import { lib, game, ui, get, ai, _status } from "../../noname.js"; game.import("play", function () { return { name: "boss", init: function () { if (get.mode() == "tafang") return; var storage = localStorage.getItem("boss_storage_playpackconfig"); try { storage = JSON.parse(storage) || {}; } catch (e) { storage = {}; } if (get.mode() != "boss") { lib.characterPack.mode_extension_boss = storage.boss || {}; for (var i in lib.characterPack.mode_extension_boss) { lib.characterPack.mode_extension_boss[i][4].push( "mode:boss" ); lib.character[i] = lib.characterPack.mode_extension_boss[i]; if ( typeof lib.character[i][2] != "number" && (typeof lib.character[i][2] != "string" || lib.character[i][2].indexOf("/") == -1) ) { lib.character[i][2] = Infinity; } if (!lib.config.boss_enableai_playpackconfig) { lib.config.forbidai.push(i); } } } var list2 = storage.versus || {}; if ( get.mode() != "versus" || get.config("versus_mode") != "jiange" ) { lib.characterPack.mode_extension_jiange = list2; for (var i in list2) { lib.characterPack.mode_extension_jiange[i] = list2[i]; lib.characterPack.mode_extension_jiange[i][4].push( "mode:versus" ); lib.character[i] = list2[i]; if (typeof lib.character[i][2] != "number") { lib.character[i][2] = Infinity; } if (!lib.config.boss_enableai_playpackconfig) { lib.config.forbidai.push(i); } } lib.characterIntro.boss_liedixuande = lib.characterIntro.liubei; lib.characterIntro.boss_gongshenyueying = lib.characterIntro.huangyueying; lib.characterIntro.boss_tianhoukongming = lib.characterIntro.shen_zhugeliang; lib.characterIntro.boss_yuhuoshiyuan = lib.characterIntro.pangtong; lib.characterIntro.boss_qiaokuijunyi = lib.characterIntro.zhanghe; lib.characterIntro.boss_jiarenzidan = lib.characterIntro.caozhen; lib.characterIntro.boss_duanyuzhongda = lib.characterIntro.simayi; lib.characterIntro.boss_juechenmiaocai = lib.characterIntro.xiahouyuan; } else if (_status.mode != "jiange") { for (var i in list2) { lib.character[i] = list2[i]; if (!lib.config.boss_enableai_playpackconfig) { lib.config.forbidai.push(i); } } } var list = storage.translate || {}; list.mode_extension_boss_character_config = "挑战武将"; list.mode_extension_jiange_character_config = "剑阁武将"; for (var i in list) { lib.translate[i] = lib.translate[i] || list[i]; } }, arenaReady: function () { if (get.mode() == "tafang") return; var storage = localStorage.getItem("boss_storage_playpackconfig"); try { storage = JSON.parse(storage) || {}; } catch (e) { storage = {}; } if (!storage.translate) { storage.translate = {}; } var loadversus = function () { if (get.mode() != "versus") { game.loadModeAsync("versus", function (mode) { for (var i in mode.translate) { lib.translate[i] = lib.translate[i] || mode.translate[i]; storage.translate[i] = mode.translate[i]; } for (var i in mode.skill) { if (lib.skill[i]) console.log(i); if (i != "versus_ladder") { lib.skill[i] = mode.skill[i]; } } for (var ii in mode.skill) { if (ii != "versus_ladder") { game.finishSkill(ii); } } storage.versus = {}; for (var i in mode.jiangeboss) { if (mode.jiangeboss[i][4].includes("bossallowed")) { storage.versus[i] = mode.jiangeboss[i]; } } localStorage.setItem( "boss_storage_playpackconfig", JSON.stringify(storage) ); }); } else { localStorage.setItem( "boss_storage_playpackconfig", JSON.stringify(storage) ); } }; if (get.mode() != "boss") { game.loadModeAsync("boss", function (mode) { for (var i in mode.translate) { lib.translate[i] = lib.translate[i] || mode.translate[i]; storage.translate[i] = mode.translate[i]; } for (var i in mode.skill) { if (lib.skill[i]) console.log(i); lib.skill[i] = mode.skill[i]; } for (var ii in mode.skill) { if (ii != "versus_ladder") { game.finishSkill(ii); } } storage.boss = {}; for (var i in mode.characterPack.mode_boss) { if ( mode.characterPack.mode_boss[i][4].includes( "bossallowed" ) ) { storage.boss[i] = mode.characterPack.mode_boss[i]; } } loadversus(); }); } else { loadversus(); } }, }; });