'use strict';
game.import('mode',function(lib,game,ui,get,ai,_status){
	return {
		name:'chess',
		canvasUpdates2:[],
		hiddenCharacters:[],
		start:function(){
			"step 0"
			_status.gameDrawed=true;
			_status.mode=get.config('chess_mode');
			if(lib.config.player_border=='normal'&&(lib.config.layout=='long'||lib.config.layout=='long2')){
				ui.arena.classList.add('lslim_player');
			}
			// if(_status.mode=='leader'){
			// 	_status.mode='combat';
			// }
			if(lib.config.test_game){
				_status.mode='combat';
				game.saveConfig('additional_player',false,true);
			}
			if(_status.mode=='combat'){
				_status.first_less=true;
			}
			"step 1"
			for(var i in lib.skill){
				if(lib.skill[i].changeSeat){
					lib.skill[i]={};
					if(lib.translate[i+'_info']){
						lib.translate[i+'_info']='此模式下不可用';
					}
				}
			}
			lib.init.css(lib.assetURL+'layout/mode','chess');
			ui.chesssheet=document.createElement('style');
			document.head.appendChild(ui.chesssheet);
			var playback=localStorage.getItem(lib.configprefix+'playback');
			lib.treasurelist=[];
			if(get.config('chess_character')||playback||_status.mode=='leader'){
				for(var i in lib.characterPack.mode_chess){
					if(i.indexOf('treasure_')==0){
						lib.treasurelist.push(i);
					}
					if(!playback&&i.indexOf('leader_')==0&&_status.mode!='leader') continue;
					lib.character[i]=lib.characterPack.mode_chess[i];
					if(!lib.character[i][4]){
						lib.character[i][4]=[];
					}
				}
			}
			if(get.config('chess_card')){
				lib.card.list.addArray(lib.chess_cardlist);
			}
			ui.create.cardsAsync();
			game.finishCards();
			game.addGlobalSkill('autoswap');
			ui.chessContainer=ui.create.div('#chess-container',ui.arena);
			ui.chessContainer.move=ui.click.moveContainer;
			ui.chessContainer.chessLeft=0;
			ui.chessContainer.chessTop=0;
			// lib.setScroll(ui.chessContainer);
			ui.chess=ui.create.div('#chess',ui.chessContainer);
			ui.canvas2=document.createElement('canvas');
			ui.canvas2.id='canvas2';
			ui.chess.appendChild(ui.canvas2);
			ui.ctx2=ui.canvas2.getContext('2d');
			game.me=ui.create.player();
			if(playback){
				for(var i in lib.characterPack){
					for(var j in lib.characterPack[i]){
						lib.character[j]=lib.character[j]||lib.characterPack[i][j];
					}
				}
				game.pause();
				ui.system.style.display='none';
				_status.playback=playback;
				localStorage.removeItem(lib.configprefix+'playback');
				var store=lib.db.transaction(['video'],'readwrite').objectStore('video');
				store.get(parseInt(playback)).onsuccess=function(e){
					if(e.target.result){
						event.video=e.target.result.video;
						game.resume();
					}
					else{
						alert('播放失败:找不到录像');
						game.reload();
					}
				}
			}
			else{
				switch(_status.mode){
					case 'leader':{
						game.leaderView();
						break;
					}
					case 'three':{
						if(lib.config.continue_name_chess){
							event._result={
								friend:lib.config.continue_name_chess.friend,
								enemy:lib.config.continue_name_chess.enemy,
							}
							_status.color=lib.config.continue_name_chess.color;
							game.saveConfig('continue_name_chess');
							game.delay(0.5);
							lib.init.onfree();
						}
						else{
							game.chooseCharacterDouble(function(i){
								if(lib.character[i][4].includes('chessboss')){
									return false;
								}
								return !lib.filter.characterDisabled(i);
							},function(i){
								switch(i){
									case 0:return '主帅';
									case 1:return '副帅';
									default:return '前锋';
								}
							});
						}
						break;
					}
					case 'combat':{
						game.chooseCharacter();
						break;
					}
					default:{
						game.chooseCharacter();
					}
				}
			}
			"step 2"
			ui.arena.classList.add('chess');
			if(_status.mode=='three'){
				_status.mylist=result.friend;
				_status.enemylist=result.enemy;
				_status.friendBackup=_status.mylist.slice(0);
				_status.enemyBackup=_status.enemylist.slice(0);
			}
			var mylistmap,enemylistmap;
			if(event.video){
				var videocontent;
				for(var ii=0;ii<event.video.length;ii++){
					if(event.video[ii].type=='init'){
						videocontent=event.video[ii].content;
						break;
					}
				}
				_status.mylist=[];
				_status.enemylist=[];
				mylistmap=[];
				enemylistmap=[];
				for(var i=0;i<videocontent.length;i++){
					if(videocontent[i].lord){
						_status.lord=videocontent[i].name;
					}
					if(videocontent[i].identity=='friend'){
						_status.mylist.push(videocontent[i].name);
						mylistmap.push(videocontent[i].position);
					}
					else{
						_status.enemylist.push(videocontent[i].name);
						enemylistmap.push(videocontent[i].position);
					}
				}
				game.playerMap=lib.posmap;
			}
			var	num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
			var friend,enemy;
			var side;
			if(_status.mode=='three'){
				side=!_status.color;
			}
			else if(_status.mode=='leader'){
				side=true;
			}
			else{
				side=Math.random()<0.5;
			}

			switch(num){
				case 1:ui.chessheight=4;break;
				case 2:ui.chessheight=5;break;
				case 3:ui.chessheight=5;break;
				case 4:ui.chessheight=6;break;
				case 5:ui.chessheight=6;break;
				case 6:ui.chessheight=7;break;
				case 7:ui.chessheight=7;break;
				case 8:ui.chessheight=8;break;
				default:ui.chessheight=8;
			}
			ui.chesswidth=Math.round(ui.chessheight*1.5);

			if(num==1) ui.chesswidth++;
			game.initChess();

			var grids=[];
			var gridnum=ui.chessheight*ui.chesswidth;
			for(var i=0;i<gridnum;i++){
				grids.push(i);
			}
			event.obs=[];
			if(!event.video){
				var nco=parseFloat(get.config('chess_obstacle'));
				if(nco>0){
					var ng=Math.floor(gridnum*nco);
					for(var i=0;i<ng;i++){
						var cg=grids.randomRemove();
						game.addObstacle(cg.toString(),false);
						event.obs.push(cg.toString());
					}
				}
			}
			_status.enemyCount=_status.enemylist.length;
			_status.friendCount=_status.mylist.length;
			while(_status.mylist.length){
				friend=ui.create.player().addTempClass('start');
				friend.getId();
				if(!event.friendZhu){
					event.friendZhu=friend;
				}
				else if(!event.friendViceZhu){
					event.friendViceZhu=friend;
				}
				friend.init(_status.mylist.shift());
				friend.side=side;
				friend.setIdentity('friend');
				friend.identity='friend';
				friend.node.identity.dataset.color=get.translation(side+'Color');
				game.players.push(friend);
				ui.chess.appendChild(friend);
				if(event.video){
					ui.placeChess(friend,mylistmap.shift());
				}
				else{
					ui.placeChess(friend,grids.randomRemove());
					if(_status.enterArena&&game.data.arena.acted.includes(friend.name)){
						friend.hp--;
						friend.update();
					}
					if(_status.enterArena){
						friend.addSkill('arenaAdd');
					}
				}
				lib.posmap[friend.dataset.position]=friend;
			}
			while(_status.enemylist.length){
				enemy=ui.create.player().addTempClass('start');
				enemy.getId();
				enemy.init(_status.enemylist.shift());
				enemy.side=!side;
				enemy.setIdentity('enemy');
				enemy.identity='enemy';
				enemy.node.identity.dataset.color=get.translation(!side+'Color');
				game.players.push(enemy);
				ui.chess.appendChild(enemy);
				if(event.video){
					ui.placeChess(enemy,enemylistmap.shift());
				}
				else{
					ui.placeChess(enemy,grids.randomRemove());
				}
				lib.posmap[enemy.dataset.position]=enemy;
			}

			if(lib.config.show_handcardbutton){
				lib.setPopped(ui.create.system('手牌',null,true),function(){
					var uiintro=ui.create.dialog('hidden');
					var added=false;
					for(var i=0;i<game.players.length;i++){
						if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
							added=true;
							uiintro.add(get.translation(game.players[i]));
							var cards=game.players[i].getCards('h');
							if(cards.length){
								uiintro.addSmall(cards,true);
							}
							else{
								uiintro.add('(无)');
							}
						}
					}
					if(!added){
						uiintro.add('无队友');
					}

					return uiintro;
				},220);
			}

			if(!event.video&&_status.mode=='combat'&&!_status.vsboss&&(_status.replacelist.length||get.config('additional_player'))){
				_status.enemyDied=0;
				_status.friendDied=0;
				ui.enemyDied=ui.create.system('杀敌: '+get.cnNumber(0),null,true);
				ui.friendDied=ui.create.system('阵亡: '+get.cnNumber(0),null,true);
				if(!get.config('additional_player')){
					lib.setPopped(ui.friendDied,function(){
						if(_status.replacelist.length){
							var uiintro=ui.create.dialog('hidden');

							uiintro.add('未上场');
							uiintro.add([_status.replacelist,'character']);

							return uiintro;
						}
					});
				}
			}
			if(!event.video&&_status.mode=='combat'&&!get.config('single_control')&&!_status.boss){
				ui.single_swap=ui.create.system('换人',function(){
					var bool=false;
					for(var i=0;i<game.players.length;i++){
						if(game.players[i].side==game.me.side&&game.players[i]!=game.me){
							bool=true;
							break;
						}
					}
					if(bool){
						if(ui.auto.classList.contains('hidden')){
							game.me.popup('请稍后换人');
							return;
						}
						if(_status.event.isMine()){
							ui.click.auto();
							setTimeout(function(){
								ui.click.auto();
							},500);
						}
						var player=game.me;
						for(var i=0;i<game.players.length;i++){
							player=player.next;
							if(player.side==game.me.side){
								game.modeSwapPlayer(player);
								return;
							}
						}
					}
				},true);
			}
			if(!event.video&&_status.mode=='combat'&&!_status.vsboss&&get.config('additional_player')){
				var finishGameBr=document.createElement('br');
				finishGameBr.classList.add('finish_game');
				ui.finishGame=ui.create.system('结束游戏',function(){
					ui.finishGame.remove();
					if(_status.friendDied<_status.enemyDied){
						game.forceOver(true);
					}
					else if(_status.friendDied>_status.enemyDied){
						game.forceOver(false);
					}
					else{
						game.forceOver();
					}
				});
				ui.finishGame.classList.add('finish_game');
				ui.finishGame.parentNode.insertBefore(finishGameBr,ui.finishGame);
			}

			ui.create.me();
			ui.create.fakeme();

			if(!event.video&&((_status.mode=='combat'&&get.config('zhu')&&!_status.vsboss&&game.players.length>2)||_status.mode=='three')){
				game.friendZhu=event.friendZhu;
				game.friendZhu.hp++;
				game.friendZhu.maxHp++;
				game.friendZhu.update();
				game.friendZhu.node.identity.firstChild.innerHTML='将';

				for(var i=0;i<game.players.length;i++){
					if(game.players[i].side!=game.me.side){
						game.enemyZhu=game.players[i];
						game.players[i].hp++;
						game.players[i].maxHp++;
						game.players[i].update();
						game.players[i].node.identity.firstChild.innerHTML='帅';
						break;
					}
				}

				if((get.config('main_zhu')||_status.mode=='three')&&event.friendViceZhu){
					game.friendViceZhu=event.friendViceZhu;
					game.friendViceZhu.node.identity.firstChild.innerHTML='仕';
					for(var i=0;i<game.players.length;i++){
						if(game.players[i].side!=game.me.side&&game.players[i]!=game.enemyZhu){
							game.enemyViceZhu=game.players[i];
							game.players[i].node.identity.firstChild.innerHTML='士';
							break;
						}
					}
				}
			}

			ui.chessinfo=ui.create.div('.fakeme.player.playerbg',ui.me,function(e){
				e.stopPropagation();
			});
			ui.create.div(ui.chessinfo);
			lib.setScroll(ui.chessinfo.firstChild);

			game.arrangePlayers();
			"step 3"
			ui.control.style.display='';
			var p;
			for(var i=0;i<game.players.length;i++){
				if(_status.lord){
					if(game.players[i].name==_status.lord){
						p=game.players[i];
						p.addSkill('tongshuai');
						p.addSkill('leader_zhaoxiang');
						break;
					}
				}
				else{
					if(game.players[i].side){
						p=game.players[i];
						break;
					}
				}
			}
			if(event.video){
				game.playVideoContent(event.video);
				game.setChessInfo(p);
				return;
			}

			var players=get.players(lib.sort.position);
			var info=[];
			for(var i=0;i<players.length;i++){
				info.push({
					name:players[i].name,
					identity:players[i].identity,
					position:players[i].dataset.position,
					lord:players[i].name==_status.lord
				});
			}
			_status.videoInited=true;
			game.addVideo('init',null,info);
			if(game.friendZhu){
				game.addVideo('identityText',game.friendZhu,'将');
				game.addVideo('identityText',game.enemyZhu,'帅');
				if(game.friendViceZhu){
					game.addVideo('identityText',game.friendViceZhu,'仕');
					game.addVideo('identityText',game.enemyViceZhu,'士');
				}
			}
			if(event.obs){
				game.addVideo('initobs',null,event.obs);
			}

			event.trigger('gameStart');
			game.gameDraw(p);
			game.me.classList.add('current_action');
			if(_status.mode=='three'){
				game.phaseLoopThree(_status.color?game.enemyZhu:game.friendZhu);
			}
			else if(_status.mode=='leader'){
				game.phaseLoopOrdered(p);
			}
			else if(get.config('seat_order')=='指定'){
				game.phaseLoopOrdered(p);
			}
			else{
				game.phaseLoop(p);
			}
			game.setChessInfo(p);
		},
		element:{
			card:{
				moveTo:function(player){
					var rect1=this.getBoundingClientRect();
					var rect2=player.getBoundingClientRect();
					var dx=rect2.left+rect2.width/2-(rect1.left+rect1.width/2);
					var dy=rect2.top+rect2.height/2-(rect1.top+rect1.height/2);
					this.style.transform+=' translate('+dx+'px,'+dy+'px)';
				}
			},
			player:{
				getLeft:function(){
					var left=this.offsetLeft;
					if(this._chesstransform){
						left+=this._chesstransform[0];
					}
					return left;
				},
				getTop:function(){
					var top=this.offsetLeft;
					if(this._chesstransform){
						top+=this._chesstransform[1];
					}
					return top;
				},
				createRangeShadow:function(num,move){
					num++;
					var shadows=this.parentNode.getElementsByClassName('playergrid');
					while(shadows.length){
						shadows[0].remove();
					}
					var grids=[];
					for(var i=1-num;i<num;i++){
						for(var j=1-num+Math.abs(i);j<num-Math.abs(i);j++){
							if(this.movable(i,j)){
								var grid=ui.create.playergrid(this,i,j);
								if(grid){
									grids.push(grid);
									if(typeof move=='function'){
										grid.listen(move);
									}
									else if(move){
										grid.classList.add('pointerdiv');
										grid.listen(ui.click.playergrid);
										ui.movegrids.push(grid);
									}
									else{
										grid.classList.add('temp');
									}
								}
							}
						}
					}
					return grids;
				},
				chooseToMoveChess:function(num,prompt){
					var next=game.createEvent('chooseToMoveChess');
					next.num=num||1;
					next.player=this;
					next.setContent('chooseToMoveChess');
					next.prompt=prompt;
					return next;
				},
				move:function(x,y){
					var xy=this.getXY();
					return this.moveTo(x+xy[0],y+xy[1]);
				},
				moveTo:function(x,y){
					game.addVideo('moveTo',this,[x,y]);
					if(x>=ui.chesswidth){
						x=ui.chesswidth-1;
					}
					if(y>=ui.chessheight){
						y=ui.chessheight-1;
					}

					var pos=y*ui.chesswidth+x;
					if(!lib.posmap[pos]){
						delete lib.posmap[this.dataset.position];
						// this.changeSeat(pos,false);
						ui.placeChess(this,pos);
						lib.posmap[pos]=this;
						this.chessFocus();
					}

					if(get.mode()=='tafang'&&!_status.video){
						if(_status.tafangend.includes(this.dataset.position)){
							if(_status.enemies.includes(this)){
								game.over(false);
							}
							else{
								this.delete();
								delete lib.posmap[this];
								game.players.remove(this);
								_status.friends.remove(this);
								this.classList.add('dead');
								if(_status.roundStart==this){
									_status.roundStart=player.next||player.getNext()||game.players[0];
								}
								if(this==game.me){
									if(ui.confirm){
										ui.confirm.close();
									}
									if(_status.friends.length==0){
										ui.fakeme.hide();
										this.node.handcards1.delete();
										this.node.handcards2.delete();
										game.me=ui.create.player();
										game.me.side=false;
										game.addVideo('removeTafangPlayer');
									}
									else{
										game.modeSwapPlayer(_status.friends[0]);
									}
								}
								for(var i=0;i<ui.phasequeue.length;i++){
									if(ui.phasequeue[i].link==this){
										ui.phasequeue[i].remove();
										ui.phasequeue.splice(i,1);
										break;
									}
								}
								game.addVideo('deleteChessPlayer',this);
							}
						}
					}
					return this;
				},
				canMoveTowards:function(target){
					var fxy=this.getXY();
					var txy=target.getXY();
					var dx=txy[0]-fxy[0];
					var dy=txy[1]-fxy[1];
					if(dx<0&&this.movable(-1,0)) return true;
					if(dx>0&&this.movable(1,0)) return true;
					if(dy<0&&this.movable(0,-1)) return true;
					if(dy>0&&this.movable(0,1)) return true;
					return false;
				},
				moveTowards:function(target,forbid){
					var fxy=this.getXY();
					var txy;
					if(Array.isArray(target)){
						txy=target;
					}
					else if(typeof target=='string'){
						var pos=parseInt(target);
						txy=[pos%ui.chesswidth,Math.floor(pos/ui.chesswidth)];
					}
					else{
						txy=target.getXY();
					}
					var dx=txy[0]-fxy[0];
					var dy=txy[1]-fxy[1];
					forbid=forbid||[];
					if(Math.abs(dx)>Math.abs(dy)){
						if(dx<0){
							if(!forbid.includes('moveLeft')&&this.movable(-1,0)){
								this.moveLeft();
								return 'moveLeft';
							}
						}
						else if(dx>0){
							if(!forbid.includes('moveRight')&&this.movable(1,0)){
								this.moveRight();
								return 'moveRight';
							}
						}
						if(dy<0){
							if(!forbid.includes('moveUp')&&this.movable(0,-1)){
								this.moveUp();
								return 'moveUp';
							}
						}
						else if(dy>0){
							if(!forbid.includes('moveDown')&&this.movable(0,1)){
								this.moveDown();
								return 'moveDown';
							}
						}
					}
					else{
						if(dy<0){
							if(!forbid.includes('moveUp')&&this.movable(0,-1)){
								this.moveUp();
								return 'moveUp';
							}
						}
						else if(dy>0){
							if(!forbid.includes('moveDown')&&this.movable(0,1)){
								this.moveDown();
								return 'moveDown';
							}
						}
						if(dx<0){
							if(!forbid.includes('moveLeft')&&this.movable(-1,0)){
								this.moveLeft();
								return 'moveLeft';
							}
						}
						else if(dx>0){
							if(!forbid.includes('moveRight')&&this.movable(1,0)){
								this.moveRight();
								return 'moveRight';
							}
						}
					}
					return false;
				},
				chessFocus:function(){
					game.addVideo('chessFocus',this);
					if(ui.chess._chessdrag) return;
					if(_status.chessscrolling) return;
					var player=this;
					var dx=0,dy=0;

