This commit is contained in:
parent
2633b00bbc
commit
ff8178e793
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@ -5,7 +5,7 @@ character.diy={
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diy_feishi:['male','shu',3,['shuaiyan','moshou'],['fullskin']],
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diy_feishi:['male','shu',3,['shuaiyan','moshou'],['fullskin']],
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diy_liuyan:['male','shu',3,['juedao','geju'],['fullskin']],
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diy_liuyan:['male','shu',3,['juedao','geju'],['fullskin']],
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// diy_luxun:['male','wu',3,['shaoying','zonghuo'],['fullskin']],
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// diy_luxun:['male','wu',3,['shaoying','zonghuo'],['fullskin']],
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// diy_yuji:['male','qun',3,['diyguhuo','diychanyuan'],['fullskin']],
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diy_yuji:['male','qun',3,['diyguhuo','diychanyuan'],['fullskin']],
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// diy_zhouyu:['male','wu',3,['jieyan','honglian']],
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// diy_zhouyu:['male','wu',3,['jieyan','honglian']],
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diy_zhouyu:['male','wu',3,['xiongzi','yaliang'],['fullskin']],
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diy_zhouyu:['male','wu',3,['xiongzi','yaliang'],['fullskin']],
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diy_caiwenji:['female','qun',3,['beige','guihan'],['fullskin']],
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diy_caiwenji:['female','qun',3,['beige','guihan'],['fullskin']],
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@ -651,7 +651,7 @@ character.gujian={
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player.logSkill('qianjun',targets);
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player.logSkill('qianjun',targets);
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for(var i=0;i<targets.length;i++){
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for(var i=0;i<targets.length;i++){
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trigger.targets.add(targets[i]);
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trigger.targets.add(targets[i]);
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targets[i].classList.add('selected');
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// targets[i].classList.add('selected');
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}
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}
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}
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}
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}
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}
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@ -862,7 +862,7 @@ character.mountain={
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},
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},
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group:['huashen1','huashen2'],
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group:['huashen1','huashen2'],
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intro:{
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intro:{
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content:function(storage){
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content:function(storage,player){
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var str='';
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var str='';
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var slist=storage.owned;
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var slist=storage.owned;
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var list=[];
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var list=[];
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@ -875,7 +875,26 @@ character.mountain={
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str+='、'+get.translation(list[i]);
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str+='、'+get.translation(list[i]);
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}
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}
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}
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}
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var skill=player.additionalSkills.huashen;
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if(skill){
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str+='<p>当前技能:'+get.translation(skill);
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}
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return str;
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return str;
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},
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mark:function(dialog,content,player){
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var slist=content.owned;
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var list=[];
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for(var i in slist){
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list.push(i);
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}
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if(list.length){
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dialog.addSmall([list,'character']);
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}
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var skill=player.additionalSkills.huashen;
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if(skill){
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dialog.add('<div><div class="skill">【'+get.translation(skill)+
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'】</div><div>'+lib.translate[skill+'_info']+'</div></div>');
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}
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}
