微信小程序刘伶;鲍三娘调整分包
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102
character/sp2.js
102
character/sp2.js
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@ -6,6 +6,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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character:{
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star_yuanshu:['male','qun',4,['starcanxi','starpizhi','starzhonggu'],['zhu']],
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star_caoren:['male','wei',4,['starsujun','starlifeng']],
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mp_liuling:['male','jin',3,['mpjiusong','mpmaotao','mpbishi'],['doublegroup:wei:qun:jin']],
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dc_jikang:['male','wei',3,['new_qingxian','dcjuexiang']],
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dc_jsp_guanyu:['male','wei',4,['new_rewusheng','dcdanji']],
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dc_mengda:['male','wei',4,['dclibang','dcwujie']],
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@ -56,7 +57,6 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dongxie:['female','qun',4,['dcjiaoxia','dchumei']],
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wangrong:['female','qun',3,['minsi','jijing','zhuide']],
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ol_dingyuan:['male','qun',4,['cixiao','xianshuai']],
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xin_baosanniang:['female','shu',3,['decadewuniang','decadexushen']],
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re_hejin:['male','qun',4,['spmouzhu','spyanhuo']],
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re_hansui:['male','qun',4,['spniluan','spweiwu']],
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liuhong:['male','qun',4,['yujue','tuxing']],
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@ -110,7 +110,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_zhongyuan:['re_hucheer','re_zoushi','caoanmin','re_dongcheng'],
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sp_xiaohu:['haomeng','yanfuren','yanrou','dc_zhuling'],
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sp_star:['star_caoren','star_yuanshu'],
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sp_decade:['caobuxing','re_maliang','xin_baosanniang','dc_jikang'],
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mini_qixian:['mp_liuling'],
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sp_decade:['caobuxing','re_maliang','dc_jikang'],
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}
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},
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skill:{
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@ -420,6 +421,94 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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},
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//小程序刘伶
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mpjiusong:{
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audio:2,
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trigger:{global:'useCard'},
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filter:function(event,player){
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return event.card.name=='jiu'&&player.countMark('mpjiusong')<3;
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},
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forced:true,
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locked:false,
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content:function(){
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player.addMark('mpjiusong');
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},
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marktext:'醉',
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intro:{
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name:'醉(酒颂/酕醄)',
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name2:'醉',
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content:'mark',
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}
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},
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mpmaotao:{
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audio:2,
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trigger:{global:'useCardToPlayer'},
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filter:function(event,player){
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if(event.targets.length!=1||!event.isFirstTarget) return false;
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return event.player!=player&&player.countMark('mpjiusong');
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},
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prompt2:function(event,player){
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let list;
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if(get.type(event.card)!='delay') list=game.filterPlayer(current=>{
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return lib.filter.targetEnabled2(event.card,event.player,current);
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});
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else list=game.filterPlayer(current=>current.canAddJudge(event.card));
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return `移去1枚“醉”,${list.length>1?`令${get.translation(event.card)}目标改为${get.translation(list)}中的一名随机角色。若新目标与原目标相同,你`:''}获得牌堆中的一张【酒】。`
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},
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check:function(event,player){
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const eff=get.effect(event.target,event.card,player,player);
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let list;
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if(get.type(event.card)!='delay') list=game.filterPlayer(current=>{
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return lib.filter.targetEnabled2(event.card,event.player,current);
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});
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else list=game.filterPlayer(current=>current.canAddJudge(event.card));
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let list2=list.filter(current=>get.effect(current,event.card,player,player)>eff);
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let list3=list.filter(current=>get.effect(current,event.card,player,player)>0);
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return list2.length>=list.length/2||player.countMark('mpjiusong')>=2&&list3.length>=list.length/2;
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},
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content:function(){
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player.removeMark('mpjiusong',1);
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var list,oriTarget=trigger.target;
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trigger.targets.remove(oriTarget);
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trigger.getParent().triggeredTargets1.remove(oriTarget);
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trigger.untrigger();
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game.delayx();
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if(get.type(trigger.card)!='delay') list=game.filterPlayer(current=>{
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return lib.filter.targetEnabled2(trigger.card,trigger.player,current);
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});
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else list=game.filterPlayer(current=>current.canAddJudge(trigger.card));
