card.swd={ card:{ mujiaren:{ fullskin:true, enable:true, type:'jiguan', usable:1, forceUsable:true, wuxieable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target==player; }, content:function(){ 'step 0' var cards=player.get('h',function(card){ return get.type(card)!='basic'; }); if(cards.length){ player.lose(cards)._triggered=null; } event.num=1+cards.length; 'step 1' var cards=[]; var list=[]; for(var i in lib.card){ if(lib.card[i].type=='jiguan') list.push(i); } if(list.length){ for(var i=0;i=0) return 0; return 8-ai.get.useful(card); }); } else{ target.damage('fire'); event.parent.preResult=true; event.finish(); } "step 1" if(result.bool==false){ target.damage('fire'); event.parent.preResult=true; } }, contentAfter:function(){ if(!event.preResult) player.draw(); }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0){ if(target.num('h')>0||target.hp>1) return 0; } }, basic:{ order:9, useful:1 }, result:{ target:function(player,target){ var num=0; for(var i=0;i1) return 0; var nh=target.num('h'); if(get.mode()=='identity'){ if(target.isZhu&&nh<=1&&target.hp<=1) return -100; } if(nh==0) return -1; if(nh==1) return -0.7 return -0.5; }, }, tag:{ discard:1, loseCard:1, damage:1, natureDamage:1, fireDamage:1, multitarget:1, multineg:1, } } }, donghuangzhong:{ fullskin:true, type:'equip', subtype:'equip5', skills:['donghuangzhong'], ai:{ equipValue:6 } }, xuanyuanjian:{ fullskin:true, type:'equip', subtype:'equip1', skills:['xuanyuanjian','xuanyuanjian2','xuanyuanjian3'], enable:function(card,player){ return player.hasSkill('xuanyuan')||player.hp>2; }, distance:{attackFrom:-3}, onEquip:function(){ if(!player.hasSkill('xuanyuan')&&player.hp<=2){ player.discard(card); } }, ai:{ equipValue:9 } }, pangufu:{ fullskin:true, type:'equip', subtype:'equip1', skills:['pangufu'], distance:{attackFrom:-3}, ai:{ equipValue:8 } }, lianyaohu:{ fullskin:true, type:'equip', subtype:'equip5', ai:{ equipValue:8 }, skills:['lianhua','shouna'] }, haotianta:{ fullskin:true, type:'equip', subtype:'equip5', skills:['haotianta'], ai:{ equipValue:5 } }, fuxiqin:{ fullskin:true, type:'equip', subtype:'equip5', skills:['kongxin'], ai:{ equipValue:6 } }, shennongding:{ fullskin:true, type:'equip', subtype:'equip5', skills:['shennongding'], ai:{ equipValue:6 } }, kongdongyin:{ fullskin:true, type:'equip', subtype:'equip5', skills:['kongdongyin'], ai:{ basic:{ equipValue:function(card,player){ if(player.hp==2) return 7; if(player.hp==1) return 10; return 5; } } } }, kunlunjingc:{ fullskin:true, type:'equip', subtype:'equip5', skills:['kunlunjingc'], ai:{ equipValue:6 } }, nvwashi:{ fullskin:true, type:'equip', subtype:'equip5', skills:['nvwashi'], ai:{ equipValue:5 } }, guisheqi:{ fullskin:true, type:'trick', enable:true, filterTarget:true, content:function(){ target.changeHujia(); }, ai:{ basic:{ order:5, useful:3, value:6 }, result:{ target:function(player,target){ return 2/Math.max(1,Math.sqrt(target.hp)); }, }, } }, jiguanfeng:{ fullskin:true, type:'jiguan', enable:true, wuxieable:true, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" var next=target.chooseToRespond({name:'shan'}); next.autochoose=lib.filter.autoRespondShan; "step 1" if(result.bool==false){ target.damage(); } else{ event.finish(); } "step 2" if(target.isAlive()){ target.loseHp(); player.loseHp(); } }, ai:{ basic:{ order:9, useful:3, value:6.5, }, result:{ player:function(player,target){ if(ai.get.attitude(player,target)>=0){ return -10; } if(player.hp==1) return -2; return -0.5; }, target:-2, }, tag:{ respond:1, respondShan:1, damage:1, } } }, jiguanyuan:{ fullskin:true, type:'jiguan', wuxieable:true, enable:function(card,player){ var hs=player.get('he'); return hs.length>1||(hs.length==1&&hs[0]!=card); }, filterTarget:function(card,player,target){ return target!=player&&!target.hasSkill('jiguanyuan'); }, content:function(){ 'step 0' if(player.num('he')){ player.chooseCard(true,'he'); } else{ event.finish(); } 'step 1' player.$throw(result.cards); player.lose(result.cards,ui.special); ui.special.appendChild(cards[0]); event.togive=[cards[0],result.cards[0]]; game.delay(); 'step 2' // target.gain(event.togive).delay=false; target.$gain2(event.togive); target.storage.jiguanyuan=event.togive; target.addSkill('jiguanyuan'); game.log(target,'从',player,'获得了',event.togive); player.draw(); }, ai:{ basic:{ order:2, useful:2, value:7 }, result:{ target:function(player,target){ var players=[]; for(var i=0;i=3&&ai.get.attitude(game.players[i],player)>=3){ players.push(game.players[i]); } } players.sort(lib.sort.seat); if(target==players[0]) return 2; return 0.5; }, }, } }, fengyinzhidan:{ fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target==player; }, modTarget:true, content:function(){ var list=[]; for(var i in lib.card){ if(lib.card[i].derivation){ list.push(i); } } if(list.length){ target.gain(game.createCard(list.randomGet()),'draw'); } }, ai:{ basic:{ order:7.3, useful:2, value:6 }, result:{ target:2, }, } }, qinglianxindeng:{ fullskin:true, type:'equip', subtype:'equip2', skills:['qinglianxindeng'], ai:{ basic:{ equipValue:8 } }, }, lingjiandai:{ fullskin:true, enable:true, type:'jiguan', wuxieable:true, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, modTarget:true, content:function(){ var list=get.typeCard('hslingjian'); if(list.length){ list=list.randomGets(3); for(var i=0;i0; }, content:function(){ target.discard(target.get('he').randomGet()); }, ai:{ order:6.5, result:{ target:-1, }, useful:[2,0.5], value:[2,0.5], } }, hslingjian_zhongxinghujia:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:true, content:function(){ 'step 0' var list=[]; for(var i=0;i0; }, content:function(){ var es=target.get('e'); target.gain(es); target.$gain2(es); }, ai:{ order:5, result:{ target:function(player,target){ if(target.hasSkillTag('noe')) return target.num('e')*2; return -target.num('e'); } }, useful:[2,0.5], value:[2,0.5], tag:{ loseCard:1, } } }, hslingjian_jinjilengdong:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:function(card,player,target){ return !target.isTurnedOver()&&target!=player; }, content:function(){ target.draw(2); target.turnOver(); }, ai:{ order:2, result:{ target:-1, }, useful:[2,0.5], value:[2,0.5], } }, hslingjian_shengxiuhaojiao:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:function(card,player,target){ return !target.hasSkill('hslingjian_chaofeng'); }, content:function(){ target.addTempSkill('hslingjian_chaofeng',{player:'phaseBegin'}); }, ai:{ order:2, result:{ target:function(player,target){ if(get.distance(player,target,'absolute')<=1) return 0; if(target.num('h')<=target.hp) return -0.1; return -1; } }, useful:[2,0.5], value:[2,0.5], } }, hslingjian_yinmilichang:{ type:'hslingjian', fullimage:true, vanish:true, enable:true, derivation:true, derivationpack:'swd', filterTarget:function(card,player,target){ return player!