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}
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},
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},
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mark:true
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mark:true
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@ -899,9 +918,9 @@ character.mountain={
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}
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}
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}
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}
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for(var i=0;i<game.players.length;i++){
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for(var i=0;i<game.players.length;i++){
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delete player.storage.huashen.list[game.players[i].name];
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player.storage.huashen.list.remove([game.players[i].name]);
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delete player.storage.huashen.list[game.players[i].name1];
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player.storage.huashen.list.remove([game.players[i].name1]);
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delete player.storage.huashen.list[game.players[i].name2];
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player.storage.huashen.list.remove([game.players[i].name2]);
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}
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}
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player.storage.huashen.unowned=player.storage.huashen.list.slice(0);
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player.storage.huashen.unowned=player.storage.huashen.list.slice(0);
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player.storage.huashen.unowned.sort(lib.sort.random);
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player.storage.huashen.unowned.sort(lib.sort.random);
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@ -926,17 +945,39 @@ character.mountain={
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}
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}
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if(event.isMine()){
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if(event.isMine()){
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event.dialog=ui.create.dialog('选择获得一项技能',[list,'character']);
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event.dialog=ui.create.dialog('选择获得一项技能',[list,'character']);
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if(trigger.name=='game'){
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event.control=ui.create.control();
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}
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else{
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event.control=ui.create.control(['cancel']);
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event.control=ui.create.control(['cancel']);
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}
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event.clickControl=function(link){
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event.clickControl=function(link){
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if(link!='cancel'){
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if(link!='cancel'){
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if(player.storage.huashen.current){
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var currentname=event.dialog.querySelector('.selected.button').link;
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player.removeSkill(player.storage.huashen.current);
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var mark=player.marks.huashen;
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delete player.storage.huashen.current;
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if(trigger.name=='game'){
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mark.hide();
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mark.style.webkitTransform='scale(0.8)';
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mark.style.transition='all 0.3s';
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setTimeout(function(){
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mark.style.transition='all 0s';
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ui.refresh(mark);
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mark.setBackground(currentname,'character');
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if(mark.firstChild){
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mark.firstChild.remove();
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}
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}
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if(!player.skills.contains(link)){
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setTimeout(function(){
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player.storage.huashen.current=link;
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mark.style.transition='';
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mark.show();
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mark.style.webkitTransform='';
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},50);
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},500);
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}
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}
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player.addSkill(link);
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else{
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mark.setBackground(currentname,'character');
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}
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player.additionalSkills.huashen=link;
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player.logSkill('huashen2');
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player.logSkill('huashen2');
