import { game } from '../noname.js';
game.import('character',function(lib,game,ui,get,ai,_status){
	return {
		name:'standard',
		connect:true,
		characterSort:{
			standard:{
				standard_2008:["caocao","simayi","xiahoudun","zhangliao","xuzhu","guojia","zhenji","liubei","guanyu","zhangfei","zhugeliang","zhaoyun","machao","huangyueying","sunquan","ganning","lvmeng","huanggai","zhouyu","daqiao","luxun","sunshangxiang","huatuo","lvbu","diaochan"],
				standard_2013:['old_re_lidian',"huaxiong","re_yuanshu"],
				standard_2019:["gongsunzan","xf_yiji"],
				standard_2023:["std_panfeng",'ganfuren'],
			},
		},
		character:{
			old_re_lidian:['male','wei',3,['xunxun','wangxi'],['die_audio:lidian']],
			ganfuren:['female','shu',3,['stdshushen','shenzhi']],
			std_panfeng:['male','qun',4,['stdkuangfu']],
			caocao:['male','wei',4,['jianxiong','hujia'],['zhu']],
			simayi:['male','wei',3,['fankui','guicai']],
			xiahoudun:['male','wei',4,['ganglie']],
			zhangliao:['male','wei',4,['tuxi']],
			xuzhu:['male','wei',4,['luoyi']],
			guojia:['male','wei',3,['tiandu','yiji']],
			zhenji:['female','wei',3,['luoshen','qingguo']],
			liubei:['male','shu',4,['rende','jijiang'],['zhu']],
			guanyu:['male','shu',4,['wusheng']],
			zhangfei:['male','shu',4,['paoxiao']],
			zhugeliang:['male','shu',3,['guanxing','kongcheng']],
			zhaoyun:['male','shu',4,['longdan']],
			machao:['male','shu',4,['mashu','tieji']],
			huangyueying:['female','shu',3,['jizhi','qicai']],
			sunquan:['male','wu',4,['zhiheng','jiuyuan'],['zhu']],
			ganning:['male','wu',4,['qixi']],
			lvmeng:['male','wu',4,['keji']],
			huanggai:['male','wu',4,['kurou']],
			zhouyu:['male','wu',3,['yingzi','fanjian']],
			daqiao:['female','wu',3,['guose','liuli']],
			luxun:['male','wu',3,['qianxun','lianying']],
			sunshangxiang:['female','wu',3,['xiaoji','jieyin']],
			huatuo:['male','qun',3,['qingnang','jijiu']],
			lvbu:['male','qun',4,['wushuang']],
			diaochan:['female','qun',3,['lijian','biyue']],
			huaxiong:['male','qun',6,['yaowu']],
			gongsunzan:['male','qun',4,['reyicong']],

			xf_yiji:["male","shu",3,["xinfu_jijie","xinfu_jiyuan"],[]],
			re_yuanshu:['male','qun',4,['rewangzun','retongji']],
		},
		characterIntro:{
			liubei:'先主姓刘,讳备,字玄德,涿郡涿县人,汉景帝子中山靖王胜之后也。以仁德治天下。',
			guanyu:'字云长,本字长生,并州河东解州人。五虎上将之首,爵至汉寿亭侯,谥曰“壮缪侯”。被奉为“关圣帝君”,崇为“武圣”。',
			zhangfei:'字翼德,涿郡人,燕颔虎须,豹头环眼。有诗云:“长坂坡头杀气生,横枪立马眼圆睁。一声好似轰雷震,独退曹家百万兵”。',
			zhugeliang:'字孔明,号卧龙,琅琊阳都人,蜀汉丞相。在世时被封为武乡侯,谥曰忠武侯。著有《出师表》、《诫子书》等。怀不世之才,以空城戏司马,能观星象而通鬼神。',
			zhaoyun:'字子龙,常山真定人。身长八尺,姿颜雄伟。长坂坡单骑救阿斗,先主云:“子龙一身都是胆也。”',
			machao:'字孟起,扶风茂陵人。面如冠玉,目如流星,虎体猿臂,彪腹狼腰,声雄力猛。因衣着讲究,举止非凡,故人称“锦马超”。麾铁骑,捻金枪。',
			huangyueying:'荆州沔南白水人,沔阳名士黄承彦之女,诸葛亮之妻,诸葛瞻之母。容貌甚丑,而有奇才:上通天文,下察地理,韬略近于诸书无所不晓,诸葛亮在南阳闻其贤而迎娶。',
			sunquan:'吴大帝,字仲谋,吴郡富春县人。统领吴与蜀魏三足鼎立,制衡天下。',
			ganning:'字兴霸,巴郡临江人,祖籍荆州南阳郡。为人勇猛刚强,忠心耿耿,勇往无前。曾带兵百人于二更奇袭曹营,大挫其锐气。',
			lvmeng:'字子明,汝南富陂人。陈寿评曰:“吕蒙勇而有谋断,识军计,谲郝普,擒关羽,最其妙者。初虽轻果妄杀,终于克己,有国士之量,岂徒武将而已乎!”',
			huanggai:'字公覆,零陵郡泉陵县人。官至偏将军、武陵太守。以苦肉计骗曹孟德,亲往诈降,火烧战船,重创敌军。',
			zhouyu:'字公瑾,庐江舒县人,任东吴三军大都督,雄姿英发,人称“美周郎”。赤壁之战前,巧用反间计杀了精通水战的叛将蔡瑁、张允。',
			daqiao:'庐江皖县人,为乔公长女,孙策之妻,小乔之姊。与小乔并称为“江东二乔”,容貌国色流离。',
			luxun:'本名陆议,字伯言,吴郡吴县人。历任东吴大都督、丞相。吴大帝孙权兄孙策之婿,世代为江东大族。以谦逊之书麻痹关羽,夺取荆州,又有火烧连营大破蜀军。',
			sunshangxiang:'孙夫人,乃孙权之妹。刘备定荆州,孙权进妹与其结姻,重固盟好。孙夫人才捷刚猛,有诸兄之风。后人为其立庙,号曰“枭姬庙”。',
			caocao:'魏武帝曹操,字孟德,小名阿瞒、吉利,沛国谯人。精兵法,善诗歌,乃治世之能臣,乱世之奸雄也。',
			simayi:'晋宣帝,字仲达,河内温人。曾任职过曹魏的大都督,太尉,太傅。少有奇节,聪明多大略,博学洽闻,伏膺儒教,世之鬼才也。',
			xiahoudun:'字元让,沛国谯人。有拔矢啖睛之勇,性格勇猛刚烈。',
			zhangliao:'字文远,魏雁门马邑人。官至前将军、征东将军、晋阳侯。武功高强,又谋略过人,多次建立奇功,以800人突袭孙权十万大军,皆望风披靡。',
			xuzhu:'字仲康,谯国谯县人。和典韦一同统率着曹操的亲卫队“虎卫军”。因为他十分勇猛,所以有“虎痴”的绰号。曾有裸衣斗马超之举。',
			guojia:'字奉孝,颍川阳翟人,官至军师祭酒。惜天妒英才,英年早逝。有诗云:“良计环环不遗策,每临制变满座惊”。',
			zhenji:'中山无极人,别称甄洛或甄宓,庙号文昭甄皇后。魏文帝曹丕的正室。懂诗文,有倾国倾城之貌,《洛神赋》即是曹植为她所作。',
			huatuo:'字元化,一名旉,沛国谯人,“建安三神医”之一。集平生之所得著《青囊经》,现已失传。',
			lvbu:'字奉先,五原郡九原县人。三国第一猛将,曾独力战刘关张三人,其武力世之无双。时人语曰:“人中有吕布,马中有赤兔。”',
			diaochan:'中国古代四大美女之一,有闭月羞花之貌。司徒王允之义女,由王允授意施行连环计,离间董卓、吕布,借布手除卓。后貂蝉成为吕布的妾。',
			huaxiong:'董卓旗下名将,自荐抵抗山东地区反对董卓的诸侯联军于汜水关前,他先后斩杀济北相鲍信之弟鲍忠和孙坚部将祖茂、以及袁术部将俞涉和韩馥手下潘凤等人,最后关东联军派出关羽与之一对一决斗而被杀。',

			xf_yiji:"伊籍,字机伯,生卒年不详,兖州山阳郡(今山东金乡县)人,三国时期蜀汉官员。年少时依附于同乡刘表。刘备落难到荆州时,伊籍时常拜访,托请刘备照顾。建安十三年(208年),刘表病死,伊籍便转投刘备,一起渡江南下。建安十六年(211年),刘备入蜀帮助刘璋,伊籍亦有跟随。随后刘备和刘璋双方决裂。建安十九年(214年),刘备平定益州,任命伊籍为左将军从事中郎,其待遇次于简雍、孙乾等。后升任昭文将军,并与诸葛亮、法正、刘巴、李严共同编制《蜀科》。",
		},
		perfectPair:{
			xiahoudun:['xiahouyuan'],
			zhenji:['caopi'],
			caocao:['xuzhu','dianwei','bianfuren'],
			huangzhong:['weiyan'],
			zhugeliang:['jiangwei','jiangfei','huangyueying'],
			liubei:['guanyu','zhangfei','ganfuren'],
			zhaoyun:['liushan'],
			daqiao:['xiaoqiao'],
			zhouyu:['huanggai','xiaoqiao','zhouyi'],
			sunquan:['zhoutai'],
			lvbu:['diaochan','lvlingqi'],
			machao:['madai','mayunlu','yangwan'],
			zhangliao:['zangba'],
			ganning:['lingtong','xf_sufei'],
			guanyu:['zhangfei','liaohua'],
		},
		skill:{
			//标准版甘夫人
			stdshushen:{
				audio:'shushen',
				trigger:{player:'recoverEnd'},
				direct:true,
				async content(event,trigger,player){
					event.num=trigger.num||1;
					do {
						const {result:{bool,targets}}=await player.chooseTarget(get.prompt2('stdshushen'),lib.filter.notMe)
							.set('ai',target=>get.attitude(_status.event.player,target));
						if(!bool) return;
						const target=targets[0];
						player.logSkill('stdshushen',target);
						target.draw(target.countCards('h')?1:2);
					}while(--event.num>0&&player.hasSkill('stdshushen'));
				},
				ai:{threaten:0.8,expose:0.1},
			},
			stdkuangfu:{
				audio:'xinkuangfu',
				trigger:{source:'damageSource'},
				forced:true,
				usable:1,
				filter(event,player){
					return player.isPhaseUsing()&&event.card&&event.card.name=='sha'&&event.player!=player&&event.player.isIn();
				},
				async content(event,trigger,player){
					if(trigger.player.hp<player.hp) player.draw(2);
					else player.loseHp();
				},
				ai:{
					halfneg:true,
				}
			},
			rewangzun:{
				trigger:{global:'phaseZhunbeiBegin'},
				forced:true,
				audio:'wangzun',
				filter(event,player){
					return event.player.hp>player.hp;
				},
				logTarget:'player',
				async content(event,trigger,player){
					player.draw();
					let zhu=false;
					const target=trigger.player;
					switch(get.mode()){
						case 'identity':{
							zhu=target.isZhu;
							break;
						}
						case 'guozhan':{
							zhu=get.is.jun(target);
							break;
						}
						case 'versus':{
							zhu=target.identity=='zhu';
							break;
						}
						case 'doudizhu':{
							zhu=target==game.zhu;
							break;
						}
					}
					if(zhu){
						player.draw();
						target.addTempSkill('rewangzun2');
						target.addMark('rewangzun2',1,false);
					}
				},
			},
			rewangzun2:{
				onremove:true,
				mod:{
					maxHandcard(player,num){
						return num-player.countMark('rewangzun2');
					},
				},
				intro:{content:'手牌上限-#'},
			},
			retongji:{
				trigger:{global:'useCardToTarget'},
				logTarget:'target',
				audio:'tongji',
				direct:true,
				filter(event,player){
					return event.card.name=='sha'&&event.player!=player&&!event.targets.includes(player)&&
					event.target.inRange(player)&&event.target.countCards('he')>0;
				},
				async content(event,trigger,player){
					const {result:{bool,cards}}=await trigger.target.chooseCard('he','是否对'+get.translation(player)+'发动【同疾】?','弃置一张牌,将'+get.translation(trigger.card)+'转移给'+get.translation(player))
					.set('ai',card=>{
						if(!_status.event.check) return -1;
						return get.unuseful(card)+9;
					})
					.set('check',(()=>{
						if(trigger.target.countCards('h','shan')){
							return -get.attitude(trigger.target,player);
						}
						if(get.attitude(trigger.target,player)<5){
							return 6-get.attitude(trigger.target,player);
						}
						if(trigger.target.hp==1&&player.countCards('h','shan')==0){
							return 10-get.attitude(trigger.target,player);
						}
						if(trigger.target.hp==2&&player.countCards('h','shan')==0){
							return 8-get.attitude(trigger.target,player);
						}
						return -1;
					})()>0);
					if(bool){
						player.logSkill('retongji',trigger.target);
						trigger.target.discard(cards);
						const evt=trigger.getParent();
						evt.triggeredTargets2.remove(trigger.target);
						evt.targets.remove(trigger.target);
						evt.targets.push(player);
					}
				},
			},
			hujia:{
				audio:2,
				audioname:['re_caocao'],
				unique:true,
				zhuSkill:true,
				trigger:{player:['chooseToRespondBefore','chooseToUseBefore']},
				filter(event,player){
					if(event.responded) return false;
					if(player.storage.hujiaing) return false;
					if(!player.hasZhuSkill('hujia')) return false;
					if(!event.filterCard({name:'shan'},player,event)) return false;
					return game.hasPlayer(current=>current!=player&&current.group=='wei');
				},
				check(event,player){
					if(get.damageEffect(player,event.player,player)>=0) return false;
					return true;
				},
				async content(event,trigger,player){
					while(true){
						let bool;
						if(!event.current) event.current=player.next;
						if(event.current==player) return;
						else if(event.current.group=='wei'){
							if((event.current==game.me&&!_status.auto)||(
								get.attitude(event.current,player)>2)||
								event.current.isOnline()){
								player.storage.hujiaing=true;
								const next=event.current.chooseToRespond('是否替'+get.translation(player)+'打出一张闪?',{name:'shan'});
								next.set('ai',()=>{
									const event=_status.event;
									return (get.attitude(event.player,event.source)-2);
								});
								next.set('skillwarn','替'+get.translation(player)+'打出一张闪');
								next.autochoose=lib.filter.autoRespondShan;
								next.set('source',player);
