); var num=1; if(typeof trigger.getl=='function'){ num=trigger.getl(player).hs.filter(function(i){ return get.name(i,player)=='du'; }).length; } player.loseHp(num).type='du'; }, }, g_du_give:{ trigger:{ player:'gainAfter', global:'phaseBefore', }, cardSkill:true, direct:true, filter:function(event,player){ if(event.name=='phase'){ if(game.phaseNumber!=0) return false; if(!player._start_cards) return false; var hs=player.getCards('h'); for(var card of player._start_cards){ if(get.name(card,player)=='du'&&hs.contains(card)) return true; } } else{ if(event.getParent().name!='draw') return false; var hs=player.getCards('h'); for(var card of event.cards){ if(get.name(card,player)=='du'&&hs.contains(card)) return true; } } return false; }, content:function(){ 'step 0' var hs=player.getCards('h'); if(trigger.name=='phase'){ event.cards=player._start_cards.filter(function(card){ return (get.name(card,player)=='du'&&hs.contains(card)); }); } else{ event.cards=trigger.cards.filter(function(card){ return (get.name(card,player)=='du'&&hs.contains(card)); }); } if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true}); event.given_map={}; 'step 1' player.chooseCardTarget({ filterCard:function(card){ return _status.event.cards.contains(card); }, filterTarget:lib.filter.notMe, selectCard:[1,cards.length], cards:event.cards, prompt:'是否发动【赠毒】?', prompt2:'将本次获得的【毒】交给其他角色', ai1:function(card){ if(!ui.selected.cards.length) return 1; return 0; }, ai2:function(target){ return -get.attitude(_status.event.player,target); }, }); 'step 2' if(result.bool){ event.given=true; var res=result.cards,target=result.targets[0].playerid; player.addGaintag(res,'du_given'); cards.removeArray(res); if(!event.given_map[target]) event.given_map[target]=[]; event.given_map[target].addArray(res); if(cards.length) event.goto(1); } else if(!event.given){ if(_status.connectMode){ game.broadcastAll(function(){delete _status.noclearcountdown}); game.stopCountChoose(); } event.finish(); } 'step 3' if(_status.connectMode){ game.broadcastAll(function(){delete _status.noclearcountdown}); game.stopCountChoose(); } var logs=[]; for(var i in event.given_map){ var source=(_status.connectMode?lib.playerOL:game.playerMap)[i]; logs.push(source); source.gain(event.given_map[i],player,'give'); } logs.sortBySeat(); event.next.sort(function(a,b){ return lib.sort.seat(a.player,b.player); }); player.logSkill('g_du_give',logs); player.removeGaintag('du_given'); }, ai:{expose:0.1}, }, _yongjian_zengyu:{ enable:'phaseUse', forceLoad:true, filter:function(event,player){ return player.hasCard((card)=>lib.skill._yongjian_zengyu.filterCard(card),'h'); }, filterCard:function(card){ return get.cardtag(card,'gifts'); }, filterTarget:function(card,player,target){ if(player==target) return false; var card=ui.selected.cards[0]; if(get.type(card,false)=='equip'){ return target.canEquip(card,true); } return true; }, discard:false, lose:false, delay:false, check:function(card){ var player=_status.event.player; if(get.cardtag(card,'gifts')&&get.type(card,false)=='equip'&&game.hasPlayer(function(current){ return current!=player&¤t.canEquip(card,true)&&!current.hasSkillTag('refuseGifts')&&get.effect(current,card,player,player)>0; })) return 2; if(!player.needsToDiscard()) return 0; return 1+Math.random(); }, content:function(){ 'step 0' if(event._zengyu_denied){ player.$throw(cards[0],1000); player.lose(cards,ui.discardPile,'visible'); } else{ if(get.type(cards[0],false)=='equip'){ player.