					if(player.getLeft()-ui.chessContainer.chessLeft<14){
						dx=player.getLeft()-ui.chessContainer.chessLeft-14;
					}
					else if(player.getLeft()-ui.chessContainer.chessLeft>ui.chessContainer.offsetWidth-134){
						dx=player.getLeft()-ui.chessContainer.chessLeft-ui.chessContainer.offsetWidth+134;
					}
					if(player.getTop()-ui.chessContainer.chessTop<14){
						dy=player.getTop()-ui.chessContainer.chessTop-14;
					}
					else if(player.getTop()+ui.chess.offsetTop-ui.chessContainer.chessTop>ui.chessContainer.offsetHeight-134){
						dy=player.getTop()+ui.chess.offsetTop-ui.chessContainer.chessTop-ui.chessContainer.offsetHeight+134;
					}
					// if(_status.currentChessFocus){
					// 	cancelAnimationFrame(_status.currentChessFocus);
					// }
					var count=lib.config.low_performance?6:12;
					var ddx=Math.floor(dx/count);
					var ddy=Math.floor(dy/count);
					if(dx||dy){
						ui.chessContainer.move(dx,dy,true);
						// var chessFocus=function(){
						// 	if(count--){
						// 		ui.chessContainer.chessLeft+=ddx;
						// 		ui.chessContainer.chessTop+=ddy;
						// 		_status.currentChessFocus=requestAnimationFrame(chessFocus);
						// 	}
						// 	else{
						// 		ui.chessContainer.chessLeft+=dx%count;
						// 		ui.chessContainer.chessTop+=dy%count;
						// 		cancelAnimationFrame(_status.currentChessFocus);
						// 		delete _status.currentChessFocus;
						// 	}
						// };
						// _status.currentChessFocus=requestAnimationFrame(chessFocus);
					}
				},
				getXY:function(){
					var pos=parseInt(this.dataset.position);
					var x=pos%ui.chesswidth;
					var y=Math.floor(pos/ui.chesswidth);
					return [x,y];
				},
				getDataPos:function(x,y){
					var xy=this.getXY();
					if(typeof x!='number') x=0;
					if(typeof y!='number') y=0;
					x+=xy[0];
					y+=xy[1];
					return x+y*ui.chesswidth;
				},
				getNeighbour:function(x,y){
					var xy=this.getXY();
					if(xy[0]+x<0) return null;
					if(xy[1]+y<0) return null;
					if(xy[0]+x>=ui.chesswidth) return null;
					if(xy[1]+y>=ui.chessheight) return null;
					return lib.posmap[this.getDataPos(x,y)]||null;
				},
				getNeighbours:function(){
					var players=[];
					for(var i=0;i<game.players.length;i++){
						if(game.isChessNeighbour(game.players[i],this)){
							players.push(game.players[i]);
						}
					}
					return players;
				},
				movable:function(x,y){
					var xy=this.getXY();
					if(xy[0]+x<0) return false;
					if(xy[1]+y<0) return false;
					if(xy[0]+x>=ui.chesswidth) return false;
					if(xy[1]+y>=ui.chessheight) return false;
					return !this.getNeighbour(x,y);
				},
				moveRight:function(){
					if(this.movable(1,0)){
						this.move(1,0);
						return true;
					}
					return false;
				},
				moveLeft:function(){
					if(this.movable(-1,0)){
						this.move(-1,0);
						return true;
					}
					return false;
				},
				moveUp:function(){
					if(this.movable(0,-1)){
						this.move(0,-1);
						return true;
					}
					return false;
				},
				moveDown:function(){
					if(this.movable(0,1)){
						this.move(0,1);
						return true;
					}
					return false;
				},
				dieAfter2:function(){
					var player=this;
					delete lib.posmap[player.dataset.position];
					setTimeout(function(){
						player.delete();
					},500);
					for(var i=0;i<ui.phasequeue.length;i++){
						if(ui.phasequeue[i].link==player){
							ui.phasequeue[i].remove();
							ui.phasequeue.splice(i,1);
							break;
						}
					}
				},
				dieAfter:function(source){
					var player=this;
					if(_status.friends){
						_status.friends.remove(this);
					}
					if(_status.enemies){
						_status.enemies.remove(this);
					}
					if(ui.friendDied&&player.side==game.me.side){
						ui.friendDied.innerHTML='阵亡: '+get.cnNumber(++_status.friendDied,true);
					}
					if(ui.enemyDied&&player.side!=game.me.side){
						ui.enemyDied.innerHTML='杀敌: '+get.cnNumber(++_status.enemyDied,true);
					}
					if(player==game.friendZhu){
						if(game.friendViceZhu&&game.friendViceZhu.isAlive()){
							game.friendZhu=game.friendViceZhu;
							delete game.friendViceZhu;
							game.friendZhu.node.identity.lastChild.innerHTML='将';
							game.addVideo('identityText',game.friendZhu,'将');
						}
						else{
							game.over(false);
							return;
						}
					}
					else if(player==game.enemyZhu){
						if(game.enemyViceZhu&&game.enemyViceZhu.isAlive()){
							game.enemyZhu=game.enemyViceZhu;
							delete game.enemyViceZhu;
							game.enemyZhu.node.identity.lastChild.innerHTML='帅';
							game.addVideo('identityText',game.enemyZhu,'帅');
						}
						else{
							game.over(true);
							return;
						}
					}
					if(player==game.me&&get.config('single_control')){
						for(var i=0;i<game.players.length;i++){
							if(game.players[i].side==player.side){
								game.modeSwapPlayer(game.players[i]);
							}
						}
					}
					var notend=false;
					for(var i=1;i<game.players.length;i++){
						if(game.players[i].side!=game.players[0].side){
							if(source&&game.players.includes(source)){
								if(_status.mode=='combat'){
									if(source.side!=player.side){
										source.draw(get.config('reward'));
									}
									else{
										switch(get.config('punish')){
											case '弃牌':
												var he=source.getCards('he');
												if(he.length){
													source.discard(he);
												}
												break;
											case '摸牌':
												source.draw(get.config('reward'));
												break;
										}
									}
								}
								else if(_status.mode=='three'){
									source.draw(2);
								}
								else if(source.side!=player.side){
									source.draw();
								}
							}
							if(_status.mode!='combat'||_status.vsboss){
								return;
							}
							else{
								notend=true;
								break;
							}
						}
					}
					if(_status.mode=='combat'&&!_status.vsboss){
						if(game.players.length==1&&get.config('additional_player')&&
						_status.additionallist.length&&source==game.players[0]){
							source.draw(get.config('reward'));
						}
						if(player.side==game.me.side){
							if(get.config('additional_player')&&_status.additionallist.length){
								game.replaceChessPlayer();
								return;
							}
							else if(_status.replacelist.length){
								if(game.players.length==1&&source==game.players[0]){
									source.draw(get.config('reward'));
								}
								game.replaceChessPlayer(_status.replacelist.randomRemove());
								return;
							}
							else if(get.config('noreplace_end')){
								game.over(player.side!=game.me.side);
								return;
							}
							else if(notend){
								return;
							}
						}
						else{
							if(get.config('additional_player')&&_status.additionallist.length){
								game.replaceChessPlayer(null,true);
								return;
							}
							else if(_status.enemyreplacelist.length){
								if(game.players.length==1&&source==game.players[0]){
									source.draw(get.config('reward'));
								}
								game.replaceChessPlayer(_status.enemyreplacelist.randomRemove(),true);
								return;
							}
							else if(get.config('noreplace_end')){
								game.over(player.side!=game.me.side);
								return;
							}
							else if(notend){
								return;
							}
						}
					}
					game.over(game.me.side==game.players[0].side);
				},
				$draw_old:function(num){
					var cards;
					if(get.itemtype(num)=='cards'){
						cards=num;
					}
					else if(get.itemtype(num)=='card'){
						cards=[num];
					}
					if(cards){
						game.addVideo('chessgainmod',this,get.cardsInfo(num));
					}
					else if(!num||typeof num=='number'){
						game.addVideo('chessgainmod',this,num);
					}

					return this.$gainmod(num);
				},
				$gainmod:function(num){
					var cards,node;
					if(get.itemtype(num)=='cards'){
						cards=num;
						num=cards.length;
					}
					else if(get.itemtype(num)=='card'){
						cards=[num];
						num=1;
					}
					if(cards){
						cards=cards.slice(0);
						node=cards.shift().copy('thrown','hidden');
					}
					else{
						node=ui.create.div('.card.thrown.hidden');
					}
					node.fixed=true;
					this.$randomMove(node,130,0);
					var ot=node.style.transform;
					if(node.style.transform&&node.style.transform!='none'){
						node.style.transform+=' scale(0.6)';
					}
					else{
						node.style.transform='scale(0.6)';
					}
					node.dataset.position=this.dataset.position;
					this.parentNode.appendChild(node);
					ui.refresh(node);
					node.show();
					node.style.transform=ot;
					setTimeout(function(){
						node.style.transform='';
						node.delete();
					},500);
					var that=this;
					if(num&&num>1){
						if(cards){
							that.$gain(cards,null,false)
						}
						else{
							that.$gain(num-1,null,false)
						}
					}
				},
				$throw:function(card,time,init){
					if(init!==false){
						if(get.itemtype(card)!='cards'){
							if(get.itemtype(card)=='card'){
								card=[card];
							}
							else{
								return;
							}
						}
						game.addVideo('throw',this,[get.cardsInfo(card),time]);
					}
					this.chessFocus();
					if(get.itemtype(card)=='cards'){
						for(var i=0;i<card.length;i++){
							this.$throw(card[i],time,false);
						}
					}
					else{
						if(card==undefined||card.length==0) return;
						var node=card.copy('thrown','hidden');
						node.dataset.position=this.dataset.position;
						if(this.parentNode) this.parentNode.appendChild(node);
						ui.refresh(node);
						node.show();
						this.$randomMove(node,130,0);
						if(time!=undefined){
							node.fixed=true;
							setTimeout(function(){node.delete()},time);
						}
					}
				},
				$givemod:function(card,player){
					this.chessFocus();
					var from=this;
					if(get.itemtype(card)=='cards'){
						for(var i=0;i<card.length;i++){
							from.$givemod(card[i],player);
						}
					}
					else if(typeof card=='number'&&card>=0){
						for(var i=0;i<card;i++){
							from.$givemod('',player);
						}
					}
					else{
						var node;
						if(get.itemtype(card)=='card'){
							node=card.copy('card','thrown',false);
						}
						else{
							node=ui.create.div('.card.thrown');
						}

						node.dataset.position=this.dataset.position;
						node.fixed=true;
						node.hide();

						this.parentNode.appendChild(node);
						ui.refresh(node);
						node.show();

						this.$randomMove(node,130,0);

						setTimeout(function(){
							lib.element.card.moveTo.call(node,player);
							setTimeout(function(){
								node.delete();
							},200);
							// node.removeAttribute('style');
							// node.dataset.position=player.dataset.position;
							// node.delete();
						},700);
					}
				},
				$throwxy:function(card,left,top,transform){
					var node=card.copy('thrown','thrownhighlight');
					var rect=this.getBoundingClientRect();
					node.style.left=(rect.left+8)+'px';
					node.style.top=(rect.top+8)+'px';
					node.hide();
					node.style.transitionProperty='left,top,opacity';
					if(transform){
						node.style.transform='rotate('+(Math.random()*16-8)+'deg)';
					}
					ui.arena.appendChild(node);
					ui.refresh(node);
					node.show();
					node.style.left=left;
					node.style.top=top;
					return node;
				},
				$phaseJudge:function(card){
					game.addVideo('phaseJudge',this,get.cardInfo(card));
					var clone=card.copy('thrown',this.parentNode).addTempClass('judgestart');
					var player=this;
					clone.style.opacity=0.6;
					clone.style.left=(Math.random()*100-50+ui.chessContainer.chessLeft+ui.chessContainer.offsetWidth/2-52)+'px';
					clone.style.top=(Math.random()*80-40+ui.chessContainer.chessTop+ui.chessContainer.offsetHeight/2-52-ui.chessContainer.offsetTop)+'px';
					game.delay();
					game.linexy([
						clone.offsetLeft+clone.offsetWidth/2,
						clone.offsetTop+clone.offsetHeight/2,
						player.getLeft()+player.offsetWidth/2,
						player.getTop()+player.offsetHeight/2
					],{opacity:0.5,dashed:true},true);
				},
				$randomMove:function(node,length,rand){
					if(!this.node.chessthrown){
						this.node.chessthrown=[];
					}
					var thrown=this.node.chessthrown;
					for(var i=0;i<thrown.length;i++){
						if(thrown[i].parentNode!=this.parentNode||
							thrown[i].classList.contains('removing')){
							thrown.splice(i--,1);
						}
					}
					thrown.push(node);

					var rect=this.getBoundingClientRect();
					var amax,amin;
					if(rect.left<=80){
						if(rect.top<=80){
							amin=-90;
							amax=0;
						}
						else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
							amin=0;
							amax=90;
						}
						else{
							amin=-90;
							amax=90;
						}
					}
					else if(rect.left+rect.width+80>=ui.chessContainer.offsetWidth){
						if(rect.top<=80){
							amin=180;
							amax=270;
						}
						else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
							amin=90;
							amax=180;
						}
						else{
							amin=90;
							amax=270;
						}
					}
					else if(rect.top<=80){
						amin=180;
						amax=360;
					}
					else if(rect.top+rect.height+80>=ui.chessContainer.offsetHeight){
						amin=0;
						amax=180;
					}
					else{
						var dx=ui.chessContainer.offsetWidth/2-(rect.left+rect.width/2);
						var dy=-ui.chessContainer.offsetHeight/2+(rect.top+rect.height/2);
						var ang=Math.abs(Math.atan(dy/dx))*180/Math.PI;
						if(dx<0){
							if(dy>0){
								ang=180-ang;
							}
							else{
								ang+=180;
							}
						}
						else if(dy<0){
							ang=360-ang;
						}
						amin=ang-180;
						amax=ang+180;
					}
					var da=(amax-amin)/(thrown.length*2);
					if(da>30&&thrown.length>1){
						amin+=(da-30)*thrown.length;
						da=30;
					}
					for(var i=0;i<thrown.length;i++){
						var lengthi=length+Math.random()*rand;
						var ang=amin+da*(2*i+1);
						ang*=Math.PI/180;
						var tx=lengthi*Math.cos(ang);
						var ty=-lengthi*Math.sin(ang);
						if(Math.abs(tx)<0.1){
							tx=0;
						}
						if(Math.abs(ty)<0.1){
							ty=0;
						}
						thrown[i].style.transform='translate('+tx+'px,'+ty+'px)';
					}
				},
			},
			content:{
				replaceChessPlayer:function(){
					'step 0'
					if(get.config('additional_player')){
						if(!event.enemy&&!_status.auto&&(game.me.isDead()||get.config('single_control'))){
							event.dialog=ui.create.dialog('选择替补角色',[_status.additionallist.randomGets(parseInt(get.config('choice_number'))),'character']);
							event.filterButton=function(){return true;};
							event.player=game.me;
							event.forced=true;
							event.forceDie=true;
							event.custom.replace.confirm=function(){
								event.playername=ui.selected.buttons[0].link;
								event.dialog.close();
								_status.additionallist.remove(event.playername);
								if(ui.confirm) ui.confirm.close();
								game.resume();
							}
							game.check();
							game.pause();
						}
						else{
							event.playername=_status.additionallist.randomRemove();
						}
					}
					else if(!event.enemy&&get.config('seat_order')=='指定'&&!_status.auto&&_status.replacelist.length){
						_status.replacelist.add(event.playername);
						event.dialog=ui.create.dialog('选择替补角色',[_status.replacelist,'character']);
						event.filterButton=function(){return true;};
						event.player=game.me;
						event.forced=true;
						event.forceDie=true;
						event.custom.replace.confirm=function(){
							event.playername=ui.selected.buttons[0].link;
							event.dialog.close();
							_status.replacelist.remove(event.playername);
							if(ui.confirm) ui.confirm.close();
							game.resume();
						}
						game.check();
						game.pause();
					}
					else{
						game.delay();
					}
					if(game.me.isDead()){
						event.swapNow=true;
					}
					'step 1'
					game.uncheck();
					var player=game.addChessPlayer(event.playername,event.enemy);
					game.log(player,'加入游戏');
					player.chessFocus();
					player.playerfocus(1000);
					game.delay(2);
					if(event.swapNow&&player.side==game.me.side){
						game.modeSwapPlayer(player);
					}
				},
				chooseToMoveChess:function(){
					"step 0"
					if(!player.movable(0,1)&&!player.movable(0,-1)&&
						!player.movable(1,0)&&!player.movable(-1,0)){
						return;
					}
					event.switchToAuto=function(){
						if(ui.movegrids){
							while(ui.movegrids.length){
								ui.movegrids.shift().delete();
							}
						}
						var list=[];
						var randomMove=['moveUp','moveDown','moveLeft','moveRight'];
						var getMove=function(move){
							switch(move){
								case 'moveUp':return 'moveDown';
								case 'moveDown':return 'moveUp';
								case 'moveLeft':return 'moveRight';
								case 'moveRight':return 'moveLeft';
							}
						}
						var dontMove=null;
						for(var iwhile=0;iwhile<num;iwhile++){
							if(get.mode()=='tafang'&&_status.enemies.includes(player)){
								var targets2=[];
								for(var i=0;i<ui.chesswidth;i++){
									var tafangdes=ui.chesswidth*(ui.chessheight-1)+i;
									if(!lib.posmap[tafangdes]){
										targets2.push(tafangdes);
									}
								}
								targets2.sort(function(a,b){
									return Math.abs(a%ui.chesswidth-player.getXY()[0])-Math.abs(b%ui.chesswidth-player.getXY()[0]);
								});
								var tafangmoved=false;
								for(var i=0;i<targets2.length;i++){
									if(player.moveTowards(targets2[i].toString())){
										tafangmoved=true;
										break;
									}
								}
								if(tafangmoved){
									event.moved=true;
								}
							}
							else{
								var targets=game.filterPlayer(function(current){
									return current.side!=player.side&&current.isIn();
								});
								targets.sort(function(a,b){
									return get.distance(player,a)-get.distance(player,b);
								});
								while(targets.length){
									var target=targets.shift();
									var moveTowards=player.moveTowards(target,[dontMove]);
									if(moveTowards){
										dontMove=getMove(moveTowards);
										randomMove.remove(dontMove);
										event.moved=true;break;
									}
									if(targets.length==0){
										if(randomMove.length){
											var list=randomMove.slice(0);
											while(list.length){
												var thismove=list.randomRemove();
												if(player[thismove]()){
													event.moved=true;
													dontMove=getMove(thismove);
													randomMove.remove(dontMove);
													break;
												}
												if(list.length==0) return;
											}
										}
										else{
											return;
										}
									}
								}
								if(lib.skill._chessmove.ai.result.player(player)<=0) break;
							}
						}
					};
					if(event.isMine()){
						if(event.prompt){
							event.dialog=ui.create.dialog(event.prompt);
						}
						var resume=function(){
							if(ui.movegrids){
								while(ui.movegrids.length){
									ui.movegrids.shift().delete();
								}
							}
							event.result={bool:false};
							game.resume();
						};
						if(event.phasing){
							event.custom.replace.confirm=resume;
						}
						else{
							event.control=ui.create.control('取消',resume);
						}
						game.pause();
						_status.imchoosing=true;
						ui.movegrids=[];
						player.createRangeShadow(num,true);
						for(var i=0;i<ui.movegrids.length;i++){
							var grid=ui.movegrids[i];
							if(game.isChessNeighbour(grid,player)) continue;
							for(var j=0;j<ui.movegrids.length;j++){
								if(game.isChessNeighbour(grid,ui.movegrids[j])) break;
							}
							if(j==ui.movegrids.length) grid.remove();
						}
					}
					else{
						event.switchToAuto();
					}
					"step 1"
					_status.imchoosing=false;
					if(event.moved){
						game.delay();
						event.result={
							bool:true,
							move:player.dataset.position
						}
					}
					if(!event.result){
						event.result={
							bool:false
						}
					}
					if(event.control){
						event.control.close();
					}
					if(event.dialog){
						event.dialog.close();
					}
				}
			}
		},
		game:{
			minskin:true,
			singleHandcard:true,
			chess:true,
			treasures:[],
			obstacles:[],
			initChess:function(){
				ui.chess.style.height=148*ui.chessheight+'px';
				ui.chess.style.width=148*ui.chesswidth+'px';
				ui.chessContainer.xmax=Math.max(0,148*ui.chesswidth-ui.chessContainer.offsetWidth);
				ui.chessContainer.ymax=Math.max(0,148*ui.chessheight-ui.chessContainer.offsetHeight)+72;
				if(lib.config.show_history=='right'){
					ui.chessContainer.xmax+=50;
				}
				lib.onresize.push(function(){
					ui.chessContainer.xmax=Math.max(0,148*ui.chesswidth-ui.chessContainer.offsetWidth);
					ui.chessContainer.ymax=Math.max(0,148*ui.chessheight-ui.chessContainer.offsetHeight)+72;
					if(lib.config.show_history=='right'){
						ui.chessContainer.xmax+=50;
					}
				});
				if(!lib.config.touchscreen){
					ui.chess.addEventListener('mousedown',function(e){
						if(Array.isArray(e.path)){
							for(var i=0;i<e.path.length;i++){
								var itemtype=get.itemtype(e.path[i]);
								if(itemtype=='button'||itemtype=='card'||itemtype=='player'){
									return;
								}
							}
						}
						this._chessdrag=[e,this.parentNode.chessLeft,this.parentNode.chessTop];
					});
					ui.chess.addEventListener('mouseleave',function(){
						this._chessdrag=null;
					});
					ui.chess.addEventListener('mouseup',function(){
						if(this._chessdrag){
							this._chessdrag=null;
						}
					});
					ui.chess.addEventListener('mousemove',function(e){
						if(_status.mousedragging) return;
						if(this._chessdrag){
							ui.chessContainer.move(
								this._chessdrag[1]-e.x+this._chessdrag[0].x-ui.chessContainer.chessLeft,
								this._chessdrag[2]-e.y+this._chessdrag[0].y-ui.chessContainer.chessTop
							);
							// this.parentNode.scrollLeft=this._chessdrag[1]-e.x+this._chessdrag[0].x;
							// this.parentNode.scrollTop=this._chessdrag[2]-e.y+this._chessdrag[0].y;
							_status.clicked=true;
						}
						e.preventDefault();
					});
					ui.chess.addEventListener('wheel',function(e){
						ui.chessContainer.move(e.deltaX,e.deltaY);
						e.preventDefault();
					});
					// ui.chessContainer.addEventListener('mousewheel',function(){
					// 	if(_status.currentChessFocus){
					// 		cancelAnimationFrame(_status.currentChessFocus);
					// 		delete _status.currentChessFocus;
					// 	}
					// },{passive:true});
				}
				else{
					ui.chess.addEventListener('touchstart',function(e){
						if(e.touches.length==1){
							this._chessdrag=[e,this.parentNode.chessLeft,this.parentNode.chessTop];
						}
					});
					ui.chess.addEventListener('touchend',function(){
						this._chessdrag=null;
					});
					ui.chess.addEventListener('touchmove',function(e){
						if(_status.mousedragging) return;
						if(this._chessdrag&&e.touches.length==1){
							ui.chessContainer.move(
								this._chessdrag[1]-e.touches[0].clientX+this._chessdrag[0].touches[0].clientX-ui.chessContainer.chessLeft,
								this._chessdrag[2]-e.touches[0].clientY+this._chessdrag[0].touches[0].clientY-ui.chessContainer.chessTop
							);
							_status.clicked=true;
						}
						e.preventDefault();
					});
				}

				ui.chessscroll1=ui.create.div('.chessscroll.left',ui.chessContainer);
				ui.chessscroll2=ui.create.div('.chessscroll.right',ui.chessContainer);
				var chessscroll=function(){
					if(lib.config.touchscreen) return;
					var direction=this.direction;
					var speed=parseInt(get.config('chessscroll_speed'));
					if(!speed) return;
					var interval=setInterval(function(){
						ui.chessContainer.move(speed*direction);
						// ui.chessContainer.chessLeft+=speed*direction;
					},16);
					_status.chessscrolling=interval;
				};
				var leavescroll=function(){
					if(_status.chessscrolling){
						clearInterval(_status.chessscrolling);
						delete _status.chessscrolling;
					}
				};
				ui.chessscroll1.direction=-1;
				ui.chessscroll1.addEventListener('mouseenter',chessscroll);
				ui.chessscroll1.addEventListener('mouseleave',leavescroll);

				ui.chessscroll2.direction=1;
				ui.chessscroll2.addEventListener('mouseenter',chessscroll);
				ui.chessscroll2.addEventListener('mouseleave',leavescroll);

				for(var i=0;i<ui.chesswidth;i++){
					for(var j=0;j<ui.chessheight;j++){
						var pos='[data-position="'+(i+j*ui.chesswidth)+'"]';
						// ui.chesssheet.sheet.insertRule('#arena.chess #chess>.player'+pos+
						// '{left:'+(14+i*148)+'px;top:'+(14+j*148)+'px}',0);
						ui.chesssheet.sheet.insertRule('#arena.chess #chess>.card'+pos+
						'{left:'+(22+i*148)+'px;top:'+(22+j*148)+'px}',0);
						ui.chesssheet.sheet.insertRule('#arena.chess #chess>.popup'+pos+
						'{left:'+(19+i*148)+'px;top:'+(142+j*148)+'px}',0);
					}
				}
			},
			getVideoName:function(){
				var str='战棋'+get.translation(_status.mode)+' - '+_status.friendCount+'v'+_status.enemyCount;
				var name=[get.translation(game.me.name),str];
				return name;
			},
			addChessPlayer:function(name,enemy,num,pos){
				if(typeof num!='number'){
					num=4;
				}
				var player=ui.create.player();
				player.getId();
				if(enemy=='treasure'){
					player.addTempClass('judgestart');
					player.side=null;
					player.identity='neutral';
					player.setIdentity();
					player.node.identity.dataset.color='zhong';
					player.classList.add('treasure');
					player.node.hp.classList.add('treasure');
					player.life=6+Math.floor(Math.random()*6);
					game.treasures.add(player);
				}
				else{
					player.addTempClass('start');
					if(enemy){
						if(get.mode()=='tafang'){
							player.side=true;
						}
						else{
							player.side=!game.me.side;
						}
						player.setIdentity('enemy');
						player.identity='enemy';
					}
					else{
						if(get.mode()=='tafang'){
							player.side=false;
						}
						else{
							player.side=game.me.side;
						}
						player.setIdentity('friend');
						player.identity='friend';
					}
					player.node.identity.dataset.color=get.translation(player.side+'Color');
					game.players.push(player);
					// if(lib.config.animation){
					// 	setTimeout(function(){
					// 		player.$rare2();
					// 	},300);
					// }
				}
				ui.chess.appendChild(player);
				if(_status.video||(pos&&!lib.posmap[pos])){
					ui.placeChess(player,pos);
				}
				else{
					var grids=[];
					var gridnum=ui.chessheight*ui.chesswidth;
					for(var i=0;i<gridnum;i++){
						grids.push(i);
					}
					for(var i=0;i<game.players.length;i++){
						grids.remove(parseInt(game.players[i].dataset.position));
					}
					for(var i=0;i<game.obstacles.length;i++){
						grids.remove(parseInt(game.obstacles[i].dataset.position));
					}
					for(var i=0;i<game.treasures.length;i++){
						grids.remove(parseInt(game.treasures[i].dataset.position));
					}
					ui.placeChess(player,grids.randomGet());
				}
				lib.posmap[player.dataset.position]=player;
				game.addVideo('addChessPlayer',null,[name,enemy,num,player.dataset.position]);
				player.init(name);
				if(num&&!_status.video){
					player.directgain(get.cards(num));
				}
				game.arrangePlayers();
				player.chessFocus();
				if(game.me&&game.me.name){
					game.setChessInfo();
				}
				else if(game.players.length){
					game.setChessInfo(game.players[0]);
				}

