character.pack={ standard:'标准', wind:'风包', fire:'火包', woods:'林包', mountain:'山包', refresh:'界限突破', extra:'神将', sp:'SP', guozhan:'国战', yijiang:'一将成名', jiange:'守卫剑阁', zhuogui:'捉鬼驱邪', diy:'DIY', yxs:'英雄杀', hearth:'炉石传说', swd:'轩辕剑', gujian:'古剑奇谭', xianjian:'仙剑', xiake:'侠客', boss:'BOSS' }; card.pack={ standard:'标准', ex:'EX', extra:'军争', refresh:'界限突破', guozhan:'国战', zhenfa:'阵法', qimou:'奇谋', yibao:'异宝', shenbing:'神兵', swd:'轩辕剑', shenqi:'上古神器', hearth:'炉石传说', compensate:'补充卡牌', }; play.pack={ character:'技能卡牌', soldier:'士兵模式', wuxing:'五行生克', weather:'天气变化', }; mode.pack={ identity:'身份', guozhan:'国战', versus:'对决', boss:'挑战', chess:'战棋', stone:'炉石', }; background.pack={ huangyueying_bg:'逐墨', zhulian_bg:'璧合', zhulin_bg:'竹林', yijiang_bg:'一将', shengshi_bg:'盛世', september_bg:'九月', xueji_bg:'雪霁', yinxiang_bg:'印象', huangtian_bg:'黄天', }; music.pack={ music_default:'默认', music_diaochan:'貂蝉', music_shezhan:'舌战', music_danji:'单骑', music_random:'随机', music_off:'关闭', }