fix: `audioname2` cannot appear in `ui.click.charactercard`.

This commit is contained in:
Rintim 2023-10-08 03:10:38 +08:00
parent 9efa75c49a
commit fc77521b78
No known key found for this signature in database
GPG Key ID: BE9E1EA615BACFCF
1 changed files with 12 additions and 20 deletions

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@ -54793,17 +54793,13 @@
}
else if(typeof audioinfo=="object"&&"type" in audioinfo&&audioinfo.type=="direct"&&"files" in audioinfo){
let audioFiles=audioinfo.files;
if(typeof audioFiles!="object") return;
if(!Array.isArray(audioFiles)){
if(!player)return;
if(player.name&&player.name in audioFiles&&(!info.audioname2||!info.audioname2[player.name]))audioFiles=audioFiles[player.name];
else if(player.name1&&player.name1 in audioFiles&&(!info.audioname2||!info.audioname2[player.name1]))audioFiles=audioFiles[player.name1];
else if(player.name2&&player.name2 in audioFiles&&(!info.audioname2||!info.audioname2[player.name2]))audioFiles=audioFiles[player.name2];
if(typeof audioFiles=="object"){
if(!Array.isArray(audioFiles)&&playername&&playername in audioFiles)audioFiles=audioFiles[playername];
if(Array.isArray(audioFiles)){
const length=audioFiles.length;
game.playAudio(audioFiles[getIndex(length)-1]);
}
}
if(!Array.isArray(audioFiles))return;
const length=audioFiles.length;
//game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${+1}.${audioInfo[3]||'mp3'}`);
game.playAudio(audioFiles[getIndex(length)-1]);
}
else if(audioinfo){
if(Array.isArray(info.audioname)&&info.audioname.contains(playername)) audioname=audioname+'_'+playername;
@ -55068,17 +55064,13 @@
}
else if(typeof audioinfo=="object"&&"type" in audioinfo&&audioinfo.type=="direct"&&"files" in audioinfo){
let audioFiles=audioinfo.files;
if(typeof audioFiles!="object") return;
if(!Array.isArray(audioFiles)){
if(!player)return;
if(player.name&&player.name in audioFiles&&(!info.audioname2||!info.audioname2[player.name]))audioFiles=audioFiles[player.name];
else if(player.name1&&player.name1 in audioFiles&&(!info.audioname2||!info.audioname2[player.name1]))audioFiles=audioFiles[player.name1];
else if(player.name2&&player.name2 in audioFiles&&(!info.audioname2||!info.audioname2[player.name2]))audioFiles=audioFiles[player.name2];
if(typeof audioFiles=="object"){
if(!Array.isArray(audioFiles)&&playername&&playername in audioFiles)audioFiles=audioFiles[playername];
if(Array.isArray(audioFiles)){
const length=audioFiles.length;
game.playAudio(audioFiles[getIndex(length)-1]);
}
}
if(!Array.isArray(audioFiles))return;
const length=audioFiles.length;
//game.playAudio(`${audioInfo[0]}:${audioInfo[1]}`,`${audioName}${+1}.${audioInfo[3]||'mp3'}`);
game.playAudio(audioFiles[getIndex(length)-1]);
}
else if(audioinfo){
if(Array.isArray(info.audioname)&&info.audioname.contains(playername)) audioname=audioname+'_'+playername;