				game.triggerEnter(player);

				return player;
			},
			replaceChessPlayer:function(name,enemy){
				var next=game.createEvent('replaceChessPlayer');
				next.playername=name;
				next.enemy=enemy;
				next.setContent('replaceChessPlayer');
			},
			removeTreasure:function(player){
				game.addVideo('removeTreasure',null,player.dataset.position);
				player.delete();
				delete lib.posmap[player.dataset.position];
				game.treasures.remove(player);
			},
			addObstacle:function(x,y){
				if(y!==false){
					game.addVideo('addObstacle',null,[x,y]);
				}
				var pos;
				if(typeof x=='string'){
					pos=x;
				}
				else{
					if(x>=ui.chesswidth){
						x=ui.chesswidth-1;
					}
					if(y>=ui.chessheight){
						y=ui.chessheight-1;
					}

					pos=y*ui.chesswidth+x;
				}
				if(!lib.posmap[pos]){
					var grid=ui.create.div('.player.minskin.obstacle',ui.chess).addTempClass('start');
					ui.placeChess(grid,pos);
					grid.listen(ui.click.obstacle);
					lib.posmap[pos]=grid;
					game.obstacles.push(grid);
					return grid;
				}
				return null;
			},
			addTempObstacle:function(x,y,num){
				var node=game.addObstacle(x,y);
				if(node){
					game.colorObstacle(node,'blue');
					node.tempObstacle=num;
				}
			},
			removeObstacle:function(pos){
				if(get.is.div(pos)){
					pos=pos.dataset.position;
				}
				var node=lib.posmap[pos];
				if(node&&game.obstacles.includes(node)){
					game.addVideo('removeObstacle',null,pos);
					game.obstacles.remove(node);
					delete lib.posmap[pos];
					node.delete();
				}
			},
			moveObstacle:function(pos,x,y){
				if(get.is.div(pos)){
					pos=pos.dataset.position;
				}
				var node=lib.posmap[pos];
				if(node&&game.obstacles.includes(node)){
					pos=parseInt(pos);
					var x2=pos%ui.chesswidth+x;
					var y2=Math.floor(pos/ui.chesswidth)+y;
					if(x2>=ui.chesswidth){
						x2=ui.chesswidth-1;
					}
					if(y2>=ui.chessheight){
						y2=ui.chessheight-1;
					}
					if(x2<0){
						x2=0;
					}
					if(y2<0){
						y2=0;
					}
					var pos2=y2*ui.chesswidth+x2;
					if(!lib.posmap[pos2]){
						game.addVideo('moveObstacle',null,[pos,x,y]);
						ui.placeChess(node,pos2);
						delete lib.posmap[pos];
						lib.posmap[pos2]=node;
						return true;
					}
				}
				return false;
			},
			colorObstacle:function(pos,color){
				if(get.is.div(pos)){
					pos=pos.dataset.position;
				}
				var node=lib.posmap[pos];
				if(node&&game.obstacles.includes(node)){
					game.addVideo('colorObstacle',null,[pos,color]);
					node.dataset.obscolor=color;
				}
			},
			addOverDialog:function(dialog,result){
				if(ui.finishGame){
					ui.finishGame.remove();
				}
				dialog.classList.add('center');
				if(_status.mode!='leader') return;
				if(result=='战斗胜利'){
					_status.victory=true;
					if(!_status.enterArena){
						var div=ui.create.div();
						div.innerHTML='获得'+game.reward+'金';
						dialog.add(div);
						if(_status.challenge&&_status.challengeMoney<=game.data.dust){
							var div2=ui.create.div();
							div2.style.display='block';
							div2.innerHTML='招降所需招募令:'+_status.challengeMoney+'/'+game.data.dust;
							dialog.add(div2);
						}
						game.changeMoney(game.reward);
						game.saveData();
					}
				}
				else if(_status.zhaoxiang){
					var div=ui.create.div();
					div.innerHTML='招降'+get.translation(_status.zhaoxiang)+'成功';
					dialog.add(div);
				}
			},
			controlOver:function(){
				if(_status.mode=='three'){
					ui.create.control('再战',function(){
						game.saveConfig('continue_name_chess',{
							friend:_status.friendBackup,
							enemy:_status.enemyBackup,
							color:_status.color
						});
						game.saveConfig('mode',lib.config.mode);
						localStorage.setItem(lib.configprefix+'directstart',true);
						game.reload();
					});
				}
				ui.create.control('返回',game.reload);
				if(_status.mode!='leader') return;
				if(_status.enterArena){
					game.data.arena.acted.length=0;
					if(_status.victory){
						game.data.arena.win++;
						for(var i=0;i<game.players.length;i++){
							if(_status.arenaAdd&&_status.arenaAdd.includes(game.players[i].name)){
								continue;
							}
							if(game.data.arena.dead.includes(game.players[i].name)){
								game.data.arena.dead.remove(game.players[i].name);
								game.data.arena.acted.push(game.players[i].name);
							}
						}
					}
					game.saveData();
				}
				else{
					if(_status.challenge&&(_status.zhaoxiang||_status.victory)){
						game.data.challenge=game.getLeaderList();
						game.saveData();
					}
					if(_status.challenge&&!_status.zhaoxiang&&_status.victory){
						var money=_status.challengeMoney;
						if(game.data.dust>=money){
							ui.create.control('招降'+get.translation(_status.challenge),function(){
								game.data.character.add(_status.challenge);
								game.data.challenge=game.getLeaderList();
								game.changeDust(-money);
								game.reload();
							});
						}
					}
				}
			},
			phaseLoopThree:function(player){
				var next=game.createEvent('phaseLoop');
				next.player=player;
				next.swap=function(player){
					if(player.side==game.me.side){
						return game.enemyZhu;
					}
					else{
						return game.me;
					}
				},
				next.setContent(function(){
					'step 0'
					player.classList.add('acted');
					player.phase();
					'step 1'
					if(player!=game.friendZhu&&player!=game.enemyZhu){
						for(var i=0;i<game.players.length;i++){
							if(game.players[i].side==player.side&&game.players[i]!=game.friendZhu&&
								game.players[i]!=game.enemyZhu&&
								game.players[i]!=player&&!game.players[i].classList.contains('acted')){
								game.players[i].classList.add('acted');
								game.players[i].phase();
								break;
							}
						}
					}
					'step 2'
					var target=event.swap(player);
					var swap=[],swap2=[];
					for(var i=0;i<game.players.length;i++){
						if(game.players[i].isOut()) continue;
						if(!game.players[i].classList.contains('acted')){
							if(game.players[i].side==target.side){
								swap.push(game.players[i]);
							}
							else{
								swap2.push(game.players[i]);
							}
						}
					}
					if(swap.length==0){
						if(swap2.length){
							target=event.swap(target);
							swap=swap2;
						}
						else{
							for(var i=0;i<game.players.length;i++){
								if(game.players[i].isOut()) continue;
								game.players[i].classList.remove('acted');
							}
							delete _status.roundStart;
							event.redo();
							game.delay();
							return;
						}
					}
					if(swap.length==1){
						event.directresult=swap[0];
					}
					else{
						var rand=Math.random();
						var next=target.chooseTarget('选择行动的角色',true,function(card,player,target2){
							return target2.side==target.side&&!target2.classList.contains('acted');
						});
						next._triggered=null;
						next.includeOut=true;
						next.ai=function(target2){
							var num=0;
							if(target2.countCards('j')){
								num-=5;
							}
							if(target2!=game.friendZhu&&target2!=game.enemyZhu){
								for(var i=0;i<game.players.length;i++){
									if(game.players[i]!=game.friendZhu&&game.players[i]!=game.enemyZhu&&
										game.players[i]!=target2&&game.players[i].side==target2.side&&game.players[i].countCards('j')){
										num-=2;
									}
								}
							}
							if(rand<1/3){
								num+=1/(target2.hp+1);
							}
							else if(rand<2/3){
								num+=target2.countCards('h')/5;
							}
							return num;
						}
					}
					'step 3'
					if(event.directresult){
						event.player=event.directresult;
						delete event.directresult;
					}
					else if(result.bool){
						event.player=result.targets[0];
					}
					event.goto(0);
				});
			},
			phaseLoopOrdered:function(player){
				var next=game.createEvent('phaseLoop');
				next.player=player;
				next.setContent(function(){
					"step 0"
					if(!game.hasPlayer(function(current){
						return current.side==player.side&&!current.classList.contains('acted');
					})){
						var num1=0;
						var next=null;
						for(var i=0;i<game.players.length;i++){
							if(game.players[i].side==player.side){
								game.players[i].classList.remove('acted');
								num1++;
							}
							else if(!next){
								next=game.players[i];
							}
						}
						if(_status.roundStart&&_status.roundStart.side==player.side){
							delete _status.roundStart;
						}
						var num2=game.players.length-num1;
						if(num2>num1){
							if(next.side==game.me.side){
								next=game.me;
							}
							var str;
							if(num2-num1>1){
								str='选择至多'+get.cnNumber(num2-num1)+'个已方角色各摸一张牌'
							}
							else{
								str='选择一个已方角色摸一张牌'
							}
							var nevt=player.chooseTarget(str,function(card,player,target){
								return target.side==player.side;
							},[1,num2-num1]);
							nevt.ai=function(target){
								return Math.max(1,10-target.countCards('h'));
							};
							nevt.includeOut=true;
							nevt.chessForceAll=true;
						}
						else{
							game.delay();
							event.goto(2);
						}
					}
					else{
						event.goto(2);
					}
					"step 1"
					if(result.bool){
						game.asyncDraw(result.targets);
					}
					"step 2"
					if(player.side==game.me.side){
						player=game.me;
					}
					if(player.isDead()){
						for(var i=0;i<game.players.length;i++){
							if(game.players[i].side==player.side){
								player=game.players[i];
							}
						}
					}
					var players=game.filterPlayer(function(current){
						return player.side==current.side&&!current.classList.contains('acted');
					});
					if(players.length>1){
						var nevt=player.chooseTarget('选择下一个行动的角色',function(card,player,target){
							return target.side==player.side&&!target.classList.contains('acted');
						},true);
						nevt.chessForceAll=true;
						nevt.includeOut=true;
						nevt.ai=function(target){
							var nj=target.countCards('j');
							if(nj){
								return -nj;
							}
							return Math.max(0,10-target.hp);
						}
					}
					else if(players.length){
						event.decided=players[0];
					}
					else{
						event.player=game.findPlayer(function(current){
							return current.side!=player.side;
						});
						event.goto(0);
					}
					"step 3"
					if(event.decided){
						event.decided.phase();
						event.justacted=event.decided;
						delete event.decided;
					}
					else{
						var current=result.targets[0];
						current.phase();
						event.justacted=current;
					}
					"step 4"
					event.justacted.classList.add('acted');
					event.goto(0);
					for(var i=0;i<game.players.length;i++){
						if(game.players[i].side!=event.justacted.side){
							event.player=game.players[i];
							break;
						}
					}
					if(Math.random()<parseFloat(get.config('chess_treasure'))){
						var list=[];
						for(var i=0;i<game.treasures.length;i++){
							list.push(game.treasures[i].name);
						}
						if(list.length<lib.treasurelist.length){
							var name=Array.prototype.randomGet.apply(lib.treasurelist,list);
							var treasure=game.addChessPlayer(name,'treasure',0);
							treasure.playerfocus(1500);
							if(lib.config.animation&&!lib.config.low_performance){
								setTimeout(function(){
									treasure.$rare2();
								},500);
							}
							game.delay(3);
						}
					}
					for(var i=0;i<game.treasures.length;i++){
						game.treasures[i].life--;
						if(game.treasures[i].life<=0){
							game.removeTreasure(game.treasures[i--]);
						}
					}
				});
			},
			isChessNeighbour:function(a,b){
				if(a&&a.dataset){
					a=a.dataset.position;
				}
				if(b&&b.dataset){
					b=b.dataset.position;
				}
				var ax=a%ui.chesswidth;
				var ay=Math.floor(a/ui.chesswidth);

				var bx=b%ui.chesswidth;
				var by=Math.floor(b/ui.chesswidth);

				if(ax==bx&&Math.abs(ay-by)==1) return true;
				if(ay==by&&Math.abs(ax-bx)==1) return true;

				return false;
			},
			draw2:function(func){
				lib.canvasUpdates2.push(func);
				if(!lib.status.canvas2){
					lib.status.canvas2=true;
					game.update(game.updateCanvas2);
				}
			},
			updateCanvas2:function(time){
				if(lib.canvasUpdates2.length===0){
					lib.status.canvas2=false;
					return false;
				}
				ui.canvas2.width=ui.chess.offsetWidth;
				ui.canvas2.height=ui.chess.offsetHeight;
				ui.canvas2.style.left=0;
				ui.canvas2.style.top=0;
				var ctx=ui.ctx2;
				ctx.shadowBlur=5;
				ctx.shadowColor='rgba(0,0,0,0.3)';
				ctx.fillStyle='white';
				ctx.strokeStyle='white';
				ctx.lineWidth=3;
				ctx.save();
				for(var i=0;i<lib.canvasUpdates2.length;i++){
					ctx.restore();
					ctx.save();
					var update=lib.canvasUpdates2[i];
					if(!update.starttime){
						update.starttime=time;
					}
					if(update(time-update.starttime,ctx)===false){
						lib.canvasUpdates2.splice(i--,1);
					}
				}
			},
			setChessInfo:function(p){
				if(!p){
					if(ui.phasequeue&&ui.phasequeue.length){
						p=ui.phasequeue[0].link;
					}
					else{
						p=game.me;
					}
				}
				ui.chessinfo.firstChild.innerHTML='';
				ui.phasequeue=[];
				for(var i=0;i<game.players.length;i++){
					var node=ui.create.div('.avatar',ui.chessinfo.firstChild);
					node.style.backgroundImage=p.node.avatar.style.backgroundImage;
					node.link=p;
					node.listen(ui.click.chessInfo);
					lib.setIntro(node);
					node.linkplayer=true;
					p.instance=node;
					if(_status.currentPhase==p){
						node.classList.add('glow2');
					}
					ui.phasequeue.push(node);
					p=p.next;
				}
			},
			initLeaderSave:function(save){
				game.save(save,{
					money:300,
					dust:0,
					legend:0,
					character:[]
				});
			},
			leaderView:function(){
				var next=game.createEvent('leaderView',false);
				next.setContent(function(){
					'step 0'
					var save=get.config('chess_leader_save');
					if(!save){
						save='save1';
					}
					if(!lib.storage[save]){
						game.initLeaderSave(save);
					}
					game.data=lib.storage[save];
					ui.wuxie.hide();
					ui.auto.hide();
					ui.money=ui.create.div(ui.window);
					lib.setIntro(ui.money,function(uiintro){
						uiintro.add('<span style="font-family:xinwei">'+game.data.money+'金币');
						uiintro.addText('通过战斗或竞技场可获得金币。花费100金币可招募3名随机武将;花费150金币可参加一次竞技场');
						uiintro.add('<span style="font-family:xinwei">'+game.data.dust+'招募令');
						uiintro.addText('通过遣返武将或竞技场可获得招募令。挑战武将成功后可通过招募令招募该武将,普通/稀有/史诗/传说武将分别花费40/100/400/1600招募令');
					});
					ui.money.innerHTML='<span>⚑</span><span>'+game.data.dust+'</span>'+
						'<span>㉤</span><span>'+game.data.money+'</span>';
					ui.money.style.top='auto';
					ui.money.style.left='auto';
					ui.money.style.right='20px';
					ui.money.style.bottom='15px';
					ui.money.childNodes[0].style.color='rgb(111, 198, 255)';
					ui.money.childNodes[1].style.fontFamily='huangcao';
					ui.money.childNodes[1].style.marginRight='10px';
					ui.money.childNodes[2].style.color='#FFE600';
					ui.money.childNodes[3].style.fontFamily='huangcao';
					ui.money.style.letterSpacing='4px';
					if(get.config('chess_leader_allcharacter')){
						for(var i in lib.rank){
							if(Array.isArray(lib.rank[i])){
								for(var j=0;j<lib.rank[i].length;j++){
									if(!lib.character[lib.rank[i][j]]){
										lib.rank[i].splice(j--,1);
									}
								}
							}
						}
						for(var i in lib.rank.rarity){
							if(Array.isArray(lib.rank.rarity[i])){
								for(var j=0;j<lib.rank.rarity[i].length;j++){
									if(!lib.character[lib.rank.rarity[i][j]]){
										lib.rank.rarity[i].splice(j--,1);
									}
								}
							}
						}
					}
					else{
						var list=get.gainableCharacters().filter(function(i){
							return i.indexOf('leader_')!=0;
						});
						list.randomSort();
						for(var i in lib.rank.rarity){
							if(Array.isArray(lib.rank.rarity[i])){
								for(var j=0;j<lib.rank.rarity[i].length;j++){
									if(!list.includes(lib.rank.rarity[i][j])||!lib.character[lib.rank.rarity[i][j]]){
										lib.rank.rarity[i].splice(j--,1);
									}
								}
							}
						}
						for(var i in lib.rank){
							if(Array.isArray(lib.rank[i])){
								for(var j=0;j<lib.rank[i].length;j++){
									if(!list.includes(lib.rank[i][j])){
										lib.rank[i].splice(j--,1);
									}
								}
							}
						}
						//var length=Math.ceil(list.length/9);
						//for(var i in lib.rank){
						//	if(Array.isArray(lib.rank[i])){
						//		lib.rank[i]=list.splice(0,length);
						//	}
						//}
					}
					'step 1'
					lib.rank.all=lib.rank.s.
						concat(lib.rank.ap).
						concat(lib.rank.a).
						concat(lib.rank.am).
						concat(lib.rank.bp).
						concat(lib.rank.b).
						concat(lib.rank.bm).
						concat(lib.rank.c).
						concat(lib.rank.d);
					lib.rank.rarity.common=[];
					for(var i=0;i<lib.rank.all.length;i++){
						if(!lib.rank.rarity.legend.includes(lib.rank.all[i])&&
							!lib.rank.rarity.epic.includes(lib.rank.all[i])&&
							!lib.rank.rarity.rare.includes(lib.rank.all[i])){
							lib.rank.rarity.common.push(lib.rank.all[i]);
						}
					}

					ui.control.style.transition='all 0s';
					if(get.is.phoneLayout()){
						ui.control.style.top='calc(100% - 80px)';
					}
					else{
						ui.control.style.top='calc(100% - 70px)';
					}
					var cardNode=function(i,name,load){
						var node=ui.create.player(ui.window);
						node.style.transition='all 0.7s';
						node.style.opacity=0;
						node.style.zIndex=4;
						node.classList.add('pointerdiv');

						var kaibao=false;
						if(!name||typeof i=='string'){
							if(!name){
								name=game.getLeaderCharacter();
								event.cardnodes.push(node);
							}
							else{
								node.classList.add('minskin')
							}
							kaibao=true;
							node.style.left='calc(50% - 75px)';
							node.style.top='calc(50% - 90px)';
							ui.refresh(node);
						}
						else if(!load){
							node.style.transform='perspective(1200px) rotateY(180deg) translate(0,-200px)';
						}
						node.name=name;
						if(!load){
							switch(i){
								case 0:{
									node.style.left='calc(50% - 75px)';
									node.style.top='calc(25% - 90px)';
									break;
								}
								case 1:{
									node.style.left='calc(30% - 90px)';
									node.style.top='calc(75% - 90px)';
									break;
								}
								case 2:{
									node.style.left='calc(70% - 60px)';
									node.style.top='calc(75% - 90px)';
									break;
								}
								case '51':{
									node.style.left='calc(50% - 60px)';
									node.style.top='calc(25% - 75px)';
									break;
								}
								case '52':{
									node.style.left='calc(35% - 55px)';
									node.style.top='calc(75% - 25px)';
									break;
								}
								case '53':{
									node.style.left='calc(65% - 65px)';
									node.style.top='calc(75% - 25px)';
									break;
								}
								case '54':{
									node.style.left='calc(25% - 75px)';
									node.style.top='calc(50% - 70px)';
									break;
								}
								case '55':{
									node.style.left='calc(75% - 45px)';
									node.style.top='calc(50% - 70px)';
									break;
								}
							}
							if(!kaibao){
								node.style.top='calc(50% - 180px)';
								ui.refresh(node);
							}
							node.style.opacity=1;
						}
						node.node.count.remove();
						node.node.marks.remove();
						var rarity=game.getRarity(name);
						if(rarity!='common'){
							node.rarity=rarity;
							node.node.intro.style.left='14px';
							if(node.classList.contains('minskin')){
								node.node.intro.style.top='84px';
							}
							else{
								node.node.intro.style.top='145px';
							}
							node.node.intro.style.fontSize='20px';
							node.node.intro.style.fontFamily='yuanli';
							switch(rarity){
								case 'rare':node.node.intro.dataset.nature='thunderm';break;
								case 'epic':node.node.intro.dataset.nature='metalm';break;
								case 'legend':node.node.intro.dataset.nature='orangem';break;
							}
						}
						if(kaibao){
							node.node.avatar.style.display='none';
							node.style.transform='perspective(1200px) rotateY(180deg) translateX(0)';
							if(typeof i=='string'){
								node.listen(event.turnCard2);
							}
							else{
								node.listen(turnCard);
								if(!game.data.character.includes(name)){
									game.data.character.push(name);
									if(game.data.challenge.includes(name)){
										game.data.challenge=game.getLeaderList();
										game.saveData();
									}
									var button=ui.create.button(name,'character');
									button.classList.add('glow2');
									dialog1.content.lastChild.insertBefore(button,dialog1.content.lastChild.firstChild);
									dialog1.buttons.push(button);
									fixButton(button);
									button.area='character';
								}
								else{
									switch(rarity){
										case 'common':game.data.dust+=10;break;
										case 'rare':game.data.dust+=30;break;
										case 'epic':game.data.dust+=150;break;
										case 'legend':game.data.dust+=600;break;
									}
								}
							}
						}
						else{
							node.style.transform='';
						}
						return node;
					};
					event.cardNode=cardNode;
					if(game.data.arena){
						ui.money.style.display='none';
						_status.enterArena=true;
						return;
					}
					var groupSort=function(name){
						if(lib.character[name][1]=='wei') return 0;
						if(lib.character[name][1]=='shu') return 1;
						if(lib.character[name][1]=='wu') return 2;
						if(lib.character[name][1]=='qun') return 3;
						if(lib.character[name][1]=='key') return 4;
					};
					game.data.character=game.data.character.filter(function(i){
						return Array.isArray(lib.character[i]);
					})
					game.data.character.sort(function(a,b){
						var del=groupSort(a)-groupSort(b);
						if(del!=0) return del;
						var aa=a,bb=b;
						if(a.indexOf('_')!=-1){
							a=a.slice(a.indexOf('_')+1);
						}
						if(b.indexOf('_')!=-1){
							b=b.slice(b.indexOf('_')+1);
						}
						if(a!=b){
							return a>b?1:-1;
						}
						return aa>bb?1:-1;
					});
					if(game.data.character.length==0||!game.data.challenge){
						game.data.character=lib.rank.rarity.common.randomGets(3);
						game.data.challenge=game.getLeaderList();
						game.saveData();
					}
					var fixButton=function(button){
						var rarity=game.getRarity(button.link);
						if(rarity!='common'){
							var intro=button.node.intro;
							intro.classList.add('showintro');
							intro.style.fontFamily='yuanli';
							intro.style.fontSize='20px';
							intro.style.top='82px';
							intro.style.left='2px';
							switch(rarity){
								case 'rare':intro.dataset.nature='thunderm';break;
								case 'epic':intro.dataset.nature='metalm';break;
								case 'legend':intro.dataset.nature='orangem';break;
							}
							intro.innerHTML=get.translation(rarity);
						}
					}
					game.leaderLord=['leader_caocao','leader_liubei','leader_sunquan','leader_yuri'];
					var dialog1=ui.create.dialog('选择君主','hidden');
					event.dialog1=dialog1;
					dialog1.classList.add('fullheight');
					dialog1.classList.add('halfleft');
					dialog1.classList.add('fixed');
					dialog1.classList.add('pointerbutton');
					dialog1.add([game.leaderLord,'character']);
					var i;
					for(i=0;i<dialog1.buttons.length;i++){
						dialog1.buttons[i].area='lord';
					}
					var j=i;
					dialog1.add('选择武将');
					var getCapt=function(str){
						if(str.indexOf('_')==-1){
							return str[0];
						}
						return str[str.indexOf('_')+1];
					}
					var clickCapt=function(e){
						if(_status.dragged) return;
						if(this.classList.contains('thundertext')){
							dialog1.currentcapt=null;
							dialog1.currentcaptnode=null;
							this.classList.remove('thundertext');
							for(var i=0;i<dialog1.buttons.length;i++){
								dialog1.buttons[i].style.display='';
							}
						}
						else{
							if(dialog1.currentcaptnode){
								dialog1.currentcaptnode.classList.remove('thundertext');
							}
							dialog1.currentcapt=this.link;
							dialog1.currentcaptnode=this;
							this.classList.add('thundertext');
							for(var i=0;i<dialog1.buttons.length;i++){
								if(dialog1.buttons[i].area!='character') continue;
								if(getCapt(dialog1.buttons[i].link)!=dialog1.currentcapt){
									dialog1.buttons[i].style.display='none';
								}
								else{
									dialog1.buttons[i].style.display='';
								}
							}
						}
						e.stopPropagation();
					};
					var captnode=ui.create.div('.caption');
					var initcapt=function(){
						var namecapt=[];
						for(var i=0;i<game.data.character.length;i++){
							var ii=game.data.character[i];
							if(namecapt.indexOf(getCapt(ii))==-1){
								namecapt.push(getCapt(ii));
							}
						}
						namecapt.sort(function(a,b){
							return a>b?1:-1;
						});
						captnode.innerHTML='';
						for(i=0;i<namecapt.length;i++){
							var span=document.createElement('span');
							span.innerHTML=' '+namecapt[i].toUpperCase()+' ';
							span.link=namecapt[i];
							span.addEventListener(lib.config.touchscreen?'touchend':'click',clickCapt);
							captnode.appendChild(span);
						}
						if(game.data.character.length<=15){
							captnode.style.display='none';
						}
						else{
							captnode.style.display='';
						}
					};
					initcapt();
					dialog1.captnode=captnode;
					dialog1.add(captnode);
					dialog1.add([game.data.character,'character']);
					for(i=j;i<dialog1.buttons.length;i++){
						dialog1.buttons[i].area='character';
						fixButton(dialog1.buttons[i]);
					}
					dialog1.open();

