Fix the CSS, and remove the trigger limitations of lib.element.player.changeHp and game.chooseCharacter.
This commit is contained in:
parent
e22fd8424a
commit
fe45a009ae
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@ -23050,7 +23050,7 @@
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return next;
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return next;
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},
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},
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changeHp:function(num,popup){
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changeHp:function(num,popup){
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var next=game.createEvent('changeHp',false);
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var next=game.createEvent('changeHp');
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next.num=num;
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next.num=num;
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if(popup!=undefined) next.popup=popup;
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if(popup!=undefined) next.popup=popup;
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next.player=this;
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next.player=this;
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@ -37446,7 +37446,7 @@
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return next;
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return next;
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},
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},
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chooseCharacterDouble:function(){
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chooseCharacterDouble:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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var config,width,num,ratio,func,update,list,first;
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var config,width,num,ratio,func,update,list,first;
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for(var i=0;i<arguments.length;i++){
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for(var i=0;i<arguments.length;i++){
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if(typeof arguments[i]=='number'){
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if(typeof arguments[i]=='number'){
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@ -2869,7 +2869,7 @@ div:not(.handcards)>.card>.info>span,
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.linked>.count {
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.linked>.count {
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right: 154px;
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right: 154px;
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}
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}
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.acted>.identity {
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.acted>.identity>div {
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transform: rotate(180deg);
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transform: rotate(180deg);
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}
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}
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@ -1127,7 +1127,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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chooseCharacter:function(func){
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chooseCharacter:function(func){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.customreplacetarget=func;
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next.customreplacetarget=func;
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next.ai=function(player,list){
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next.ai=function(player,list){
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@ -1005,7 +1005,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return dialog;
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return dialog;
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},
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},
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chooseCharacter:function(){
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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'step 0'
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'step 0'
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@ -1221,7 +1221,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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content:{
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content:{
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chooseCharacterBefore:function(){
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chooseCharacterBefore:function(){
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game.chooseCharacter=function(){
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game.chooseCharacter=function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.addPlayer=true;
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next.addPlayer=true;
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next.ai=function(player,list,back){
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next.ai=function(player,list,back){
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@ -2798,7 +2798,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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game.addGlobalSkill('_changeCharacter');
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game.addGlobalSkill('_changeCharacter');
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game.chooseCharacterTwo=function(){
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game.chooseCharacterTwo=function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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'step 0'
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'step 0'
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -3263,7 +3263,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.identityVideoName='千里单骑';
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game.identityVideoName='千里单骑';
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game.saveConfig('player_number',_status.qianlidanji.player_number,'identity');
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game.saveConfig('player_number',_status.qianlidanji.player_number,'identity');
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game.chooseCharacter=function(){
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game.chooseCharacter=function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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@ -3775,7 +3775,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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]
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]
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game.liangjunduilei=list;
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game.liangjunduilei=list;
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game.chooseCharacterTwo=function(){
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game.chooseCharacterTwo=function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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'step 0'
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'step 0'
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for(var i in lib.skill){
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for(var i in lib.skill){
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@ -3634,7 +3634,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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ui.money.childNodes[1].innerHTML=game.data.dust;
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ui.money.childNodes[1].innerHTML=game.data.dust;
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},
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},
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chooseCharacter:function(){
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.ai=function(player,list){
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next.ai=function(player,list){
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if(get.config('double_character')){
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if(get.config('double_character')){
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@ -298,7 +298,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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else return player.identity=='fan';
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else return player.identity=='fan';
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},
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},
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chooseCharacterZhidou:function(){
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chooseCharacterZhidou:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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game.no_continue_game=true;
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game.no_continue_game=true;
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@ -405,7 +405,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterBinglin:function(){
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chooseCharacterBinglin:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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game.no_continue_game=true;
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game.no_continue_game=true;
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@ -501,7 +501,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterHuanle:function(){
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chooseCharacterHuanle:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -588,7 +588,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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chooseCharacterKaihei:function(){
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chooseCharacterKaihei:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -681,7 +681,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.chooseCharacterBinglin();
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game.chooseCharacterBinglin();
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return;
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return;
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}
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}
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.addPlayer=function(player){
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next.addPlayer=function(player){
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var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
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var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
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@ -1107,7 +1107,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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},
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},
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chooseCharacterKaiheiOL:function(){
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chooseCharacterKaiheiOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -1224,7 +1224,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterHuanleOL:function(){
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chooseCharacterHuanleOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -1353,7 +1353,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterBinglinOL:function(){