=target&&!target.hasSkill('hslingjian_yinshen'); }, content:function(){ target.addTempSkill('hslingjian_yinshen',{player:'phaseBegin'}); }, ai:{ order:2, result:{ target:function(player,target){ if(get.distance(player,target,'absolute')<=1) return 0; if(target.hp==1) return 2; if(target.hp==2&&target.num('h')<=2) return 1.2; return 1; } }, useful:[2,0.5], value:[2,0.5], } }, xingjunyan:{ fullskin:true, type:'equip', subtype:'equip5', skills:['xingjunyan'], ai:{ basic:{ equipValue:4 }, }, }, qinglonglingzhu:{ fullskin:true, type:'equip', subtype:'equip5', skills:['qinglonglingzhu'], ai:{ basic:{ equipValue:5 }, }, }, baihupifeng:{ fullskin:true, type:"equip", subtype:"equip2", skills:['baihupifeng'], ai:{ basic:{ equipValue:function(card,player){ if(player.hp<=2) return 8; return 6; } }, }, }, fengxueren:{ fullskin:true, type:"equip", subtype:"equip1", distance:{attackFrom:-1}, skills:['fengxueren'], ai:{ basic:{ equipValue:5 }, }, }, chilongya:{ fullskin:true, type:"equip", subtype:"equip1", distance:{attackFrom:-1}, skills:['chilongya'], ai:{ basic:{ equipValue:4 }, }, }, daihuofenglun:{ type:'equip', subtype:'equip4', fullskin:true, distance:{globalFrom:-2,globalTo:-1}, ai:{ basic:{ equipValue:4 }, }, }, xiayuncailing:{ type:'equip', subtype:'equip3', fullskin:true, distance:{globalFrom:1,globalTo:2}, }, shentoumianju:{ fullskin:true, type:'equip', subtype:'equip5', skills:['shentou'], ai:{ basic:{ equipValue:7, } } }, pusafazhou:{ type:'equip', subtype:'equip5', skills:['pusafazhou'], ai:{ basic:{ equipValue:function(card,player){ if(player.hp==2) return 7; if(player.hp==1) return 9; return 5; } } } }, xianluhui:{ fullskin:true, type:'basic', enable:true, selectTarget:-1, multiline:true, filterTarget:function(card,player,target){ return target.isDamaged(); }, content:function(){ targets.sort(lib.sort.seat); var list=[]; for(var i=0;i1; }, content:function(){ "step 0" if(!target.num('h',{color:'black'})){ target.loseHp(); event.finish(); } else{ target.chooseToDiscard({color:'black'},'弃置一张黑色手牌或受流失一点体力').ai=function(card){ return 8-ai.get.value(card); }; } "step 1" if(!result.bool){ target.loseHp(); } }, ai:{ basic:{ order:9, value:3, useful:1, }, result:{ target:-2 }, tag:{ discard:1, loseHp:1 } } }, caoyao:{ fullskin:true, type:'basic', range:{global:1}, enable:true, filterTarget:function(card,player,target){ return target.hp0}, notarget:true, mode:['identity','guozhan'], fullskin:true, content:function(){ "step 0" var list=[]; for(var i=0;i3) return 7; } return -10; }, result:{ player:function(player){ for(var i=0;i3) return 2; } return -10; } }, } }, pantao:{ type:'basic', enable:function(card,player){ return player.hp1){ if(i==0) return 5; return 1; } if(i==0) return 7.3; return 3; }, value:function(card,player){ if(player.hp>1){ if(i==0) return 5; return 1; } if(i==0) return 7.3; return 3; }, }, order:function(){ return lib.card.sha.ai.order+0.2; }, result:{ target:function(player,target){ if(target&&target==_status.dying) return 2; if(lib.config.mode=='stone'&&!player.isMin()){ if(player.getActCount()+1>=player.actcount) return false; } var shas=target.get('h','sha'); var ok=false; if(shas.length){ for(var i=0;i0) return 1; } } } return 0; }, }, } }, langeguaiyi:{ fullskin:true, type:'equip', subtype:'equip5', skills:['longfan'], ai:{ basic:{ equipValue:7, } } }, guiyoujie:{ fullskin:true, type:'delay', filterTarget:function(card,player,target){ return (lib.filter.judge(card,player,target)&&player!=target); }, judge:function(card){ if(get.color(card)=='black') return -3; return 0; }, effect:function(){ if(result.bool==false){ player.turnOver(); player.draw(); } }, ai:{ basic:{ order:1, useful:1, value:6, }, result:{ target:-3 }, } }, yufulu:{ fullskin:true, type:'equip', chongzhu:true, enable:function(card,player){ return player.sex=='female'; }, subtype:'equip5', skills:['touzhi'], ai:{ basic:{ equipValue:function(card,player){ if(player.sex=='female') return 5; return 0; }, } } }, xixueguizhihuan:{ fullskin:true, type:'equip', subtype:'equip5', skills:['xixue'], ai:{ basic:{ equipValue:5 } } }, zhufangshenshi:{ fullskin:true, chongzhu:true, type:'trick', enable:function(){ return game.players.length>2; }, filterTarget:function(card,player,target){ return player.next==target||player.previous==target; }, content:function(){ game.swapSeat(player,target); }, ai:{ basic:{ order:7, }, result:{ target:function(player,target){ if(player.next==target) return -1; if(player.previous==target) return 1; } } }, mode:['identity','guozhan'], }, jingleishan:{ fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" var next=target.chooseToRespond({name:'sha'}); next.ai=function(card){ if(ai.get.damageEffect(target,player,target,'thunder')>=0) return 0; if(player.hasSkillTag('notricksource')) return 0; if(target.hasSkillTag('notrick')) return 0; return 1; }; next.autochoose=lib.filter.autoRespondSha; "step 1" if(result.bool==false){ target.damage('thunder'); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0&&target.num('h','sha')){ if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0; } }, basic:{ order:9, useful:[5,1] }, result:{ target:function(player,target){ if(target.hasSkillTag('nothunder')) return 0; var num=0; for(var i=0;i1) return 0; var nh=target.num('h'); if(lib.config.mode=='identity'){ if(target.isZhu&&nh<=2&&target.hp<=1) return -100; } if(nh==0) return -2; if(nh==1) return -1.7 return -1.5; }, }, tag:{ respond:1, respondSha:1, damage:1, natureDamage:1, thunderDamage:1, multitarget:1, multineg:1, } } }, chiyuxi:{ fullskin:true, type:'trick', enable:true, selectTarget:-1, filterTarget:function(card,player,target){ return target!=player; }, content:function(){ "step 0" var next=target.chooseToRespond({name:'shan'}); next.ai=function(card){ if(ai.get.damageEffect(target,player,target,'fire')>=0) return 0; if(player.hasSkillTag('notricksource')) return 0; if(target.hasSkillTag('notrick')) return 0; return 1; }; next.autochoose=lib.filter.autoRespondShan; "step 1" if(result.bool==false){ target.damage('fire'); } }, ai:{ wuxie:function(target,card,player,viewer){ if(ai.get.attitude(viewer,target)>0&&target.num('h','shan')){ if(!target.num('h')||target.hp==1||Math.random()<0.7) return 0; } }, basic:{ order:9, useful:1 }, result:{ target:function(player,target){ if(target.hasSkillTag('nofire')) return 0; var num=0; for(var i=0;i1) return 0; var nh=target.num('h'); if(lib.config.mode=='identity'){ if(target.isZhu&&nh<=2&&target.hp<=1) return -100; } if(nh==0) return -2; if(nh==1) return -1.7 return -1.5; }, }, tag:{ respond:1, respondShan:1, damage:1, natureDamage:1, fireDamage:1, multitarget:1, multineg:1, } } }, guangshatianyi:{ fullskin:true, type:'equip', chongzhu:true, enable:function(card,player){ return player.sex=='female'; }, subtype:'equip2', skills:['guangshatianyi'], ai:{ basic:{ equipValue:function(card,player){ if(player.sex=='female') return 6; return 0; }, } } }, guilingyupei:{ type:'equip', fullskin:true, subtype:'equip5', skills:['nigong'], ai:{ basic:{ equipValue:function(card,player){ if(!player.storage.nigong) return 5; return 5+player.storage.nigong; } } }, onLose:function(){ player.storage.nigong=0; player.unmarkSkill('nigong'); }, onEquip:function(){ player.storage.nigong=0; player.markSkill('nigong'); } }, qipoguyu:{ type:'equip', subtype:'equip5', skills:['xujin'], onLose:function(){ player.storage.xujin=0; }, onEquip:function(){ player.storage.xujin=0; } }, sadengjinhuan:{ fullskin:true, type:'equip', subtype:'equip5', skills:['sadengjinhuan'], ai:{ basic:{ equipValue:5.5 } }, }, sifeizhenmian:{ fullskin:true, type:'equip', subtype:'equip5', skills:['yiluan'], ai:{ basic:{ equipValue:7 } }, }, shuchui:{ fullskin:true, type:'equip', subtype:'equip5', skills:['shuchui'], ai:{ basic:{ equipValue:5.5 } }, }, ximohu:{ type:'equip', subtype:'equip5', skills:['ximohu'], ai:{ basic:{ equipValue:6 } }, }, guiyanfadao:{ fullskin:true, type:'equip', subtype:'equip1', distance:{attackFrom:-1}, ai:{ basic:{ equipValue:3 } }, skills:['guiyanfadao'] }, }, skill:{ shuchui:{ enable:'phaseUse', usable:1, filterTarget:function(card,player,target){ return player.canUse('sha',target); }, filter:function(event,player){ return player.num('h','sha')>0; }, content:function(){ 'step 0' player.addSkill('shuchui2'); event.num=0; 'step 1' var card=player.get('h','sha')[0]; if(card){ player.useCard(card,target); } else{ player.removeSkill('shuchui2'); event.finish(); } 'step 2' event.num++; if(event.num<4&&target.isAlive()){ event.goto(1); } else{ player.removeSkill('shuchui2'); } }, ai:{ order:3.11, result:{ target:function(player,target){ return ai.get.effect(target,{name:'sha'},player,target); } } } }, shuchui2:{ trigger:{source:'damageEnd'}, forced:true, popup:false, filter:function(event,player){ return event.card&&event.card.name=='sha'; }, content:function(){ player.draw(); } }, xuejibingbao:{ trigger:{player:'phaseDrawBegin'}, forced:true, mark:true, temp:true, intro:{ content:'摸牌阶段摸牌数+1' }, nopop:true, content:function(){ trigger.num++; player.storage.xuejibingbao--; if(player.storage.xuejibingbao<=0){ player.removeSkill('xuejibingbao'); delete player.storage.xuejibingbao; } else{ player.updateMarks(); } } }, gouhunluo:{ mark:true, intro:{ content:function(storage,player){ if(storage==1){ '在'+get.translation(player.storage.gouhunluo2)+'的下个回合开始时失去两点体力' } return '在'+storage+'轮后'+get.translation(player.storage.gouhunluo2)+'的回合开始时失去两点体力' } }, nopop:true, temp:true, trigger:{global:'phaseBegin'}, forced:true, popup:false, filter:function(event,player){ return player.storage.gouhunluo2==event.player; }, content:function(){ player.storage.gouhunluo--; if(player.storage.gouhunluo<=0){ player.logSkill('gouhunluo'); player.loseHp(2); player.removeSkill('gouhunluo'); delete player.storage.gouhunluo; delete player.storage.gouhunluo2; } else{ player.updateMarks(); } }, group:'gouhunluo2' }, gouhunluo2:{ trigger:{global:'dieBegin'}, forced:true, popup:false, filter:function(event,player){ return player.storage.gouhunluo2==event.player; }, content:function(){ player.removeSkill('gouhunluo'); delete player.storage.gouhunluo; delete player.storage.gouhunluo2; } }, jiguanyuan:{ mark:'card', intro:{ content:'cards' }, trigger:{player:'phaseEnd'}, forced:true, temp:true, popup:false, content:function(){ player.gain(player.storage.jiguanyuan,'gain2'); player.removeSkill('jiguanyuan'); delete player.storage.jiguanyuan; } }, _qinglongzhigui:{ trigger:{player:'phaseBegin'}, forced:true, filter:function(event,player){ return player.num('h','qinglongzhigui')>0; }, content:function(){ 'step 0' player.showCards(get.translation(player)+'发动了【青龙之圭】',player.get('h','qinglongzhigui')); player.draw(2); 'step 1' player.chooseToDiscard('he',true); } }, _baishouzhihu:{ trigger:{player:'discardEnd'}, direct:true, filter:function(event,player){ return player.num('h','baishouzhihu')>0; }, content:function(){ "step 0" player.chooseTarget([1,1],'是否发动【白兽之琥】?',function(card,player,target){ if(player==target) return false; return target.num('he')>0; }).ai=function(target){ return -ai.get.attitude(player,target); }; "step 1" if(result.bool){ player.showCards(get.translation(player)+'发动了【白兽之琥】',player.get('h','baishouzhihu')); player.logSkill('_baishouzhihu',result.targets); player.discardPlayerCard(result.targets[0],'he',true); } else{ event.finish(); } }, }, _zhuquezhizhang:{ trigger:{player:'damageEnd'}, forced:true, filter:function(event,player){ return event.source&&event.source.isAlive()&&player.num('h','zhuquezhizhang')>0; }, logTarget:'source', check:function(event,player){ return ai.get.damageEffect(event.source,player,player,'fire')>0; }, content:function(){ 'step 0' player.showCards(get.translation(player)+'发动了【朱雀之璋】',player.get('h','zhuquezhizhang')); trigger.source.damage('fire'); 'step 1' game.delay(); } }, _xuanwuzhihuang:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event,player){ return player.num('h','xuanwuzhihuang')>0&&event.num>0&&player.hp0; }, content:function(){ player.showCards(get.translation(player)+'发动了【黄麟之琮】',player.get('h','huanglinzhicong')); player.changeHujia(); player.update(); }, }, _cangchizhibi:{ trigger:{player:'phaseBegin'}, direct:true, filter:function(event,player){ return player.num('h','cangchizhibi')>0; }, content:function(){ 'step 0' player.chooseTarget([1,3],'是否发动【苍螭之璧】?').ai=function(target){ var att=ai.get.attitude(player,target); if(target.isLinked()){ return att; } return -att; }; 'step 1' if(result.bool){ player.showCards(get.translation(player)+'发动了【苍螭之璧】',player.get('h','cangchizhibi')); player.logSkill('_cangchizhibi',result.targets); for(var i=0;i0&&player.hujia==0 }, content:function(){ 'step 0' var next=player.chooseToDiscard('he',{color:'black'},'是否发动【玄甲】?'); next.ai=function(card){ return 8-ai.get.value(card); }; next.logSkill='huanglinzhicong_equip1' 'step 1' if(result.bool){ player.changeHujia(); } } }, huanglinzhicong_equip2:{ inherit:'huanglinzhicong_equip1' }, huanglinzhicong_equip3:{ inherit:'huanglinzhicong_equip1' }, huanglinzhicong_equip4:{ inherit:'huanglinzhicong_equip1' }, huanglinzhicong_equip5:{ inherit:'huanglinzhicong_equip1' }, xuanwuzhihuang_equip1:{ trigger:{player:'phaseEnd'}, direct:true, filter:function(event,player){ return player.num('he',{color:'red'})>0&&player.hp0; }, content:function(){ "step 0" player.chooseCardTarget({ position:'he', filterTarget:function(card,player,target){ return player!=target&&target.hp>=player.hp; }, filterCard:function(card){ return get.color(card)=='red'; }, ai1:function(card){ return 9-ai.get.value(card); }, ai2:function(target){ return ai.get.damageEffect(target,player,player,'fire'); }, prompt:'是否发动【炽翎】?' }); "step 1" if(result.bool){ event.target=result.targets[0]; player.logSkill('zhuquezhizhang_equip1',event.target,'fire'); player.discard(result.cards); } else{ event.finish(); } "step 2" if(event.target){ event.target.damage('fire'); } }, }, zhuquezhizhang_equip2:{ inherit:'zhuquezhizhang_equip1' }, zhuquezhizhang_equip3:{ inherit:'zhuquezhizhang_equip1' }, zhuquezhizhang_equip4:{ inherit:'zhuquezhizhang_equip1' }, zhuquezhizhang_equip5:{ inherit:'zhuquezhizhang_equip1' }, baishouzhihu_equip1:{ trigger:{player:'phaseEnd'}, direct:true, content:function(){ "step 0" player.chooseTarget([1,1],'是否发动【风牙】?',function(card,player,target){ if(player==target) return false; return target.num('he')>0; }).ai=function(target){ return -ai.get.attitude(player,target); }; "step 1" if(result.bool){ player.logSkill('baishouzhihu_equip1',result.targets); player.discardPlayerCard(result.targets[0],'he',true); } else{ event.finish(); } }, }, baishouzhihu_equip2:{ inherit:'baishouzhihu_equip1' }, baishouzhihu_equip3:{ inherit:'baishouzhihu_equip1' }, baishouzhihu_equip4:{ inherit:'baishouzhihu_equip1' }, baishouzhihu_equip5:{ inherit:'baishouzhihu_equip1' }, qinglongzhigui_equip1:{ trigger:{player:'phaseEnd'}, forced:true, content:function(){ player.draw(); } }, qinglongzhigui_equip2:{ inherit:'qinglongzhigui_equip1' }, qinglongzhigui_equip3:{ inherit:'qinglongzhigui_equip1' }, qinglongzhigui_equip4:{ inherit:'qinglongzhigui_equip1' }, qinglongzhigui_equip5:{ inherit:'qinglongzhigui_equip1' }, kunlunjingc:{ enable:'phaseUse', usable:1, filter:function(event,player){ return player.num('h')>0; }, delay:false, content:function(){ 'step 0' var cards=get.cards(3); event.cards=cards; player.chooseCardButton('选择一张牌',cards,true); 'step 1' event.card=result.links[0]; player.chooseCard('h',true,'用一张手牌替换'+get.translation(event.card)); 'step 2' if(result.bool){ event.cards[event.cards.indexOf(event.card)]=result.cards[0]; player.lose(result.cards,ui.special); var cardx=ui.create.card(); cardx.classList.add('infohidden'); cardx.classList.add('infoflip'); player.