Fix the CSS, and remove the trigger limitations of lib.element.player.changeHp and game.chooseCharacter.

This commit is contained in:
Tipx-L 2023-09-01 08:45:46 -07:00
parent e22fd8424a
commit fe45a009ae
11 changed files with 44 additions and 44 deletions

View File

@ -23050,7 +23050,7 @@
return next;
},
changeHp:function(num,popup){
var next=game.createEvent('changeHp',false);
var next=game.createEvent('changeHp');
next.num=num;
if(popup!=undefined) next.popup=popup;
next.player=this;
@ -37446,7 +37446,7 @@
return next;
},
chooseCharacterDouble:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
var config,width,num,ratio,func,update,list,first;
for(var i=0;i<arguments.length;i++){
if(typeof arguments[i]=='number'){

View File

@ -2869,7 +2869,7 @@ div:not(.handcards)>.card>.info>span,
.linked>.count {
right: 154px;
}
.acted>.identity {
.acted>.identity>div {
transform: rotate(180deg);
}

View File

@ -1127,7 +1127,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
chooseCharacter:function(func){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.customreplacetarget=func;
next.ai=function(player,list){

View File

@ -1005,7 +1005,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return dialog;
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
@ -1221,7 +1221,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
content:{
chooseCharacterBefore:function(){
game.chooseCharacter=function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.addPlayer=true;
next.ai=function(player,list,back){
@ -2798,7 +2798,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
game.addGlobalSkill('_changeCharacter');
game.chooseCharacterTwo=function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
'step 0'
ui.arena.classList.add('choose-character');
@ -3263,7 +3263,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.identityVideoName='千里单骑';
game.saveConfig('player_number',_status.qianlidanji.player_number,'identity');
game.chooseCharacter=function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
@ -3775,7 +3775,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
]
game.liangjunduilei=list;
game.chooseCharacterTwo=function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
'step 0'
for(var i in lib.skill){

View File

@ -3634,7 +3634,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
ui.money.childNodes[1].innerHTML=game.data.dust;
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.ai=function(player,list){
if(get.config('double_character')){

View File

@ -298,7 +298,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
else return player.identity=='fan';
},
chooseCharacterZhidou:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
game.no_continue_game=true;
@ -405,7 +405,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterBinglin:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
game.no_continue_game=true;
@ -501,7 +501,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterHuanle:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -588,7 +588,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
chooseCharacterKaihei:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -681,7 +681,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacterBinglin();
return;
}
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.addPlayer=function(player){
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
@ -1107,7 +1107,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
},
chooseCharacterKaiheiOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -1224,7 +1224,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterHuanleOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -1353,7 +1353,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterBinglinOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -1497,7 +1497,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterZhidouOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -1652,7 +1652,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacterBinglinOL();
return;
}
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');

View File

@ -13653,7 +13653,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return winner&&winner.isFriendOf(game.me);
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.addPlayer=true;
next.ai=function(player,list,back){
@ -14006,7 +14006,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
'step 0'
game.broadcastAll(function(){

View File

@ -648,7 +648,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
chooseCharacterPurpleOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -833,7 +833,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterPurple:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');
@ -970,7 +970,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacterPurple();
return;
}
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.addPlayer=function(player){
var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
@ -1747,7 +1747,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacterPurpleOL();
return;
}
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');

View File

@ -322,7 +322,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
return player.isAlive();
},
chooseCharacterDianjiang:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
@ -376,7 +376,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacterDianjiang();
return;
}
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
@ -547,7 +547,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterDianjiangOL:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
@ -613,7 +613,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.chooseCharacterDianjiangOL();
return;
}
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
ui.arena.classList.add('choose-character');

View File

@ -1450,7 +1450,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
game.additionaldead=[];
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"

View File

@ -650,7 +650,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
chooseCharacterJiange:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
@ -853,7 +853,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterSiguo:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
@ -1130,7 +1130,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterTwo:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
@ -1439,7 +1439,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterEndless:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
'step 0'
@ -1586,7 +1586,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterFour:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.ai=function(player,list,list2){
if(player.identity=='zhu'){
@ -1932,7 +1932,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterThree:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
'step 0'
if(lib.config.continue_name_versus_three){
@ -2041,7 +2041,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacter:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.showConfig=true;
next.setContent(function(){
"step 0"
@ -2546,7 +2546,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
}
},
chooseCharacterOLGuandu:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
var list=[
@ -2686,7 +2686,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterGuandu:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
'step 0'
lib.init.onfree();
@ -2738,7 +2738,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterOL4:function(){
var next=game.createEvent('chooseCharacter',false);
var next=game.createEvent('chooseCharacter');
next.setContent(function(){
"step 0"
var list=[
@ -2937,7 +2937,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterOL3:function(){
var next=game.createEvent('chooseCharacterOL',false);
var next=game.createEvent('chooseCharacterOL');
next.setContent(function(){
'step 0'
game.additionaldead=[];
@ -3054,7 +3054,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterOL2:function(){
var next=game.createEvent('chooseCharacterOL',false);
var next=game.createEvent('chooseCharacterOL');
next.setContent(function(){
'step 0'
var ref=game.players[0];
@ -3387,7 +3387,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
});
},
chooseCharacterOL1:function(){
var next=game.createEvent('chooseCharacterOL',false);
var next=game.createEvent('chooseCharacterOL');
next.setContent(function(){
'step 0'
game.removeCard('shengdong');