import { lib, game, ui, get, ai, _status } from "../../noname.js"; const cards = { xumou_jsrg: { type: "special_delay", allowDuplicate: true, blankCard: true, fullimage: true, wuxieable: false, effect() { "step 0"; var card = get.autoViewAs(event.cards[0]); card.storage.xumou_jsrg = true; player.chooseUseTarget(card, event.cards, `蓄谋:是否使用${get.translation(card)}?`, `请选择要使用的目标。若不使用此牌,则判定区内的所有“蓄谋”牌都将被置入弃牌堆。`); "step 1"; if (!result.bool) { var cards = player.getCards("j", card => { return (card.viewAs || card.name) == "xumou_jsrg"; }); if (cards.length > 0) player.loseToDiscardpile(cards); } else { player.addTempSkill("xumou_jsrg_temp", "phaseChange"); player.markAuto("xumou_jsrg_temp", [event.cards[0].name]); } }, }, ying: { audio: true, fullskin: true, type: "basic", cardcolor: "spade", enable: false, destroy: "discardPile", getYing(count) { var cards = []; if (typeof count != "number") count = 1; while (count--) { let card = game.createCard("ying", "spade", 1); cards.push(card); } return cards; }, ai: { basic: { useful: 0, value: 0, }, }, }, }; export default cards;