'use strict'; game.import('card',function(lib,game,ui,get,ai,_status){ return { name:'zhenfa', card:{ pozhenjue:{ type:'zhenfa', recastable:true, enable:true, notarget:true, content:function(){ var targets=game.filterPlayer(); var n=targets.length; while(n--){ game.swapSeat(targets.randomGet(),targets.randomGet()); } }, mode:['guozhan'], ai:{ order:8, result:{ player:1, }, } }, changshezhen:{ type:'zhenfa', recastable:true, enable:function(card,player){ if(player.inline()) return true; if(player.identity=='unknown'||player.identity=='ye') return false; return game.hasPlayer(function(current){ return current!=player&¤t.isFriendOf(player); }); }, notarget:true, content:function(){ if(player.inline()){ var targets=game.filterPlayer(function(current){ return player.inline(current); }); player.line(targets); game.asyncDraw(targets); } else if(player.getNext()){ var list=game.filterPlayer(function(current){ return current!=player&¤t.isFriendOf(player); }); if(list.length){ list.sort(function(a,b){ return get.distance(player,a,'absolute')-get.distance(player,b,'absolute'); }); player.line(list[0]); game.swapSeat(list[0],player.getNext(),true,true); } } }, mode:['guozhan'], ai:{ order:6.5, result:{ player:1, }, tag:{ draw:1 } } }, tianfuzhen:{ type:'zhenfa', recastable:true, enable:function(){ return game.hasPlayer(function(current){ return current.isMajor(); }); }, filterTarget:function(card,player,target){ return target.isMajor()&&target.countCards('he')>0; }, selectTarget:-1, content:function(){ target.chooseToDiscard('he',true).delay=false; }, mode:['guozhan'], ai:{ order:7, result:{ target:-1, }, tag:{ discard:1 } } }, dizaizhen:{ type:'zhenfa', recastable:true, enable:function(){ return game.hasPlayer(function(current){ return current.isNotMajor(); }); }, filterTarget:function(card,player,target){ return target.isNotMajor(); }, selectTarget:-1, content:function(){ target.draw(false); target.$draw(); }, mode:['guozhan'], ai:{ order:7, result:{ target:1, }, tag:{ draw:1 } } }, fengyangzhen:{ type:'zhenfa', recastable:true, enable:true, filterTarget:function(card,player,target){ return target.sieged(); }, selectTarget:-1, content:function(){ target.addTempSkill('feiying',{player:'damageAfter'}); target.popup('feiying'); game.log(target,'获得了技能','【飞影】'); }, mode:['guozhan'], ai:{ order:7, result:{ target:2, }, } }, yunchuizhen:{ type:'zhenfa', recastable:true, enable:true, filterTarget:function(card,player,target){ return target.siege(); }, selectTarget:-1, content:function(){ target.addTempSkill('wushuang',{source:'damageAfter'}); target.popup('wushuang'); game.log(target,'获得了技能','【无双】'); }, mode:['guozhan'], ai:{ order:7, result:{ target:2, }, } }, qixingzhen:{ type:'zhenfa', recastable:true, enable:function(card,player){ return player.siege()||player.sieged(); }, filterTarget:function(card,player,target){ return target==player; }, selectTarget:-1, content:function(){ 'step 0' event.targets=game.filterPlayer(function(current){ return current.siege(player); }); 'step 1' if(event.targets.length){ var current=event.targets.shift(); player.line(current,'green'); player.discardPlayerCard(current,true); event.redo(); } 'step 2' var card={name:'sha',isCard:true}; var list=game.filterPlayer(function(current){ return current.siege(player)&&player.canUse(card,current); }); if(list.length){ player.useCard(card,list,false); } }, mode:['guozhan'], ai:{ order:7, result:{ target:1, }, } }, shepanzhen:{ type:'zhenfa', recastable:true, enable:function(card,player){ if(player.identity=='unknown'||player.identity=='ye') return false; if(get.population(player.identity)<=1) return false; return game.hasPlayer(function(current){ return current!