commit
fd89eb8223
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@ -3043,7 +3043,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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trigger:{target:'useCardToTargeted'},
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forced:true,
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filter:function(event,player){
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return event.player!=player&&get.type2(event.card)=='trick'&&(event.targets.length==1||player.countCards('he')>0);
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return get.type2(event.card)=='trick'&&(event.targets.length==1||player.countCards('he')>0);
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},
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content:function(){
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if(trigger.targets.length==1) player.draw();
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@ -10132,7 +10132,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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dcqinqing:'寝情',
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dcqinqing_info:'结束阶段,你可以弃置一名攻击范围内包含一号位的其他角色一张牌。然后若其手牌数大于一号位,你摸一张牌。',
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dccunwei:'存畏',
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dccunwei_info:'锁定技。当你成为其他角色使用锦囊牌的目标后,若你是唯一目标,你摸一张牌;否则你弃置一张牌。',
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dccunwei_info:'锁定技。当你成为锦囊牌的目标后,若你是唯一目标,你摸一张牌;否则你弃置一张牌。',
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dc_zhaotongzhaoguang:'赵统赵广',
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dcqingren:'青刃',
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dcqingren_info:'结束阶段,你可以摸X张牌(X为你本回合发动〖翊赞〗的次数)。',
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@ -3965,7 +3965,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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else event.finish();
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'step 2'
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var target=targets.shift();
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target.chooseToDiscard('寻道:请弃置一张牌'+(target==player?'':',可能被作为新判定牌'),'he',true).set('ai',target=>{
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target.chooseToDiscard('寻道:请弃置一张牌'+(target==player?'':',可能被作为新判定牌'),'he',true).set('ai',card=>{
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var trigger=_status.event.getTrigger();
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var player=_status.event.player;
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var judging=_status.event.judging;
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@ -14146,7 +14146,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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mbaosi_info:'锁定技。当你于出牌阶段对一名攻击范围内的角色造成伤害后,你于此阶段对其使用牌无次数限制。',
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xin_zhoutai:'手杀周泰',
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re_yanwen:"手杀颜良文丑",
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qianzhao:'牵招',
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qianzhao:'手杀牵招',
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mbshihe:'势吓',
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mbshihe_info_identity:'出牌阶段限一次。你可以与一名角色拼点。若你:赢,当其于其下回合结束前对你造成伤害时,取消之;没赢,你随机弃置一张牌。',
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mbshihe_info:'出牌阶段限一次。你可以与一名角色拼点。若你:赢,当其于其下回合结束前对你和你的友方角色造成伤害时,取消之;没赢,你随机弃置一张牌。',
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@ -915,7 +915,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zymingshi:{
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audio:'mingshi',
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forced:true,
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trigger:{target:'useCardToTargeted'},
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trigger:{target:'useCardToBefore'},
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priority:15,
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filter:function(event,player){
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if(!player.hasEmptySlot(2)) return false;
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if(event.card.name!='sha') return false;
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@ -1247,6 +1247,7 @@ window.noname_character_rank={
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'jsrg_zhanghe',
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'jsrg_zoushi',
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'gaoxiang',
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'ol_qianzhao',
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],
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bm:[
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'diy_xizhenxihong',
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@ -1165,7 +1165,8 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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content:function(){
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'step 0'
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event.targets=trigger.targets.filter(i=>!i.isLinked());
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player.logSkill('sblianhuan_discard2',event.targets);
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if(!event.targets.length) event.finish();
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else player.logSkill('sblianhuan_discard2',event.targets);
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'step 1'
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var target=targets.shift();
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var cards=target.getCards('h',card=>{
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201
character/sp.js
201
character/sp.js
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@ -10,7 +10,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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sp_tianzhu:['niujin','hejin','hansui',"wutugu","yanbaihu","shamoke","panfeng","zhugedan",'huangzu','gaogan',"tadun","fanjiangzhangda","ahuinan","dongtuna",'ol_wenqin'],
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sp_nvshi:["lingju","guanyinping","zhangxingcai","mayunlu","dongbai","zhaoxiang",'ol_zhangchangpu','ol_xinxianying',"daxiaoqiao","jin_guohuai"],
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sp_shaowei:["simahui","zhangbao","zhanglu","zhugeguo","xujing","zhangling",'huangchengyan','zhangzhi','lushi'],
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu'],
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sp_huben:['duanjiong','ol_mengda',"caohong","xiahouba","zhugeke","zumao","wenpin","litong","mazhong","heqi","quyi","luzhi","zangba","yuejin","dingfeng","wuyan","ol_zhuling","tianyu","huojun",'zhaoyǎn','dengzhong','ol_furong','macheng','ol_zhangyì','ol_zhujun','maxiumatie','luoxian','ol_huban','haopu','ol_qianzhao'],
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sp_liesi:['mizhu','weizi','ol_liuba','zhangshiping'],