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game.log(get.translation(player)+'获得技能'+get.translation(link));
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game.log(get.translation(player)+'获得技能'+get.translation(link));
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player.popup(link);
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player.popup(link);
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@ -965,14 +1006,29 @@ character.mountain={
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event.custom.replace.button=function(button){
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event.custom.replace.button=function(button){
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if(button.classList.contains('selected')){
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if(button.classList.contains('selected')){
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button.classList.remove('selected');
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button.classList.remove('selected');
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if(trigger.name=='game'){
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event.control.style.opacity=0;
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}
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else{
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event.control.replace(['cancel']);
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event.control.replace(['cancel']);
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}
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}
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}
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else{
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else{
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for(var i=0;i<event.dialog.buttons.length;i++){
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for(var i=0;i<event.dialog.buttons.length;i++){
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event.dialog.buttons[i].classList.remove('selected');
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event.dialog.buttons[i].classList.remove('selected');
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}
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}
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button.classList.add('selected');
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button.classList.add('selected');
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event.control.replace(slist[button.link]);
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event.control.replace(slist[button.link]);
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if(trigger.name=='game'&&getComputedStyle(event.control).opacity==0){
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event.control.style.transition='opacity 0.5s';
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ui.refresh(event.control);
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event.control.style.opacity=1;
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event.control.style.transition='';
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ui.refresh(event.control);
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}
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else{
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event.control.style.opacity=1;
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}
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}
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}
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event.control.custom=event.clickControl;
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event.control.custom=event.clickControl;
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}
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}
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@ -980,7 +1036,12 @@ character.mountain={
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for(var i=0;i<event.dialog.buttons.length;i++){
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for(var i=0;i<event.dialog.buttons.length;i++){
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if(event.dialog.buttons[i].classList.contains('selected')){
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if(event.dialog.buttons[i].classList.contains('selected')){
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event.dialog.buttons[i].classList.remove('selected');
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event.dialog.buttons[i].classList.remove('selected');
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if(trigger.name=='game'){
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event.control.style.opacity=0;
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}
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else{
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event.control.replace(['cancel']);
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event.control.replace(['cancel']);
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}
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event.control.custom=event.clickControl;
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event.control.custom=event.clickControl;
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return;
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return;
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}
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}
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41
game/game.js
41
game/game.js
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@ -4865,7 +4865,13 @@
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if(this.childNodes.length){
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if(this.childNodes.length){
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var width=0;
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var width=0;
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for(i=0;i<this.childNodes.length;i++) width+=this.childNodes[i].offsetWidth;