$throw(cardx,1000,'nobroadcast'); } else{ event.finish(); } 'step 3' player.gain(event.card); player.$draw(); for(var i=event.cards.length-1;i>=0;i--){ event.cards[i].fix(); ui.cardPile.insertBefore(event.cards[i],ui.cardPile.firstChild); } game.delay(); }, ai:{ order:10, result:{ player:1 } } }, lianhua:{ enable:'phaseUse', filter:function(event,player){ var hu=player.get('e','5'); if(hu&&hu.storage.shouna&&hu.storage.shouna.length>1){ return true; } return false; }, usable:1, content:function(){ "step 0" event.hu=player.get('e','5'); player.chooseCardButton('弃置两张壶中的牌,然后从牌堆中获得一张类别不同的牌',2,event.hu.storage.shouna).ai=function(){ return 1; } "step 1" if(result.bool){ var type=[]; player.$throw(result.links); game.log(player,'弃置了',result.links); for(var i=0;i0; }, content:function(){ 'step 0' player.chooseCardTarget({ filterTarget:true, filterCard:true, ai1:function(card){ return 7-ai.get.useful(card); }, ai2:function(target){ return -ai.get.attitude(player,target); }, prompt:'是否发动【东皇钟】?' }); 'step 1' if(result.bool){ player.logSkill('donghuangzhong',result.targets); player.discard(result.cards); event.target=result.targets[0]; } else{ event.finish(); } 'step 2' var target=event.target; var list=[]; for(var i=0;i0; }, content:function(){ trigger.player.chooseToDiscard(true,'he'); } }, shouhua:{ mode:['identity','infinity'], enable:'phaseUse', filter:function(event,player){ return player==game.me; }, usable:1, filterTarget:function(card,player,target){ return target!=game.zhu&&target!=game.me&&target.hp0){ return 1+trigger.judge(button.link); } if(ai.get.attitude(player,trigger.player)<0){ return 1-trigger.judge(button.link); } return 0; }; "step 1" if(!result.bool){ event.finish(); return; } player.logSkill('haotianta',trigger.player); var card=result.links[0]; event.cards.remove(card); var judgestr=get.translation(trigger.player)+'的'+trigger.judgestr+'判定'; event.videoId=lib.status.videoId++; event.dialog=ui.create.dialog(judgestr); event.dialog.classList.add('center'); event.dialog.videoId=event.videoId; game.addVideo('judge1',player,[get.cardInfo(card),judgestr,event.videoId]); for(var i=0;i0){ trigger.result.bool=true; trigger.player.popup('洗具'); } if(trigger.result.judge<0){ trigger.result.bool=false; trigger.player.popup('杯具'); } game.log(trigger.player,'的判定结果为',card); trigger.direct=true; trigger.position.appendChild(card); game.delay(2); } else{ event.finish(); } "step 2" ui.arena.classList.remove('thrownhighlight'); event.dialog.close(); game.addVideo('judge2',null,event.videoId); ui.clear(); var card=trigger.result.card; trigger.position.appendChild(card); trigger.result.node.delete(); game.delay(); }, ai:{ tag:{ rejudge:10 } } }, shennongding:{ enable:'phaseUse', usable:1, filterCard:true, selectCard:2, check:function(card){ if(get.tag(card,'recover')>=1) return 0; return 7-ai.get.value(card); }, filter:function(event,player){ return player.hp0; }, content:function(){ trigger.untrigger(); trigger.finish(); player.hp=1; player.draw(); player.discard(player.get('e',{subtype:'equip5'})); game.delay(); } }, nvwashi:{ trigger:{global:'dying'}, priority:6, filter:function(event,player){ return event.player.hp<=0&&player.hp>1; }, check:function(event,player){ return ai.get.attitude(player,event.player)>=3; }, content:function(){ "step 0" trigger.player.recover(); "step 1" player.loseHp(); }, ai:{ threaten:1.2, expose:0.2 } }, kongxin:{ enable:'phaseUse', usable:1, filterTarget:function(card,player,target){ return target!=player&&target.num('h'); }, filter:function(event,player){ return player.num('h')?true:false; }, content:function(){ "step 0" player.chooseToCompare(target); "step 1" if(result.bool){ event.bool=true; player.chooseTarget('选择一个目标视为'+get.translation(target)+'对其使用一张杀',function(card,player,target2){ return player!=target2&&target.canUse('sha',target2); }).ai=function(target){ return ai.get.effect(target,{name:'sha'},target,player); } } else{ target.discardPlayerCard(player); } "step 2" if(event.bool&&result.bool){ target.useCard({name:'sha'},result.targets); } }, ai:{ order:7, result:{ target:function(player,target){ if(player.num('h')<=1) return 0; if(ai.get.attitude(player,target)>=0) return 0; for(var i=0;i0){ return -1; } } return 0; } } } }, kongxin2:{ trigger:{player:'dying'}, priority:10, forced:true, popup:false, filter:function(event,player){ return player==game.me; }, content:function(){ player.removeSkill('kongxin2'); game.swapPlayer(player); player.storage.kongxin.lockOut=false; player.storage.kongxin.out(); if(player==game.me) game.swapPlayer(player.storage.kongxin); if(lib.config.mode=='identity') player.storage.kongxin.setIdentity(); delete player.storage.kongxin; }, }, lianyao_hujia:{ mode:['identity','guozhan'], enable:'phaseUse', usable:1, filter:function(event,player){ if(player!=game.me) return false; var card=player.get('e','5'); if(card.storage.shouhua&&card.storage.shouhua.length) return true; return false; }, content:function(){ "step 0" var list=[]; var card=player.get('e','5'); for(var i=0;i0; }, filterTarget:function(card,player,target){ return target.num('he')>0; }, check:function(card){ return 5-ai.get.value(card); }, content:function(){ target.discard(target.get('he').randomGet()); }, ai:{ order:5, result:{ target:function(player,target){ var dh=player.num('he')-target.num('he'); if(dh>0){ return -Math.sqrt(dh); } return 0; } } } }, hslingjian_zhongxinghujia_equip1:{ trigger:{source:'damageEnd'}, check:function(event,player){ return !player.get('e','2'); }, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ var card=game.createCard(get.inpile('equip2').randomGet()); player.equip(card); player.$draw(card); game.delay(); } }, hslingjian_zhongxinghujia_equip2:{ trigger:{player:'damageEnd'}, check:function(event,player){ return ai.get.attitude(player,event.source)<0; }, filter:function(event){ return event.card&&event.card.name=='sha'&&event.source&&event.source.get('e','2'); }, content:function(){ player.line(trigger.source,'green'); trigger.source.discard(trigger.source.get('e','2')); } }, hslingjian_zhongxinghujia_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.get('e','2')) return distance+1; } } }, hslingjian_zhongxinghujia_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.get('e','2')) return distance-1; } } }, hslingjian_zhongxinghujia_equip5:{ enable:'phaseUse', usable:1, filterCard:true, position:'he', filterTarget:true, selectCard:2, filter:function(event,player){ return player.num('he')>=2; }, check:function(card){ return 5-ai.get.value(card); }, content:function(){ var card=game.createCard(get.inpile('equip2').randomGet()); target.equip(card); target.