					var dialog2=ui.create.dialog('战斗难度','hidden');
					event.dialog2=dialog2;
					dialog2.classList.add('fullheight');
					dialog2.classList.add('halfright');
					dialog2.classList.add('fixed');
					dialog2.classList.add('pointerbutton');
					dialog2.add([[
						['','','leader_easy'],
						['','','leader_medium'],
						['','','leader_hard']
					],'vcard']);
					// for(i=0;i<dialog2.buttons.length;i++){
					// 	dialog2.buttons[i].node.name.style.fontFamily='xinwei';
					// 	dialog2.buttons[i].node.name.style.fontSize='30px';
					// 	dialog2.buttons[i].node.name.style.left='4px';
					// 	dialog2.buttons[i].node.name.dataset.color='unknownm';
					// 	dialog2.buttons[i]._nopup=true;
					// 	dialog2.buttons[i].area='difficulty';
					// }
					dialog2.add('敌方人数');
					dialog2.add([[
						['','','leader_2'],
						['','','leader_3'],
						['','','leader_5'],
						['','','leader_8'],
					],'vcard']);
					for(i=0;i<dialog2.buttons.length;i++){
						dialog2.buttons[i].className='menubutton large pointerdiv';
						dialog2.buttons[i].innerHTML=dialog2.buttons[i].node.background.innerHTML;
						dialog2.buttons[i].style.position='relative';
						dialog2.buttons[i].style.fontSize='';
						dialog2.buttons[i].style.color='';
						dialog2.buttons[i].style.textShadow='';
						dialog2.buttons[i]._nopup=true;
						dialog2.buttons[i].style.marginLeft='4px';
						dialog2.buttons[i].style.marginRight='4px';

						if(i<3){
							dialog2.buttons[i].area='difficulty';
						}
						else{
							dialog2.buttons[i].area='number';
						}
						// if(i<3){
						// 	dialog2.buttons[i].style.width='160px';
						// 	dialog2.buttons[i].node.background.classList.remove('tight');
						// 	dialog2.buttons[i].node.background.style.whiteSpace='nowrap';
						// }
						// dialog2.buttons[i].style.background='rgba(0,0,0,0.2)';
						// dialog2.buttons[i].style.boxShadow='rgba(0, 0, 0, 0.3) 0 0 0 1px';
						// dialog2.buttons[i].node.background.style.fontFamily='lishu';
						// dialog2.buttons[i]._nopup=true;
						// dialog2.buttons[i].area='number';
						// dialog2.buttons[i].classList.add('menubg');
						// dialog2.buttons[i].classList.add('large');
						// dialog2.buttons[i].classList.remove('card');
					}
					dialog2.add('挑战武将');
					dialog2.add([game.data.challenge,'character']);
					for(;i<dialog2.buttons.length;i++){
						dialog2.buttons[i].area='challenge';
						fixButton(dialog2.buttons[i])
					}
					dialog2.open();
					dialog1.classList.remove('hidden');

					var selected={
						lord:[],
						character:[],
						difficulty:[],
						number:[],
						challenge:[]
					}
					var clearSelected=function(){
						for(var i=0;i<dialog1.buttons.length;i++){
							dialog1.buttons[i].classList.remove('unselectable');
							dialog1.buttons[i].classList.remove('selected');
						}
						for(var i=0;i<dialog2.buttons.length;i++){
							dialog2.buttons[i].classList.remove('unselectable');
							dialog2.buttons[i].classList.remove('selected');
						}
						for(var j in selected){
							selected[j].length=0;
						}
						event.removeCharacter.classList.add('disabled');
					}
					event.enterArena=ui.create.control('竞技场','nozoom',function(){
						if(game.data.money<150&&!game.data._arena) return;
						if(_status.qianfan||_status.kaibao) return;
						if(!game.data._arena) game.changeMoney(-150);
						_status.enterArena=true;
						game.resume();
					});
					var turnCard=function(){
						if(this.turned) return;
						_status.chessclicked=true;
						this.turned=true;
						var node=this;
						node.style.transition='all ease-in 0.3s';
						node.style.transform='perspective(1200px) rotateY(270deg) translateX(150px)';
						var onEnd=function(){
							game.minskin=false;
							node.init(node.name);
							game.minskin=true;
							node.node.avatar.style.display='';
							if(node.rarity){
								node.node.intro.innerHTML=get.translation(node.rarity);
								node.node.intro.classList.add('showintro');
							}
							node.classList.add('playerflip');
							node.style.transform='none';
							node.style.transition='';
							if(lib.config.animation&&!lib.config.low_performance){
								setTimeout(function(){
									switch(game.getRarity(node.name)){
										case 'rare':node.$rare();break;
										case 'epic':node.$epic();break;
										case 'legend':node.$legend();break;
									}
								},150);
							}
						};
						node.listenTransition(onEnd);
					};
					var zhaomu2=function(){
						if(_status.qianfan||_status.kaibao) return;
						if(game.data.money<100) return;
						_status.chessclicked=true;
						ui.arena.classList.add('leaderhide');
						ui.arena.classList.add('leadercontrol');
						ui.money.hide();
						_status.kaibao=true;
						event.cardnodes=[];
						setTimeout(function(){
							event.cardnodes.push(cardNode(0));
							setTimeout(function(){
								event.cardnodes.push(cardNode(1));
								setTimeout(function(){
									event.cardnodes.push(cardNode(2));
									ui.money.childNodes[1].innerHTML=game.data.dust;
									game.changeMoney(-100);
									if(game.data.character.length>3&&selected.character.length){
										event.removeCharacter.addTempClass('controlpressdownx',500);
										event.removeCharacter.classList.remove('disabled');
									}
									if(game.data.money<150&&!game.data._arena){
										event.enterArena.classList.add('disabled');
									}
									else{
										event.enterArena.addTempClass('controlpressdownx',500);
										event.enterArena.classList.remove('disabled');
									}
									if(game.data.money<100){
										event.addCharacter.classList.add('disabled');
									}
									else{
										event.addCharacter.addTempClass('controlpressdownx',500);
										event.addCharacter.classList.remove('disabled');
									}
									initcapt();
								},200);
							},200);
						},500);
					};
					event.addCharacter=ui.create.control('招募','nozoom',zhaomu2);
					if(game.data.money<150&&!game.data._arena){
						event.enterArena.classList.add('disabled');
					}
					if(game.data.money<100){
						event.addCharacter.classList.add('disabled');
					}
					var qianfan=function(){
						if(_status.kaibao) return;
						if(game.data.character.length<=3) return;
						if(!selected.character.length) return;
						// _status.chessclicked=true;
						// _status.qianfan=true;
						// event.enterArena.style.opacity=0.5;
						// event.addCharacter.style.opacity=0.5;
						// event.fight.style.opacity=0.5;
						var current=selected.character.slice(0);
						clearSelected();
						var maxq=game.data.character.length-3;
						if(current.length<=maxq){
							for(var i=0;i<current.length;i++){
								current[i].classList.add('selected');
								selected.character.push(current[i]);
							}
						}
						for(var i=0;i<dialog1.buttons.length;i++){
							if(dialog1.buttons[i].area!='character'||maxq==current.length){
								dialog1.buttons[i].classList.add('unselectable');
							}
						}
						for(var i=0;i<dialog2.buttons.length;i++){
							dialog2.buttons[i].classList.add('unselectable');
						}
						if(!selected.character.length){
							alert('至少需要保留3名武将');
							return;
						}
						var translation=get.translation(selected.character[0].link);
						for(var i=1;i<selected.character.length;i++){
							translation+='、'+get.translation(selected.character[i].link);
						}
						var dust=0;
						for(var i=0;i<selected.character.length;i++){
							var node=selected.character[i];
							var rarity=game.getRarity(node.link);
							switch(rarity){
								case 'common':dust+=5;break;
								case 'rare':dust+=20;break;
								case 'epic':dust+=100;break;
								case 'legend':dust+=400;break;
							}
						}
						if(confirm(translation+'将被遣返,一共将获得'+dust+'个招募令。是否确定遣返?')){
							for(var i=0;i<selected.character.length;i++){
								var node=selected.character[i];
								var rarity=game.getRarity(node.link);
								switch(rarity){
									case 'common':game.changeDust(5);break;
									case 'rare':game.changeDust(20);break;
									case 'epic':game.changeDust(100);break;
									case 'legend':game.changeDust(400);break;
								}
								game.data.character.remove(node.link);
								game.saveData();
								if(game.data.money>=100){
									event.addCharacter.addTempClass('controlpressdownx',500);
									event.addCharacter.classList.remove('disabled');
								}
								if(game.data.money>=150){
									event.enterArena.addTempClass('controlpressdownx',500);
									event.enterArena.classList.remove('disabled');
								}
								node.delete();
								dialog1.buttons.remove(node);
							}
							initcapt();
						}
					};
					event.removeCharacter=ui.create.control('遣返','nozoom',qianfan);
					event.removeCharacter.classList.add('disabled');
					event.fight=ui.create.control('开始战斗','nozoom',function(){
						if(_status.kaibao||_status.qianfan) return;
						if(selected.challenge.length){
							var cname=selected.challenge[0].link;
							var rarity=game.getRarity(cname);
							switch(rarity){
								case 'common':rarity=40;break;
								case 'rare':rarity=100;break;
								case 'epic':rarity=400;break;
								case 'legend':rarity=1600;break;
							}
							if(!confirm('即将挑战'+get.translation(cname)+',战斗胜利后可消耗'+rarity+'招募令招募该武将,无论是否招募,挑战列表将被刷新。是否继续?')){
								return;
							}
						}
						_status.enemylist=[];
						_status.mylist=[];
						if(selected.lord.length){
							_status.mylist.push(selected.lord[0].link);
							_status.lord=selected.lord[0].link;
						}
						if(selected.character.length){
							for(var i=0;i<selected.character.length;i++){
								_status.mylist.push(selected.character[i].link);
							}
						}
						else{
							_status.mylist=_status.mylist.concat(game.data.character.randomGets(_status.lord?2:3));
						}
						var difficulty;
						if(selected.challenge.length){
							_status.challenge=selected.challenge[0].link;
							_status.enemylist.push(_status.challenge);
							switch(game.getRarity(_status.challenge)){
								case 'common':_status.challengeMoney=40;break;
								case 'rare':_status.challengeMoney=100;break;
								case 'epic':_status.challengeMoney=400;break;
								case 'legend':_status.challengeMoney=1600;break;
							}
							var rank=get.rank(_status.challenge);
							var total=Math.max(2,_status.mylist.length-1);
							var list;
							switch(rank){
								case 's':list=lib.rank.ap;break;
								case 'ap':list=lib.rank.s.concat(lib.rank.a);break;
								case 'a':list=lib.rank.ap.concat(lib.rank.am);break;
								case 'am':list=lib.rank.a.concat(lib.rank.bp);break;
								case 'bp':list=lib.rank.am.concat(lib.rank.b);break;
								case 'b':list=lib.rank.bp.concat(lib.rank.bm);break;
								case 'bm':list=lib.rank.b.concat(lib.rank.c);break;
								case 'c':list=lib.rank.bm.concat(lib.rank.d);break;
								case 'd':list=lib.rank.c;break;
							}
							for(var i=0;i<total;i++){
								if(Math.random()<0.7){
									_status.enemylist.push(Array.prototype.randomGet.apply(
										lib.rank[rank],_status.enemylist.concat(_status.mylist)));
								}
								else{
									_status.enemylist.push(Array.prototype.randomGet.apply(
										list,_status.enemylist.concat(_status.mylist)));
								}
							}
						}
						else{
							var number,list;
							if(selected.difficulty.length){
								difficulty=selected.difficulty[0].link[2];
							}
							else{
								difficulty='leader_easy';
							}
							_status.difficulty=difficulty;
							if(selected.number.length){
								number=selected.number[0].link[2];
								number=parseInt(number[number.length-1]);
							}
							else{
								number=3;
							}
							switch(difficulty){
								case 'leader_easy':list=lib.rank.d.concat(lib.rank.c).concat(lib.rank.bm);break;
								case 'leader_medium':list=lib.rank.b.concat(lib.rank.bp).concat(lib.rank.am);break;
								case 'leader_hard':list=lib.rank.a.concat(lib.rank.ap).concat(lib.rank.s).concat(lib.rank.am.randomGets(Math.floor(lib.rank.am.length/2)));break;
							}
							for(var i=0;i<lib.hiddenCharacters.length;i++){
								if(list.length<=number){
									break;
								}
								list.remove(lib.hiddenCharacters[i]);
							}
							for(var i=0;i<_status.mylist.length;i++){
								list.remove(_status.mylist[i]);
							}
							_status.enemylist=list.randomGets(number);
						}
						var numdel=_status.enemylist.length-_status.mylist.length;
						var reward=0;
						for(var i=0;i<_status.enemylist.length;i++){
							switch(get.rank(_status.enemylist[i])){
								case 's':reward+=50;break;
								case 'ap':reward+=40;break;
								case 'a':reward+=32;break;
								case 'am':reward+=25;break;
								case 'bp':reward+=19;break;
								case 'b':reward+=14;break;
								case 'bm':reward+=10;break;
								case 'c':reward+=7;break;
								case 'd':reward+=5;break;
							}
						}
						if(numdel>0){
							switch(difficulty){
								case 'leader_easy':reward+=10*numdel;break;
								case 'leader_medium':reward+=20*numdel;break;
								case 'leader_hard':reward+=40*numdel;break;
							}
						}
						var punish=0;
						for(var i=0;i<_status.mylist.length;i++){
							switch(get.rank(_status.mylist[i])){
								case 's':punish+=25;break;
								case 'ap':punish+=20;break;
								case 'a':punish+=16;break;
								case 'am':punish+=12;break;
								case 'bp':punish+=9;break;
								case 'b':punish+=7;break;
								case 'bm':punish+=5;break;
								case 'c':punish+=3;break;
								case 'd':punish+=2;break;
							}
						}
						if(numdel<0){
							switch(difficulty){
								case 'leader_easy':punish-=5*numdel;break;
								case 'leader_medium':punish-=10*numdel;break;
								case 'leader_hard':punish-=20*numdel;break;
							}
						}
						game.reward=Math.max(3*_status.enemylist.length,reward-punish);
						if(!_status.lord){
							switch(difficulty){
								case 'leader_easy':game.reward+=10;break;
								case 'leader_medium':game.reward+=20;break;
								case 'leader_hard':game.reward+=40;break;
							}
						}
						game.resume();
					});
					event.custom.replace.button=function(button){
						if(_status.kaibao) return;
						if(button.classList.contains('unselectable')&&
							!button.classList.contains('selected')) return;
						_status.chessclicked=true;
						button.classList.toggle('selected');
						if(button.classList.contains('selected')){
							selected[button.area].add(button);
						}
						else{
							selected[button.area].remove(button);
						}
						switch(button.area){
							case 'lord':{
								for(var i=0;i<dialog1.buttons.length;i++){
									if(dialog1.buttons[i].area=='lord'){
										if(selected.lord.length){
											dialog1.buttons[i].classList.add('unselectable');
										}
										else{
											dialog1.buttons[i].classList.remove('unselectable');
										}
									}
								}
								break;
							}
							case 'character':{
								for(var i=0;i<dialog1.buttons.length;i++){
									if(dialog1.buttons[i].area=='character'){
										var maxq=game.data.character.length-3;
										if((!_status.qianfan&&selected.character.length>5)||
											(_status.qianfan&&selected.character.length>=maxq)){
											dialog1.buttons[i].classList.add('unselectable');
										}
										else{
											dialog1.buttons[i].classList.remove('unselectable');
										}
									}
								}
								break;
							}
							case 'difficulty':case 'number':{
								for(var i=0;i<dialog2.buttons.length;i++){
									if(dialog2.buttons[i].area==button.area){
										if(selected[button.area].length){
											dialog2.buttons[i].classList.add('unselectable');
										}
										else{
											dialog2.buttons[i].classList.remove('unselectable');
										}
									}
								}
								break;
							}
							case 'challenge':{
								if(selected.challenge.length){
									for(var i=0;i<dialog2.buttons.length;i++){
										if(dialog2.buttons[i].area=='challenge'){
											dialog2.buttons[i].classList.add('unselectable');
										}
										else{
											dialog2.buttons[i].classList.add('unselectable');
											dialog2.buttons[i].classList.remove('selected');
										}
									}
								}
								else{
									for(var i=0;i<dialog2.buttons.length;i++){
										dialog2.buttons[i].classList.remove('unselectable');
									}
								}
								break;
							}
						}
						if(selected.character.length&&game.data.character.length>3){
							event.removeCharacter.addTempClass('controlpressdownx',500);
							event.removeCharacter.classList.remove('disabled');
						}
						else{
							event.removeCharacter.classList.add('disabled');
						}
					};
					event.custom.add.window=function(){
						if(!_status.kaibao){
							var glows=document.querySelectorAll('.button.glow2');
							for(var i=0;i<glows.length;i++){
								glows[i].classList.remove('glow2');
							}
						}
						if(_status.chessclicked){
							_status.chessclicked=false;
							return;
						}
						if(_status.kaibao&&event.cardnodes&&event.cardnodes.length){
							for(var i=0;i<event.cardnodes.length;i++){
								if(!event.cardnodes[i].turned) return;
							}
							for(var i=0;i<event.cardnodes.length;i++){
								event.cardnodes[i].delete();
							}
							ui.arena.classList.remove('leaderhide');
							setTimeout(function(){
								ui.arena.classList.remove('leadercontrol');
							},500);
							ui.money.show();
							delete event.cardnodes;
							_status.kaibao=false;
							return;
						}
						if(_status.qianfan){
							_status.qianfan=false;
							event.removeCharacter.replace('遣返',qianfan);
							if(game.data.money>=100){
								event.addCharacter.addTempClass('controlpressdownx',500);
								event.addCharacter.classList.remove('disabled');
							}
							else{
								event.addCharacter.classList.add('disabled');
							}
							if(game.data.money>=150||game.data._arena){
								event.enterArena.addTempClass('controlpressdownx',500);
								event.enterArena.classList.remove('disabled');
							}
							else{
								event.enterArena.classList.add('disabled');
							}
							event.fight.style.opacity=1;
						}
						clearSelected();
					};
					lib.init.onfree();
					game.pause();
					'step 2'
					if(!game.data.arena){
						event.dialog1.close();
						event.dialog2.close();
						event.fight.close();
						event.enterArena.close();
						event.addCharacter.close();
						event.removeCharacter.close();
					}
					ui.arena.classList.add('leaderhide');
					ui.money.hide();
					game.delay();
					'step 3'
					ui.arena.classList.remove('leaderhide');
					if(!_status.enterArena){
						ui.wuxie.show();
						ui.auto.show();
						ui.control.style.top='';
						if(!get.is.safari()){
							ui.control.style.transition='';
							ui.control.style.display='none';
						}
						event.finish();
					}
					else{
						game.minskin=false;
						event.arenanodes=[];
						event.arenachoice=[];
						event.arenachoicenodes=[];
						event.arrangeNodes=function(){
							var num=event.arenachoicenodes.length;
							var width=num*75+(num-1)*8;
							for(var i=0;i<event.arenachoicenodes.length;i++){
								var left=-width/2+i*83-37.5;
								if(left<0){
									event.arenachoicenodes[i].style.left='calc(50% - '+(-left)+'px)';
								}
								else{
									event.arenachoicenodes[i].style.left='calc(50% + '+left+'px)';
								}
							}
						}
						event.clickNode=function(){
							if(this.classList.contains('removing')) return;
							if(this.isChosen){
								if(_status.chessgiveup) return;
								if(!event.choosefinished) return;
								if(this.classList.contains('unselectable')&&
									!this.classList.contains('selected')) return;
								_status.chessclicked=true;
								this.classList.toggle('selected');
								if(this.classList.contains('selected')){
									this.style.transform='scale(0.85)';
								}
								else{
									this.style.transform='scale(0.8)';
								}
								if(document.querySelectorAll('.player.selected').length>=3){
									for(var i=0;i<event.arenachoicenodes.length;i++){
										if(!event.arenachoicenodes[i].classList.contains('dead')){
											event.arenachoicenodes[i].classList.add('unselectable');
										}
									}
								}
								else{
									for(var i=0;i<event.arenachoicenodes.length;i++){
										event.arenachoicenodes[i].classList.remove('unselectable');
									}
								}
							}
							else{
								while(event.arenanodes.length){
									var node=event.arenanodes.shift();
									if(node==this){
										node.node.hp.hide();
										node.style.transform='scale(0.5)';
										node.style.top='calc(50% + 50px)';
										event.arenachoicenodes.push(node);
										event.arrangeNodes();
									}
									else{
										node.delete();
									}
								}
								this.isChosen=true;
								event.arenachoice.push(this.name);
								game.resume();
							}
						}
					}
					'step 4'
					var choice;
					if(game.data._arena){
						game.data.arena=game.data._arena;
						delete game.data._arena;
					}
					if(game.data.arena&&!_status.arenaLoaded){
						game.data.arena.loaded=true;
						event.arenachoice=game.data.arena.arenachoice;
						for(var i=0;i<event.arenachoice.length;i++){
							var node=event.cardNode(0,event.arenachoice[i],true);
							node.node.hp.style.display='none';
							node.init(node.name);
							node.isChosen=true;
							node.listen(event.clickNode);
							node.style.transform='scale(0.5)';
							node.style.top='calc(50% + 50px)';
							event.arenachoicenodes.push(node);
						}
						event.arrangeNodes();
						for(var i=0;i<event.arenachoicenodes.length;i++){
							var node=event.arenachoicenodes[i];
							if(game.data.arena.choice){
								ui.refresh(node);
								node.style.opacity=1;
							}
						}
						if(game.data.arena.choice){
							choice=game.data.arena.choice;
						}
						else{
							return;
						}
					}
					else{
						switch(event.arenachoice.length){
							case 0:choice=lib.rank.d.randomGets(3);break;
							case 1:choice=lib.rank.c.randomGets(3);break;
							case 2:choice=lib.rank.bm.randomGets(3);break;
							case 3:choice=lib.rank.b.randomGets(3);break;
							case 4:choice=lib.rank.bp.randomGets(3);break;
							case 5:choice=lib.rank.am.randomGets(3);break;
							case 6:choice=lib.rank.a.randomGets(3);break;
							case 7:choice=lib.rank.ap.randomGets(3);break;
							case 8:choice=lib.rank.s.randomGets(3);break;
						}
						game.data.arena={
							win:0,
							dead:[],
							acted:[],
							choice:choice,
							arenachoice:event.arenachoice
						}
						game.saveData();
					}
					_status.arenaLoaded=true;
					var node;
					node=event.cardNode(0,choice[0]);
					node.init(node.name);
					node.listen(event.clickNode);
					event.arenanodes.push(node);
					setTimeout(function(){
						node=event.cardNode(1,choice[1]);
						node.init(node.name);
						node.listen(event.clickNode);
						if(event.choosefinished){
							node.delete();
						}
						else{
							event.arenanodes.push(node);
						}
						setTimeout(function(){
							node=event.cardNode(2,choice[2]);
							node.init(node.name);
							node.listen(event.clickNode);
							if(event.choosefinished){
								node.delete();
							}
							else{
								event.arenanodes.push(node);
							}
						},200);
					},200);
					lib.init.onfree();
					game.pause();
					'step 5'
					if(event.arenachoice.length<9){
						event.goto(4);
					}
					else{
						if(_status.arenaLoaded){
							game.delay(2);
						}
						game.data.arena.arenachoice=event.arenachoice;
						delete game.data.arena.choice;
						game.saveData();
						event.choosefinished=true;
					}
					'step 6'
					game.minskin=true;
					ui.arena.classList.add('noleft');
					var nodes=event.arenachoicenodes;
					for(var i=0;i<nodes.length;i++){
						nodes[i].style.transform='scale(0.8)';
					}
					if(_status.arenaLoaded){
						setTimeout(function(){
							nodes[0].style.left='calc(50% - 215px)';
							nodes[0].style.top='calc(50% - 260px)';
						},0);
						setTimeout(function(){
							nodes[1].style.left='calc(50% - 75px)';
							nodes[1].style.top='calc(50% - 260px)';
						},50);
						setTimeout(function(){
							nodes[2].style.left='calc(50% + 65px)';
							nodes[2].style.top='calc(50% - 260px)';
						},100);
						setTimeout(function(){
							nodes[3].style.left='calc(50% - 215px)';
							nodes[3].style.top='calc(50% - 90px)';
						},150);
						setTimeout(function(){
							nodes[4].style.left='calc(50% - 75px)';
							nodes[4].style.top='calc(50% - 90px)';
						},200);
						setTimeout(function(){
							nodes[5].style.left='calc(50% + 65px)';
							nodes[5].style.top='calc(50% - 90px)';
						},250);
						setTimeout(function(){
							nodes[6].style.left='calc(50% - 215px)';
							nodes[6].style.top='calc(50% + 80px)';
						},300);
						setTimeout(function(){
							nodes[7].style.left='calc(50% - 75px)';
							nodes[7].style.top='calc(50% + 80px)';
						},350);
						setTimeout(function(){
							nodes[8].style.left='calc(50% + 65px)';
							nodes[8].style.top='calc(50% + 80px)';
						},400);
					}
					else{
						nodes[0].style.left='calc(50% - 215px)';
						nodes[0].style.top='calc(50% - 260px)';
						nodes[1].style.left='calc(50% - 75px)';
						nodes[1].style.top='calc(50% - 260px)';
						nodes[2].style.left='calc(50% + 65px)';
						nodes[2].style.top='calc(50% - 260px)';
						nodes[3].style.left='calc(50% - 215px)';
						nodes[3].style.top='calc(50% - 90px)';
						nodes[4].style.left='calc(50% - 75px)';
						nodes[4].style.top='calc(50% - 90px)';
						nodes[5].style.left='calc(50% + 65px)';
						nodes[5].style.top='calc(50% - 90px)';
						nodes[6].style.left='calc(50% - 215px)';
						nodes[6].style.top='calc(50% + 80px)';
						nodes[7].style.left='calc(50% - 75px)';
						nodes[7].style.top='calc(50% + 80px)';
						nodes[8].style.left='calc(50% + 65px)';
						nodes[8].style.top='calc(50% + 80px)';
						for(var i=0;i<nodes.length;i++){
							ui.refresh(nodes[i]);
							if(game.data.arena.dead.includes(nodes[i].name)){
								nodes[i].classList.add('dead');
								nodes[i].style.opacity=0.3;
							}
							else{
								nodes[i].style.opacity=1;
								if(game.data.arena.acted.includes(nodes[i].name)){
									var acted=nodes[i].node.action;
									acted.style.opacity=1;
									acted.innerHTML='疲劳';
									acted.dataset.nature='soilm';
									acted.classList.add('freecolor');
								}
							}
						}
					}

