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2872724ee5
commit
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@ -8,6 +8,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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audio:true,
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fullskin:true,
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type:"basic",
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toself:true,
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enable:function(event,player){
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return !player.hasSkill('jiu');
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},
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@ -361,6 +361,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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type:'trick',
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enable:true,
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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@ -299,6 +299,10 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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order:6,
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result:{
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target:-1
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},
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tag:{
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multitarget:1,
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multineg:1,
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}
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}
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},
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@ -857,6 +861,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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filter:function(event,player){
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return player.hasSkill('xietianzi');
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},
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toself:true,
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forced:true,
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popup:false,
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priority:-50,
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@ -43,6 +43,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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type:'trick',
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enable:true,
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toself:true,
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filterTarget:function(card,player,target){
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return player==target;
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},
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@ -340,6 +341,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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enable:true,
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type:'trick',
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toself:true,
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filterTarget:function(card,player,target){
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return player==target;
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},
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@ -363,6 +365,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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type:'trick',
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enable:true,
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discard:false,
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toself:true,
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selectTarget:-1,
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filterTarget:function(card,player,target){
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return target==player;
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@ -475,6 +478,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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enable:true,
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selectTarget:-1,
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modTarget:true,
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toself:true,
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filterTarget:function(card,player,target){return player==target},
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content:function(){
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target.gainMaxHp();
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@ -272,6 +272,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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du:{
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type:'basic',
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fullskin:true,
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toself:true,
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ai:{
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value:-5,
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useful:6,
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@ -202,6 +202,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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type:'basic',
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cardcolor:'red',
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toself:true,
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enable:function(card,player){
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return player.hp<player.maxHp;
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},
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@ -774,6 +775,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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enable:true,
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selectTarget:-1,
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cardcolor:'red',
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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@ -89,6 +89,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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type:'trick',
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enable:true,
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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@ -1591,6 +1592,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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tianxianjiu:{
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fullskin:true,
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type:'basic',
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toself:true,
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enable:function(event,player){
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return !player.hasSkill('tianxianjiu');
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},
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@ -310,6 +310,7 @@ game.import('card',function(lib,game,ui,get,ai,_status){
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fullskin:true,
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type:'trick',
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enable:true,
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toself:true,
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filterTarget:function(card,player,target){
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return target==player;
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},
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@ -74,9 +74,9 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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zhangrang:['male','qun',3,['taoluan']],
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sunziliufang:['male','wei',3,['guizao','jiyu']],
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xinxianying:['male','wei',3,[]],
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wuxian:['male','wei',3,[]],
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xushi:['male','wei',3,[]],
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xinxianying:['male','wei',3,['zhongjian','caishi']],
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wuxian:['male','shu',3,[]],
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xushi:['male','wu',3,[]],
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caojie:['male','wei',3,[]],
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},
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characterIntro:{
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@ -165,6 +165,150 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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liuchen:['liushan'],
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},
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skill:{
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zhongjian:{
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enable:'phaseUse',
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usable:2,
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filter:function(event,player){
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if(!player.countCards('h')) return false;
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if(player.getStat('skill').zhongjian&&!player.hasSkill('zhongjian2')) return false;
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return true;
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},
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filterCard:true,
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check:function(){
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return Math.random();
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},
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discard:false,
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lose:false,
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filterTarget:function(card,player,target){
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return target.countCards('h')>target.hp;
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},
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content:function(){
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'step 0'
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player.showCards(cards);
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'step 1'
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var num=target.countCards('h')-target.hp;
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if(num<=0){
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event.finish();
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return;
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}
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var hs=target.getCards('h').randomGets(num);
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target.showCards(hs);
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var colors=[];
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var numbers=[];
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for(var i=0;i<cards.length;i++){
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colors.add(get.color(cards[i]));
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numbers.add(get.number(cards[i]));