								bool=(await next).result.bool;
							}
						}
						player.storage.hujiaing=false;
						if(bool){
							trigger.result={bool:true,card:{name:'shan',isCard:true}};
							trigger.responded=true;
							trigger.animate=false;
							if(typeof event.current.ai.shown=='number'&&event.current.ai.shown<0.95){
								event.current.ai.shown+=0.3;
								if(event.current.ai.shown>0.95) event.current.ai.shown=0.95;
							}
							return;
						}
						else{
							event.current=event.current.next;
						}
					}
				},
				ai:{
					respondShan:true,
					skillTagFilter(player){
						if(player.storage.hujiaing) return false;
						if(!player.hasZhuSkill('hujia')) return false;
						return game.hasPlayer(current=>current!=player&&current.group=='wei');
					},
				},
			},
			jianxiong:{
				audio:2,
				preHidden:true,
				trigger:{player:'damageEnd'},
				filter(event,player){
					return get.itemtype(event.cards)=='cards'&&get.position(event.cards[0],true)=='o';
				},
				async content(event,trigger,player){
					player.gain(trigger.cards,'gain2');
				},
				ai:{
					maixie:true,
					maixie_hp:true,
					effect:{
						target(card,player,target){
							if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
							if(get.tag(card,'damage')) return [1,0.55];
						}
					}
				}
			},
			fankui:{
				audio:2,
				trigger:{player:'damageEnd'},
				logTarget:'source',
				preHidden:true,
				filter(event,player){
					return event.source&&event.source.countGainableCards(player,event.source!=player?'he':'e')>0&&event.num>0;
				},
				async content(event,trigger,player){
					player.gainPlayerCard(true,trigger.source,trigger.source!=player?'he':'e');
				},
				ai:{
					maixie_defend:true,
					effect:{
						target(card,player,target){
							if(player.countCards('he')>1&&get.tag(card,'damage')){
								if(player.hasSkillTag('jueqing',false,target)) return [1,-1.5];
								if(get.attitude(target,player)<0) return [1,1];
							}
						}
					}
				}
			},
			guicai:{
				audio:2,
				trigger:{global:'judge'},
				direct:true,
				preHidden:true,
				filter(event,player){
					return player.countCards(get.mode()=='guozhan'?'hes':'hs')>0;
				},
				async content(event,trigger,player){
					const {result:{bool:chooseCardResultBool,cards:chooseCardResultCards}}=await player.chooseCard(get.translation(trigger.player)+'的'+(trigger.judgestr||'')+'判定为'+
					get.translation(trigger.player.judging[0])+','+get.prompt('guicai'),get.mode()=='guozhan'?'hes':'hs',card=>{
						const player=_status.event.player;
						const mod2=game.checkMod(card,player,'unchanged','cardEnabled2',player);
						if(mod2!='unchanged') return mod2;
						const mod=game.checkMod(card,player,'unchanged','cardRespondable',player);
						if(mod!='unchanged') return mod;
						return true;
					}).set('ai',card=>{
						const trigger=_status.event.getTrigger();
						const player=_status.event.player;
						const judging=_status.event.judging;
						const result=trigger.judge(card)-trigger.judge(judging);
						const attitude=get.attitude(player,trigger.player);
						if(attitude==0||result==0) return 0;
						if(attitude>0){
							return result-get.value(card)/2;
						}
						else{
							return -result-get.value(card)/2;
						}
					}).set('judging',trigger.player.judging[0]).setHiddenSkill('guicai');
					if(!chooseCardResultBool) return;
					player.respond(chooseCardResultCards,'guicai','highlight','noOrdering');
					if(trigger.player.judging[0].clone){
						trigger.player.judging[0].clone.classList.remove('thrownhighlight');
						game.broadcast(function(card){
							if(card.clone){
								card.clone.classList.remove('thrownhighlight');
							}
						},trigger.player.judging[0]);
						game.addVideo('deletenode',player,get.cardsInfo([trigger.player.judging[0].clone]));
					}
					game.cardsDiscard(trigger.player.judging[0]);
					trigger.player.judging[0]=chooseCardResultCards[0];
					trigger.orderingCards.addArray(chooseCardResultCards);
					game.log(trigger.player,'的判定牌改为',chooseCardResultCards[0]);
					game.asyncDelay(2);
				},
				ai:{
					rejudge:true,
					tag:{
						rejudge:1,
					}
				}
			},
			ganglie:{
				audio:2,
				trigger:{player:'damageEnd'},
				filter(event,player){
					return (event.source!=undefined);
				},
				check(event,player){
					return (get.attitude(player,event.source)<=0);
				},
				logTarget:'source',
				async content(event,trigger,player){
					const judgeEvent=player.judge(card=>{
						if(get.suit(card)=='heart') return -2;
						return 2;
					});
					judgeEvent.judge2=result=>result.bool;
					const {result:{judge}}=await judgeEvent;
					if(judge<2) return;
					const {result:{bool}}=await trigger.source.chooseToDiscard(2)
					.set('ai',card=>{
						if(card.name=='tao') return -10;
						if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
						return get.unuseful(card)+2.5*(5-get.owner(card).hp);
					});
					if(bool==false){
						trigger.source.damage();
					}
				},
				ai:{
					maixie_defend:true,
					effect:{
						target(card,player,target){
							if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
							return 0.8;
							// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
						}
					}
				}
			},
			ganglie_three:{
				audio:'ganglie',
				trigger:{player:'damageEnd'},
				direct:true,
				async content(event,trigger,player){
					const {result:{bool:chooseTargetResultBool,targets:chooseTargetResultTargets}}=await player.chooseTarget(get.prompt2('ganglie_three'),(card,player,target)=>{
						return target.isEnemyOf(player);
					}).set('ai',target=>{
						return -get.attitude(_status.event.player,target)/(1+target.countCards('h'));
					});
					if(!chooseTargetResultBool) return;
					event.target=chooseTargetResultTargets[0];
					player.logSkill('ganglie_three',event.target);
					const judgeEvent=player.judge(card=>{
						if(get.suit(card)=='heart') return -2;
						return 2;
					});
					judgeEvent.judge2=result=>result.bool;
					const {result:{judge}}=await judgeEvent;
					if(judge<2) return;
					const {result:{bool:chooseToDiscardResultBool}}=await player.chooseToDiscard(2).set('ai',card=>{
						if(card.name=='tao') return -10;
						if(card.name=='jiu'&&_status.event.player.hp==1) return -10;
						return get.unuseful(card)+2.5*(5-get.owner(card).hp);
					});
					if(chooseToDiscardResultBool==false){
						event.target.damage();
					}
				},
				ai:{
					maixie_defend:true,
					effect:{
						target(card,player,target){
							if(player.hasSkillTag('jueqing',false,target)) return [1,-1];
							return 0.8;
							// if(get.tag(card,'damage')&&get.damageEffect(target,player,player)>0) return [1,0,0,-1.5];
						}
					}
				}
			},
			tuxi:{
				audio:2,
				trigger:{player:'phaseDrawBegin1'},
				direct:true,
				filter(event,player){
					return !event.numFixed;
				},
				async content(event,trigger,player){
					let num=game.countPlayer(current=>current!=player&&current.countCards('h')&&get.attitude(player,current)<=0);
					let check=num>=2;
					const {result:{bool,targets}}=await player.chooseTarget(get.prompt('tuxi'),'获得其他一至两名角色的各一张手牌',[1,2],(card,player,target)=>{
						return target.countCards('h')>0&&player!=target;
					},target=>{
						if(!_status.event.aicheck) return 0;
						const att=get.attitude(_status.event.player,target);
						if(target.hasSkill('tuntian')) return att/10;
						return 1-att;
					}).set('aicheck',check);
					if(!bool) return;
					player.logSkill('tuxi',targets);
					player.gainMultiple(targets);
					trigger.changeToZero();
					game.asyncDelay();
				},
				ai:{
					threaten:2,
					expose:0.3
				}
			},
			luoyi:{
				audio:2,
				trigger:{player:'phaseDrawBegin2'},
				check(event,player){
					if(player.skipList.includes('phaseUse')||player.countCards('h')<3) return false;
					if(!player.hasSha()) return false;
					return game.hasPlayer(current=>get.attitude(player,current)<0&&player.canUse('sha',current));
				},
				preHidden:true,
				filter(event,player){
					return !event.numFixed&&event.num>0;
				},
				async content(event,trigger,player){
					player.addTempSkill('luoyi2','phaseJieshuBegin');
					trigger.num--;
				}
			},
			luoyi2:{
				trigger:{source:'damageBegin1'},
				filter(event){
					return event.card&&(event.card.name=='sha'||event.card.name=='juedou')&&event.notLink();
				},
				forced:true,
				async content(event,trigger,player){
					trigger.num++;
				},
				ai:{
					damageBonus:true
				}
			},
			tiandu:{
				audio:2,
				audioname:['re_guojia','xizhicai','gz_nagisa'],
				trigger:{player:'judgeEnd'},
				preHidden:true,
				frequent(event){
					//if(get.mode()=='guozhan') return false;
					return event.result.card.name!=='du';
				},
				check(event){
					return event.result.card.name!=='du';
				},
				filter(event,player){
					return get.position(event.result.card,true)=='o';
				},
				async content(event,trigger,player){
					player.gain(trigger.result.card,'gain2');
				}
			},
			yiji:{
				audio:2,
				trigger:{player:'damageEnd'},
				frequent:true,
				filter(event){
					return event.num>0;
				},
				async content(event,trigger,player){
					event.count=trigger.num;
					// event.goto -> while
					while(true){
						event.count--;
						const {cards}=await game.cardsGotoOrdering(get.cards(2));
						if(_status.connectMode) game.broadcastAll(function(){_status.noclearcountdown=true});
						event.given_map={};
						if(!cards.length) return;
						// event.goto -> do while
						do{
							const {result:{bool,links}} =
								cards.length==1?
