'use strict'; game.import('card',function(lib,game,ui,get,ai,_status){ return { name:'huanlekapai', connect:true, card:{ "monkey":{ audio:true, fullskin:true, type:"equip", subtype:"equip5", skills:["monkey"], ai:{ basic:{ equipValue:8, }, }, }, "mianju":{ audio:true, fullskin:true, type:"equip", subtype:"equip2", skills:["mianju"], ai:{ order:9.5, basic:{ equipValue:function (card,player){ if(!player.isTurnedOver()) return 6; if(player.isTurnedOver()) return -10; return 0; }, }, }, }, "shoulijian":{ audio:true, type:"basic", enable:true, fullskin:true, outrange:{ global:2, }, filterTarget:lib.filter.notMe, content:function (){ "step 0" if(!target.countCards('he',{type:'equip'})){ target.damage(); event.finish(); } else{ target.chooseToDiscard('he',{type:'equip'},'弃置一张装备牌或受到一点伤害').ai=function(card){ var player=_status.event.player; var source=_status.event.getParent().player; if(get.damageEffect(player,source,player)>0) return -1; return 7-get.value(card); }; } "step 1" if(!result.bool){ target.damage(); } }, ai:{ basic:{ order:9, value:6, useful:2, }, result:{ target:-2, }, tag:{ discard:1, damage:1, }, }, selectTarget:1, }, "kuwu":{ audio:true, fullskin:true, type:"equip", subtype:"equip1", skills:["kuwu"], nomod:true, nopower:true, unique:true, distance:{ attackFrom:-1, }, ai:{ equipValue:6, }, }, "xuelunyang":{ audio:true, fullskin:true, type:"equip", subtype:"equip5", skills:["xuelunyang"], ai:{ basic:{ equipValue:8, }, }, }, "jiuwei":{ audio:true, fullskin:true, type:"equip", subtype:"equip5", skills:["jiuwei"], ai:{ basic:{ equipValue:8, }, }, }, }, skill:{ "monkey":{ trigger:{ global:"useCardToBegin", }, audio:true, filter:function (event,player){ var card=player.getEquip(5); if(card){ var name=card.name; if(name&&name.indexOf('monkey')!=-1&&event.name=='tao'&&event.player!=player&&event.cards.filterInD().length>0) return true; } return false; }, check:function (event,player){ return get.attitude(player,event.player)<=0; }, content:function (){ "step 0" player.$fullscreenpop('猴子偷桃','fire'); trigger.untrigger(); trigger.finish(); "step 1" player.discard(player.getEquip(5)); "step 2" player.gain(trigger.cards.filterInD(),'gain2','log'); }, }, "mianju":{ audio:true, trigger:{ player:"turnOverBefore", }, forced:true, equipSkill:true, content:function (){ trigger.cancel(); }, ai:{ noturnOver:true, effect:{ target:function (card,player,target,current){ if(get.tag(card,'turnOver')) return [0,0]; }, }, }, }, "kuwu":{ audio:true, trigger:{ source:"damageSource", }, forced:true, equipSkill:true, filter:function (event,player){ if(event._notrigger.contains(event.player)) return false; return event.card&&event.card.name=='sha'&&event.notLink()&&event.player.countCards('he')>0; }, content:function (){ trigger.player.chooseToDiscard(true,'he'); }, }, "xuelunyang":{ audio:true, trigger:{ player:"phaseBegin", }, equipSkill:true, direct:true, content:function(){ 'step 0' player.chooseTarget(get.prompt2('xuelunyang'),function(card,player,target){ var names=[]; if(target.name&&!target.isUnseen(0)) names.add(target.name); if(target.name1&&!target.isUnseen(0)) names.add(target.name1); if(target.name2&&!target.isUnseen(1)) names.add(target.name2); var pss=player.getSkills(); for(var i=0;i锁定技 你的武将牌不能被翻面。", "shoulijian":"手里剑", "shoulijian_info":"出牌阶段,对一名距离1以外的角色使用,令其弃置一张装备牌或受到一点伤害。", "kuwu":"苦无", "kuwu_info":"锁定技 每当你使用【杀】造成一次伤害,受伤角色须弃置一张牌。", "xuelunyang":"写轮眼", "xuelunyang_info":"回合开始阶段,你可以选择一名角色,然后获得其一项技能,直到回合结束。", "jiuwei":"九尾", "jiuwei_info":"(收集查克拉)回合结束时,若你已受伤,你可回复一点体力,否则摸一张牌。", }, list:[ ["diamond","5","monkey"], ["heart","9","jiuwei"], ["heart","2","xuelunyang"], ["spade","6","kuwu"], ["diamond","4","shoulijian"], ["spade","4","shoulijian"], ["club","3","mianju"], ], } });