					var victory=ui.create.div().hide();
					victory.innerHTML='<span>'+game.data.arena.win+'</span>胜';
					victory.style.top='auto';
					victory.style.left='auto';
					victory.style.right='20px';
					victory.style.bottom='15px';
					victory.style.fontSize='30px'
					victory.style.fontFamily='huangcao';
					victory.firstChild.style.marginRight='5px';
					ui.window.appendChild(victory);
					ui.refresh(victory);
					victory.show();

					event.checkPrize=function(){
						// event.kaibao=true;
						event.prize=[];
						event.turnCard2=function(){
							if(this.turned) return;
							_status.chessclicked=true;
							this.turned=true;
							var node=this;
							setTimeout(function(){
								node.turned2=true;
							},1000);
							if(node.name=='chess_coin'||node.name=='chess_dust'){
								node.style.transition='all 0s';
								node.style.transform='none';
								node.style.overflow='visible';
								node.style.background='none';
								node.style.boxShadow='none';
								var div=ui.create.div(node);
								div.style.transition='all 0s';
								if(node.name=='chess_coin'){
									div.innerHTML='<span>㉤</span><span>'+node.num+'</span>';
									div.firstChild.style.color='rgb(255, 230, 0)';
									node.$coin();
								}
								else{
									div.innerHTML='<span>⚑</span><span>'+node.num+'</span>';
									div.firstChild.style.color='rgb(111, 198, 255)';
									div.firstChild.style.marginRight='3px';
									node.$dust();
								}
								div.style.fontFamily='huangcao';
								div.style.fontSize='50px';
								div.style.top='40px';
								div.style.letterSpacing='8px';
								div.style.whiteSpace='nowrap';
								// div.dataset.nature='metal';

								return;
							}
							node.style.transition='all ease-in 0.3s';
							node.style.transform='perspective(1200px) rotateY(270deg) translateX(150px)';
							var onEnd=function(){
								node.init(node.name);
								node.node.avatar.style.display='';
								if(node.rarity){
									node.node.intro.innerHTML=get.translation(node.rarity);
									node.node.intro.classList.add('showintro');
								}
								node.classList.add('playerflip');
								node.style.transform='none';
								node.style.transition='';
								if(lib.config.animation&&!lib.config.low_performance){
									setTimeout(function(){
										switch(game.getRarity(node.name)){
											case 'rare':node.$rare();break;
											case 'epic':node.$epic();break;
											case 'legend':node.$legend();break;
										}
									},150);
								}
							};
							node.listenTransition(onEnd);
						};
						setTimeout(function(){
							nodes[0].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[1].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[2].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[3].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[4].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[5].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[6].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[7].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							nodes[8].delete();
						},400+Math.random()*300);
						setTimeout(function(){
							var prize=new Array(6);
							var map=[1,2,3,4,5];
							var ccount=3;
							var win=game.data.arena.win;
							var prizeValue;
							switch(win){
								case 0:prizeValue=100;break;
								case 1:prizeValue=120;break;
								case 2:prizeValue=150;break;
								case 3:prizeValue=190;break;
								case 4:prizeValue=240;break;
								case 5:prizeValue=300;break;
								case 6:prizeValue=370;break;
								case 7:prizeValue=450;break;
								case 8:prizeValue=540;break;
								case 9:prizeValue=640;break;
								case 10:prizeValue=750;break;
								case 11:prizeValue=870;break;
								case 12:prizeValue=1000;break;
							}
							if(Math.random()<0.4){
								if(win>=3&&Math.random()<0.5){
									ccount=4;
									prizeValue-=33;
								}
								else{
									ccount=2;
									prizeValue+=33;
								}
							}
							prizeValue-=100;
							while(ccount--){
								prize[map.randomRemove()]=game.getLeaderCharacter();
							}
							if(map.length){
								prizeValue/=map.length;
							}
							while(map.length){
								var val=Math.round((Math.random()*0.4+0.8)*prizeValue);
								if(Math.random()<0.7){
									prize[map.shift()]=['chess_coin',Math.max(Math.ceil(Math.random()*5),val)];
								}
								else{
									val=Math.round(val/3);
									prize[map.shift()]=['chess_dust',Math.max(Math.ceil(Math.random()*3),val)];
								}
							}
							for(var i=1;i<prize.length;i++){
								if(typeof prize[i]=='string'){
									var name=prize[i];
									var rarity=game.getRarity(name);
									if(!game.data.character.includes(name)){
										game.data.character.push(name);
										if(game.data.challenge.includes(name)){
											game.data.challenge=game.getLeaderList();
										}
									}
									else{
										switch(rarity){
											case 'common':game.data.dust+=10;break;
											case 'rare':game.data.dust+=30;break;
											case 'epic':game.data.dust+=150;break;
											case 'legend':game.data.dust+=600;break;
										}
									}
								}
								else if(prize[i][0]=='chess_coin'){
									game.data.money+=prize[i][1];
								}
								else{
									game.data.dust+=prize[i][1];
								}
								setTimeout((function(i){
									return function(){
										var node;
										if(typeof prize[i]=='string'){
											node=event.cardNode('5'+i,prize[i]);
										}
										else{
											node=event.cardNode('5'+i,prize[i][0]);
											node.num=prize[i][1];
										}
										event.prize.push(node);
										if(i==prize.length-1){
											event.kaibao=true;
										}
									};
								}(i)),i*200);
							}
							delete game.data.arena;
							game.saveData();
						},1000);
					}
					if(game.data.arena.dead.length<9&&game.data.arena.win<12){
						event.arenafight=ui.create.control('开始战斗','nozoom',function(){
							if(_status.chessgiveup) return;
							_status.mylist=[];
							var list=[];
							for(var i=0;i<nodes.length;i++){
								if(nodes[i].classList.contains('selected')){
									_status.mylist.push(nodes[i].name);
								}
								else if(!nodes[i].classList.contains('dead')){
									list.push(nodes[i].name);
								}
							}
							if(_status.mylist.length==0){
								_status.mylist=list.randomGets(3);
							}
							if(_status.mylist.length==0) return;
							for(var i=0;i<_status.mylist.length;i++){
								game.data.arena.dead.push(_status.mylist[i]);
							}
							game.saveData();
							switch(game.data.arena.win){
								case 0:list=lib.rank.d.concat(lib.rank.c);break;
								case 1:list=lib.rank.c.concat(lib.rank.bm);break;
								case 2:list=lib.rank.bm.concat(lib.rank.b);break;
								case 3:list=lib.rank.b.concat(lib.rank.bp);break;
								case 4:list=lib.rank.bp.concat(lib.rank.am);break;
								case 5:list=lib.rank.am.concat(lib.rank.a);break;
								case 6:list=lib.rank.a.concat(lib.rank.ap);break;
								default:list=lib.rank.ap.concat(lib.rank.s);
							}
							for(var i=0;i<_status.mylist.length;i++){
								list.remove(_status.mylist[i]);
							}
							_status.enemylist=list.randomGets(3);
							for(var i=0;i<nodes.length;i++){
								nodes[i].delete();
							}
							victory.delete();
							event.arenafight.close();
							event.arenaback.close();
							event.arenagiveup.close();
							game.resume();
						});
						event.arenaback=ui.create.control('返回','nozoom',function(){
							if(_status.chessgiveup) return;
							game.data._arena=game.data.arena;
							delete game.data.arena;
							game.saveData();
							game.reload();
						});
						var giveup=function(){
							if(confirm('放弃后剩余战斗将视为战败并结算奖励,是否确定放弃?')){
								_status.chessclicked=true;
								event.arenafight.close();
								event.arenaback.close();
								event.arenagiveup.close();
								event.checkPrize();
							}
							// _status.chessclicked=true;
							// _status.chessgiveup=true;
							// event.arenafight.style.opacity=0.5;
							// event.arenaback.style.opacity=0.5;
							// this.replace('确认放弃',function(){
							// 	_status.chessclicked=true;
							// 	event.arenafight.close();
							// 	event.arenaback.close();
							// 	event.arenagiveup.close();
							// 	event.checkPrize();
							// });
						};
						event.arenagiveup=ui.create.control('放弃','nozoom',giveup);
					}
					else{
						event.checkPrize();
					}

					event.custom.add.window=function(){
						if(_status.chessclicked){
							_status.chessclicked=false;
							return;
						}
						if(event.kaibao){
							for(var i=0;i<event.prize.length;i++){
								if(!event.prize[i].turned2){
									return;
								}
							}
							game.reload();
						}
						_status.chessgiveup=false;
						event.arenafight.style.opacity=1;
						event.arenaback.style.opacity=1;
						event.arenagiveup.replace('放弃',giveup);
						for(var i=0;i<nodes.length;i++){
							nodes[i].style.transform='scale(0.8)';
							nodes[i].classList.remove('selected');
							nodes[i].classList.remove('unselectable');
						}
					};
					lib.init.onfree();
					game.pause();
					'step 7'
					ui.control.style.top='';
					if(!get.is.safari()){
						ui.control.style.transition='';
						ui.control.style.display='none';
					}
					ui.arena.classList.remove('leaderhide');
					ui.wuxie.show();
					ui.auto.show();
					game.delay();
				});
			},
			saveData:function(){
				game.save(get.config('chess_leader_save'),game.data);
			},
			getLeaderList:function(){
				var list=lib.rank.all.slice(0);
				for(var i=0;i<game.data.character.length;i++){
					list.remove(game.data.character[i]);
				}
				if(!list.length){
					return ['chess_xingtian'];
				}
				return list.randomGets(6);
			},
			getLeaderCharacter:function(){
				var pleg;
				if(game.data.legend<=20){
					pleg=0.01;
				}
				else{
					pleg=0.01+(game.data.legend-20)*(game.data.legend-20)*0.99/10000;
				}
				if(Math.random()<pleg){
					game.data.legend=0;
					game.saveData();
					return lib.rank.rarity.legend.randomGet();
				}
				game.data.legend++;
				game.saveData();
				if(Math.random()<0.05) return lib.rank.rarity.epic.randomGet();
				if(Math.random()<0.3) return lib.rank.rarity.rare.randomGet();
				return lib.rank.rarity.common.randomGet();
			},
			changeMoney:function(num){
				game.data.money+=num;
				game.saveData();
				ui.money.lastChild.innerHTML=game.data.money;
			},
			changeDust:function(num){
				game.data.dust+=num;
				game.saveData();
				ui.money.childNodes[1].innerHTML=game.data.dust;
			},
			chooseCharacter:function(){
				var next=game.createEvent('chooseCharacter');
				next.showConfig=true;
				next.ai=function(player,list){
					if(get.config('double_character')){
						player.init(list[0],list[1]);
					}
					else{
						player.init(list[0]);
					}
				}
				next.setContent(function(){
					"step 0"
					ui.wuxie.hide();
					var i;
					var list=[];
					var bosslist=[];
					var jiangelist=[];
					event.list=list;
					for(i in lib.character){
						if(lib.character[i][4].includes('chessboss')){
							bosslist.push(i);continue;
						}
						else if(lib.character[i][4].includes('jiangeboss')){
							// if(get.config('chess_jiange')) jiangelist.push(i);
							continue;
						}
						if(i.indexOf('treasure_')==0) continue;
						if(lib.character[i][4].includes('minskin')) continue;
						if(lib.config.forbidchess.includes(i)) continue;
						if(lib.filter.characterDisabled(i)) continue;
						list.push(i);
					}
					list.randomSort();
					var bosses=ui.create.div('.buttons');
					event.bosses=bosses;
					var bossbuttons=ui.create.buttons(bosslist,'character',bosses);
					var addToButton=function(){
						if(ui.cheat2&&ui.cheat2.backup) return;
						_status.event.dialog.content.childNodes[1].innerHTML=
						ui.selected.buttons.length+'/'+_status.event.selectButton();
					};
					var jiange=ui.create.div('.buttons');
					event.jiange=jiange;
					var jiangebuttons=ui.create.buttons(jiangelist,'character',jiange);

					var clickedBoss=false;
					var clickBoss=function(){
						clickedBoss=true;
						var num=bosses.querySelectorAll('.glow').length;
						if(this.classList.contains('glow')){
							this.classList.remove('glow');
							num--;
						}
						else{
							if(num<4){
								this.classList.add('glow');
								num++;
							}
						}
						for(var i=0;i<bosses.childElementCount;i++){
							if(num>=4&&!bosses.childNodes[i].classList.contains('glow')){
								bosses.childNodes[i].classList.add('forbidden');
							}
							else{
								bosses.childNodes[i].classList.remove('forbidden');
							}
						}
						if(num){
							if(!event.asboss){
								event.asboss=ui.create.control('应战',function(){
									_status.boss=true;
									ui.click.ok();
								});
							}
						}
						else{
							if(event.asboss){
								event.asboss.close();
								delete event.asboss;
							}
						}
						addToButton();
					};

					var clickedJiange=false;
					var clickJiange=function(){
						clickedJiange=true;
						if(this.classList.contains('glow2')){
							this.classList.remove('glow2');
						}
						else{
							this.classList.add('glow2');
						}
						addToButton();
					};

					for(var i=0;i<bossbuttons.length;i++){
						bossbuttons[i].classList.add('noclick');
						bossbuttons[i].listen(clickBoss);
					}
					for(var i=0;i<jiangebuttons.length;i++){
						jiangebuttons[i].classList.add('noclick');
						jiangebuttons[i].listen(clickJiange);
					}

					if(get.config('additional_player')==undefined) game.saveConfig('additional_player',true,true);
					if(get.config('reward')==undefined) game.saveConfig('reward',3,true);
					if(get.config('punish')==undefined) game.saveConfig('punish','无',true);
					if(get.config('battle_number')==undefined) game.saveConfig('battle_number',3,true);
					if(get.config('choice_number')==undefined) game.saveConfig('choice_number',6,true);
					if(get.config('seat_order')==undefined) game.saveConfig('seat_order','交替',true);
					if(get.config('replace_number')==undefined) game.saveConfig('replace_number',0,true);
					if(get.config('single_control')==undefined) game.saveConfig('single_control',false,true);
					if(get.config('first_less')==undefined) game.saveConfig('first_less',true,true);

					var dialog=ui.create.dialog('选择出场角色','hidden');
					dialog.classList.add('fullwidth');
					dialog.classList.add('fullheight');
					dialog.classList.add('fixed');
					dialog.add('0/0');
					dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5),'character']);
					if(bossbuttons.length){
						dialog.add('挑战魔王');
						dialog.add(bosses);
					}
					if(jiangebuttons.length){
						dialog.add('守卫剑阁');
						dialog.add(jiange);
					}
					event.addConfig=function(dialog){
						dialog.add('选项');
						dialog.choice={};
						dialog.choice.zhu=dialog.add(ui.create.switcher('zhu',get.config('zhu'))).querySelector('.toggle');
						dialog.choice.main_zhu=dialog.add(ui.create.switcher('main_zhu',get.config('main_zhu'))).querySelector('.toggle');
						if(get.config('zhu')){
							dialog.choice.main_zhu.parentNode.classList.remove('disabled');
						}
						else{
							dialog.choice.main_zhu.parentNode.classList.add('disabled');
						}
						dialog.choice.noreplace_end=dialog.add(ui.create.switcher('noreplace_end',get.config('noreplace_end'))).querySelector('.toggle');
						dialog.choice.additional_player=dialog.add(ui.create.switcher('additional_player',get.config('additional_player'))).querySelector('.toggle');
						dialog.choice.single_control=dialog.add(ui.create.switcher('single_control',get.config('single_control'))).querySelector('.toggle');
						dialog.choice.first_less=dialog.add(ui.create.switcher('first_less',get.config('first_less'))).querySelector('.toggle');
						// dialog.attack_move=dialog.add(ui.create.switcher('attack_move',get.config('attack_move'))).querySelector('.toggle');
						// this.dialog.versus_single_control=this.dialog.add(ui.create.switcher('versus_single_control',lib.storage.single_control)).querySelector('.toggle');
						// this.dialog.versus_first_less=this.dialog.add(ui.create.switcher('versus_first_less',lib.storage.first_less)).querySelector('.toggle');
						dialog.choice.reward=dialog.add(ui.create.switcher('reward',[0,1,2,3,4],get.config('reward'))).querySelector('.toggle');
						dialog.choice.punish=dialog.add(ui.create.switcher('punish',['弃牌','无','摸牌'],get.config('punish'))).querySelector('.toggle');
						dialog.choice.seat_order=dialog.add(ui.create.switcher('seat_order',['指定','交替'],get.config('seat_order'))).querySelector('.toggle');
						dialog.choice.battle_number=dialog.add(ui.create.switcher('battle_number',[1,2,3,4,6,8],get.config('battle_number'))).querySelector('.toggle');
						dialog.choice.replace_number=dialog.add(ui.create.switcher('replace_number',[0,1,2,3,5,7,9,17],get.config('replace_number'))).querySelector('.toggle');
						dialog.choice.choice_number=dialog.add(ui.create.switcher('choice_number',[3,6,9],get.config('choice_number'))).querySelector('.toggle');
						if(get.config('additional_player')){
							dialog.choice.noreplace_end.parentNode.classList.add('disabled');
							dialog.choice.replace_number.parentNode.classList.add('disabled');
							dialog.choice.choice_number.parentNode.classList.remove('disabled');
						}
						else{
							dialog.choice.noreplace_end.parentNode.classList.remove('disabled');
							dialog.choice.replace_number.parentNode.classList.remove('disabled');
							dialog.choice.choice_number.parentNode.classList.add('disabled');
						}
					};
					event.addConfig(dialog);
					for(var i=0;i<bosses.childNodes.length;i++){
						bosses.childNodes[i].classList.add('squarebutton');
					}
					for(var i=0;i<jiange.childNodes.length;i++){
						jiange.childNodes[i].classList.add('squarebutton');
					}
					ui.control.style.transition='all 0s';