									{result:{links:cards.slice(0),bool: true}}:
									await player.chooseCardButton('遗计:请选择要分配的牌',true,cards,[1,cards.length])
										.set('ai',()=>{
											if(ui.selected.buttons.length==0) return 1;
											return 0;
										});
							if(!bool) return;
							cards.removeArray(links);
							event.togive=links.slice(0);
							const {result:{targets}}=await player.chooseTarget('选择一名角色获得'+get.translation(links),true)
								.set('ai',target=>{
									const att=get.attitude(_status.event.player,target);
									if(_status.event.enemy){
										return -att;
									}
									else if(att>0){
										return att/(1+target.countCards('h'));
									}
									else{
										return att/100;
									}
								})
								.set('enemy',get.value(event.togive[0],player,'raw')<0);
							if(targets.length){
								const id=targets[0].playerid,
									map=event.given_map;
								if(!map[id]) map[id]=[];
								map[id].addArray(event.togive);
							}
						}while(cards.length>0);
						if(_status.connectMode){
							game.broadcastAll(function(){delete _status.noclearcountdown;game.stopCountChoose()});
						}
						const list=[];
						for(const i in event.given_map){
							const source=(_status.connectMode?lib.playerOL:game.playerMap)[i];
							player.line(source,'green');
							if(player!==source&&(get.mode()!=='identity'||player.identity!=='nei')) player.addExpose(0.2);
							list.push([source, event.given_map[i]]);
						}
						game.loseAsync({
							gain_list:list,
							giver:player,
							animate:'draw',
						}).setContent('gaincardMultiple');
						if(event.count>0&&player.hasSkill(event.name)&&!get.is.blocked(event.name, player)){
							const {result:{bool:chooseBoolResultBool}}=await player.chooseBool(get.prompt2(event.name)).set('frequentSkill',event.name);
							if(chooseBoolResultBool) player.logSkill(event.name);
							else return;
						}
						else return;
					}
				},
				ai:{
					maixie:true,
					maixie_hp:true,
					effect:{
						target(card,player,target){
							if(get.tag(card,'damage')){
								if(player.hasSkillTag('jueqing',false,target)) return [1,-2];
								if(!target.hasFriend()) return;
								let num=1;
								if(get.attitude(player,target)>0){
									if(player.needsToDiscard()) num=0.7;
									else num=0.5;
								}
								if(target.hp>=4) return [1,num*2];
								if(target.hp==3) return [1,num*1.5];
								if(target.hp==2) return [1,num*0.5];
							}
						}
					}
				}
			},
			luoshen:{
				audio:2,
				trigger:{player:'phaseZhunbeiBegin'},
				frequent:true,
				preHidden:true,
				async content(event,trigger,player){
					while(true){
						if(event.cards==undefined) event.cards=[];
						const judgeEvent=player.judge(card=>{
							if(get.color(card)=='black') return 1.5;
							return -1.5;
						});
						judgeEvent.judge2=result=>result.bool;
						if(get.mode()!='guozhan'&&!player.hasSkillTag('rejudge')) judgeEvent.set('callback',async event=>{
							if(event.judgeResult.color=='black'&&get.position(event.card,true)=='o') await player.gain(event.card,'gain2');
						});
						else judgeEvent.set('callback',async event=>{
							if(event.judgeResult.color=='black') event.getParent().orderingCards.remove(event.card);
						});
						const {result:{judge,card}}=await judgeEvent;
						let bool;
						if(judge>0){
							event.cards.push(card);
							bool=(await player.chooseBool('是否再次发动【洛神】?').set('frequentSkill','luoshen')).result.bool;
						}
						else{
							for(let i=0;i<event.cards.length;i++){
								if(get.position(event.cards[i],true)!='o'){
									event.cards.splice(i,1);i--;
								}
							}
							if(event.cards.length){
								player.gain(event.cards,'gain2');
							}
							return;
						}
						if(!bool){
							if(event.cards.length){
								player.gain(event.cards,'gain2');
							}
							return;
						}
					}
				}
			},
			xinluoshen:{
				audio:'luoshen',
				// alter:true,
				trigger:{player:'phaseZhunbeiBegin'},
				frequent:true,
				async content(event,trigger,player){
					while(true){
						if(event.cards==undefined) event.cards=[];
						const judgeEvent=player.judge(card=>{
							if(get.color(card)=='black') return 1.5;
							return -1.5;
						},ui.special);
						judgeEvent.judge2=result=>result.bool;
						const {result:{judge,card}}=await judgeEvent;
						let bool;
						if(judge>0){
							event.cards.push(card);
							bool=lib.config.autoskilllist.includes('luoshen')?(await player.chooseBool('是否再次发动【洛神】?')).result.bool:true;
						}
						else{
							for(let i=0;i<event.cards.length;i++){
								if(get.position(event.cards[i])!='s'){
									event.cards.splice(i,1);
									i--;
								}
							}
							player.gain(event.cards,'gain2');
							player.storage.xinluoshen=event.cards.slice(0);
							return;
						}
						if(!bool){
							if(event.cards.length){
								player.gain(event.cards,'gain2');
								player.storage.xinluoshen=event.cards.slice(0);
								return;
							}
						}
					}
				},
				mod:{
					ignoredHandcard(card,player){
						if(get.is.altered('xinluoshen')&&player.storage.xinluoshen&&player.storage.xinluoshen.includes(card)){
							return true;
						}
					}
				},
				group:'xinluoshen_clear',
				subSkill:{
					clear:{
						trigger:{player:'phaseAfter'},
						silent:true,
						async content(event,trigger,player){
							delete player.storage.xinluoshen;
						}
					}
				}
			},
			qingguo:{
				mod:{
					aiValue(player,card,num){
						if(get.name(card)!='shan'&&get.color(card)!='black') return;
						const cards=player.getCards('hs',card=>get.name(card)=='shan'||get.color(card)=='black');
						cards.sort((a,b)=>{
							return (get.name(b)=='shan'?1:2)-(get.name(a)=='shan'?1:2);
						});
						const geti=()=>{
							if(cards.includes(card)) cards.indexOf(card);
							return cards.length;
						};
						if(get.name(card)=='shan') return Math.min(num,[6,4,3][Math.min(geti(),2)])*0.6;
						return Math.max(num,[6.5,4,3][Math.min(geti(),2)]);
					},
					aiUseful(){
						return lib.skill.qingguo.mod.aiValue.apply(this,arguments);
					},
				},
				locked:false,
				audio:2,
				audioname:['sb_zhenji'],
				enable:['chooseToRespond','chooseToUse'],
				filterCard(card){
					return get.color(card)=='black';
				},
				viewAs:{name:'shan'},
				viewAsFilter(player){
					if(!player.countCards('hs',{color:'black'})) return false;
				},
				position:'hs',
				prompt:'将一张黑色手牌当闪使用或打出',
				check(){return 1},
				ai:{
					order:3,
					respondShan:true,
					skillTagFilter(player){
						if(!player.countCards('hs',{color:'black'})) return false;
					},
					effect:{
						target(card,player,target,current){
							if(get.tag(card,'respondShan')&&current<0) return 0.6
						}
					}
				}
			},
			rende:{
				audio:2,
				enable:'phaseUse',
				filterCard:true,
				selectCard:[1,Infinity],
				discard:false,
				lose:false,
				delay:0,
				filterTarget(card,player,target){
					return player!=target;
				},
				check(card){
					if(ui.selected.cards.length>1) return 0;
					if(ui.selected.cards.length&&ui.selected.cards[0].name=='du') return 0;
					if(!ui.selected.cards.length&&card.name=='du') return 20;
					const player=get.owner(card);
					let num=0;
					const evt2=_status.event.getParent();
					player.getHistory('lose',evt=>{
						if(evt.getParent().skill=='rende'&&evt.getParent(3)==evt2) num+=evt.cards.length;
					});
					if(player.hp==player.maxHp||num>1||player.countCards('h')<=1){
						if(ui.selected.cards.length){
							return -1;
						}
						const players=game.filterPlayer();
						for(let i=0;i<players.length;i++){
							if(players[i].hasSkill('haoshi')&&
								!players[i].isTurnedOver()&&
								!players[i].hasJudge('lebu')&&
								get.attitude(player,players[i])>=3&&
								get.attitude(players[i],player)>=3){
								return 11-get.value(card);
							}
						}
						if(player.countCards('h')>player.hp) return 10-get.value(card);
						if(player.countCards('h')>2) return 6-get.value(card);
						return -1;
					}
					return 10-get.value(card);
				},
				async content(event,trigger,player){
					const evt2=event.getParent(3);
					let num=0;
					player.getHistory('lose',evt=>{
						if(evt.getParent(2).name=='rende'&&evt.getParent(5)==evt2) num+=evt.cards.length;
					});
					player.give(event.cards,event.target);
					if(num<2&&num+event.cards.length>1) player.recover();
				},
				ai:{
					order(skill,player){
						if(player.hp<player.maxHp&&player.storage.rende<2&&player.countCards('h')>1){
							return 10;
						}
						return 1;
					},
					result:{
						target(player,target){
							if(target.hasSkillTag('nogain')) return 0;
							if(ui.selected.cards.length&&ui.selected.cards[0].name=='du'){
								return target.hasSkillTag('nodu')?0:-10;
							}
							if(target.hasJudge('lebu')) return 0;
							const nh=target.countCards('h');
							const np=player.countCards('h');
							if(player.hp==player.maxHp||player.storage.rende<0||player.countCards('h')<=1){
								if(nh>=np-1&&np<=player.hp&&!target.hasSkill('haoshi')) return 0;
							}
							return Math.max(1,5-nh);
						}
					},
					effect:{
						target(card,player,target){
							if(player==target&&get.type(card)=='equip'){
								if(player.countCards('e',{subtype:get.subtype(card)})){
									const players=game.filterPlayer();
									for(let i=0;i<players.length;i++){
										if(players[i]!=player&&get.attitude(player,players[i])>0){
											return 0;
										}
									}
								}
							}
						}
					},
					threaten:0.8
				}
			},
			rende1:{
				trigger:{player:'phaseUseBegin'},
				silent:true,
