card.yibao={ card:{ hufu:{ fullskin:true, type:'basic', ai:{ value:[7.5,5,2], useful:[7.5,5,2], } }, huoshan:{ fullskin:true, type:'delay', enable:function(card,player){ return (lib.filter.judge(card,player,player)); }, filterTarget:function(card,player,target){ return (lib.filter.judge(card,player,target)&&player==target); }, selectTarget:[-1,-1], judge:function(card){ if(get.suit(card)=='heart'&&get.number(card)>1&&get.number(card)<10) return -6; return 0; }, effect:function(){ if(result.judge){ player.damage(2,'fire','nosource'); var players=get.players(); for(var i=0;i0&& ai.get.attitude(game.players[i],target)>0) num+=rejudge; else num-=rejudge; } } } if(num>0) return num; if(num==0){ if(lib.config.mode=='identity'){ if(target.identity=='nei') return 1; var situ=ai.get.situation(); if(target.identity=='fan'){ if(situ>1) return 1; } else{ if(situ<-1) return 1; } } else if(lib.config.mode=='guozhan'){ if(target.identity=='ye') return 1; for(var i=0;i2&&target.hp<2) return 1; if(game.players.length<3) return -1; if(target.hp<=2&&target.num('he')<=3) return 1; } } } return -1; } }, tag:{ // damage:1, // natureDamage:1, // fireDamage:1, } } }, hongshui:{ type:'delay', enable:function(card,player){ return (lib.filter.judge(card,player,player)); }, filterTarget:function(card,player,target){ return (lib.filter.judge(card,player,target)&&player==target); }, selectTarget:[-1,-1], judge:function(card){ if(get.suit(card)=='club'&&get.number(card)>1&&get.number(card)<10) return -3; return 0; }, fullskin:true, effect:function(){ if(result.judge){ if(player.num('he')==0) player.loseHp(); else player.chooseToDiscard('he',true,3); var players=get.players(); for(var i=0;i0&& ai.get.attitude(game.players[i],target)>0) num+=rejudge; else num-=rejudge; } } } if(num>0) return num; if(num==0){ if(lib.config.mode=='identity'){ if(target.identity=='nei') return 1; var situ=ai.get.situation(); if(target.identity=='fan'){ if(situ>0) return 1; } else{ if(situ<0) return 1; } } else if(lib.config.mode=='guozhan'){ if(game.players.length<=2) return -1; if(target.identity=='ye') return 1; for(var i=0;i0; }, content:function(){ "step 0" target.chooseToDiscard('he',[1,2]).ai=function(card){ if(target.hasSkillTag('nofire')) return 0; if(target.hasSkillTag('maixie')&&target.hp>1&&ui.selected.cards.length){ return 0; } if(get.type(card)!='basic'){ return 10-ai.get.value(card); } return 8-ai.get.value(card); }; "step 1" if(!result.bool||result.cards.length<2){ if(result.bool) target.damage(2-result.cards.length,'fire'); else target.damage(2,'fire'); } }, ai:{ basic:{ order:4, value:7, useful:2, }, result:{ target:function(player,target){ if(target.hasSkillTag('nofire')) return 0; return -2; } }, tag:{ damage:2, fireDamage:2, natureDamage:2, discard:2, loseCard:2, position:'he', } } }, dujian:{ fullskin:true, type:'basic', enable:true, filterTarget:function(card,player,target){ return target.num('h')>0; }, content:function(){ "step 0" if(target.num('h')==0||player.num('h')==0){ event.finish(); return; } player.chooseCard(true); "step 1" event.card1=result.cards[0]; var rand=Math.random()<0.5; target.chooseCard(true).ai=function(card){ if(rand) return Math.random(); return ai.get.value(card); }; "step 2" event.card2=result.cards[0]; player.