$draw(card); game.delay(); }, ai:{ order:1, result:{ target:function(player,target){ if(target.get('e','2')) return 0; return 1; } } } }, hslingjian_jinjilengdong_equip1:{ trigger:{source:'damageEnd'}, check:function(event,player){ if(event.player.isTurnedOver()){ return ai.get.attitude(player,event.player)>0; } return ai.get.attitude(player,event.player)<=0; }, filter:function(event){ return event.card&&event.card.name=='sha'&&event.player&&event.player.isAlive(); }, logTarget:'player', content:function(){ trigger.player.draw(2); trigger.player.turnOver(); } }, hslingjian_jinjilengdong_equip2:{ trigger:{player:'damageEnd'}, check:function(event,player){ if(event.player.isTurnedOver()){ return ai.get.attitude(player,event.source)>0; } return ai.get.attitude(player,event.source)<=0; }, filter:function(event){ return event.card&&event.card.name=='sha'&&event.source&&event.source.isAlive(); }, logTarget:'source', content:function(){ player.line(trigger.source,'green'); trigger.source.draw(2); trigger.source.turnOver(); } }, hslingjian_jinjilengdong_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.isTurnedOver()) return distance+2; } } }, hslingjian_jinjilengdong_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.isTurnedOver()) return distance-2; } } }, hslingjian_jinjilengdong_equip5:{ trigger:{player:'phaseAfter'}, direct:true, filter:function(event,player){ return !player.isTurnedOver(); }, content:function(){ "step 0" player.chooseTarget('是否发动【冰冻】?',function(card,player,target){ return player!=target&&!target.isTurnedOver(); }).ai=function(target){ return Math.max(0,-ai.get.attitude(player,target)-2); }; "step 1" if(result.bool){ player.logSkill('hslingjian_jinjilengdong_equip5',result.targets); player.turnOver(); result.targets[0].turnOver(); game.asyncDraw([player,result.targets[0]],2); } }, }, hslingjian_yinmilichang_equip1:{ trigger:{source:'damageEnd'}, direct:true, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ 'step 0' player.chooseTarget('是否发动【隐力】?',function(card,player,target){ return target!=player&&!target.hasSkill('hslingjian_yinshen'); }).ai=function(target){ var att=ai.get.attitude(player,target); if(get.distance(player,target,'absolute')<=1) return 0; if(target.hp==1) return 2*att; if(target.hp==2&&target.num('h')<=2) return 1.2*att; return att; } 'step 1' if(result.bool){ player.logSkill('hslingjian_yinmilichang_equip1',result.targets); result.targets[0].addTempSkill('hslingjian_yinshen',{player:'phaseBegin'}); } } }, hslingjian_yinmilichang_equip2:{ trigger:{player:'damageEnd'}, forced:true, filter:function(event,player){ return !player.hasSkill('hslingjian_yinshen'); }, content:function(){ player.addTempSkill('hslingjian_yinshen','phaseAfter'); } }, hslingjian_yinmilichang_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.hp==1) return distance+1; } } }, hslingjian_yinmilichang_equip4:{ mod:{ globalFrom:function(from,to,distance){ if(from.hp==1) return distance-1; } } }, hslingjian_yinmilichang_equip5:{ mod:{ targetEnabled:function(card,player,target,now){ if(target.num('h')==0){ if(card.name=='sha'||card.name=='juedou') return false; } } }, ai:{ noh:true, skillTagFilter:function(player,tag){ if(tag=='noh'){ if(player.num('h')!=1) return false; } } } }, hslingjian_xingtigaizao_equip1:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ player.draw(); } }, hslingjian_xingtigaizao_equip2:{ trigger:{player:'damageEnd'}, forced:true, filter:function(event){ return event.card&&event.card.name=='sha'; }, content:function(){ player.draw(); } }, hslingjian_xingtigaizao_equip3:{ mod:{ globalTo:function(from,to,distance){ return distance+1; }, globalFrom:function(from,to,distance){ return distance+1; } } }, hslingjian_xingtigaizao_equip4:{ mod:{ globalTo:function(from,to,distance){ return distance-1; }, globalFrom:function(from,to,distance){ return distance-1; } } }, hslingjian_xingtigaizao_equip5:{ mod:{ maxHandcard:function(player,num){ return num-1; } }, trigger:{player:'phaseDrawBegin'}, forced:true, content:function(){ trigger.num++; } }, hslingjian_shengxiuhaojiao_equip1:{ trigger:{player:'shaBegin'}, forced:true, filter:function(event,player){ return event.target.hasSkill('hslingjian_chaofeng'); }, content:function(){ trigger.directHit=true; } }, hslingjian_shengxiuhaojiao_equip2:{ mod:{ targetEnabled:function(card,player,target){ if(player.hasSkill('hslingjian_chaofeng')) return false; } } }, hslingjian_shengxiuhaojiao_equip3:{ mod:{ globalTo:function(from,to,distance){ if(to.hp0; }, position:'he', content:function(){ var es=target.get('e'); target.gain(es); target.$gain2(es); }, check:function(card){ return 4-ai.get.value(card); }, ai:{ order:5, result:{ target:function(player,target){ if(target.hasSkillTag('noe')) return target.num('e')*2; return -target.num('e'); } }, } }, jiguanyaoshu_skill_old:{ enable:'phaseUse', filter:function(event,player){ return player.num('h',{type:['trick','delay']})>0; }, filterCard:{type:['trick','delay']}, check:function(card){ return 5-ai.get.value(card); }, viewAs:{name:'jiguanshu'} }, jiguanyaoshu_skill:{ trigger:{player:'loseEnd'}, forced:true, filter:function(event,player){ if(_status.currentPhase==player) return false; for(var i=0;i'+lib.translate[lingjians[i]]+''; for(var j=0;j'; if(type=='jiqi') break; } str+=''; } return str; }, check:function(card){ if(get.type(card)=='jiqi'){ if(_status.event.player.num('h')>_status.event.player.hp){ return 0.5; } return 0; } return 1+ai.get.value(card); }, filterCard:function(card){ var type=get.type(card); if(type=='equip'&&!lib.inpile.contains(card.name)) return false; if(ui.selected.cards.length){ var type2=get.type(ui.selected.cards[0]); if(type2=='equip'){ return type=='hslingjian'||type=='jiqi'; } else{ return type=='equip'; } } else{ return type=='equip'||type=='hslingjian'||type=='jiqi'; } // if(type=='equip'&&!lib.inpile.contains(card.name)) return false; // for(var i=0;i10) return 10+(value-10)/10; if(value<9) return 8+value/10; return value; }; if(typeof lib.card[name].ai.equipValue=='number'){ lib.card[name].ai.equipValue=getValue(lib.card[name].ai.equipValue,dvalue); } else if(typeof lib.card[name].ai.equipValue=='function'){ lib.card[name].ai.equipValue=function(){ return getValue(lib.card[equipname].ai.equipValue.apply(this,arguments),dvalue); } } else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='number'){ lib.card[name].ai.basic.equipValue=getValue(lib.card[name].ai.basic.equipValue,dvalue); } else if(lib.card[name].ai.basic&&typeof lib.card[name].ai.basic.equipValue=='function'){ lib.card[name].ai.basic.equipValue=function(){ return getValue(lib.card[equipname].ai.basic.equipValue.apply(this,arguments),dvalue); } } else{ if(dvalue==3){ lib.card[name].ai.equipValue=7; } else{ lib.card[name].ai.equipValue=dvalue; } } if(Array.isArray(lib.card[name].skills)){ lib.card[name].skills=lib.card[name].skills.slice(0); } else{ lib.card[name].skills=[]; } lib.card[name].filterTarget=function(card,player,target){ return !target.isMin(); }; lib.card[name].selectTarget=1; lib.card[name].range={global:1}; var str=lib.translate[cards[0].name+'_duanzao']; var str2=get.translation(equip.name,'skill'); lib.translate[name]=str+str2; str2=lib.translate[equip.name+'_info']||''; if(str2[str2.length-1]=='.'