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if(list.length) target=list.randomGet();
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trigger.targets.push(target);
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trigger.player.line(target,'thunder');
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game.log(trigger.card,'的目标被改为',target);
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if(target==oriTarget){
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var card=get.cardPile2('jiu');
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if(card) player.gain(card,'gain2');
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else{
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player.chat('没酒了!');
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game.log('但是牌堆中已经没有','#y酒','了!');
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}
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}
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},
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},
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mpbishi:{
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audio:2,
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forced:true,
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trigger:{global:'useCard1'},
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filter:function(event,player){
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if(get.type2(event.card)!='trick'||!get.tag(event.card,'damage')) return false;
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if(!lib.skill.xunshi.isXunshi(event.card)) return false;
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const targets=event.targets.slice();
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targets.remove(event.player);
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return targets.length==game.countPlayer()-2;
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},
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content:function*(){},
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mod:{
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targetEnabled:function(card){
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if(get.type2(card)=='trick'&&get.tag(card,'damage')>0) return false;
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}
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}
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},
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//十周年嵇康
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dcjuexiang: {
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derivation: 'dccanyun',
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@ -10204,6 +10293,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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guānning:'关宁,《三国演义》的虚构人物,为关定之子,关平的哥哥,学文。关羽前往冀州寻找刘备时曾居于关定庄,关定命关宁、关平二子出拜。后关羽同刘备回到关定庄时,关羽向刘备介绍关宁、关平二人,关定即提出让关平拜关羽为义父。',
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mushun:'穆顺,小说《三国演义》中的人物,男,东汉末宦官。献帝欲修书与国舅伏完,共谋图曹公。因顺为宦官中之忠义可托者,乃命顺往送书。顺藏书于发中,潜出禁宫,径至完宅,将书呈上。及完回书付顺,顺乃藏于头髻内,辞完回宫。然公闻信,先于宫门等候,顺回遇公,公喝左右,遍搜身上,并无夹带,放行。忽然风吹落其帽。公又唤回,取帽视之,遍观无物,还帽令戴。顺双手倒戴其帽。公心疑,令左右搜其头发中,搜出伏完书来。公见书大怒,执下顺于密室问之,顺不肯招。当晚将顺、完等宗族二百余口,皆斩于市。',
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jsp_guanyu:'关羽,字云长。曾水淹七军、擒于禁、斩庞德、威震华夏,吓得曹操差点迁都躲避,但是东吴偷袭荆州,关羽兵败被害。后传说吕蒙因关羽之魂索命而死。',
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liuling:'刘伶(约221年-约300年),字伯伦,西晋沛国(治今安徽濉溪县西北)人,竹林七贤之一,中国魏晋时期作家,名士。<br>刘伶自幼便失去了父爱,因其父亲身材矮小,及至长大成人后,刘伶身高也不过六尺。魏齐王曹芳正始之末(249年),刘伶已成为当世名重一时的名士,并且常与嵇康、阮籍、阮咸集会于山阳竹林之下,饮酒赋诗,弹琴作歌。晋武帝司马炎泰始初年(265年)前后,曾做过一段时间的建威参军,不久朝廷下诏,入宫中策问。他大谈老庄,强调无为而治,非但没有得到重用,反而连参军之职也被罢免了,从此再无仕进。晋惠帝司马衷永康元年(300年)前后,以寿而终。<br>刘伶有“品酒第一人”的美称,也被酒行业传颂至今,后人以古瀑河边上的井水酿酒,还取刘伶墓地的黄土垒成窖池酿酒,为了纪念刘伶,当地百姓也将“润泉涌”更名为“刘伶醉”。其传世作品仅有《酒德颂》《北芒客舍》两篇,其中《酒德颂》所表现出的藐视一切存在的气概,敌视礼教之士的反抗精神,既高扬了人格的力量,批判了当时的黑暗政治,同时也抒发了压抑的愤世之情,充满了浪漫色彩,气魄豪迈,用辞又骈偶间行,有无意追求而自至的特点,对后代影响极大。',
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},
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characterTitle:{
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chunyuqiong:'#b对决限定武将',
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@ -10798,6 +10888,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcjuexiang_info:'当你死亡时,杀死你的角色弃置其装备区内的所有牌并失去1点体力,然后你可以令一名其他角色获得〖残韵〗。',
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dccanyun:'残韵',
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dccanyun_info:'每名角色限一次。出牌阶段,你可以弃置一张牌并选择一名其他角色,然后若其装备区里的牌数:小于你,其回复1点体力;大于你,其失去1点体力;等于你,其摸一张牌。若你的体力值为1,你摸一张牌。',
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mp_liuling:'刘伶',
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mpjiusong:'酒颂',
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mpjiusong_info:'当一名角色使用【酒】时,你获得1枚“醉”标记(“醉”数至多为3)。',
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mpmaotao:'酕醄',
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mpmaotao_info:'当其他角色使用牌指定唯一目标时,你可以移去1枚“醉”,令此牌的目标改为随机一名合法角色(无距离限制)。若目标角色与原目标相同,你从牌堆中获得一张【酒】。',
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mpbishi:'避世',
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mpbishi_info:'锁定技。你不能成为伤害类锦囊牌的目标。',
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star_caoren:'星曹仁',
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star_caoren_prefix:'星',
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starsujun:'肃军',
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@ -10834,6 +10931,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_danqi:'千里单骑',
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sp_star:'将星系列',
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sp_decade:'其他新服武将',
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mini_qixian:'小程序·竹林七贤',
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},
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pinyins:{
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卑弥呼:['Himiko']
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@ -8,6 +8,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dc_xujing:['male','shu',3,['dcshangyu','dccaixia']],
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dc_zhaoxiang:['female','shu',4,['refanghun','refuhan']],
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dc_guansuo:['male','shu',4,['xinzhengnan','xiefang']],
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xin_baosanniang:['female','shu',3,['decadewuniang','decadexushen']],
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dc_shixie:['male','qun',3,['rebiluan','ollixia']],
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dc_sp_machao:['male','qun',4,['zhuiji','dc_olshichou']],
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old_huangfusong:['male','qun',4,['xinfenyue']],
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@ -95,7 +96,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp2_doukou:['re_xinxianying','huaman','xuelingyun','dc_ruiji','duanqiaoxiao','tianshangyi'],
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sp2_jichu:['zhaoang','dc_liuye','dc_wangyun','yanghong','huanfan','xizheng'],
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sp2_yuxiu:['dongguiren','dc_tengfanglan','zhangjinyun','zhoubuyi','dc_xujing'],
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sp2_qifu:['dc_guansuo','dc_zhaoxiang'],
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sp2_qifu:['dc_guansuo','xin_baosanniang','dc_zhaoxiang'],
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sp2_gaoshan:['wanglang','liuhui'],
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sp2_wumiao:['wu_zhugeliang','wu_luxun'],
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}
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