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}
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event.bool1=false;
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event.bool2=false;
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for(var i=0;i<hs.length;i++){
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if(!event.bool1&&colors.contains(get.color(hs[i]))) event.bool1=true;
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if(!event.bool2&&numbers.contains(get.number(hs[i]))) event.bool2=true;
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}
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'step 2'
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if(event.bool1){
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player.chooseControl(function(event,player){
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return _status.event.bool?0:1;
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}).set('bool',(get.attitude(player,target)>=0||player.countCards('h')<target.countCards('h'))).set('choiceList',['摸一张牌','弃置'+get.translation(target)+'一张牌']);
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}
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else{
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event.goto(4);
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}
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'step 3'
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if(result&&typeof result.index=='number'){
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if(result.index==0) player.draw();
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else player.discardPlayerCard(target,'he',true);
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}
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'step 4'
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if(event.bool2){
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player.addTempSkill('zhongjian2');
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}
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if(!event.bool1&&!event.bool2){
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player.addTempSkill('zhongjian3');
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player.popup('杯具');
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}
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},
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ai:{
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order:8,
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result:{
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player:function(player,target){
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var num=target.countCards('h')-target.hp;
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if(get.attitude(player,target)<0) return 1.5*num;
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return num;
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}
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}
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}
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},
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zhongjian2:{},
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zhongjian3:{
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mod:{
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maxHandcard:function(player,num){
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return num-1;
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}
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}
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},
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caishi:{
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trigger:{player:'phaseDrawBegin'},
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direct:true,
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content:function(){
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'step 0'
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if(player.isHealthy()){
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event.type=0;
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player.chooseBool(get.prompt('caishi'),'手牌上限+1,然后本回合你的牌不能对其他角色使用',function(){
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return false;
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});
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}
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else{
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event.type=1;
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player.chooseControl('cancel2',function(){
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return 1;
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}).set('prompt',get.prompt('caishi')).set('choiceList',['手牌上限+1,然后本回合你的牌不能对其他角色使用','回复1点体力,然后本回合你的牌不能对自己使用']);
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}
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'step 1'
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if(event.type){
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if(result.control!='cancel2'){
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player.logSkill('caishi');
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if(result.index==0){
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player.addTempSkill('caishi2');
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}
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else if(result.index==1){
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player.recover();
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player.addTempSkill('caishi3');
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}
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}
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}
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else{
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if(result.bool){
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player.logSkill('caishi');
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player.addTempSkill('caishi2');
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}
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}
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}
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},
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caishi2:{
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mod:{
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maxHandcard:function(player,num){
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return num+1;
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},
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playerEnabled:function(card,player,target){
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if(player!=target) return false;
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}
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}
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},
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caishi3:{
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mod:{
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playerEnabled:function(card,player,target){
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if(player==target) return false;
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}
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}
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},
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ttt:{
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mod:{
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targetEnabled:function(card){
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if(card.name=='tao') return false;
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}
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}
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},
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jyzongshi:{
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audio:2,
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trigger:{player:['chooseToCompareAfter','compareMultipleAfter'],target:['chooseToCompareAfter','compareMultipleAfter']},
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@ -7453,6 +7597,10 @@ game.import('character',function(lib,game,ui,get,ai,_status){
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xushi:'徐氏',
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caojie:'曹节',
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zhongjian:'忠鉴',
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zhongjian_info:'出牌阶段限一次,你可以展示一张手牌,然后展示手牌数大于体力值的一名其他角色X张手牌(X为其手牌数和体力值之差)。若以此法展示的牌与你展示的牌:有颜色相同的,你摸一张牌或弃置其一张牌;有点数相同的,本回合此技能改为“出牌阶段限两次”;均不同,你的手牌上限-1',
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caishi:'才识',
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caishi_info:'摸牌阶段开始时,你可以选择一项:1.手牌上限+1,然后本回合你的牌不能对其他角色使用;2.回复1点体力,然后本回合你的牌不能对自己使用',
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guizao:'瑰藻',
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guizao_info:'弃牌阶段结束时,若你于此阶段弃置牌的数量不小于2且它们的花色各不相同,你可以回复1点体力或摸一张牌',
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jiyu:'讥谀',
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@ -14306,7 +14306,8 @@
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next.ai=arguments[i];
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}
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else if(typeof arguments[i]=='string'){
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next.prompt=arguments[i];
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if(next.prompt) next.prompt2=arguments[i];
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else next.prompt=arguments[i];
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}
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else if(get.itemtype(arguments[i])=='dialog'){
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next.dialog=arguments[i];
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@ -19394,6 +19395,7 @@
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return (_status.event._aiexclude.contains(card)==false);
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},
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filterCard:function(card,player,event){
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if(get.info(card).toself&&!lib.filter.targetEnabled(card,player,player)) return false;
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return (lib.filter.cardEnabled(card,player,event)&&
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lib.filter.cardUsable(card,player,event));
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},
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};
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if(card.modTarget==undefined) card.modTarget=true;
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if(card.content==undefined) card.content=lib.element.content.equipCard;
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if(card.toself==undefined) card.toself=true;
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if(card.ai==undefined) card.ai={basic:{}};
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if(card.ai.basic==undefined) card.ai.basic={};
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if(card.ai.result==undefined) card.ai.result={target:1.5};
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