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for(i=0;i<this.childNodes.length;i++) width+=this.childNodes[i].offsetWidth;
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this.style.transition='width 0.2s';
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ui.refresh(this);
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this.style.width=width+'px';
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this.style.width=width+'px';
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var that=this;
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setTimeout(function(){
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that.style.transition='';
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},200);
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}
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}
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return this;
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return this;
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}
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}
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@ -5284,7 +5290,7 @@
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linked:['fire','thunder'],
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linked:['fire','thunder'],
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};
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};
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var game={
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var game={
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version:0.912,
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version:1.31,
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playAudio:function(){
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playAudio:function(){
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var str='';
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var str='';
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for(var i=0;i<arguments.length;i++){
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for(var i=0;i<arguments.length;i++){
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@ -7449,6 +7455,18 @@
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}
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}
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}));
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}));
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for(i=0;i<lib.config.current_mode.length;i++){
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for(i=0;i<lib.config.current_mode.length;i++){
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if(typeof lib.config.current_mode[i]==='function'){
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var result=lib.config.current_mode[i](game,lib,get,ui);
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if(typeof result=='string'){
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lib.config.current_mode[i]=result;
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}
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else{
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if(get.objtype(result)=='div'){
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modeconfig.push(result);
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}
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continue;
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}
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}
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switch(lib.config.current_mode[i]){
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switch(lib.config.current_mode[i]){
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case 'difficulty':
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case 'difficulty':
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modeconfig.push(ui.create.switcher('difficulty',['easy','normal','hard'],get.config('difficulty'),ui.click.sidebar.local));break;
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modeconfig.push(ui.create.switcher('difficulty',['easy','normal','hard'],get.config('difficulty'),ui.click.sidebar.local));break;
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@ -7502,9 +7520,6 @@
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if(Array.isArray(lib.config.current_mode[i])){
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if(Array.isArray(lib.config.current_mode[i])){
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modeconfig.push(ui.create.switcher.apply(this,lib.config.current_mode[i]));
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modeconfig.push(ui.create.switcher.apply(this,lib.config.current_mode[i]));
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}
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}
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else if(typeof lib.config.current_mode[i]==='function'){
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modeconfig.push(lib.config.current_mode[i](game,lib,get,ui));
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}
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else{
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else{
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modeconfig.push(ui.create.div('.placeholder'));
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modeconfig.push(ui.create.div('.placeholder'));
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}
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}
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@ -7518,7 +7533,6 @@
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else if(i=='initshow_draw'&&lib.config.current_mode[i]==true){
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else if(i=='initshow_draw'&&lib.config.current_mode[i]==true){
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}
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}
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}