				async content(event,trigger,player){
					player.storage.rende=0;
				}
			},
			jijiang:{
				audio:'jijiang1',
				audioname:['liushan','re_liubei','re_liushan','ol_liushan'],
				unique:true,
				group:['jijiang1'],
				zhuSkill:true,
				filter(event,player){
					if(!player.hasZhuSkill('jijiang')||!game.hasPlayer(current=>current!=player&&current.group=='shu')) return false;
					return !event.jijiang&&(event.type!='phase'||!player.hasSkill('jijiang3'));
				},
				enable:['chooseToUse','chooseToRespond'],
				viewAs:{name:'sha'},
				filterCard(){return false},
				selectCard:-1,
				ai:{
					order(){
						return get.order({name:'sha'})+0.3;
					},
					respondSha:true,
					skillTagFilter(player){
						if(!player.hasZhuSkill('jijiang')||!game.hasPlayer(current=>current!=player&&current.group=='shu')) return false;
					},
				},
			},
			jijiang1:{
				audio:2,
				audioname:['liushan','re_liubei','re_liushan','ol_liushan'],
				trigger:{player:['useCardBegin','respondBegin']},
				logTarget:'targets',
				filter(event,player){
					return event.skill=='jijiang';
				},
				forced:true,
				async content(event,trigger,player){
					delete trigger.skill;
					trigger.getParent().set('jijiang',true);
					while(true){
						if(event.current==undefined) event.current=player.next;
						if(event.current==player){
							player.addTempSkill('jijiang3');
							trigger.cancel();
							trigger.getParent().goto(0);
							return;
						}
						else if(event.current.group=='shu'){
							const chooseToRespondEvent=event.current.chooseToRespond('是否替'+get.translation(player)+'打出一张杀?',{name:'sha'});
							chooseToRespondEvent.set('ai',()=>{
								const event=_status.event;
								return (get.attitude(event.player,event.source)-2);
							});
							chooseToRespondEvent.set('source',player);
							chooseToRespondEvent.set('jijiang',true);
							chooseToRespondEvent.set('skillwarn','替'+get.translation(player)+'打出一张杀');
							chooseToRespondEvent.noOrdering=true;
							chooseToRespondEvent.autochoose=lib.filter.autoRespondSha;
							const {bool,card,cards}=(await chooseToRespondEvent).result;
							if(bool){
								trigger.card=card;
								trigger.cards=cards;
								trigger.throw=false;
								if(typeof event.current.ai.shown=='number'&&event.current.ai.shown<0.95){
									event.current.ai.shown+=0.3;
									if(event.current.ai.shown>0.95) event.current.ai.shown=0.95;
								}
								return;
							}
							else event.current=event.current.next;
						}
						else event.current=event.current.next;
					}
				}
			},
			jijiang3:{
				trigger:{global:['useCardAfter','useSkillAfter','phaseAfter']},
				silent:true,
				charlotte:true,
				filter(event){
					return event.skill!='jijiang'&&event.skill!='qinwang';
				},
				async content(event,trigger,player){
					player.removeSkill('jijiang3');
				}
			},
			wusheng:{
				audio:2,
				audioname2:{
					old_guanzhang:'old_fuhun',
					old_guanyu:'wusheng_re_guanyu',
				},
				audioname:['re_guanyu','guanzhang','jsp_guanyu','guansuo','re_guanzhang','dc_jsp_guanyu'],
				enable:['chooseToRespond','chooseToUse'],
				filterCard(card,player){
					if(get.zhu(player,'shouyue')) return true;
					return get.color(card)=='red';
				},
				position:'hes',
				viewAs:{name:'sha'},
				viewAsFilter(player){
					if(get.zhu(player,'shouyue')){
						if(!player.countCards('hes')) return false;
					}
					else{
						if(!player.countCards('hes',{color:'red'})) return false;
					}
				},
				prompt:'将一张红色牌当杀使用或打出',
				check(card){
					const val=get.value(card);
					if(_status.event.name=='chooseToRespond') return 1/Math.max(0.1,val);
					return 5-val;
				},
				ai:{
					skillTagFilter(player){
						if(get.zhu(player,'shouyue')){
							if(!player.countCards('hes')) return false;
						}
						else{
							if(!player.countCards('hes',{color:'red'})) return false;
						}
					},
					respondSha:true,
				}
			},
			wusheng_re_guanyu:{audio:2},
			zhongyi:{
				audio:2,
				enable:'phaseUse',
				limited:true,
				skillAnimation:true,
				animationColor:'orange',
				filterCard:true,
				position:'he',
				filter(event,player){
					return player.countCards('he')>0;
				},
				discard:false,
				lose:false,
				async content(event,trigger,player){
					player.awakenSkill('zhongyi');
					player.addTempSkill('zhongyi2','roundStart');
					player.addToExpansion(player,'give',event.cards).gaintag.add('zhongyi2');
				},
			},
			zhongyi2:{
				trigger:{global:'damageBegin1'},
				forced:true,
				popup:false,
				logTarget:'source',
				filter(event,player){
					return event.getParent().name=='sha'&&event.source&&event.source.isFriendOf(player);
				},
				async content(event,trigger,player){trigger.num++},
				intro:{content:'expansion',markcount:'expansion'},
				onremove(player,skill){
					const cards=player.getExpansions(skill);
					if(cards.length) player.loseToDiscardpile(cards);
				},
			},
			paoxiao:{
				audio:2,
				firstDo:true,
				audioname:['re_zhangfei','guanzhang','xiahouba'],
				audioname2: {
					old_guanzhang:'old_fuhun',
					dc_xiahouba:'paoxiao_xiahouba',
				},
				trigger:{player:'useCard1'},
				forced:true,
				filter(event,player){
					return !event.audioed&&event.card.name=='sha'&&player.countUsed('sha',true)>1&&event.getParent().type=='phase';
				},
				async content(event,trigger,player){
					trigger.audioed=true;
				},
				mod:{
					cardUsable(card,player,num){
						if(card.name=='sha') return Infinity;
					}
				},
				ai:{
					unequip:true,
					skillTagFilter(player,tag,arg){
						if(!get.zhu(player,'shouyue')) return false;
						if(arg&&arg.name=='sha') return true;
						return false;
					}
				}
			},
			paoxiao_xiahouba:{audio:2},
			guanxing_fail:{},
			guanxing:{
				audio:2,
				audioname:['jiangwei','re_jiangwei','re_zhugeliang','ol_jiangwei'],
				trigger:{player:'phaseZhunbeiBegin'},
				frequent:true,
				preHidden:true,
				async content(event,trigger,player){
					const num=player.hasSkill('yizhi')&&player.hasSkill('guanxing')?5:Math.min(5,game.countPlayer());
					const cards=get.cards(num);
					game.cardsGotoOrdering(cards);
					const next=player.chooseToMove();
					next.set('list',[
						['牌堆顶',cards],
						['牌堆底'],
					]);
					next.set('prompt','观星:点击将牌移动到牌堆顶或牌堆底');
					next.processAI=list=>{
						const cards=list[0][1],player=_status.event.player;
						const top=[];
						const judges=player.getCards('j');
						let stopped=false;
						if(!player.hasWuxie()){
							for(let i=0;i<judges.length;i++){
								const judge=get.judge(judges[i]);
								cards.sort((a,b)=>judge(b)-judge(a));
								if(judge(cards[0])<0){
									stopped=true;break;
								}
								else{
									top.unshift(cards.shift());
								}
							}
						}
						let bottom;
						if(!stopped){
							cards.sort((a,b)=>get.value(b,player)-get.value(a,player));
							while(cards.length){
								if(get.value(cards[0],player)<=5) break;
								top.unshift(cards.shift());
							}
						}
						bottom=cards;
						return [top,bottom];
					}
					const {result:{moved}}=await next;
					const top=moved[0];
					const bottom=moved[1];
					top.reverse();
					game.cardsGotoPile(
						top.concat(bottom),
						['top_cards',top],
						(event,card)=>{
							if(event.top_cards.includes(card)) return ui.cardPile.firstChild;
							return null;
						}
					);
					player.popup(get.cnNumber(top.length)+'上'+get.cnNumber(bottom.length)+'下');
					game.log(player,'将'+get.cnNumber(top.length)+'张牌置于牌堆顶');
					game.asyncDelayx();
				},
				ai:{
					threaten:1.2
				}
			},
			kongcheng:{
				mod:{
					targetEnabled(card,player,target,now){
						if(target.countCards('h')==0){
							if(card.name=='sha'||card.name=='juedou') return false;
						}
					}
				},
				group:'kongcheng1',
				audio:'kongcheng1',
				audioname:['re_zhugeliang'],
				ai:{
					noh:true,
					skillTagFilter(player,tag){
						if(tag=='noh'){
							if(player.countCards('h')!=1) return false;
						}
					}
				}
			},
			kongcheng1:{
				audio:2,
				trigger:{player:'loseEnd'},
				forced:true,
				firstDo:true,
				audioname:['re_zhugeliang'],
				filter(event,player){
					if(player.countCards('h')) return false;
					for(let i=0;i<event.cards.length;i++){
						if(event.cards[i].original=='h') return true;
					}
					return false;
				},
				async content(){}
			},
			longdan:{
				audio:'longdan_sha',
				audioname:['re_zhaoyun'],
				group:['longdan_sha','longdan_shan','longdan_draw'],
				subSkill:{
					draw:{
						trigger:{player:['useCard','respond']},
						forced:true,
						popup:false,
						filter(event,player){
							if(!get.zhu(player,'shouyue')) return false;
							return event.skill=='longdan_sha'||event.skill=='longdan_shan';
						},
						async content(event,trigger,player){
							player.draw();
							player.storage.fanghun2++;
						}
					},
					sha:{
						audio:2,
						audioname:['re_zhaoyun'],
						enable:['chooseToUse','chooseToRespond'],
						filterCard:{name:'shan'},
						viewAs:{name:'sha'},
						viewAsFilter(player){
							if(!player.countCards('hs','shan')) return false;
						},
						position:'hs',
						prompt:'将一张闪当杀使用或打出',
						check(){return 1},
						ai:{
							effect:{
								target(card,player,target,current){
									if(get.tag(card,'respondSha')&&current<0) return 0.6
								}
							},
							respondSha:true,
							skillTagFilter(player){
								if(!player.countCards('hs','shan')) return false;
							},
							order(){
								return get.order({name:'sha'})+0.1;
							},
							useful:-1,
							value:-1
						}
					},
					shan:{
						audio:'longdan_sha',