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chooseCharacterBinglinOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -1497,7 +1497,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterZhidouOL:function(){
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chooseCharacterZhidouOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -1652,7 +1652,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.chooseCharacterBinglinOL();
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game.chooseCharacterBinglinOL();
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return;
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return;
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}
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}
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -13653,7 +13653,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return winner&&winner.isFriendOf(game.me);
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return winner&&winner.isFriendOf(game.me);
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},
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},
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chooseCharacter:function(){
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.addPlayer=true;
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next.addPlayer=true;
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next.ai=function(player,list,back){
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next.ai=function(player,list,back){
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@ -14006,7 +14006,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterOL:function(){
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chooseCharacterOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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'step 0'
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'step 0'
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game.broadcastAll(function(){
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game.broadcastAll(function(){
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@ -648,7 +648,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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chooseCharacterPurpleOL:function(){
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chooseCharacterPurpleOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -833,7 +833,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterPurple:function(){
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chooseCharacterPurple:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -970,7 +970,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.chooseCharacterPurple();
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game.chooseCharacterPurple();
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return;
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return;
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}
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}
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.addPlayer=function(player){
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next.addPlayer=function(player){
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var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
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var list=lib.config.mode_config.identity.identity[game.players.length-3].slice(0);
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@ -1747,7 +1747,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.chooseCharacterPurpleOL();
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game.chooseCharacterPurpleOL();
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return;
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return;
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}
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}
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -322,7 +322,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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return player.isAlive();
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return player.isAlive();
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},
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},
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chooseCharacterDianjiang:function(){
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chooseCharacterDianjiang:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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@ -376,7 +376,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.chooseCharacterDianjiang();
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game.chooseCharacterDianjiang();
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return;
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return;
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}
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}
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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@ -547,7 +547,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterDianjiangOL:function(){
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chooseCharacterDianjiangOL:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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@ -613,7 +613,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.chooseCharacterDianjiangOL();
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game.chooseCharacterDianjiangOL();
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return;
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return;
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}
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}
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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ui.arena.classList.add('choose-character');
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ui.arena.classList.add('choose-character');
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@ -1450,7 +1450,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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game.additionaldead=[];
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game.additionaldead=[];
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},
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},
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chooseCharacter:function(){
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chooseCharacter:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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"step 0"
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"step 0"
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@ -650,7 +650,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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}
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}
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},
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},
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chooseCharacterJiange:function(){
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chooseCharacterJiange:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
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next.setContent(function(){
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next.setContent(function(){
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'step 0'
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'step 0'
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@ -853,7 +853,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
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});
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});
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},
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},
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chooseCharacterSiguo:function(){
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chooseCharacterSiguo:function(){
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var next=game.createEvent('chooseCharacter',false);
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var next=game.createEvent('chooseCharacter');
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next.showConfig=true;
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next.showConfig=true;
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -1130,7 +1130,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterTwo:function(){
|
chooseCharacterTwo:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.showConfig=true;
|
next.showConfig=true;
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -1439,7 +1439,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterEndless:function(){
|
chooseCharacterEndless:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.showConfig=true;
|
next.showConfig=true;
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
|
@ -1586,7 +1586,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterFour:function(){
|
chooseCharacterFour:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.showConfig=true;
|
next.showConfig=true;
|
||||||
next.ai=function(player,list,list2){
|
next.ai=function(player,list,list2){
|
||||||
if(player.identity=='zhu'){
|
if(player.identity=='zhu'){
|
||||||
|
@ -1932,7 +1932,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterThree:function(){
|
chooseCharacterThree:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
if(lib.config.continue_name_versus_three){
|
if(lib.config.continue_name_versus_three){
|
||||||
|
@ -2041,7 +2041,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacter:function(){
|
chooseCharacter:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.showConfig=true;
|
next.showConfig=true;
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
|
@ -2546,7 +2546,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
chooseCharacterOLGuandu:function(){
|
chooseCharacterOLGuandu:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var list=[
|
var list=[
|
||||||
|
@ -2686,7 +2686,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterGuandu:function(){
|
chooseCharacterGuandu:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
lib.init.onfree();
|
lib.init.onfree();
|
||||||
|
@ -2738,7 +2738,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterOL4:function(){
|
chooseCharacterOL4:function(){
|
||||||
var next=game.createEvent('chooseCharacter',false);
|
var next=game.createEvent('chooseCharacter');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
"step 0"
|
"step 0"
|
||||||
var list=[
|
var list=[
|
||||||
|
@ -2937,7 +2937,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterOL3:function(){
|
chooseCharacterOL3:function(){
|
||||||
var next=game.createEvent('chooseCharacterOL',false);
|
var next=game.createEvent('chooseCharacterOL');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
game.additionaldead=[];
|
game.additionaldead=[];
|
||||||
|
@ -3054,7 +3054,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterOL2:function(){
|
chooseCharacterOL2:function(){
|
||||||
var next=game.createEvent('chooseCharacterOL',false);
|
var next=game.createEvent('chooseCharacterOL');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
var ref=game.players[0];
|
var ref=game.players[0];
|
||||||
|
@ -3387,7 +3387,7 @@ game.import('mode',function(lib,game,ui,get,ai,_status){
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
chooseCharacterOL1:function(){
|
chooseCharacterOL1:function(){
|
||||||
var next=game.createEvent('chooseCharacterOL',false);
|
var next=game.createEvent('chooseCharacterOL');
|
||||||
next.setContent(function(){
|
next.setContent(function(){
|
||||||
'step 0'
|
'step 0'
|
||||||
game.removeCard('shengdong');
|
game.removeCard('shengdong');
|
||||||
|
|
Loading…
Reference in New Issue