card.swd={ card:{ lingjiandai:{ fullskin:true, enable:true, type:'basic', range:{global:1}, filterTarget:true, content:function(){ var list=get.typeCard('hslingjian'); if(list.length){ list=list.randomGets(3); for(var i=0;i0; }, content:function(){ target.discard(target.get('he').randomGet()); }, ai:{ order:6.5, result:{ target:-1, }, useful:[2,0.5], value:[2,0.5], } }, hslingjian_zhongxinghujia:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:true, content:function(){ 'step 0' var list=[]; for(var i=0;i0; }, content:function(){ var es=target.get('e'); target.gain(es); target.$gain2(es); }, ai:{ order:5, result:{ target:function(player,target){ if(target.hasSkillTag('noe')) return target.num('e')*2; return -target.num('e'); } }, useful:[2,0.5], value:[2,0.5], tag:{ loseCard:1, } } }, hslingjian_jinjilengdong:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:function(card,player,target){ return !target.isTurnedOver()&&target!=player; }, content:function(){ target.draw(2); target.turnOver(); }, ai:{ order:2, result:{ target:-1, }, useful:[2,0.5], value:[2,0.5], } }, hslingjian_shengxiuhaojiao:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:function(card,player,target){ return !target.hasSkill('hslingjian_chaofeng'); }, content:function(){ target.addTempSkill('hslingjian_chaofeng',{player:'phaseBegin'}); }, ai:{ order:2, result:{ target:function(player,target){ if(get.distance(player,target,'absolute')<=1) return 0; if(target.num('h')<=target.hp) return -0.1; return -1; } }, useful:[2,0.5], value:[2,0.5], } }, hslingjian_yinmilichang:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:function(card,player,target){ return player!=target&&!target.hasSkill('hslingjian_yinshen'); }, content:function(){ target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'}); }, ai:{ order:2, result:{ target:function(player,target){ if(get.distance(player,target,'absolute')<=1) return 0; if(target.hp==1) return 2; if(target.hp==2&&target.num('h')<=2) return 1.2; return 1; } }, useful:[2,0.5], value:[2,0.5], } }, xingjunyan:{ fullskin:true, type:'equip', subtype:'equip5', skills:['xingjunyan'], ai:{ basic:{ equipValue:4 }, }, }, qinglonglingzhu:{ fullskin:true, type:'equip', subtype:'equip5', skills:['qinglonglingzhu'], ai:{ basic:{ equipValue:5 }, }, }, baihupifeng:{ fullskin:true, type:"equip", subtype:"equip2", skills:['baihupifeng'], ai:{ basic:{ equipValue:function(card,player){ if(player.hp<=2) return 8; return 6; } }, }, }, fengxueren:{ fullskin:true, type:"equip", subtype:"equip1", distance:{attackFrom:-1}, skills:['fengxueren'], ai:{ basic:{ equipValue:5 }, }, }, chilongya:{ fullskin:true, type:"equip", subtype:"equip1", distance:{attackFrom:-1}, skills:['chilongya'], ai:{ basic:{ equipValue:4 }, }, }, daihuofenglun:{ type:'equip', subtype:'equip4', distance:{globalFrom:-2,globalTo:-1}, ai:{ basic:{ equipValue:4 }, }, }, xiayuncailing:{ type:'equip', subtype:'equip3', distance:{globalFrom:1,globalTo:2}, }, shentoumianju:{ fullskin:true, type:'equip', subtype:'equip5', skills:['shentou'], ai:{ basic:{ equipValue:7, } } }, pusafazhou:{ type:'equip', subtype:'equip5', skills:['pusafazhou'], ai:{ basic:{ equipValue:function(card,player){ if(player.hp==2) return 7; if(player.hp==1) return 9; return 5; } } } }, yuhuanghua:{ type:'basic', enable:true, selectTarget:-1, // filterTarget:function(card,player,target){ // return target.hp1; }, content:function(){ "step 0" if(!target.num('h',{color:'black'})){ target.loseHp(); event.finish(); } else{ target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){ return 8-ai.get.value(card); }; } "step 1" if(!result.bool){ target.loseHp(); } }, ai:{ basic:{ order:9, value:3, useful:1, }, result:{ target:-2 }, tag:{ discard:1, loseHp:1 } } }, caoyao:{ fullskin:true, type:'basic', range:{global:1}, enable:true, filterTarget:function(card,player,target){ return target.hp0}, notarget:true, content:function(){ "step 0" var list=[]; for(var i=0;i3) return 7; } return -10; }, result:{ player:function(player){ if(player.hp<=2) return -1; for(var i=0;i3) return 2; } return -10; } }, } }, pantao:{ type:'basic', enable:function(card,player){ return player.hp1){ if(i==0) return 5; return 1; } if(i==0) return 7.3; return 3; }, value:function(card,player){ if(player.hp>1){ if(i==0) return 5; return 1; } if(i==0) return 7.3; return 3; }, }, order:function(){ return lib.card.sha.ai.order+0.2; }, result:{ target:function(player,target){ if(target&&target==_status.dying) return 2; if(lib.config.mode=='stone'&&!player.isMin()){ if(player.getActCount()+1>=player.actcount) return false; } var shas=target.get('h','sha'); var ok=false; if(shas.length){ for(var i=0;i0) return 1; } } } return 0; }, }, } }, langeguaiyi:{ fullskin:true, type:'equip', subtype:'equip5', skills:['longfan'], ai:{ basic:{ equipValue:7, } } }, guiyoujie:{ fullskin:true, type:'delay', filterTarget:function(card,player,target){ return (lib.filter.judge(card,player,target)&&player!=target); }, judge:function(card){ if(get.color(card)=='black') return -3; return 0; }, effect:function(){ if(result.bool==false){ player.turnOver(); player.draw(); } }, ai:{ basic:{ order:1, useful:1, value:6, }, result:{ target:-3 }, } }, yufulu:{ fullskin:true, type:'equip', chongzhu:true, enable:function(card,player){ return player.sex=='female'; }, subtype:'equip5', skills:['touzhi'], ai:{ basic:{ equipValue:function(card,player){ if(player.sex=='female') return 5; return 0; }, } } }, xixueguizhihuan:{ fullskin:true, type:'equip', subtype:'equip5', skills:['xixue'], ai:{ basic:{ equipValue:5 } } }, zhufangshenshi:{ fullskin:true, chongzhu:true, type:'trick', enable:function(){ return game.players.length>2; }, filterTarget:function(card,player,target){ return player.next==target||player.previous==target; }, content:function(){ game.swapSeat(player,target); }, ai:{ basic:{ order:7, }, result:{ target:function(player,target){ if(player.next==target) return -1; if(player.previous==target) return 1; } } }, mode:['identity','guozhan'], }, jingleishan:{ fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" var next=target.chooseToRespond({name:'sha'}); next.ai=function(card){ if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0; if(player.get('s').contains('xinwuyan')) return 0; if(target.get('s').contains('xinwuyan')) return 0; return 1; }; next.autochoose=lib.filter.autoRespondSha; "step 1" if(result.bool==false){ target.damage('thunder'); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){ if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0; } }, basic:{ order:9, useful:[5,1] }, result:{ target:function(player,target){ if(target.hasSkillTag('nothunder')) return 0; var num=0; for(var i=0;i1) return 0; var nh=target.num('h'); if(lib.config.mode=='identity'){ if(target.isZhu&&nh<=2&&target.hp<=1) return -100; } if(nh==0) return -2; if(nh==1) return -1.7 return -1.5; }, }, tag:{ respond:1, respondSha:1, damage:1, natureDamage:1, thunderDamage:1, multitarget:1, multineg:1, } } }, chiyuxi:{ fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" var next=target.chooseToRespond({name:'shan'}); next.ai=function(card){ if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0; if(player.get('s').contains('xinwuyan')) return 0; if(target.get('s').contains('xinwuyan')) return 0; return 1; }; next.autochoose=lib.filter.autoRespondShan; "step 1" if(result.bool==false){ target.damage('fire'); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){ if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0; } }, basic:{ order:9, useful:1 }, result:{ target:function(player,target){ if(target.hasSkillTag('nofire')) return 0; var num=0; for(var i=0;i1) return 0; var nh=target.num('h'); if(lib.config.mode=='identity'){ if(target.isZhu&&nh<=2&&target.hp<=1) return -100; } if(nh==0) return -2; if(nh==1) return -1.7 return -1.5; }, }, tag:{ respond:1, respondShan:1, damage:1, natureDamage:1, fireDamage:1, multitarget:1, multineg:1, } } }, guangshatianyi:{ fullskin:true, type:'equip', enable:function(card,player){ return player.sex=='female'; }, subtype:'equip2', skills:['guangshatianyi'], ai:{ basic:{ equipValue:function(card,player){ if(player.sex=='female') return 6; return 0; }, } } }, guilingzhitao:{ type:'equip', subtype:'equip5', skills:['nigong'], ai:{ basic:{ equipValue:function(card,player){ if(!player.storage.nigong) return 5; return 5+player.storage.nigong; } } }, onLose:function(){ player.storage.nigong=0; }, onEquip:function(){ player.storage.nigong=0; } }, qipoguyu:{ type:'equip', subtype:'equip5', skills:['xujin'], onLose:function(){ player.storage.xujin=0; }, onEquip:function(){ player.storage.xujin=0; } }, sadengjinhuan:{ fullskin:true, type:'equip', subtype:'equip5', skills:['sadengjinhuan'], ai:{ basic:{ equipValue:5.5 } }, }, ximohu:{ type:'equip', subtype:'equip5', skills:['ximohu'], ai:{ basic:{ equipValue:6 } }, }, guiyanfadao:{ type:'equip', subtype:'equip1', distance:{attackFrom:-1}, ai:{ basic:{ equipValue:3 } }, skills:['guiyanfadao'] }, }, skill:{ hslingjian_xuanfengzhiren_equip1:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'&&event.player.num('he'); }, content:function(){ trigger.player.discard(trigger.player.get('he').randomGet()); } }, hslingjian_xuanfengzhiren_equip2:{ trigger:{player:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'&&event.source&&event.source.num('he'); }, content:function(){ trigger.source.discard(trigger.source.get('he').randomGet()); } }, hslingjian_xuanfengzhiren_equip3:{ trigger:{player:'loseAfter'}, forced:true, filter:function(event,player){ return _status.currentPhase!=player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip3_dist'); }, content:function(){ player.addTempSkill('hslingjian_xuanfengzhiren_equip3_dist','phaseAfter'); } }, hslingjian_xuanfengzhiren_equip3_dist:{ mod:{ globalTo:function(from,to,distance){ return distance+1; } } }, hslingjian_xuanfengzhiren_equip4:{ trigger:{player:'loseAfter'}, forced:true, filter:function(event,player){ return _status.currentPhase==player&&!player.hasSkill('hslingjian_xuanfengzhiren_equip4_dist'); }, content:function(){ player.addTempSkill('hslingjian_xuanfengzhiren_equip4_dist','phaseAfter'); } }, hslingjian_xuanfengzhiren_equip4_dist:{ mod:{ globalFrom:function(from,to,distance){ return distance-1; } } }, hslingjian_xuanfengzhiren_equip5:{ enable:'phaseUse', usable:1, filterCard:true, position:'he', filter:function(event,player){ return player.num('he')>0; }, filterTarget:function(card,player,target){ return target.num('he')>0; }, check:function(card){ return 5-ai.get.value(card); }, content:function(){ target.discard(target.get('he').randomGet()); }, ai:{ order:5, result:{ target:function(player,target){ var dh=player.num('he')-target.num('he'); if(dh>0){ return -Math.sqrt(dh); } return 0; } } } }, hslingjian_zhongxinghujia_equip1:{ trigger:{source:'damageEnd'}, check:function(event,player){ return !player.get('e','2'); }, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ var card=game.createCard(get.inpile('equip2').randomGet()); player.equip(card); player.$draw(card); game.delay(); } }, hslingjian_zhongxinghujia_equip2:{ trigger:{player:'damageEnd'}, check:function(event,player){ return ai.get.attitude(player,event.source)<0; }, filter:function(event){ return event.card&&event.card.name=='sha'&&event.source&&event.source.get('e','2'); }, content:function(){ player.line(trigger.source,'green'); trigger.source.discard(trigger.source.get('e','2')); } }, hslingjian_zhongxinghujia_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.get('e','2')) return distance+1; } } }, hslingjian_zhongxinghujia_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.get('e','2')) return distance-1; } } }, hslingjian_zhongxinghujia_equip5:{ enable:'phaseUse', usable:1, filterCard:true, position:'he', filterTarget:true, selectCard:2, filter:function(event,player){ return player.num('he')>=2; }, check:function(card){ return 5-ai.get.value(card); }, content:function(){ var card=game.createCard(get.inpile('equip2').randomGet()); target.equip(card); target.$draw(card); game.delay(); }, ai:{ order:1, result:{ target:function(player,target){ if(target.get('e','2')) return 0; return 1; } } } }, hslingjian_jinjilengdong_equip1:{ trigger:{source:'damageEnd'}, check:function(event,player){ if(event.player.isTurnedOver()){ return ai.get.attitude(player,event.player)>0; } return ai.get.attitude(player,event.player)<=0; }, filter:function(event){ return event.card&&event.card.name=='sha'&&event.player&&event.player.isAlive(); }, logTarget:function(event){ return event.player; }, content:function(){ trigger.player.draw(2); trigger.player.turnOver(); } }, hslingjian_jinjilengdong_equip2:{ trigger:{player:'damageEnd'}, check:function(event,player){ if(event.player.isTurnedOver()){ return ai.get.attitude(player,event.source)>0; } return