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}
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if(lib.config.modeconfig){
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if(lib.config.modeconfig){
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for(i=0;i<modeconfig.length;i++){
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for(i=0;i<modeconfig.length;i++){
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@ -7553,7 +7567,7 @@
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gameconfig.push(ui.hoverhandcardconfig);
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gameconfig.push(ui.hoverhandcardconfig);
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if(!lib.config.hover_all) ui.hoverhandcardconfig.classList.add('disabled');
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if(!lib.config.hover_all) ui.hoverhandcardconfig.classList.add('disabled');
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gameconfig.push(ui.create.switcher('touchscreen',lib.config.touchscreen,ui.click.sidebar.touchscreen));
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gameconfig.push(ui.create.switcher('touchscreen',lib.config.touchscreen,ui.click.sidebar.touchscreen));
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gameconfig.push(ui.create.switcher('no_ios_zoom',lib.config.no_ios_zoom,ui.click.sidebar.global));
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// gameconfig.push(ui.create.switcher('no_ios_zoom',lib.config.no_ios_zoom,ui.click.sidebar.global));
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ui.handcardmousewheel=ui.create.switcher('mousewheel',lib.config.mousewheel,ui.click.sidebar.mousewheel);
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ui.handcardmousewheel=ui.create.switcher('mousewheel',lib.config.mousewheel,ui.click.sidebar.mousewheel);
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if(lib.config.touchscreen) ui.handcardmousewheel.classList.add('disabled');
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if(lib.config.touchscreen) ui.handcardmousewheel.classList.add('disabled');
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gameconfig.push(ui.handcardmousewheel);
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gameconfig.push(ui.handcardmousewheel);
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@ -7578,7 +7592,7 @@
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case '很大':ui.window.style.zoom=1.1;break;
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case '很大':ui.window.style.zoom=1.1;break;
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default:ui.window.style.zoom=1;
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default:ui.window.style.zoom=1;
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}
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}
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if(lib.config.no_ios_zoom){
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if(true||lib.config.no_ios_zoom){
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var meta=document.createElement('meta');
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var meta=document.createElement('meta');
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meta.name='viewport';
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meta.name='viewport';
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meta.content="user-scalable=0";
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meta.content="user-scalable=0";
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@ -11632,13 +11646,14 @@
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this.classList.remove('removing');
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this.classList.remove('removing');
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return this;
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return this;
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};
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};
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HTMLDivElement.prototype.setBackground=function(name,type){
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HTMLDivElement.prototype.setBackground=function(name,type,ext){
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var src;
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var src;
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ext=ext||'.jpg';
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if(type){
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if(type){
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src='image/'+type+'/default/'+name+'.jpg';
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src='image/'+type+'/default/'+name+ext;
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}
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}
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else{
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else{
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src='image/'+name+'.jpg';
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src='image/'+name+ext;
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}
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}
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this.style.backgroundImage="url('"+src+"')";
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this.style.backgroundImage="url('"+src+"')";
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this.style.backgroundSize="cover";
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this.style.backgroundSize="cover";
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@ -12130,7 +12145,11 @@
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if(character[i].mode&&character[i].mode.contains(lib.config.mode)==false) continue;
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if(character[i].mode&&character[i].mode.contains(lib.config.mode)==false) continue;
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for(j in character[i]){
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for(j in character[i]){
