fix autoplay in fucking chrome66

This commit is contained in:
Spmario233 2023-08-21 02:07:10 +08:00
parent 8631f171e3
commit fe369f23f1
3 changed files with 14 additions and 9 deletions

View File

@ -7451,12 +7451,13 @@ game.import('character',function(lib,game,ui,get,ai,_status){
}); });
'step 1' 'step 1'
if(result.control=='cancel2') return; if(result.control=='cancel2') return;
player.logSkill('shiorimiyuki_tingxian'); player.logSkill('shiorimiyuki_tingxian1');
var num=1+result.index; var num=1+result.index;
player.draw(num).gaintag=['shiorimiyuki_tingxian']; player.draw(num).gaintag=['shiorimiyuki_tingxian'];
player.recover(); player.recover();
player.addTempSkill('shiorimiyuki_tingxian2'); player.addTempSkill('shiorimiyuki_tingxian2');
}, },
group:'shiorimiyuki_tingxian1',
}, },
shiorimiyuki_tingxian1:{audio:true}, shiorimiyuki_tingxian1:{audio:true},
shiorimiyuki_tingxian2:{ shiorimiyuki_tingxian2:{

View File

@ -10473,16 +10473,16 @@ game.import('character',function(lib,game,ui,get,ai,_status){
player.awakenSkill('luanfeng'); player.awakenSkill('luanfeng');
trigger.player.recover(3-trigger.player.hp); trigger.player.recover(3-trigger.player.hp);
'step 1' 'step 1'
var list=[]; var list=[],target=trigger.player;
for(var i=1;i<6;i++){ for(var i=1;i<6;i++){
for(var j=0;j<player.countDisabledSlot(i);j++){ for(var j=0;j<target.countDisabledSlot(i);j++){
list.push(i); list.push(i);
} }
} }
if(list.length>0) player.enableEquip(list); if(list.length>0) target.enableEquip(list);
if(list.length<6) trigger.player.drawTo(6-list.length); if(list.length<6) target.drawTo(6-list.length);
if(trigger.player.storage.kotarou_rewrite) trigger.player.storage.kotarou_rewrite=[]; if(target.storage.kotarou_rewrite) target.storage.kotarou_rewrite=[];
if(player==trigger.player) player.storage.youlong2=[]; if(player==target) player.storage.youlong2=[];
}, },
}, },
//曹爽,韩遂,何进 //曹爽,韩遂,何进

View File

@ -47361,6 +47361,10 @@
ui.backgroundMusic.autoplay=true; ui.backgroundMusic.autoplay=true;
ui.backgroundMusic.addEventListener('ended',game.playBackgroundMusic); ui.backgroundMusic.addEventListener('ended',game.playBackgroundMusic);
ui.window.appendChild(ui.backgroundMusic); ui.window.appendChild(ui.backgroundMusic);
ui.window.addEventListener(lib.config.touchscreen?'touchend':'click', function playMusic() {
ui.window.removeEventListener(lib.config.touchscreen?'touchend':'click', playMusic, false);
if(!ui.backgroundMusic.played.length) ui.backgroundMusic.play();
}, false);
if(lib.config.cursor_style=='pointer'){ if(lib.config.cursor_style=='pointer'){
ui.window.classList.add('nopointer'); ui.window.classList.add('nopointer');
} }