$compare(event.card1,target,event.card2); game.delay(4); "step 3" game.log(get.translation(player)+'展示了'+get.translation(event.card1)); game.log(get.translation(target)+'展示了'+get.translation(event.card2)); if(get.color(event.card2)==get.color(event.card1)){ player.discard(event.card1).animate=false; target.$gain2(event.card2); var clone=event.card1.clone; if(clone){ clone.style.transition='all 0.5s'; clone.style.webkitTransform='scale(1.2)'; clone.delete(); } target.loseHp(); } else{ player.$gain2(event.card1); target.$gain2(event.card2); target.addTempSkill('dujian2','phaseBegin'); } }, ai:{ basic:{ order:2, value:3, useful:1, }, result:{ player:function(player,target){ if(player.num('h')<=Math.max(2,player.hp)&&_status.event.name=='chooseToUse'){ if(_status.event.filterCard({name:'dujian'})){ return -10; } if(_status.event.skill){ var viewAs=get.info(_status.event.skill).viewAs; if(viewAs=='dujian') return -10; if(viewAs&&viewAs.name=='dujian') return -10; } } return 0; }, target:-1.5 }, tag:{ loseHp:1 } } }, qiankundai:{ fullskin:true, type:'equip', subtype:'equip5', onLose:function(){ player.draw(); }, skills:['qiankundai'], ai:{ order:9.5, basic:{ equipValue:function(card,player){ if(player.num('h','qiankundai')) return 6; return 1; } } } }, }, skill:{ dujian2:{}, qiankundai:{ mod:{ maxHandcard:function(player,num){ return num+1; } }, }, _hufu_sha:{ enable:['chooseToRespond','chooseToUse'], filter:function(event,player){ return player.num('h','hufu')>0; }, filterCard:{name:'hufu'}, viewAs:{name:'sha'}, prompt:'将一张虎符当杀使用或打出', check:function(card){return 1}, ai:{ order:1, useful:7.5, value:7.5 } }, _hufu_shan:{ enable:['chooseToRespond','chooseToUse'], filter:function(event,player){ return player.num('h','hufu')>0; }, filterCard:{name:'hufu'}, viewAs:{name:'shan'}, prompt:'将一张虎符当闪使用或打出', check:function(){return 1}, ai:{ order:1, useful:7.5, value:7.5 } }, _hufu_jiu:{ enable:['chooseToRespond','chooseToUse'], filter:function(event,player){ return player.num('h','hufu')>0; }, filterCard:{name:'hufu'}, viewAs:{name:'jiu'}, prompt:'将一张虎符当酒使用', check:function(){return 1}, }, }, translate:{ huoshan:'火山', huoshan_info:'出牌阶段,对自己使用。若判定结果为红桃2~9,则目标角色受到2点火焰伤害,距离目标1以内的其他角色受到1点火焰伤害。若判定不为红桃2~9,将之移动到下家的判定区里。', hongshui:'洪水', hongshui_info:'出牌阶段,对自己使用。若判定结果为梅花2~9,该角色须弃置3张牌,距离该角色为X的角色须弃置3-X张牌,若没有牌则失去一点体力,X至少为1', liuxinghuoyu:'流星火羽', liuxinghuoyu_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其弃置0~2张牌,并受到2-X点火焰伤害,X为弃置的卡牌数', dujian:'毒箭', dujian_info:'出牌阶段,对一名有手牌或装备牌的角色使用,令其展示一张手牌,若与你选择的手牌颜色相同,你对其造成一点毒属性伤害', qiankundai:'乾坤袋', qiankundai_info:'你的手牌上限+1。当你失去该装备时,你摸取一张牌。', hufu:'虎符', hufu_bg:'符', _hufu_sha:'符杀', _hufu_shan:'符闪', _hufu_jiu:'符酒', hufu_info:'你可以将一张虎符当作杀、闪或酒使用或打出', }, list:[ ['heart',1,'hufu'], ['spade',1,'hufu'], ['club',1,'qiankundai'], ['heart',6,'huoshan','fire'], ['club',7,'hongshui'], ['diamond',3,'liuxinghuoyu','fire'], ['heart',6,'liuxinghuoyu','fire'], ['heart',9,'liuxinghuoyu','fire'], //['heart',11,'liuxinghuoyu','fire'], //['heart',12,'liuxinghuoyu','fire'], ['spade',3,'dujian'], //['club',6,'dujian','poison'], //['club',9,'dujian','poison'], ['club',11,'dujian'], ['club',12,'dujian'], //['club',3,'sha','poison'], //['club',4,'sha','poison'], //['club',5,'sha','poison'], //['spade',6,'sha','poison'], //['spade',7,'sha','poison'], //['club',3,'sha','poison'], //['club',4,'sha','poison'], //['club',5,'sha','poison'], //['spade',6,'sha','poison'], //['spade',7,'sha','poison'], ], }