					if(get.is.phoneLayout()){
						ui.control.style.top='calc(100% - 80px)';
					}
					else{
						ui.control.style.top='calc(100% - 70px)';
					}

					var next=game.me.chooseButton(dialog,true).set('onfree',true);
					next._triggered=null;
					next.selectButton=function(){
						var bossnum=bosses.querySelectorAll('.glow').length;
						if(bossnum){
							return 3*bossnum;
						}
						if(!get.config('single_control')){
							return 1;
						}
						if(get.config('additional_player')){
							return parseInt(get.config('battle_number'));
						}
						return parseInt(get.config('battle_number'))+parseInt(get.config('replace_number'));
					};
					next.custom.add.button=addToButton;
					next.custom.add.window=function(clicked){
						if(clicked) return;
						if(clickedBoss){
							clickedBoss=false;
						}
						else{
							for(var i=0;i<bosses.childElementCount;i++){
								bosses.childNodes[i].classList.remove('forbidden');
								bosses.childNodes[i].classList.remove('glow');
							}
							if(event.asboss){
								event.asboss.close();
								delete event.asboss;
							}
						}
						if(clickedJiange){
							clickedJiange=false;
						}
						else{
							for(var i=0;i<jiange.childElementCount;i++){
								jiange.childNodes[i].classList.remove('forbidden');
								jiange.childNodes[i].classList.remove('glow2');
							}
						}
						var dialog=_status.event.dialog;
						if(dialog.choice){
							for(var i in dialog.choice){
								game.saveConfig(i,dialog.choice[i].link,true);
							}
							if(get.config('zhu')){
								dialog.choice.main_zhu.parentNode.classList.remove('disabled');
							}
							else{
								dialog.choice.main_zhu.parentNode.classList.add('disabled');
							}
							if(get.config('additional_player')){
								dialog.choice.noreplace_end.parentNode.classList.add('disabled');
								dialog.choice.replace_number.parentNode.classList.add('disabled');
								dialog.choice.choice_number.parentNode.classList.remove('disabled');
							}
							else{
								dialog.choice.noreplace_end.parentNode.classList.remove('disabled');
								dialog.choice.replace_number.parentNode.classList.remove('disabled');
								dialog.choice.choice_number.parentNode.classList.add('disabled');
							}
							var num=parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5;
							if(dialog.buttons.length>num){
								for(var i=num;i<dialog.buttons.length;i++){
									dialog.buttons[i].remove();
								}
								dialog.buttons.splice(num);
							}
							else if(dialog.buttons.length<num){
								for(var i=dialog.buttons.length;i<num;i++){
									dialog.buttons.push(ui.create.button(list[i],'character',dialog.buttons[0].parentNode).addTempClass('zoom'))
								}
								game.check();
							}
						}
						addToButton();
					}
					event.changeDialog=function(){
						if(ui.cheat2&&ui.cheat2.dialog==_status.event.dialog){
							return;
						}
						if(game.changeCoin){
							game.changeCoin(-3);
						}
						list.randomSort();

						var buttons=ui.create.div('.buttons');
						var node=_status.event.dialog.buttons[0].parentNode;
						_status.event.dialog.buttons=ui.create.buttons(list.slice(0,parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5),'character',buttons);
						_status.event.dialog.content.insertBefore(buttons,node);
						buttons.addTempClass('start');
						node.remove();

						// _status.event.dialog.close();
						// var dialog=ui.create.dialog('选择出场角色','hidden');
						// _status.event.dialog=dialog;
						// dialog.classList.add('fullwidth');
						// dialog.classList.add('fullheight');
						// dialog.classList.add('fixed');
						// dialog.add('0/'+_status.event.selectButton());
						// dialog.add([list.slice(0,parseInt(get.config('battle_number'))*4+parseInt(get.config('replace_number'))+5),'character']);
						// if(bossbuttons.length){
						// 	dialog.add('挑战魔王');
						// 	dialog.add(bosses);
						// }
						// if(jiangebuttons.length){
						// 	dialog.add('守卫剑阁');
						// 	dialog.add(jiange);
						// }
						// event.addConfig(dialog);
						// dialog.open();
						game.uncheck();
						game.check();
					};
					ui.create.cheat=function(){
						_status.createControl=ui.cheat2;
						ui.cheat=ui.create.control('更换',event.changeDialog);
						delete _status.createControl;
					};
					var createCharacterDialog=function(){
						event.dialogxx=ui.create.characterDialog();
						event.dialogxx.classList.add('fullwidth');
						event.dialogxx.classList.add('fullheight');
						event.dialogxx.classList.add('fixed');
						if(ui.cheat2){
							ui.cheat2.addTempClass('controlpressdownx',500);
							ui.cheat2.classList.remove('disabled');
						}
					};
					if(lib.onfree){
						lib.onfree.push(createCharacterDialog);
					}
					else{
						createCharacterDialog();
					}
					ui.create.cheat2=function(){
						ui.cheat2=ui.create.control('自由选将',function(){
							if(this.dialog==_status.event.dialog){
								if(game.changeCoin){
									game.changeCoin(50);
								}
								this.dialog.close();
								_status.event.dialog=this.backup;
								this.backup.open();
								delete this.backup;
								game.uncheck();
								game.check();
								if(ui.cheat){
									ui.cheat.addTempClass('controlpressdownx',500);
									ui.cheat.classList.remove('disabled');
								}
							}
							else{
								if(game.changeCoin){
									game.changeCoin(-10);
								}
								this.backup=_status.event.dialog;
								_status.event.dialog.close();
								_status.event.dialog=_status.event.parent.dialogxx;
								this.dialog=_status.event.dialog;
								this.dialog.open();
								game.uncheck();
								game.check();
								if(ui.cheat){
									ui.cheat.classList.add('disabled');
								}
							}
						});
						if(lib.onfree){
							ui.cheat2.classList.add('disabled');
						}
					}
					if(!ui.cheat&&get.config('change_choice'))
					ui.create.cheat();
					if(!ui.cheat2&&get.config('free_choose'))
					ui.create.cheat2();
					"step 1"
					ui.wuxie.show();
					if(ui.cheat){
						ui.cheat.close();
						delete ui.cheat;
					}
					if(ui.cheat2){
						ui.cheat2.close();
						delete ui.cheat2;
					}
					if(event.asboss){
						event.asboss.close();
						delete ui.asboss;
					}
					ui.control.style.top='';
					if(!get.is.safari()){
						ui.control.style.transition='';
						ui.control.style.display='none';
					}

					var glows=event.bosses.querySelectorAll('.glow');
					var glows2=event.jiange.querySelectorAll('.glow2');
					if(!glows.length&&!glows2.length){
						if(!get.config('single_control')){
							var addnum;
							if(get.config('additional_player')){
								addnum=parseInt(get.config('battle_number'));
							}
							else{
								addnum=parseInt(get.config('battle_number'))+parseInt(get.config('replace_number'));
							}
							for(var i=0;i<addnum-1;i++){
								result.links.push(event.list.randomRemove());
							}
						}
					}
					for(var i=0;i<result.links.length;i++){
						game.addRecentCharacter(result.links[i]);
					}
					if(_status.mode=='combat'){
						_status.mylist=result.links.slice(0,parseInt(get.config('battle_number')));
						_status.replacelist=result.links.slice(parseInt(get.config('battle_number')));
					}
					else{
						_status.mylist=result.links.slice(0);
					}
					if(ui.coin){
						_status.coinCoeff=get.coinCoeff(_status.mylist);
					}
					for(var i=0;i<result.links.length;i++){
						event.list.remove(result.links[i]);
					}
					if(glows.length){
						_status.vsboss=true;
						_status.enemylist=[];
						for(var i=0;i<glows.length;i++){
							_status.enemylist.push(glows[i].link);
						}
						if(_status.boss){
							var temp=_status.mylist;
							_status.mylist=_status.enemylist;
							_status.enemylist=temp;
							for(var i=_status.enemylist.length;i<_status.mylist.length*3;i++){
								_status.enemylist.push(event.list.randomRemove());
							}
						}
					}
					else if(glows2.length){
						_status.vsboss=true;
						_status.enemylist=[];
						for(var i=0;i<glows2.length;i++){
							_status.enemylist.push(glows2[i].link);
						}
					}
					else{
						event.list.randomSort();
						_status.enemylist=event.list.splice(0,_status.mylist.length);
						if(_status.mode=='combat'&&_status.replacelist){
							_status.enemyreplacelist=event.list.splice(0,_status.replacelist.length);
						}
					}
					if(_status.mode=='combat'&&get.config('additional_player')){
						_status.additionallist=event.list;
					}
				});
			},
			modeSwapPlayer:function(player){
				var content=[game.me.dataset.position,player.dataset.position];
				game.me.classList.remove('current_action');
				player.classList.add('current_action');
				game.addVideo('chessSwap',null,content);
				game.swapControl(player);
				player.chessFocus();
				ui.create.fakeme();
			}
		},
		skill:{
			_tempobstacle:{
				trigger:{player:'phaseAfter'},
				silent:true,
				content:function(){
					var list=game.obstacles.slice(0);
					for(var i=0;i<list.length;i++){
						if(typeof list[i].tempObstacle=='number'){
							if(--list[i].tempObstacle==0){
								game.removeObstacle(list[i]);
							}
						}
					}
				}
			},
			_attackmove:{
				trigger:{player:'damage'},
				silent:true,
				priority:50,
				filter:function(event,player){
					if(!event.source) return false;
					if(get.distance(event.source,player,'pure')>2) return false;
					var xy1=event.source.getXY();
					var xy2=player.getXY();
					var dx=xy2[0]-xy1[0];
					var dy=xy2[1]-xy1[1];
					// if(dx*dy!=0) return false;
					if(dx==0&&Math.abs(dy)==2){
						dy/=2;
					}
					if(dy==0&&Math.abs(dx)==2){
						dx/=2;
					}
					return player.movable(dx,dy);
				},
				content:function(){
					var xy1=trigger.source.getXY();
					var xy2=player.getXY();
					var dx=xy2[0]-xy1[0];
					var dy=xy2[1]-xy1[1];
					if(dx==0&&Math.abs(dy)==2){
						dy/=2;
					}
					if(dy==0&&Math.abs(dx)==2){
						dx/=2;
					}
					if(player.movable(dx,dy)){
						player.move(dx,dy);
					}
				}
			},
			dubiaoxianjing:{
				global:'dubiaoxianjing2'
			},
			dubiaoxianjing2:{
				trigger:{player:'phaseAfter'},
				forced:true,
				popup:false,
				filter:function(event,player){
					if(player.hp<=1) return false;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_dubiaoxianjing'){
							return get.chessDistance(game.treasures[i],player)<=2;
						}
					}
					return false;
				},
				content:function(){
					'step 0'
					var source=null;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_dubiaoxianjing'){
							source=game.treasures[i];break;
						}
					}
					if(source){
						source.chessFocus();
						source.playerfocus(1000);
						source.line(player,'thunder');
						if(lib.config.animation&&!lib.config.low_performance){
							setTimeout(function(){
								source.$epic2();
							},300);
						}
						game.delay(2);
					}
					else{
						event.finish();
					}
					'step 1'
					game.log('毒镖陷阱发动');
					player.damage('nosource');
					player.draw(2);
				}
			},
			jiqishi:{
				global:'jiqishi2'
			},
			jiqishi2:{
				trigger:{player:'phaseAfter'},
				forced:true,
				popup:false,
				filter:function(event,player){
					if(player.hp==player.maxHp) return false;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_jiqishi'){
							return get.chessDistance(game.treasures[i],player)<=2;
						}
					}
					return false;
				},
				content:function(){
					'step 0'
					var source=null;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_jiqishi'){
							source=game.treasures[i];break;
						}
					}
					if(source){
						source.chessFocus();
						source.playerfocus(1000);
						source.line(player,'thunder');
						if(lib.config.animation&&!lib.config.low_performance){
							setTimeout(function(){
								source.$epic2();
							},300);
						}
						game.delay(2);
					}
					else{
						event.finish();
					}
					'step 1'
					game.log('集气石发动');
					player.recover('nosource');
					var he=player.getCards('he');
					if(he.length){
						player.discard(he.randomGets(2));
					}
				}
			},
			wuyashenxiang:{
				global:'wuyashenxiang2'
			},
			wuyashenxiang2:{
				trigger:{player:'phaseAfter'},
				forced:true,
				popup:false,
				filter:function(event,player){
					if(player.hp>1) return false;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_wuyashenxiang'){
							return get.chessDistance(game.treasures[i],player)<=3;
						}
					}
					return false;
				},
				content:function(){
					'step 0'
					var source=null;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_wuyashenxiang'){
							source=game.treasures[i];break;
						}
					}
					if(source){
						source.chessFocus();
						source.playerfocus(1000);
						source.line(player,'thunder');
						if(lib.config.animation&&!lib.config.low_performance){
							setTimeout(function(){
								source.$epic2();
							},300);
						}
						game.delay(2);
					}
					else{
						event.finish();
					}
					'step 1'
					game.log('乌鸦神像发动');
					player.recover('nosource');
					// player.draw();
					var card=get.cardPile(function(c){
						return get.type(c)=='delay';
					});
					if(card){
						player.addJudge(card);
					}
				}
			},
			shenpanxianjing:{
				global:'shenpanxianjing2'
			},
			shenpanxianjing2:{
				trigger:{player:'phaseAfter'},
				forced:true,
				popup:false,
				filter:function(event,player){
					var nh=player.countCards('h');
					if(!nh) return false;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_shenpanxianjing'){
							for(var j=0;j<game.players.length;j++){
								if(game.players[j].countCards('h')>nh) return false;
							}
							return true;
						}
					}
					return false;
				},
				content:function(){
					'step 0'
					var source=null;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_shenpanxianjing'){
							source=game.treasures[i];break;
						}
					}
					if(source){
						source.chessFocus();
						source.playerfocus(1000);
						source.line(player,'thunder');
						if(lib.config.animation&&!lib.config.low_performance){
							setTimeout(function(){
								source.$epic2();
							},300);
						}
						game.delay(2);
					}
					else{
						event.finish();
					}
					'step 1'
					game.log('审判之刃发动');
					var hs=player.getCards('h');
					if(hs.length){
						player.discard(hs.randomGet());
					}
				}
			},
			shiyuansu:{
				global:'shiyuansu2'
			},
			shiyuansu2:{
				trigger:{player:'damageAfter'},
				forced:true,
				popup:false,
				filter:function(event,player){
					if(event.num<2) return false;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_shiyuansu'){
							return true;
						}
					}
					return false;
				},
				content:function(){
					'step 0'
					game.delayx();
					'step 1'
					var source=null;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_shiyuansu'){
							source=game.treasures[i];break;
						}
					}
					if(source){
						source.chessFocus();
						source.playerfocus(1000);
						source.line(player,'thunder');
						if(lib.config.animation&&!lib.config.low_performance){
							setTimeout(function(){
								source.$epic2();
							},300);
						}
						game.delay(2);
					}
					else{
						event.finish();
					}
					'step 2'
					game.log('石元素像发动');
					player.changeHujia();
				}
			},
			shenmidiaoxiang:{
				global:'shenmidiaoxiang2'
			},
			shenmidiaoxiang2:{
				trigger:{player:'phaseAfter'},
				forced:true,
				popup:false,
				filter:function(event,player){
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_shenmidiaoxiang'){
							return player.canMoveTowards(game.treasures[i])&&
								get.chessDistance(game.treasures[i],player)>3;
						}
					}
					return false;
				},
				content:function(){
					'step 0'
					var source=null;
					for(var i=0;i<game.treasures.length;i++){
						if(game.treasures[i].name=='treasure_shenmidiaoxiang'){
							source=game.treasures[i];break;
						}
					}
					if(source){
						event.source=source;
						source.chessFocus();
						source.playerfocus(1000);
						source.line(player,'thunder');
						if(lib.config.animation&&!lib.config.low_performance){
							setTimeout(function(){
								source.$epic2();
							},300);
						}
						game.delay(2);
					}
					else{
						event.finish();
					}
					'step 1'
					game.log('神秘雕像发动');
					player.moveTowards(event.source);
				}
			},
			arenaAdd:{
				enable:'phaseUse',
				usable:1,
				filter:function(event,player){
					return _status.enterArena&&player.side==game.me.side&&game.data.arena.arenachoice.length>game.data.arena.dead.length;
				},
				direct:true,
				delay:0,
				preservecancel:true,
				content:function(){
					"step 0"
					var list=game.data.arena.arenachoice.slice(0);
					for(var i=0;i<game.data.arena.dead.length;i++){
						list.remove(game.data.arena.dead[i]);
					}
					event.dialog=ui.create.dialog('选择一个出场武将',[list,'character']);
					game.pause();
					_status.imchoosing=true;
					event.custom.replace.button=function(button){
						event.choice=button.link;
						game.resume();
					}
					event.custom.replace.confirm=game.resume;
					event.switchToAuto=game.resume;
					"step 1"
					if(ui.confirm){
						ui.confirm.classList.add('removing');
					}
					_status.imchoosing=false;
					event.dialog.close();
					if(event.choice){
						var name=event.choice;
						game.addChessPlayer(name);
						game.data.arena.dead.push(name);
						game.saveData();
						if(!_status.arenaAdd){
							_status.arenaAdd=[];
						}
						_status.arenaAdd.push(name);
						game.delay();
					}
					else{
						player.getStat('skill').arenaAdd--;
					}
				},
			},
			leader_zhaoxiang:{
				unique:true,
				enable:'phaseUse',
				usable:1,
				promptfunc:function(event,player){
					var targets=[];
					var skill=lib.skill.leader_zhaoxiang;
					for(var i=0;i<game.players.length;i++){
						if(!game.data.character.includes(game.players[i].name)&&game.players[i].side!=player.side){
							targets.push(game.players[i]);
						}
					}
					var str=lib.translate.leader_zhaoxiang_info;
					if(targets.length){
						str='<p style="text-align:center;line-height:20px;margin-top:0">⚑ '+game.data.dust+
						'</p><p style="text-align:center;line-height:20px;margin-top:8px">'
						for(var i=0;i<targets.length;i++){
							str+='<span style="width:120px;display:inline-block;text-align:right">'+get.translation(targets[i])+
							':</span><span style="width:120px;display:inline-block;text-align:left">'+
							(skill.chance(targets[i],player)*100).toFixed(2)+'%</span><br>';
						}
						str+='</p>'
					}
					return str;
				},
				chance:function(target,player){
					var chance;
					var renyi=player.hasSkill('leader_renyi');
					switch(target.hp){
						case 1:chance=0.7;break;
						case 2:chance=0.4;break;
						default:chance=0.2;break;
					}
					switch(target.countCards('he')){
						case 0:break;
						case 1:chance/=1.2;break;
						case 2:chance/=1.4;break;
						case 3:chance/=1.7;break;
						default:chance/=2;break;
					}
					switch(game.getRarity(target.name)){
						case 'common':{
							if(renyi) chance*=2;
							break;
						}
						case 'rare':{
							chance/=2;
							if(renyi) chance*=2;
							break;
						}
						case 'epic':{
							chance/=5;
							if(renyi) chance*=1.5;
							break;
						}
						case 'legend':{
							chance/=15;
							if(renyi) chance*=1.2;
							break;
						}
					}
					return Math.min(1,chance);
				},
				filter:function(){
					return game.data.dust>=10;
				},
				filterTarget:function(card,player,target){
					return game.isChessNeighbour(player,target)&&!game.data.character.includes(target.name);
				},
				content:function(){
					var chance=lib.skill.leader_zhaoxiang.chance(target,player);
					game.changeDust(-10);
					if(Math.random()<chance){
						_status.zhaoxiang=target.name;
						game.data.character.add(target.name);
						game.saveData();
						game.over();
					}
					else{
						game.log('招降',target,'失败')
						player.popup('招降失败');
						player.damage(target);
					}
				}
			},
			leader_xiaoxiong:{
				unique:true,
				forced:true,
				trigger:{source:'damageSource'},
				filter:function(event,player){
					return event.num>0;
				},
				content:function(){
					switch(_status.difficulty){
						case 'leader_easy':game.reward+=2*trigger.num;break;
						case 'leader_medium':game.reward+=4*trigger.num;break;
						case 'leader_hard':game.reward+=6*trigger.num;break;
					}
				}
			},
			leader_renyi:{
				unique:true,
			},
			leader_mouduan:{
				unique:true,
				global:'leader_mouduan2'
			},
			leader_mouduan2:{
				mod:{
					chessMove:function(player,current){
						if(player.side&&player.name!=_status.lord) return current+1;
					}
				}
			},
			leader_zhenlve:{
				trigger:{global:'useCard1'},
				unique:true,
				charlotte:true,
				firstDo:true,
				forced:true,
				popup:false,
				filter:function(event,player){
					return get.type(event.card)=='trick'&&event.player.isFriendOf(player);
				},
				content:function(){
					trigger.nowuxie=true;
				},
			},
			tongshuai:{
				unique:true,
				forbid:['guozhan'],
				init:function(player){
					player.storage.tongshuai={
						list:[],
						owned:{},
						player:player,
						get:function(num){
							if(typeof num!='number') num=1;
							var player=this.player;
							while(num--){
								var name=player.storage.tongshuai.unowned.shift();
								if(!name) return;
								var skills=lib.character[name][3].slice(0);
								for(var i=0;i<skills.length;i++){
									var info=lib.skill[skills[i]];
									if(info.unique&&!info.gainable){
										skills.splice(i--,1);
									}
								}
								player.storage.tongshuai.owned[name]=skills;
								game.addVideo('chess_tongshuai',player,player.storage.tongshuai.owned);
							}
						}
					}
				},
				group:['tongshuai1','tongshuai2','tongshuai3'],
				intro:{
					content:function(storage,player){
						var str='';
						var slist=storage.owned;
						var list=[];
						for(var i in slist){
							list.push(i);
						}
						if(list.length){
							str+=get.translation(list[0]);
							for(var i=1;i<list.length;i++){
								str+='、'+get.translation(list[i]);
							}
						}
						var skill=player.additionalSkills.tongshuai[0];
						if(skill){
							str+='<p>当前技能:'+get.translation(skill);
						}
						return str;
					},
					mark:function(dialog,content,player){
						var slist=content.owned;
						var list=[];
						for(var i in slist){
							list.push(i);
						}
						if(list.length){
							dialog.addSmall([list,'character']);
						}
						var skill=player.additionalSkills.tongshuai[0];
						if(skill){
							dialog.add('<div><div class="skill">【'+get.translation(skill)+
							'】</div><div>'+lib.translate[skill+'_info']+'</div></div>');
						}
					}
				},
				// mark:true
			},
			tongshuai1:{
				trigger:{global:'gameStart'},
				forced:true,
				popup:false,
				priority:10,
				content:function(){
					for(var i=0;i<game.data.character.length;i++){
						var skills=lib.character[game.data.character[i]][3]
						var add=false;
						for(var j=0;j<skills.length;j++){
							var info=lib.skill[skills[j]];
							if(info.gainable||!info.unique){
								add=true;break;
							}
						}
						if(add){
							player.storage.tongshuai.list.push(game.data.character[i]);
						}
					}
					for(var i=0;i<game.players.length;i++){
						player.storage.tongshuai.list.remove([game.players[i].name]);
						player.storage.tongshuai.list.remove([game.players[i].name1]);
						player.storage.tongshuai.list.remove([game.players[i].name2]);
					}
					player.storage.tongshuai.unowned=player.storage.tongshuai.list.slice(0);
					player.storage.tongshuai.unowned.sort(lib.sort.random);
					if(player.storage.tongshuai.unowned.length>1){
						player.storage.tongshuai.get(2);
					}
					else if(player.storage.tongshuai.unowned.length==1){
						player.storage.tongshuai.get();
					}
					else{
						player.removeSkill('tongshuai');
					}
				}
			},
			tongshuai2:{
				audio:2,
				trigger:{player:['phaseBegin','phaseEnd'],global:'gameStart'},
				filter:function(event,player,name){
					if(!player.hasSkill('tongshuai')) return false;
					if(name=='phaseBegin'&&game.phaseNumber==1) return false;
					return true;
				},
				priority:-9,
				forced:true,
				popup:false,
				content:function(){
					var slist=player.storage.tongshuai.owned;
					var list=[];
					for(var i in slist){
						list.push(i);
					}
					if(event.isMine()){
						event.dialog=ui.create.dialog('选择获得一项技能',[list,'character']);
						if(trigger.name=='game'){
							event.control=ui.create.control();
						}
						else{
							event.control=ui.create.control(['cancel']);
						}
						event.clickControl=function(link){
							if(link!='cancel'){
								var currentname=event.dialog.querySelector('.selected.button').link;
								var mark=player.marks.tongshuai;
								if(!mark){
									player.markSkill('tongshuai');
									mark=player.marks.tongshuai;
									if(mark.firstChild){
										mark.firstChild.remove();
									}
								}
								mark.setBackground(currentname,'character');