$give(cards[0],target,false); game.delay(0.5); target.equip(cards[0]); } else{ target.gain(cards,player,'give'); event.finish(); } } 'step 1' game.delayx(); }, ai:{ order:function(item,player){ if(player.hasCard(function(card){ return get.cardtag(card,'gifts')&&get.type(card,false)=='equip'&&game.hasPlayer(function(current){ return current!=player&¤t.canEquip(card,true)&&!current.hasSkillTag('refuseGifts')&&get.effect(current,card,player,player)>0; }); },'h')) return 7; return 0.51; }, result:{ target:function(player,target){ var card=ui.selected.cards[0]; if(!card||target.hasSkillTag('refuseGifts')) return 0; if(get.type(card,false)=='equip') return get.effect(target,card,target,target); if(card.name=='du') return player.hp>target.hp?-1:0; if(target.hasSkillTag('nogain')) return 0; return Math.max(1,get.value(card,player)-get.value(card,target)); }, }, }, }, }, translate:{ gifts_tag:'赠', du:'毒', du_info:'①当此牌正面向上离开你的手牌区,或作为你的拼点牌而亮出时,你失去1点体力。②当你因摸牌或分发起始手牌而获得【毒】后,你可将其分配给其他角色(正面朝上移动,且不触发〖毒①〗)。', g_du:'毒', g_du_give:'赠毒', du_given:'已分配', guaguliaodu:'刮骨疗毒', guaguliaodu_info:'出牌阶段,对一名已受伤的角色使用。目标角色回复1点体力,然后其可以弃置一张【毒】(不触发〖毒①〗失去体力的效果)。', chenghuodajie:'趁火打劫', chenghuodajie_info:'出牌阶段,对一名有手牌的其他角色使用。你展示其一张手牌,然后令其选择一项:①将此牌交给你。②你对其造成1点伤害。', tuixinzhifu:'推心置腹', tuixinzhifu_info:'出牌阶段,对一名距离为1的其他角色使用。你获得其区域内的至多两张牌,然后交给其等量的牌。', yitianjian:'倚天剑', yitianjian_info:'当你因执行【杀】的效果而造成伤害后,若你已受伤,则你可弃置一张手牌,然后回复1点体力。', qixingbaodao:'七星宝刀', qixingbaodao_info:'锁定技。当此牌进入你的装备区后,你弃置装备区和判定区内的所有其他牌。', duanjian:'断剑', duanjian_info:'这是一把坏掉的武器…', duanjian_append:'不要因为手快而装给自己。', serafuku:'水手服', serafuku_info:'锁定技。当你成为【杀】的目标后,若你的性别包含男性,则你进行判定:若结果为黑色,则此牌对你的伤害值基数+1。', serafuku_append:'セーラー服だからです、
结论!
', yinfengyi:'引蜂衣', yinfengyi_info:'锁定技。当你受到渠道为锦囊牌的伤害时,此伤害+1。当你因〖毒①〗而失去体力时,失去体力的量值+1。', yonglv:'庸驴', yonglv_info:'锁定技。其他角色至你的距离视为1。', yonglv_append:'它旁边的就是王仲宣。', zhanxiang:'战象', zhanxiang_info:'锁定技。当你成为〖赠予〗的目标后,你将此次赠予的效果改为“将赠予牌移动至弃牌堆”。', xinge:'信鸽', xinge_info:'出牌阶段限一次。你可以将一张手牌交给一名其他角色。', xinge_append:'咕咕咕。', _yongjian_zengyu:'赠予', _yongjian_zengyu_info:'出牌阶段,你可将一张拥有“赠”标签的手牌区装备牌置于一名其他角色的装备区内,或将一张拥有“赠”标签的手牌区非装备牌正面朝上交给一名其他角色。', }, list:[ ['spade',1,'guaguliaodu'], ['spade',2,'qixingbaodao',null,['gifts']], ['spade',3,'shunshou',null,['gifts']], ['spade',4,'du',null,['gifts']], ['spade',5,'du',null,['gifts']], ['spade',6,'sha','stab'], ['spade',7,'sha','stab'], ['spade',8,'sha','stab'], ['spade',9,'du',null,['gifts']], ['spade',10,'du',null,['gifts']], ['spade',11,'wuxie'], ['spade',12,'chenghuodajie'], ['spade',13,'chenghuodajie'], ['heart',1,'guaguliaodu'], ['heart',2,'shan',null,['gifts']], ['heart',3,'wugu',null,['gifts']], ['heart',4,'xinge',null,['gifts']], ['heart',5,'sha',null,['gifts']], ['heart',6,'chenghuodajie'], ['heart',7,'tao'], ['heart',8,'tao'], ['heart',9,'serafuku',null,['gifts']], ['heart',10,'sha',null,['gifts']], ['heart',11,'sha',null,['gifts']], ['heart',12,'sha',null,['gifts']], ['heart',13,'zhanxiang',null,['gifts']], ['club',1,'duanjian',null,['gifts']], ['club',2,'sha','stab'], ['club',3,'yinfengyi',null,['gifts']], ['club',4,'du'], ['club',5,'yitianjian'], ['club',6,'sha','stab'], ['club',7,'sha','stab'], ['club',8,'sha','stab'], ['club',9,'sha','stab'], ['club',10,'sha','stab'], ['club',11,'wuxie'], ['club',12,'wuxie'], ['club',13,'yonglv',null,['gifts']], ['diamond',1,'juedou',null,['gifts']], ['diamond',2,'shan'], ['diamond',3,'kaihua',null,['gifts']], ['diamond',4,'kaihua',null,['gifts']], ['diamond',5,'shan'], ['diamond',6,'shan'], ['diamond',7,'shan'], ['diamond',8,'shan'], ['diamond',9,'tuixinzhifu'], ['diamond',10,'tuixinzhifu'], ['diamond',11,'tao',null,['gifts']], ['diamond',12,'shan'], ['diamond',13,'sha','stab'], ], } });