						audioname:['re_zhaoyun'],
						enable:['chooseToRespond','chooseToUse'],
						filterCard:{name:'sha'},
						viewAs:{name:'shan'},
						prompt:'将一张杀当闪使用或打出',
						check(){return 1},
						position:'hs',
						viewAsFilter(player){
							if(!player.countCards('hs','sha')) return false;
						},
						ai:{
							respondShan:true,
							skillTagFilter(player){
								if(!player.countCards('hs','sha')) return false;
							},
							effect:{
								target(card,player,target,current){
									if(get.tag(card,'respondShan')&&current<0) return 0.6
								}
							},
							order:4,
							useful:-1,
							value:-1
						}
					}
				}
			},
			mashu:{
				mod:{
					globalFrom(from,to,distance){
						return distance-1;
					}
				}
			},
			mashu2:{
				mod:{
					globalFrom(from,to,distance){
						return distance-1;
					}
				}
			},
			feiying:{
				mod:{
					globalTo(from,to,distance){
						return distance+1;
					}
				}
			},
			tieji:{
				audio:2,
				shaRelated:true,
				trigger:{player:'useCardToPlayered'},
				check(event,player){
					return get.attitude(player,event.target)<=0;
				},
				filter(event,player){
					return event.card.name=='sha';
				},
				logTarget:'target',
				preHidden:true,
				async content(event,trigger,player){
					const judgeEvent=player.judge(card=>{
						if(get.zhu(_status.event.player,'shouyue')){
							if(get.suit(card)!='spade') return 2;
						}
						else{
							if(get.color(card)=='red') return 2;
						}
						return -0.5;
					});
					judgeEvent.judge2=result=>result.bool;
					const {result:{bool}}=await judgeEvent;
					if(bool){
						trigger.getParent().directHit.add(trigger.target);
					}
				},
				ai:{
					directHit_ai:true,
					skillTagFilter(player,tag,arg){
						if(get.attitude(player,arg.target)>0||arg.card.name!='sha'||!ui.cardPile.firstChild||get.color(ui.cardPile.firstChild,player)!='red') return false;
					},
				},
			},
			jizhi:{
				audio:2,
				audioname:['jianyong'],
				trigger:{player:'useCard'},
				frequent:true,
				preHidden:true,
				filter(event){
					return (get.type(event.card)=='trick'&&event.card.isCard);
				},
				async content(event,trigger,player){
					player.draw();
				},
				ai:{
					threaten:1.4,
					noautowuxie:true,
				}
			},
			xinjizhi:{
				audio:'jizhi',
				trigger:{player:'useCard'},
				frequent:true,
				// alter:true,
				filter(event){
					if(get.type(event.card)=='delay') return false;
					return (get.type(event.card,'trick')=='trick'&&event.cards[0]&&event.cards[0]==event.card);
				},
				async content(event, trigger, player){
					player.draw();
				},
				ai:{
					threaten:1.4,
					noautowuxie:true,
				},
			},
			qicai:{
				mod:{
					targetInRange(card,player,target,now){
						if(['trick','delay'].includes(get.type(card))) return true;
					}
				},
			},
			xinqicai:{
				// alter:true,
				mod:{
					targetInRange(card,player,target,now){
						if(['trick','delay'].includes(get.type(card))) return true;
					}
				},
			},
			xinzhiheng:{
				audio:'zhiheng',
				mod:{
					aiOrder(player,card,num){
						if(num<=0||get.itemtype(card)!=='card'||get.type(card)!=='equip') return num;
						let eq=player.getEquip(get.subtype(card));
						if(eq&&get.equipValue(card)-get.equipValue(eq)<Math.max(1.2,6-player.hp)) return 0;
					}
				},
				locked:false,
				enable:'phaseUse',
				// alter:true,
				usable:1,
				position:'he',
				filterCard:true,
				selectCard:[1,Infinity],
				check(card){
					const player=_status.event.player;
					if(get.is.altered('xinzhiheng')&&get.position(card)=='h'&&!player.countCards('h',card=>get.value(card)>=8)){
						return 8-get.value(card);
					}
					return 6-get.value(card)
				},
				delay:0,
				async content(event,trigger,player){
					if(!player.hasSkill('xinzhiheng_delay')) game.asyncDelayx();
					player.draw(event.cards.length);
				},
				group:'xinzhiheng_draw',
				subSkill:{
					draw:{
						trigger:{player:'loseEnd'},
						silent:true,
						filter(event,player){
							if(event.getParent(2).skill!='xinzhiheng') return false;
							if(!get.is.altered('xinzhiheng')) return false;
							if(player.countCards('h')) return false;
							for(let i=0;i<event.cards.length;i++){
								if(event.cards[i].original=='h') return true;
							}
							return false;
						},
						async content(event,trigger,player){
							player.draw();
							player.addTempSkill('xinzhiheng_delay','xinzhihengAfter');
						}
					},
					delay:{}
				},
				ai:{
					order(item,player){
						if(player.hasCard((i)=>get.value(i)>Math.max(6,9-player.hp),'he')) return 1;
						return 10;
					},
					result:{
						player:1
					},
					nokeep:true,
					skillTagFilter(player,tag,arg){
						if(tag==='nokeep') return (!arg||arg&&arg.card&&get.name(arg.card)==='tao')&&player.isPhaseUsing()&&!player.getStat().skill.xinzhiheng&&player.hasCard((card)=>get.name(card)!=='tao','h');
					},
					threaten:1.55
				},
			},
			zhiheng:{
				audio:2,
				audioname:['gz_jun_sunquan'],
				mod:{
					aiOrder(player,card,num){
						if(num<=0||get.itemtype(card)!=='card'||get.type(card)!=='equip') return num;
						let eq=player.getEquip(get.subtype(card));
						if(eq&&get.equipValue(card)-get.equipValue(eq)<Math.max(1.2,6-player.hp)) return 0;
					}
				},
				locked:false,
				enable:'phaseUse',
				usable:1,
				position:'he',
				filterCard:true,
				selectCard:[1,Infinity],
				prompt:'弃置任意张牌并摸等量的牌',
				check(card){
					return 6-get.value(card)
				},
				async content(event,trigger,player){
					player.draw(event.cards.length);
				},
				ai:{
					order:1,
					result:{
						player:1
					},
					threaten:1.5
				},
			},
			jiuyuan:{
				audio:2,
				unique:true,
				trigger:{target:'taoBegin'},
				zhuSkill:true,
				forced:true,
				filter(event,player){
					if(event.player==player) return false;
					if(!player.hasZhuSkill('jiuyuan')) return false;
					if(event.player.group!='wu') return false;
					return true;
				},
				async content(event,trigger,player){
					trigger.baseDamage++;
				}
			},
			xinjiuyuan:{
				audio:'jiuyuan',
				unique:true,
				// alter:true,
				trigger:{target:'taoBegin'},
				zhuSkill:true,
				forced:true,
				filter(event,player){
					if(get.is.altered('xinjiuyuan')) return false;
					if(event.player==player) return false;
					if(!player.hasZhuSkill('jiuyuan')) return false;
					if(player.hp>0) return false;
					if(event.player.group!='wu') return false;
					return true;
				},
				async content(event,trigger,player){
					player.recover();
				},
				global:'xinjiuyuan2',
			},
			xinjiuyuan2:{
				audio:'jiuyuan',
				forceaudio:true,
				trigger:{player:'taoBegin'},
				filter(event,player){
					if(!get.is.altered('xinjiuyuan')) return false;
					if(player.group!='wu') return false;
					return game.hasPlayer(target=>{
						return player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('xinjiuyuan',player);
					});
				},
				direct:true,
				async content(event,trigger,player){
					event.list=game.filterPlayer(target=>player!=target&&target.isDamaged()&&target.hp<player.hp&&target.hasZhuSkill('xinjiuyuan',player)).sortBySeat();
					while(event.list.length>0){
						const current=event.list.shift();
						event.current=current;
						const {result:{bool}}=await player.chooseBool(get.prompt('xinjiuyuan',current)).set('choice',get.attitude(player,current)>0);
						if(bool){
							player.logSkill('xinjiuyuan',event.current);
							event.current.recover();
							player.draw();
						}
					}
				}
			},
			qixi:{
				audio:2,
				audioname:['re_ganning','re_heqi'],
				enable:'chooseToUse',
				filterCard(card){
					return get.color(card)=='black';
				},
				position:'hes',
				viewAs:{name:'guohe'},
				viewAsFilter(player){
					if(!player.countCards('hes',{color:'black'})) return false;
				},
				prompt:'将一张黑色牌当过河拆桥使用',
				check(card){return 4-get.value(card)}
			},
			keji:{
				audio:2,
				audioname:['re_lvmeng','sp_lvmeng'],
				trigger:{player:'phaseDiscardBefore'},
				frequent(event,player){
					return player.needsToDiscard();
				},
				filter(event,player){
					if(player.getHistory('skipped').includes('phaseUse')) return true;
					const history=player.getHistory('useCard').concat(player.getHistory('respond'));
					for(let i=0;i<history.length;i++){
						if(history[i].card.name=='sha'&&history[i].isPhaseUsing()) return false;
					}
					return true;
				},
				async content(event,trigger,player){
					trigger.cancel();
				}
			},
			kurou:{
				audio:2,
				enable:'phaseUse',
				prompt:'失去1点体力并摸两张牌',
				async content(event,trigger,player){
					player.loseHp(1);
					player.draw(2);
				},
				ai:{
					basic:{
						order:1
					},
					result:{
						player(player){
							if(player.countCards('h')>=player.hp-1) return -1;
							if(player.hp<3) return -1;
							return 1;
						}
					}
				}
			},
			yingzi:{
				audio:2,
				audioname:['sp_lvmeng'],
				trigger:{player:'phaseDrawBegin2'},
				frequent:true,
				filter(event,player){
					return !event.numFixed;
				},
				async content(event,trigger,player){
					trigger.num++;
				},
				ai:{
					threaten:1.3
				}
			},
			fanjian:{
				audio:2,
				enable:'phaseUse',
				usable:1,
				filter(event,player){
					return player.countCards('h')>0;
				},
				filterTarget(card,player,target){
					return player!=target;
				},
				async content(event,trigger,player){
					const target=event.target;
					const control=await target.chooseControl('heart2','diamond2','club2','spade2').set('ai',event=>{
						switch(Math.floor(Math.random()*6)){
							case 0:return 'heart2';
							case 1:case 4:case 5:return 'diamond2';