||str2[str2.length-1]=='。'){ str2=str2.slice(0,str2.length-1); } for(var i=0;igame.players[i].hp) return false; } return true; }, content:function(){ player.recover(); }, }, fengxueren:{ trigger:{player:'shaHit'}, check:function(event,player){ var att=ai.get.attitude(player,event.target); if(player.hasSkill('jiu')) return att>0; if(event.target.hp==1) return att>0; if(event.target.hasSkillTag('maixie')){ return att<=0; } if(player.hasSkill('tianxianjiu')) return false; return att<=0; }, filter:function(event,player){ return !event.target.isTurnedOver(); }, content:function(){ trigger.unhurt=true; trigger.target.turnOver(); trigger.target.draw(); } }, chilongya:{ trigger:{source:'damageBegin'}, forced:true, filter:function(event){ return event.nature=='fire'&&event.notLink(); }, content:function(){ trigger.num++; } }, chilongya2:{ trigger:{source:'damageBegin'}, filter:function(event,player){ return (event.card&&event.card.name=='sha'); }, popup:false, forced:true, content:function(){ if(Math.random()<0.5){ trigger.num++; trigger.player.addSkill('chilongfengxue'); } } }, chilongfengxue:{ trigger:{global:'shaAfter'}, forced:true, popup:false, content:function(){ player.draw(); player.removeSkill('chilongfengxue'); } }, shentou:{ enable:'phaseUse', usable:1, filterCard:true, filter:function(event,player){ var nh=player.num('h'); if(nh==0) return false; for(var i=0;inh) return true; } return false; }, check:function(card){ return 8-ai.get.value(card); }, filterTarget:function(card,player,target){ if(target.get('h').length==0) return false; if(target==player) return false; if(target.num('h')<=player.num('h')) return false; return true; }, content:function(){ "step 0" player.judge(function(card){ if(get.suit(card)=='club') return -1; return 1; }); "step 1" if(result.bool){ player.gain(target.get('h').randomGet()); target.$give(1,player); } }, ai:{ basic:{ order:5 }, result:{ player:0.3, target:-1, } } }, pusafazhou:{ trigger:{player:'dieBefore'}, forced:true, filter:function(event,player){ return player.maxHp>0; }, content:function(){ trigger.untrigger(); trigger.finish(); player.hp=1; player.draw(); player.discard(player.get('e',{subtype:'equip5'})); game.delay(); } }, old_longfan:{ enable:'phaseUse', usable:1, prompt:'?', filterTarget:true, content:function(){ "step 0" if(event.isMine()){ event.longfan=ui.create.control('〇','〇','〇','〇',function(){ event.longfan.status--; }); event.longfan.status=4; for(var i=0;i1) event.count(1); if(event.longfan.status>2) event.count(2); if(event.longfan.status>3) event.count(3); },200); event.count=function(num){ event.longfan.childNodes[num].num=(event.longfan.childNodes[num].num+1)%10; if(event.longfan.childNodes[num].num==2) event.longfan.childNodes[num].innerHTML='二'; else event.longfan.childNodes[num].innerHTML=get.cnNumber(event.longfan.childNodes[num].num); } game.pause(); } else{ event.finish(); var x=Math.random(); if(x<0.1) target.draw(); else if(x<0.2) target.chooseToDiscard(true); else if(x<0.3) target.loseHp(); else if(x<0.4) target.recover(); else if(x<0.6){ if(ai.get.attitude(player,target)>0) target.draw(); else target.chooseToDiscard(true); } else if(x<0.8){ if(ai.get.attitude(player,target)>0) target.recover(); else target.loseHp(); } } "step 1" var str=''; for(var i=0;iplayer.hp?2:0; case 'diamond':return 1; case 'club':return 1; case 'spade':return 0; } }); "step 1" switch(result.suit){ case 'heart':player.recover();break; case 'diamond':player.draw();break; case 'club':{ player.chooseTarget('弃置一名角色的一张牌',function(card,player,target){ return player!=target&&target.num('he')>0; }).ai=function(target){ return -ai.get.attitude(player,target); }; break; } } if(result.suit!='club'){ event.finish(); } "step 2" if(result.bool&&result.targets&&result.targets.length){ player.line(result.targets[0],'green'); player.discardPlayerCard(result.targets[0],'he',true); } }, ai:{ order:10, result:{ player:1 } } }, touzhi:{ enable:'phaseUse', usable:1, filterCard:function(card){ return get.subtype(card)=='equip1'; }, filter:function(event,player){ return player.num('he',{subtype:'equip1'})>0; }, discard:false, prepare:function(cards,player,targets){ player.$give(cards,targets[0]); }, filterTarget:function(card,player,target){ if(player==target) return false; return true; }, content:function(){ target.damage(); target.gain(cards); game.delay(); }, check:function(card){ return 10-ai.get.value(card); }, position:'he', ai:{ basic:{ order:8 }, result:{ target:-1 } } }, xixue:{ trigger:{source:'damageEnd'}, forced:true, filter:function(event,player){ return event.card&&event.card.name=='sha'&&player.hp1/3) return false; if(event.parent.player.num('s','unequip')) return false; return true; }, content:function(){ trigger.num--; } }, nigong:{ trigger:{player:'damageAfter'}, group:['nigong2'], forced:true, content:function(){ player.storage.nigong+=trigger.num; if(player.storage.nigong>4){ player.storage.nigong=4; } player.updateMarks(); }, ai:{ effect:function(card,player,target){ if(get.tag(card,'damage')) return [1,0.5]; } }, intro:{ content:function(storage){ return '已积攒'+storage+'点伤害'; } } }, nigong2:{ enable:'phaseUse', usable:1, filter:function(event,player){ return player.storage.nigong>1; }, filterTarget:function(card,player,target){ return player!=target; }, prompt:function(event){ return '弃置所有逆攻标记,并对一名角色造成'+get.cnNumber(Math.floor(event.player.storage.nigong/2))+'点伤害'; }, content:function(){ target.damage(Math.floor(player.storage.nigong/2)); player.storage.nigong=0; player.updateMarks(); }, ai:{ order:10, result:{ target:function(player,target){ return -Math.floor(player.storage.nigong/2); } } } }, xujin:{ trigger:{player:'phaseBefore'}, check:function(){return false;}, filter:function(event,player){ return player.storage.xujin0; }, content:function(){ trigger.num+=player.storage.xujin; player.storage.xujin--; } }, sadengjinhuan:{ trigger:{player:'shaMiss'}, check:function(event,player){ return ai.get.attitude(player,event.target)<0; }, content:function(){ "step 0" player.judge(function(card){ return get.color(card)=='red'?1:0; }) "step 1" if(result.bool){ trigger.target.chooseToRespond({name:'shan'}).autochoose=lib.filter.autoRespondShan; } else{ event.finish(); } "step 2" if(!result.bool){ trigger.untrigger(); trigger.trigger('shaHit'); trigger._result.bool=false; } } }, ximohu:{ trigger:{player:'damageBefore'}, forced:true, filter:function(event){ return event.nature=='thunder'; }, content:function(){ trigger.untrigger(); trigger.finish(); player.recover(trigger.num); }, ai:{ effect:function(card){ if(get.tag(card,'thunderDamage')) return [0,2]; } } }, guiyanfadao:{ trigger:{player:'shaHit'}, check:function(event,player){ var att=ai.get.attitude(player,event.target); if(player.hasSkill('jiu')) return att>0; if(event.target.hasSkillTag('maixie')){ return att<=0; } if(event.target.hp==1) return att>0; if(event.target.hujia>0) return att<0; return false; }, content:function(){ trigger.unhurt=true; trigger.target.loseHp(); } }, guiyanfadao2:{ trigger:{player:'useCardAfter'}, forced:true, popup:false, content:function(){ delete player.storage.zhuque_skill.nature; } }, tianxianjiu:{ trigger:{source:'damageEnd'}, filter:function(event){ return (event.card&&(event.card.name=='sha')); }, forced:true, temp:true, content:function(){ player.draw(2); player.removeSkill('tianxianjiu'); } }, }, cardType:{ hslingjian:0.5, jiqi:0.4, jiguan:0.45 }, translate:{ shuchui:'鼠槌', shuchui_info:'出牌阶段限一次,你可以指定一名攻击范围内的角色,依次将手牌中的所有杀对该角色使用,杀每造成一次伤害你摸一张牌(最多使用4张杀)', zhiluxiaohu:'指路小狐', zhiluxiaohu_info:'出牌阶段对自己使用,视为对一名随机敌方角色使用一张杀,然后摸一张牌', xuejibingbao:'雪肌冰鲍', xuejibingbao_info:'出牌阶段对一名角色使用,该角色摸牌阶段摸牌数+1,持续2个回合', gouhunluo:'勾魂锣', gouhunluo_info:'出牌阶段对一名角色使用,在3轮后你的回合开始时令该角色失去2点体力,若你死亡则失效', jiguan:'机关', jiqi:'祭器', qinglongzhigui:'青龙之圭', _qinglongzhigui:'青龙之圭', qinglongzhigui_info:'可用于煅造装备;此牌在你手牌中时,回合开始阶段,你摸两张牌然后弃置一张牌', qinglongzhigui_duanzao:'云屏', qinglongzhigui_equip1_info:'回合结束阶段,你摸一张牌', qinglongzhigui_equip2_info:'回合结束阶段,你摸一张牌', qinglongzhigui_equip3_info:'回合结束阶段,你摸一张牌', qinglongzhigui_equip4_info:'回合结束阶段,你摸一张牌', qinglongzhigui_equip5_info:'回合结束阶段,你摸一张牌', baishouzhihu:'白兽之琥', _baishouzhihu:'白兽之琥', baishouzhihu_info:'可用于煅造装备;此牌在你手牌中时,每当你弃置卡牌,你可以弃置一名其他角色的一张牌', baishouzhihu_duanzao:'风牙', baishouzhihu_equip1_info:'回合结束阶段,你可以弃置一名其他角色的一张牌', baishouzhihu_equip2_info:'回合结束阶段,你可以弃置一名其他角色的一张牌', baishouzhihu_equip3_info:'回合结束阶段,你可以弃置一名其他角色的一张牌', baishouzhihu_equip4_info:'回合结束阶段,你可以弃置一名其他角色的一张牌', baishouzhihu_equip5_info:'回合结束阶段,你可以弃置一名其他角色的一张牌', zhuquezhizhang:'朱雀之璋', _zhuquezhizhang:'朱雀之璋', zhuquezhizhang_info:'可用于煅造装备;此牌在你手牌中时,每当你受到伤害,你对伤害来源造成一点火属性伤害', zhuquezhizhang_duanzao:'炽翎', zhuquezhizhang_equip1_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害', zhuquezhizhang_equip2_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害', zhuquezhizhang_equip3_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害', zhuquezhizhang_equip4_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害', zhuquezhizhang_equip5_info:'回合结束阶段,你可以弃置一张红色牌并对一名体力值不小于你的角色造成一点火属性伤害', xuanwuzhihuang:'玄武之璜', _xuanwuzhihuang:'玄武之璜', xuanwuzhihuang_duanzao:'寒晶', xuanwuzhihuang_info:'可用于煅造装备;此牌在你手牌中时,每当你造成伤害,你回复等量的体力', xuanwuzhihuang_equip1_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力', xuanwuzhihuang_equip2_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力', xuanwuzhihuang_equip3_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力', xuanwuzhihuang_equip4_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力', xuanwuzhihuang_equip5_info:'回合结束阶段,你可以弃置一张红色牌并回复一点体力', huanglinzhicong:'黄麟之琮', _huanglinzhicong:'黄麟之琮', huanglinzhicong_duanzao:'玄甲', huanglinzhicong_info:'可用于煅造装备;此牌在你手牌中时,回合开始阶段,若你没有护甲,你获得一点护甲', huanglinzhicong_equip1_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲', huanglinzhicong_equip2_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲', huanglinzhicong_equip3_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲', huanglinzhicong_equip4_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲', huanglinzhicong_equip5_info:'回合结束阶段,若你没有护甲,你可以弃置一张黑色牌并获得一点护甲', cangchizhibi:'苍螭之璧', _cangchizhibi:'苍螭之璧', cangchizhibi_duanzao:'灵枢', cangchizhibi_info:'可用于煅造装备;此牌在你手牌中时,回合开始阶段,你可以选择至多3名角色横置或重置之', cangchizhibi_equip1_info:'回合结束阶段,你可以横置或重置一名角色', cangchizhibi_equip2_info:'回合结束阶段,你可以横置或重置一名角色', cangchizhibi_equip3_info:'回合结束阶段,你可以横置或重置一名角色', cangchizhibi_equip4_info:'回合结束阶段,你可以横置或重置一名角色', cangchizhibi_equip5_info:'回合结束阶段,你可以横置或重置一名角色', guisheqi:'龟蛇旗', guisheqi_info:'出牌阶段对一名角色使用,目标获得一点护甲', jiguanfeng:'机关蜂', jiguanfeng_info:'出牌阶段对一名其他角色使用,目标需打出一张闪,否则受到一点伤害,然后与你各流失一点体力', jiguanyuan:'机关鸢', jiguanyuan_info:'出牌阶段对一名其他角色使用,你将此牌和一张其它牌置于一名其他角色的武将牌上,然后摸一张牌;该角色于下一回合结束时获得武将牌上的牌', jiguantong:'机关火筒', jiguantong_ab:'火筒', jiguantong_info:'出牌阶段对所有其他角色使用,目标弃置一张手牌,或受到一点火焰伤害;若没有人因此受到伤害,使用者摸一张牌', jiutiansuanchi:'九天算尺', jiutiansuanchi_info:'每当你使用杀造成伤害,你可以弃置一张牌并展示受伤害角色的一张手牌,若此牌与你弃置的牌花色或点数相同,此杀的伤害+2', fengyinzhidan:'封印之蛋', fengyinzhidan_info:'随机获得一张衍生牌', qinglianxindeng:'青莲心灯', qinglianxindeng_info:'你防止锦囊牌造成的伤害', hslingjian_xuanfengzhiren_duanzao:'风刃', hslingjian_xuanfengzhiren_duanzao2:'风', hslingjian_xuanfengzhiren_equip1_info:'每当你用杀造成一次伤害,受伤害角色随机弃置一张牌', hslingjian_xuanfengzhiren_equip2_info:'每当你受到杀造成的伤害,伤害来源随机弃置一张牌', hslingjian_xuanfengzhiren_equip3_info:'当你于回合外失去牌后,你本回合的防御距离+1', hslingjian_xuanfengzhiren_equip4_info:'当你于回合内失去牌后,你本回合的进攻距离+1', hslingjian_xuanfengzhiren_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后随机弃置一名其他角色的一张牌', hslingjian_zhongxinghujia_duanzao:'重甲', hslingjian_zhongxinghujia_duanzao2:'护', hslingjian_zhongxinghujia_equip1_info:'每当你用杀造成一次伤害,你可以随机装备一件防具牌', hslingjian_zhongxinghujia_equip2_info:'每当你受到杀造成的伤害,你可以弃置伤害来源的防具牌', hslingjian_zhongxinghujia_equip3_info:'当你的装备区内有防具牌时,你的防御距离+1', hslingjian_zhongxinghujia_equip4_info:'当你的装备区内有防具牌时,你的进攻距离+1', hslingjian_zhongxinghujia_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色随机装备一件防具', hslingjian_jinjilengdong_duanzao:'冰冻', hslingjian_jinjilengdong_duanzao2:'冰', hslingjian_jinjilengdong_equip1_info:'每当你用杀造成一次伤害,你可以令目标摸两张牌并翻面', hslingjian_jinjilengdong_equip2_info:'每当你受到杀造成的伤害,你可以令伤害来源摸两张牌并翻面', hslingjian_jinjilengdong_equip3_info:'你的武将牌背面朝上时防御距离+2', hslingjian_jinjilengdong_equip4_info:'你的武将牌背面朝上时进攻距离+2', hslingjian_jinjilengdong_equip5_info:'回合结束后,若你的武将牌正面朝上,你可以与一名武将牌正面朝上的其他角色同时翻面,然后各摸两张牌', hslingjian_yinmilichang_duanzao:'隐力', hslingjian_yinmilichang_duanzao2:'隐', hslingjian_yinmilichang_equip1_info:'每当你用杀造成一次伤害,你可以令一名其他角色获得潜行直到其下一回合开始', hslingjian_yinmilichang_equip2_info:'每当你受到一次伤害,你本回合内获得潜行', hslingjian_yinmilichang_equip3_info:'当你的体力值为1时,你的防御距离+1', hslingjian_yinmilichang_equip4_info:'当你的体力值为1时,你的进攻距离+1', hslingjian_yinmilichang_equip5_info:'当你没有手牌时,你不能成为杀或决斗的目标', hslingjian_xingtigaizao_duanzao:'移形', hslingjian_xingtigaizao_duanzao2:'形', hslingjian_xingtigaizao_equip1_info:'每当你用杀造成一次伤害,你摸一张牌', hslingjian_xingtigaizao_equip2_info:'每当你受到杀造成的伤害,你摸一张牌', hslingjian_xingtigaizao_equip3_info:'你的防御距离+1,进攻距离-1', hslingjian_xingtigaizao_equip4_info:'你的防御距离-1,进攻距离+1', hslingjian_xingtigaizao_equip5_info:'你于摸牌阶段额外摸一张牌;你的手牌上限-1', hslingjian_shengxiuhaojiao_duanzao:'号角', hslingjian_shengxiuhaojiao_duanzao2:'角', hslingjian_shengxiuhaojiao_equip1_info:'有嘲讽的角色不能闪避你的杀', hslingjian_shengxiuhaojiao_equip2_info:'有嘲讽的角色不能对你使用杀', hslingjian_shengxiuhaojiao_equip3_info:'若你的手牌数大于你的体力值,你的防御距离+1', hslingjian_shengxiuhaojiao_equip4_info:'若你的手牌数大于你的体力值,你的进攻距离+1', hslingjian_shengxiuhaojiao_equip5_info:'出牌阶段限一次,你可以弃置两张牌,然后令一名角色获得或解除嘲讽', hslingjian_shijianhuisu_duanzao:'回溯', hslingjian_shijianhuisu_duanzao2:'溯', hslingjian_shijianhuisu_equip1_info:'当你装备一张防具牌时,你摸一张牌', hslingjian_shijianhuisu_equip2_info:'当你装备一张武器牌时,你摸一张牌', hslingjian_shijianhuisu_equip3_info:'当你的装备区内没有其他牌时,你的防御距离+1', hslingjian_shijianhuisu_equip4_info:'当你的装备区内没有其他牌时,你的进攻距离+1', hslingjian_shijianhuisu_equip5_info:'出牌阶段限一次,你可以弃置一张牌,然后令一名其他角色将其装备区内的牌收回手牌', _lingjianduanzao:'煅造', _lingjianduanzao_info:'出牌阶段,你可以弃置一张装备牌和一张可煅造的牌,并获得一件强化装备;强化装备可以装备给距离1以内的角色', jiguanshu:'机关鼠', jiguanshu_info:'出牌阶段对一名角色使用,用随机零件强化目标装备区内的装备', lingjiandai:'零件袋', lingjiandai_info:'出牌阶段对自己使用,获得3张随机零件', mujiaren:'木甲人', mujiaren_info:'出牌阶段限用一次,将你手牌中的非基本牌(含此张)替换为随机的机关牌', jiguanyaoshu:'机关要术', jiguanyaoshu_skill:'巧匠', jiguanyaoshu_skill_info:'每当你于回合外失去装备区内的牌,你获得一个随机零件', jiguanyaoshu_info:'出牌阶段对距离1以内的一名角色使用,目标随机装备一件装备牌并获得技能巧匠(每当你于回合外失去装备区内的牌,你获得一个随机零件)', hslingjian:'零件', hslingjian_xuanfengzhiren:'旋风之刃', hslingjian_xuanfengzhiren_info:'可用于煅造装备;随机弃置一名角色的一张牌', hslingjian_zhongxinghujia:'重型护甲', hslingjian_zhongxinghujia_info:'可用于煅造装备;令一名角色装备一件随机防具,然后随机弃置其一张手牌', hslingjian_jinjilengdong:'紧急冷冻', hslingjian_jinjilengdong_info:'可用于煅造装备;令一名武将牌正面朝上的其他角色摸两张牌并翻面', hslingjian_yinmilichang:'隐秘力场', hslingjian_yinmilichang_info:'可用于煅造装备;令一名其他角色获得技能潜行,直到其下一回合开始', hslingjian_xingtigaizao:'型体改造', hslingjian_xingtigaizao_info:'可用于煅造装备;摸一张牌,本回合手牌上限-1', hslingjian_shengxiuhaojiao:'生锈号角', hslingjian_shengxiuhaojiao_info:'可用于煅造装备;令一名角色获得技能嘲讽,直到其下一回合开始', hslingjian_shijianhuisu:'时间回溯', hslingjian_shijianhuisu_info:'可用于煅造装备;令一名其他角色将其装备牌收回手牌', hslingjian_chaofeng:'嘲讽', hslingjian_chaofeng_info:'锁定技,若你的手牌数大于你的体力值,则只要你在任一其他角色的攻击范围内,该角色使用【杀】时便不能指定你以外的角色为目标', hslingjian_yinshen:'潜行', hslingjian_yinshen_info:'锁定技,你不能成为其他角色的卡牌的目标', qinglonglingzhu:'青龙灵珠', qinglonglingzhu_ab:'灵珠', qinglonglingzhu_info:'每当你造成一次属性伤害,你可以获得对方的一张牌', xingjunyan:'星君眼', xingjunyan_info:'你的杀造成的伤害+1;杀对你造成的伤害+1', guiyanfadao:'鬼眼法刀', guiyanfadao_bg:'眼', guiyanfadao_info:'每当你使用杀命中目标,你可以防止伤害,改为令目标失去一点体力', tianxianjiu:'天仙酒', tianxianjiu_bg:'仙', tianxianjiu_info:'出牌阶段对自己使用,你使用的下一张杀造成伤害后可以摸两张牌;濒死阶段,对自己使用,回复1点体力', xiangyuye:'翔羽叶', xiangyuye_info:'出牌阶段,对一名攻击范围外的角色使用,令其弃置一张黑色手牌或流失一点体力', huanpodan:'还魄丹', huanpodan_bg:'魄', huanpodan_info:'出牌阶段对一名已死亡角色使用,令其复活,将体力值变为1,并摸一张牌', ximohu:'吸魔壶', ximohu_bg:'魔', // ximohu_info:'锁定技,你将即将受到的雷属性伤害转化为你的体力值', sadengjinhuan:'萨登荆环', sadengjinhuan_info:'当你的杀被闪避后,可以进行一次判定,若结果为红色目标需再打出一张闪', sadengjinhuan_bg:'荆', qipoguyu:'奇魄古玉', xujin:'蓄劲', xujin2:'蓄劲', // qipoguyu_info:'装备后获得蓄劲技能', xujin_info:'回合开始前,若你的蓄劲标记数小于当前的体力值,你可以跳过此回合,并获得一枚蓄劲标记。