								player.addAdditionalSkill('tongshuai',link);
								game.addVideo('chess_tongshuai_skill',player,[currentname,link]);
								player.logSkill('tongshuai2');
								game.log(player,'获得技能','【'+get.translation(link)+'】');
								player.popup(link);

								for(var i=0;i<event.dialog.buttons.length;i++){
									if(event.dialog.buttons[i].classList.contains('selected')){
										var name=event.dialog.buttons[i].link;
										player.sex=lib.character[name][0];
										player.group=lib.character[name][1];
										// player.node.identity.style.backgroundColor=get.translation(player.group+'Color');
										break;
									}
								}
							}
							ui.auto.show();
							event.dialog.close();
							event.control.close();
							_status.imchoosing=false;
							game.resume();
						};
						event.control.custom=event.clickControl;
						ui.auto.hide();
						_status.imchoosing=true;
						game.pause();
						for(var i=0;i<event.dialog.buttons.length;i++){
							event.dialog.buttons[i].classList.add('selectable');
						}
						event.custom.replace.button=function(button){
							if(button.classList.contains('selected')){
								button.classList.remove('selected');
								if(trigger.name=='game'){
									event.control.style.opacity=0;
								}
								else{
									event.control.replace(['cancel']);
								}
							}
							else{
								for(var i=0;i<event.dialog.buttons.length;i++){
									event.dialog.buttons[i].classList.remove('selected');
								}
								button.classList.add('selected');
								event.control.replace(slist[button.link]);
								if(trigger.name=='game'&&getComputedStyle(event.control).opacity==0){
									event.control.style.transition='opacity 0.5s';
									ui.refresh(event.control);
									event.control.style.opacity=1;
									event.control.style.transition='';
									ui.refresh(event.control);
								}
								else{
									event.control.style.opacity=1;
								}
							}
							event.control.custom=event.clickControl;
						}
						event.custom.replace.window=function(){
							for(var i=0;i<event.dialog.buttons.length;i++){
								if(event.dialog.buttons[i].classList.contains('selected')){
									event.dialog.buttons[i].classList.remove('selected');
									if(trigger.name=='game'){
										event.control.style.opacity=0;
									}
									else{
										event.control.replace(['cancel']);
									}
									event.control.custom=event.clickControl;
									return;
								}
							}
						}
					}
					else{
						event.finish();
					}
				}
			},
			tongshuai3:{
				unique:true,
				trigger:{player:'phaseBegin'},
				forced:true,
				filter:function(event,player){
					return player.storage.tongshuai&&player.storage.tongshuai.unowned&&player.storage.tongshuai.unowned.length>0;
				},
				content:function(){
					player.storage.tongshuai.get();
				}
			},
			cangming:{
				enable:'phaseUse',
				usable:1,
				unique:true,
				filter:function(event,player){
					if(player.isTurnedOver()) return false;
					var suits=[];
					var hs=player.getCards('h');
					for(var i=0;i<hs.length;i++){
						suits.add(get.suit(hs[i]));
						if(suits.length>=4) return true;
					}
					return false;
				},
				filterCard:function(card){
					var suit=get.suit(card);
					for(var i=0;i<ui.selected.cards.length;i++){
						if(suit==get.suit(ui.selected.cards[i])) return false;
					}
					return true;
				},
				complexCard:true,
				selectCard:4,
				check:function(card){
					return 10-get.value(card);
				},
				filterTarget:function(card,player,target){
					return player!=target;
				},
				selectTarget:-1,
				content:function(){
					target.goMad();
					if(!player.isTurnedOver()){
						player.turnOver();
					}
					player.addSkill('cangming2');
				},
				ai:{
					order:10,
					effect:{
						player:function(card,player){
							var num=0;
							for(var i=0;i<game.players.length;i++){
								if(get.attitude(player,game.players[i])<0){
									num++;
									if(num>1) break;
								}
							}
							if(num<=1) return;
							if(_status.currentPhase==player&&player.countCards('h')<player.hp&&player.hp>=6){
								if(typeof card=='string') return;
								if(card.name=='wuzhong') return;
								if(card.name=='shunshou') return;
								if(card.name=='yuanjiao') return;
								if(card.name=='yiyi') return;
								if(!player.hasSkill('cangming2')) return 'zeroplayertarget';
							}
						}
					},
					result:{
						target:function(player){
							var num=0;
							for(var i=0;i<game.players.length;i++){
								if(get.attitude(player,game.players[i])<0){
									num++;
									if(num>1) break;
								}
							}
							if(num<=1) return 0;
							return -10;
						}
					}
				},
			},
			cangming2:{
				trigger:{player:'phaseZhunbeiBegin'},
				forced:true,
				popup:false,
				content:function(){
					for(var i=0;i<game.players.length;i++){
						game.players[i].unMad();
					}
					player.removeSkill('cangming2');
				}
			},
			boss_moyan:{
				trigger:{player:'phaseEnd'},
				forced:true,
				unique:true,
				content:function(){
					"step 0"
					event.players=get.players(player);
					"step 1"
					if(event.players.length){
						event.players.shift().damage('fire');
						event.redo();
					}
				},
			},
			boss_stonebaolin:{
				inherit:'juece',
			},
			boss_stoneqiangzheng:{
				trigger:{player:'phaseJieshuBegin'},
				forced:true,
				unique:true,
				filter:function(event,player){
					for(var i=0;i<game.players.length;i++){
						if(game.players[i]!=player&&game.players[i].countCards('h')) return true;
					}
					return false;
				},
				content:function(){
					"step 0"
					var players=get.players(player);
					players.remove(player);
					event.players=players;
					player.line(players,'green');
					"step 1"
					if(event.players.length){
						var current=event.players.shift();
						var hs=current.getCards('h')
						if(hs.length){
							var card=hs.randomGet();
							player.gain(card,current);
							current.$giveAuto(card,player);
						}
						event.redo();
					}
				}
			},
			guanchuan:{
				trigger:{player:'useCardToPlayer'},
				getTargets:function(player,target){
					var targets=[];
					var pxy=player.getXY();
					var txy=target.getXY();
					var dx=txy[0]-pxy[0];
					var dy=txy[1]-pxy[1];
					for(var i=0;i<game.players.length;i++){
						if(game.players[i]!=player&&game.players[i]!=target){
							var axy=game.players[i].getXY();
							var dx2=axy[0]-pxy[0];
							var dy2=axy[1]-pxy[1];
							if(dx*dx2<0) continue;
							if(dy*dy2<0) continue;
							if(dx==0){
								if(dx2==0){
									targets.push(game.players[i]);
								}
							}
							else if(dx2!=0){
								if(dy2/dx2==dy/dx){
									targets.push(game.players[i]);
								}
							}
						}
					}
					return targets;
				},
				filter:function(event,player){
					if(event.targets.length!=1||event.card.name!='sha') return false;
					return lib.skill.guanchuan.getTargets(player,event.targets[0]).length>0;
				},
				check:function(event,player){
					var targets=lib.skill.guanchuan.getTargets(player,event.targets[0]);
					var eff=0;
					for(var i=0;i<targets.length;i++){
						eff+=get.effect(targets[i],event.card,player,player);
					}
					return eff>0;
				},
				content:function(){
					var targets=lib.skill.guanchuan.getTargets(player,trigger.targets[0]);
					for(var i=0;i<targets.length;i++){
						trigger.targets.push(targets[i]);
					}
					player.logSkill('guanchuan',targets);
				}
			},
			sanjiansheji:{
				enable:'phaseUse',
				filter:function(event,player){
					return player.countCards('h','sha')>1&&lib.filter.filterCard({name:'sha'},player);
				},
				filterCard:{name:'sha'},
				selectCard:2,
				check:function(card){
					var num=0;
					var player=_status.event.player;
					for(var i=0;i<game.players.length;i++){
						if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
						get.effect(game.players[i],{name:'sha'},player)>0){
							num++;
							if(num>1) return 8-get.value(card);
						}
					}
					return 0;
				},
				selectTarget:[1,Infinity],
				discard:false,
				prepare:'throw',
				filterTarget:function(card,player,target){
					return lib.filter.targetEnabled({name:'sha'},player,target)&&
					get.distance(player,target,'pure')<=5;
				},
				content:function(){
					targets.sort(lib.sort.seat);
					player.useCard({name:'sha'},cards,targets,'luanjian').animate=false;
				},
				multitarget:true,
				ai:{
					order:function(){
						return get.order({name:'sha'})+0.1;
					},
					result:{
						target:function(player,target){
							return get.effect(target,{name:'sha'},player,target);
						}
					},
					effect:{
						player:function(card,player){
							if(_status.currentPhase!=player) return;
							if(card.name=='sha'&&player.countCards('h','sha')<2&&player.countCards('h')<=player.hp){
								var num=0;
								var player=_status.event.player;
								for(var i=0;i<game.players.length;i++){
									if(lib.filter.targetEnabled({name:'sha'},player,game.players[i])&&
									get.attitude(player,game.players[i])<0){
										num++;
										if(num>1) return 'zeroplayertarget';
									}
								}
							}
						}
					},
				}
			},
			zhiming:{
				trigger:{source:'damageBegin1'},
				filter:function(event,player){
					return get.distance(event.player,player,'attack')>1&&event.card&&event.card.name=='sha';
				},
				forced:true,
				content:function(){
					trigger.num++;
				}
			},
			lianshe:{
				mod:{
					cardUsable:function(card,player,num){
						if(card.name=='sha'){
							return num+player.getHistory('useCard',function(evt){
								return evt.card.name!='sha';
							}).length;
						}
					},
				},
				trigger:{player:'useCard'},
				frequent:true,
				filter:function(event,player){
					return event.card&&event.card.name=='sha'&&player.getHistory('useCard',function(evt){
						return evt.card.name=='sha';
					})[0]==event;
				},
				content:function(){
					player.draw();
				},
				ai:{
					threaten:1.5,
				}
			},
			pianyi:{
				direct:true,
				filter:function(event,player){
					return !player.getStat('damage');
				},
				content:function(){
					"step 0"
					player.chooseToMoveChess(2,get.prompt('pianyi'));
					"step 1"
					if(result.bool){
						player.logSkill('pianyi');
					}
				}
			},
			lingdong:{
				trigger:{player:'phaseJieshuBegin'},
				direct:true,
				filter:function(event,player){
					return player.getHistory('useCard',function(evt){
						return evt.card.name=='sha';
					}).length>0;
				},
				content:function(){
					"step 0"
					player.chooseToMoveChess(player.getHistory('useCard',function(evt){
						return evt.card.name=='sha';
					}).length,get.prompt('lingdong'));
					"step 1"
					if(result.bool){
						player.logSkill('lingdong');
					}
				}
			},
			_noactpunish:{
				trigger:{player:'useCard'},
				filter:function(event,player){
					return _status.currentPhase==player&&event.targets&&(event.targets.length>1||event.targets[0]!=player);
				},
				forced:true,
				popup:false,
				content:function(){
					player.addTempSkill('noactpunish');
				}
			},
			noactpunish:{},
			_chess_chuzhang:{
				enable:'phaseUse',
				usable:1,
				direct:true,
				delay:false,
				preservecancel:true,
				filter:function(event,player){
					var num=0;
					var xy=player.getXY();
					var neighbour;
					neighbour=player.getNeighbour(-1,0);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						num++;
					}
					else if(xy[0]==0){
						num++;
					}
					neighbour=player.getNeighbour(1,0);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						num++;
					}
					else if(xy[0]+1>=ui.chesswidth){
						num++;
					}
					neighbour=player.getNeighbour(0,-1);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						num++;
					}
					else if(xy[1]==0){
						num++;
					}
					neighbour=player.getNeighbour(0,1);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						num++;
					}
					else if(xy[1]+1>=ui.chessheight){
						num++;
					}
					return num>=3;
				},
				content:function(){
					'step 0'
					event.obstacles=[];
					event.movemap={};
					var neighbour;
					neighbour=player.getNeighbour(-1,0);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
						if(player.movable(-2,0)){
							event.movemap['[-1,0]']=neighbour;
						}
					}
					neighbour=player.getNeighbour(1,0);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
						if(player.movable(2,0)){
							event.movemap['[1,0]']=neighbour;
						}
					}
					neighbour=player.getNeighbour(0,-1);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
						if(player.movable(0,-2)){
							event.movemap['[0,-1]']=neighbour;
						}
					}
					neighbour=player.getNeighbour(0,1);
					if(neighbour&&typeof neighbour.tempObstacle!='number'&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
						if(player.movable(0,2)){
							event.movemap['[0,1]']=neighbour;
						}
					}
					if(!event.obstacles.length){
						event.finish();
						return;
					}
					else if(event.obstacles.length==1){
						event.obstacle=event.obstacles[0];
					}
					else if(event.isMine()){
						for(var i=0;i<event.obstacles.length;i++){
							event.obstacles[i].classList.add('glow');
						}
						event.chooseObstacle=true;
						game.pause();
						_status.imchoosing=true;
						event.dialog=ui.create.dialog('移动一个与你相邻的路障');
						event.dialog.add('<div class="text">'+lib.translate._chess_chuzhang_info+'</div>');
						event.custom.replace.confirm=function(){
							player.getStat().skill._chess_chuzhang--;
							event.cancelled=true;
							game.resume();
						};
					}
					'step 1'
					if(ui.confirm){
						ui.confirm.classList.add('removing');
					}
					_status.imchoosing=false;
					if(!event.cancelled){
						if(!event.obstacle){
							event.obstacle=event.obstacles.randomGet();
						}
						var moved=false;
						for(var i in event.movemap){
							if(event.movemap[i]==event.obstacle){
								var xy=JSON.parse(i);
								if(game.moveObstacle(event.obstacle,xy[0],xy[1])){
									moved=true;
									break;
								}
							}
						}
						if(!moved){
							game.removeObstacle(event.obstacle);
						}
						player.popup('除障');
						game.delay();
					}
					for(var i=0;i<event.obstacles.length;i++){
						event.obstacles[i].classList.remove('glow');
					}
					if(event.dialog){
						event.dialog.close();
					}
				},
				ai:{
					result:{
						player:1
					},
					order:7.5
				}
			},
			_phasequeue:{
				trigger:{player:'phaseBegin'},
				forced:true,
				popup:false,
				content:function(){
					var current=ui.chessinfo.firstChild.querySelector('.glow2');
					if(current){
						current.classList.remove('glow2');
					}
					if(player.instance){
						player.instance.classList.add('glow2');
						ui.chessinfo.firstChild.scrollTop=player.instance.offsetTop-8;
					}
				}
			},
			_chessmove:{
				enable:'phaseUse',
				usable:1,
				direct:true,
				delay:false,
				preservecancel:true,
				filter:function(event,player){
					if(!player.movable(0,1)&&!player.movable(0,-1)&&
						!player.movable(1,0)&&!player.movable(-1,0)){
						return false;
					}
					var move=2;
					move=game.checkMod(player,move,'chessMove',player);
					return move>0;
				},
				content:function(){
					"step 0"
					var move=2;
					move=game.checkMod(player,move,'chessMove',player);
					player.chooseToMoveChess(move).phasing=true;
					"step 1"
					if(ui.confirm){
						ui.confirm.classList.add('removing');
					}
					if(!result.bool){
						var skill=player.getStat().skill;
						skill._chessmove--;
						if(typeof skill._chessmovetried=='number'){
							skill._chessmovetried++;
						}
						else{
							skill._chessmovetried=1;
						}
					}
				},
				ai:{
					order:5,
					result:{
						playerx:function(player){
							if(get.mode()=='tafang'&&_status.enemies.includes(player)){
								return 1;
							}
							var nh=player.countCards('h');
							if(!player.countCards('h','sha')&&
							!player.countCards('h','shunshou')&&
							!player.countCards('h','bingliang')){
								if(nh<=Math.min(3,player.hp)) return Math.random()-0.3;
								else if(nh<=Math.min(2,player.hp)) return Math.random()-0.4;
								return Math.random()-0.5;
							}
							var neighbour;
							neighbour=player.getNeighbour(0,1);
							if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
								if(get.distance(player,neighbour,'attack')<1) return 1;
								return 0;
							}
							neighbour=player.getNeighbour(0,-1);
							if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
								if(get.distance(player,neighbour,'attack')<1) return 1;
								return 0;
							}
							neighbour=player.getNeighbour(1,0);
							if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
								if(get.distance(player,neighbour,'attack')<1) return 1;
								return 0;
							}
							neighbour=player.getNeighbour(-1,0);
							if(neighbour&&game.players.includes(neighbour)&&neighbour.side!=player.side){
								if(get.distance(player,neighbour,'attack')<1) return 1;
								return 0;
							}
							return 1;
						},
						player:function(player){
							if(player.getStat().skill._chessmovetried>=10){
								return 0;
							}
							var x=lib.skill._chessmove.ai.result.playerx(player);
							if(player.isMad()) return -x;
							return x;
						}
					}
				}
			},
			_chesscenter:{
				trigger:{player:['phaseBegin','useCardBegin','useSkillBegin','respondBegin','damageBegin','loseHpBegin'],
				target:'useCardToBegin'},
				forced:true,
				priority:100,
				popup:false,
				content:function(){
					player.chessFocus();
				},
			},
			boss_bfengxing:{
				mod:{
					chessMove:function(player,current){
						return current+2;
					},
					attackFrom:function(from,to,current){
						return current-2;
					},
				},
				trigger:{player:'phaseDrawBegin2'},
				forced:true,
				filter:function(event){
					return !event.numFixed;
				},
				content:function(){
					trigger.num+=2;
				}
			},
			boss_chiyu:{
				enable:'phaseUse',
				usable:1,
				filterCard:{color:'red'},
				nodelay:true,
				check:function(card){return 8-get.value(card);},
				filterTarget:function(card,player,target){
					return get.distance(player,target)<=5&&player!=target;
				},
				filter:function(event,player){
					return player.countCards('h',{color:'red'})>0;
				},
				selectTarget:-1,
				content:function(){
					target.damage('fire');
				},
				line:'fire',
				ai:{
					order:1,
					result:{
						target:function(player,target){
							return get.damageEffect(target,player,target,'fire');
						}
					}
				}
			},
			boss_tenglong:{
				enable:'phaseUse',
				usable:1,
				position:'he',
				filterCard:{type:'equip'},
				init:function(player){
					for(var i=1;i<6;i++){
						player.$disableEquip('equip'+i);
					}
				},
				check:function(card){
					var player=_status.currentPhase;
					if(player.countCards('he',{subtype:get.subtype(card)})>1){
						return 12-get.equipValue(card);
					}
					return 8-get.equipValue(card);
				},
				filter:function(event,player){
					return player.countCards('he',{type:'equip'});
				},
				filterTarget:function(card,player,target){
					return player!=target&&get.distance(player,target)<=2;
				},
				content:function(){
					target.damage(3,'fire');
				},
				ai:{
					order:9,
					result:{
						target:function(player,target){
							return get.damageEffect(target,player,target,'fire');
						}
					}
				}
			},
			boss_wuying:{
				mod:{
					globalTo:function(from,to,distance){
						return distance+2;
					},
					chessMove:function(player,current){
						return current-1;
					}
				}
			},
			boss_wushang:{
				trigger:{player:'phaseZhunbeiBegin'},
				forced:true,
				filter:function(event,player){
					for(var i=0;i<game.players.length;i++){
						if(game.players[i]!=player&&game.players[i].countCards('h')&&
							get.distance(player,game.players[i])<=5){
							return true;
						}
					}
					return false;
				},
				content:function(){
					"step 0"
					var players=[];
					for(var i=0;i<game.players.length;i++){
						if(game.players[i]!=player&&game.players[i].countCards('h')&&
							get.distance(player,game.players[i])<=5){
							players.push(game.players[i]);
						}
					}
					players.sort(lib.sort.seat);
					event.players=players;
					"step 1"
					if(event.players.length){
						event.current=event.players.shift();
						event.current.chooseCard('神天并地:交给'+get.translation(player)+'一张手牌',true);
					}
					else{
						event.finish();
					}
					"step 2"
					if(result.cards.length){
						player.gain(result.cards,event.current);
						event.current.$give(1,player);
						event.goto(1);
					}
				}
			}
		},
		translate:{
			zhu_config:'启用主将',
			main_zhu_config:'启用副将',
			noreplace_end_config:'无替补时结束',
			reward_config:'杀敌摸牌',
			punish_config:'杀死队友',
			seat_order_config:'行动顺序',
			battle_number_config:'对战人数',
			replace_number_config:'替补人数',
			first_less_config:'先手少摸牌',
			single_control_config:'单人控制',
			additional_player_config:'无尽模式',
			choice_number_config:'无尽模式候选',

			friend:'友',
			enemy:'敌',
			neutral:'中',
			trueColor:"zhu",
			falseColor:"wei",
			_chessmove:'移动',
			leader:'君主',
			combat:'对阵',
			chessscroll_speed_config:'边缘滚动速度',
			chess_character_config:'战棋武将',
			only_chess_character_config:'只用战棋武将',
			chess_ordered_config:'指定行动顺序',
			chess_mode_config:'游戏模式',
			chess_leader_save_config:'选择历程',
			chess_leader_clear_config:'清除进度',
			save1:'一',
			save2:'二',
			save3:'三',
			save4:'四',
			save5:'五',

			leader_2:' ',
			leader_2_bg:'二',
			leader_3:' ',
			leader_3_bg:'三',
			leader_5:' ',
			leader_5_bg:'五',
			leader_8:' ',
			leader_8_bg:'八',

			leader_easy:' ',
			leader_easy_bg:'简单',
			leader_medium:' ',
			leader_medium_bg:'普通',
			leader_hard:' ',
			leader_hard_bg:'困难',