ai.get.attitude(player,event.source)<=0; }, filter:function(event){ return event.card&&event.card.name=='sha'&&event.source&&event.source.isAlive(); }, logTarget:function(event){ return event.source; }, content:function(){ player.line(trigger.source,'green'); trigger.source.draw(2); trigger.source.turnOver(); } }, hslingjian_jinjilengdong_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.isTurnedOver()) return distance+2; } } }, hslingjian_jinjilengdong_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.isTurnedOver()) return distance-2; } } }, hslingjian_jinjilengdong_equip5:{ trigger:{player:'phaseAfter'}, direct:true, filter:function(event,player){ return !player.isTurnedOver(); }, content:function(){ "step 0" player.chooseTarget('是否发动【冰冻】?',function(card,player,target){ return player!=target&&!target.isTurnedOver(); }).ai=function(target){ return Math.max(0,-ai.get.attitude(player,target)-2); }; "step 1" if(result.bool){ player.logSkill('hslingjian_jinjilengdong_equip5',result.targets); player.turnOver(); result.targets[0].turnOver(); game.asyncDraw([player,result.targets[0]],2); } }, }, hslingjian_yinmilichang_equip1:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ 'step 0' player.chooseTarget('是否发动【隐力】?',function(card,player,target){ return target!=player&&!target.hasSkill('hslingjian_yinshen'); }).ai=function(target){ var att=ai.get.attitude(player,target); if(get.distance(player,target,'absolute')<=1) return 0; if(target.hp==1) return 2*att; if(target.hp==2&&target.num('h')<=2) return 1.2*att; return att; } 'step 1' if(result.bool){ player.logSkill('hslingjian_yinmilichang_equip1',result.targets); result.targets[0].addTempSkill('hslingjian_yinshen',{player:'phaseBegin'}); } } }, hslingjian_yinmilichang_equip2:{ trigger:{player:'damageEnd'}, forced:true, filter:function(event,player){ return !player.hasSkill('hslingjian_yinshen'); }, content:function(){ player.addTempSkill('hslingjian_yinshen','phaseAfter'); } }, hslingjian_yinmilichang_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.hp==1) return distance+1; } } }, hslingjian_yinmilichang_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.hp==1) return distance-1; } } }, hslingjian_yinmilichang_equip5:{ mod:{ targetEnabled:function(card,player,target,now){ if(target.num('h')==0){ if(card.name=='sha'||card.name=='juedou') return false; } } }, ai:{ noh:true, skillTagFilter:function(player,tag){ if(tag=='noh'){ if(player.num('h')!=1) return false; } } } }, hslingjian_xingtigaizao_equip1:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ player.draw(); } }, hslingjian_xingtigaizao_equip2:{ trigger:{player:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ player.draw(); } }, hslingjian_xingtigaizao_equip3:{ mod:{ globalTo:function(from,to,distance){ return distance+1; }, globalFrom:function(from,to,distance){ return distance+1; } } }, hslingjian_xingtigaizao_equip4:{ mod:{ globalTo:function(from,to,distance){ return distance-1; }, globalFrom:function(from,to,distance){ return distance-1; } } }, hslingjian_xingtigaizao_equip5:{ mod:{ maxHandcard:function(player,num){ return num-1; } }, trigger:{player:'phaseDrawBegin'}, forced:true, content:function(){ trigger.num++; } }, hslingjian_shengxiuhaojiao_equip1:{ trigger:{player:'shaBegin'}, forced:true, filter:function(event,player){ return event.target.hasSkill('hslingjian_chaofeng'); }, content:function(){ trigger.directHit=true; } }, hslingjian_shengxiuhaojiao_equip2:{ mod:{ targetEnabled:function(card,player,target){ if(player.hasSkill('hslingjian_chaofeng')) return false; } } }, hslingjian_shengxiuhaojiao_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.hp0; }).ai=function(target){ return -ai.get.attitude(player,target); }; "step 1" if(result.bool){ player.line(result.targets,'green'); player.discardPlayerCard(result.targets[0],'he',true); } } }, hslingjian_shijianhuisu_equip2:{ onLose:function(){ player.draw(); } }, hslingjian_shijianhuisu_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.num('e')==1) return distance+1; } } }, hslingjian_shijianhuisu_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.num('e')==1) return distance-1; } } }, hslingjian_shijianhuisu_equip5:{ enable:'phaseUse', usable:1, filterCard:true, selectCard:1, filterTarget:function(card,player,target){ return player!