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sp_default:["sp_diaochan","sp_zhaoyun","sp_sunshangxiang","sp_caoren","sp_jiangwei","sp_machao","sp_caiwenji","jsp_guanyu","jsp_huangyueying","sp_pangde","sp_jiaxu","yuanshu",'sp_zhangliao','sp_ol_zhanghe','sp_menghuo'],
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sp_waitforsort:[],
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@ -27,6 +27,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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character:{
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ol_qianzhao:['male','wei',4,['olweifu','olkuansai']],
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niujin:['male','wei',4,['olcuorui','liewei']],
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hejin:['male','qun',4,['olmouzhu','olyanhuo']],
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hansui:['male','qun',4,['olniluan','olxiaoxi']],
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@ -691,6 +692,192 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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},
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},
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skill:{
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//OL牵招
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olweifu:{
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audio:2,
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enable:'phaseUse',
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filterCard:lib.filter.cardDiscardable,
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position:'he',
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filter:function(event,player){
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return player.hasCard(card=>lib.filter.cardDiscardable(card,player),'he');
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},
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check:function(card){
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var player=_status.event.player;
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return (5-get.value(card))/Math.pow(Math.max(0.1,player.getUseValue(card)),0.33);
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},
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content:function(){
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'step 0'
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player.judge(card=>{
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var evt=_status.event.getParent();
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var cardx=evt.cards[0];
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if(get.type2(card)==get.type2(cardx)) return 0.5;
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return 0.1;
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}).set('callback',function(){
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var card=event.judgeResult.card;
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player.addTempSkill('olweifu_clear');
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player.addTempSkill('olweifu_add');
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if(!get.is.object(player.storage.olweifu_add)) player.storage.olweifu_add={};
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var type=get.type2(card,player);
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if(typeof player.storage.olweifu_add[type]!='number') player.storage.olweifu_add[type]=0;
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player.storage.olweifu_add[type]++;
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player.markSkill('olweifu_add');
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if(type==get.type2(event.getParent(2).cards[0],player)) player.draw();
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}).set('judge2',result=>result.bool);
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},
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ai:{
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order:7,
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result:{
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player:function(player){
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return player.hasCard(card=>{
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var type=get.type2(card);
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if(type=='equip') return false;
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return player.hasUseTarget(card)&&player.getUseValue(card)>5&&game.countPlayer(current=>{
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return lib.filter.targetEnabled2(card,player,current)&&get.effect(current,card,player,player)>0;
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})+1>(get.is.object(player.storage.olweifu_add)?(player.storage.olweifu_add[type]||0):0);
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},'hs')?1:0;
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},
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},
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},
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subSkill:{
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clear:{
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trigger:{player:'useCard1'},
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filter:function(event,player){
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var type=get.type2(event.card);
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if(get.is.object(player.storage.olweifu_add)&&typeof player.storage.olweifu_add[type]=='number') return true;
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return false;
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},
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silent:true,
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firstDo:true,
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charlotte:true,
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content:function(){
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var type=get.type2(trigger.card);
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var num=player.storage.olweifu_add[type];
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delete player.storage.olweifu_add[type];
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if(get.is.empty(player.storage.olweifu_add)){
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delete player.storage.olweifu_add;
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player.unmarkSkill('olweifu_add');
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}
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trigger._olweifu_clear=num;
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}
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},
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add:{
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trigger:{player:'useCard2'},
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filter:function(event,player){
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if(!event._olweifu_clear) return false;
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var info=get.info(event.card);
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if(info.allowMultiple==false) return false;
