fix: pr format.
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@ -491,17 +491,17 @@ game.import("character", function () {
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},
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},
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//姜维
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jsrgjinfa:{
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audio:2,
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enable:'phaseUse',
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usable:1,
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filterCard:true,
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position:'h',
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discard:false,
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lose:false,
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delay:false,
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check:function(){
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return 1+Math.random();
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jsrgjinfa: {
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audio: 2,
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enable: "phaseUse",
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usable: 1,
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filterCard: true,
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position: "h",
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discard: false,
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lose: false,
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delay: false,
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check: function () {
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return 1 + Math.random();
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},
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async content(event, trigger, player) {
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await player.showCards(event.cards);
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@ -5481,15 +5481,15 @@ game.import("character", function () {
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},
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},
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//张郃
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jsrgqiongtu:{
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audio:2,
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enable:'chooseToUse',
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groupSkill:true,
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viewAs:{
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name:'wuxie',
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suit:'none',
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number:null,
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isCard:true,
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jsrgqiongtu: {
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audio: 2,
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enable: "chooseToUse",
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groupSkill: true,
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viewAs: {
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name: "wuxie",
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suit: "none",
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number: null,
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isCard: true,
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},
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filter: function (event, player) {
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if (!player.countCards("he", (card) => _status.connectMode || get.type(card) != "basic"))
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@ -6510,12 +6510,12 @@ game.import("character", function () {
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},
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},
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//张辽
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jsrgzhengbing:{
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audio:2,
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enable:'phaseUse',
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usable:3,
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filter:function(event,player){
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return player.group=='qun';
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jsrgzhengbing: {
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audio: 2,
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enable: "phaseUse",
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usable: 3,
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filter: function (event, player) {
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return player.group == "qun";
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},
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filterCard: lib.filter.cardRecastable,
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check: function (card) {
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@ -7597,14 +7597,14 @@ game.import("character", function () {
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},
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},
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//孙尚香
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sbjieyin:{
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trigger:{player:'phaseUseBegin'},
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forced:true,
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locked:false,
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dutySkill:true,
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group:['sbjieyin_init','sbjieyin_fail'],
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filter:function(event,player){
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return game.hasPlayer(current=>current.hasMark('sbjieyin_mark'));
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sbjieyin: {
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trigger: { player: "phaseUseBegin" },
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forced: true,
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locked: false,
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dutySkill: true,
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group: ["sbjieyin_init", "sbjieyin_fail"],
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filter: function (event, player) {
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return game.hasPlayer((current) => current.hasMark("sbjieyin_mark"));
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},
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content: function () {
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"step 0";
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@ -6603,10 +6603,10 @@ game.import("character", function () {
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},
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},
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//OL孟达
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olgoude:{
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audio:2,
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trigger:{
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global:'phaseEnd',
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olgoude: {
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audio: 2,
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trigger: {
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global: "phaseEnd",
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},
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filter: function (event, player) {
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var list = [];
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