=target&&target.num('he')>0; }, position:'he', content:function(){ var es=target.get('e'); target.gain(es); target.$gain2(es); }, check:function(card){ return 4-ai.get.value(card); }, ai:{ order:5, result:{ target:function(player,target){ if(target.hasSkillTag('noe')) return target.num('e')*2; return -target.num('e'); } }, } }, mujiaren_skill:{ enable:'phaseUse', filter:function(event,player){ return player.num('h',{type:'hslingjian'})>=1; }, filterCard:{type:'hslingjian'}, viewAs:{name:'jiguanshu'} }, _lingjianduanzao:{ enable:'phaseUse', position:'he', prompt:function(event){ var lingjians=[],types=[]; var hs=event.player.get('he'); for(var i=0;i'; } } return str; }, check:function(card){ return 1+ai.get.value(card); }, filterCard:function(card){ var type=get.type(card); if(type=='equip'&&!lib.inpile.contains(card.name)) return false; for(var i=0;i2){ str2=str2.slice(0,2); } lib.translate[name]=str+str2; str2=lib.translate[equip.name+'_info']||''; if(str2[str2.length-1]=='.'||str2[str2.length-1]=='。'){ str2=str2.slice(0,str2.length-1); } for(var i=0;igame.players[i].hp) return false; } return true; }, content:function(){ player.recover(); }, }, fengxueren:{ trigger:{player:'shaHit'}, check:function(event,player){ var att=ai.get.attitude(player,event.target); if(player.skills.contains('jiu')) return att>0; if(event.target.hp==1) return att>0; if(event.target.hasSkillTag('maixie')){ return att<=0; } if(player.skills.contains('tianxianjiu')) return false; return att<=0; }, filter:function(event,player){ return !event.target.isTurnedOver(); }, content:function(){ trigger.unhurt=true; trigger.target.draw(); trigger.target.turnOver(); } }, fengxueren2:{}, chilongya:{ trigger:{source:'damageBegin'}, forced:true, filter:function(event){ return event.nature=='fire'&&event.notLink(); }, content:function(){ trigger.num++; } }, chilongya2:{ trigger:{source:'damageBegin'}, filter:function(event,player){ return (event.card&&event.card.name=='sha'); }, popup:false, forced:true, content:function(){ if(Math.random()<0.5){ trigger.num++; trigger.player.addSkill('chilongfengxue'); } } }, chilongfengxue:{ trigger:{global:'shaAfter'}, forced:true, popup:false, content:function(){ player.draw(); player.removeSkill('chilongfengxue'); } }, shentou:{ enable:'phaseUse', usable:1, filterCard:true, filter:function(event,player){ var nh=player.num('h'); if(nh==0) return false; for(var i=0;inh) return true; } return false; }, check:function(card){ return 8-ai.get.value(card); }, filterTarget:function(card,player,target){ if(target.get('h').length==0) return false; if(target==player) return false; if(target.num('h')<=player.num('h')) return false; return true; }, content:function(){ "step 0" player.judge(function(card){ if(get.suit(card)=='club') return -1; return 1; }); "step 1" if(result.bool){ player.gain(target.get('h').randomGet()); target.$give(1,player); } }, ai:{ basic:{ order:5 }, result:{ player:0.3, target:-1, } } }, pusafazhou:{ trigger:{player:'dieBefore'}, forced:true, filter:function(event,player){ return player.maxHp>0; }, content:function(){ trigger.untrigger(); trigger.finish(); player.hp=1; player.draw(); player.discard(player.get('e',{subtype:'equip5'})); game.delay(); } }, old_longfan:{ enable:'phaseUse', usable:1, prompt:'?', filterTarget:true, content:function(){ "step 0" if(event.isMine()){ event.longfan=ui.create.control('〇','〇','〇','〇',function(){ event.longfan.status--; }); event.longfan.status=4; for(var i=0;i1) event.count(1); if(event.longfan.status>2) event.count(2); if(event.longfan.status>3) event.count(3); },200); event.count=function(num){ event.longfan.childNodes[num].num=(event.longfan.childNodes[num].num+1)%10; if(event.longfan.childNodes[num].num==2) event.longfan.childNodes[num].innerHTML='二'; else event.longfan.childNodes[num].innerHTML=get.cnNumber(event.longfan.childNodes[num].num); } game.pause(); } else{ event.finish(); var x=Math.random(); if(x<0.1) target.draw(); else if(x<0.2) target.chooseToDiscard(true); else if(x<0.3) target.loseHp(); else if(x<0.4) target.recover(); else if(x<0.6){ if(ai.get.attitude(player,target)>0) target.draw(); else target.chooseToDiscard(true); } else if(x<0.8){ if(ai.get.attitude(player,target)>0) target.recover(); else target.loseHp(); } } "step 1" var str=''; for(var i=0;iplayer.hp?2:0; case 'diamond':return 1; case 'club':return 1; case 'spade':return 0; } }); "step 1" switch(result.suit){ case 'heart':player.recover();break; case 'diamond':player.draw();break; case 'club':{ player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){ return player!