							case 2:return 'club2';
							case 3:return 'spade2';
						}
					})
					.forResultControl();
					game.log(target,'选择了'+get.translation(control));
					event.choice=control;
					target.chat('我选'+get.translation(event.choice));
					const {result:{bool,cards}}=await target.gainPlayerCard(player,true,'h');
					if(bool&&get.suit(cards[0],player)+'2'!=event.choice) target.damage('nocard');
				},
				ai:{
					order:1,
					result:{
						target(player,target){
							const eff=get.damageEffect(target,player);
							if(eff>=0) return 1+eff;
							let value=0,i;
							const cards=player.getCards('h');
							for(i=0;i<cards.length;i++) value+=get.value(cards[i]);
							value/=player.countCards('h');
							if(target.hp==1) return Math.min(0,value-7);
							return Math.min(0,value-5);
						}
					}
				}
			},
			guose:{
				audio:2,
				filter(event,player){
					return player.countCards('hes',{suit:'diamond'})>0;
				},
				enable:'chooseToUse',
				filterCard(card){
					return get.suit(card)=='diamond';
				},
				position:'hes',
				viewAs:{name:'lebu'},
				prompt:'将一张方片牌当乐不思蜀使用',
				check(card){return 6-get.value(card)},
				ai:{
					threaten:1.5
				}
			},
			liuli:{
				audio:2,
				audioname:['re_daqiao','daxiaoqiao'],
				trigger:{target:'useCardToTarget'},
				direct:true,
				preHidden:true,
				filter(event,player){
					if(event.card.name!='sha') return false;
					if(player.countCards('he')==0) return false;
					return game.hasPlayer(current=>{
						return player.inRange(current)&&current!=event.player&&
							current!=player&&lib.filter.targetEnabled(event.card,event.player,current);
					});
				},
				async content(event,trigger,player){
					const [bool,targets,cards]=await player.chooseCardTarget({
						position:'he',
						filterCard:lib.filter.cardDiscardable,
						filterTarget:(card,player,target)=>{
							const trigger=_status.event;
							if(player.inRange(target)&&target!=trigger.source){
								if(lib.filter.targetEnabled(trigger.card,trigger.source,target)) return true;
							}
							return false;
						},
						ai1:card=>get.unuseful(card)+9,
						ai2:target=>{
							if(_status.event.player.countCards('h','shan')){
								return -get.attitude(_status.event.player,target);
							}
							if(get.attitude(_status.event.player,target)<5){
								return 6-get.attitude(_status.event.player,target);
							}
							if(_status.event.player.hp==1&&player.countCards('h','shan')==0){
								return 10-get.attitude(_status.event.player,target);
							}
							if(_status.event.player.hp==2&&player.countCards('h','shan')==0){
								return 8-get.attitude(_status.event.player,target);
							}
							return -1;
						},
						prompt:get.prompt('liuli'),
						prompt2:'弃置一张牌,将此【杀】转移给攻击范围内的一名其他角色',
						source:trigger.player,
						card:trigger.card,
					})
					.setHiddenSkill(event.name)
					.forResult('bool','targets','cards');
					if(bool){
						const target=targets[0];
						player.logSkill(event.name,target);
						player.discard(cards);
						const evt=trigger.getParent();
						evt.triggeredTargets2.remove(player);
						evt.targets.remove(player);
						evt.targets.push(target);
					}
				},
				ai:{
					effect:{
						target(card,player,target){
							if(target.countCards('he')==0) return;
							if(card.name!='sha') return;
							let min=1;
							const friend=get.attitude(player,target)>0;
							const vcard={name:'shacopy',nature:card.nature,suit:card.suit};
							const players=game.filterPlayer();
							for(let i=0;i<players.length;i++){
								if(player!=players[i]&&
									get.attitude(target,players[i])<0&&
									target.canUse(card,players[i])){
									if(!friend) return 0;
									if(get.effect(players[i],vcard,player,player)>0){
										if(!player.canUse(card,players[0])){
											return [0,0.1];
										}
										min=0;
									}
								}
							}
							return min;
						}
					}
				}
			},
			qianxun:{
				mod:{
					targetEnabled(card,player,target,now){
						if(card.name=='shunshou'||card.name=='lebu') return false;
					}
				},
				audio:2,
			},
			lianying:{
				audio:2,
				trigger:{
					player:'loseAfter',
					global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
				},
				frequent:true,
				filter(event,player){
					if(player.countCards('h')) return false;
					const evt=event.getl(player);
					return evt&&evt.player==player&&evt.hs&&evt.hs.length>0;
				},
				async content(event,trigger,player){
					player.draw();
				},
				ai:{
					threaten:0.8,
					effect:{
						target(card){
							if(card.name=='guohe'||card.name=='liuxinghuoyu') return 0.5;
						}
					},
					noh:true,
					skillTagFilter(player,tag){
						if(tag=='noh'){
							if(player.countCards('h')!=1) return false;
						}
					}
				}
			},
			xiaoji:{
				audio:2,
				audioname:['sp_sunshangxiang','re_sunshangxiang'],
				trigger:{
					player:'loseAfter',
					global:['equipAfter','addJudgeAfter','gainAfter','loseAsyncAfter','addToExpansionAfter'],
				},
				frequent:true,
				filter(event,player){
					const evt=event.getl(player);
					return evt&&evt.player==player&&evt.es&&evt.es.length>0;
				},
				async content(event,trigger,player){
					event.count=trigger.getl(player).es.length;
					while(event.count-->0){
						player.draw(2);
						if(!event.count||!player.hasSkill(event.name)) break;
						if(!get.is.blocked(event.name,player)){
							const chooseBoolEvent=player.chooseBool(get.prompt2('xiaoji')).set('frequentSkill','xiaoji');
							chooseBoolEvent.ai=lib.filter.all;
							const {result:{bool}}=await chooseBoolEvent;
							if(bool) player.logSkill('xiaoji');
							else break;
						}
					}
				},
				ai:{
					noe:true,
					reverseEquip:true,
					effect:{
						target(card,player,target,current){
							if(get.type(card)=='equip'&&!get.cardtag(card,'gifts')) return [1,3];
						}
					}
				}
			},
			jieyin:{
				audio:2,
				enable:'phaseUse',
				filterCard:true,
				usable:1,
				selectCard:2,
				check(card){
					const player=get.owner(card);
					if(player.countCards('h')>player.hp) return 8-get.value(card);
					if(player.hp<player.maxHp) return 6-get.value(card);
					return 4-get.value(card);
				},
				filterTarget(card,player,target){
					if(!target.hasSex('male')) return false;
					if(target.hp>=target.maxHp) return false;
					if(target==player) return false;
					return true;
				},
				async content(event,trigger,player){
					player.recover();
					event.target.recover();
				},
				ai:{
					order:5.5,
					result:{
						player(player){
							if(player.hp<player.maxHp) return 4;
							if(player.countCards('h')>player.hp) return 0
							return -1;
						},
						target:4
					},
					threaten:2,
				}
			},
			xinjieyin:{
				group:['xinjieyin_old','xinjieyin_new'],
				// alter:true,
				subSkill:{
					new:{
						audio:'jieyin',
						enable:'phaseUse',
						filterCard:true,
						usable:1,
						position:'he',
						filter(event,player){
							if(!get.is.altered('xinjieyin')) return false;
							return player.countCards('he')>0;
						},
						check(card){
							const player=_status.event.player;
							if(get.position(card)=='e'){
								const subtype=get.subtype(card);
								if(!game.hasPlayer(current=>{
									return current!=player&&current.hp!=player.hp&&get.attitude(player,current)>0&&!current.countCards('e',{subtype});
								})){
									return 0;
								}
								// 你还想我兼容{subtype:subtype}?不可能!
								if(player.countCards('h',{subtype})) return 20-get.value(card);
								return 10-get.value(card);
							}
							else{
								if(player.countCards('e')) return 0;
								if(player.countCards('h',{type:'equip'})) return 0;
								return 8-get.value(card);
							}
						},
						filterTarget(card,player,target){
							if(!target.hasSex('male')) return false;
							card=ui.selected.cards[0];
							if(!card) return false;
							if(get.position(card)=='e'&&target.countCards('e',{subtype:get.subtype(card)})) return false;
							return true;
						},
						discard:false,
						delay:0,
						lose:false,
						async content(event,trigger,player){
							const {cards,target}=event;
							if(get.position(cards[0])=='e'){
								player.$give(cards,target);
								target.equip(cards[0]);
							}
							else{
								player.discard(cards);
							}
							if(player.hp>target.hp){
								player.draw();
								if(target.isDamaged()) target.recover();
							}
							else if(player.hp<target.hp){
								target.draw();
								if (player.isDamaged()) player.recover();
							}
						},
						ai:{
							order(){
								const player=_status.event.player;
								const es=player.getCards('e');
								for(let i=0;i<es.length;i++){
									if(player.countCards('h',{subtype:get.subtype(es[i])})) return 10;
								}
								return 2;
							},
							result:{
								target(player,target){
									const goon=()=>{
										const es=player.getCards('e');
										for(let i=0;i<es.length;i++){
											if(player.countCards('h',{subtype:get.subtype(es[i])})) return true;
										}
										return false;
									}
									if(player.hp<target.hp){
										if(player.isHealthy()){
											if(!player.needsToDiscard(1)||goon()) return 0.1;
											return 0;
										}
										return 1.5;
									}
									if(player.hp>target.hp){
										if(target.isHealthy()){
											if(!player.needsToDiscard(1)||goon()) return 0.1;
											return 0;
										}
										return 1;
									}
									return 0;
								}
							}
						}
					},
					old:{
						audio:'jieyin',
						enable:'phaseUse',
						filterCard:true,
