import { game, get, lib, boot } from "../noname.js"; import { canUseHttpProtocol, sendUpdate } from "../noname/init/index.js"; import { userAgent } from "../noname/util/index.js"; const coreAndVersion = get.coreInfo(); const core = coreAndVersion[0], version = coreAndVersion[1]; //@todo: 77 -> 80 if (core === 'chrome' && !isNaN(version) && version < 77) { const tip = '检测到您的浏览器内核版本小于77,请及时升级浏览器或手机webview内核!'; console.warn(tip); game.print(tip); const redirect_tip = `您使用的浏览器或无名杀客户端内核版本过低,将在未来的版本被废弃!\n目前使用的浏览器UA信息为:\n${userAgent}\n点击“确认”以前往GitHub下载最新版无名杀客户端(可能需要科学上网)。`; if (confirm(redirect_tip)) { window.open('https://github.com/libccy/noname/releases/tag/chromium77-client'); } } boot().then(() => { // 判断是否从file协议切换到http/s协议 if (canUseHttpProtocol()) { /* 升级方法: 1. 游戏启动后导出数据,然后以http/s协议重启 2. 以http/s协议导入数据 3. 保存http/s协议的状态,以后不再以file协议启动 */ // 导出数据到根目录的noname.config.txt let data; let export_data = function (data) { game.promises.writeFile(lib.init.encode(JSON.stringify(data)), './', 'noname.config.txt') .then(saveProtocol) .catch(e => { console.error('升级失败:', e); }); }; // @ts-ignore if (!lib.db) { data = {}; for (let i in localStorage) { if (i.startsWith(lib.configprefix)) { data[i] = localStorage[i]; } } export_data(data); } else { game.getDB('config', null, function (data1) { game.getDB('data', null, function (data2) { export_data({ config: data1, data: data2 }); }); }); } // 保存协议的切换状态 function saveProtocol() { const url = sendUpdate(); if (typeof url == 'string') { if (typeof window.require == 'function' && typeof window.process == 'object') { // @ts-ignore const remote = require('@electron/remote'); const thisWindow = remote.getCurrentWindow(); thisWindow.loadURL(url); } else { location.href = url; } } } } else { // 成功导入后删除noname.config.txt let searchParams = new URLSearchParams(location.search); for (let [key, value] of searchParams) { if (key === 'sendUpdate' && value === 'true') { game.promises.readFileAsText('noname.config.txt').then(data => { return /** @type {Promise} */(new Promise(async (resolve, reject) => { if (!data) return reject('!data'); try { data = JSON.parse(lib.init.decode(data)); if (!data || typeof data != 'object') { throw ('err'); } // @ts-ignore if (lib.db && (!data.config || !data.data)) { throw ('err'); } } catch (e) { console.log(e); if (e == 'err') { alert('导入文件格式不正确'); reject('导入文件格式不正确'); } else { alert('导入失败: ' + e.message); reject('导入失败: ' + e.message); } return; } alert('导入成功, 即将自动重启'); // @ts-ignore if (!lib.db) { const noname_inited = localStorage.getItem('noname_inited'); const onlineKey = localStorage.getItem(lib.configprefix + 'key'); localStorage.clear(); if (noname_inited) { localStorage.setItem('noname_inited', noname_inited); } if (onlineKey) { localStorage.setItem(lib.configprefix + 'key', onlineKey); } for (let i in data) { localStorage.setItem(i, data[i]); } } else { for (let i in data.config) { await game.putDB('config', i, data.config[i]); lib.config[i] = data.config[i]; } for (let i in data.data) { await game.putDB('data', i, data.data[i]); } } lib.init.background(); resolve(); })); }).then(() => { return game.promises.removeFile('noname.config.txt'); }).then(() => { const url = new URL(location.href); location.href = url.origin + url.pathname; }); } } } });