'use strict'; game.import('play',function(lib,game,ui,get,ai,_status){ return { name:'wuxing', arenaReady:function(){ if(_status.connectMode) return; lib.card.list.splice(Math.floor(lib.card.list.length*Math.random()),0,['spade',5,'wuxingpan']); if(!_status.video){ lib.video.push({ type:'play', name:'wuxing' }); } }, video:function(){ for(var i in this.translate){ lib.translate[i]=this.translate[i]; } for(var i in this.card){ lib.card[i]=this.card[i]; } for(var i in this.skill){ lib.skill[i]=this.skill[i]; } }, element:{ player:{ init:function(player){ if(player.node.wuxing){ player.node.wuxing.remove(); } if(_status.video||_status.connectMode) return; var node=ui.create.div('.wunature',player); var list=['metal','wood','water','fire','soil']; var nature=list.randomGet(); player.wunature=nature; node.dataset.nature=nature; node.innerHTML=get.translation(nature); player.node.wuxing=node; } }, card:{ init:function(card){ if(_status.video||_status.connectMode) return; if(card.name=='wuxingpan') return; if(card.wunature) return; if(Math.random()>(parseFloat(lib.config.wuxing_num_playpackconfig)||0)) return; var node=ui.create.div('.wunature',card); var list=['metal','wood','water','fire','soil']; var nature=list.randomGet(); card.wunature=nature; node.dataset.nature=nature; node.innerHTML=get.translation(nature); card.node.wuxing=node; if(!card.suit||!card.number){ card.node.wuxing.style.display='none'; } } } }, skill:{ _shengke:{ trigger:{target:'useCardToBegin'}, forced:true, popup:false, filter:function(event,player){ if(_status.connectMode) return false; return event.card.wunature&&player.wunature; }, content:function(){ switch(trigger.card.wunature){ case 'metal': switch(player.wunature){ case 'wood': if(player.countCards('he')){ game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制'); player.chooseToDiscard('你被金属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('金克木')}return; case 'water': game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成'); player.draw();player.popup('金生水'); return; } return; case 'wood': switch(player.wunature){ case 'soil': if(player.countCards('he')){ game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制'); player.chooseToDiscard('你被木属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('木克土')}return; case 'fire': game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成'); player.draw();player.popup('木生火'); return; } return; case 'water': switch(player.wunature){ case 'fire': if(player.countCards('he')){ game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制'); player.chooseToDiscard('你被水属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('水克火')}return; case 'wood': game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成'); player.draw();player.popup('水生木'); return; } return; case 'fire': switch(player.wunature){ case 'metal': if(player.countCards('he')){ game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制'); player.chooseToDiscard('你被火属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('火克金')}return; case 'soil': game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成'); player.draw();player.popup('火生土'); return; } return; case 'soil': switch(player.wunature){ case 'water': if(player.countCards('he')){ game.log(player,'被'+get.translation(trigger.card.wunature)+'属性的卡牌克制'); player.chooseToDiscard('你被土属性卡牌克制,需弃置一张牌',true,'he').ai=get.disvalue;player.popup('土克水')}return; case 'metal': game.log(player,'得到'+get.translation(trigger.card.wunature)+'属性卡牌的加成'); player.draw();player.popup('土生金'); return; } return; } }, ai:{ effect:{ target:function(card,player,target,current){ switch(card.wunature){ case 'metal': switch(target.wunature){ case 'wood':if(current!=0) return [1,-0.3];return; case 'water':if(current!=0) return [1,0.3];return; } return; case 'wood': switch(target.wunature){ case 'soil':if(current!=0) return [1,-0.3];return; case 'fire':if(current!=0) return [1,0.3];return; } return; case 'water': switch(target.wunature){ case 'fire':if(current!=0) return [1,-0.3];return; case 'wood':if(current!=0) return [1,0.3];return; } return; case 'fire': switch(target.wunature){ case 'metal':if(current!=0) return [1,-0.3];return; case 'soil':if(current!=0) return [1,0.3];return; } return; case 'soil': switch(target.wunature){ case 'water':if(current!=0) return [1,-0.3];return; case 'metal':if(current!=0) return [1,0.3];return; } return; } } } } }, wuxingpan_skill:{ enable:'phaseUse', usable:1, filterCard:true, lose:false, prompt:'选择一张手牌永久改变其五行属性', content:function(){ "step 0" player.chooseControl('metal','wood','water','fire','soil'); "step 1" var card=cards[0]; if(!card.node.wuxing){ card.node.wuxing=ui.create.div('.wunature',card); } card.wunature=result.control; card.node.wuxing.dataset.nature=result.control; card.node.wuxing.innerHTML=get.translation(result.control); } } }, card:{ wuxingpan:{ type:'equip', subtype:'equip5', skills:['wuxingpan_skill'], fullskin:true } }, translate:{ metal:'金', wood:'木', water:'水', soil:'土', goldColor:'rgb(236,236,130)', woodColor:'rgb(149,202,147)', waterColor:'rgb(150,88,201)', fireColor:'rgb(236,132,106)', soilColor:'rgb(201,159,98)', goldColor2:'rgba(236,236,57,0.3)', woodColor2:'rgba(33,155,10,0.3)', waterColor2:'rgba(29,156,255,0.3)', fireColor2:'rgba(255,51,0,0.3)', soilColor2:'rgba(163,98,0,0.3)', wuxingpan:'五行盘', wuxingpan_skill:'五行', wuxingpan_skill_info:'出牌阶段限一次,你可以永久改变一张手牌的五行属性', wuxingpan_info:'出牌阶段限一次,你可以永久改变一张手牌的五行属性', }, help:{ '五行生克':'