						usable:1,
						selectCard:2,
						filter(event,player){
							if(get.is.altered('xinjieyin')) return false;
							return player.countCards('h')>=2;
						},
						check(card){
							const player=get.owner(card);
							if(player.countCards('h')>player.hp) return 8-get.value(card);
							if(player.hp<player.maxHp) return 6-get.value(card);
							return 4-get.value(card);
						},
						filterTarget(card,player,target){
							if(!target.hasSex('male')) return false;
							if(target.hp>=target.maxHp) return false;
							if(target==player) return false;
							return true;
						},
						async content(event,trigger,player){
							player.recover();
							event.target.recover();
						},
						ai:{
							order:5.5,
							result:{
								player(player){
									if(player.hp<player.maxHp) return 4;
									if(player.countCards('h')>player.hp) return 0
									return -1;
								},
								target:4
							}
						}
					}
				},
				ai:{
					threaten:2.3
				}
			},
			qingnang:{
				audio:2,
				enable:'phaseUse',
				filterCard:true,
				usable:1,
				check(card){
					return 9-get.value(card);
				},
				filterTarget(card,player,target){
					if(target.hp>=target.maxHp) return false;
					return true;
				},
				async content(event,trigger,player){
					event.target.recover();
				},
				ai:{
					order:9,
					result:{
						target(player,target){
							if(target.hp==1) return 5;
							if(player==target&&player.countCards('h')>player.hp) return 5;
							return 2;
						}
					},
					threaten:2
				}
			},
			jijiu:{
				mod:{
					aiValue(player,card,num){
						if(get.name(card)!='tao'&&get.color(card)!='red') return;
						const cards=player.getCards('hs',card=>get.name(card)=='tao'||get.color(card)=='red');
						cards.sort((a,b)=>(get.name(a)=='tao'?1:2)-(get.name(b)=='tao'?1:2));
						var geti=()=>{
							if(cards.includes(card)) cards.indexOf(card);
							return cards.length;
						};
						return Math.max(num,[6.5,4,3,2][Math.min(geti(),2)]);
					},
					aiUseful(){
						return lib.skill.kanpo.mod.aiValue.apply(this,arguments);
					},
				},
				locked:false,
				audio:2,
				audioname:['re_huatuo'],
				enable:'chooseToUse',
				viewAsFilter(player){
					return player!=_status.currentPhase&&player.countCards('hes',{color:'red'})>0;
				},
				filterCard(card){
					return get.color(card)=='red';
				},
				position:'hes',
				viewAs:{name:'tao'},
				prompt:'将一张红色牌当桃使用',
				check(card){return 15-get.value(card)},
				ai:{
					threaten:1.5,
				}
			},
			wushuang:{
				shaRelated:true,
				audio:2,
				audioname:['re_lvbu','shen_lvbu','lvlingqi'],
				forced:true,
				locked:true,
				group:['wushuang1','wushuang2'],
				preHidden:['wushuang1','wushuang2'],
			},
			wushuang1:{
				audio:'wushuang',
				audioname:['re_lvbu','shen_lvbu','lvlingqi'],
				trigger:{player:'useCardToPlayered'},
				forced:true,
				filter(event,player){
					return event.card.name=='sha'&&!event.getParent().directHit.includes(event.target);
				},
				//priority:-1,
				logTarget:'target',
				async content(event,trigger,player){
					const id=trigger.target.playerid;
					const map=trigger.getParent().customArgs;
					if(!map[id]) map[id]={};
					if(typeof map[id].shanRequired=='number'){
						map[id].shanRequired++;
					}
					else{
						map[id].shanRequired=2;
					}
				},
				ai:{
					directHit_ai:true,
					skillTagFilter(player,tag,arg){
						if(arg.card.name!='sha'||arg.target.countCards('h','shan')>1) return false;
					},
				},
			},
			wushuang2:{
				audio:'wushuang',
				audioname:['re_lvbu','shen_lvbu','lvlingqi'],
				trigger:{player:'useCardToPlayered',target:'useCardToTargeted'},
				forced:true,
				logTarget(trigger,player){
					return player==trigger.player?trigger.target:trigger.player
				},
				filter(event,player){
					return event.card.name=='juedou';
				},
				//priority:-1,
				async content(event,trigger,player){
					const id=(player==trigger.player?trigger.target:trigger.player)['playerid'];
					const idt=trigger.target.playerid;
					const map=trigger.getParent().customArgs;
					if(!map[idt]) map[idt]={};
					if(!map[idt].shaReq) map[idt].shaReq={};
					if(!map[idt].shaReq[id]) map[idt].shaReq[id]=1;
					map[idt].shaReq[id]++;
				},
				ai:{
					directHit_ai:true,
					skillTagFilter(player,tag,arg){
						if(arg.card.name!='juedou'||Math.floor(arg.target.countCards('h','sha')/2)>player.countCards('h','sha')) return false;
					}
				}
			},
			zhanshen:{
				audio:2,
				trigger:{player:'phaseZhunbeiBegin'},
				forced:true,
				skillAnimation:true,
				animationColor:'gray',
				filter(event,player){
					return player.isDamaged()&&game.dead.filter(target=>target.isFriendOf(player)).length>0
				},
				async content(event,trigger,player){
					player.awakenSkill('zhanshen');
					const cards=player.getEquips(1);
					if(cards.length) player.discard(cards);
					player.loseMaxHp();
					player.addSkill('mashu');
					player.addSkill('shenji');
				},
				derivation:['mashu','shenji'],
			},
			shenji:{
				mod:{
					selectTarget(card,player,range){
						if(range[1]==-1) return;
						if(card.name=='sha') range[1]+=2;
					},
					cardUsable(card,player,num){
						if(card.name=='sha') return num+1;
					}
				},
			},
			lijian:{
				audio:2,
				audioname:['re_diaochan'],
				enable:'phaseUse',
				usable:1,
				filter(event,player){
					return game.countPlayer(current=>current!=player&&current.hasSex('male'))>1;
				},
				check(card){return 10-get.value(card)},
				filterCard:true,
				position:'he',
				filterTarget(card,player,target){
					if(player==target) return false;
					if(!target.hasSex('male')) return false;
					if(ui.selected.targets.length==1){
						return target.canUse({name:'juedou'},ui.selected.targets[0]);
					}
					return true;
				},
				targetprompt:['先出杀','后出杀'],
				selectTarget:2,
				multitarget:true,
				async content(event,trigger,player){
					const useCardEvent=event.targets[1].useCard({name:'juedou',isCard:true},'nowuxie',event.targets[0],'noai');
					useCardEvent.animate=false;
					game.asyncDelay(0.5);
				},
				ai:{
					order:8,
					result:{
						target(player,target){
							if(ui.selected.targets.length==0){
								return -3;
							}
							else{
								return get.effect(target,{name:'juedou'},ui.selected.targets[0],target);
							}
						}
					},
					expose:0.4,
					threaten:3,
				}
			},
			biyue:{
				audio:2,
				trigger:{player:'phaseJieshuBegin'},
				frequent:true,
				preHidden:true,
				async content(event,trigger,player){
					player.draw();
				},
			},
			xinbiyue:{
				audio:'biyue',
				trigger:{player:'phaseJieshuBegin'},
				frequent:true,
				// alter:true,
				async content(event,trigger,player){
					player.draw();
				},
			},
			yaowu:{
				trigger:{player:'damageBegin3'},
				//priority:1,
				audio:2,
				filter(event){
					if(event.card&&(event.card.name=='sha')){
						if(get.color(event.card)=='red') return true;
					}
					return false;
				},
				forced:true,
				check(){return false;},
				async content(event,trigger,player){
					trigger.source.chooseDrawRecover(true);
				},
				ai:{
					effect:{
						target(card,player,target,current){
							if(card.name=='sha'&&(get.color(card)=='red')){
								return [1,-2];
							}
						}
					}
				}
			},
			"new_jiangchi":{
				audio:2,
				trigger:{
					player:"phaseDrawEnd",
				},
				direct:true,
				async content(event,trigger,player){
					const list=['弃牌','摸牌','取消'];
					if(!player.countCards('he')) list.remove('弃牌');
					const control=await player.chooseControl(list,()=>{
						const player=_status.event.player;
						if(list.includes('弃牌')){
							if(player.countCards('h')>3&&player.countCards('h','sha')>1){
								return '弃牌';
							}
							if(player.countCards('h','sha')>2){
								return '弃牌';
							}
						}
						if(!player.countCards('h','sha')){
							return '摸牌';
						}
						return 'cancel2';
					})
					.set('prompt',get.prompt2('new_jiangchi'))
					.forResultControl();

					if(control=='弃牌'){
						player.chooseToDiscard(true,'he');
						player.addTempSkill('jiangchi2','phaseUseEnd');
						player.logSkill('new_jiangchi');
					}
					else if(control=='摸牌'){
						player.draw();
						player.addTempSkill('new_jiangchi3','phaseEnd');
						player.logSkill('new_jiangchi');
					}
				},
			},
			new_jiangchi3:{
				mod:{
					cardEnabled(card){
						if(card.name=='sha') return false;
					},
					cardRespondable(card){
						if(card.name=='sha') return false;
					},
					ignoredHandcard(card,player){
						if(get.name(card)=='sha') return true;
					},
					cardDiscardable(card,player,name){
						if(name=='phaseDiscard'&&get.name(card)=='sha') return false;
					},
				},
			},
			xinfu_jijie:{
				enable:"phaseUse",
				usable:1,
				audio:2,
				async content(event,trigger,player){
					const card=get.bottomCards()[0];
					game.cardsGotoOrdering(card);
					event.card=card;
					const {result:{bool,targets}}=await player.chooseTarget(true).set('ai',target=>{
						let att=get.attitude(_status.event.player,target);
						if(_status.event.du){
							if(target.hasSkillTag('nodu')) return 0.5;
							return -att;
						}
						if(att>0){
							if(_status.event.player!=target) att+=2;
							return att+Math.max(0,5-target.countCards('h'));
						}
						return att;
					}).set('du',event.card.name=='du').set('createDialog',[
						'机捷:选择一名角色获得此牌',
						[card]
					]);
					if(bool){
						const target=targets[0];
						player.line(target,'green');
						const gainEvent=target.gain(card,'draw');
						gainEvent.giver=player;
					}
				},
				ai:{
					order:7.2,