			chess_caocao:'曹操',
			chess_xunyu:'荀彧',
			chess_simayi:'司马懿',
			chess_xiahoudun:'夏侯惇',
			chess_dianwei:'典韦',
			chess_xuzhu:'许褚',
			chess_zhangliao:'张辽',
			chess_jiaxu:'贾诩',

			chess_liubei:'刘备',
			chess_guanyu:'关羽',
			chess_zhangfei:'张飞',
			chess_zhaoyun:'赵云',
			chess_machao:'马超',
			chess_huangzhong:'黄忠',
			chess_maliang:'马良',
			chess_zhugeliang:'诸葛亮',

			chess_sunquan:'孙权',
			chess_zhouyu:'周瑜',
			chess_lvmeng:'吕蒙',
			chess_huanggai:'黄盖',
			chess_lusu:'鲁肃',
			chess_luxun:'陆逊',
			chess_ganning:'甘宁',
			chess_taishici:'太史慈',

			chess_lvbu:'吕布',
			chess_sunshangxiang:'孙尚香',
			chess_diaochan:'貂蝉',
			chess_huatuo:'华佗',
			chess_zhangjiao:'张辽',
			chess_menghuo:'孟获',

			chess_dongzhuo:'董卓',
			chess_xingtian:'刑天',
			chess_jinchidiao:'金翅雕',
			chess_beimingjukun:'北溟巨鲲',
			chess_wuzhaojinlong:'五爪金龙',

			treasure_dubiaoxianjing:'毒镖陷阱',
			treasure_jiqishi:'集气石',
			treasure_shenmidiaoxiang:'神秘雕像',
			treasure_shenpanxianjing:'审判之刃',
			treasure_shiyuansu:'石元素',
			treasure_wuyashenxiang:'乌鸦神像',

			dubiaoxianjing:'飞刃',
			dubiaoxianjing_info:'距离两格体力值大于1的角色在回合结束后受到1点伤害,然后摸两张牌。',
			jiqishi:'集气',
			jiqishi_info:'距离两格以内的已受伤角色在回合结束后回复1点体力,然后弃置两张牌。',
			shenmidiaoxiang:'秘咒',
			shenmidiaoxiang_info:'距离三格以外的所有角色在回合结束后强制向此处移动一格。',
			shenpanxianjing:'审判',
			shenpanxianjing_info:'在任意一名角色回合结束后,若没有其他角色手牌数比其多,随机弃置其一张手牌。',
			shiyuansu:'护体',
			shiyuansu_info:'任意一名角色一次性受到不少于2点伤害后,使其获得1点护甲。',
			wuyashenxiang:'厄音',
			wuyashenxiang_info:'距离3格以内的角色在其回合结束后,若体力值不大于1,令其回复1点体力,然后将牌堆中的一张延时锦囊牌置于其判定区。',

			leader_caocao:'曹操',
			leader_liubei:'刘备',
			leader_sunquan:'孙权',
			leader_yuri:'由理',
			leader_xiaoxiong:'枭雄',
			leader_xiaoxiong_info:'当你造成伤害后,获胜后会得到一定数量的额外金币奖励。',
			leader_renyi:'仁义',
			leader_renyi_info:'你招降敌将的成功率大幅增加。',
			leader_mouduan:'谋断',
			leader_mouduan_info:'其他友方角色回合内的行动范围+1。',
			leader_zhenlve:'缜略',
			leader_zhenlve_info:'友方角色使用的普通锦囊牌不可被【无懈可击】响应。',

			tongshuai:'统率',
			tongshuai_info:'准备阶段和结束阶段,你可以选择一名未上场的已方武将的一个技能作为你的技能。',
			leader_zhaoxiang:'招降',
			leader_zhaoxiang_info:'出牌阶段限一次,你可以尝试对相邻敌方武将进行招降,若成功,你获得该武将并立即结束本局游戏,若失败,你受到1点伤害。每发动一次消耗10招募令。',

			common:'普通',
			rare:'精品',
			epic:'史诗',
			legend:'传说',

			chess_shezhang:'设置路障',
			chess_shezhang_info:'选择一名角色,在其四周设置临时路障,持续X回合(X为存活角色数)。',
			chess_chuzhang:'清除路障',
			chess_chuzhang_info:'将与你相邻的路障向后推移一格,每影响一个路障你摸一张牌。',

			_chess_chuzhang:'除障',
			_chess_chuzhang_info:'出牌阶段限一次,若你周围四格至少有三个为障碍或在边缘外,你可以选择将其中一个障碍向后推移一格(若无法推移则改为清除之)。',

			arenaAdd:'援军',
			arenaAdd_info:'出牌阶段限一次,你可以令一名未出场的已方角色加入战场。战斗结束后,该角色无论是否存活均不能再次出场。',

			pianyi:'翩仪',
			pianyi_info:'结束阶段,若你于本回合内未造成过伤害,你获得一次移动机会。',
			lingdong:'灵动',
			lingdong_info:'结束阶段,你可以移动至多X格(X为你本回合内使用【杀】的次数)。',
			lianshe:'箭舞',
			lianshe_info:'当你于一回合内首次使用【杀】时,你可以摸一张牌;你的回合内,当你使用一张不为【杀】的牌时,你令本回合内使用【杀】的次数上限+1。',
			zhiming:'穿杨',
			zhiming_info:'锁定技,当你使用【杀】造成伤害时,若你不在目标角色的攻击范围内,此伤害+1。',
			sanjiansheji:'散箭',
			sanjiansheji_info:'你可以将两张【杀】当做【杀】使用,你以此法使用的【杀】可以指定距离5格内的角色为目标。',
			guanchuan:'强弩',
			guanchuan_info:'当你使用【杀】指定唯一目标后,你可令攻击射线内的其他角色也成为此【杀】的目标。',

			boss_stoneqiangzheng:'强征',
			boss_stoneqiangzheng_info:'锁定技,结束阶段,你获得所有其他角色的各一张手牌。',
			boss_stonebaolin:'暴凌',
			boss_moyan:'魔焰',
			boss_moyan_info:'锁定技,结束阶段,你对场上所有角色造成1点火焰伤害。',

			cangming:'颠动沧溟',
			cangming_info:'出牌阶段限一次,你可弃置四张花色不同的手牌并将武将牌翻至背面,然后令所有其他角色进入混乱状态直到你的下一回合开始。',
			boss_bfengxing:'风行',
			boss_bfengxing_info:'锁定技,摸牌阶段,你多摸两张牌;你的攻击范围+2;你回合内的移动距离+2。',
			boss_chiyu:'炽羽',
			boss_chiyu_info:'出牌阶段限一次,你可以弃置一张红色牌,对距离5以内的所有其他角色各造成1点火焰伤害。',
			boss_tenglong:'腾龙八齐',
			boss_tenglong_info:'锁定技,你废除你的装备区;出牌阶段限一次,你可以弃置一张装备牌并对一名距离你2以内的其他角色造成3点火焰伤害。',
			boss_wushang:'神天并地',
			boss_wushang_info:'锁定技,准备阶段,距离你5以内的所有其他角色需交给你一张手牌。',
			boss_wuying:'无影',
			boss_wuying_info:'锁定技,你回合内的移动距离-1;其他角色至你的距离+2。',

			chess_default:'常规',
			chess_boss:'魔王',
			chess_leader:'君主',

			mode_chess_character_config:'战棋模式',
			mode_chess_card_config:'战棋模式',
		},
		ui:{
			placeChess:function(player,pos){
				player.dataset.position=pos;
				pos=parseInt(pos);
				var j=Math.floor(pos/ui.chesswidth);
				var i=pos-j*ui.chesswidth;
				var dx=i*148;
				var dy=j*148;
				player._chesstransform=[dx,dy];
				player.style.transform='translate('+dx+'px,'+dy+'px)';
			},
			create:{
				playergrid:function(player,x,y){
					var pos=player.getDataPos(x,y);
					if(get.mode()=='tafang'){
						if(pos<ui.chesswidth) return false;
						if(pos/ui.chesswidth>=ui.chessheight-1) return false;
					}
					var node=ui.create.div('.player.minskin.playergrid',player.parentNode);
					node.link=player;
					ui.placeChess(node,pos);
					return node;
				},
				fakeme:function(){
					if(ui.fakeme){
						ui.fakeme.delete();
					}
					ui.fakeme=ui.create.div('.fakeme.avatar',ui.me);
					ui.fakeme.style.backgroundImage=game.me.node.avatar.style.backgroundImage;
				}
			},
			click:{
				moveContainer:function(x,y,scroll){
					if(scroll){
						clearTimeout(ui.chessContainer._scrolling);
						ui.chessContainer._scrolling=true;
						ui.chess.style.transition='transform 0.5s';
						ui.refresh(ui.chess);
					}
					else if(ui.chessContainer._scrolling){
						return;
					}
					if(typeof x==='number') ui.chessContainer.chessLeft+=x;
					if(typeof y==='number') ui.chessContainer.chessTop+=y;
					var xmin=0;
					if(lib.config.show_history=='left'){
						xmin=-50;
					}
					if(ui.chessContainer.chessLeft<xmin) ui.chessContainer.chessLeft=xmin;
					if(ui.chessContainer.chessTop<0) ui.chessContainer.chessTop=0;
					var xmax=ui.chessContainer.xmax;
					var ymax=ui.chessContainer.ymax;
					if(ui.chessContainer.chessLeft>xmax) ui.chessContainer.chessLeft=xmax;
					if(ui.chessContainer.chessTop>ymax) ui.chessContainer.chessTop=ymax;
					ui.chess.style.transform='translate('+(-ui.chessContainer.chessLeft)+'px,'+(-ui.chessContainer.chessTop)+'px)';
					if(scroll){
						var ending=ui.chess.listenTransition(function(){
							if(ui.chess._ending==ending){
								clearTimeout(ui.chessContainer._scrolling);
								delete ui.chess._ending;
								ui.chess._scrolling=setTimeout(function(){
									ui.chessContainer._scrolling=null;
									ui.chess.style.transition='';
								},500);
							}
						});
						ui.chess._ending=ending;
					}
				},
				chessInfo:function(e){
					if(this.link.isAlive()){
						this.link.chessFocus();
						if(this.link.classList.contains('selectable')||
							this.link.classList.contains('selected')){
							ui.click.target.call(this.link,e);
							ui.click.window.call(ui.window,e);
						}
						e.stopPropagation();
					}
				},
				playergrid:function(){
					if(!_status.paused) return;
					var pos=parseInt(this.dataset.position);
					this.link.moveTo(pos%ui.chesswidth,Math.floor(pos/ui.chesswidth));
					if(ui.movegrids){
						while(ui.movegrids.length){
							ui.movegrids.shift().delete();
						}
					}
					_status.event.result={
						bool:true,
						move:this.link.dataset.position
					};
					game.resume();
				},
				obstacle:function(){
					if(_status.event.chooseObstacle&&_status.paused&&
						_status.event.obstacles&&_status.event.obstacles.includes(this)){
						_status.event.obstacle=this;
						game.resume();
					}
				}
			}
		},
		get:{
			chessDistance:function(from,to){
				var fxy=from.getXY();
				var txy=to.getXY();
				return Math.abs(fxy[0]-txy[0])+Math.abs(fxy[1]-txy[1]);
			},
			rawAttitude:function(from,to){
				return (from.side===to.side?6:-6);
			}
		},
		card:{
			chess_shezhang:{
				type:'basic',
				fullskin:true,
				modeimage:'chess',
				enable:true,
				filterTarget:function(card,player,target){
					if(target.movable(-1,0)) return true;
					if(target.movable(1,0)) return true;
					if(target.movable(0,-1)) return true;
					if(target.movable(0,1)) return true;
					return false;
				},
				content:function(){
					var xy=target.getXY();
					var x=xy[0];
					var y=xy[1];
					if(target.movable(-1,0)){
						game.addTempObstacle(x-1,y,game.countPlayer());
					}
					if(target.movable(1,0)){
						game.addTempObstacle(x+1,y,game.countPlayer());
					}
					if(target.movable(0,1)){
						game.addTempObstacle(x,y+1,game.countPlayer());
					}
					if(target.movable(0,-1)){
						game.addTempObstacle(x,y-1,game.countPlayer());
					}
				},
				content_old:function(){
					'step 0'
					var pos=parseInt(player.dataset.position);
					var poses=[];
					if(player.movable(-1,0)){
						poses.push(pos-1);
					}
					if(player.movable(1,0)){
						poses.push(pos+1);
					}
					if(player.movable(0,-1)){
						poses.push(pos-ui.chesswidth);
					}
					if(player.movable(0,1)){
						poses.push(pos+ui.chesswidth);
					}
					event.poses=poses;
					if(poses.length==1){
						event.obstacle=poses[0];
						event.grids=[];
					}
					else if(event.isMine()){
						event.grids=player.createRangeShadow(1,function(){
							event.obstacle=this.dataset.position;
							game.resume();
						})
						game.pause();
						_status.imchoosing=true;
						for(var i=0;i<event.grids.length;i++){
							event.grids[i].addTempClass('start');
						}
						event.dialog=ui.create.dialog('选择一个位置放置障碍');
					}
					else{
						event.grids=[];
					}
					'step 1'
					_status.imchoosing=false;
					if(!event.obstacle){
						event.obstacle=event.poses.randomGet();
					}
					if(event.obstacle){
						game.addObstacle(event.obstacle.toString());
					}
					while(event.grids.length){
						event.grids.shift().delete();
					}
					if(event.dialog){
						event.dialog.close();
					}
					player.draw();
				},
				ai:{
					result:{
						target:function(player,target){
							if(target.getNeighbours().length) return 0;
							return -1;
						},
					},
					order:1
				}
			},
			chess_chuzhang:{
				type:'basic',
				fullskin:true,
				modeimage:'chess',
				filterTarget:function(card,player,target){
					return player==target;
				},
				selectTarget:-1,
				enable:function(event,player){
					if(game.obstacles.includes(player.getNeighbour(-1,0))&&player.movable(-2,0)) return true;
					if(game.obstacles.includes(player.getNeighbour(1,0))&&player.movable(2,0)) return true;
					if(game.obstacles.includes(player.getNeighbour(0,-1))&&player.movable(0,-2)) return true;
					if(game.obstacles.includes(player.getNeighbour(0,1))&&player.movable(0,2)) return true;
				},
				content:function(){
					var neighbour,num=0;
					neighbour=player.getNeighbour(-1,0);
					if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(-2,0)){
						game.moveObstacle(neighbour,-1,0);
						num++;
					}
					neighbour=player.getNeighbour(1,0);
					if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(2,0)){
						game.moveObstacle(neighbour,1,0);
						num++;
					}
					neighbour=player.getNeighbour(0,-1);
					if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(0,-2)){
						game.moveObstacle(neighbour,0,-1);
						num++;
					}
					neighbour=player.getNeighbour(0,1);
					if(neighbour&&game.obstacles.includes(neighbour)&&player.movable(0,2)){
						game.moveObstacle(neighbour,0,1);
						num++;
					}
					if(num){
						player.draw(num);
					}
				},
				content_old:function(){
					'step 0'
					event.obstacles=[];
					var neighbour;
					neighbour=player.getNeighbour(-1,0);
					if(neighbour&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
					}
					neighbour=player.getNeighbour(1,0);
					if(neighbour&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
					}
					neighbour=player.getNeighbour(0,-1);
					if(neighbour&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
					}
					neighbour=player.getNeighbour(0,1);
					if(neighbour&&game.obstacles.includes(neighbour)){
						event.obstacles.push(neighbour);
					}
					if(!event.obstacles.length){
						event.finish();
						return;
					}
					else if(event.obstacles.length==1){
						event.obstacle=event.obstacles[0];
					}
					else if(event.isMine()){
						for(var i=0;i<event.obstacles.length;i++){
							event.obstacles[i].classList.add('glow');
						}
						event.chooseObstacle=true;
						game.pause();
						_status.imchoosing=true;
						event.dialog=ui.create.dialog('选择一个与你相邻的障碍清除之');
					}
					'step 1'
					_status.imchoosing=false;
					if(!event.obstacle){
						event.obstacle=event.obstacles.randomGet();
					}
					game.removeObstacle(event.obstacle.dataset.position);
					for(var i=0;i<event.obstacles.length;i++){
						event.obstacles[i].classList.remove('glow');
					}
					if(event.dialog){
						event.dialog.close();
					}
					player.draw();
				},
				ai:{
					result:{
						player:1
					},
					order:8
				}
			},
			leader_2:{
				opacity:1,
				color:'white',
				textShadow:'black 0 0 2px'
			},
			leader_3:{
				opacity:1,
				color:'white',
				textShadow:'black 0 0 2px'
			},
			leader_5:{
				opacity:1,
				color:'white',
				textShadow:'black 0 0 2px'
			},
			leader_8:{
				opacity:1,
				color:'white',
				textShadow:'black 0 0 2px'
			},
			leader_easy:{
				color:'white',
				opacity:1,
				textShadow:'black 0 0 2px',
				// image:'mode/chess/difficulty/leader_easy'
			},
			leader_medium:{
				color:'white',
				opacity:1,
				textShadow:'black 0 0 2px',
				// image:'mode/chess/difficulty/leader_medium'
			},
			leader_hard:{
				color:'white',
				opacity:1,
				textShadow:'black 0 0 2px',
				// image:'mode/chess/difficulty/leader_hard'
			}
		},
		characterSort:{
			mode_chess:{
				chess_default:["chess_zhangliao","chess_huangzhong","chess_taishici","chess_sunshangxiang","chess_diaochan"],
				chess_boss:["chess_jinchidiao","chess_beimingjukun","chess_wuzhaojinlong","chess_dongzhuo","chess_xingtian"],
				chess_leader:["leader_caocao","leader_liubei","leader_sunquan","leader_yuri"],
			},
		},
		characterPack:{
			mode_chess:{
				leader_caocao:['male','wei',4,['leader_xiaoxiong']],
				leader_liubei:['male','shu',4,['leader_renyi']],
				leader_sunquan:['male','wu',4,['leader_mouduan']],
				leader_yuri:['female','key',4,['leader_zhenlve']],
				// chess_caocao:['male','wei',3,['']],
				// chess_xunyu:['male','wei',3,['']],
				// chess_simayi:['male','wei',3,['']],
				// chess_xiahoudun:['male','wei',3,['']],
				// chess_dianwei:['male','wei',3,['']],
				// chess_xuzhu:['male','wei',3,['']],
				chess_zhangliao:['male','wei',4,['gongji','zhiming']],
				// chess_jiaxu:['male','wei',3,['']],
				//
				// chess_liubei:['male','shu',3,['']],
				// chess_guanyu:['male','shu',3,['']],
				// chess_zhangfei:['male','shu',3,['']],
				// chess_zhaoyun:['male','shu',3,['']],
				// chess_machao:['male','shu',3,['']],
				chess_huangzhong:['male','shu',4,['sanjiansheji','liegong']],
				// chess_maliang:['male','shu',3,['']],
				// chess_zhugeliang:['male','shu',3,['']],
				//
				// chess_sunquan:['male','wu',3,['']],
				// chess_zhouyu:['male','wu',3,['qinyin']],
				// chess_lvmeng:['male','wu',3,['']],
				// chess_huanggai:['male','wu',3,['']],
				// chess_lusu:['male','wu',3,['']],
				// chess_luxun:['male','wu',3,['']],
				// chess_ganning:['male','wu',3,['']],
				chess_taishici:['male','wu',4,['gongji','guanchuan','pojun']],
				//
				// chess_lvbu:['male','qun',3,['']],
				chess_sunshangxiang:['female','wu',3,['lingdong','lianshe','gongji']],
				chess_diaochan:['female','qun',3,['xingzhui','pianyi','rebiyue']],
				// chess_huatuo:['male','qun',3,['zhenjiu','mazui']],
				// chess_zhangjiao:['male','qun',3,['']],
				// chess_menghuo:['male','qun',3,['']],
				//
				chess_jinchidiao:['male','qun',15,['boss_bfengxing','boss_chiyu'],['boss','chessboss']],
				chess_beimingjukun:['male','qun',25,['boss_wuying','cangming'],['boss','chessboss']],
				chess_wuzhaojinlong:['male','qun',30,['boss_tenglong','boss_wushang'],['boss','chessboss']],
				chess_dongzhuo:['male','qun',20,['jiuchi','boss_stoneqiangzheng','boss_stonebaolin'],['boss','chessboss']],
				chess_xingtian:['male','qun',99,['boss_moyan','wushuang'],['boss','chessboss']],
			}
		},
		cardPack:{
			mode_chess:['chess_shezhang','chess_chuzhang']
		},
		chess_cardlist:[
			['heart',1,'chess_shezhang'],
			['diamond',1,'chess_shezhang'],
			['club',1,'chess_chuzhang'],
			['spade',1,'chess_chuzhang']
		],
		rank:{
		},
		posmap:{},
		help:{
			'战棋模式':
			'<div style="margin:10px">对阵模式</div><ul style="margin-top:0"><li>n人对战n人的模式,由单人控制,开始游戏后随机分配位置与出牌顺序<li>'+
			'每人在出牌阶段有一次移动的机会,可移动的最大距离为2<li>'+
			'任何卡牌或技能无法指定位置相隔8个格以上的角色为目标<li>'+
			'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
			'若开启主将,双方各选择一名角色成为主将。主将体力上限加一,主将死亡后,若有副将,副将代替之成为主将,否则游戏结束<li>'+
			'开启无尽模式后,任何一方有角色死亡都将选择一名新角色重新加入战场,直到点击左上角的结束游戏按钮手动结束游戏。结束游戏时,杀敌更多的一方获胜<li>'+
			'行动顺序为指定时,双方无论存活角色角色多少都将轮流进行行动。在一方所有角色行动完毕进行下一轮行动时,若其人数比另一方少,另一方可指定至多X名角色名摸一张牌,X为人数之差<li>'+
			'开启战场机关后,每个回合结束时有一定机率出现一个机关,该机关不参与战斗,并有一个影响周围或全体角色的效果。机关在出现后的5~10个回合内消失<li>'+
			'开启击退效果后,当一名角色对距离两格以内的目标造成伤害后,受伤害角色将沿反方向移动一格<li>'+
			'战场上可设置出现随机路障,角色无法移动到路障处。当一名角色的周围四格有至少三格为路障或在战场外时,其可以在回合内清除一个相邻路障</ul>'+
			'<div style="margin:10px">君主模式</div><ul style="margin-top:0"><li>收集武将进行战斗,根据战斗难度及我方出场武将的强度,战斗胜利后将获得数量不等的金钱。没有君主出场时,获得的金钱较多<li>'+
			'金钱可以用来招募随机武将,招到已有武将,或遣返不需要的武将时可得到招募令<li>'+
			'战斗中有君主出场时可招降敌将,成功率取决于敌将的稀有度、剩余体力值以及手牌数。成功后战斗立即结束且没有金钱奖励。每发动一次招降,无论成功还是失败,都会扣除10招募令<li>'+
			'挑战武将会与该武将以及与其强度相近的武将进行战斗,敌方人数与我方出场人数相同,但不少于3。胜利后可通过招募令招募该武将,普通/稀有/史诗/传说武将分别需要40/100/400/1600招募令<li>'+
			'竞技场:<br>随机选择9名武将,每次派出1~3名武将参战。战斗中阵亡的武将不能再次上场。<br><br>战斗后武将进入疲劳状态,若立即再次出场则初始体力值-1。<br><br>战斗中本方武将行动时可召唤后援,令一名未出场的已方武将加入战斗。后援武将在战斗结束后无论存活与否均不能再次出场<br><br>当取得12场胜利或所有武将全部阵亡后结束,并根据胜场数获得随机奖励<li>'+
			'修改金钱:<br>game.changeMoney<br>修改招募令:<br>game.changeDust</ul>'
		},
	};
});