锁定技,每当你即将造成伤害,你令此伤害+X,然后弃置一枚蓄劲标记,X为你拥有的蓄劲标记数', guilingyupei:'归灵玉佩', nigong:'逆攻', nigong2:'逆攻', nigong3:'逆攻', nigong4:'逆攻', guilingyupei_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超过4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整', nigong_info:'每当你受到一点伤害,你获得一个逆攻标记,标记数不能超过4。出牌阶段,你可以弃置所有逆攻标记并令任意一名其他角色X/2点伤害,X为逆攻标记的数量且向下取整', baihupifeng:'白狐披风', baihupifeng_bg:'狐', baihupifeng_info:'回合结束阶段,若你的体力值是全场最小的之一,你可以回复一点体力', fengxueren:'封雪刃', fengxueren_bg:'雪', fengxueren_info:'你使用杀击中目标后,若目标武将牌正面朝上,你可以防止伤害,然后令目标摸一张牌并翻面', chilongya:'赤龙牙', chilongya_info:'锁定技,你的火属性伤害+1', daihuofenglun:'带火风轮', daihuofenglun_bg:'轮', daihuofenglun_info:'你与其他角色的距离-2,其他角色与你的距离-1', xiayuncailing:'霞云彩绫', xiayuncailing_bg:'云', xiayuncailing_info:'你与其他角色的距离+1,其他角色与你的距离+2', shentoumianju:'神偷面具', shentoumianju_bg:'偷', shentoumianju_info:'出牌阶段,你可以指定一名手牌比你多的角色进行一次判定,若结果不为梅花,你获得其一张手牌', shentou:'神偷', shentou_info:'出牌阶段,你可以进行一次判定,若结果不为梅花,你获得任意一名角色的一张手牌', pusafazhou:'菩萨发咒', pusafazhou_bg:'发', // pusafazhou_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌', xianluhui:'仙炉灰', xianluhui_info:'令所有已受伤角色摸数量等同于其已损失体力值的牌(最多3张)', caoyao:'草药', caoyao_info:'出牌阶段,对距离为1以内的角色使用,回复一点体力。', pantao:'蟠桃', // pantao_info:'出牌阶段,对自己使用,回复两点体力。', langeguaiyi:'蓝格怪衣', langeguaiyi_bg:'格', langeguaiyi_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生', longfan:'龙帆', longfan_info:'出牌阶段限一次,你可以进行一次判定,然后按花色执行以下效果。红桃:你回复一点体力;方片:你摸一张牌;梅花:你弃置一名其他角色的一张牌;黑桃:无事发生', // longfan_info:'0000:翻面;1111:弃手牌;2222:弃装备牌;3333:受伤害;4444:流失体力;5555:连环;6666:摸牌;7777:回复体力;8888:弃置判定牌;9999:置衡', guiyoujie:'鬼幽结', guiyoujie_info:'出牌阶段,对一名其他角色使用。若判定结果为黑色,则将其翻面。', yufulu:'御夫录', yufulu_info:'仅女性角色可以使用,出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌', touzhi:'投掷', touzhi_info:'出牌阶段,可弃置一张武器牌令一名角色受到一点伤害,然后该角色获得此武器牌', xixueguizhihuan:'吸血鬼指环', xixueguizhihuan_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力', xixue:'吸血', xixue_info:'锁定技,每当你使用杀造成一点伤害,你回复一点体力', zhufangshenshi:'祠符', zhufangshenshi_info:'出牌阶段,对一名相邻角色使用,与其交换位置', jingleishan:'惊雷闪', jingleishan_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【杀】,否则受到1点雷电伤害。', chiyuxi:'炽羽袭', chiyuxi_info:'出牌阶段,对所有其他角色使用。每名目标角色需打出一张【闪】,否则受到1点火焰伤害。', guangshatianyi:'光纱天衣', guangshatianyi_bg:'纱', guangshatianyi_info:'仅女性可装备,锁定技,每当你即将受到伤害,有三分之一的概率令伤害减一', sifeizhenmian:'四非真面', sifeizhenmian_info:'出牌阶段限一次,你可以指定一名角色并亮出牌堆顶的一张牌,若此牌为黑色,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌', yiluan:'意乱', yiluan_info:'出牌阶段限一次,你可以指定一名角色并亮出牌堆顶的一张牌,若此牌为黑色,该角色进入混乱状态直到下一回合结束;否则该角色摸一张牌', donghuangzhong:'东皇钟', xuanyuanjian:'轩辕剑', xuanyuanjian2:'轩辕剑', pangufu:'盘古斧', lianyaohu:'炼妖壶', haotianta:'昊天塔', fuxiqin:'伏羲琴', shennongding:'神农鼎', kongdongyin:'崆峒印', kunlunjingc:'昆仑镜', nvwashi:'女娲石', donghuangzhong_bg:'钟', lianyaohu_bg:'壶', haotianta_bg:'塔', fuxiqin_bg:'琴', shennongding_bg:'鼎', kongdongyin_bg:'印', kunlunjingc_bg:'镜', nvwashi_bg:'石', kongxin:'控心', lianhua:'炼化', lianhua_info:'出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌', shouna:'收纳', shouna_info:'当一名其他角色于回合外弃置的卡牌进入弃牌堆后,你可以选择其中的一张放入炼妖壶,每名角色的回合限一次', donghuangzhong_info:'回合结束阶段,你可以弃置一张手牌,并选择一名角色将一张随机判定牌置入其判定区', xuanyuanjian_info:'锁定技,每当你即将造成一次伤害,你令此伤害加一并变为雷属性,此伤害结算后,你流失一点体力并摸一张牌。任何时候,若你体力值不超过2,则立即失去轩辕剑', pangufu_info:'锁定技,每当你造成一次伤害,受伤角色须弃置一张牌', haotianta_info:'锁定技,任意一名角色进行判定前,你观看牌堆顶的3张牌,并选择一张作为判定结果,此结果不可被更改,也不能触发技能。每回合最多发动一次', shennongding_info:'出牌阶段,你可以弃置两张手牌,然后回复一点体力。每阶段限一次', kongdongyin_info:'令你抵挡一次死亡,将体力回复至1,并摸一张牌,发动后进入弃牌堆', kunlunjingc_info:'出牌阶段限一次,你可以观看牌堆顶的三张牌,然后用一张手牌替换其中的一张', nvwashi_info:'当一名角色濒死时,若你的体力值大于1,你可以失去一点体力并令其回复一点体力', kongxin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌', fuxiqin_info:'出牌阶段限一次,你可以与一名其他角色进行拼点,若你赢,你可以指定另一名角色视为对方对该角色使用一张杀,否则对方可弃置你一张牌', lianyaohu_info:'当一名其他角色于回合外弃置的卡牌进入弃牌堆后,你将其放入炼妖壶(每回合只发动一次);出牌阶段限一次,你可以弃置两张炼妖壶中的牌,从牌堆中获得一张与弃置的牌类别均不相同的牌', }, list:[ ['spade',1,'baihupifeng'], ['club',1,'fengxueren'], ['diamond',1,'langeguaiyi'], ['heart',1,'daihuofenglun','fire'], ['diamond',2,'xiayuncailing'], // ['heart',2,'pantao'], ['club',2,'huanpodan'], ['club',3,'caoyao'], ['diamond',3,'chilongya','fire'], ['spade',3,'guiyoujie'], ['club',4,'caoyao'], ['spade',4,'zhufangshenshi'], ['spade',4,'huanpodan'], ['club',5,'caoyao'], ['spade',5,'xixueguizhihuan'], ['diamond',5,'huanpodan'], ['club',6,'shentoumianju'], ['spade',6,'yufulu'], ['diamond',7,'chiyuxi','fire'], ['club',7,'jingleishan','thunder'], ['spade',7,'guilingyupei'], ['spade',8,'zhufangshenshi'], ['club',8,'xiangyuye','poison'], // ['spade',9,'ximohu','brown'], ['club',9,'guiyoujie'], ['diamond',9,'xiangyuye','poison'], // ['diamond',9,'tianxianjiu'], ['heart',9,'tianxianjiu'], ['diamond',2,'tianxianjiu'], ['spade',2,'qinglonglingzhu'], ['spade',7,'xingjunyan'], //['spade',10,'qipoguyu'], //['diamond',10,'xiangyuye','poison'], ['spade',11,'xiangyuye','poison'], ['spade',12,'guiyanfadao','poison'], ['spade',13,'xianluhui'], ['diamond',3,'guangshatianyi'], ['club',13,'sadengjinhuan'], ['club',1,'lingjiandai'], ['spade',1,'lingjiandai'], ['heart',1,'lingjiandai'], ['diamond',1,'lingjiandai'], ['club',2,'jiguanshu'], ['spade',2,'jiguanshu'], // ['heart',2,'jiguanshu'], ['diamond',2,'jiguanshu'], ['club',3,'jiguanyaoshu'], ['spade',3,'jiguanyaoshu'], // ['heart',3,'jiguanyaoshu'], // ['diamond',3,'jiguanyaoshu'], ['spade',4,'sifeizhenmian'], ['heart',13,'qinglianxindeng'], ['club',3,'jiguanyuan'], ['diamond',2,'jiguanyuan'], ['diamond',4,'jiguantong'], ['club',7,'jiguantong'], ['spade',1,'fengyinzhidan'], ['spade',2,'fengyinzhidan'], ['heart',1,'fengyinzhidan'], ['club',3,'jiguanfeng'], ['spade',4,'jiguanfeng'], ['spade',9,'guisheqi'], ['club',7,'guisheqi'], ['diamond',13,'donghuangzhong'], ['diamond',13,'fuxiqin'], ['spade',13,'kunlunjingc'], ['spade',13,'xuanyuanjian'], ['spade',13,'pangufu'], ['club',13,'lianyaohu'], ['diamond',13,'haotianta'], ['club',13,'shennongding'], ['heart',13,'nvwashi'], ['heart',13,'kongdongyin'], ['heart',6,'qinglongzhigui'], ['diamond',6,'zhuquezhizhang'], ['spade',6,'baishouzhihu'], ['club',6,'xuanwuzhihuang'], ['spade',7,'cangchizhibi'], ['heart',5,'huanglinzhicong'], ['spade',9,'gouhunluo'], ['club',7,'gouhunluo'], ['spade',1,'xuejibingbao'], ['club',1,'xuejibingbao'], ['heart',3,'zhiluxiaohu'], ['diamond',4,'zhiluxiaohu'], ['club',7,'mujiaren'], ['heart',6,'mujiaren'], ['diamond',11,'mujiaren'], ['club',6,'shuchui'], ], }