=player&¤t.identity==player.identity&&!player.inline(current); }); }, notarget:true, content:function(){ var targets=game.filterPlayer(function(current){ return current.identity==player.identity; }); targets.sortBySeat(); for(var i=1;i0){ return 6-get.value(card); } return 0; }; "step 1" if(result.bool){ player.useCard({name:'sha'},result.cards,target,false); } "step 2" if(target==player.next) event.player2=player.next.next; else event.player2=player.previous.previous; event.player2.chooseCard('将一张非基本牌当作杀对'+get.translation(target)+'使用','he',function(card){ return get.type(card)!='basic'; }).ai=function(card){ if(get.effect(target,{name:'sha'},event.player2,event.player2)>0){ return 6-get.value(card); } return 0; }; "step 3" if(result.bool){ event.player2.useCard({name:'sha'},result.cards,target,false); } }, mode:['guozhan'], ai:{ order:7, result:{ target:-2, }, } }, niaoxiangzhen:{ type:'zhenfa', recastable:true, enable:true, filterTarget:function(card,player,target){ if(player.identity==target.identity) return false; if(target.identity=='unknown'||target.identity=='ye') return false; return target.identity==target.next.identity||target.identity==target.previous.identity }, selectTarget:-1, content:function(){ "step 0" var next=target.chooseToRespond({name:'shan'}); next.ai=function(card){ if(get.damageEffect(target,player,target)>=0) return 0; return 1; }; next.autochoose=lib.filter.autoRespondShan; "step 1" if(result.bool==false){ target.damage(); } }, ai:{ basic:{ order:9, useful:1 }, result:{ target:-1.5, }, tag:{ respond:1, respondShan:1, damage:1, } }, mode:['guozhan'], }, }, skill:{ }, translate:{ zhenfa:'阵法', changshezhen:'长蛇阵', pozhenjue:'破阵决', tianfuzhen:'天覆阵', dizaizhen:'地载阵', fengyangzhen:'风扬阵', yunchuizhen:'云垂阵', qixingzhen:'七星阵', shepanzhen:'蛇蟠阵', shepanzhen_bg:'列', yunchuizhen_bg:'垂', longfeizhen:'龙飞阵', huyizhen:'虎翼阵', niaoxiangzhen:'鸟翔阵', niaoxiangzhen_info:'令所有非你阵营的队列的角色今次打出一张闪,或者受到一点伤害。', qixingzhen_info:'弃置所有围攻你的角色各一张牌,然后视为对所有你围攻的角色使用一张不计入出杀次数的杀。', // longfeizhen_info:'弃置围攻你的角色各一张牌,然后摸一张牌。', // qixingzhen_info:'令我方所有角色进入围攻状态。', // shepanzhen_info:'令我方所有角色进入队列状态。', // yunchuizhen_info:'令所有围攻角色获得技能〖无双〗,直到其首次造成伤害。', // fengyangzhen_info:'令所有被围攻角色获得技能〖飞影〗,直到其首次受到伤害。', dizaizhen_info:'所有小势力角色摸一张牌。', changshezhen_info:'若你处于队列中,与你同一队列的所有角色摸一张牌,否则将与你逆时针距离最近的同势力角色移至你下家。', // pozhenjue_info:'将所有角色的顺序随机重排。', tianfuzhen_info:'所有大势力角色弃置一张牌。' }, list:[ ["diamond",1,'changshezhen'], ["club",1,'changshezhen'], // ["spade",1,'changshezhen'], // ["heart",1,'changshezhen'], ["diamond",2,'tianfuzhen'], // ["club",2,'tianfuzhen'], ["spade",2,'tianfuzhen'], ["heart",2,'tianfuzhen'], ["diamond",3,'dizaizhen'], // ["club",3,'dizaizhen'], ["spade",3,'dizaizhen'], ["heart",3,'dizaizhen'], // ["diamond",4,'fengyangzhen'], // ["club",4,'fengyangzhen'], // ["spade",4,'fengyangzhen'], // ["heart",4,'fengyangzhen'], // ["diamond",5,'zhonghuangzhen'], // ["club",5,'zhonghuangzhen'], // ["spade",5,'zhonghuangzhen'], // ["heart",5,'zhonghuangzhen'], // ["diamond",6,'huyizhen'], // ["club",6,'huyizhen'], // ["spade",6,'huyizhen'], // ["heart",6,'huyizhen'], ["diamond",7,'qixingzhen'], ["club",7,'qixingzhen'], ["spade",7,'qixingzhen'], // ["heart",7,'qixingzhen'], // ["diamond",8,'shepanzhen'], // ["club",8,'shepanzhen'], // ["spade",8,'shepanzhen'], // ["heart",8,'shepanzhen'], // ["diamond",9,'longfeizhen'], // ["club",9,'longfeizhen'], // ["spade",9,'longfeizhen'], // ["heart",9,'longfeizhen'], ["diamond",11,'niaoxiangzhen'], // ["club",11,'niaoxiangzhen'], ["spade",11,'niaoxiangzhen'], ["heart",11,'niaoxiangzhen'], // ["diamond",12,'yunchuizhen'], // ["club",12,'yunchuizhen'], // ["spade",12,'yunchuizhen'], // ["heart",12,'yunchuizhen'], // ["diamond",13,'pozhenjue'], // ["club",13,'pozhenjue'], // ["spade",13,'pozhenjue'], //["heart",13,'pozhenjue'], ], }; });