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if(event.targets&&!info.multitarget){
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if(game.hasPlayer(current=>{
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return !event.targets.contains(current)&&lib.filter.targetEnabled2(event.card,player,current);
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})) return true;
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}
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return false;
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},
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onremove:true,
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charlotte:true,
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direct:true,
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content:function(){
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'step 0'
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var num=trigger._olweifu_clear;
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player.chooseTarget(get.prompt('olweifu'),'为'+get.translation(trigger.card)+'额外指定'+get.cnNumber(num)+'个目标。',[1,num],(card,player,target)=>{
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return !_status.event.sourcex.contains(target)&&lib.filter.targetEnabled2(_status.event.card,player,target);
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}).set('sourcex',trigger.targets).set('ai',function(target){
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var player=_status.event.player;
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return get.effect(target,_status.event.card,player,player);
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}).set('card',trigger.card);
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'step 1'
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if(result.bool){
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var targets=result.targets;
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player.logSkill('olweifu_add',targets);
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trigger.targets.addArray(targets);
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game.log(targets,'也成为了',trigger.card,'的目标');
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if(!event.isMine()&&!event.isOnline()) game.delayex();
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}
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},
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intro:{
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markcount:()=>0,
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content:(storage,player)=>{
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if(!get.is.object(storage)) return;
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var str='使用下一张以下类型的牌无距离限制,且可以额外指定对应数量个目标:';
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for(var type in storage){
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str+='<li>'+get.translation(type)+'牌:+'+storage[type];
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}
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return str;
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}
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},
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mod:{
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targetInRange:(card,player)=>{
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var type=get.type2(card);
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if(get.is.object(player.storage.olweifu_add)&&typeof player.storage.olweifu_add[type]=='number') return true;
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},
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}
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}
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},
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},
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olkuansai:{
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audio:2,
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trigger:{
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global:'useCardToPlayered',
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},
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filter:function(event,player){
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return event.isFirstTarget&&event.targets.length>player.getHp();
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},
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direct:true,
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content:function(){
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'step 0'
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player.chooseTarget(get.prompt('olkuansai'),'令其中一个目标选择一项:1.交给你一张牌;2.令你回复1点体力。',(card,player,target)=>{
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return _status.event.targets.contains(target);
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}).set('targets',trigger.targets).set('ai',target=>{
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var player=_status.event.player;
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var att=get.attitude(player,target);
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if(att>0) return 1;
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return (1-att)/Math.sqrt(1+target.countCards('he'));
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});
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'step 1'
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if(result.bool){
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var target=result.targets[0];
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event.target=target;
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player.logSkill('olkuansai',target);
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var position='e';
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if(player!=target) position+='h';
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var forced=player.isHealthy();
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var str='请交给其一张牌'+(forced?'':'或点击“取消”令其回复1点体力')+'。';
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if(!target.countCards(position)) event._result={bool:false};
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else target.chooseCard(get.translation(player)+'对你发动了【款塞】',str,position,forced).set('ai',card=>{
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if(_status.event.recover) return 0;
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var target=_status.event.player,player=_status.event.getParent().player;
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if(get.attitude(target,player)>0){
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return get.value(card,target)-get.value(card,player);
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}
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if(get.tag(card,'recover')) return -1;
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return 6.5-get.value(card);
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}).set('recover',function(){