=target&&target.num('he')>0; }).ai=function(target){ return -ai.get.attitude(player,target); }; break; } } if(result.suit!='club'){ event.finish(); } "step 2" if(result.bool&&result.targets&&result.targets.length){ player.line(result.targets[0],'green'); player.discardPlayerCard(result.targets[0],'he',true); } }, ai:{ order:10, result:{ player:1 } } }, touzhi:{ enable:'phaseUse', usable:1, filterCard:function(card){ return get.subtype(card)=='equip1'; }, filter:function(event,player){ return player.num('he',{subtype:'equip1'})>0; }, discard:false, prepare:function(cards,player,targets){ player.$give(cards,targets[0]); }, filterTarget:function(card,player,target){ if(player==target) return false; return true; }, content:function(){ target.damage(); target.gain(cards); game.delay(); }, check:function(card){ return 10-ai.get.value(card); }, position:'he', ai:{ basic:{ order:8 }, result:{ target:-1 } } }, xixue:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event,player){ return event.card&&event.card.name=='sha'&&player.hp1/3) return false; if(event.parent.player.num('s','unequip')) return false; return true; }, content:function(){ trigger.num--; } }, nigong:{ trigger:{player:'damageAfter'}, group:['nigong2'], forced:true, content:function(){ player.storage.nigong+=trigger.num; if(player.storage.nigong>4){ player.storage.nigong=4; } }, ai:{ threaten:0.6, effect:function(card,player,target){ if(get.tag(card,'damage')) return [1,0.5]; } }, intro:{ content:function(storage){ return '已积攒'+storage+'点伤害'; } } }, nigong2:{ enable:'phaseUse', usable:1, filter:function(event,player){ return player.storage.nigong>1; }, filterTarget:function(card,player,target){ return player!=target; }, content:function(){ target.damage(Math.floor(player.storage.nigong/2)); player.storage.nigong=0; }, ai:{ order:10, result:{ target:function(player,target){ return -Math.floor(player.storage.nigong/2); } } } }, xujin:{ trigger:{player:'phaseBefore'}, check:function(){return false;}, filter:function(event,player){ return player.storage.xujin0; }, content:function(){ trigger.num+=player.storage.xujin; player.storage.xujin--; } }, sadengjinhuan:{ trigger:{player:'shaMiss'}, check:function(event,player){ return ai.get.attitude(player,event.target)<0; }, content:function(){ "step 0" player.judge(function(card){ return get.color(card)=='red'?1:0; }) "step 1" if(result.bool){ trigger.target.chooseToRespond({name:'shan'}).autochoose=lib.filter.autoRespondShan; } else{ event.finish(); } "step 2" if(!result.bool){ trigger.untrigger(); trigger.trigger('shaHit'); trigger._result.bool=false; } } }, ximohu:{ trigger:{player:'damageBefore'}, forced:true, filter:function(event){ return event.nature=='thunder'; }, content:function(){ trigger.untrigger(); trigger.finish(); player.recover(trigger.num); }, ai:{ effect:function(card){ if(get.tag(card,'thunderDamage')) return [0,2]; } } }, guiyanfadao:{ trigger:{player:'useCardToBefore'}, priority:5, filter:function(event,player){ if(event.card.name=='sha'&&!event.card.nature) return true; }, content:function(){ trigger.card.nature='poison'; player.addSkill('guiyanfadao2'); player.storage.zhuque_skill=trigger.card; } }, guiyanfadao2:{ trigger:{player:'useCardAfter'}, forced:true, popup:false, content:function(){ delete player.storage.zhuque_skill.nature; } }, tianxianjiu:{ trigger:{source:'damageEnd'}, filter:function(event){ return (event.card&&(event.card.name=='sha')); }, forced:true, content:function(){ player.draw(2); player.removeSkill('tianxianjiu'); } }, }, cardType:{ hslingjian:0.5, }, translate:{ hslingjian_xuanfengzhiren_duanzao:'风刃', hslingjian_xuanfengzhiren_duanzao2:'风', hslingjian_xuanfengzhiren_equip1_info:'每当你用杀造成一次伤害,受伤害角色随机弃置一张牌', hslingjian_xuanfengzhiren_equip2_info:'每当你受到杀造成的伤害,伤害来源随机弃置一张牌', hslingjian_xuanfengzhiren_equip3_info:'当你于回合外失去牌后,你本回合的防御距离+1', hslingjian_xuanfengzhiren_equip4_info:'当你于回合内失去牌后,你本回合的进攻距离+1', hslingjian_xuanfengzhiren_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后随机弃置一名其他角色的一张牌', hslingjian_zhongxinghujia_duanzao:'重甲', hslingjian_zhongxinghujia_duanzao2:'护', hslingjian_zhongxinghujia_equip1_info:'每当你用杀造成一次伤害,你可以随机装备一件防具牌', hslingjian_zhongxinghujia_equip2_info:'每当你受到杀造成的伤害,你可以弃置伤害来源的防具牌', hslingjian_zhongxinghujia_equip3_info:'当你的装备区内有防具牌时,你的防御距离+1', hslingjian_zhongxinghujia_equip4_info:'当你的装备区内有防具牌时,你的进攻距离+1', hslingjian_zhongxinghujia_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色随机装备一件防具', hslingjian_jinjilengdong_duanzao:'冰冻', hslingjian_jinjilengdong_duanzao2:'冰', hslingjian_jinjilengdong_equip1_info:'每当你用杀造成一次伤害,你可以令目标摸两张牌并翻面', hslingjian_jinjilengdong_equip2_info:'每当你受到杀造成的伤害,你可以令伤害来源摸两张牌并翻面', hslingjian_jinjilengdong_equip3_info:'你的武将牌背面朝上时防御距离+2', hslingjian_jinjilengdong_equip4_info:'你的武将牌背面朝上时进攻距离+2', hslingjian_jinjilengdong_equip5_info:'回合结束后,若你的武将牌正面朝上,你可以与一名武将牌正面朝上的其他角色同时翻面,然后各摸两张牌', hslingjian_yinmilichang_duanzao:'隐力', hslingjian_yinmilichang_duanzao2:'隐', hslingjian_yinmilichang_equip1_info:'每当你用杀造成一次伤害,你可以令一名其他角色获得潜行直到其下一回合开始', hslingjian_yinmilichang_equip2_info:'每当你受到一次伤害,你本回合内获得潜行', hslingjian_yinmilichang_equip3_info:'当你的体力值为1时,你的防御距离+1', hslingjian_yinmilichang_equip4_info:'当你的体力值为1时,你的进攻距离+1', hslingjian_yinmilichang_equip5_info:'当你没有手牌时,你不能成为杀或决斗的目标', hslingjian_xingtigaizao_duanzao:'移形', hslingjian_xingtigaizao_duanzao2:'形', hslingjian_xingtigaizao_equip1_info:'每当你用杀造成一次伤害,你摸一张牌', hslingjian_xingtigaizao_equip2_info:'每当你受到杀造成的伤害,你摸一张牌', hslingjian_xingtigaizao_equip3_info:'你的防御距离+1,进攻距离-1', hslingjian_xingtigaizao_equip4_info:'你的防御距离-1,进攻距离+1', hslingjian_xingtigaizao_equip5_info:'你于摸牌阶段额外摸一张牌;你的手牌上限-1', hslingjian_shengxiuhaojiao_duanzao:'号角', hslingjian_shengxiuhaojiao_duanzao2:'角', hslingjian_shengxiuhaojiao_equip1_info:'有嘲讽的角色不能闪避你的杀', hslingjian_shengxiuhaojiao_equip2_info:'有嘲讽的角色不能对你使用杀', hslingjian_shengxiuhaojiao_equip3_info:'若你的手牌数大于你的体力值,你的防御距离+1', hslingjian_shengxiuhaojiao_equip4_info:'若你的手牌数大于你的体力值,你的进攻距离+1', hslingjian_shengxiuhaojiao_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名角色获得或解除嘲讽', hslingjian_shijianhuisu_duanzao:'回溯', hslingjian_shijianhuisu_duanzao2:'溯', hslingjian_shijianhuisu_equip1_info:'当你失去此牌时,你可以弃置一名角色的一张牌', hslingjian_shijianhuisu_equip2_info:'当你失去此牌时,你摸一张牌', hslingjian_shijianhuisu_equip3_info:'当你的装备区内没有其他牌时,你的防御距离+1', hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1', hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌', _lingjianduanzao:'煅造', _lingjianduanzao_info:'出牌阶段,你可以弃置一张装备牌和一张零件牌,并获得一件强化装备;强化装备可以装备给距离1以内的角色', jiguanshu:'机关鼠', jiguanshu_info:'出牌阶段对距离1以内的一名角色使用,用随机零件强化目标装备区内的装备', lingjiandai:'零件袋', lingjiandai_info:'出牌阶段对距离1以内的一名角色使用,目标获得3张随机零件', mujiaren:'木甲人', mujiaren_skill:'木甲人', mujiaren_skill_info:'你在煅造装备时可以额外加入一个零件;你可以将零件当作机关鼠使用', mujiaren_info:'出牌阶段对距离1以内的一名角色使用,目标获得技能木甲人(你在煅造装备时可以额外加入一个零件;你可以弃置两个零件并获得一个机关鼠)', hslingjian:'零件', hslingjian_xuanfengzhiren:'旋风之刃', hslingjian_xuanfengzhiren_info:'随机弃置一名角色的一张牌', hslingjian_zhongxinghujia:'重型护甲', hslingjian_zhongxinghujia_info:'令一名角色装备一件随机防具,然后随机弃置其一张手牌', hslingjian_jinjilengdong:'紧急冷冻', hslingjian_jinjilengdong_info:'令一名武将牌正面朝上的其他角色摸两张牌并翻面', hslingjian_yinmilichang:'隐秘力场', hslingjian_yinmilichang_info:'令一名其他角色获得技能潜行,直到其下一回合开始', hslingjian_xingtigaizao:'型体改造', hslingjian_xingtigaizao_info:'摸一张牌,本回合手牌上限-1', hslingjian_shengxiuhaojiao:'生锈号角', hslingjian_shengxiuhaojiao_info:'令一名角色获得技能嘲讽,直到其下一回合开始', hslingjian_shijianhuisu:'时间回溯', hslingjian_shijianhuisu_info:'令一名其他角色将其装备牌收回手牌', hslingjian_chaofeng:'嘲讽', hslingjian_chaofeng_info:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标', hslingjian_yinshen:'潜行', hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标', qinglonglingzhu:'青龙灵珠', qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌', xingjunyan:'星君眼', xingjunyan_info:'你的杀造成的伤害+1;杀对你造成的伤害+1', guiyanfadao:'鬼眼法刀', guiyanfadao_bg:'眼', // guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力', tianxianjiu:'天仙酒', tianxianjiu_bg:'仙', tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌', xiangyuye:'翔羽叶', xiangyuye_info:'出牌阶段,对一名攻击范围外的角色使用,令其弃置一张黑色手牌或流失一点体力', huanpodan:'还魄丹', huanpodan_bg:'魄', // huanpodan_info:'出牌阶段对一名已死亡角色使用,令其复活并回复一点体力,然后你流失一点体力', ximohu:'吸魔壶', ximohu_bg:'魔', // ximohu_info:'锁定技,你将即将受到的雷属性伤害转化为你的体力值', sadengjinhuan:'萨登荆环', sadengjinhuan_info:'当你的杀被闪避后,可以进行一次判定,若结果为红色目标需再打出一张闪', // sadengjinhuan_info:'锁定技,每当你使用一张杀被闪避后,若此杀在弃牌堆,你有50%的机率对目标再使用一次此杀', sadengjinhuan_bg:'荆', qipoguyu:'奇魄古玉', xujin:'蓄劲', xujin2:'蓄劲', // qipoguyu_info:'装备后获得蓄劲技能', xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X,然后弃置一枚蓄劲标记,X为你拥有的蓄劲标记数', guilingzhitao:'归灵指套', nigong:'逆攻', nigong2:'逆攻', nigong3:'逆攻', nigong4:'逆攻', // guilingzhitao_info:'装备后获得逆攻技能', nigong_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整', baihupifeng:'白狐披风', baihupifeng_bg:'狐', baihupifeng_info:'回合结束阶段,若你的体力值是全场最小的之一,你可以回复一点体力', fengxueren:'封雪刃', fengxueren_bg:'雪', fengxueren_info:'你使用杀击中目标后,若目标武将牌正面朝上,你可以防止伤害,然后令目标摸一张牌并翻面', chilongya:'赤龙牙', chilongya_info:'锁定技,你的火属性伤害+1', daihuofenglun:'带火风轮', daihuofenglun_bg:'轮', // daihuofenglun_info:'你与其他角色的距离-2,其他角色与你的距离-1', xiayuncailing:'霞云彩绫', xiayuncailing_bg:'云', // xiayuncailing_info:'你与其他角色的距离+1,其他角色与你的距离+2', shentoumianju:'神偷面具', shentoumianju_bg:'偷', shentoumianju_info:'出牌阶段,你可以指定一名手牌比你多的角色进行一次判定,若结果不为梅花,你获得其一张手牌', shentou:'神偷', shentou_info:'出牌阶段,你可以进行一次判定,若结果不为梅花,你获得任意一名角色的一张手牌', pusafazhou:'菩萨发咒', pusafazhou_bg:'发', // pusafazhou_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌', yuhuanghua:'雨皇花', yuhuanghua_bg:'皇', // yuhuanghua_info:'令所有角色回复一点体力并摸一张牌', caoyao:'草药', caoyao_info:'出牌阶段,对距离为1以内的角色使用,回复一点体力。', pantao:'蟠桃', // pantao_info:'出牌阶段,对自己使用,回复两点体力。', langeguaiyi:'蓝格怪衣', langeguaiyi_bg:'格', langeguaiyi_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生', longfan:'龙帆', longfan_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生', // longfan_info:'0000:翻面;1111:弃手牌;2222:弃装备牌;3333:受伤害;4444:流失体力;5555:连环;6666:摸牌;7777:回复体力;8888:弃置判定牌;9999:置衡', guiyoujie:'鬼幽结', guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,则将其翻面。', yufulu:'御夫录', yufulu_info:'仅女性角色可以使用,出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌', touzhi:'投掷', touzhi_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌', xixueguizhihuan:'吸血鬼指环', xixueguizhihuan_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力', xixue:'吸血', xixue_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力', zhufangshenshi:'祠符', zhufangshenshi_info:'出牌阶段,对一名相邻角色使用,与其交换位置', jingleishan:'惊雷闪', jingleishan_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【杀】,否则受到1点雷电伤害。', chiyuxi:'炽羽袭', chiyuxi_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点火焰伤害。', guangshatianyi:'光纱天衣', guangshatianyi_bg:'纱', // guangshatianyi_info:'仅女性可装备,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一', }, list:[ ['spade',1,'baihupifeng'], ['club',1,'fengxueren'], ['diamond',1,'langeguaiyi'], // ['heart',1,'daihuofenglun','fire'], // ['diamond',2,'xiayuncailing'], // ['spade',2,'pusafazhou'], // ['heart',2,'pantao'], //['club',2,'huanpodan'], ['club',3,'caoyao'], ['diamond',3,'chilongya','fire'], ['spade',3,'guiyoujie'], //['heart',3,'xiangyuye','poison'], ['club',4,'caoyao'], ['spade',4,'zhufangshenshi'], //['spade',4,'huanpodan'], // ['diamond',4,'xiangyuye','poison'], ['club',5,'caoyao'], ['spade',5,'xixueguizhihuan'], //['diamond',5,'huanpodan'], ['club',6,'shentoumianju'], ['spade',6,'yufulu'], // ['heart',6,'xiangyuye','poison'], //['diamond',6,'xiangyuye','poison'], ['diamond',7,'chiyuxi','fire'], ['club',7,'jingleishan','thunder'], // ['spade',7,'guilingzhitao'], // ['heart',7,'xiangyuye','poison'], ['spade',8,'zhufangshenshi'], ['club',8,'xiangyuye'], //['heart',8,'huanpodan'], // ['spade',9,'ximohu','brown'], ['club',9,'guiyoujie'], ['diamond',9,'xiangyuye'], // ['diamond',9,'tianxianjiu'], ['heart',9,'tianxianjiu'], ['spade',5,'jiu'], ['diamond',2,'tianxianjiu'], ['spade',2,'qinglonglingzhu'], ['spade',7,'xingjunyan'], //['spade',10,'qipoguyu'], //['diamond',10,'xiangyuye','poison'], ['spade',11,'xiangyuye'], // ['club',11,'xiangyuye','poison'], // ['diamond',12,'xiangyuye','poison'], //['spade',12,'guiyanfadao','poison'], // ['heart',13,'yuhuanghua'], // ['diamond',13,'guangshatianyi'], ['club',13,'sadengjinhuan'], //['spade',6,'xiangyuye','poison'], ['club',1,'lingjiandai'], ['spade',1,'lingjiandai'], ['heart',1,'lingjiandai'], ['diamond',1,'lingjiandai'], ['club',2,'jiguanshu'], ['spade',2,'jiguanshu'], ['heart',2,'jiguanshu'], ['diamond',2,'jiguanshu'], ['club',3,'mujiaren'], ['spade',3,'mujiaren'], ['heart',3,'mujiaren'], ['diamond',3,'mujiaren'], ], }