					result:{
						player:1,
					},
				},
			},
			xinfu_jiyuan:{
				trigger:{
					global:['dying','gainAfter','loseAsyncAfter'],
				},
				audio:2,
				filter(event,player){
					if(event.name=='dying') return true;
					if(event.giver!=player) return false;
					if(event.name=='gain'){
						return event.player!=player&&event.getg(event.player).length>0;
					}
					return game.hasPlayer(current=>current!=player&&event.getg(current).length>0);
				},
				direct:true,
				async content(event,trigger,player){
					if(trigger.name!='loseAsync') event.targets=[trigger.player];
					else event.targets=game.filterPlayer(current=>current!=player&&trigger.getg(current).length>0);
					do{
						const target=event.targets.shift();
						event.target=target;
						const {result:{bool}}=await player.chooseBool(get.prompt2('xinfu_jiyuan',target)).set('ai',()=>{
							const evt=_status.event;
							return get.attitude(player,evt.getParent().target)>0;
						});
						if(bool){
							player.logSkill('xinfu_jiyuan',target);
							target.draw();
						}
					}while(event.targets.length>0);
				},
			},
		},
		characterReplace:{
			caocao:['caocao','re_caocao','sb_caocao','dc_caocao'],
			guojia:['guojia','re_guojia','ps1059_guojia','ps2070_guojia'],
			simayi:['simayi','re_simayi','jsrg_simayi','ps_simayi','ps2068_simayi'],
			jin_simayi:['jin_simayi','junk_simayi','ps_jin_simayi'],
			zhenji:['zhenji','re_zhenji','sb_zhenji','yj_zhenji'],
			xuzhu:['xuzhu','re_xuzhu'],
			zhangliao:['zhangliao','re_zhangliao'],
			sp_zhangliao:['sp_zhangliao','yj_zhangliao','jsrg_zhangliao'],
			xiahoudun:['xiahoudun','re_xiahoudun','xin_xiahoudun'],
			liubei:['liubei','re_liubei','sb_liubei','dc_liubei','junk_liubei'],
			guanyu:['guanyu','re_guanyu','ps_guanyu','old_guanyu'],
			zhangfei:['zhangfei','re_zhangfei','old_zhangfei','xin_zhangfei','sb_zhangfei','tw_zhangfei','jsrg_zhangfei','yj_zhangfei'],
			zhaoyun:['zhaoyun','re_zhaoyun','old_zhaoyun','sb_zhaoyun','jsrg_zhaoyun','ps2063_zhaoyun','ps2067_zhaoyun'],
			sp_zhaoyun:['sp_zhaoyun','jsp_zhaoyun'],
			machao:['machao','re_machao','sb_machao','ps_machao'],
			sp_machao:['sp_machao','dc_sp_machao','jsrg_machao','old_machao'],
			zhugeliang:['zhugeliang','re_zhugeliang','sb_zhugeliang','jsrg_zhugeliang','ps2066_zhugeliang','ps_zhugeliang'],
			huangyueying:['huangyueying','re_huangyueying','junk_huangyueying','sb_huangyueying'],
			sunquan:['sunquan','re_sunquan','sb_sunquan','dc_sunquan'],
			zhouyu:['zhouyu','re_zhouyu','sb_zhouyu','ps1062_zhouyu','ps2080_zhouyu'],
			luxun:['luxun','re_luxun','jsrg_luxun'],
			lvmeng:['lvmeng','re_lvmeng','sb_lvmeng'],
			huanggai:['huanggai','re_huanggai','sb_huanggai'],
			daqiao:['daqiao','re_daqiao','sb_daqiao'],
			sunshangxiang:['sunshangxiang','re_sunshangxiang','sb_sunshangxiang','jsrg_sunshangxiang'],
			ganning:['ganning','re_ganning','sb_ganning','yongjian_ganning'],
			yj_ganning:['yj_ganning','sp_ganning'],
			lvbu:['lvbu','re_lvbu','jsrg_lvbu','ps_lvbu'],
			diaochan:['diaochan','re_diaochan','sb_diaochan'],
			huatuo:['huatuo','re_huatuo','old_huatuo'],
			huaxiong:['huaxiong','re_huaxiong','old_huaxiong','sb_huaxiong','ol_huaxiong'],
			yuanshu:['yuanshu','re_yuanshu','yl_yuanshu','old_yuanshu','ol_yuanshu'],
			gongsunzan:['gongsunzan','re_gongsunzan','dc_gongsunzan','xin_gongsunzan'],
			re_lidian:['re_lidian','old_re_lidian','junk_lidian'],
		},
		translate:{
			caocao:'曹操',
			hujia:'护驾',
			hujia_info:'主公技,当你需要使用或打出一张【闪】时,你可以令其他魏势力角色选择是否打出一张【闪】。若有角色响应,则你视为使用或打出了一张【闪】。',
			jianxiong:'奸雄',
			jianxiong_info:'当你受到伤害后,你可以获得对你造成伤害的牌。',

			simayi:'司马懿',
			fankui:'反馈',
			fankui_info:'当你受到伤害后,你可以获得伤害来源的一张牌。',
			guicai:'鬼才',
			guicai_info:'一名角色的判定牌生效前,你可以打出一张手牌代替之。',
			guicai_info_guozhan:'一名角色的判定牌生效前,你可以打出一张牌代替之。',

			xiahoudun:'夏侯惇',
			zhangliao:'张辽',
			xuzhu:'许褚',
			guojia:'郭嘉',
			zhenji:'甄宓',
			liubei:'刘备',
			guanyu:'关羽',
			zhangfei:'张飞',
			zhugeliang:'诸葛亮',
			zhaoyun:'赵云',
			machao:'马超',
			huangyueying:'黄月英',
			sunquan:'孙权',
			ganning:'甘宁',
			lvmeng:'吕蒙',
			huanggai:'黄盖',
			zhouyu:'周瑜',
			daqiao:'大乔',
			luxun:'陆逊',
			sunshangxiang:'孙尚香',
			huatuo:'华佗',
			lvbu:'吕布',
			diaochan:'貂蝉',
			huaxiong:'华雄',
			"xf_yiji":"伊籍",
			re_yuanshu:'袁术',
			caozhang:'曹彰',

			ganglie:'刚烈',
			tuxi:'突袭',
			luoyi:'裸衣',
			luoyi2:'裸衣',
			tiandu:'天妒',
			yiji:'遗计',
			luoshen:'洛神',
			xinluoshen:'洛神',
			qingguo:'倾国',
			rende:'仁德',
			jijiang:'激将',
			jijiang1:'激将',
			jijiang2:'激将',
			wusheng:'武圣',
			paoxiao:'咆哮',
			guanxing:'观星',
			kongcheng:'空城',
			kongcheng1:'空城',
			longdan:'龙胆',
			longdan1:'龙胆',
			longdan2:'龙胆',
			mashu:'马术',
			mashu2:'马术',
			feiying:'飞影',
			tieji:'铁骑',
			jizhi:'集智',
			qicai:'奇才',
			zhiheng:'制衡',
			jiuyuan:'救援',
			qixi:'奇袭',
			keji:'克己',
			kurou:'苦肉',
			yingzi:'英姿',
			fanjian:'反间',
			guose:'国色',
			liuli:'流离',
			qianxun:'谦逊',
			lianying:'连营',
			xiaoji:'枭姬',
			jieyin:'结姻',
			xinjieyin:'结姻',
			qingnang:'青囊',
			jijiu:'急救',
			wushuang:'无双',
			wushuang1:'无双',
			wushuang2:'无双',
			lijian:'离间',
			biyue:'闭月',
			xinbiyue:'闭月',
			pileTop:'牌堆顶',
			pileBottom:'牌堆底',
			ganglie_info:'当你受到伤害后,你可以判定。若结果不为红桃,则伤害来源须弃置两张手牌,否则受到来自你的1点伤害。',
			tuxi_info:'摸牌阶段,你可以改为获得至多两名其他角色的各一张手牌。',
			luoyi_info:'摸牌阶段,你可以少摸一张牌。若如此做,当你本回合内使用【杀】或【决斗】造成伤害时,此伤害+1。',
			tiandu_info:'当你的判定牌生效后,你可以获得之。',
			yiji_info:'当你受到1点伤害后,你可以观看牌堆顶的两张牌,然后将其分配给任意角色。',
			luoshen_info:'准备阶段,你可以判定。若结果为黑色,你获得判定牌。你可重复此流程,直到出现红色的判定结果。',
			luoshen_info_guozhan:'准备阶段,你可以判定。若结果为黑色,则可以继续判定,直到出现红色的判定牌。然后你获得所有黑色的判定牌。(判定结果为黑色的牌在此过程中不会进入弃牌堆)',
			xinluoshen_info:'准备阶段,你可以判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。',
			xinluoshen_info_alter:'准备阶段,你可以判定,若为黑色则可以继续判定,直到出现红色。然后你获得所有黑色的判定牌。你通过洛神获得的牌,不计入当前回合的手牌上限。',
			qingguo_info:'你可以将一张黑色手牌当做【闪】使用或打出。',
			rende_info:'出牌阶段,你可以将任意张手牌交给其他角色。当你以此法于一回合内给出第二张牌时,你回复1点体力。',
			jijiang_info:'主公技,当你需要使用或打出【杀】时,你可以令其他蜀势力角色依次选择是否打出一张【杀】。若有角色响应,则你视为使用或打出了此【杀】。',
			wusheng_info:'你可以将一张红色牌当做【杀】使用或打出。',
			paoxiao_info:'锁定技,出牌阶段,你使用【杀】没有数量限制。',
			guanxing_info:'准备阶段,你可以观看牌堆顶的X张牌,并将其以任意顺序置于牌堆项或牌堆底。(X为存活角色数且至多为5)',
			kongcheng_info:'锁定技,当你没有手牌时,你不能成为【杀】或【决斗】的目标。',
			longdan_info:'你可以将【杀】当做【闪】,或将【闪】当做【杀】使用或打出。',
			mashu_info:'锁定技,你计算与其他角色的距离时-1。',
			mashu2_info:'锁定技,你计算与其他角色的距离时-1。',
			feiying_info:'锁定技,其他角色计算与你的距离时+1。',
			tieji_info:'当你使用【杀】指定目标后,你可以进行判定。若结果为红色,则此【杀】不可被闪避。',
			jizhi_info:'当你使用非转化的普通锦囊牌时,你可以摸一张牌。',
			xinjizhi:'集智',
			xinjizhi_info:'当你使用非转化的普通锦囊牌时,你可以摸一张牌。',
			xinjizhi_info_alter:'每当你使用一张非转化的锦囊牌,可以摸一张牌,如果摸到的是基本牌,你可以弃置这张牌,然后本回合手牌上限+1。',
			xinqicai:'奇才',
			xinqicai_info:'锁定技,你使用锦囊牌无距离限制。',
			xinqicai_info_alter:'锁定技,你使用的锦囊牌无距离限制,你装备区内的牌不能被弃置。',
			qicai_info:'锁定技,你使用锦囊牌无距离限制。',
			zhiheng_info:'出牌阶段一次,你可以弃置任意张牌,然后摸等量的牌。',
			xinzhiheng:'制衡',
			xinzhiheng_info:'出牌阶段限1次,你可以弃置任意张牌并摸等量的牌。',
			xinzhiheng_info_alter:'出牌阶段限1次,你可以弃置任意张牌并摸等量的牌,如果在发动制衡时弃置了所有手牌,你额外摸一张牌。',
			jiuyuan_info:'主公技,锁定技,其他吴势力角色对你使用的【桃】的回复值+1。',
			xinjiuyuan:'救援',
			xinjiuyuan_info:'主公技,锁定技,濒死阶段,吴势力角色对你使用的[桃]额外回复1点体力。',
			xinjiuyuan_info_alter:'主公技,其他吴势力角色对自己使用【桃】时,若其体力值大于你,其可以令你回复1点体力,然后其摸一张牌。',
			qixi_info:'你可以将一张黑色牌当做【过河拆桥】使用。',
			keji_info:'弃牌阶段开始时,若你于本回合的出牌阶段内没有过使用或打出过【杀】,则你可以跳过此阶段。',
			kurou_info:'出牌阶段,你可以失去1点体力,然后摸两张牌。',
			yingzi_info:'摸牌阶段,你可以多摸一张牌。',
			fanjian_info:'出牌阶段限一次。你可以令一名角色选择一种花色,然后其获得你的一张手牌。若其以此法选择的花色与其得到的牌花色不同,则你对其造成1点伤害。',
			guose_info:'你可以将一张方片牌当做【乐不思蜀】使用。',
			liuli_info:'当你成为【杀】的目标时,你可以弃置一张牌并将此【杀】转移给攻击范围内的一名其他角色(不能是此【杀】的使用者)。',
			qianxun_info:'锁定技,你不能成为【顺手牵羊】和【乐不思蜀】的目标。',
			lianying_info:'当你失去最后的手牌时,你可以摸一张牌。',
			xiaoji_info:'当你失去一张装备区内的牌后,你可以摸两张牌。',
			jieyin_info:'出牌阶段限一次,你可以弃置两张手牌并选择一名已经受伤的男性角色。你与其各回复1点体力。',
			xinjieyin_info:'出牌阶段,你可以弃置两张牌并选择1名已经受伤的男性角色,你与其各回复1点体力,每阶段限一次。',
			xinjieyin_old_info:'出牌阶段,你可以弃置两张牌并选择1名已经受伤的男性角色,你与其各回复1点体力,每阶段限一次。',
			xinjieyin_new_info:'出牌阶段限1次,你可以选择一名男性角色,弃置一张手牌或将一张装备牌置于其装备区,你与其体力较高的角色摸一张牌,体力值较低的角色回复1点体力。',
			xinjieyin_info_alter:'出牌阶段限1次,你可以选择一名男性角色,弃置一张手牌或将一张装备牌置于其装备区,你与其体力较高的角色摸一张牌,体力值较低的角色回复1点体力。',
			qingnang_info:'出牌阶段限一次,你可以弃置一张手牌并令一名角色回复1点体力。',
			jijiu_info:'你的回合外,你可以将一张红色牌当做【桃】使用。',
			wushuang_info:'锁定技,当你使用【杀】或【决斗】指定目标后,你令此牌需要依次使用或打出两张【闪】或【杀】响应。',
			lijian_info:'出牌阶段限一次,你可以弃置一张牌,视为一名男性角色对另一名男性角色使用一张【决斗】(不可被【无懈可击】响应)。',
			biyue_info:'结束阶段,你可以摸一张牌。',
			xinbiyue_info:'结束阶段,你可以摸一张牌。',
			xinbiyue_info_alter:'结束阶段,你可以摸一张牌,如果你没有手牌,改为摸两张牌。',
			yaowu:'耀武',
			yaowu_info:'锁定技,一名角色使用红色【杀】对你造成伤害时,该角色回复1点体力或摸一张牌。',
			"new_jiangchi":"将驰",
			"new_jiangchi_info":"摸牌阶段结束时,你可以选择一项:1、摸一张牌,若如此做,你本回合内不能使用或打出【杀】且【杀】不计入手牌上限。 2、弃置一张牌,若如此做,出牌阶段你使用【杀】无距离限制且你可以额外使用一张【杀】,直到回合结束。",
			xinfu_jijie:"机捷",
			xinfu_jijie_info:"出牌阶段限一次。你可以观看牌堆底的一张牌,然后将其交给一名角色。",
			xinfu_jiyuan:"急援",
			xinfu_jiyuan_info:"当有角色进入濒死状态时,或你将牌交给一名其他角色后,你可以令该角色摸一张牌。",
			ganglie_three:'刚烈',
			ganglie_three_info:'当你受到伤害后,你可令一名敌方角色判定。若结果不为♥,其弃置两张牌或受到来自你的1点伤害。',
			zhongyi:'忠义',
			zhongyi2:'忠义',
			zhongyi_info:'限定技,出牌阶段,你可以将一张牌置于武将牌上。你的武将牌上有〖忠义〗牌时,己方角色使用【杀】造成的伤害+1。下轮游戏开始时,你将〖忠义〗牌置入弃牌堆。',
			zhanshen:'战神',
			zhanshen_info:'觉醒技,准备阶段,若场上有已死亡的其他己方角色且你已受伤,则你弃置装备区的武器牌,减1点体力上限,获得技能〖马术〗和〖神戟〗。',
			shenji:'神戟',
			shenji_info:'锁定技,你使用【杀】指定的目标数上限+2,次数上限+1。',
			rewangzun:'妄尊',
			rewangzun2:'妄尊',
			rewangzun_info:'锁定技,一名其他角色的准备阶段开始时,若其体力值大于你,你摸一张牌。然后若其身份为主公/主帅/君主/地主且明置,则你摸一张牌,且其本回合的手牌上限-1。',
			retongji:'同疾',
			retongji_info:'攻击范围内包含你的角色成为【杀】的目标时,若你不是此【杀】的使用者或目标,其可弃置一张牌,然后将此【杀】转移给你。',
			std_panfeng:'潘凤',
			stdkuangfu:'狂斧',
			stdkuangfu_info:'锁定技。出牌阶段限一次。当你使用【杀】对其他角色造成伤害后,若其体力值:小于你,你摸两张牌;不小于你,你失去1点体力。',
			ganfuren:'甘夫人',
			stdshushen:'淑慎',
			stdshushen_info:'当你回复1点体力时,你可以令一名其他角色摸一张牌(若其没有手牌则改为摸两张牌)。',
			old_re_lidian:'李典',

			standard_2008:"2008版标准包",
			standard_2013:"2013版标准包",
			standard_2019:"2019版标准包",
			standard_2023:"2023版标准包",
		},
	};
});