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if(j=='mode'||j=='forbid') continue;
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if(j=='mode'||j=='forbid') continue;
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if(j=='character'&&!lib.config.characters.contains(i)) continue;
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if(j=='character'&&!lib.config.characters.contains(i)){
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if(lib.config.mode!='chess'||get.config('chess_mode')!='leader'){
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continue;
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}
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}
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for(k in character[i][j]){
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for(k in character[i][j]){
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if(j=='character'){
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if(j=='character'){
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if(!character[i][j][k][4]){
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if(!character[i][j][k][4]){
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After Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
189
mode/chess.js
189
mode/chess.js
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@ -67,7 +67,6 @@ mode.chess={
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if(y>=ui.chessheight){
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if(y>=ui.chessheight){
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y=ui.chessheight-1;
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y=ui.chessheight-1;
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}
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}
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// console.log(x,y);
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var pos=y*ui.chesswidth+x;
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var pos=y*ui.chesswidth+x;
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if(!lib.posmap[pos]){
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if(!lib.posmap[pos]){
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@ -743,7 +742,19 @@ mode.chess={
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ui.chess.appendChild(ui.canvas2);
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ui.chess.appendChild(ui.canvas2);
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ui.ctx2=ui.canvas2.getContext('2d');
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ui.ctx2=ui.canvas2.getContext('2d');
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game.me=ui.create.player();
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game.me=ui.create.player();
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switch(get.config('chess_mode')){
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case 'leader':{
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game.leaderView();
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break;
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}
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case 'combat':{
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game.chooseCharacter();
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game.chooseCharacter();
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break;
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}
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default:{
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game.chooseCharacter();
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}
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}
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"step 1"
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"step 1"
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ui.arena.classList.add('chess');
|
ui.arena.classList.add('chess');
|
||||||
var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
|
var num=Math.round((_status.mylist.length+_status.enemylist.length)/2);
|
||||||
|
@ -942,6 +953,12 @@ mode.chess={
|
||||||
p=p.next;
|
p=p.next;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
initLeaderSave:function(save){
|
||||||
|
game.save(save,{
|
||||||
|
money:0,
|
||||||
|
character:[]
|
||||||
|
});
|
||||||
|
},
|
||||||
clickChessInfo:function(e){
|
clickChessInfo:function(e){
|
||||||
if(this.link.isAlive()){
|
if(this.link.isAlive()){
|
||||||
this.link.chessFocus();
|
this.link.chessFocus();
|
||||||
|
@ -953,6 +970,89 @@ mode.chess={
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
leaderView:function(){
|
||||||
|
var next=game.createEvent('leaderView',false);
|
||||||
|
next.content=function(){
|
||||||
|
'step 0'
|
||||||
|
game.characterInfo={
|
||||||
|
free:[
|
||||||
|
'caocao',
|
||||||
|
'simayi',
|
||||||
|
'xiahoudun',
|
||||||
|
'zhangliao',
|
||||||
|
'xuzhu',
|
||||||
|
'guojia',
|
||||||
|
'zhenji',
|
||||||
|
'liubei',
|
||||||
|
'guanyu',
|
||||||
|
'zhangfei',
|
||||||
|
'zhugeliang',
|
||||||
|
'zhaoyun',
|
||||||
|
'machao',
|
||||||
|
'huangyueying',
|
||||||
|
'sunquan',
|
||||||
|
'ganning',
|
||||||
|
'lvmeng',
|
||||||
|
'huanggai',
|
||||||
|
'zhouyu',
|
||||||
|
'daqiao',
|
||||||
|
'luxun',
|
||||||
|
'sunshangxiang',
|
||||||
|
'huatuo',
|
||||||
|
'lvbu',
|
||||||
|
'diaochan'
|
||||||
|
],
|
||||||
|
rare:[
|
||||||
|
'diy_xuhuang',
|
||||||
|
'diy_zhenji',
|
||||||
|
're_huangyueying',
|
||||||
|
'diy_lukang',
|
||||||
|
'zhugeliangwolong',
|
||||||
|
'taishici',
|
||||||
|
'gjqt_xiayize',
|
||||||
|
'gjqt_fengqingxue',
|
||||||
|
'gjqt_fanglansheng',
|
||||||
|
'gjqt_yuewuyi',
|
||||||
|
],
|
||||||
|
epic:[
|
||||||
|
'diy_caiwenji',
|
||||||
|
'old_zhonghui',
|
||||||
|
'diy_zhouyu',
|
||||||
|
'xunyu',
|
||||||
|
'gjqt_bailitusu',
|
||||||
|
'gjqt_aruan',
|
||||||
|
],
|
||||||
|
legend:[
|
||||||
|
'shen_guanyu',
|
||||||
|
'shen_zhaoyun',
|
||||||
|
'shen_zhugeliang',
|
||||||
|
'shen_lvmeng',
|
||||||
|
'shen_zhouyu',
|
||||||
|
'shen_simayi',
|
||||||
|
'shen_caocao',
|
||||||
|