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if(forced) return false;
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var recoverEff=get.recoverEffect(player,target,target);
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var att=get.attitude(target,player);
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if(att<0){
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if(recoverEff>=0) return true;
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if(target.hasCard(card=>{
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return get.value(card)<6.5&&!get.tag(card,'recover')||get.value(card)<=0.05;
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},position)) return false;
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}
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else{
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if(recoverEff>0) return true;
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if(target.hasCard(card=>{
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return get.value(card,target)<get.value(card,player);
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},position)) return false;
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}
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return true;
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}());
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}
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else event.finish();
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'step 2'
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if(result.bool){
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target.give(result.cards,player);
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}
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else player.recover(target);
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},
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},
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//牛金
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olcuorui:{
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audio:'cuorui',
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@ -1293,7 +1480,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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hasSame:function(info,card){
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if(info.type==get.type2(card,false)) return true;
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if(info.suit!='none'&&info.suit==get.suit(card,false)) return true;
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if(typeof info.number=='number'&&info.number>0&&info.number==get.suit(card,false)) return true;
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if(typeof info.number=='number'&&info.number>0&&info.number==get.number(card,false)) return true;
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return info.length==get.cardNameLength(card)
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},
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content:function(){
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@ -23288,6 +23475,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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ganfuren:['dc_ganfuren','ganfuren'],
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wenqin:['wenqin','pe_wenqin'],
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zhouqun:['ol_zhouqun','zhouqun'],
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qianzhao:['ol_qianzhao','qianzhao'],
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},
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translate:{
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"xinfu_lingren":"凌人",
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@ -24317,7 +24505,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olkenshang:'垦伤',
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olkenshang_info:'你可以将任意张牌当【杀】使用,然后你可以将此牌目标改为所有你攻击范围外的角色。此牌结算结束后,若此牌对应的实体牌数大于X,你摸X张牌(X为此牌造成过的伤害值),否则你失去一个技能。',
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rekenshang:'垦伤',
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rekenshang_info:'你可以将至少两张牌当【杀】使用,然后你可以将此牌目标改为等量名角色。此牌结算结束后,若此牌对应的实体牌数大于X,你摸X张牌(X为此牌造成过的伤害值)。',
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rekenshang_info:'你可以将至少两张牌当【杀】使用,然后你可以将此牌目标改为等量名角色。此牌结算结束后,若此牌对应的实体牌数大于此牌造成过的伤害值,你摸一张牌。',
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ol_zhujun:'OL朱儁',
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olcuipo:'摧破',
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olcuipo_info:'锁定技。当你使用牌时,若此牌是你本回合使用的第X张牌(X为此牌牌名的字数),则:{若此牌为【杀】或伤害类锦囊牌,则此牌的伤害值基数+1,否则你摸一张牌}。',
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@ -24404,7 +24592,12 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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olniluan:'逆乱',
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olniluan_info:'体力值大于你的其他角色的结束阶段,若其本回合内使用过【杀】,则你可以将一张黑色牌当作【杀】对其使用(无距离限制)。',
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olxiaoxi:'骁袭',
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olxiaoxi_info:'新的一轮开始时,你可以视为使用一张无距离限制的【杀】。',
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olxiaoxi_info:'一轮游戏开始时,你可以视为使用一张无距离限制的【杀】。',
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ol_qianzhao:'牵招',
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olweifu:'威抚',
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olweifu_info:'出牌阶段,你可以弃置一张牌并判定。你本回合下次使用与结果类型相同的牌无距离限制,且可以额外指定一个目标。若你弃置的牌与判定牌类型相同,你摸一张牌。',
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olkuansai:'款塞',
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olkuansai_info:'当一张牌指定第一个目标后,若目标数大于你的体力值,你可以令其中一个目标选择一项:1.交给你一张牌;2.令你回复1点体力。',
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|
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sp_tianji:'天极·皇室宗亲',
|
||||
sp_sibi:'四弼·辅国文曲',
|
||||
|
|
|
@ -8417,7 +8417,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
charlotte:true,
|
||||
filter:function(event,player,name){
|
||||
if(name=='useCard') return (event.card.name=='sha'&&player.hasMark('twchuanshu_mark'));
|
||||
return event.player!=player&&event._twchuanshu&&player.hasHistory('sourceDamage',function(evt){
|
||||
return player.getStorage('twchuanshu_effect').some(i=>i!=player)&&event._twchuanshu&&player.hasHistory('sourceDamage',function(evt){
|
||||
return evt.card==event.card;
|
||||
});
|
||||
},
|
||||
|
@ -8434,7 +8434,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
player.getHistory('sourceDamage',function(evt){
|
||||
if(evt.card==trigger.card) num2+=evt.num;
|
||||
});
|
||||
player.draw(num1*num2);
|
||||
var targets=player.getStorage('twchuanshu_effect').filter(i=>i!=player&&i.isIn());
|
||||
for(var target of targets){
|
||||
target.draw(num1*num2);
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
|
|
|
@ -2797,7 +2797,7 @@ game.import('character',function(lib,game,ui,get,ai,_status){
|
|||
frequent:true,
|
||||
locked:false,
|
||||
content:function(){
|
||||
player.draw();
|
||||
player.draw(trigger.targets.length);
|
||||
},
|
||||
mod:{
|
||||
aiOrder:function(player,card,num){
|
||||
|
|
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Reference in New Issue