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@ -43,7 +43,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ns_wenchou:['male','qun',2,['nsguanyong','dualside'],['unseen']],
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ns_caocao:['male','wei',4,['nscaiyi','nsgefa','nshaoling']],
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ns_caocaosp:['male','wei',3,['nsjianxiong','nsxionglue']],
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ns_caocaosp:['male','qun',3,['nsjianxiong','nsxionglue']],
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ns_zhugeliang:['male','shu',3,['nsguanxing','kongcheng','nsyunxing']],
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ns_wangyue:['male','qun',4,['nsjianshu','nscangjian']],
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ns_yuji:['male','qun',3,['nsyaowang','nshuanhuo']],
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@ -127,11 +127,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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return 9-get.value(card);
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},
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filter:function(event,player){
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if(!player.getCards('h')) return false;
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if(player.getStat().skill.nsbugua_use){
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return player.hasSkill('nsbugua_twice');
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if(!player.storage.nstuiyan2_done&&player.getStat().skill.nsbugua_use){
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return false;
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}
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return true;
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return player.countCards('h');
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},
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content:function(){
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'step 0'
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@ -213,19 +212,75 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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onremove:function(player){
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delete player.storage.nstuiyan;
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delete player.storage.nstuiyan_done;
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delete player.storage.nstuiyan2;
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delete player.storage.nstuiyan2_done;
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},
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intro:{
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mark:function(dialog,content,player){
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if(player.storage.nstuiyan_done){
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dialog.addText('推演摸牌已结束');
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}
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else{
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dialog.addText('上一张点数:'+player.storage.nstuiyan);
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}
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if(player.storage.nstuiyan2_done){
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dialog.addText('总点数8的倍数已达成');
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}
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else{
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dialog.addText('总点数:'+player.storage.nstuiyan2);
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}
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},
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content:function(storage,player){
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return '上一张牌点数:'+storage+';总点数:'+player.storage.nstuiyan2;
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var str='';
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if(player.storage.nstuiyan_done){
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str+='推演摸牌已结束;'
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}
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else{
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str+='上一张牌点数:'+storage+';';
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}
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if(player.storage.nstuiyan2_done){
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str+='总点数8的倍数已达成';
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}
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else{
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str+='总点数:'+player.storage.nstuiyan2;
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}
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return str;
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},
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markcount:function(storage,player){
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if(player.storage.nstuiyan2_done){
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if(player.storage.nstuiyan_done){
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return 0;
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}
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else{
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return player.storage.nstuiyan;
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}
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}
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else{
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return player.storage.nstuiyan2;
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}
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}
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},
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group:['nstuiyan_use','nstuiyan_clear','nstuiyan_disable'],
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subSkill:{
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bugua:{
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trigger:{player:'useCardAfter'},
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direct:true,
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filter:function(event,player){
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return player.countCards('h');
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},
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content:function(){
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'step 0'
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player.removeSkill('nstuiyan_bugua');
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player.chooseToDiscard('he','推演:是否发动一次【卜卦】?').set('ai',function(card){
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return 8-get.value(card);
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}).set('logSkill','nstuiyan');
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'step 1'
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if(result.bool){
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event.insert(lib.skill.nsbugua.subSkill.use.content,{player:player});
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}
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}
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},
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use:{
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trigger:{player:'useCard'},
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silent:true,
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@ -242,10 +297,11 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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}
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player.storage.nstuiyan=trigger.card.number;
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player.storage.nstuiyan2+=trigger.card.number;
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player.markSkill('nstuiyan');
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if(player.storage.nstuiyan2%8==0){
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player.addTempSkill('nsbugua_twice');
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player.storage.nstuiyan2_done=true;
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// player.addTempSkill('nstuiyan_bugua');
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}
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player.markSkill('nstuiyan');
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}
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},
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clear:{
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@ -253,7 +309,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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silent:true,
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content:function(){
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delete player.storage.nstuiyan;
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delete player.storage.nstuiyan_done;
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delete player.storage.nstuiyan2;
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delete player.storage.nstuiyan2_done;
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player.unmarkSkill('nstuiyan');
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}
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},
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@ -265,6 +323,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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silent:true,
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content:function(){
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player.storage.nstuiyan_done=true;
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player.addTempSkill('nstuiyan_fail');
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},
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},
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@ -3517,7 +3576,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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nsbugua_use_info:'弃置一张手牌,并将牌堆顶的六张牌反面朝上逐张按先后顺序排放,然后抛骰子,展示牌序号与骰子显示的点数一致的牌,然后你根据这张牌的花色、点数随机获得牌堆中相应的一张牌',
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nsbugua_info:'出牌阶段限一次,你可以弃置一张手牌,并将牌堆顶的六张牌反面朝上逐张按先后顺序排放,然后抛骰子,展示牌序号与骰子显示的点数一致的牌,然后你根据这张牌的花色、点数按以下规则随机获得牌堆中相应的一张牌:乾(红桃偶数):无中生有;坤(黑桃奇数):决斗;震(黑桃偶数):南蛮入侵;巽(红桃奇数):万箭齐发;坎(梅花偶数):过河拆桥、兑(梅花奇数):借刀杀人、艮(方片偶数):顺手牵羊、离(方片奇数):火攻。若牌堆中无此牌则摸一张牌,然后你观看未展示的另外五张牌并按任意顺序将其置于牌堆顶。',
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nstuiyan:'推演',
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nstuiyan_info:'锁定技,出牌阶段,若你使用的牌点数比上一张使用的牌点数大,你摸一张牌,否则你本回合不能再以此法摸牌;若你使用的牌点数之和刚好等于8的倍数,此回合你可发动【卜卦】的上限次数改为两次。',
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nstuiyan_info:'锁定技,出牌阶段,若你使用的牌点数比上一张使用的牌点数大,你摸一张牌,否则你本回合不能再以此法摸牌;当你使用的牌点数首次达到8的倍数时,你额外获得一次【卜卦】的机会',
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nstianji:'天机',
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nstianji_info:'限定技,当一名其他角色进入濒死状态,你可自减一点体力上限,令其回复体力至1并增加一点体力上限',
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nszhaoxin:'昭心',
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