'shen_lvbu',
|
||||||
|
],
|
||||||
|
common:[],
|
||||||
|
};
|
||||||
|
for(var i in lib.character){
|
||||||
|
if(!game.characterInfo.free.contains('i')&&
|
||||||
|
!game.characterInfo.rare.contains('i')&&
|
||||||
|
!game.characterInfo.epic.contains('i')&&
|
||||||
|
!game.characterInfo.legend.contains('i')){
|
||||||
|
game.characterInfo.common.push(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var save=get.config('chess_leader_save');
|
||||||
|
if(!save){
|
||||||
|
save='save1';
|
||||||
|
}
|
||||||
|
if(!lib.storage[save]){
|
||||||
|
game.initLeaderSave(save);
|
||||||
|
}
|
||||||
|
game.pause();
|
||||||
|
'step 1'
|
||||||
|
}
|
||||||
|
},
|
||||||
chooseCharacter:function(){
|
chooseCharacter:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter',false);
|
||||||
next.showConfig=true;
|
next.showConfig=true;
|
||||||
|
@ -1755,10 +1855,20 @@ mode.chess={
|
||||||
trueColor:"zhu",
|
trueColor:"zhu",
|
||||||
falseColor:"wei",
|
falseColor:"wei",
|
||||||
_chessmove:'移动',
|
_chessmove:'移动',
|
||||||
|
leader:'统率',
|
||||||
|
combat:'对阵',
|
||||||
chessscroll_speed_config:'边缘滚动速度',
|
chessscroll_speed_config:'边缘滚动速度',
|
||||||
chess_character_config:'战棋武将',
|
chess_character_config:'战棋武将',
|
||||||
only_chess_character_config:'只用战棋武将',
|
only_chess_character_config:'只用战棋武将',
|
||||||
chess_ordered_config:'指定行动顺序',
|
chess_ordered_config:'指定行动顺序',
|
||||||
|
chess_mode_config:'游戏模式',
|
||||||
|
chess_leader_save_config:'选择历程',
|
||||||
|
chess_leader_clear_config:'清除进度',
|
||||||
|
save1:'一',
|
||||||
|
save2:'二',
|
||||||
|
save3:'三',
|
||||||
|
save4:'四',
|
||||||
|
save5:'五',
|
||||||
|
|
||||||
chess_caocao:'曹操',
|
chess_caocao:'曹操',
|
||||||
chess_xunyu:'荀彧',
|
chess_xunyu:'荀彧',
|
||||||
|
@ -1814,7 +1924,7 @@ mode.chess={
|
||||||
guanchuan_info:'当你使用杀指定惟一的目标后,可将攻击射线内的其他角色也加入目标',
|
guanchuan_info:'当你使用杀指定惟一的目标后,可将攻击射线内的其他角色也加入目标',
|
||||||
|
|
||||||
boss_qiangzheng:'强征',
|
boss_qiangzheng:'强征',
|
||||||
boss_qiangzheng_info:'锁定技,回合结束阶段,你获得每个敌方角色的一张手牌',
|
boss_qiangzheng_info:'锁定技,回合结束阶段,你获得每个其他角色的一张手牌',
|
||||||
boss_baolin:'暴凌',
|
boss_baolin:'暴凌',
|
||||||
boss_moyan:'魔焰',
|
boss_moyan:'魔焰',
|
||||||
boss_moyan_info:'锁定技,回合结束阶段,你对场上所有角色造成一点火焰伤害',
|
boss_moyan_info:'锁定技,回合结束阶段,你对场上所有角色造成一点火焰伤害',
|
||||||
|
@ -1930,8 +2040,78 @@ mode.chess={
|
||||||
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
|
'杀死对方阵营的角色可摸一张牌,杀死本方阵营无惩罚<li>'+
|
||||||
'开启指定行动顺序后,双方将交替行动,在一方行动完毕进行下一轮行动时,若其人数比另一方少,另一方可指定至多X名角色名摸一张牌,X为人数之差'
|
'开启指定行动顺序后,双方将交替行动,在一方行动完毕进行下一轮行动时,若其人数比另一方少,另一方可指定至多X名角色名摸一张牌,X为人数之差'
|
||||||
},
|
},
|
||||||
config:['battle_number','ban_weak','free_choose','change_choice',
|
config:[
|
||||||
function(game,lib,get,ui){
|
function(game,lib,get,ui){
|
||||||
|
var current=get.config('chess_mode');
|
||||||
|
if(typeof current!=='string'){
|
||||||
|
game.saveConfig('chess_mode','combat',true);
|
||||||
|
current='combat';
|
||||||
|
}
|
||||||
|
return ui.create.switcher('chess_mode',['combat','leader'],current,function(){
|
||||||
|
ui.click.sidebar.local.apply(this,arguments);
|
||||||
|
window.location.reload();
|
||||||
|
});
|
||||||
|
},
|
||||||
|
function(game,lib,get,ui){
|
||||||
|
if(get.config('chess_mode')!='leader') return;
|
||||||
|
var current=get.config('chess_leader_save');
|
||||||
|
if(typeof current!=='string'){
|
||||||
|
current='save1';
|
||||||
|
game.saveConfig('chess_leader_save',current,true);
|
||||||
|
}
|
||||||
|
return ui.create.switcher('chess_leader_save',['save1','save2','save3','save4','save5'],current,function(){
|
||||||
|
ui.click.sidebar.local.apply(this,arguments);
|
||||||
|
window.location.reload();
|
||||||
|
});
|
||||||
|
},
|
||||||
|
function(game,lib,get,ui){
|
||||||
|
if(get.config('chess_mode')!='leader') return;
|
||||||
|
var switcher=ui.create.line('清除进度',function(){
|
||||||
|
var node=this;
|
||||||
|
if(node._clearing){
|
||||||
|
game.save(get.config('chess_leader_save'),null);
|
||||||
|
window.location.reload();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
node._clearing=true;
|
||||||
|
node.innerHTML='单击以确认 (3)';
|
||||||
|
setTimeout(function(){
|
||||||
|
node.innerHTML='单击以确认 (2)';
|
||||||
|
setTimeout(function(){
|
||||||
|
node.innerHTML='单击以确认 (1)';
|
||||||
|
setTimeout(function(){
|
||||||
|
node.innerHTML='清除进度';
|
||||||
|
delete node._clearing;
|
||||||
|
},1000);
|
||||||
|
},1000);
|
||||||
|
},1000);
|
||||||
|
});
|
||||||
|
return switcher;
|
||||||
|
},
|
||||||
|
function(){
|
||||||
|
if(get.config('chess_mode')!='leader'){
|
||||||
|
return 'battle_number';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
function(){
|
||||||
|
if(get.config('chess_mode')!='leader'){
|
||||||
|
return 'ban_weak';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
function(){
|
||||||
|
if(get.config('chess_mode')!='leader'){
|
||||||
|
return 'free_choose';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
function(){
|
||||||
|
if(get.config('chess_mode')!='leader'){
|
||||||
|
return 'change_choice';
|
||||||
|
}
|
||||||
|
},
|
||||||
|
function(game,lib,get,ui){
|
||||||
|
if(get.config('chess_mode')=='leader'){
|
||||||
|
return;
|
||||||
|
}
|
||||||
var current=get.config('chess_ordered');
|
var current=get.config('chess_ordered');
|
||||||
if(typeof current!=='boolean'){
|
if(typeof current!=='boolean'){
|
||||||
game.saveConfig('chess_ordered',true,true);
|
game.saveConfig('chess_ordered',true,true);
|
||||||
|
@ -1940,6 +2120,9 @@ mode.chess={
|
||||||
return ui.create.switcher('chess_ordered',current,ui.click.sidebar.local2);
|
return ui.create.switcher('chess_ordered',current,ui.click.sidebar.local2);
|
||||||
},
|
},
|
||||||
function(game,lib,get,ui){
|
function(game,lib,get,ui){
|
||||||
|
if(get.config('chess_mode')=='leader'){
|
||||||
|
return;
|
||||||
|
}
|
||||||
var current=get.config('chess_character');
|
var current=get.config('chess_character');
|
||||||
if(typeof current!=='boolean'){
|
if(typeof current!=='boolean'){
|
||||||
game.saveConfig('chess_character',true,true);
|
game.saveConfig('chess_character',true,true);
|
||||||
|
|
Loading…
Reference in New Issue